历史 - net.minecraft.client.gui.screens.inventory.CartographyTableScreen
1.21.11
名称
gob
gtu
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
ggk
gob
字段
ResourceLocation: J, BG_LOCATION, field_17421, TEXTURE, f_98346_
ResourceLocation: I, BG_LOCATION, field_17421, TEXTURE, f_98346_
ResourceLocation: E, ERROR_SPRITE, field_45453, ERROR_TEXTURE, f_290490_
ResourceLocation: D, ERROR_SPRITE, field_45453, ERROR_TEXTURE, f_290490_
ResourceLocation: F, SCALED_MAP_SPRITE, field_45454, SCALED_MAP_TEXTURE, f_290970_
ResourceLocation: E, SCALED_MAP_SPRITE, field_45454, SCALED_MAP_TEXTURE, f_290970_
ResourceLocation: G, DUPLICATED_MAP_SPRITE, field_45455, DUPLICATED_MAP_TEXTURE, f_290525_
ResourceLocation: F, DUPLICATED_MAP_SPRITE, field_45455, DUPLICATED_MAP_TEXTURE, f_290525_
ResourceLocation: H, MAP_SPRITE, field_45451, MAP_TEXTURE, f_290439_
ResourceLocation: G, MAP_SPRITE, field_45451, MAP_TEXTURE, f_290439_
ResourceLocation: I, LOCKED_SPRITE, field_45452, LOCKED_TEXTURE, f_290847_
ResourceLocation: H, LOCKED_SPRITE, field_45452, LOCKED_TEXTURE, f_290847_
MapRenderState: K, mapRenderState, field_52809, mapRenderState, f_346850_
MapRenderState: J, mapRenderState, field_52809, mapRenderState, f_346850_
构造函数
方法
1.21.8
名称
ggj
ggk
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gap
ggj
字段
ResourceLocation: L, BG_LOCATION, field_17421, TEXTURE, f_98346_
ResourceLocation: J, BG_LOCATION, field_17421, TEXTURE, f_98346_
ResourceLocation: G, ERROR_SPRITE, field_45453, ERROR_TEXTURE, f_290490_
ResourceLocation: E, ERROR_SPRITE, field_45453, ERROR_TEXTURE, f_290490_
ResourceLocation: H, SCALED_MAP_SPRITE, field_45454, SCALED_MAP_TEXTURE, f_290970_
ResourceLocation: F, SCALED_MAP_SPRITE, field_45454, SCALED_MAP_TEXTURE, f_290970_
ResourceLocation: I, DUPLICATED_MAP_SPRITE, field_45455, DUPLICATED_MAP_TEXTURE, f_290525_
ResourceLocation: G, DUPLICATED_MAP_SPRITE, field_45455, DUPLICATED_MAP_TEXTURE, f_290525_
ResourceLocation: J, MAP_SPRITE, field_45451, MAP_TEXTURE, f_290439_
ResourceLocation: H, MAP_SPRITE, field_45451, MAP_TEXTURE, f_290439_
ResourceLocation: K, LOCKED_SPRITE, field_45452, LOCKED_TEXTURE, f_290847_
ResourceLocation: I, LOCKED_SPRITE, field_45452, LOCKED_TEXTURE, f_290847_
MapRenderState: M, mapRenderState, field_52809, mapRenderState, f_346850_
MapRenderState: K, mapRenderState, field_52809, mapRenderState, f_346850_
构造函数
方法
1.21.5
名称
fvl
gap
字段
构造函数
方法
1.21.4
名称
fux
fvl
字段
构造函数
方法
1.21.3
名称
fpc
fux
字段
ResourceLocation: J, BG_LOCATION, field_17421, TEXTURE, f_98346_
ResourceLocation: L, BG_LOCATION, field_17421, TEXTURE, f_98346_
ResourceLocation: E, ERROR_SPRITE, field_45453, ERROR_TEXTURE, f_290490_
ResourceLocation: G, ERROR_SPRITE, field_45453, ERROR_TEXTURE, f_290490_
ResourceLocation: F, SCALED_MAP_SPRITE, field_45454, SCALED_MAP_TEXTURE, f_290970_
ResourceLocation: H, SCALED_MAP_SPRITE, field_45454, SCALED_MAP_TEXTURE, f_290970_
ResourceLocation: G, DUPLICATED_MAP_SPRITE, field_45455, DUPLICATED_MAP_TEXTURE, f_290525_
ResourceLocation: I, DUPLICATED_MAP_SPRITE, field_45455, DUPLICATED_MAP_TEXTURE, f_290525_
ResourceLocation: H, MAP_SPRITE, field_45451, MAP_TEXTURE, f_290439_
ResourceLocation: J, MAP_SPRITE, field_45451, MAP_TEXTURE, f_290439_
ResourceLocation: I, LOCKED_SPRITE, field_45452, LOCKED_TEXTURE, f_290847_
ResourceLocation: K, LOCKED_SPRITE, field_45452, LOCKED_TEXTURE, f_290847_
MapRenderState: M, mapRenderState, field_52809, mapRenderState, f_346850_
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
fom
fpc
字段
ResourceLocation: I, BG_LOCATION, field_17421, TEXTURE, f_98346_
ResourceLocation: J, BG_LOCATION, field_17421, TEXTURE, f_98346_
ResourceLocation: D, ERROR_SPRITE, field_45453, ERROR_TEXTURE, f_290490_
ResourceLocation: E, ERROR_SPRITE, field_45453, ERROR_TEXTURE, f_290490_
ResourceLocation: E, SCALED_MAP_SPRITE, field_45454, SCALED_MAP_TEXTURE, f_290970_
ResourceLocation: F, SCALED_MAP_SPRITE, field_45454, SCALED_MAP_TEXTURE, f_290970_
ResourceLocation: F, DUPLICATED_MAP_SPRITE, field_45455, DUPLICATED_MAP_TEXTURE, f_290525_
ResourceLocation: G, DUPLICATED_MAP_SPRITE, field_45455, DUPLICATED_MAP_TEXTURE, f_290525_
ResourceLocation: G, MAP_SPRITE, field_45451, MAP_TEXTURE, f_290439_
ResourceLocation: H, MAP_SPRITE, field_45451, MAP_TEXTURE, f_290439_
ResourceLocation: H, LOCKED_SPRITE, field_45452, LOCKED_TEXTURE, f_290847_
ResourceLocation: I, LOCKED_SPRITE, field_45452, LOCKED_TEXTURE, f_290847_
构造函数
方法
1.20.6
名称
fej
fom
字段
ResourceLocation: C, BG_LOCATION, field_17421, TEXTURE, f_98346_
ResourceLocation: I, BG_LOCATION, field_17421, TEXTURE, f_98346_
ResourceLocation: x, ERROR_SPRITE, field_45453, ERROR_TEXTURE, f_290490_
ResourceLocation: D, ERROR_SPRITE, field_45453, ERROR_TEXTURE, f_290490_
ResourceLocation: y, SCALED_MAP_SPRITE, field_45454, SCALED_MAP_TEXTURE, f_290970_
ResourceLocation: E, SCALED_MAP_SPRITE, field_45454, SCALED_MAP_TEXTURE, f_290970_
ResourceLocation: z, DUPLICATED_MAP_SPRITE, field_45455, DUPLICATED_MAP_TEXTURE, f_290525_
ResourceLocation: F, DUPLICATED_MAP_SPRITE, field_45455, DUPLICATED_MAP_TEXTURE, f_290525_
ResourceLocation: A, MAP_SPRITE, field_45451, MAP_TEXTURE, f_290439_
ResourceLocation: G, MAP_SPRITE, field_45451, MAP_TEXTURE, f_290439_
ResourceLocation: B, LOCKED_SPRITE, field_45452, LOCKED_TEXTURE, f_290847_
ResourceLocation: H, LOCKED_SPRITE, field_45452, LOCKED_TEXTURE, f_290847_
构造函数
方法
void (GuiGraphics, Integer, MapItemSavedData, boolean, boolean, boolean, boolean): a, renderResultingMap, method_17567, drawMap, m_280549_
void (GuiGraphics, Integer, MapItemSavedData, int, int, float): a, renderMap, method_17566, drawMap, m_280090_
void (GuiGraphics, MapId, MapItemSavedData, boolean, boolean, boolean, boolean): a, renderResultingMap, method_17567, drawMap, m_280549_
void (GuiGraphics, MapId, MapItemSavedData, int, int, float): a, renderMap, method_17566, drawMap, m_280090_
1.20.4
名称
ezr
fej
字段
构造函数
方法
1.20.2
名称
evy
ezr
字段
ResourceLocation: w, BG_LOCATION, field_17421, TEXTURE, f_98346_
ResourceLocation: C, BG_LOCATION, field_17421, TEXTURE, f_98346_
ResourceLocation: x, ERROR_SPRITE, field_45453, ERROR_TEXTURE, f_290490_
ResourceLocation: y, SCALED_MAP_SPRITE, field_45454, SCALED_MAP_TEXTURE, f_290970_
ResourceLocation: z, DUPLICATED_MAP_SPRITE, field_45455, DUPLICATED_MAP_TEXTURE, f_290525_
ResourceLocation: A, MAP_SPRITE, field_45451, MAP_TEXTURE, f_290439_
ResourceLocation: B, LOCKED_SPRITE, field_45452, LOCKED_TEXTURE, f_290847_
构造函数
方法
1.20.1
名称
euk
evy
字段
ResourceLocation: A, BG_LOCATION, field_17421, TEXTURE, f_98346_
ResourceLocation: w, BG_LOCATION, field_17421, TEXTURE, f_98346_
构造函数
方法
void (PoseStack, int, int, float): a, render, method_25394, render, m_86412_
void (PoseStack, float, int, int): a, renderBg, method_2389, drawBackground, m_7286_
void (PoseStack, Integer, MapItemSavedData, boolean, boolean, boolean, boolean): a, renderResultingMap, method_17567, drawMap, m_169710_
void (PoseStack, Integer, MapItemSavedData, int, int, float): a, renderMap, method_17566, drawMap, m_169703_
void (GuiGraphics, int, int, float): a, render, method_25394, render, m_88315_
void (GuiGraphics, float, int, int): a, renderBg, method_2389, drawBackground, m_7286_
void (GuiGraphics, Integer, MapItemSavedData, boolean, boolean, boolean, boolean): a, renderResultingMap, method_17567, drawMap, m_280549_
void (GuiGraphics, Integer, MapItemSavedData, int, int, float): a, renderMap, method_17566, drawMap, m_280090_
1.19.4
名称
eqi
euk
字段
ResourceLocation: z, BG_LOCATION, field_17421, TEXTURE, f_98346_
ResourceLocation: A, BG_LOCATION, field_17421, TEXTURE, f_98346_
构造函数
方法
1.19.3
名称
ems
eqi
字段
构造函数
方法
void (PoseStack, int, int, float): a, render, method_25394, render, m_6305_
void (PoseStack, int, int, float): a, render, method_25394, render, m_86412_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
elp
ems
字段
构造函数
方法
1.19
名称
efc
elp
字段
构造函数
方法
1.18.2
名称
edx
efc
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
ebv
edx
字段
构造函数
方法
1.17.1
名称
ebu
ebv
字段
构造函数
方法
1.17
名称
dpx
ebu
net.minecraft.client.gui.screen.inventory.CartographyTableScreen
net.minecraft.src.C_3645_
字段
ResourceLocation: A, BG_LOCATION, field_17421, TEXTURE, field_214109_k
ResourceLocation: z, BG_LOCATION, field_17421, TEXTURE, f_98346_
构造函数
方法
void (MapItemSavedData, int, int, float): a, renderMap, method_17566, drawMap, func_214108_a
void (PoseStack, int, int, float): a, render, method_25394, render, func_230430_a_
void (PoseStack, int, int, float): a, render, method_25394, render, m_6305_
void (PoseStack, float, int, int): a, renderBg, method_2389, drawBackground, func_230450_a_
void (PoseStack, float, int, int): a, renderBg, method_2389, drawBackground, m_7286_
void (PoseStack, MapItemSavedData, boolean, boolean, boolean, boolean): a, renderResultingMap, method_17567, drawMap, func_238807_a_
void (PoseStack, Integer, MapItemSavedData, boolean, boolean, boolean, boolean): a, renderResultingMap, method_17567, drawMap, m_169710_
void (PoseStack, Integer, MapItemSavedData, int, int, float): a, renderMap, method_17566, drawMap, m_169703_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
dpu
dpx
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
drv
dpu
字段
构造函数
方法
1.16.1
名称
dhd
drv
字段
ResourceLocation: k, BG_LOCATION, field_17421, TEXTURE, field_214109_k
ResourceLocation: A, BG_LOCATION, field_17421, TEXTURE, field_214109_k
构造函数
方法
void (int, int, float): render, render, render, render, render
void (int, int): b, renderLabels, method_2388, drawForeground, func_146979_b
void (float, int, int): a, renderBg, method_2389, drawBackground, func_146976_a
void (MapItemSavedData, boolean, boolean, boolean, boolean): a, renderResultingMap, method_17567, drawMap, func_214107_a
void (PoseStack, int, int, float): a, render, method_25394, render, func_230430_a_
void (PoseStack, float, int, int): a, renderBg, method_2389, drawBackground, func_230450_a_
void (PoseStack, MapItemSavedData, boolean, boolean, boolean, boolean): a, renderResultingMap, method_17567, drawMap, func_238807_a_
1.15.2
名称
dhb
dhd
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
ddn
dhb
net.minecraft.client.gui.screens.inventory.CartographyScreen
net.minecraft.client.gui.screens.inventory.CartographyTableScreen
字段
构造函数
方法
1.14.4
名称
daz
ddn
net.minecraft.client.gui.screens.inventory.CartographyScreen
字段
MinecraftKey: k, field_17421, TEXTURE, field_214109_k
ResourceLocation: k, BG_LOCATION, field_17421, TEXTURE, field_214109_k
构造函数
方法
void (int, int, float): render, render, render, render
void (int, int, float): render, render, render, render, render
void (int, int): b, method_2388, drawForeground, func_146979_b
void (int, int): b, renderLabels, method_2388, drawForeground, func_146979_b
void (float, int, int): a, method_2389, drawBackground, func_146976_a
void (float, int, int): a, renderBg, method_2389, drawBackground, func_146976_a
void (WorldMap, boolean, boolean, boolean, boolean): a, method_17567, drawMap, func_214107_a
void (MapItemSavedData, boolean, boolean, boolean, boolean): a, renderResultingMap, method_17567, drawMap, func_214107_a
void (WorldMap, int, int, float): a, method_17566, drawMap, func_214108_a
void (MapItemSavedData, int, int, float): a, renderMap, method_17566, drawMap, func_214108_a
1.14.3
名称
dav
daz
net.minecraft.client.gui.screen.ingame.CartographyTableScreen
字段
MinecraftKey: k, field_17421, field_214109_k
MinecraftKey: k, field_17421, TEXTURE, field_214109_k
构造函数
方法
void (int, int, float): render, render
void (int, int, float): render, render, render, render
void (int, int): b, method_2388, func_146979_b
void (int, int): b, method_2388, drawForeground, func_146979_b
void (float, int, int): a, method_2389, func_146976_a
void (float, int, int): a, method_2389, drawBackground, func_146976_a
void (WorldMap, boolean, boolean, boolean, boolean): a, method_17567, func_214107_a
void (WorldMap, boolean, boolean, boolean, boolean): a, method_17567, drawMap, func_214107_a
void (WorldMap, int, int, float): a, method_17566, func_214108_a
void (WorldMap, int, int, float): a, method_17566, drawMap, func_214108_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
dat
dav
字段
构造函数
方法
1.14
名称
dat
net.minecraft.class_3934
net.minecraft.client.gui.screen.inventory.CartographyTableScreen
字段
MinecraftKey: k, field_17421, field_214109_k
构造函数
(ContainerCartography, PlayerInventory, IChatBaseComponent)
方法
void (int, int, float): render, render
void (int, int): b, method_2388, func_146979_b
void (float, int, int): a, method_2389, func_146976_a
void (WorldMap, boolean, boolean, boolean, boolean): a, method_17567, func_214107_a
void (WorldMap, int, int, float): a, method_17566, func_214108_a