历史 - net.minecraft.client.gui.screens.inventory.CartographyTableScreen

1.21.11

名称

gob

gtu

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

ggk

gob

字段

ResourceLocation: J, BG_LOCATION, field_17421, TEXTURE, f_98346_

ResourceLocation: I, BG_LOCATION, field_17421, TEXTURE, f_98346_

ResourceLocation: E, ERROR_SPRITE, field_45453, ERROR_TEXTURE, f_290490_

ResourceLocation: D, ERROR_SPRITE, field_45453, ERROR_TEXTURE, f_290490_

ResourceLocation: F, SCALED_MAP_SPRITE, field_45454, SCALED_MAP_TEXTURE, f_290970_

ResourceLocation: E, SCALED_MAP_SPRITE, field_45454, SCALED_MAP_TEXTURE, f_290970_

ResourceLocation: G, DUPLICATED_MAP_SPRITE, field_45455, DUPLICATED_MAP_TEXTURE, f_290525_

ResourceLocation: F, DUPLICATED_MAP_SPRITE, field_45455, DUPLICATED_MAP_TEXTURE, f_290525_

ResourceLocation: H, MAP_SPRITE, field_45451, MAP_TEXTURE, f_290439_

ResourceLocation: G, MAP_SPRITE, field_45451, MAP_TEXTURE, f_290439_

ResourceLocation: I, LOCKED_SPRITE, field_45452, LOCKED_TEXTURE, f_290847_

ResourceLocation: H, LOCKED_SPRITE, field_45452, LOCKED_TEXTURE, f_290847_

MapRenderState: K, mapRenderState, field_52809, mapRenderState, f_346850_

MapRenderState: J, mapRenderState, field_52809, mapRenderState, f_346850_

构造函数

方法

1.21.8

名称

ggj

ggk

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gap

ggj

字段

ResourceLocation: L, BG_LOCATION, field_17421, TEXTURE, f_98346_

ResourceLocation: J, BG_LOCATION, field_17421, TEXTURE, f_98346_

ResourceLocation: G, ERROR_SPRITE, field_45453, ERROR_TEXTURE, f_290490_

ResourceLocation: E, ERROR_SPRITE, field_45453, ERROR_TEXTURE, f_290490_

ResourceLocation: H, SCALED_MAP_SPRITE, field_45454, SCALED_MAP_TEXTURE, f_290970_

ResourceLocation: F, SCALED_MAP_SPRITE, field_45454, SCALED_MAP_TEXTURE, f_290970_

ResourceLocation: I, DUPLICATED_MAP_SPRITE, field_45455, DUPLICATED_MAP_TEXTURE, f_290525_

ResourceLocation: G, DUPLICATED_MAP_SPRITE, field_45455, DUPLICATED_MAP_TEXTURE, f_290525_

ResourceLocation: J, MAP_SPRITE, field_45451, MAP_TEXTURE, f_290439_

ResourceLocation: H, MAP_SPRITE, field_45451, MAP_TEXTURE, f_290439_

ResourceLocation: K, LOCKED_SPRITE, field_45452, LOCKED_TEXTURE, f_290847_

ResourceLocation: I, LOCKED_SPRITE, field_45452, LOCKED_TEXTURE, f_290847_

MapRenderState: M, mapRenderState, field_52809, mapRenderState, f_346850_

MapRenderState: K, mapRenderState, field_52809, mapRenderState, f_346850_

构造函数

方法

1.21.5

名称

fvl

gap

字段

构造函数

方法

1.21.4

名称

fux

fvl

字段

构造函数

方法

1.21.3

名称

fpc

fux

字段

ResourceLocation: J, BG_LOCATION, field_17421, TEXTURE, f_98346_

ResourceLocation: L, BG_LOCATION, field_17421, TEXTURE, f_98346_

ResourceLocation: E, ERROR_SPRITE, field_45453, ERROR_TEXTURE, f_290490_

ResourceLocation: G, ERROR_SPRITE, field_45453, ERROR_TEXTURE, f_290490_

ResourceLocation: F, SCALED_MAP_SPRITE, field_45454, SCALED_MAP_TEXTURE, f_290970_

ResourceLocation: H, SCALED_MAP_SPRITE, field_45454, SCALED_MAP_TEXTURE, f_290970_

ResourceLocation: G, DUPLICATED_MAP_SPRITE, field_45455, DUPLICATED_MAP_TEXTURE, f_290525_

ResourceLocation: I, DUPLICATED_MAP_SPRITE, field_45455, DUPLICATED_MAP_TEXTURE, f_290525_

ResourceLocation: H, MAP_SPRITE, field_45451, MAP_TEXTURE, f_290439_

ResourceLocation: J, MAP_SPRITE, field_45451, MAP_TEXTURE, f_290439_

ResourceLocation: I, LOCKED_SPRITE, field_45452, LOCKED_TEXTURE, f_290847_

ResourceLocation: K, LOCKED_SPRITE, field_45452, LOCKED_TEXTURE, f_290847_

MapRenderState: M, mapRenderState, field_52809, mapRenderState, f_346850_

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

fom

fpc

字段

ResourceLocation: I, BG_LOCATION, field_17421, TEXTURE, f_98346_

ResourceLocation: J, BG_LOCATION, field_17421, TEXTURE, f_98346_

ResourceLocation: D, ERROR_SPRITE, field_45453, ERROR_TEXTURE, f_290490_

ResourceLocation: E, ERROR_SPRITE, field_45453, ERROR_TEXTURE, f_290490_

ResourceLocation: E, SCALED_MAP_SPRITE, field_45454, SCALED_MAP_TEXTURE, f_290970_

ResourceLocation: F, SCALED_MAP_SPRITE, field_45454, SCALED_MAP_TEXTURE, f_290970_

ResourceLocation: F, DUPLICATED_MAP_SPRITE, field_45455, DUPLICATED_MAP_TEXTURE, f_290525_

ResourceLocation: G, DUPLICATED_MAP_SPRITE, field_45455, DUPLICATED_MAP_TEXTURE, f_290525_

ResourceLocation: G, MAP_SPRITE, field_45451, MAP_TEXTURE, f_290439_

ResourceLocation: H, MAP_SPRITE, field_45451, MAP_TEXTURE, f_290439_

ResourceLocation: H, LOCKED_SPRITE, field_45452, LOCKED_TEXTURE, f_290847_

ResourceLocation: I, LOCKED_SPRITE, field_45452, LOCKED_TEXTURE, f_290847_

构造函数

方法

1.20.6

名称

fej

fom

字段

ResourceLocation: C, BG_LOCATION, field_17421, TEXTURE, f_98346_

ResourceLocation: I, BG_LOCATION, field_17421, TEXTURE, f_98346_

ResourceLocation: x, ERROR_SPRITE, field_45453, ERROR_TEXTURE, f_290490_

ResourceLocation: D, ERROR_SPRITE, field_45453, ERROR_TEXTURE, f_290490_

ResourceLocation: y, SCALED_MAP_SPRITE, field_45454, SCALED_MAP_TEXTURE, f_290970_

ResourceLocation: E, SCALED_MAP_SPRITE, field_45454, SCALED_MAP_TEXTURE, f_290970_

ResourceLocation: z, DUPLICATED_MAP_SPRITE, field_45455, DUPLICATED_MAP_TEXTURE, f_290525_

ResourceLocation: F, DUPLICATED_MAP_SPRITE, field_45455, DUPLICATED_MAP_TEXTURE, f_290525_

ResourceLocation: A, MAP_SPRITE, field_45451, MAP_TEXTURE, f_290439_

ResourceLocation: G, MAP_SPRITE, field_45451, MAP_TEXTURE, f_290439_

ResourceLocation: B, LOCKED_SPRITE, field_45452, LOCKED_TEXTURE, f_290847_

ResourceLocation: H, LOCKED_SPRITE, field_45452, LOCKED_TEXTURE, f_290847_

构造函数

方法

void (GuiGraphics, Integer, MapItemSavedData, boolean, boolean, boolean, boolean): a, renderResultingMap, method_17567, drawMap, m_280549_

void (GuiGraphics, Integer, MapItemSavedData, int, int, float): a, renderMap, method_17566, drawMap, m_280090_

void (GuiGraphics, MapId, MapItemSavedData, boolean, boolean, boolean, boolean): a, renderResultingMap, method_17567, drawMap, m_280549_

void (GuiGraphics, MapId, MapItemSavedData, int, int, float): a, renderMap, method_17566, drawMap, m_280090_

1.20.4

名称

ezr

fej

字段

构造函数

方法

1.20.2

名称

evy

ezr

字段

ResourceLocation: w, BG_LOCATION, field_17421, TEXTURE, f_98346_

ResourceLocation: C, BG_LOCATION, field_17421, TEXTURE, f_98346_

ResourceLocation: x, ERROR_SPRITE, field_45453, ERROR_TEXTURE, f_290490_

ResourceLocation: y, SCALED_MAP_SPRITE, field_45454, SCALED_MAP_TEXTURE, f_290970_

ResourceLocation: z, DUPLICATED_MAP_SPRITE, field_45455, DUPLICATED_MAP_TEXTURE, f_290525_

ResourceLocation: A, MAP_SPRITE, field_45451, MAP_TEXTURE, f_290439_

ResourceLocation: B, LOCKED_SPRITE, field_45452, LOCKED_TEXTURE, f_290847_

构造函数

方法

1.20.1

名称

euk

evy

字段

ResourceLocation: A, BG_LOCATION, field_17421, TEXTURE, f_98346_

ResourceLocation: w, BG_LOCATION, field_17421, TEXTURE, f_98346_

构造函数

方法

void (PoseStack, int, int, float): a, render, method_25394, render, m_86412_

void (PoseStack, float, int, int): a, renderBg, method_2389, drawBackground, m_7286_

void (PoseStack, Integer, MapItemSavedData, boolean, boolean, boolean, boolean): a, renderResultingMap, method_17567, drawMap, m_169710_

void (PoseStack, Integer, MapItemSavedData, int, int, float): a, renderMap, method_17566, drawMap, m_169703_

void (GuiGraphics, int, int, float): a, render, method_25394, render, m_88315_

void (GuiGraphics, float, int, int): a, renderBg, method_2389, drawBackground, m_7286_

void (GuiGraphics, Integer, MapItemSavedData, boolean, boolean, boolean, boolean): a, renderResultingMap, method_17567, drawMap, m_280549_

void (GuiGraphics, Integer, MapItemSavedData, int, int, float): a, renderMap, method_17566, drawMap, m_280090_

1.19.4

名称

eqi

euk

字段

ResourceLocation: z, BG_LOCATION, field_17421, TEXTURE, f_98346_

ResourceLocation: A, BG_LOCATION, field_17421, TEXTURE, f_98346_

构造函数

方法

1.19.3

名称

ems

eqi

字段

构造函数

方法

void (PoseStack, int, int, float): a, render, method_25394, render, m_6305_

void (PoseStack, int, int, float): a, render, method_25394, render, m_86412_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

elp

ems

字段

构造函数

方法

1.19

名称

efc

elp

字段

构造函数

方法

1.18.2

名称

edx

efc

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

ebv

edx

字段

构造函数

方法

1.17.1

名称

ebu

ebv

字段

构造函数

方法

1.17

名称

dpx

ebu

net.minecraft.client.gui.screen.inventory.CartographyTableScreen

net.minecraft.src.C_3645_

字段

ResourceLocation: A, BG_LOCATION, field_17421, TEXTURE, field_214109_k

ResourceLocation: z, BG_LOCATION, field_17421, TEXTURE, f_98346_

构造函数

方法

void (MapItemSavedData, int, int, float): a, renderMap, method_17566, drawMap, func_214108_a

void (PoseStack, int, int, float): a, render, method_25394, render, func_230430_a_

void (PoseStack, int, int, float): a, render, method_25394, render, m_6305_

void (PoseStack, float, int, int): a, renderBg, method_2389, drawBackground, func_230450_a_

void (PoseStack, float, int, int): a, renderBg, method_2389, drawBackground, m_7286_

void (PoseStack, MapItemSavedData, boolean, boolean, boolean, boolean): a, renderResultingMap, method_17567, drawMap, func_238807_a_

void (PoseStack, Integer, MapItemSavedData, boolean, boolean, boolean, boolean): a, renderResultingMap, method_17567, drawMap, m_169710_

void (PoseStack, Integer, MapItemSavedData, int, int, float): a, renderMap, method_17566, drawMap, m_169703_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

dpu

dpx

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

drv

dpu

字段

构造函数

方法

1.16.1

名称

dhd

drv

字段

ResourceLocation: k, BG_LOCATION, field_17421, TEXTURE, field_214109_k

ResourceLocation: A, BG_LOCATION, field_17421, TEXTURE, field_214109_k

构造函数

方法

void (int, int, float): render, render, render, render, render

void (int, int): b, renderLabels, method_2388, drawForeground, func_146979_b

void (float, int, int): a, renderBg, method_2389, drawBackground, func_146976_a

void (MapItemSavedData, boolean, boolean, boolean, boolean): a, renderResultingMap, method_17567, drawMap, func_214107_a

void (PoseStack, int, int, float): a, render, method_25394, render, func_230430_a_

void (PoseStack, float, int, int): a, renderBg, method_2389, drawBackground, func_230450_a_

void (PoseStack, MapItemSavedData, boolean, boolean, boolean, boolean): a, renderResultingMap, method_17567, drawMap, func_238807_a_

1.15.2

名称

dhb

dhd

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

ddn

dhb

net.minecraft.client.gui.screens.inventory.CartographyScreen

net.minecraft.client.gui.screens.inventory.CartographyTableScreen

字段

构造函数

方法

1.14.4

名称

daz

ddn

net.minecraft.client.gui.screens.inventory.CartographyScreen

字段

MinecraftKey: k, field_17421, TEXTURE, field_214109_k

ResourceLocation: k, BG_LOCATION, field_17421, TEXTURE, field_214109_k

构造函数

方法

void (int, int, float): render, render, render, render

void (int, int, float): render, render, render, render, render

void (int, int): b, method_2388, drawForeground, func_146979_b

void (int, int): b, renderLabels, method_2388, drawForeground, func_146979_b

void (float, int, int): a, method_2389, drawBackground, func_146976_a

void (float, int, int): a, renderBg, method_2389, drawBackground, func_146976_a

void (WorldMap, boolean, boolean, boolean, boolean): a, method_17567, drawMap, func_214107_a

void (MapItemSavedData, boolean, boolean, boolean, boolean): a, renderResultingMap, method_17567, drawMap, func_214107_a

void (WorldMap, int, int, float): a, method_17566, drawMap, func_214108_a

void (MapItemSavedData, int, int, float): a, renderMap, method_17566, drawMap, func_214108_a

1.14.3

名称

dav

daz

net.minecraft.client.gui.screen.ingame.CartographyTableScreen

字段

MinecraftKey: k, field_17421, field_214109_k

MinecraftKey: k, field_17421, TEXTURE, field_214109_k

构造函数

方法

void (int, int, float): render, render

void (int, int, float): render, render, render, render

void (int, int): b, method_2388, func_146979_b

void (int, int): b, method_2388, drawForeground, func_146979_b

void (float, int, int): a, method_2389, func_146976_a

void (float, int, int): a, method_2389, drawBackground, func_146976_a

void (WorldMap, boolean, boolean, boolean, boolean): a, method_17567, func_214107_a

void (WorldMap, boolean, boolean, boolean, boolean): a, method_17567, drawMap, func_214107_a

void (WorldMap, int, int, float): a, method_17566, func_214108_a

void (WorldMap, int, int, float): a, method_17566, drawMap, func_214108_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

dat

dav

字段

构造函数

方法

1.14

名称

dat

net.minecraft.class_3934

net.minecraft.client.gui.screen.inventory.CartographyTableScreen

字段

MinecraftKey: k, field_17421, field_214109_k

构造函数

(ContainerCartography, PlayerInventory, IChatBaseComponent)

方法

void (int, int, float): render, render

void (int, int): b, method_2388, func_146979_b

void (float, int, int): a, method_2389, func_146976_a

void (WorldMap, boolean, boolean, boolean, boolean): a, method_17567, func_214107_a

void (WorldMap, int, int, float): a, method_17566, func_214108_a