历史 - net.minecraft.world.level.levelgen.structure.structures.StrongholdPieces$ChestCorridor

1.21.11

名称

fdf$a

fig$a

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

exq$a

fdf$a

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

evf$a

exq$a

字段

构造函数

方法

1.21.5

名称

eqf$a

evf$a

字段

构造函数

方法

1.21.4

名称

erc$a

eqf$a

字段

构造函数

方法

1.21.3

名称

emj$a

erc$a

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

eld$a

emj$a

字段

构造函数

方法

1.20.6

名称

ebx$a

eld$a

字段

构造函数

方法

1.20.4

名称

dxs$a

ebx$a

字段

构造函数

方法

1.20.2

名称

duk$a

dxs$a

字段

构造函数

方法

1.20.1

名称

dtz$a

duk$a

字段

构造函数

方法

1.19.4

名称

dqz$a

dtz$a

字段

构造函数

方法

1.19.3

名称

dnl$a

dqz$a

字段

构造函数

方法

1.19.2

名称

net.minecraft.src.C_213272_

net.minecraft.src.C_213268_$C_213272_

字段

构造函数

方法

1.19.1

名称

dmo$a

dnl$a

net.minecraft.world.level.levelgen.structure.structures.StrongholdPieces$a

字段

构造函数

方法

1.19

名称

dfj$a

dmo$a

net.minecraft.world.level.levelgen.structure.StrongholdPieces$ChestCorridor

net.minecraft.world.level.levelgen.structure.structures.StrongholdPieces$ChestCorridor

net.minecraft.src.C_2562_$C_2566_

net.minecraft.src.C_213272_

net.minecraft.world.level.levelgen.structure.WorldGenStrongholdPieces$WorldGenStrongholdChestCorridor

字段

boolean: d, hasPlacedChest, field_15268, chestGenerated, f_72913_

boolean: d, hasPlacedChest, field_15268, chestGenerated, f_229463_

int: a, WIDTH, field_31629, SIZE_X, f_163251_

int: a, WIDTH, field_31629, SIZE_X, f_229460_

int: b, HEIGHT, field_31630, SIZE_Y, f_163252_

int: b, HEIGHT, field_31630, SIZE_Y, f_229461_

int: c, DEPTH, field_31631, SIZE_Z, f_163253_

int: c, DEPTH, field_31631, SIZE_Z, f_229462_

构造函数

(int, Random, BoundingBox, Direction)

(int, RandomSource, BoundingBox, Direction)

方法

void (StructurePiece, StructurePieceAccessor, Random): a, addChildren, method_14918, fillOpenings, m_142537_

StrongholdPieces$ChestCorridor (StructurePieceAccessor, Random, int, int, int, Direction, int): a, createPiece, method_14856, create, m_163264_

void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_183269_

void (StructurePiece, StructurePieceAccessor, RandomSource): a, addChildren, method_14918, fillOpenings, m_214092_

StrongholdPieces$ChestCorridor (StructurePieceAccessor, RandomSource, int, int, int, Direction, int): a, createPiece, method_14856, create, m_229483_

void (WorldGenLevel, StructureManager, ChunkGenerator, RandomSource, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_213694_

1.18.2

名称

dfb$a

dfj$a

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

dbk$a

dfb$a

字段

构造函数

(ServerLevel, CompoundTag)

(CompoundTag)

方法

boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_7832_

void (ServerLevel, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_142347_

void (StructurePieceSerializationContext, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_183620_

void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_183269_

1.17.1

名称

dbj$a

dbk$a

字段

构造函数

方法

1.17

名称

crs$a

dbj$a

net.minecraft.world.gen.feature.structure.StrongholdPieces$ChestCorridor

net.minecraft.src.C_2562_$C_2566_

net.minecraft.server.v1_16_R3.WorldGenStrongholdPieces$WorldGenStrongholdChestCorridor

net.minecraft.world.level.levelgen.structure.WorldGenStrongholdPieces$WorldGenStrongholdChestCorridor

字段

boolean: a, hasPlacedChest, field_15268, chestGenerated, field_75002_c

boolean: d, hasPlacedChest, field_15268, chestGenerated, f_72913_

int: a, WIDTH, field_31629, SIZE_X, f_163251_

int: b, HEIGHT, field_31630, SIZE_Y, f_163252_

int: c, DEPTH, field_31631, SIZE_Z, f_163253_

构造函数

(StructureManager, CompoundTag)

(ServerLevel, CompoundTag)

方法

void (CompoundTag): a, addAdditionalSaveData, method_14943, toNbt, func_143011_b

void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, fillOpenings, func_74861_a

StrongholdPieces$ChestCorridor (List<StructurePiece>, Random, int, int, int, Direction, int): a, createPiece, method_14856, create, func_175868_a

boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, func_230383_a_

boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_7832_

void (ServerLevel, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_142347_

void (StructurePiece, StructurePieceAccessor, Random): a, addChildren, method_14918, fillOpenings, m_142537_

StrongholdPieces$ChestCorridor (StructurePieceAccessor, Random, int, int, int, Direction, int): a, createPiece, method_14856, create, m_163264_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

crp$a

crs$a

net.minecraft.server.v1_16_R2.WorldGenStrongholdPieces$WorldGenStrongholdChestCorridor

net.minecraft.server.v1_16_R3.WorldGenStrongholdPieces$WorldGenStrongholdChestCorridor

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, placeJigsaw, func_74861_a

void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, fillOpenings, func_74861_a

StrongholdPieces$ChestCorridor (List<StructurePiece>, Random, int, int, int, Direction, int): a, createPiece, method_14856, method_14856, func_175868_a

StrongholdPieces$ChestCorridor (List<StructurePiece>, Random, int, int, int, Direction, int): a, createPiece, method_14856, create, func_175868_a

1.16.2

名称

ctw$a

crp$a

net.minecraft.server.v1_16_R1.WorldGenStrongholdPieces$WorldGenStrongholdChestCorridor

net.minecraft.server.v1_16_R2.WorldGenStrongholdPieces$WorldGenStrongholdChestCorridor

字段

构造函数

方法

1.16.1

名称

clr$a

ctw$a

net.minecraft.server.v1_15_R1.WorldGenStrongholdPieces$WorldGenStrongholdChestCorridor

net.minecraft.server.v1_16_R1.WorldGenStrongholdPieces$WorldGenStrongholdChestCorridor

字段

构造函数

方法

void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, func_74861_a

void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, placeJigsaw, func_74861_a

StrongholdPieces$ChestCorridor (List<StructurePiece>, Random, int, int, int, Direction, int): a, createPiece, method_14856, func_175868_a

StrongholdPieces$ChestCorridor (List<StructurePiece>, Random, int, int, int, Direction, int): a, createPiece, method_14856, method_14856, func_175868_a

boolean (LevelAccessor, ChunkGenerator<?>, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_225577_a_

boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, func_230383_a_

1.15.2

名称

clo$a

clr$a

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

cis$a

clo$a

net.minecraft.server.v1_14_R1.WorldGenStrongholdPieces$WorldGenStrongholdChestCorridor

net.minecraft.server.v1_15_R1.WorldGenStrongholdPieces$WorldGenStrongholdChestCorridor

字段

构造函数

方法

boolean (LevelAccessor, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_74875_a

boolean (LevelAccessor, ChunkGenerator<?>, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_225577_a_

1.14.4

名称

cin$a

cis$a

net.minecraft.world.level.levelgen.structure.StrongholdPieces$ChestCorridor

字段

boolean: a, field_15268, chestGenerated, field_75002_c

boolean: a, hasPlacedChest, field_15268, chestGenerated, field_75002_c

构造函数

方法

void (NBTTagCompound): a, method_14943, toNbt, func_143011_b

void (CompoundTag): a, addAdditionalSaveData, method_14943, toNbt, func_143011_b

void (StructurePiece, List<StructurePiece>, Random): a, method_14918, method_14918, func_74861_a

void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, func_74861_a

WorldGenStrongholdPieces$WorldGenStrongholdChestCorridor (List<StructurePiece>, Random, int, int, int, EnumDirection, int): a, method_14856, method_14856, func_175868_a

StrongholdPieces$ChestCorridor (List<StructurePiece>, Random, int, int, int, Direction, int): a, createPiece, method_14856, func_175868_a

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, generate, func_74875_a

boolean (LevelAccessor, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_74875_a

1.14.3

名称

cij$a

cin$a

net.minecraft.structure.StrongholdGenerator$ChestCorridor

字段

boolean: a, field_15268, field_75002_c

boolean: a, field_15268, chestGenerated, field_75002_c

构造函数

方法

void (NBTTagCompound): a, method_14943, func_143011_b

void (NBTTagCompound): a, method_14943, toNbt, func_143011_b

void (StructurePiece, List<StructurePiece>, Random): a, method_14918, func_74861_a

void (StructurePiece, List<StructurePiece>, Random): a, method_14918, method_14918, func_74861_a

WorldGenStrongholdPieces$WorldGenStrongholdChestCorridor (List<StructurePiece>, Random, int, int, int, EnumDirection, int): a, method_14856, func_175868_a

WorldGenStrongholdPieces$WorldGenStrongholdChestCorridor (List<StructurePiece>, Random, int, int, int, EnumDirection, int): a, method_14856, method_14856, func_175868_a

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, func_74875_a

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, generate, func_74875_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

cih$a

cij$a

字段

构造函数

方法

1.14

名称

bwx$a

cih$a

net.minecraft.class_3421$class_3422

net.minecraft.server.v1_13_R2.WorldGenStrongholdPieces$WorldGenStrongholdChestCorridor

net.minecraft.server.v1_14_R1.WorldGenStrongholdPieces$WorldGenStrongholdChestCorridor

字段

boolean: a, field_75002_c

boolean: a, field_15268, field_75002_c

构造函数

()

(DefinedStructureManager, NBTTagCompound)

方法

void (NBTTagCompound): a, func_143012_a

void (NBTTagCompound): a, method_14943, func_143011_b

void (StructurePiece, List<StructurePiece>, Random): a, func_74861_a

void (StructurePiece, List<StructurePiece>, Random): a, method_14918, func_74861_a

WorldGenStrongholdPieces$WorldGenStrongholdChestCorridor (List<StructurePiece>, Random, int, int, int, EnumDirection, int): a, func_175868_a

WorldGenStrongholdPieces$WorldGenStrongholdChestCorridor (List<StructurePiece>, Random, int, int, int, EnumDirection, int): a, method_14856, func_175868_a

void (NBTTagCompound, DefinedStructureManager): a, func_143011_b

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, func_74875_a

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, func_74875_a

1.13.2

名称

bww$a

bwx$a

字段

构造函数

方法

1.13.1

名称

bwo$a

bww$a

net.minecraft.server.v1_13_R1.WorldGenStrongholdPieces$WorldGenStrongholdChestCorridor

net.minecraft.server.v1_13_R2.WorldGenStrongholdPieces$WorldGenStrongholdChestCorridor

字段

构造函数

方法

1.13

名称

bbt$a

bwo$a

net.minecraft.world.gen.structure.StructureStrongholdPieces$ChestCorridor

net.minecraft.world.gen.feature.structure.StrongholdPieces$ChestCorridor

net.minecraft.server.v1_12_R1.WorldGenStrongholdPieces$WorldGenStrongholdChestCorridor

net.minecraft.server.v1_13_R1.WorldGenStrongholdPieces$WorldGenStrongholdChestCorridor

字段

构造函数

方法

boolean (World, Random, StructureBoundingBox): a, func_74875_a

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, func_74875_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

bbr$a

bbt$a

字段

构造函数

方法

1.12

名称

aym$a

bbr$a

net.minecraft.server.v1_11_R1.WorldGenStrongholdPieces$WorldGenStrongholdChestCorridor

net.minecraft.server.v1_12_R1.WorldGenStrongholdPieces$WorldGenStrongholdChestCorridor

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

ayk$a

aym$a

字段

构造函数

方法

1.11

名称

awt$a

ayk$a

net.minecraft.server.v1_10_R1.WorldGenStrongholdPieces$WorldGenStrongholdChestCorridor

net.minecraft.server.v1_11_R1.WorldGenStrongholdPieces$WorldGenStrongholdChestCorridor

字段

构造函数

方法

void (NBTTagCompound): b, func_143011_b

void (NBTTagCompound, DefinedStructureManager): a, func_143011_b

1.10.2

名称

字段

构造函数

方法

1.10

名称

awc$a

awt$a

net.minecraft.server.v1_9_R2.WorldGenStrongholdPieces$WorldGenStrongholdChestCorridor

net.minecraft.server.v1_10_R1.WorldGenStrongholdPieces$WorldGenStrongholdChestCorridor

字段

构造函数

方法

1.9.4

名称

awb$a

awc$a

net.minecraft.server.v1_9_R1.WorldGenStrongholdPieces$WorldGenStrongholdChestCorridor

net.minecraft.server.v1_9_R2.WorldGenStrongholdPieces$WorldGenStrongholdChestCorridor

字段

构造函数

方法

1.9.2

名称

awc$a

awb$a

字段

构造函数

方法

1.9

名称

aqp$a

awc$a

net.minecraft.server.v1_8_R3.WorldGenStrongholdPieces$WorldGenStrongholdChestCorridor

net.minecraft.server.v1_9_R1.WorldGenStrongholdPieces$WorldGenStrongholdChestCorridor

字段

List<StructurePieceTreasure>: a, field_75003_a

boolean: b, field_75002_c

boolean: a, field_75002_c

构造函数

方法

1.8.8

名称

aqp$a

net.minecraft.world.gen.structure.StructureStrongholdPieces$ChestCorridor

net.minecraft.server.v1_8_R3.WorldGenStrongholdPieces$WorldGenStrongholdChestCorridor

字段

List<StructurePieceTreasure>: a, field_75003_a

boolean: b, field_75002_c

构造函数

()

(int, Random, StructureBoundingBox, EnumDirection)

方法

void (NBTTagCompound): a, func_143012_a

void (NBTTagCompound): b, func_143011_b

void (StructurePiece, List<StructurePiece>, Random): a, func_74861_a

WorldGenStrongholdPieces$WorldGenStrongholdChestCorridor (List<StructurePiece>, Random, int, int, int, EnumDirection, int): a, func_175868_a

boolean (World, Random, StructureBoundingBox): a, func_74875_a