历史 - net.minecraft.client.model.monster.hoglin.HoglinModel

1.21.11

名称

gvw

hen

net.minecraft.client.model.HoglinModel

net.minecraft.client.model.monster.hoglin.HoglinModel

net.minecraft.src.C_3826_

net.minecraft.src.C_432214_

字段

ModelPart: d, head, field_22227, head, f_102725_

ModelPart: e, head, field_22227, head, f_436478_

ModelPart: e, rightEar, field_22228, rightEar, f_102726_

ModelPart: f, rightEar, field_22228, rightEar, f_434170_

ModelPart: f, leftEar, field_22229, leftEar, f_102727_

ModelPart: g, leftEar, field_22229, leftEar, f_433485_

ModelPart: g, body, field_22230, body, f_102728_

ModelPart: h, body, field_22230, body, f_435384_

ModelPart: m, mane, field_25484, mane, f_102733_

ModelPart: m, mane, field_25484, mane, f_434813_

float: b, DEFAULT_HEAD_X_ROT, field_32484, HEAD_PITCH_START, f_170633_

float: c, DEFAULT_HEAD_X_ROT, field_32484, HEAD_PITCH_START, f_435711_

float: c, ATTACK_HEAD_X_ROT_END, field_32485, HEAD_PITCH_END, f_170634_

float: d, ATTACK_HEAD_X_ROT_END, field_32485, HEAD_PITCH_END, f_436787_

ModelPart: i, rightFrontLeg, field_27421, rightFrontLeg, f_170635_

ModelPart: i, rightFrontLeg, field_27421, rightFrontLeg, f_434875_

ModelPart: j, leftFrontLeg, field_27422, leftFrontLeg, f_170636_

ModelPart: j, leftFrontLeg, field_27422, leftFrontLeg, f_436829_

ModelPart: k, rightHindLeg, field_27423, rightHindLeg, f_170637_

ModelPart: k, rightHindLeg, field_27423, rightHindLeg, f_434041_

ModelPart: l, leftHindLeg, field_27424, leftHindLeg, f_170638_

ModelPart: l, leftHindLeg, field_27424, leftHindLeg, f_436469_

MeshTransformer: a, BABY_TRANSFORMER, field_52916, BABY_TRANSFORMER, f_348898_

MeshTransformer: b, BABY_TRANSFORMER, field_52916, BABY_TRANSFORMER, f_435738_

构造函数

方法

LayerDefinition (): a, createBodyLayer, method_32009, getTexturedModelData, m_170641_

LayerDefinition (): a, createBodyLayer, method_32009, getTexturedModelData, m_439153_

MeshDefinition (): c, createMesh, method_62092, getModelData, m_352540_

MeshDefinition (): f, createMesh, method_62092, getModelData, m_440178_

LayerDefinition (): b, createBabyLayer, method_62091, getBabyTexturedModelData, m_355324_

LayerDefinition (): e, createBabyLayer, method_62091, getBabyTexturedModelData, m_444537_

void (HoglinRenderState): a, setupAnim, method_24461, setAngles, m_6251_

void (HoglinRenderState): a, setupAnim, method_24461, setAngles, m_102844_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

gnu

gvw

字段

构造函数

方法

void (HoglinRenderState): a, setupAnim, method_24461, setAngles, m_6973_

void (HoglinRenderState): a, setupAnim, method_24461, setAngles, m_6251_

1.21.8

名称

gnt

gnu

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

ghy

gnt

字段

构造函数

方法

1.21.5

名称

gcm

ghy

字段

构造函数

方法

1.21.4

名称

gbw

gcm

字段

构造函数

方法

1.21.3

名称

fvu

gbw

字段

ModelPart: f, head, field_22227, head, f_102725_

ModelPart: d, head, field_22227, head, f_102725_

ModelPart: g, rightEar, field_22228, rightEar, f_102726_

ModelPart: e, rightEar, field_22228, rightEar, f_102726_

ModelPart: h, leftEar, field_22229, leftEar, f_102727_

ModelPart: f, leftEar, field_22229, leftEar, f_102727_

ModelPart: i, body, field_22230, body, f_102728_

ModelPart: g, body, field_22230, body, f_102728_

ModelPart: n, mane, field_25484, mane, f_102733_

ModelPart: m, mane, field_25484, mane, f_102733_

float: a, DEFAULT_HEAD_X_ROT, field_32484, HEAD_PITCH_START, f_170633_

float: b, DEFAULT_HEAD_X_ROT, field_32484, HEAD_PITCH_START, f_170633_

float: b, ATTACK_HEAD_X_ROT_END, field_32485, HEAD_PITCH_END, f_170634_

float: c, ATTACK_HEAD_X_ROT_END, field_32485, HEAD_PITCH_END, f_170634_

ModelPart: j, rightFrontLeg, field_27421, rightFrontLeg, f_170635_

ModelPart: i, rightFrontLeg, field_27421, rightFrontLeg, f_170635_

ModelPart: k, leftFrontLeg, field_27422, leftFrontLeg, f_170636_

ModelPart: j, leftFrontLeg, field_27422, leftFrontLeg, f_170636_

ModelPart: l, rightHindLeg, field_27423, rightHindLeg, f_170637_

ModelPart: k, rightHindLeg, field_27423, rightHindLeg, f_170637_

ModelPart: m, leftHindLeg, field_27424, leftHindLeg, f_170638_

ModelPart: l, leftHindLeg, field_27424, leftHindLeg, f_170638_

MeshTransformer: a, BABY_TRANSFORMER, field_52916, BABY_TRANSFORMER, f_348898_

构造函数

方法

Iterable<ModelPart> (): a, headParts, method_22946, getHeadParts, m_5607_

Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, m_5608_

void (T, float, float, float, float, float): a, setupAnim, method_24461, setAngles, m_6973_

LayerDefinition (): c, createBodyLayer, method_32009, getTexturedModelData, m_170641_

LayerDefinition (): a, createBodyLayer, method_32009, getTexturedModelData, m_170641_

MeshDefinition (): c, createMesh, method_62092, getModelData, m_352540_

LayerDefinition (): b, createBabyLayer, method_62091, getBabyTexturedModelData, m_355324_

void (HoglinRenderState): a, setupAnim, method_24461, setAngles, m_6973_

1.21.1

名称

字段

构造函数

方法

1.21

名称

fum

fvu

字段

构造函数

方法

1.20.6

名称

fkh

fum

字段

构造函数

方法

1.20.4

名称

ffn

fkh

字段

构造函数

方法

1.20.2

名称

fbp

ffn

字段

构造函数

方法

1.20.1

名称

fac

fbp

字段

构造函数

方法

1.19.4

名称

evu

fac

字段

构造函数

方法

1.19.3

名称

eru

evu

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

eql

eru

字段

构造函数

方法

1.19

名称

ejt

eql

字段

构造函数

方法

1.18.2

名称

eim

ejt

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

egj

eim

字段

构造函数

方法

1.17.1

名称

egi

egj

字段

构造函数

方法

1.17

名称

duj

egi

net.minecraft.client.renderer.entity.model.BoarModel

net.minecraft.src.C_3826_

字段

ModelPart: a, head, field_22227, head, field_239106_a_

ModelPart: f, head, field_22227, head, f_102725_

ModelPart: b, rightEar, field_22228, rightEar, field_239107_b_

ModelPart: g, rightEar, field_22228, rightEar, f_102726_

ModelPart: f, leftEar, field_22229, leftEar, field_239108_f_

ModelPart: h, leftEar, field_22229, leftEar, f_102727_

ModelPart: g, body, field_22230, body, field_239109_g_

ModelPart: i, body, field_22230, body, f_102728_

ModelPart: h, frontRightLeg, field_22231, field_22231, field_239110_h_

ModelPart: i, frontLeftLeg, field_22232, field_22232, field_239111_i_

ModelPart: j, backRightLeg, field_22233, field_22233, field_239112_j_

ModelPart: k, backLeftLeg, field_22234, field_22234, field_239113_k_

ModelPart: l, mane, field_25484, field_25484, field_239114_l_

ModelPart: n, mane, field_25484, mane, f_102733_

float: a, DEFAULT_HEAD_X_ROT, field_32484, HEAD_PITCH_START, f_170633_

float: b, ATTACK_HEAD_X_ROT_END, field_32485, HEAD_PITCH_END, f_170634_

ModelPart: j, rightFrontLeg, field_27421, rightFrontLeg, f_170635_

ModelPart: k, leftFrontLeg, field_27422, leftFrontLeg, f_170636_

ModelPart: l, rightHindLeg, field_27423, rightHindLeg, f_170637_

ModelPart: m, leftHindLeg, field_27424, leftHindLeg, f_170638_

构造函数

()

(ModelPart)

方法

Iterable<ModelPart> (): a, headParts, method_22946, getHeadParts, func_225602_a_

Iterable<ModelPart> (): a, headParts, method_22946, getHeadParts, m_5607_

Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, func_225600_b_

Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, m_5608_

void (T, float, float, float, float, float): a, setupAnim, method_24461, setAngles, func_225597_a_

void (T, float, float, float, float, float): a, setupAnim, method_24461, setAngles, m_6973_

LayerDefinition (): c, createBodyLayer, method_32009, getTexturedModelData, m_170641_

1.16.5

名称

字段

ModelPart: g, body, field_22230, torso, field_239109_g_

ModelPart: g, body, field_22230, body, field_239109_g_

构造函数

方法

1.16.4

名称

dub

duj

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

dwc

dub

字段

构造函数

方法

1.16.1

名称

dwc

net.minecraft.client.model.HoglinModel

net.minecraft.class_4791

net.minecraft.client.render.entity.model.HoglinEntityModel

net.minecraft.client.renderer.entity.model.BoarModel

字段

ModelPart: a, head, field_22227, head, field_239106_a_

ModelPart: b, rightEar, field_22228, rightEar, field_239107_b_

ModelPart: f, leftEar, field_22229, leftEar, field_239108_f_

ModelPart: g, body, field_22230, torso, field_239109_g_

ModelPart: h, frontRightLeg, field_22231, field_22231, field_239110_h_

ModelPart: i, frontLeftLeg, field_22232, field_22232, field_239111_i_

ModelPart: j, backRightLeg, field_22233, field_22233, field_239112_j_

ModelPart: k, backLeftLeg, field_22234, field_22234, field_239113_k_

ModelPart: l, mane, field_25484, field_25484, field_239114_l_

构造函数

()

方法

Iterable<ModelPart> (): a, headParts, method_22946, getHeadParts, func_225602_a_

Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, func_225600_b_

void (T, float, float, float, float, float): a, setupAnim, method_24461, setAngles, func_225597_a_