历史 - net.minecraft.client.model.monster.hoglin.HoglinModel
1.21.11
名称
gvw
hen
net.minecraft.client.model.HoglinModel
net.minecraft.client.model.monster.hoglin.HoglinModel
net.minecraft.src.C_3826_
net.minecraft.src.C_432214_
字段
ModelPart: d, head, field_22227, head, f_102725_
ModelPart: e, head, field_22227, head, f_436478_
ModelPart: e, rightEar, field_22228, rightEar, f_102726_
ModelPart: f, rightEar, field_22228, rightEar, f_434170_
ModelPart: f, leftEar, field_22229, leftEar, f_102727_
ModelPart: g, leftEar, field_22229, leftEar, f_433485_
ModelPart: g, body, field_22230, body, f_102728_
ModelPart: h, body, field_22230, body, f_435384_
ModelPart: m, mane, field_25484, mane, f_102733_
ModelPart: m, mane, field_25484, mane, f_434813_
float: b, DEFAULT_HEAD_X_ROT, field_32484, HEAD_PITCH_START, f_170633_
float: c, DEFAULT_HEAD_X_ROT, field_32484, HEAD_PITCH_START, f_435711_
float: c, ATTACK_HEAD_X_ROT_END, field_32485, HEAD_PITCH_END, f_170634_
float: d, ATTACK_HEAD_X_ROT_END, field_32485, HEAD_PITCH_END, f_436787_
ModelPart: i, rightFrontLeg, field_27421, rightFrontLeg, f_170635_
ModelPart: i, rightFrontLeg, field_27421, rightFrontLeg, f_434875_
ModelPart: j, leftFrontLeg, field_27422, leftFrontLeg, f_170636_
ModelPart: j, leftFrontLeg, field_27422, leftFrontLeg, f_436829_
ModelPart: k, rightHindLeg, field_27423, rightHindLeg, f_170637_
ModelPart: k, rightHindLeg, field_27423, rightHindLeg, f_434041_
ModelPart: l, leftHindLeg, field_27424, leftHindLeg, f_170638_
ModelPart: l, leftHindLeg, field_27424, leftHindLeg, f_436469_
MeshTransformer: a, BABY_TRANSFORMER, field_52916, BABY_TRANSFORMER, f_348898_
MeshTransformer: b, BABY_TRANSFORMER, field_52916, BABY_TRANSFORMER, f_435738_
构造函数
方法
LayerDefinition (): a, createBodyLayer, method_32009, getTexturedModelData, m_170641_
LayerDefinition (): a, createBodyLayer, method_32009, getTexturedModelData, m_439153_
MeshDefinition (): c, createMesh, method_62092, getModelData, m_352540_
MeshDefinition (): f, createMesh, method_62092, getModelData, m_440178_
LayerDefinition (): b, createBabyLayer, method_62091, getBabyTexturedModelData, m_355324_
LayerDefinition (): e, createBabyLayer, method_62091, getBabyTexturedModelData, m_444537_
void (HoglinRenderState): a, setupAnim, method_24461, setAngles, m_6251_
void (HoglinRenderState): a, setupAnim, method_24461, setAngles, m_102844_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
gnu
gvw
字段
构造函数
方法
void (HoglinRenderState): a, setupAnim, method_24461, setAngles, m_6973_
void (HoglinRenderState): a, setupAnim, method_24461, setAngles, m_6251_
1.21.8
名称
gnt
gnu
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
ghy
gnt
字段
构造函数
方法
1.21.5
名称
gcm
ghy
字段
构造函数
方法
1.21.4
名称
gbw
gcm
字段
构造函数
方法
1.21.3
名称
fvu
gbw
字段
ModelPart: f, head, field_22227, head, f_102725_
ModelPart: d, head, field_22227, head, f_102725_
ModelPart: g, rightEar, field_22228, rightEar, f_102726_
ModelPart: e, rightEar, field_22228, rightEar, f_102726_
ModelPart: h, leftEar, field_22229, leftEar, f_102727_
ModelPart: f, leftEar, field_22229, leftEar, f_102727_
ModelPart: i, body, field_22230, body, f_102728_
ModelPart: g, body, field_22230, body, f_102728_
ModelPart: n, mane, field_25484, mane, f_102733_
ModelPart: m, mane, field_25484, mane, f_102733_
float: a, DEFAULT_HEAD_X_ROT, field_32484, HEAD_PITCH_START, f_170633_
float: b, DEFAULT_HEAD_X_ROT, field_32484, HEAD_PITCH_START, f_170633_
float: b, ATTACK_HEAD_X_ROT_END, field_32485, HEAD_PITCH_END, f_170634_
float: c, ATTACK_HEAD_X_ROT_END, field_32485, HEAD_PITCH_END, f_170634_
ModelPart: j, rightFrontLeg, field_27421, rightFrontLeg, f_170635_
ModelPart: i, rightFrontLeg, field_27421, rightFrontLeg, f_170635_
ModelPart: k, leftFrontLeg, field_27422, leftFrontLeg, f_170636_
ModelPart: j, leftFrontLeg, field_27422, leftFrontLeg, f_170636_
ModelPart: l, rightHindLeg, field_27423, rightHindLeg, f_170637_
ModelPart: k, rightHindLeg, field_27423, rightHindLeg, f_170637_
ModelPart: m, leftHindLeg, field_27424, leftHindLeg, f_170638_
ModelPart: l, leftHindLeg, field_27424, leftHindLeg, f_170638_
MeshTransformer: a, BABY_TRANSFORMER, field_52916, BABY_TRANSFORMER, f_348898_
构造函数
方法
Iterable<ModelPart> (): a, headParts, method_22946, getHeadParts, m_5607_
Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, m_5608_
void (T, float, float, float, float, float): a, setupAnim, method_24461, setAngles, m_6973_
LayerDefinition (): c, createBodyLayer, method_32009, getTexturedModelData, m_170641_
LayerDefinition (): a, createBodyLayer, method_32009, getTexturedModelData, m_170641_
MeshDefinition (): c, createMesh, method_62092, getModelData, m_352540_
LayerDefinition (): b, createBabyLayer, method_62091, getBabyTexturedModelData, m_355324_
void (HoglinRenderState): a, setupAnim, method_24461, setAngles, m_6973_
1.21.1
名称
字段
构造函数
方法
1.21
名称
fum
fvu
字段
构造函数
方法
1.20.6
名称
fkh
fum
字段
构造函数
方法
1.20.4
名称
ffn
fkh
字段
构造函数
方法
1.20.2
名称
fbp
ffn
字段
构造函数
方法
1.20.1
名称
fac
fbp
字段
构造函数
方法
1.19.4
名称
evu
fac
字段
构造函数
方法
1.19.3
名称
eru
evu
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
eql
eru
字段
构造函数
方法
1.19
名称
ejt
eql
字段
构造函数
方法
1.18.2
名称
eim
ejt
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
egj
eim
字段
构造函数
方法
1.17.1
名称
egi
egj
字段
构造函数
方法
1.17
名称
duj
egi
net.minecraft.client.renderer.entity.model.BoarModel
net.minecraft.src.C_3826_
字段
ModelPart: a, head, field_22227, head, field_239106_a_
ModelPart: f, head, field_22227, head, f_102725_
ModelPart: b, rightEar, field_22228, rightEar, field_239107_b_
ModelPart: g, rightEar, field_22228, rightEar, f_102726_
ModelPart: f, leftEar, field_22229, leftEar, field_239108_f_
ModelPart: h, leftEar, field_22229, leftEar, f_102727_
ModelPart: g, body, field_22230, body, field_239109_g_
ModelPart: i, body, field_22230, body, f_102728_
ModelPart: h, frontRightLeg, field_22231, field_22231, field_239110_h_
ModelPart: i, frontLeftLeg, field_22232, field_22232, field_239111_i_
ModelPart: j, backRightLeg, field_22233, field_22233, field_239112_j_
ModelPart: k, backLeftLeg, field_22234, field_22234, field_239113_k_
ModelPart: l, mane, field_25484, field_25484, field_239114_l_
ModelPart: n, mane, field_25484, mane, f_102733_
float: a, DEFAULT_HEAD_X_ROT, field_32484, HEAD_PITCH_START, f_170633_
float: b, ATTACK_HEAD_X_ROT_END, field_32485, HEAD_PITCH_END, f_170634_
ModelPart: j, rightFrontLeg, field_27421, rightFrontLeg, f_170635_
ModelPart: k, leftFrontLeg, field_27422, leftFrontLeg, f_170636_
ModelPart: l, rightHindLeg, field_27423, rightHindLeg, f_170637_
ModelPart: m, leftHindLeg, field_27424, leftHindLeg, f_170638_
构造函数
()
方法
Iterable<ModelPart> (): a, headParts, method_22946, getHeadParts, func_225602_a_
Iterable<ModelPart> (): a, headParts, method_22946, getHeadParts, m_5607_
Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, func_225600_b_
Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, m_5608_
void (T, float, float, float, float, float): a, setupAnim, method_24461, setAngles, func_225597_a_
void (T, float, float, float, float, float): a, setupAnim, method_24461, setAngles, m_6973_
LayerDefinition (): c, createBodyLayer, method_32009, getTexturedModelData, m_170641_
1.16.5
名称
字段
ModelPart: g, body, field_22230, torso, field_239109_g_
ModelPart: g, body, field_22230, body, field_239109_g_
构造函数
方法
1.16.4
名称
dub
duj
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
dwc
dub
字段
构造函数
方法
1.16.1
名称
dwc
net.minecraft.client.model.HoglinModel
net.minecraft.class_4791
net.minecraft.client.render.entity.model.HoglinEntityModel
net.minecraft.client.renderer.entity.model.BoarModel
字段
ModelPart: a, head, field_22227, head, field_239106_a_
ModelPart: b, rightEar, field_22228, rightEar, field_239107_b_
ModelPart: f, leftEar, field_22229, leftEar, field_239108_f_
ModelPart: g, body, field_22230, torso, field_239109_g_
ModelPart: h, frontRightLeg, field_22231, field_22231, field_239110_h_
ModelPart: i, frontLeftLeg, field_22232, field_22232, field_239111_i_
ModelPart: j, backRightLeg, field_22233, field_22233, field_239112_j_
ModelPart: k, backLeftLeg, field_22234, field_22234, field_239113_k_
ModelPart: l, mane, field_25484, field_25484, field_239114_l_
构造函数
()
方法
Iterable<ModelPart> (): a, headParts, method_22946, getHeadParts, func_225602_a_
Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, func_225600_b_
void (T, float, float, float, float, float): a, setupAnim, method_24461, setAngles, func_225597_a_