历史 - net.minecraft.world.entity.player.Input
1.21.11
名称
czj
ddk
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
cur
czj
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
csg
cur
字段
构造函数
方法
1.21.5
名称
cow
csg
字段
构造函数
方法
1.21.4
名称
cpv
cow
字段
构造函数
方法
1.21.3
名称
cpv
net.minecraft.world.entity.player.Input
net.minecraft.class_10185
net.minecraft.util.PlayerInput
net.minecraft.src.C_345637_
net.minecraft.world.entity.player.Input
字段
boolean: c, forward, comp_3159, forward, f_347331_
boolean: d, backward, comp_3160, backward, f_346889_
boolean: e, left, comp_3161, left, f_349339_
boolean: f, right, comp_3162, right, f_347707_
boolean: g, jump, comp_3163, jump, f_348085_
boolean: h, shift, comp_3164, sneak, f_347762_
boolean: i, sprint, comp_3165, sprint, f_348481_
byte: j, FLAG_FORWARD, field_54099, FORWARD, f_347433_
byte: k, FLAG_BACKWARD, field_54100, BACKWARD, f_348732_
byte: l, FLAG_LEFT, field_54101, LEFT, f_348415_
byte: m, FLAG_RIGHT, field_54102, RIGHT, f_347556_
byte: n, FLAG_JUMP, field_54103, JUMP, f_346727_
byte: o, FLAG_SHIFT, field_54104, SNEAK, f_348226_
byte: p, FLAG_SPRINT, field_54105, SPRINT, f_349516_
StreamCodec<FriendlyByteBuf, Input>: a, STREAM_CODEC, field_54097, PACKET_CODEC, f_347303_
Input: b, EMPTY, field_54098, DEFAULT, f_346647_
构造函数
(boolean, boolean, boolean, boolean, boolean, boolean, boolean)
方法
boolean (): a, forward, comp_3159, forward, f_347331_
boolean (): b, backward, comp_3160, backward, f_346889_
boolean (): c, left, comp_3161, left, f_349339_
boolean (): d, right, comp_3162, right, f_347707_
boolean (): e, jump, comp_3163, jump, f_348085_
boolean (): f, shift, comp_3164, sneak, f_347762_
boolean (): g, sprint, comp_3165, sprint, f_348481_