历史 - net.minecraft.world.entity.player.Input

1.21.11

名称

czj

ddk

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

cur

czj

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

csg

cur

字段

构造函数

方法

1.21.5

名称

cow

csg

字段

构造函数

方法

1.21.4

名称

cpv

cow

字段

构造函数

方法

1.21.3

名称

cpv

net.minecraft.world.entity.player.Input

net.minecraft.class_10185

net.minecraft.util.PlayerInput

net.minecraft.src.C_345637_

net.minecraft.world.entity.player.Input

字段

boolean: c, forward, comp_3159, forward, f_347331_

boolean: d, backward, comp_3160, backward, f_346889_

boolean: e, left, comp_3161, left, f_349339_

boolean: f, right, comp_3162, right, f_347707_

boolean: g, jump, comp_3163, jump, f_348085_

boolean: h, shift, comp_3164, sneak, f_347762_

boolean: i, sprint, comp_3165, sprint, f_348481_

byte: j, FLAG_FORWARD, field_54099, FORWARD, f_347433_

byte: k, FLAG_BACKWARD, field_54100, BACKWARD, f_348732_

byte: l, FLAG_LEFT, field_54101, LEFT, f_348415_

byte: m, FLAG_RIGHT, field_54102, RIGHT, f_347556_

byte: n, FLAG_JUMP, field_54103, JUMP, f_346727_

byte: o, FLAG_SHIFT, field_54104, SNEAK, f_348226_

byte: p, FLAG_SPRINT, field_54105, SPRINT, f_349516_

StreamCodec<FriendlyByteBuf, Input>: a, STREAM_CODEC, field_54097, PACKET_CODEC, f_347303_

Input: b, EMPTY, field_54098, DEFAULT, f_346647_

构造函数

(boolean, boolean, boolean, boolean, boolean, boolean, boolean)

方法

boolean (): a, forward, comp_3159, forward, f_347331_

boolean (): b, backward, comp_3160, backward, f_346889_

boolean (): c, left, comp_3161, left, f_349339_

boolean (): d, right, comp_3162, right, f_347707_

boolean (): e, jump, comp_3163, jump, f_348085_

boolean (): f, shift, comp_3164, sneak, f_347762_

boolean (): g, sprint, comp_3165, sprint, f_348481_