历史 - net.minecraft.world.entity.Display$BlockDisplay

1.21.11

名称

cds$b

cgh$b

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

bzj$b

cds$b

字段

构造函数

方法

Display$BlockDisplay$BlockRenderState (): l, blockRenderState, method_49778, getData, m_276881_

Display$BlockDisplay$BlockRenderState (): k, blockRenderState, method_49778, getData, m_276881_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

bxb$b

bzj$b

字段

构造函数

方法

void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, m_7378_

void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToNbt, m_7380_

void (ValueInput): a, readAdditionalSaveData, method_5749, readCustomData, m_7378_

void (ValueOutput): a, addAdditionalSaveData, method_5652, writeCustomData, m_7380_

1.21.5

名称

buk$b

bxb$b

字段

构造函数

方法

BlockState (): t, getBlockState, method_48884, getBlockState, m_269134_

BlockState (): m, getBlockState, method_48884, getBlockState, m_269134_

Display$BlockDisplay$BlockRenderState (): s, blockRenderState, method_49778, getData, m_276881_

Display$BlockDisplay$BlockRenderState (): l, blockRenderState, method_49778, getData, m_276881_

1.21.4

名称

bvi$b

buk$b

字段

构造函数

方法

1.21.3

名称

bsq$b

bvi$b

字段

String: p, TAG_BLOCK_STATE, field_42415, BLOCK_STATE_NBT_KEY, f_268661_

String: o, TAG_BLOCK_STATE, field_42415, BLOCK_STATE_NBT_KEY, f_268661_

EntityDataAccessor<BlockState>: q, DATA_BLOCK_STATE_ID, field_42416, BLOCK_STATE, f_268543_

EntityDataAccessor<BlockState>: p, DATA_BLOCK_STATE_ID, field_42416, BLOCK_STATE, f_268543_

Display$BlockDisplay$BlockRenderState: r, blockRenderState, field_43186, data, f_276560_

Display$BlockDisplay$BlockRenderState: q, blockRenderState, field_43186, data, f_276560_

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

bsv$b

bsq$b

字段

构造函数

方法

BlockState (): u, getBlockState, method_48884, getBlockState, m_269134_

BlockState (): t, getBlockState, method_48884, getBlockState, m_269134_

1.20.6

名称

blu$b

bsv$b

字段

构造函数

方法

void (): c_, defineSynchedData, method_5693, initDataTracker, m_8097_

void (SynchedEntityData$Builder): a, defineSynchedData, method_5693, initDataTracker, m_8097_

1.20.4

名称

bip$b

blu$b

字段

构造函数

方法

void (): a_, defineSynchedData, method_5693, initDataTracker, m_8097_

void (): c_, defineSynchedData, method_5693, initDataTracker, m_8097_

BlockState (): t, getBlockState, method_48884, getBlockState, m_269134_

BlockState (): u, getBlockState, method_48884, getBlockState, m_269134_

1.20.2

名称

bfi$b

bip$b

字段

String: o, TAG_BLOCK_STATE, field_42415, BLOCK_STATE_NBT_KEY, f_268661_

String: p, TAG_BLOCK_STATE, field_42415, BLOCK_STATE_NBT_KEY, f_268661_

EntityDataAccessor<BlockState>: p, DATA_BLOCK_STATE_ID, field_42416, BLOCK_STATE, f_268543_

EntityDataAccessor<BlockState>: q, DATA_BLOCK_STATE_ID, field_42416, BLOCK_STATE, f_268543_

Display$BlockDisplay$BlockRenderState: q, blockRenderState, field_43186, data, f_276560_

Display$BlockDisplay$BlockRenderState: r, blockRenderState, field_43186, data, f_276560_

构造函数

方法

BlockState (): p, getBlockState, method_48884, getBlockState, m_269134_

BlockState (): t, getBlockState, method_48884, getBlockState, m_269134_

Display$BlockDisplay$BlockRenderState (): o, blockRenderState, method_49778, getData, m_276881_

Display$BlockDisplay$BlockRenderState (): s, blockRenderState, method_49778, getData, m_276881_

1.20.1

名称

bfg$b

bfi$b

字段

Display$BlockDisplay$BlockRenderState: q, blockRenderState, field_43186, data, f_276560_

构造函数

方法

BlockState (): o, getBlockState, method_48884, getBlockState, m_269134_

BlockState (): p, getBlockState, method_48884, getBlockState, m_269134_

void (BlockState): b, setBlockState, method_48883, setBlockState, m_269329_

void (BlockState): c, setBlockState, method_48883, setBlockState, m_269329_

void (EntityDataAccessor<?>): a, onSyncedDataUpdated, method_5674, onTrackedDataSet, m_7350_

Display$BlockDisplay$BlockRenderState (): o, blockRenderState, method_49778, getData, m_276881_

void (boolean, float): a, updateRenderSubState, method_49776, refreshData, m_276825_

1.19.4

名称

bfg$b

net.minecraft.world.entity.Display$BlockDisplay

net.minecraft.class_8113$class_8115

net.minecraft.entity.decoration.DisplayEntity$BlockDisplayEntity

net.minecraft.src.C_268383_$C_268406_

net.minecraft.world.entity.Display$BlockDisplay

字段

String: o, TAG_BLOCK_STATE, field_42415, BLOCK_STATE_NBT_KEY, f_268661_

EntityDataAccessor<BlockState>: p, DATA_BLOCK_STATE_ID, field_42416, BLOCK_STATE, f_268543_

构造函数

(EntityType<?>, Level)

方法

void (): a_, defineSynchedData, method_5693, initDataTracker, m_8097_

BlockState (): o, getBlockState, method_48884, getBlockState, m_269134_

void (BlockState): b, setBlockState, method_48883, setBlockState, m_269329_

void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, m_7378_

void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToNbt, m_7380_