历史 - net.minecraft.client.renderer.entity.DisplayRenderer

1.21.11

名称

hnm

hwe

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

hds

hnm

字段

构造函数

方法

float (Camera): a, cameraYrot, method_52845, getBackwardsYaw, m_294349_

float (Camera): b, cameraXRot, method_52847, getNegatedPitch, m_293458_

void (ST, PoseStack, MultiBufferSource, int): a, render, method_49051, render, m_7392_

void (ST, PoseStack, MultiBufferSource, int, float): a, renderInner, method_49052, render, m_276924_

void (ST, PoseStack, SubmitNodeCollector, CameraRenderState): a, submit, method_49051, render, m_324479_

float (float): a, transformYRot, method_52845, getBackwardsYaw, m_420345_

float (float): b, transformXRot, method_52847, getNegatedPitch, m_416787_

void (ST, PoseStack, SubmitNodeCollector, int, float): a, submitInner, method_49052, render, m_277156_

1.21.8

名称

hdr

hds

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gxj

hdr

字段

构造函数

方法

1.21.5

名称

grt

gxj

字段

构造函数

方法

1.21.4

名称

gre

grt

字段

构造函数

方法

float (ST): a, getShadowRadius, method_65245, getShadowRadius, m_318622_

float (ST): b, getShadowStrength, method_65246, getShadowOpacity, m_372153_

1.21.3

名称

gjy

gre

字段

构造函数

方法

ResourceLocation (T): a, getTextureLocation, method_49050, getTexture, m_5478_

void (T, float, float, PoseStack, MultiBufferSource, int): a, render, method_49051, render, m_7392_

S (T): b, getSubState, method_49921, getData, m_269580_

void (T, S, PoseStack, MultiBufferSource, int, float): a, renderInner, method_49052, render, m_276924_

org.joml.Quaternionf (Display$RenderState, T, float, org.joml.Quaternionf): a, calculateOrientation, method_49053, getBillboardRotation, m_269592_

AABB (T): a, getBoundingBoxForCulling, method_62403, getBoundingBox, m_352235_

boolean (T): b, affectedByCulling, method_62405, canBeCulled, m_351558_

int (Display): c, getBrightnessOverride, method_63531, getBrightnessOverride, m_351966_

int (T, BlockPos): a, getSkyLightLevel, method_63529, getSkyLight, m_114508_

int (T, BlockPos): b, getBlockLightLevel, method_63530, getBlockLight, m_6086_

void (ST, PoseStack, MultiBufferSource, int): a, render, method_49051, render, m_7392_

org.joml.Quaternionf (Display$RenderState, ST, org.joml.Quaternionf): a, calculateOrientation, method_49053, getBillboardRotation, m_269592_

void (ST, PoseStack, MultiBufferSource, int, float): a, renderInner, method_49052, render, m_276924_

void (T, ST, float): a, extractRenderState, method_62404, updateRenderState, m_351578_

1.21.1

名称

字段

构造函数

方法

1.21

名称

gio

gjy

字段

构造函数

方法

1.20.6

名称

fyc

gio

字段

构造函数

方法

1.20.4

名称

fsw

fyc

字段

构造函数

方法

float (Camera): a, cameraYrot, method_52845, method_52845, m_294349_

float (Camera): a, cameraYrot, method_52845, getBackwardsYaw, m_294349_

float (Camera): b, cameraXRot, method_52847, method_52847, m_293458_

float (Camera): b, cameraXRot, method_52847, getNegatedPitch, m_293458_

<T extends Display> float (T, float): a, entityYRot, method_52844, method_52844, m_294729_

<T extends Display> float (T, float): a, entityYRot, method_52844, lerpYaw, m_294729_

<T extends Display> float (T, float): b, entityXRot, method_52846, method_52846, m_295781_

<T extends Display> float (T, float): b, entityXRot, method_52846, lerpPitch, m_295781_

1.20.2

名称

fom

fsw

字段

构造函数

方法

org.joml.Quaternionf (Display$RenderState, T): a, calculateOrientation, method_49053, getBillboardRotation, m_269592_

org.joml.Quaternionf (Display$RenderState, T, float, org.joml.Quaternionf): a, calculateOrientation, method_49053, getBillboardRotation, m_269592_

float (Camera): a, cameraYrot, method_52845, method_52845, m_294349_

float (Camera): b, cameraXRot, method_52847, method_52847, m_293458_

<T extends Display> float (T, float): a, entityYRot, method_52844, method_52844, m_294729_

<T extends Display> float (T, float): b, entityXRot, method_52846, method_52846, m_295781_

1.20.1

名称

fmt

fom

字段

float: a, MAX_SHADOW_RADIUS, field_42524, field_42524, f_268590_

EntityRenderDispatcher: f, entityRenderDispatcher, field_42525, renderDispatcher, f_268749_

EntityRenderDispatcher: a, entityRenderDispatcher, field_42525, renderDispatcher, f_268749_

构造函数

方法

org.joml.Quaternionf (T): b, calculateOrientation, method_49053, getBillboardRotation, m_269592_

void (T, PoseStack, MultiBufferSource, int, float): a, renderInner, method_49052, render, m_269019_

org.joml.Quaternionf (Display$RenderState, T): a, calculateOrientation, method_49053, getBillboardRotation, m_269592_

S (T): b, getSubState, method_49921, getData, m_269580_

void (T, S, PoseStack, MultiBufferSource, int, float): a, renderInner, method_49052, render, m_276924_

1.19.4

名称

fmt

net.minecraft.client.renderer.entity.DisplayRenderer

net.minecraft.class_8138

net.minecraft.client.render.entity.DisplayEntityRenderer

net.minecraft.src.C_268412_

字段

float: a, MAX_SHADOW_RADIUS, field_42524, field_42524, f_268590_

EntityRenderDispatcher: f, entityRenderDispatcher, field_42525, renderDispatcher, f_268749_

构造函数

(EntityRendererProvider$Context)

方法

ResourceLocation (T): a, getTextureLocation, method_49050, getTexture, m_5478_

void (T, float, float, PoseStack, MultiBufferSource, int): a, render, method_49051, render, m_7392_

org.joml.Quaternionf (T): b, calculateOrientation, method_49053, getBillboardRotation, m_269592_

void (T, PoseStack, MultiBufferSource, int, float): a, renderInner, method_49052, render, m_269019_