历史 - net.minecraft.client.renderer.entity.DisplayRenderer
1.21.11
名称
hnm
hwe
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
hds
hnm
字段
构造函数
方法
float (Camera): a, cameraYrot, method_52845, getBackwardsYaw, m_294349_
float (Camera): b, cameraXRot, method_52847, getNegatedPitch, m_293458_
void (ST, PoseStack, MultiBufferSource, int): a, render, method_49051, render, m_7392_
void (ST, PoseStack, MultiBufferSource, int, float): a, renderInner, method_49052, render, m_276924_
void (ST, PoseStack, SubmitNodeCollector, CameraRenderState): a, submit, method_49051, render, m_324479_
float (float): a, transformYRot, method_52845, getBackwardsYaw, m_420345_
float (float): b, transformXRot, method_52847, getNegatedPitch, m_416787_
void (ST, PoseStack, SubmitNodeCollector, int, float): a, submitInner, method_49052, render, m_277156_
1.21.8
名称
hdr
hds
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gxj
hdr
字段
构造函数
方法
1.21.5
名称
grt
gxj
字段
构造函数
方法
1.21.4
名称
gre
grt
字段
构造函数
方法
float (ST): a, getShadowRadius, method_65245, getShadowRadius, m_318622_
float (ST): b, getShadowStrength, method_65246, getShadowOpacity, m_372153_
1.21.3
名称
gjy
gre
字段
构造函数
方法
ResourceLocation (T): a, getTextureLocation, method_49050, getTexture, m_5478_
void (T, float, float, PoseStack, MultiBufferSource, int): a, render, method_49051, render, m_7392_
S (T): b, getSubState, method_49921, getData, m_269580_
void (T, S, PoseStack, MultiBufferSource, int, float): a, renderInner, method_49052, render, m_276924_
org.joml.Quaternionf (Display$RenderState, T, float, org.joml.Quaternionf): a, calculateOrientation, method_49053, getBillboardRotation, m_269592_
AABB (T): a, getBoundingBoxForCulling, method_62403, getBoundingBox, m_352235_
boolean (T): b, affectedByCulling, method_62405, canBeCulled, m_351558_
int (Display): c, getBrightnessOverride, method_63531, getBrightnessOverride, m_351966_
int (T, BlockPos): a, getSkyLightLevel, method_63529, getSkyLight, m_114508_
int (T, BlockPos): b, getBlockLightLevel, method_63530, getBlockLight, m_6086_
void (ST, PoseStack, MultiBufferSource, int): a, render, method_49051, render, m_7392_
org.joml.Quaternionf (Display$RenderState, ST, org.joml.Quaternionf): a, calculateOrientation, method_49053, getBillboardRotation, m_269592_
void (ST, PoseStack, MultiBufferSource, int, float): a, renderInner, method_49052, render, m_276924_
void (T, ST, float): a, extractRenderState, method_62404, updateRenderState, m_351578_
1.21.1
名称
字段
构造函数
方法
1.21
名称
gio
gjy
字段
构造函数
方法
1.20.6
名称
fyc
gio
字段
构造函数
方法
1.20.4
名称
fsw
fyc
字段
构造函数
方法
float (Camera): a, cameraYrot, method_52845, method_52845, m_294349_
float (Camera): a, cameraYrot, method_52845, getBackwardsYaw, m_294349_
float (Camera): b, cameraXRot, method_52847, method_52847, m_293458_
float (Camera): b, cameraXRot, method_52847, getNegatedPitch, m_293458_
<T extends Display> float (T, float): a, entityYRot, method_52844, method_52844, m_294729_
<T extends Display> float (T, float): a, entityYRot, method_52844, lerpYaw, m_294729_
<T extends Display> float (T, float): b, entityXRot, method_52846, method_52846, m_295781_
<T extends Display> float (T, float): b, entityXRot, method_52846, lerpPitch, m_295781_
1.20.2
名称
fom
fsw
字段
构造函数
方法
org.joml.Quaternionf (Display$RenderState, T): a, calculateOrientation, method_49053, getBillboardRotation, m_269592_
org.joml.Quaternionf (Display$RenderState, T, float, org.joml.Quaternionf): a, calculateOrientation, method_49053, getBillboardRotation, m_269592_
float (Camera): a, cameraYrot, method_52845, method_52845, m_294349_
float (Camera): b, cameraXRot, method_52847, method_52847, m_293458_
<T extends Display> float (T, float): a, entityYRot, method_52844, method_52844, m_294729_
<T extends Display> float (T, float): b, entityXRot, method_52846, method_52846, m_295781_
1.20.1
名称
fmt
fom
字段
float: a, MAX_SHADOW_RADIUS, field_42524, field_42524, f_268590_
EntityRenderDispatcher: f, entityRenderDispatcher, field_42525, renderDispatcher, f_268749_
EntityRenderDispatcher: a, entityRenderDispatcher, field_42525, renderDispatcher, f_268749_
构造函数
方法
org.joml.Quaternionf (T): b, calculateOrientation, method_49053, getBillboardRotation, m_269592_
void (T, PoseStack, MultiBufferSource, int, float): a, renderInner, method_49052, render, m_269019_
org.joml.Quaternionf (Display$RenderState, T): a, calculateOrientation, method_49053, getBillboardRotation, m_269592_
S (T): b, getSubState, method_49921, getData, m_269580_
void (T, S, PoseStack, MultiBufferSource, int, float): a, renderInner, method_49052, render, m_276924_
1.19.4
名称
fmt
net.minecraft.client.renderer.entity.DisplayRenderer
net.minecraft.class_8138
net.minecraft.client.render.entity.DisplayEntityRenderer
net.minecraft.src.C_268412_
字段
float: a, MAX_SHADOW_RADIUS, field_42524, field_42524, f_268590_
EntityRenderDispatcher: f, entityRenderDispatcher, field_42525, renderDispatcher, f_268749_
构造函数
(EntityRendererProvider$Context)
方法
ResourceLocation (T): a, getTextureLocation, method_49050, getTexture, m_5478_
void (T, float, float, PoseStack, MultiBufferSource, int): a, render, method_49051, render, m_7392_
org.joml.Quaternionf (T): b, calculateOrientation, method_49053, getBillboardRotation, m_269592_
void (T, PoseStack, MultiBufferSource, int, float): a, renderInner, method_49052, render, m_269019_