历史 - net.minecraft.world.inventory.CrafterMenu
1.21.11
名称
ddw
dhz
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
czc
ddw
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
cwr
czc
字段
构造函数
方法
1.21.5
名称
cst
cwr
字段
构造函数
方法
1.21.4
名称
cts
cst
字段
构造函数
方法
1.21.3
名称
cqj
cts
字段
int: k, SLOT_COUNT, field_46781, field_46781, f_302535_
int: m, SLOT_COUNT, field_46781, field_46781, f_302535_
int: l, INV_SLOT_START, field_46782, field_46782, f_303567_
int: n, INV_SLOT_START, field_46782, field_46782, f_303567_
int: m, INV_SLOT_END, field_46783, field_46783, f_302593_
int: o, INV_SLOT_END, field_46783, field_46783, f_302593_
int: n, USE_ROW_SLOT_START, field_46784, field_46784, f_302352_
int: p, USE_ROW_SLOT_START, field_46784, field_46784, f_302352_
int: o, USE_ROW_SLOT_END, field_46785, field_46785, f_303379_
int: q, USE_ROW_SLOT_END, field_46785, field_46785, f_303379_
ResultContainer: p, resultContainer, field_46780, resultInventory, f_302757_
ResultContainer: r, resultContainer, field_46780, resultInventory, f_302757_
ContainerData: q, containerData, field_46786, propertyDelegate, f_302713_
ContainerData: s, containerData, field_46786, propertyDelegate, f_302713_
Player: r, player, field_46787, player, f_303686_
Player: t, player, field_46787, player, f_303686_
CraftingContainer: s, container, field_46788, inputInventory, f_303456_
CraftingContainer: u, container, field_46788, inputInventory, f_303456_
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
cqk
cqj
字段
构造函数
方法
ItemStack (Player, int): a, quickMoveStack, method_7601, quickMove, m_7648_
ItemStack (Player, int): b, quickMoveStack, method_7601, quickMove, m_7648_
boolean (Player): a, stillValid, method_7597, canUse, m_6875_
boolean (Player): b, stillValid, method_7597, canUse, m_6875_
1.20.6
名称
cip
cqk
字段
构造函数
方法
1.20.4
名称
cip
net.minecraft.world.inventory.CrafterMenu
net.minecraft.class_8881
net.minecraft.screen.CrafterScreenHandler
net.minecraft.src.C_302018_
net.minecraft.world.inventory.CrafterMenu
字段
int: k, SLOT_COUNT, field_46781, field_46781, f_302535_
int: l, INV_SLOT_START, field_46782, field_46782, f_303567_
int: m, INV_SLOT_END, field_46783, field_46783, f_302593_
int: n, USE_ROW_SLOT_START, field_46784, field_46784, f_302352_
int: o, USE_ROW_SLOT_END, field_46785, field_46785, f_303379_
ResultContainer: p, resultContainer, field_46780, resultInventory, f_302757_
ContainerData: q, containerData, field_46786, propertyDelegate, f_302713_
Player: r, player, field_46787, player, f_303686_
CraftingContainer: s, container, field_46788, inputInventory, f_303456_
构造函数
(int, Inventory)
(int, Inventory, CraftingContainer, ContainerData)
方法
void (Inventory): a, addSlots, method_54459, addSlots, m_305799_
void (int, boolean): a, setSlotState, method_54458, setSlotEnabled, m_305921_
boolean (int): e, isSlotDisabled, method_54461, isSlotDisabled, m_305638_
boolean (): l, isPowered, method_54462, isTriggered, m_305504_
ItemStack (Player, int): a, quickMoveStack, method_7601, quickMove, m_7648_
boolean (Player): a, stillValid, method_7597, canUse, m_6875_
void (): n, refreshRecipeResult, method_54464, updateResult, m_305871_
Container (): m, getContainer, method_54463, getInputInventory, m_306655_
void (AbstractContainerMenu, int, ItemStack): a, slotChanged, method_7635, onSlotUpdate, m_7934_
void (AbstractContainerMenu, int, int): a, dataChanged, method_7633, onPropertyUpdate, m_142153_