历史 - net.minecraft.world.inventory.CrafterMenu

1.21.11

名称

ddw

dhz

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

czc

ddw

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

cwr

czc

字段

构造函数

方法

1.21.5

名称

cst

cwr

字段

构造函数

方法

1.21.4

名称

cts

cst

字段

构造函数

方法

1.21.3

名称

cqj

cts

字段

int: k, SLOT_COUNT, field_46781, field_46781, f_302535_

int: m, SLOT_COUNT, field_46781, field_46781, f_302535_

int: l, INV_SLOT_START, field_46782, field_46782, f_303567_

int: n, INV_SLOT_START, field_46782, field_46782, f_303567_

int: m, INV_SLOT_END, field_46783, field_46783, f_302593_

int: o, INV_SLOT_END, field_46783, field_46783, f_302593_

int: n, USE_ROW_SLOT_START, field_46784, field_46784, f_302352_

int: p, USE_ROW_SLOT_START, field_46784, field_46784, f_302352_

int: o, USE_ROW_SLOT_END, field_46785, field_46785, f_303379_

int: q, USE_ROW_SLOT_END, field_46785, field_46785, f_303379_

ResultContainer: p, resultContainer, field_46780, resultInventory, f_302757_

ResultContainer: r, resultContainer, field_46780, resultInventory, f_302757_

ContainerData: q, containerData, field_46786, propertyDelegate, f_302713_

ContainerData: s, containerData, field_46786, propertyDelegate, f_302713_

Player: r, player, field_46787, player, f_303686_

Player: t, player, field_46787, player, f_303686_

CraftingContainer: s, container, field_46788, inputInventory, f_303456_

CraftingContainer: u, container, field_46788, inputInventory, f_303456_

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

cqk

cqj

字段

构造函数

方法

ItemStack (Player, int): a, quickMoveStack, method_7601, quickMove, m_7648_

ItemStack (Player, int): b, quickMoveStack, method_7601, quickMove, m_7648_

boolean (Player): a, stillValid, method_7597, canUse, m_6875_

boolean (Player): b, stillValid, method_7597, canUse, m_6875_

1.20.6

名称

cip

cqk

字段

构造函数

方法

1.20.4

名称

cip

net.minecraft.world.inventory.CrafterMenu

net.minecraft.class_8881

net.minecraft.screen.CrafterScreenHandler

net.minecraft.src.C_302018_

net.minecraft.world.inventory.CrafterMenu

字段

int: k, SLOT_COUNT, field_46781, field_46781, f_302535_

int: l, INV_SLOT_START, field_46782, field_46782, f_303567_

int: m, INV_SLOT_END, field_46783, field_46783, f_302593_

int: n, USE_ROW_SLOT_START, field_46784, field_46784, f_302352_

int: o, USE_ROW_SLOT_END, field_46785, field_46785, f_303379_

ResultContainer: p, resultContainer, field_46780, resultInventory, f_302757_

ContainerData: q, containerData, field_46786, propertyDelegate, f_302713_

Player: r, player, field_46787, player, f_303686_

CraftingContainer: s, container, field_46788, inputInventory, f_303456_

构造函数

(int, Inventory)

(int, Inventory, CraftingContainer, ContainerData)

方法

void (Inventory): a, addSlots, method_54459, addSlots, m_305799_

void (int, boolean): a, setSlotState, method_54458, setSlotEnabled, m_305921_

boolean (int): e, isSlotDisabled, method_54461, isSlotDisabled, m_305638_

boolean (): l, isPowered, method_54462, isTriggered, m_305504_

ItemStack (Player, int): a, quickMoveStack, method_7601, quickMove, m_7648_

boolean (Player): a, stillValid, method_7597, canUse, m_6875_

void (): n, refreshRecipeResult, method_54464, updateResult, m_305871_

Container (): m, getContainer, method_54463, getInputInventory, m_306655_

void (AbstractContainerMenu, int, ItemStack): a, slotChanged, method_7635, onSlotUpdate, m_7934_

void (AbstractContainerMenu, int, int): a, dataChanged, method_7633, onPropertyUpdate, m_142153_