历史 - net.minecraft.world.level.levelgen.structure.structures.StrongholdPieces$Straight

1.21.11

名称

fdf$n

fig$n

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

exq$n

fdf$n

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

evf$n

exq$n

字段

构造函数

方法

1.21.5

名称

eqf$n

evf$n

字段

构造函数

方法

1.21.4

名称

erc$n

eqf$n

字段

构造函数

方法

1.21.3

名称

emj$n

erc$n

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

eld$n

emj$n

字段

构造函数

方法

1.20.6

名称

ebx$n

eld$n

字段

构造函数

方法

1.20.4

名称

dxs$n

ebx$n

字段

构造函数

方法

1.20.2

名称

duk$n

dxs$n

字段

构造函数

方法

1.20.1

名称

dtz$n

duk$n

字段

构造函数

方法

1.19.4

名称

dqz$n

dtz$n

字段

构造函数

方法

1.19.3

名称

dnl$n

dqz$n

字段

构造函数

方法

1.19.2

名称

net.minecraft.src.C_213285_

net.minecraft.src.C_213268_$C_213285_

字段

构造函数

方法

1.19.1

名称

dmo$n

dnl$n

net.minecraft.world.level.levelgen.structure.structures.StrongholdPieces$n

字段

构造函数

方法

1.19

名称

dfj$n

dmo$n

net.minecraft.world.level.levelgen.structure.StrongholdPieces$Straight

net.minecraft.world.level.levelgen.structure.structures.StrongholdPieces$Straight

net.minecraft.src.C_2562_$C_2579_

net.minecraft.src.C_213285_

net.minecraft.world.level.levelgen.structure.WorldGenStrongholdPieces$WorldGenStrongholdStairs

字段

boolean: d, leftChild, field_15286, leftExitExists, f_73243_

boolean: d, leftChild, field_15286, leftExitExists, f_229810_

boolean: f, rightChild, field_15285, rightExitExists, f_73244_

boolean: i, rightChild, field_15285, rightExitExists, f_229811_

int: a, WIDTH, field_31651, SIZE_X, f_163452_

int: a, WIDTH, field_31651, SIZE_X, f_229807_

int: b, HEIGHT, field_31652, SIZE_Y, f_163453_

int: b, HEIGHT, field_31652, SIZE_Y, f_229808_

int: c, DEPTH, field_31653, SIZE_Z, f_163454_

int: c, DEPTH, field_31653, SIZE_Z, f_229809_

构造函数

(int, Random, BoundingBox, Direction)

(int, RandomSource, BoundingBox, Direction)

方法

void (StructurePiece, StructurePieceAccessor, Random): a, addChildren, method_14918, fillOpenings, m_142537_

StrongholdPieces$Straight (StructurePieceAccessor, Random, int, int, int, Direction, int): a, createPiece, method_14867, create, m_163465_

void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_183269_

void (StructurePiece, StructurePieceAccessor, RandomSource): a, addChildren, method_14918, fillOpenings, m_214092_

StrongholdPieces$Straight (StructurePieceAccessor, RandomSource, int, int, int, Direction, int): a, createPiece, method_14867, create, m_229831_

void (WorldGenLevel, StructureManager, ChunkGenerator, RandomSource, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_213694_

1.18.2

名称

dfb$n

dfj$n

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

dbk$n

dfb$n

字段

构造函数

(ServerLevel, CompoundTag)

(CompoundTag)

方法

boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_7832_

void (ServerLevel, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_142347_

void (StructurePieceSerializationContext, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_183620_

void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_183269_

1.17.1

名称

dbj$n

dbk$n

字段

构造函数

方法

1.17

名称

crs$n

dbj$n

net.minecraft.world.gen.feature.structure.StrongholdPieces$Straight

net.minecraft.src.C_2562_$C_2579_

net.minecraft.server.v1_16_R3.WorldGenStrongholdPieces$WorldGenStrongholdStairs

net.minecraft.world.level.levelgen.structure.WorldGenStrongholdPieces$WorldGenStrongholdStairs

字段

boolean: a, leftChild, field_15286, leftExitExists, field_75019_b

boolean: d, leftChild, field_15286, leftExitExists, f_73243_

boolean: b, rightChild, field_15285, rightExitExists, field_75020_c

boolean: f, rightChild, field_15285, rightExitExists, f_73244_

int: a, WIDTH, field_31651, SIZE_X, f_163452_

int: b, HEIGHT, field_31652, SIZE_Y, f_163453_

int: c, DEPTH, field_31653, SIZE_Z, f_163454_

构造函数

(StructureManager, CompoundTag)

(ServerLevel, CompoundTag)

方法

void (CompoundTag): a, addAdditionalSaveData, method_14943, toNbt, func_143011_b

void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, fillOpenings, func_74861_a

StrongholdPieces$Straight (List<StructurePiece>, Random, int, int, int, Direction, int): a, createPiece, method_14867, create, func_175862_a

boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, func_230383_a_

boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_7832_

void (ServerLevel, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_142347_

void (StructurePiece, StructurePieceAccessor, Random): a, addChildren, method_14918, fillOpenings, m_142537_

StrongholdPieces$Straight (StructurePieceAccessor, Random, int, int, int, Direction, int): a, createPiece, method_14867, create, m_163465_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

crp$n

crs$n

net.minecraft.server.v1_16_R2.WorldGenStrongholdPieces$WorldGenStrongholdStairs

net.minecraft.server.v1_16_R3.WorldGenStrongholdPieces$WorldGenStrongholdStairs

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, placeJigsaw, func_74861_a

void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, fillOpenings, func_74861_a

StrongholdPieces$Straight (List<StructurePiece>, Random, int, int, int, Direction, int): a, createPiece, method_14867, method_14867, func_175862_a

StrongholdPieces$Straight (List<StructurePiece>, Random, int, int, int, Direction, int): a, createPiece, method_14867, create, func_175862_a

1.16.2

名称

ctw$n

crp$n

net.minecraft.server.v1_16_R1.WorldGenStrongholdPieces$WorldGenStrongholdStairs

net.minecraft.server.v1_16_R2.WorldGenStrongholdPieces$WorldGenStrongholdStairs

字段

构造函数

方法

1.16.1

名称

clr$n

ctw$n

net.minecraft.server.v1_15_R1.WorldGenStrongholdPieces$WorldGenStrongholdStairs

net.minecraft.server.v1_16_R1.WorldGenStrongholdPieces$WorldGenStrongholdStairs

字段

boolean: b, rightChild, field_15285, rightExitExixts, field_75020_c

boolean: b, rightChild, field_15285, rightExitExists, field_75020_c

构造函数

方法

void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, func_74861_a

void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, placeJigsaw, func_74861_a

StrongholdPieces$Straight (List<StructurePiece>, Random, int, int, int, Direction, int): a, createPiece, method_14867, func_175862_a

StrongholdPieces$Straight (List<StructurePiece>, Random, int, int, int, Direction, int): a, createPiece, method_14867, method_14867, func_175862_a

boolean (LevelAccessor, ChunkGenerator<?>, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_225577_a_

boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, func_230383_a_

1.15.2

名称

clo$n

clr$n

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

cis$n

clo$n

net.minecraft.server.v1_14_R1.WorldGenStrongholdPieces$WorldGenStrongholdStairs

net.minecraft.server.v1_15_R1.WorldGenStrongholdPieces$WorldGenStrongholdStairs

字段

构造函数

方法

boolean (LevelAccessor, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_74875_a

boolean (LevelAccessor, ChunkGenerator<?>, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_225577_a_

1.14.4

名称

cin$n

cis$n

net.minecraft.world.level.levelgen.structure.StrongholdPieces$Straight

字段

boolean: a, field_15286, leftExitExists, field_75019_b

boolean: a, leftChild, field_15286, leftExitExists, field_75019_b

boolean: b, field_15285, rightExitExixts, field_75020_c

boolean: b, rightChild, field_15285, rightExitExixts, field_75020_c

构造函数

方法

void (NBTTagCompound): a, method_14943, toNbt, func_143011_b

void (CompoundTag): a, addAdditionalSaveData, method_14943, toNbt, func_143011_b

void (StructurePiece, List<StructurePiece>, Random): a, method_14918, method_14918, func_74861_a

void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, func_74861_a

WorldGenStrongholdPieces$WorldGenStrongholdStairs (List<StructurePiece>, Random, int, int, int, EnumDirection, int): a, method_14867, method_14867, func_175862_a

StrongholdPieces$Straight (List<StructurePiece>, Random, int, int, int, Direction, int): a, createPiece, method_14867, func_175862_a

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, generate, func_74875_a

boolean (LevelAccessor, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_74875_a

1.14.3

名称

cij$n

cin$n

net.minecraft.structure.StrongholdGenerator$Corridor

字段

boolean: a, field_15286, field_75019_b

boolean: a, field_15286, leftExitExists, field_75019_b

boolean: b, field_15285, field_75020_c

boolean: b, field_15285, rightExitExixts, field_75020_c

构造函数

方法

void (NBTTagCompound): a, method_14943, func_143011_b

void (NBTTagCompound): a, method_14943, toNbt, func_143011_b

void (StructurePiece, List<StructurePiece>, Random): a, method_14918, func_74861_a

void (StructurePiece, List<StructurePiece>, Random): a, method_14918, method_14918, func_74861_a

WorldGenStrongholdPieces$WorldGenStrongholdStairs (List<StructurePiece>, Random, int, int, int, EnumDirection, int): a, method_14867, func_175862_a

WorldGenStrongholdPieces$WorldGenStrongholdStairs (List<StructurePiece>, Random, int, int, int, EnumDirection, int): a, method_14867, method_14867, func_175862_a

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, func_74875_a

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, generate, func_74875_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

cih$n

cij$n

字段

构造函数

方法

1.14

名称

bwx$n

cih$n

net.minecraft.class_3421$class_3435

net.minecraft.server.v1_13_R2.WorldGenStrongholdPieces$WorldGenStrongholdStairs

net.minecraft.server.v1_14_R1.WorldGenStrongholdPieces$WorldGenStrongholdStairs

字段

boolean: a, field_75019_b

boolean: a, field_15286, field_75019_b

boolean: b, field_75020_c

boolean: b, field_15285, field_75020_c

构造函数

()

(DefinedStructureManager, NBTTagCompound)

方法

void (NBTTagCompound): a, func_143012_a

void (NBTTagCompound): a, method_14943, func_143011_b

void (StructurePiece, List<StructurePiece>, Random): a, func_74861_a

void (StructurePiece, List<StructurePiece>, Random): a, method_14918, func_74861_a

WorldGenStrongholdPieces$WorldGenStrongholdStairs (List<StructurePiece>, Random, int, int, int, EnumDirection, int): a, func_175862_a

WorldGenStrongholdPieces$WorldGenStrongholdStairs (List<StructurePiece>, Random, int, int, int, EnumDirection, int): a, method_14867, func_175862_a

void (NBTTagCompound, DefinedStructureManager): a, func_143011_b

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, func_74875_a

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, func_74875_a

1.13.2

名称

bww$n

bwx$n

字段

构造函数

方法

1.13.1

名称

bwo$n

bww$n

net.minecraft.server.v1_13_R1.WorldGenStrongholdPieces$WorldGenStrongholdStairs

net.minecraft.server.v1_13_R2.WorldGenStrongholdPieces$WorldGenStrongholdStairs

字段

构造函数

方法

1.13

名称

bbt$n

bwo$n

net.minecraft.world.gen.structure.StructureStrongholdPieces$Straight

net.minecraft.world.gen.feature.structure.StrongholdPieces$Straight

net.minecraft.server.v1_12_R1.WorldGenStrongholdPieces$WorldGenStrongholdStairs

net.minecraft.server.v1_13_R1.WorldGenStrongholdPieces$WorldGenStrongholdStairs

字段

构造函数

方法

boolean (World, Random, StructureBoundingBox): a, func_74875_a

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, func_74875_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

bbr$n

bbt$n

字段

构造函数

方法

1.12

名称

aym$n

bbr$n

net.minecraft.server.v1_11_R1.WorldGenStrongholdPieces$WorldGenStrongholdStairs

net.minecraft.server.v1_12_R1.WorldGenStrongholdPieces$WorldGenStrongholdStairs

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

ayk$n

aym$n

字段

构造函数

方法

1.11

名称

awt$n

ayk$n

net.minecraft.server.v1_10_R1.WorldGenStrongholdPieces$WorldGenStrongholdStairs

net.minecraft.server.v1_11_R1.WorldGenStrongholdPieces$WorldGenStrongholdStairs

字段

构造函数

方法

void (NBTTagCompound): b, func_143011_b

void (NBTTagCompound, DefinedStructureManager): a, func_143011_b

1.10.2

名称

字段

构造函数

方法

1.10

名称

awc$n

awt$n

net.minecraft.server.v1_9_R2.WorldGenStrongholdPieces$WorldGenStrongholdStairs

net.minecraft.server.v1_10_R1.WorldGenStrongholdPieces$WorldGenStrongholdStairs

字段

构造函数

方法

1.9.4

名称

awb$n

awc$n

net.minecraft.server.v1_9_R1.WorldGenStrongholdPieces$WorldGenStrongholdStairs

net.minecraft.server.v1_9_R2.WorldGenStrongholdPieces$WorldGenStrongholdStairs

字段

构造函数

方法

1.9.2

名称

awc$n

awb$n

字段

构造函数

方法

1.9

名称

aqp$n

awc$n

net.minecraft.server.v1_8_R3.WorldGenStrongholdPieces$WorldGenStrongholdStairs

net.minecraft.server.v1_9_R1.WorldGenStrongholdPieces$WorldGenStrongholdStairs

字段

构造函数

方法

1.8.8

名称

aqp$n

net.minecraft.world.gen.structure.StructureStrongholdPieces$Straight

net.minecraft.server.v1_8_R3.WorldGenStrongholdPieces$WorldGenStrongholdStairs

字段

boolean: a, field_75019_b

boolean: b, field_75020_c

构造函数

()

(int, Random, StructureBoundingBox, EnumDirection)

方法

void (NBTTagCompound): a, func_143012_a

void (NBTTagCompound): b, func_143011_b

void (StructurePiece, List<StructurePiece>, Random): a, func_74861_a

WorldGenStrongholdPieces$WorldGenStrongholdStairs (List<StructurePiece>, Random, int, int, int, EnumDirection, int): a, func_175862_a

boolean (World, Random, StructureBoundingBox): a, func_74875_a