历史 - net.minecraft.client.multiplayer.chat.ChatListener
1.21.11
名称
hag
hiy
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
gse
hag
字段
构造函数
方法
void (): d, clearQueue, method_44945, processAll, m_241954_
void (): d, flushQueue, method_44945, processAll, m_417251_
void (PlayerChatMessage, ChatType$Bound, com.mojang.authlib.GameProfile, ChatTrustLevel): a, logPlayerMessage, method_44737, addToChatLog, m_245326_
void (PlayerChatMessage, com.mojang.authlib.GameProfile, ChatTrustLevel): a, logPlayerMessage, method_44737, addToChatLog, m_245326_
1.21.8
名称
gsd
gse
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gmi
gsd
字段
构造函数
方法
1.21.5
名称
ggu
gmi
字段
构造函数
方法
void (UUID, ChatType$Bound): a, handleChatMessageError, method_53488, onUnverifiedMessage, m_294071_
void (UUID, MessageSignature, ChatType$Bound): a, handleChatMessageError, method_53488, onUnverifiedMessage, m_294071_
1.21.4
名称
gge
ggu
字段
构造函数
方法
1.21.3
名称
fzz
gge
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
fyq
fzz
字段
构造函数
方法
1.20.6
名称
fog
fyq
字段
构造函数
方法
1.20.4
名称
fjk
fog
字段
构造函数
方法
1.20.2
名称
ffg
fjk
字段
Minecraft: a, minecraft, field_39779, client, f_240348_
Minecraft: b, minecraft, field_39779, client, f_240348_
Deque<ChatListener$Message>: b, delayedMessageQueue, field_39796, delayedMessages, f_240677_
Deque<ChatListener$Message>: c, delayedMessageQueue, field_39796, delayedMessages, f_240677_
long: c, messageDelay, field_39797, chatDelay, f_240660_
long: d, messageDelay, field_39797, chatDelay, f_240660_
long: d, previousMessageTime, field_39798, lastProcessTime, f_240659_
long: e, previousMessageTime, field_39798, lastProcessTime, f_240659_
Component: a, CHAT_VALIDATION_ERROR, field_45950, VALIDATION_ERROR_TEXT, f_291878_
构造函数
方法
void (UUID, ChatType$Bound): a, handleChatMessageError, method_53488, onUnverifiedMessage, m_294071_
1.20.1
名称
fdt
ffg
字段
构造函数
方法
1.19.4
名称
ezj
fdt
字段
构造函数
方法
1.19.3
名称
eve
ezj
字段
Component: a, CHAT_VALIDATION_FAILED_ERROR, field_39904, CHAT_VALIDATION_FAILED_DISCONNECT_REASON, f_242497_
Minecraft: b, minecraft, field_39779, client, f_240348_
Minecraft: a, minecraft, field_39779, client, f_240348_
Deque<ChatListener$Message>: c, delayedMessageQueue, field_39796, delayedMessages, f_240677_
Deque<ChatListener$Message>: b, delayedMessageQueue, field_39796, delayedMessages, f_240677_
long: d, messageDelay, field_39797, chatDelay, f_240660_
long: c, messageDelay, field_39797, chatDelay, f_240660_
long: e, previousMessageTime, field_39798, lastProcessTime, f_240659_
long: d, previousMessageTime, field_39798, lastProcessTime, f_240659_
构造函数
方法
void (ChatListener$Message): a, handleMessage, method_44818, process, m_241112_
void (PlayerChatMessage, ChatType$Bound): a, handleChatMessage, method_44733, onChatMessage, m_240975_
void (SignedMessageHeader, MessageSignature, byte[]): a, handleChatHeader, method_44820, onMessageHeader, m_241138_
boolean (ChatType$Bound, PlayerChatMessage, Component, PlayerInfo, boolean, Instant): a, processPlayerChatMessage, method_44768, processChatMessage, m_241955_
boolean (ChatType$Bound, PlayerChatMessage, Component, PlayerInfo, boolean, Instant): b, showMessageToPlayer, method_44943, processChatMessageInternal, m_241794_
boolean (ChatType$Bound, PlayerChatMessage, Component): a, processNonPlayerChatMessage, method_44767, processProfilelessMessage, m_241171_
boolean (SignedMessageHeader, MessageSignature, byte[]): b, processPlayerChatHeader, method_44821, processHeader, m_241023_
void (): f, onChatChainBroken, method_45031, disconnect, m_242665_
ChatTrustLevel (PlayerChatMessage, Component, PlayerInfo, Instant): a, evaluateTrustLevel, method_44732, getStatus, m_241839_
void (PlayerChatMessage, ChatType$Bound, PlayerInfo, ChatTrustLevel): a, logPlayerMessage, method_44737, addToChatLog, m_240957_
void (SignedMessageHeader, MessageSignature, byte[]): c, logPlayerHeader, method_44822, addToChatLog, m_241013_
PlayerInfo (UUID): a, resolveSenderPlayer, method_44731, getPlayerListEntry, m_241129_
boolean (UUID): b, isSenderLocalPlayer, method_44738, isAlwaysTrusted, m_240963_
boolean (UUID): a, isSenderLocalPlayer, method_44738, isAlwaysTrusted, m_240963_
void (MessageSignature, BooleanSupplier): a, handleMessage, method_44818, process, m_246163_
void (PlayerChatMessage, com.mojang.authlib.GameProfile, ChatType$Bound): a, handlePlayerChatMessage, method_45748, onChatMessage, m_247425_
void (Component, ChatType$Bound): a, handleDisguisedChatMessage, method_45746, onProfilelessMessage, m_245141_
boolean (ChatType$Bound, PlayerChatMessage, Component, com.mojang.authlib.GameProfile, boolean, Instant): a, showMessageToPlayer, method_44943, processChatMessageInternal, m_246494_
ChatTrustLevel (PlayerChatMessage, Component, Instant): a, evaluateTrustLevel, method_44732, getStatus, m_245744_
void (PlayerChatMessage, ChatType$Bound, com.mojang.authlib.GameProfile, ChatTrustLevel): a, logPlayerMessage, method_44737, addToChatLog, m_245326_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
eve
net.minecraft.client.multiplayer.chat.ChatListener
net.minecraft.class_7594
net.minecraft.client.network.message.MessageHandler
net.minecraft.src.C_240332_
字段
Component: a, CHAT_VALIDATION_FAILED_ERROR, field_39904, CHAT_VALIDATION_FAILED_DISCONNECT_REASON, f_242497_
Minecraft: b, minecraft, field_39779, client, f_240348_
Deque<ChatListener$Message>: c, delayedMessageQueue, field_39796, delayedMessages, f_240677_
long: d, messageDelay, field_39797, chatDelay, f_240660_
long: e, previousMessageTime, field_39798, lastProcessTime, f_240659_
构造函数
方法
void (): a, tick, method_44765, processDelayedMessages, m_240688_
void (double): a, setMessageDelay, method_44766, setChatDelay, m_240692_
void (): b, acceptNextDelayedMessage, method_44769, process, m_240711_
long (): c, queueSize, method_44944, getUnprocessedMessageCount, m_242024_
void (): d, clearQueue, method_44945, processAll, m_241954_
boolean (MessageSignature): a, removeFromDelayedMessageQueue, method_44819, removeDelayedMessage, m_240956_
boolean (): e, willDelayMessages, method_44775, shouldDelay, m_240706_
void (ChatListener$Message): a, handleMessage, method_44818, process, m_241112_
void (PlayerChatMessage, ChatType$Bound): a, handleChatMessage, method_44733, onChatMessage, m_240975_
void (SignedMessageHeader, MessageSignature, byte[]): a, handleChatHeader, method_44820, onMessageHeader, m_241138_
boolean (ChatType$Bound, PlayerChatMessage, Component, PlayerInfo, boolean, Instant): a, processPlayerChatMessage, method_44768, processChatMessage, m_241955_
boolean (ChatType$Bound, PlayerChatMessage, Component, PlayerInfo, boolean, Instant): b, showMessageToPlayer, method_44943, processChatMessageInternal, m_241794_
boolean (ChatType$Bound, PlayerChatMessage, Component): a, processNonPlayerChatMessage, method_44767, processProfilelessMessage, m_241171_
boolean (SignedMessageHeader, MessageSignature, byte[]): b, processPlayerChatHeader, method_44821, processHeader, m_241023_
void (): f, onChatChainBroken, method_45031, disconnect, m_242665_
void (ChatType$Bound, Component): a, narrateChatMessage, method_44772, narrate, m_241119_
ChatTrustLevel (PlayerChatMessage, Component, PlayerInfo, Instant): a, evaluateTrustLevel, method_44732, getStatus, m_241839_
void (PlayerChatMessage, ChatType$Bound, PlayerInfo, ChatTrustLevel): a, logPlayerMessage, method_44737, addToChatLog, m_240957_
void (Component, Instant): a, logSystemMessage, method_44735, addToChatLog, m_240498_
void (SignedMessageHeader, MessageSignature, byte[]): c, logPlayerHeader, method_44822, addToChatLog, m_241013_
PlayerInfo (UUID): a, resolveSenderPlayer, method_44731, getPlayerListEntry, m_241129_
void (Component, boolean): a, handleSystemMessage, method_44736, onGameMessage, m_240494_
UUID (Component): a, guessChatUUID, method_44734, extractSender, m_240473_
boolean (UUID): b, isSenderLocalPlayer, method_44738, isAlwaysTrusted, m_240963_