历史 - net.minecraft.client.multiplayer.chat.ChatListener

1.21.11

名称

hag

hiy

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

gse

hag

字段

构造函数

方法

void (): d, clearQueue, method_44945, processAll, m_241954_

void (): d, flushQueue, method_44945, processAll, m_417251_

void (PlayerChatMessage, ChatType$Bound, com.mojang.authlib.GameProfile, ChatTrustLevel): a, logPlayerMessage, method_44737, addToChatLog, m_245326_

void (PlayerChatMessage, com.mojang.authlib.GameProfile, ChatTrustLevel): a, logPlayerMessage, method_44737, addToChatLog, m_245326_

1.21.8

名称

gsd

gse

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gmi

gsd

字段

构造函数

方法

1.21.5

名称

ggu

gmi

字段

构造函数

方法

void (UUID, ChatType$Bound): a, handleChatMessageError, method_53488, onUnverifiedMessage, m_294071_

void (UUID, MessageSignature, ChatType$Bound): a, handleChatMessageError, method_53488, onUnverifiedMessage, m_294071_

1.21.4

名称

gge

ggu

字段

构造函数

方法

1.21.3

名称

fzz

gge

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

fyq

fzz

字段

构造函数

方法

1.20.6

名称

fog

fyq

字段

构造函数

方法

1.20.4

名称

fjk

fog

字段

构造函数

方法

1.20.2

名称

ffg

fjk

字段

Minecraft: a, minecraft, field_39779, client, f_240348_

Minecraft: b, minecraft, field_39779, client, f_240348_

Deque<ChatListener$Message>: b, delayedMessageQueue, field_39796, delayedMessages, f_240677_

Deque<ChatListener$Message>: c, delayedMessageQueue, field_39796, delayedMessages, f_240677_

long: c, messageDelay, field_39797, chatDelay, f_240660_

long: d, messageDelay, field_39797, chatDelay, f_240660_

long: d, previousMessageTime, field_39798, lastProcessTime, f_240659_

long: e, previousMessageTime, field_39798, lastProcessTime, f_240659_

Component: a, CHAT_VALIDATION_ERROR, field_45950, VALIDATION_ERROR_TEXT, f_291878_

构造函数

方法

void (UUID, ChatType$Bound): a, handleChatMessageError, method_53488, onUnverifiedMessage, m_294071_

1.20.1

名称

fdt

ffg

字段

构造函数

方法

1.19.4

名称

ezj

fdt

字段

构造函数

方法

1.19.3

名称

eve

ezj

字段

Component: a, CHAT_VALIDATION_FAILED_ERROR, field_39904, CHAT_VALIDATION_FAILED_DISCONNECT_REASON, f_242497_

Minecraft: b, minecraft, field_39779, client, f_240348_

Minecraft: a, minecraft, field_39779, client, f_240348_

Deque<ChatListener$Message>: c, delayedMessageQueue, field_39796, delayedMessages, f_240677_

Deque<ChatListener$Message>: b, delayedMessageQueue, field_39796, delayedMessages, f_240677_

long: d, messageDelay, field_39797, chatDelay, f_240660_

long: c, messageDelay, field_39797, chatDelay, f_240660_

long: e, previousMessageTime, field_39798, lastProcessTime, f_240659_

long: d, previousMessageTime, field_39798, lastProcessTime, f_240659_

构造函数

方法

void (ChatListener$Message): a, handleMessage, method_44818, process, m_241112_

void (PlayerChatMessage, ChatType$Bound): a, handleChatMessage, method_44733, onChatMessage, m_240975_

void (SignedMessageHeader, MessageSignature, byte[]): a, handleChatHeader, method_44820, onMessageHeader, m_241138_

boolean (ChatType$Bound, PlayerChatMessage, Component, PlayerInfo, boolean, Instant): a, processPlayerChatMessage, method_44768, processChatMessage, m_241955_

boolean (ChatType$Bound, PlayerChatMessage, Component, PlayerInfo, boolean, Instant): b, showMessageToPlayer, method_44943, processChatMessageInternal, m_241794_

boolean (ChatType$Bound, PlayerChatMessage, Component): a, processNonPlayerChatMessage, method_44767, processProfilelessMessage, m_241171_

boolean (SignedMessageHeader, MessageSignature, byte[]): b, processPlayerChatHeader, method_44821, processHeader, m_241023_

void (): f, onChatChainBroken, method_45031, disconnect, m_242665_

ChatTrustLevel (PlayerChatMessage, Component, PlayerInfo, Instant): a, evaluateTrustLevel, method_44732, getStatus, m_241839_

void (PlayerChatMessage, ChatType$Bound, PlayerInfo, ChatTrustLevel): a, logPlayerMessage, method_44737, addToChatLog, m_240957_

void (SignedMessageHeader, MessageSignature, byte[]): c, logPlayerHeader, method_44822, addToChatLog, m_241013_

PlayerInfo (UUID): a, resolveSenderPlayer, method_44731, getPlayerListEntry, m_241129_

boolean (UUID): b, isSenderLocalPlayer, method_44738, isAlwaysTrusted, m_240963_

boolean (UUID): a, isSenderLocalPlayer, method_44738, isAlwaysTrusted, m_240963_

void (MessageSignature, BooleanSupplier): a, handleMessage, method_44818, process, m_246163_

void (PlayerChatMessage, com.mojang.authlib.GameProfile, ChatType$Bound): a, handlePlayerChatMessage, method_45748, onChatMessage, m_247425_

void (Component, ChatType$Bound): a, handleDisguisedChatMessage, method_45746, onProfilelessMessage, m_245141_

boolean (ChatType$Bound, PlayerChatMessage, Component, com.mojang.authlib.GameProfile, boolean, Instant): a, showMessageToPlayer, method_44943, processChatMessageInternal, m_246494_

ChatTrustLevel (PlayerChatMessage, Component, Instant): a, evaluateTrustLevel, method_44732, getStatus, m_245744_

void (PlayerChatMessage, ChatType$Bound, com.mojang.authlib.GameProfile, ChatTrustLevel): a, logPlayerMessage, method_44737, addToChatLog, m_245326_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

eve

net.minecraft.client.multiplayer.chat.ChatListener

net.minecraft.class_7594

net.minecraft.client.network.message.MessageHandler

net.minecraft.src.C_240332_

字段

Component: a, CHAT_VALIDATION_FAILED_ERROR, field_39904, CHAT_VALIDATION_FAILED_DISCONNECT_REASON, f_242497_

Minecraft: b, minecraft, field_39779, client, f_240348_

Deque<ChatListener$Message>: c, delayedMessageQueue, field_39796, delayedMessages, f_240677_

long: d, messageDelay, field_39797, chatDelay, f_240660_

long: e, previousMessageTime, field_39798, lastProcessTime, f_240659_

构造函数

(Minecraft)

方法

void (): a, tick, method_44765, processDelayedMessages, m_240688_

void (double): a, setMessageDelay, method_44766, setChatDelay, m_240692_

void (): b, acceptNextDelayedMessage, method_44769, process, m_240711_

long (): c, queueSize, method_44944, getUnprocessedMessageCount, m_242024_

void (): d, clearQueue, method_44945, processAll, m_241954_

boolean (MessageSignature): a, removeFromDelayedMessageQueue, method_44819, removeDelayedMessage, m_240956_

boolean (): e, willDelayMessages, method_44775, shouldDelay, m_240706_

void (ChatListener$Message): a, handleMessage, method_44818, process, m_241112_

void (PlayerChatMessage, ChatType$Bound): a, handleChatMessage, method_44733, onChatMessage, m_240975_

void (SignedMessageHeader, MessageSignature, byte[]): a, handleChatHeader, method_44820, onMessageHeader, m_241138_

boolean (ChatType$Bound, PlayerChatMessage, Component, PlayerInfo, boolean, Instant): a, processPlayerChatMessage, method_44768, processChatMessage, m_241955_

boolean (ChatType$Bound, PlayerChatMessage, Component, PlayerInfo, boolean, Instant): b, showMessageToPlayer, method_44943, processChatMessageInternal, m_241794_

boolean (ChatType$Bound, PlayerChatMessage, Component): a, processNonPlayerChatMessage, method_44767, processProfilelessMessage, m_241171_

boolean (SignedMessageHeader, MessageSignature, byte[]): b, processPlayerChatHeader, method_44821, processHeader, m_241023_

void (): f, onChatChainBroken, method_45031, disconnect, m_242665_

void (ChatType$Bound, Component): a, narrateChatMessage, method_44772, narrate, m_241119_

ChatTrustLevel (PlayerChatMessage, Component, PlayerInfo, Instant): a, evaluateTrustLevel, method_44732, getStatus, m_241839_

void (PlayerChatMessage, ChatType$Bound, PlayerInfo, ChatTrustLevel): a, logPlayerMessage, method_44737, addToChatLog, m_240957_

void (Component, Instant): a, logSystemMessage, method_44735, addToChatLog, m_240498_

void (SignedMessageHeader, MessageSignature, byte[]): c, logPlayerHeader, method_44822, addToChatLog, m_241013_

PlayerInfo (UUID): a, resolveSenderPlayer, method_44731, getPlayerListEntry, m_241129_

void (Component, boolean): a, handleSystemMessage, method_44736, onGameMessage, m_240494_

UUID (Component): a, guessChatUUID, method_44734, extractSender, m_240473_

boolean (UUID): b, isSenderLocalPlayer, method_44738, isAlwaysTrusted, m_240963_