历史 - net.minecraft.client.renderer.WeatherEffectRenderer

1.21.11

名称

hhd

hpt

字段

int: a, RAIN_RADIUS, field_53148, field_53148, f_347417_

int: b, RAIN_RADIUS, field_53148, field_53148, f_347417_

int: b, RAIN_DIAMETER, field_53149, field_53149, f_346776_

float: a, RAIN_PARTICLES_PER_BLOCK, field_63581, field_63581, f_436756_

构造函数

方法

void (ClientLevel, Camera, int, ParticleStatus): a, tickRainParticles, method_62319, addParticlesAndSound, m_354701_

void (ClientLevel, Camera, int, ParticleStatus, int): a, tickRainParticles, method_62319, addParticlesAndSound, m_354701_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

gyp

hhd

字段

构造函数

方法

void (Level, int, float, Vec3, int, List<WeatherEffectRenderer$ColumnInstance>, List<WeatherEffectRenderer$ColumnInstance>): a, collectColumnInstances, method_62315, buildPrecipitationPieces, m_351867_

void (Level, MultiBufferSource, int, float, Vec3): a, render, method_62316, renderPrecipitation, m_354304_

void (MultiBufferSource, Vec3, int, float, List<WeatherEffectRenderer$ColumnInstance>, List<WeatherEffectRenderer$ColumnInstance>): a, render, method_62320, renderPrecipitation, m_353629_

void (Level, int, float, Vec3, WeatherRenderState): a, extractRenderState, method_62315, buildPrecipitationPieces, m_420427_

void (MultiBufferSource, Vec3, WeatherRenderState): a, render, method_62320, renderPrecipitation, m_353629_

1.21.8

名称

gyo

gyp

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gsn

gyo

字段

构造函数

方法

1.21.5

名称

gna

gsn

字段

构造函数

方法

1.21.4

名称

gml

gna

字段

int: g, rainSoundTime, field_53154, field_53154, f_348275_

int: g, rainSoundTime, field_53154, soundChance, f_348275_

构造函数

方法

void (Level, LightTexture, int, float, Vec3): a, render, method_62316, renderPrecipitation, m_354304_

void (LightTexture, Vec3, int, float, List<WeatherEffectRenderer$ColumnInstance>, List<WeatherEffectRenderer$ColumnInstance>): a, render, method_62320, renderPrecipitation, m_353629_

void (Tesselator, List<WeatherEffectRenderer$ColumnInstance>, Vec3, float, int, float): a, renderInstances, method_62318, renderPieces, m_356075_

void (Level, MultiBufferSource, int, float, Vec3): a, render, method_62316, renderPrecipitation, m_354304_

void (MultiBufferSource, Vec3, int, float, List<WeatherEffectRenderer$ColumnInstance>, List<WeatherEffectRenderer$ColumnInstance>): a, render, method_62320, renderPrecipitation, m_353629_

void (VertexConsumer, List<WeatherEffectRenderer$ColumnInstance>, Vec3, float, int, float): a, renderInstances, method_62318, renderPieces, m_356075_

1.21.3

名称

gml

net.minecraft.client.renderer.WeatherEffectRenderer

net.minecraft.class_9976

net.minecraft.client.render.WeatherRendering

net.minecraft.src.C_345896_

字段

int: a, RAIN_RADIUS, field_53148, field_53148, f_347417_

int: b, RAIN_DIAMETER, field_53149, field_53149, f_346776_

ResourceLocation: c, RAIN_LOCATION, field_53150, RAIN_TEXTURE, f_346432_

ResourceLocation: d, SNOW_LOCATION, field_53151, SNOW_TEXTURE, f_348006_

int: e, RAIN_TABLE_SIZE, field_53152, field_53152, f_346344_

int: f, HALF_RAIN_TABLE_SIZE, field_53153, field_53153, f_349585_

int: g, rainSoundTime, field_53154, field_53154, f_348275_

float[]: h, columnSizeX, field_53155, NORMAL_LINE_DX, f_349116_

float[]: i, columnSizeZ, field_53156, NORMAL_LINE_DZ, f_348552_

构造函数

()

方法

void (Level, LightTexture, int, float, Vec3): a, render, method_62316, renderPrecipitation, m_354304_

void (Level, int, float, Vec3, int, List<WeatherEffectRenderer$ColumnInstance>, List<WeatherEffectRenderer$ColumnInstance>): a, collectColumnInstances, method_62315, buildPrecipitationPieces, m_351867_

void (LightTexture, Vec3, int, float, List<WeatherEffectRenderer$ColumnInstance>, List<WeatherEffectRenderer$ColumnInstance>): a, render, method_62320, renderPrecipitation, m_353629_

WeatherEffectRenderer$ColumnInstance (RandomSource, int, int, int, int, int, int, float): a, createRainColumnInstance, method_62314, createRainPiece, m_356683_

WeatherEffectRenderer$ColumnInstance (RandomSource, int, int, int, int, int, int, float): b, createSnowColumnInstance, method_62321, createSnowPiece, m_353345_

void (Tesselator, List<WeatherEffectRenderer$ColumnInstance>, Vec3, float, int, float): a, renderInstances, method_62318, renderPieces, m_356075_

void (ClientLevel, Camera, int, ParticleStatus): a, tickRainParticles, method_62319, addParticlesAndSound, m_354701_

Biome$Precipitation (Level, BlockPos): a, getPrecipitationAt, method_62317, getPrecipitationAt, m_356757_