历史 - net.minecraft.client.renderer.WeatherEffectRenderer
1.21.11
名称
hhd
hpt
字段
int: a, RAIN_RADIUS, field_53148, field_53148, f_347417_
int: b, RAIN_RADIUS, field_53148, field_53148, f_347417_
int: b, RAIN_DIAMETER, field_53149, field_53149, f_346776_
float: a, RAIN_PARTICLES_PER_BLOCK, field_63581, field_63581, f_436756_
构造函数
方法
void (ClientLevel, Camera, int, ParticleStatus): a, tickRainParticles, method_62319, addParticlesAndSound, m_354701_
void (ClientLevel, Camera, int, ParticleStatus, int): a, tickRainParticles, method_62319, addParticlesAndSound, m_354701_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
gyp
hhd
字段
构造函数
方法
void (Level, int, float, Vec3, int, List<WeatherEffectRenderer$ColumnInstance>, List<WeatherEffectRenderer$ColumnInstance>): a, collectColumnInstances, method_62315, buildPrecipitationPieces, m_351867_
void (Level, MultiBufferSource, int, float, Vec3): a, render, method_62316, renderPrecipitation, m_354304_
void (MultiBufferSource, Vec3, int, float, List<WeatherEffectRenderer$ColumnInstance>, List<WeatherEffectRenderer$ColumnInstance>): a, render, method_62320, renderPrecipitation, m_353629_
void (Level, int, float, Vec3, WeatherRenderState): a, extractRenderState, method_62315, buildPrecipitationPieces, m_420427_
void (MultiBufferSource, Vec3, WeatherRenderState): a, render, method_62320, renderPrecipitation, m_353629_
1.21.8
名称
gyo
gyp
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gsn
gyo
字段
构造函数
方法
1.21.5
名称
gna
gsn
字段
构造函数
方法
1.21.4
名称
gml
gna
字段
int: g, rainSoundTime, field_53154, field_53154, f_348275_
int: g, rainSoundTime, field_53154, soundChance, f_348275_
构造函数
方法
void (Level, LightTexture, int, float, Vec3): a, render, method_62316, renderPrecipitation, m_354304_
void (LightTexture, Vec3, int, float, List<WeatherEffectRenderer$ColumnInstance>, List<WeatherEffectRenderer$ColumnInstance>): a, render, method_62320, renderPrecipitation, m_353629_
void (Tesselator, List<WeatherEffectRenderer$ColumnInstance>, Vec3, float, int, float): a, renderInstances, method_62318, renderPieces, m_356075_
void (Level, MultiBufferSource, int, float, Vec3): a, render, method_62316, renderPrecipitation, m_354304_
void (MultiBufferSource, Vec3, int, float, List<WeatherEffectRenderer$ColumnInstance>, List<WeatherEffectRenderer$ColumnInstance>): a, render, method_62320, renderPrecipitation, m_353629_
void (VertexConsumer, List<WeatherEffectRenderer$ColumnInstance>, Vec3, float, int, float): a, renderInstances, method_62318, renderPieces, m_356075_
1.21.3
名称
gml
net.minecraft.client.renderer.WeatherEffectRenderer
net.minecraft.class_9976
net.minecraft.client.render.WeatherRendering
net.minecraft.src.C_345896_
字段
int: a, RAIN_RADIUS, field_53148, field_53148, f_347417_
int: b, RAIN_DIAMETER, field_53149, field_53149, f_346776_
ResourceLocation: c, RAIN_LOCATION, field_53150, RAIN_TEXTURE, f_346432_
ResourceLocation: d, SNOW_LOCATION, field_53151, SNOW_TEXTURE, f_348006_
int: e, RAIN_TABLE_SIZE, field_53152, field_53152, f_346344_
int: f, HALF_RAIN_TABLE_SIZE, field_53153, field_53153, f_349585_
int: g, rainSoundTime, field_53154, field_53154, f_348275_
float[]: h, columnSizeX, field_53155, NORMAL_LINE_DX, f_349116_
float[]: i, columnSizeZ, field_53156, NORMAL_LINE_DZ, f_348552_
构造函数
()
方法
void (Level, LightTexture, int, float, Vec3): a, render, method_62316, renderPrecipitation, m_354304_
void (Level, int, float, Vec3, int, List<WeatherEffectRenderer$ColumnInstance>, List<WeatherEffectRenderer$ColumnInstance>): a, collectColumnInstances, method_62315, buildPrecipitationPieces, m_351867_
void (LightTexture, Vec3, int, float, List<WeatherEffectRenderer$ColumnInstance>, List<WeatherEffectRenderer$ColumnInstance>): a, render, method_62320, renderPrecipitation, m_353629_
WeatherEffectRenderer$ColumnInstance (RandomSource, int, int, int, int, int, int, float): a, createRainColumnInstance, method_62314, createRainPiece, m_356683_
WeatherEffectRenderer$ColumnInstance (RandomSource, int, int, int, int, int, int, float): b, createSnowColumnInstance, method_62321, createSnowPiece, m_353345_
void (Tesselator, List<WeatherEffectRenderer$ColumnInstance>, Vec3, float, int, float): a, renderInstances, method_62318, renderPieces, m_356075_
void (ClientLevel, Camera, int, ParticleStatus): a, tickRainParticles, method_62319, addParticlesAndSound, m_354701_
Biome$Precipitation (Level, BlockPos): a, getPrecipitationAt, method_62317, getPrecipitationAt, m_356757_