历史 - net.minecraft.client.gui.spectator.categories.TeleportToTeamMenuCategory$TeamSelectionItem
1.21.11
名称
gtb$a
gyv$a
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
glj$a
gtb$a
字段
构造函数
方法
Component (): aW_, getName, method_16892, getName, m_7869_
Component (): bh_, getName, method_16892, getName, m_7869_
boolean (): aX_, isEnabled, method_16893, isEnabled, m_7304_
boolean (): bi_, isEnabled, method_16893, isEnabled, m_7304_
1.21.8
名称
gli$a
glj$a
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gfp$a
gli$a
字段
构造函数
方法
Component (): aP_, getName, method_16892, getName, m_7869_
Component (): aW_, getName, method_16892, getName, m_7869_
boolean (): aQ_, isEnabled, method_16893, isEnabled, m_7304_
boolean (): aX_, isEnabled, method_16893, isEnabled, m_7304_
1.21.5
名称
gaj$a
gfp$a
字段
构造函数
方法
Component (): aS_, getName, method_16892, getName, m_7869_
Component (): aP_, getName, method_16892, getName, m_7869_
boolean (): aT_, isEnabled, method_16893, isEnabled, m_7304_
boolean (): aQ_, isEnabled, method_16893, isEnabled, m_7304_
1.21.4
名称
fzv$a
gaj$a
字段
构造函数
方法
Component (): aU_, getName, method_16892, getName, m_7869_
Component (): aS_, getName, method_16892, getName, m_7869_
boolean (): aV_, isEnabled, method_16893, isEnabled, m_7304_
boolean (): aT_, isEnabled, method_16893, isEnabled, m_7304_
1.21.3
名称
ftx$a
fzv$a
字段
构造函数
方法
void (GuiGraphics, float, int): a, renderIcon, method_2784, renderIcon, m_6252_
void (GuiGraphics, float, float): a, renderIcon, method_2784, renderIcon, m_6252_
1.21.1
名称
字段
构造函数
方法
1.21
名称
fsp$a
ftx$a
字段
构造函数
方法
Component (): aN_, getName, method_16892, getName, m_7869_
Component (): aU_, getName, method_16892, getName, m_7869_
boolean (): aO_, isEnabled, method_16893, isEnabled, m_7304_
boolean (): aV_, isEnabled, method_16893, isEnabled, m_7304_
1.20.6
名称
fim$a
fsp$a
字段
构造函数
方法
Component (): aO_, getName, method_16892, getName, m_7869_
Component (): aN_, getName, method_16892, getName, m_7869_
boolean (): aP_, isEnabled, method_16893, isEnabled, m_7304_
boolean (): aO_, isEnabled, method_16893, isEnabled, m_7304_
1.20.4
名称
fdt$a
fim$a
字段
构造函数
方法
Component (): aI_, getName, method_16892, getName, m_7869_
Component (): aO_, getName, method_16892, getName, m_7869_
boolean (): aJ_, isEnabled, method_16893, isEnabled, m_7304_
boolean (): aP_, isEnabled, method_16893, isEnabled, m_7304_
1.20.2
名称
ezv$a
fdt$a
字段
ResourceLocation: b, iconSkin, field_41115, skinId, f_256959_
Supplier<PlayerSkin>: b, iconSkin, field_41115, skinTexturesSupplier, f_256959_
构造函数
(PlayerTeam, List<PlayerInfo>, ResourceLocation)
(PlayerTeam, List<PlayerInfo>, Supplier<PlayerSkin>)
方法
1.20.1
名称
eyi$a
ezv$a
字段
构造函数
方法
Component (): aK_, getName, method_16892, getName, m_7869_
Component (): aI_, getName, method_16892, getName, m_7869_
boolean (): aL_, isEnabled, method_16893, isEnabled, m_7304_
boolean (): aJ_, isEnabled, method_16893, isEnabled, m_7304_
void (PoseStack, float, int): a, renderIcon, method_2784, renderIcon, m_6252_
void (GuiGraphics, float, int): a, renderIcon, method_2784, renderIcon, m_6252_
1.19.4
名称
eub$a
eyi$a
字段
构造函数
方法
Component (): aq_, getName, method_16892, getName, m_7869_
Component (): aK_, getName, method_16892, getName, m_7869_
boolean (): ar_, isEnabled, method_16893, isEnabled, m_7304_
boolean (): aL_, isEnabled, method_16893, isEnabled, m_7304_
1.19.3
名称
eqe$a
eub$a
字段
ResourceLocation: b, location, field_3276, skinId, f_101892_
ResourceLocation: b, iconSkin, field_41115, skinId, f_256959_
构造函数
(PlayerTeam, List<PlayerInfo>, ResourceLocation)
方法
Component (): ak_, getName, method_16892, getName, m_7869_
Component (): aq_, getName, method_16892, getName, m_7869_
boolean (): al_, isEnabled, method_16893, isEnabled, m_7304_
boolean (): ar_, isEnabled, method_16893, isEnabled, m_7304_
Optional<SpectatorMenuItem> (Minecraft, PlayerTeam): a, create, method_47433, create, m_257760_
1.19.2
名称
net.minecraft.src.C_3786_
net.minecraft.src.C_3785_$C_3786_
字段
构造函数
方法
1.19.1
名称
eov$a
eqe$a
字段
构造函数
方法
Component (): am_, getName, method_16892, getName, m_7869_
Component (): ak_, getName, method_16892, getName, m_7869_
boolean (): an_, isEnabled, method_16893, isEnabled, m_7304_
boolean (): al_, isEnabled, method_16893, isEnabled, m_7304_
1.19
名称
eif$a
eov$a
net.minecraft.src.C_3785_$C_3786_
net.minecraft.src.C_3786_
字段
构造函数
方法
Component (): an_, getName, method_16892, getName, m_7869_
Component (): am_, getName, method_16892, getName, m_7869_
boolean (): ao_, isEnabled, method_16893, isEnabled, m_7304_
boolean (): an_, isEnabled, method_16893, isEnabled, m_7304_
1.18.2
名称
egy$a
eif$a
字段
构造函数
方法
Component (): al_, getName, method_16892, getName, m_7869_
Component (): an_, getName, method_16892, getName, m_7869_
boolean (): am_, isEnabled, method_16893, isEnabled, m_7304_
boolean (): ao_, isEnabled, method_16893, isEnabled, m_7304_
1.18.1
名称
字段
构造函数
方法
1.18
名称
eev$a
egy$a
字段
PlayerTeam: b, team, field_3275, team, f_101891_
PlayerTeam: a, team, field_3275, team, f_101891_
ResourceLocation: c, location, field_3276, skinId, f_101892_
ResourceLocation: b, location, field_3276, skinId, f_101892_
List<PlayerInfo>: d, players, field_3274, scoreboardEntries, f_101893_
List<PlayerInfo>: c, players, field_3274, scoreboardEntries, f_101893_
构造函数
(TeleportToTeamMenuCategory, PlayerTeam)
方法
Component (): an_, getName, method_16892, getName, m_7869_
Component (): al_, getName, method_16892, getName, m_7869_
boolean (): ao_, isEnabled, method_16893, isEnabled, m_7304_
boolean (): am_, isEnabled, method_16893, isEnabled, m_7304_
1.17.1
名称
eeu$a
eev$a
字段
构造函数
方法
1.17
名称
dsw$a
eeu$a
net.minecraft.client.gui.spectator.categories.TeleportToTeam$TeamSelectionObject
net.minecraft.src.C_3785_$C_3786_
字段
PlayerTeam: b, team, field_3275, team, field_178676_b
PlayerTeam: b, team, field_3275, team, f_101891_
ResourceLocation: c, location, field_3276, skinId, field_178677_c
ResourceLocation: c, location, field_3276, skinId, f_101892_
List<PlayerInfo>: d, players, field_3274, scoreboardEntries, field_178675_d
List<PlayerInfo>: d, players, field_3274, scoreboardEntries, f_101893_
构造函数
方法
void (SpectatorMenu): a, selectItem, method_2783, use, func_178661_a
void (SpectatorMenu): a, selectItem, method_2783, use, m_7608_
Component (): aA_, getName, method_16892, getName, func_178664_z_
Component (): an_, getName, method_16892, getName, m_7869_
boolean (): aB_, isEnabled, method_16893, isEnabled, func_178662_A_
boolean (): ao_, isEnabled, method_16893, isEnabled, m_7304_
void (PoseStack, float, int): a, renderIcon, method_2784, renderIcon, func_230485_a_
void (PoseStack, float, int): a, renderIcon, method_2784, renderIcon, m_6252_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
dso$a
dsw$a
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
dup$a
dso$a
字段
构造函数
方法
Component (): az_, getName, method_16892, getName, func_178664_z_
Component (): aA_, getName, method_16892, getName, func_178664_z_
boolean (): aA_, isEnabled, method_16893, isEnabled, func_178662_A_
boolean (): aB_, isEnabled, method_16893, isEnabled, func_178662_A_
1.16.1
名称
djv$a
dup$a
字段
构造函数
方法
Component (): af_, getName, method_16892, getName, func_178664_z_
Component (): az_, getName, method_16892, getName, func_178664_z_
void (float, int): a, renderIcon, method_2784, renderIcon, func_178663_a
boolean (): ag_, isEnabled, method_16893, isEnabled, func_178662_A_
boolean (): aA_, isEnabled, method_16893, isEnabled, func_178662_A_
void (PoseStack, float, int): a, renderIcon, method_2784, renderIcon, func_230485_a_
1.15.2
名称
djs$a
djv$a
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
dge$a
djs$a
字段
构造函数
方法
Component (): Z_, getName, method_16892, getName, func_178664_z_
Component (): af_, getName, method_16892, getName, func_178664_z_
boolean (): aa_, isEnabled, method_16893, isEnabled, func_178662_A_
boolean (): ag_, isEnabled, method_16893, isEnabled, func_178662_A_
1.14.4
名称
ddq$a
dge$a
net.minecraft.client.gui.spectator.categories.TeleportToTeamMenuCategory$TeamSelectionItem
字段
ScoreboardTeam: b, field_3275, team, field_178676_b
PlayerTeam: b, team, field_3275, team, field_178676_b
MinecraftKey: c, field_3276, skinId, field_178677_c
ResourceLocation: c, location, field_3276, skinId, field_178677_c
List<PlayerListEntry>: d, field_3274, scoreboardEntries, field_178675_d
List<PlayerInfo>: d, players, field_3274, scoreboardEntries, field_178675_d
构造函数
方法
void (SpectatorMenu): a, method_2783, use, func_178661_a
void (SpectatorMenu): a, selectItem, method_2783, use, func_178661_a
IChatBaseComponent (): Z_, method_16892, getName, func_178664_z_
Component (): Z_, getName, method_16892, getName, func_178664_z_
void (float, int): a, method_2784, renderIcon, func_178663_a
void (float, int): a, renderIcon, method_2784, renderIcon, func_178663_a
boolean (): aa_, method_16893, isEnabled, func_178662_A_
boolean (): aa_, isEnabled, method_16893, isEnabled, func_178662_A_
1.14.3
名称
ddm$a
ddq$a
net.minecraft.client.gui.hud.spectator.TeamTeleportSpectatorMenu$TeleportToSpecificTeamCommand
字段
ScoreboardTeam: b, field_3275, field_178676_b
ScoreboardTeam: b, field_3275, team, field_178676_b
MinecraftKey: c, field_3276, field_178677_c
MinecraftKey: c, field_3276, skinId, field_178677_c
List<NetworkPlayerInfo>: d, field_3274, field_178675_d
List<PlayerListEntry>: d, field_3274, scoreboardEntries, field_178675_d
构造函数
方法
void (SpectatorMenu): a, method_2783, func_178661_a
void (SpectatorMenu): a, method_2783, use, func_178661_a
IChatBaseComponent (): aa_, method_16892, func_178664_z_
IChatBaseComponent (): Z_, method_16892, getName, func_178664_z_
void (float, int): a, method_2784, func_178663_a
void (float, int): a, method_2784, renderIcon, func_178663_a
boolean (): ab_, method_16893, func_178662_A_
boolean (): aa_, method_16893, isEnabled, func_178662_A_
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
ddk$a
ddm$a
字段
构造函数
方法
1.14
名称
cnn$a
ddk$a
net.minecraft.class_540$class_541
字段
ScoreboardTeam: b, field_178676_b
ScoreboardTeam: b, field_3275, field_178676_b
MinecraftKey: c, field_178677_c
MinecraftKey: c, field_3276, field_178677_c
List<NetworkPlayerInfo>: d, field_178675_d
List<NetworkPlayerInfo>: d, field_3274, field_178675_d
构造函数
方法
void (SpectatorMenu): a, func_178661_a
void (SpectatorMenu): a, method_2783, func_178661_a
IChatBaseComponent (): aj_, func_178664_z_
IChatBaseComponent (): aa_, method_16892, func_178664_z_
void (float, int): a, func_178663_a
void (float, int): a, method_2784, func_178663_a
boolean (): ak_, func_178662_A_
boolean (): ab_, method_16893, func_178662_A_
1.13.2
名称
cnm$a
cnn$a
字段
构造函数
方法
1.13.1
名称
cnc$a
cnm$a
字段
构造函数
方法
1.13
名称
bow$a
cnc$a
字段
构造函数
方法
IChatBaseComponent (): J_, func_178664_z_
IChatBaseComponent (): aj_, func_178664_z_
boolean (): K_, func_178662_A_
boolean (): ak_, func_178662_A_
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
bou$a
bow$a
字段
构造函数
方法
1.12
名称
bkm$a
bou$a
字段
构造函数
方法
IChatBaseComponent (): I_, func_178664_z_
IChatBaseComponent (): J_, func_178664_z_
boolean (): J_, func_178662_A_
boolean (): K_, func_178662_A_
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
bkk$a
bkm$a
字段
构造函数
方法
1.11
名称
biq$a
bkk$a
字段
构造函数
方法
IChatBaseComponent (): H_, func_178664_z_
IChatBaseComponent (): I_, func_178664_z_
boolean (): I_, func_178662_A_
boolean (): J_, func_178662_A_
1.10.2
名称
字段
构造函数
方法
1.10
名称
bhw$a
biq$a
字段
构造函数
方法
IChatBaseComponent (): G_, func_178664_z_
IChatBaseComponent (): H_, func_178664_z_
boolean (): H_, func_178662_A_
boolean (): I_, func_178662_A_
1.9.4
名称
bhv$a
bhw$a
字段
构造函数
方法
IChatBaseComponent (): F_, func_178664_z_
IChatBaseComponent (): G_, func_178664_z_
boolean (): G_, func_178662_A_
boolean (): H_, func_178662_A_
1.9.2
名称
bhy$a
bhv$a
字段
构造函数
方法
1.9
名称
bal$a
bhy$a
字段
构造函数
方法
IChatBaseComponent (): A_, func_178664_z_
IChatBaseComponent (): F_, func_178664_z_
boolean (): B_, func_178662_A_
boolean (): G_, func_178662_A_
1.8.8
名称
bal$a
net.minecraft.client.gui.spectator.categories.TeleportToTeam$TeamSelectionObject
字段
ScoreboardTeam: b, field_178676_b
MinecraftKey: c, field_178677_c
List<NetworkPlayerInfo>: d, field_178675_d
构造函数
(TeleportToTeam, ScoreboardTeam)
方法
void (SpectatorMenu): a, func_178661_a
IChatBaseComponent (): A_, func_178664_z_
void (float, int): a, func_178663_a
boolean (): B_, func_178662_A_