历史 - net.minecraft.world.level.gameevent.vibrations.VibrationSystem$User

1.21.11

名称

eoz$d

ett$d

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

ejk$d

eoz$d

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

egz$d

ejk$d

字段

构造函数

方法

1.21.5

名称

ecd$d

egz$d

字段

构造函数

方法

1.21.4

名称

eda$d

ecd$d

字段

构造函数

方法

1.21.3

名称

dyi$d

eda$d

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

dxg$d

dyi$d

字段

构造函数

方法

1.20.6

名称

doa$d

dxg$d

字段

构造函数

方法

boolean (ServerLevel, BlockPos, GameEvent, GameEvent$Context): a, canReceiveVibration, method_32970, accepts, m_280080_

void (ServerLevel, BlockPos, GameEvent, Entity, Entity, float): a, onReceiveVibration, method_32969, accept, m_280271_

boolean (GameEvent, GameEvent$Context): a, isValidVibration, method_42324, canAccept, m_280612_

boolean (ServerLevel, BlockPos, Holder<GameEvent>, GameEvent$Context): a, canReceiveVibration, method_32970, accepts, m_280080_

void (ServerLevel, BlockPos, Holder<GameEvent>, Entity, Entity, float): a, onReceiveVibration, method_32969, accept, m_280271_

boolean (Holder<GameEvent>, GameEvent$Context): a, isValidVibration, method_42324, canAccept, m_280612_

1.20.4

名称

dkc$d

doa$d

字段

构造函数

方法

1.20.2

名称

dgu$d

dkc$d

字段

构造函数

方法

1.20.1

名称

dgu$d

net.minecraft.world.level.gameevent.vibrations.VibrationSystem$User

net.minecraft.class_8514$class_5719

net.minecraft.world.event.Vibrations$Callback

net.minecraft.src.C_279518_$C_279514_

net.minecraft.world.level.gameevent.vibrations.VibrationSystem$d

字段

构造函数

方法

int (): a, getListenerRadius, method_49797, getRange, m_280351_

PositionSource (): b, getPositionSource, method_51300, getPositionSource, m_280010_

boolean (ServerLevel, BlockPos, GameEvent, GameEvent$Context): a, canReceiveVibration, method_32970, accepts, m_280080_

void (ServerLevel, BlockPos, GameEvent, Entity, Entity, float): a, onReceiveVibration, method_32969, accept, m_280271_

TagKey<GameEvent> (): c, getListenableEvents, method_42210, getTag, m_280028_

boolean (): d, canTriggerAvoidVibration, method_43695, triggersAvoidCriterion, m_280076_

boolean (): f, requiresAdjacentChunksToBeTicking, method_51363, requiresTickingChunksAround, m_280215_

int (float): a, calculateTravelTimeInTicks, method_51410, getDelay, m_280576_

boolean (GameEvent, GameEvent$Context): a, isValidVibration, method_42324, canAccept, m_280612_

void (): e, onDataChanged, method_42672, onListen, m_280022_