历史 - net.minecraft.world.level.block.StructureBlock
1.21.11
名称
edi
eid
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dyi
edi
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dvw
dyi
字段
构造函数
方法
1.21.5
名称
drq
dvw
字段
构造函数
方法
1.21.4
名称
dsn
drq
字段
构造函数
方法
RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_
1.21.3
名称
dnx
dsn
字段
构造函数
方法
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_
void (BlockState, Level, BlockPos, Block, Orientation, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dmz
dnx
字段
构造函数
方法
1.20.6
名称
den
dmz
字段
构造函数
方法
RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_
RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_
1.20.4
名称
dau
den
字段
EnumProperty<StructureMode>: a, MODE, field_11586, MODE, f_57110_
EnumProperty<StructureMode>: b, MODE, field_11586, MODE, f_57110_
com.mojang.serialization.MapCodec<StructureBlock>: a, CODEC, field_46465, CODEC, f_302401_
构造函数
方法
com.mojang.serialization.MapCodec<StructureBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
cxm
dau
字段
构造函数
方法
1.20.1
名称
cxc
cxm
字段
构造函数
方法
1.19.4
名称
cul
cxc
字段
构造函数
方法
1.19.3
名称
crj
cul
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cqm
crj
net.minecraft.world.level.block.BlockStructure
字段
构造函数
方法
1.19
名称
ckt
cqm
net.minecraft.world.level.block.BlockStructure
字段
构造函数
方法
1.18.2
名称
ckb
ckt
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
cgs
ckb
字段
构造函数
方法
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_, postPlace
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_, doPhysics
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_
1.17.1
名称
cgr
cgs
字段
构造函数
方法
1.17
名称
caq
cgr
net.minecraft.block.StructureBlock
net.minecraft.src.C_1927_
net.minecraft.server.v1_16_R3.BlockStructure
net.minecraft.world.level.block.BlockStructure
字段
EnumProperty<StructureMode>: a, MODE, field_11586, MODE, field_185587_a
EnumProperty<StructureMode>: a, MODE, field_11586, MODE, f_57110_
构造函数
方法
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, func_180633_a, postPlace
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_, postPlace
RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b
RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_
BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_, doPhysics
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
void (ServerLevel, StructureBlockEntity): a, trigger, method_10703, doAction, func_242679_a
void (ServerLevel, StructureBlockEntity): a, trigger, method_10703, doAction, m_57114_
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
can
caq
net.minecraft.server.v1_16_R2.BlockStructure
net.minecraft.server.v1_16_R3.BlockStructure
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
cbt
can
net.minecraft.server.v1_16_R1.BlockStructure
net.minecraft.server.v1_16_R2.BlockStructure
字段
构造函数
方法
void (StructureBlockEntity): a, trigger, method_10703, doAction, func_189874_a
void (ServerLevel, StructureBlockEntity): a, trigger, method_10703, doAction, func_242679_a
1.16.1
名称
buy
cbt
net.minecraft.server.v1_15_R1.BlockStructure
net.minecraft.server.v1_16_R1.BlockStructure
字段
构造函数
方法
RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b
RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b
1.15.2
名称
buv
buy
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bsk
buv
net.minecraft.server.v1_14_R1.BlockStructure
net.minecraft.server.v1_15_R1.BlockStructure
字段
构造函数
方法
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
1.14.4
名称
bsf
bsk
net.minecraft.world.level.block.StructureBlock
字段
BlockStateEnum<BlockPropertyStructureMode>: a, field_11586, MODE, field_185587_a
EnumProperty<StructureMode>: a, MODE, field_11586, MODE, field_185587_a
构造函数
方法
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, onPlaced, func_180633_a, postPlace
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, func_180633_a, postPlace
EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b
RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b
void (TileEntityStructure): a, method_10703, doAction, func_189874_a
void (StructureBlockEntity): a, trigger, method_10703, doAction, func_189874_a
TileEntity (IBlockAccess): a, method_10123, createBlockEntity, func_196283_a_, createTile
BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, neighborUpdate, func_220069_a, doPhysics
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics
1.14.3
名称
bsb
bsf
net.minecraft.block.StructureBlock
字段
BlockStateEnum<BlockPropertyStructureMode>: a, field_11586, field_185587_a
BlockStateEnum<BlockPropertyStructureMode>: a, field_11586, MODE, field_185587_a
构造函数
方法
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, func_180633_a, postPlace
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, onPlaced, func_180633_a, postPlace
EnumRenderType (IBlockData): c, method_9604, func_149645_b
EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b
void (TileEntityStructure): a, method_10703, func_189874_a
void (TileEntityStructure): a, method_10703, doAction, func_189874_a
TileEntity (IBlockAccess): a, method_10123, func_196283_a_, createTile
TileEntity (IBlockAccess): a, method_10123, createBlockEntity, func_196283_a_, createTile
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, func_220069_a, doPhysics
void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, neighborUpdate, func_220069_a, doPhysics
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bsa
bsb
字段
构造函数
方法
1.14
名称
bid
bsa
net.minecraft.class_2515
net.minecraft.block.BlockStructure
net.minecraft.block.StructureBlock
net.minecraft.server.v1_13_R2.BlockStructure
net.minecraft.server.v1_14_R1.BlockStructure
字段
BlockStateEnum<BlockPropertyStructureMode>: a, field_185587_a
BlockStateEnum<BlockPropertyStructureMode>: a, field_11586, field_185587_a
构造函数
方法
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, func_180633_a, postPlace
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, func_180633_a, postPlace
EnumRenderType (IBlockData): c, func_149645_b
EnumRenderType (IBlockData): c, method_9604, func_149645_b
void (TileEntityStructure): a, func_189874_a
void (TileEntityStructure): a, method_10703, func_189874_a
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a, doPhysics
TileEntity (IBlockAccess): a, func_196283_a_
TileEntity (IBlockAccess): a, method_10123, func_196283_a_, createTile
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact
int (IBlockData, Random): a, func_196264_a
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, func_220069_a, doPhysics
1.13.2
名称
bic
bid
字段
构造函数
方法
1.13.1
名称
bhu
bic
net.minecraft.server.v1_13_R1.BlockStructure
net.minecraft.server.v1_13_R2.BlockStructure
字段
构造函数
方法
1.13
名称
aul
bhu
net.minecraft.server.v1_12_R1.BlockStructure
net.minecraft.server.v1_13_R1.BlockStructure
字段
构造函数
()
方法
TileEntity (World, int): a, func_149915_a
int (Random): a, func_149745_a
EnumRenderType (IBlockData): a, func_149645_b
EnumRenderType (IBlockData): c, func_149645_b
IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): b, func_180661_e, getStateList
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a, doPhysics
TileEntity (IBlockAccess): a, func_196283_a_
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact
int (IBlockData, Random): a, func_196264_a
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
auj
aul
字段
构造函数
方法
1.12
名称
arg
auj
net.minecraft.server.v1_11_R1.BlockStructure
net.minecraft.server.v1_12_R1.BlockStructure
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
are
arg
字段
构造函数
方法
1.11
名称
app
are
net.minecraft.server.v1_10_R1.BlockStructure
net.minecraft.server.v1_11_R1.BlockStructure
字段
构造函数
方法
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact
ItemStack (World, BlockPosition, IBlockData): a, func_185473_a
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
1.10.2
名称
字段
构造函数
方法
1.10
名称
apb
app
net.minecraft.server.v1_9_R2.BlockStructure
net.minecraft.server.v1_10_R1.BlockStructure
字段
构造函数
方法
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
void (TileEntityStructure): a, func_189874_a
1.9.4
名称
net.minecraft.server.v1_9_R1.BlockStructure
net.minecraft.server.v1_9_R2.BlockStructure
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
apb
net.minecraft.block.BlockStructure
net.minecraft.server.v1_9_R1.BlockStructure
字段
BlockStateEnum<TileEntityStructure$UsageMode>: a, field_185587_a
构造函数
()
方法
TileEntity (World, int): a, func_149915_a
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, func_180633_a, postPlace
ItemStack (World, BlockPosition, IBlockData): a, func_185473_a
int (Random): a, func_149745_a
EnumRenderType (IBlockData): a, func_149645_b
IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): b, func_180661_e, getStateList