历史 - net.minecraft.world.level.block.StructureBlock

1.21.11

名称

edi

eid

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dyi

edi

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dvw

dyi

字段

构造函数

方法

1.21.5

名称

drq

dvw

字段

构造函数

方法

1.21.4

名称

dsn

drq

字段

构造函数

方法

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_

1.21.3

名称

dnx

dsn

字段

构造函数

方法

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_

void (BlockState, Level, BlockPos, Block, Orientation, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dmz

dnx

字段

构造函数

方法

1.20.6

名称

den

dmz

字段

构造函数

方法

RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

1.20.4

名称

dau

den

字段

EnumProperty<StructureMode>: a, MODE, field_11586, MODE, f_57110_

EnumProperty<StructureMode>: b, MODE, field_11586, MODE, f_57110_

com.mojang.serialization.MapCodec<StructureBlock>: a, CODEC, field_46465, CODEC, f_302401_

构造函数

方法

com.mojang.serialization.MapCodec<StructureBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

名称

cxm

dau

字段

构造函数

方法

1.20.1

名称

cxc

cxm

字段

构造函数

方法

1.19.4

名称

cul

cxc

字段

构造函数

方法

1.19.3

名称

crj

cul

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

cqm

crj

net.minecraft.world.level.block.BlockStructure

字段

构造函数

方法

1.19

名称

ckt

cqm

net.minecraft.world.level.block.BlockStructure

字段

构造函数

方法

1.18.2

名称

ckb

ckt

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

cgs

ckb

字段

构造函数

方法

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_, postPlace

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_, doPhysics

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_

1.17.1

名称

cgr

cgs

字段

构造函数

方法

1.17

名称

caq

cgr

net.minecraft.block.StructureBlock

net.minecraft.src.C_1927_

net.minecraft.server.v1_16_R3.BlockStructure

net.minecraft.world.level.block.BlockStructure

字段

EnumProperty<StructureMode>: a, MODE, field_11586, MODE, field_185587_a

EnumProperty<StructureMode>: a, MODE, field_11586, MODE, f_57110_

构造函数

方法

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, func_180633_a, postPlace

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_, postPlace

RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_

BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_, doPhysics

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

void (ServerLevel, StructureBlockEntity): a, trigger, method_10703, doAction, func_242679_a

void (ServerLevel, StructureBlockEntity): a, trigger, method_10703, doAction, m_57114_

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

can

caq

net.minecraft.server.v1_16_R2.BlockStructure

net.minecraft.server.v1_16_R3.BlockStructure

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

cbt

can

net.minecraft.server.v1_16_R1.BlockStructure

net.minecraft.server.v1_16_R2.BlockStructure

字段

构造函数

方法

void (StructureBlockEntity): a, trigger, method_10703, doAction, func_189874_a

void (ServerLevel, StructureBlockEntity): a, trigger, method_10703, doAction, func_242679_a

1.16.1

名称

buy

cbt

net.minecraft.server.v1_15_R1.BlockStructure

net.minecraft.server.v1_16_R1.BlockStructure

字段

构造函数

(Block$Properties)

(BlockBehaviour$Properties)

方法

RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b

1.15.2

名称

buv

buy

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bsk

buv

net.minecraft.server.v1_14_R1.BlockStructure

net.minecraft.server.v1_15_R1.BlockStructure

字段

构造函数

方法

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

1.14.4

名称

bsf

bsk

net.minecraft.world.level.block.StructureBlock

字段

BlockStateEnum<BlockPropertyStructureMode>: a, field_11586, MODE, field_185587_a

EnumProperty<StructureMode>: a, MODE, field_11586, MODE, field_185587_a

构造函数

方法

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, onPlaced, func_180633_a, postPlace

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, func_180633_a, postPlace

EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b

void (TileEntityStructure): a, method_10703, doAction, func_189874_a

void (StructureBlockEntity): a, trigger, method_10703, doAction, func_189874_a

TileEntity (IBlockAccess): a, method_10123, createBlockEntity, func_196283_a_, createTile

BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, neighborUpdate, func_220069_a, doPhysics

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics

1.14.3

名称

bsb

bsf

net.minecraft.block.StructureBlock

字段

BlockStateEnum<BlockPropertyStructureMode>: a, field_11586, field_185587_a

BlockStateEnum<BlockPropertyStructureMode>: a, field_11586, MODE, field_185587_a

构造函数

方法

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, func_180633_a, postPlace

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, onPlaced, func_180633_a, postPlace

EnumRenderType (IBlockData): c, method_9604, func_149645_b

EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b

void (TileEntityStructure): a, method_10703, func_189874_a

void (TileEntityStructure): a, method_10703, doAction, func_189874_a

TileEntity (IBlockAccess): a, method_10123, func_196283_a_, createTile

TileEntity (IBlockAccess): a, method_10123, createBlockEntity, func_196283_a_, createTile

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, func_220069_a, doPhysics

void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, neighborUpdate, func_220069_a, doPhysics

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bsa

bsb

字段

构造函数

方法

1.14

名称

bid

bsa

net.minecraft.class_2515

net.minecraft.block.BlockStructure

net.minecraft.block.StructureBlock

net.minecraft.server.v1_13_R2.BlockStructure

net.minecraft.server.v1_14_R1.BlockStructure

字段

BlockStateEnum<BlockPropertyStructureMode>: a, field_185587_a

BlockStateEnum<BlockPropertyStructureMode>: a, field_11586, field_185587_a

构造函数

方法

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, func_180633_a, postPlace

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, func_180633_a, postPlace

EnumRenderType (IBlockData): c, func_149645_b

EnumRenderType (IBlockData): c, method_9604, func_149645_b

void (TileEntityStructure): a, func_189874_a

void (TileEntityStructure): a, method_10703, func_189874_a

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a, doPhysics

TileEntity (IBlockAccess): a, func_196283_a_

TileEntity (IBlockAccess): a, method_10123, func_196283_a_, createTile

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact

int (IBlockData, Random): a, func_196264_a

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, func_220069_a, doPhysics

1.13.2

名称

bic

bid

字段

构造函数

方法

1.13.1

名称

bhu

bic

net.minecraft.server.v1_13_R1.BlockStructure

net.minecraft.server.v1_13_R2.BlockStructure

字段

构造函数

方法

1.13

名称

aul

bhu

net.minecraft.server.v1_12_R1.BlockStructure

net.minecraft.server.v1_13_R1.BlockStructure

字段

构造函数

()

(Block$Info)

方法

TileEntity (World, int): a, func_149915_a

int (Random): a, func_149745_a

EnumRenderType (IBlockData): a, func_149645_b

EnumRenderType (IBlockData): c, func_149645_b

IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): b, func_180661_e, getStateList

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a, doPhysics

TileEntity (IBlockAccess): a, func_196283_a_

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact

int (IBlockData, Random): a, func_196264_a

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

auj

aul

字段

构造函数

方法

1.12

名称

arg

auj

net.minecraft.server.v1_11_R1.BlockStructure

net.minecraft.server.v1_12_R1.BlockStructure

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

are

arg

字段

构造函数

方法

1.11

名称

app

are

net.minecraft.server.v1_10_R1.BlockStructure

net.minecraft.server.v1_11_R1.BlockStructure

字段

构造函数

方法

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact

ItemStack (World, BlockPosition, IBlockData): a, func_185473_a

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

1.10.2

名称

字段

构造函数

方法

1.10

名称

apb

app

net.minecraft.server.v1_9_R2.BlockStructure

net.minecraft.server.v1_10_R1.BlockStructure

字段

构造函数

方法

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

void (TileEntityStructure): a, func_189874_a

1.9.4

名称

net.minecraft.server.v1_9_R1.BlockStructure

net.minecraft.server.v1_9_R2.BlockStructure

字段

构造函数

方法

1.9.2

名称

字段

构造函数

方法

1.9

名称

apb

net.minecraft.block.BlockStructure

net.minecraft.server.v1_9_R1.BlockStructure

字段

BlockStateEnum<TileEntityStructure$UsageMode>: a, field_185587_a

构造函数

()

方法

TileEntity (World, int): a, func_149915_a

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, func_180633_a, postPlace

ItemStack (World, BlockPosition, IBlockData): a, func_185473_a

int (Random): a, func_149745_a

EnumRenderType (IBlockData): a, func_149645_b

IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): b, func_180661_e, getStateList