历史 - net.minecraft.client.renderer.chunk.ChunkSectionLayer

1.21.11

名称

hkr

hth

字段

ChunkSectionLayer: b, CUTOUT_MIPPED, field_60924, CUTOUT_MIPPED, CUTOUT_MIPPED

ChunkSectionLayer: c, CUTOUT, field_60925, CUTOUT, CUTOUT

ChunkSectionLayer: b, CUTOUT, field_60925, CUTOUT, CUTOUT

ChunkSectionLayer: d, TRANSLUCENT, field_60926, TRANSLUCENT, TRANSLUCENT

ChunkSectionLayer: c, TRANSLUCENT, field_60926, TRANSLUCENT, TRANSLUCENT

ChunkSectionLayer: e, TRIPWIRE, field_60927, TRIPWIRE, TRIPWIRE

ChunkSectionLayer: d, TRIPWIRE, field_60927, TRIPWIRE, TRIPWIRE

RenderPipeline: f, pipeline, field_60928, pipeline, f_398951_

RenderPipeline: e, pipeline, field_60928, pipeline, f_398951_

int: g, bufferSize, field_60929, size, f_398884_

int: f, bufferSize, field_60929, size, f_398884_

boolean: h, useMipmaps, field_60930, mipmap, f_399978_

boolean: i, sortOnUpload, field_60931, translucent, f_398784_

boolean: g, sortOnUpload, field_60931, translucent, f_398784_

String: j, label, field_60932, name, f_398777_

String: h, label, field_60932, name, f_398777_

构造函数

(RenderPipeline, int, boolean, boolean)

(RenderPipeline, int, boolean)

方法

GpuTextureView (): e, textureView, method_72024, getTextureView, m_402417_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

hba

hkr

字段

构造函数

方法

RenderTarget (): f, outputTarget, method_72025, getFramebuffer, m_401302_

1.21.8

名称

haz

hba

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

haz

net.minecraft.client.renderer.chunk.ChunkSectionLayer

net.minecraft.class_11515

net.minecraft.client.render.BlockRenderLayer

net.minecraft.src.C_398515_

字段

ChunkSectionLayer: a, SOLID, field_60923, SOLID, SOLID

ChunkSectionLayer: b, CUTOUT_MIPPED, field_60924, CUTOUT_MIPPED, CUTOUT_MIPPED

ChunkSectionLayer: c, CUTOUT, field_60925, CUTOUT, CUTOUT

ChunkSectionLayer: d, TRANSLUCENT, field_60926, TRANSLUCENT, TRANSLUCENT

ChunkSectionLayer: e, TRIPWIRE, field_60927, TRIPWIRE, TRIPWIRE

RenderPipeline: f, pipeline, field_60928, pipeline, f_398951_

int: g, bufferSize, field_60929, size, f_398884_

boolean: h, useMipmaps, field_60930, mipmap, f_399978_

boolean: i, sortOnUpload, field_60931, translucent, f_398784_

String: j, label, field_60932, name, f_398777_

构造函数

(RenderPipeline, int, boolean, boolean)

方法

ChunkSectionLayer[] (): values, values, values, values, values, values

ChunkSectionLayer (String): valueOf, valueOf, valueOf, valueOf, valueOf, valueOf

RenderPipeline (): a, pipeline, method_72020, getPipeline, m_404652_

int (): b, bufferSize, method_72021, getBufferSize, m_402218_

String (): c, label, method_72022, getName, m_401966_

boolean (): d, sortOnUpload, method_72023, isTranslucent, m_402016_

GpuTextureView (): e, textureView, method_72024, getTextureView, m_402417_

RenderTarget (): f, outputTarget, method_72025, getFramebuffer, m_401302_