历史 - net.minecraft.world.level.storage.loot.LootContext$Builder

1.21.11

名称

fiy$b

fnz$b

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

fdj$a

fiy$b

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

fat$a

fdj$a

字段

构造函数

方法

1.21.5

名称

evs$a

fat$a

字段

构造函数

方法

1.21.4

名称

ewp$a

evs$a

字段

构造函数

方法

1.21.3

名称

err$a

ewp$a

字段

LootParams: a, params, field_44882, parameters, f_78956_

LootParams: a, params, field_44882, worldContext, f_78956_

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

eqk$a

err$a

字段

构造函数

方法

LootContext$Builder (RandomSource): a, withOptionalRandomSource, method_60568, random, m_339164_

1.20.6

名称

egw$a

eqk$a

字段

构造函数

方法

1.20.4

名称

ecq$a

egw$a

字段

构造函数

方法

1.20.2

名称

dzk$a

ecq$a

字段

构造函数

方法

LootContext (ResourceLocation): a, create, method_309, build, m_287259_

LootContext (Optional<ResourceLocation>): a, create, method_309, build, m_287259_

1.20.1

名称

dyr$a

dzk$a

字段

ServerLevel: a, level, field_930, world, f_78955_

float: e, luck, field_931, luck, f_78959_

Map<LootContextParam<?>, Object>: b, params, field_932, parameters, f_78956_

Map<ResourceLocation, LootContext$DynamicDrop>: c, dynamicDrops, field_933, drops, f_78957_

RandomSource: d, random, field_934, random, f_78958_

RandomSource: b, random, field_934, random, f_78958_

LootParams: a, params, field_44882, parameters, f_78956_

构造函数

(ServerLevel)

(LootParams)

方法

LootContext$Builder (float): a, withLuck, method_303, luck, m_78963_

<T> LootContext$Builder (LootContextParam<T>, T): a, withParameter, method_312, parameter, m_78972_

<T> LootContext$Builder (LootContextParam<T>, T): b, withOptionalParameter, method_306, optionalParameter, m_78984_

LootContext$Builder (ResourceLocation, LootContext$DynamicDrop): a, withDynamicDrop, method_307, putDrop, m_78979_

<T> T (LootContextParam<T>): a, getParameter, method_308, get, m_78970_

<T> T (LootContextParam<T>): b, getOptionalParameter, method_305, getNullable, m_78982_

LootContext (LootContextParamSet): a, create, method_309, build, m_78975_

LootContext$Builder (RandomSource): a, withRandom, method_311, random, m_230911_

LootContext$Builder (long, RandomSource): a, withOptionalRandomSeed, method_310, random, m_230908_

LootContext (ResourceLocation): a, create, method_309, build, m_287259_

1.19.4

名称

dvr$a

dyr$a

字段

构造函数

方法

1.19.3

名称

dsd$a

dvr$a

字段

构造函数

方法

1.19.2

名称

net.minecraft.src.C_2813_

net.minecraft.src.C_2811_$C_2813_

字段

构造函数

方法

1.19.1

名称

drg$a

dsd$a

net.minecraft.world.level.storage.loot.LootTableInfo$Builder

字段

构造函数

方法

1.19

名称

dlc$a

drg$a

net.minecraft.src.C_2811_$C_2813_

net.minecraft.src.C_2813_

net.minecraft.world.level.storage.loot.LootTableInfo$Builder

字段

Random: d, random, field_934, random, f_78958_

RandomSource: d, random, field_934, random, f_78958_

构造函数

方法

LootContext$Builder (Random): a, withRandom, method_311, random, m_78977_

LootContext$Builder (long, Random): a, withOptionalRandomSeed, method_310, random, m_78967_

LootContext$Builder (RandomSource): a, withRandom, method_311, random, m_230911_

LootContext$Builder (long, RandomSource): a, withOptionalRandomSeed, method_310, random, m_230908_

1.18.2

名称

dka$a

dlc$a

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

dip$a

dka$a

字段

构造函数

方法

<T> LootContext$Builder (LootContextParam<T>, T): a, withParameter, method_312, parameter, m_78972_, set

<T> LootContext$Builder (LootContextParam<T>, T): a, withParameter, method_312, parameter, m_78972_

<T> LootContext$Builder (LootContextParam<T>, T): b, withOptionalParameter, method_306, optionalParameter, m_78984_, setOptional

<T> LootContext$Builder (LootContextParam<T>, T): b, withOptionalParameter, method_306, optionalParameter, m_78984_

LootContext (LootContextParamSet): a, create, method_309, build, m_78975_, build

LootContext (LootContextParamSet): a, create, method_309, build, m_78975_

1.17.1

名称

字段

构造函数

方法

1.17

名称

cyv$a

dip$a

net.minecraft.loot.LootContext$Builder

net.minecraft.src.C_2811_$C_2813_

net.minecraft.server.v1_16_R3.LootTableInfo$Builder

net.minecraft.world.level.storage.loot.LootTableInfo$Builder

字段

ServerLevel: a, level, field_930, world, field_186474_a

ServerLevel: a, level, field_930, world, f_78955_

float: e, luck, field_931, luck, field_186475_b

float: e, luck, field_931, luck, f_78959_

Map<LootContextParam<?>, Object>: b, params, field_932, parameters, field_216025_b

Map<LootContextParam<?>, Object>: b, params, field_932, parameters, f_78956_

Map<ResourceLocation, LootContext$DynamicDrop>: c, dynamicDrops, field_933, drops, field_216026_c

Map<ResourceLocation, LootContext$DynamicDrop>: c, dynamicDrops, field_933, drops, f_78957_

Random: d, random, field_934, random, field_216027_d

Random: d, random, field_934, random, f_78958_

构造函数

方法

LootContext$Builder (float): a, withLuck, method_303, luck, func_186469_a

LootContext$Builder (float): a, withLuck, method_303, luck, m_78963_

LootContext$Builder (Random): a, withRandom, method_311, random, func_216023_a

LootContext$Builder (Random): a, withRandom, method_311, random, m_78977_

LootContext$Builder (long): a, withOptionalRandomSeed, method_304, random, func_216016_a

LootContext$Builder (long): a, withOptionalRandomSeed, method_304, random, m_78965_

LootContext$Builder (long, Random): a, withOptionalRandomSeed, method_310, random, func_216020_a

LootContext$Builder (long, Random): a, withOptionalRandomSeed, method_310, random, m_78967_

<T> LootContext$Builder (LootContextParam<T>, T): a, withParameter, method_312, parameter, func_216015_a, set

<T> LootContext$Builder (LootContextParam<T>, T): a, withParameter, method_312, parameter, m_78972_, set

<T> LootContext$Builder (LootContextParam<T>, T): b, withOptionalParameter, method_306, optionalParameter, func_216021_b, setOptional

<T> LootContext$Builder (LootContextParam<T>, T): b, withOptionalParameter, method_306, optionalParameter, m_78984_, setOptional

LootContext$Builder (ResourceLocation, LootContext$DynamicDrop): a, withDynamicDrop, method_307, putDrop, func_216017_a

LootContext$Builder (ResourceLocation, LootContext$DynamicDrop): a, withDynamicDrop, method_307, putDrop, m_78979_

ServerLevel (): a, getLevel, method_313, getWorld, func_216018_a

ServerLevel (): a, getLevel, method_313, getWorld, m_78962_

<T> T (LootContextParam<T>): a, getParameter, method_308, get, func_216024_a

<T> T (LootContextParam<T>): a, getParameter, method_308, get, m_78970_

<T> T (LootContextParam<T>): b, getOptionalParameter, method_305, getNullable, func_216019_b

<T> T (LootContextParam<T>): b, getOptionalParameter, method_305, getNullable, m_78982_

LootContext (LootContextParamSet): a, create, method_309, build, func_216022_a, build

LootContext (LootContextParamSet): a, create, method_309, build, m_78975_, build

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

cys$a

cyv$a

net.minecraft.server.v1_16_R2.LootTableInfo$Builder

net.minecraft.server.v1_16_R3.LootTableInfo$Builder

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

dat$a

cys$a

net.minecraft.server.v1_16_R1.LootTableInfo$Builder

net.minecraft.server.v1_16_R2.LootTableInfo$Builder

字段

构造函数

方法

1.16.1

名称

crx$a

dat$a

net.minecraft.world.storage.loot.LootContext$Builder

net.minecraft.loot.LootContext$Builder

net.minecraft.server.v1_15_R1.LootTableInfo$Builder

net.minecraft.server.v1_16_R1.LootTableInfo$Builder

字段

构造函数

方法

LootContext$Builder (float): a, withLuck, method_303, setLuck, func_186469_a

LootContext$Builder (float): a, withLuck, method_303, luck, func_186469_a

LootContext$Builder (Random): a, withRandom, method_311, setRandom, func_216023_a

LootContext$Builder (Random): a, withRandom, method_311, random, func_216023_a

LootContext$Builder (long): a, withOptionalRandomSeed, method_304, setRandom, func_216016_a

LootContext$Builder (long): a, withOptionalRandomSeed, method_304, random, func_216016_a

LootContext$Builder (long, Random): a, withOptionalRandomSeed, method_310, setRandom, func_216020_a

LootContext$Builder (long, Random): a, withOptionalRandomSeed, method_310, random, func_216020_a

<T> LootContext$Builder (LootContextParam<T>, T): a, withParameter, method_312, put, func_216015_a, set

<T> LootContext$Builder (LootContextParam<T>, T): a, withParameter, method_312, parameter, func_216015_a, set

<T> LootContext$Builder (LootContextParam<T>, T): b, withOptionalParameter, method_306, putNullable, func_216021_b, setOptional

<T> LootContext$Builder (LootContextParam<T>, T): b, withOptionalParameter, method_306, optionalParameter, func_216021_b, setOptional

1.15.2

名称

cru$a

crx$a

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

coy$a

cru$a

net.minecraft.server.v1_14_R1.LootTableInfo$Builder

net.minecraft.server.v1_15_R1.LootTableInfo$Builder

字段

构造函数

方法

1.14.4

名称

cos$a

coy$a

net.minecraft.world.level.storage.loot.LootContext$Builder

net.minecraft.world.loot.context.LootContext$Builder

net.minecraft.loot.context.LootContext$Builder

字段

WorldServer: a, field_930, world, field_186474_a

ServerLevel: a, level, field_930, world, field_186474_a

float: e, field_931, luck, field_186475_b

float: e, luck, field_931, luck, field_186475_b

Map<LootContextParameter<?>, Object>: b, field_932, parameters, field_216025_b

Map<LootContextParam<?>, Object>: b, params, field_932, parameters, field_216025_b

Map<MinecraftKey, LootTableInfo$b>: c, field_933, drops, field_216026_c

Map<ResourceLocation, LootContext$DynamicDrop>: c, dynamicDrops, field_933, drops, field_216026_c

Random: d, field_934, random, field_216027_d

Random: d, random, field_934, random, field_216027_d

构造函数

方法

LootTableInfo$Builder (float): a, method_303, setLuck, func_186469_a

LootContext$Builder (float): a, withLuck, method_303, setLuck, func_186469_a

LootTableInfo$Builder (Random): a, method_311, setRandom, func_216023_a

LootContext$Builder (Random): a, withRandom, method_311, setRandom, func_216023_a

LootTableInfo$Builder (long): a, method_304, setRandom, func_216016_a

LootContext$Builder (long): a, withOptionalRandomSeed, method_304, setRandom, func_216016_a

LootTableInfo$Builder (long, Random): a, method_310, setRandom, func_216020_a

LootContext$Builder (long, Random): a, withOptionalRandomSeed, method_310, setRandom, func_216020_a

<T> LootTableInfo$Builder (LootContextParameter<T>, T): a, method_312, put, func_216015_a, set

<T> LootContext$Builder (LootContextParam<T>, T): a, withParameter, method_312, put, func_216015_a, set

<T> LootTableInfo$Builder (LootContextParameter<T>, T): b, method_306, putNullable, func_216021_b, setOptional

<T> LootContext$Builder (LootContextParam<T>, T): b, withOptionalParameter, method_306, putNullable, func_216021_b, setOptional

LootTableInfo$Builder (MinecraftKey, LootTableInfo$b): a, method_307, putDrop, func_216017_a

LootContext$Builder (ResourceLocation, LootContext$DynamicDrop): a, withDynamicDrop, method_307, putDrop, func_216017_a

WorldServer (): a, method_313, getWorld, func_216018_a

ServerLevel (): a, getLevel, method_313, getWorld, func_216018_a

<T> T (LootContextParameter<T>): a, method_308, get, func_216024_a

<T> T (LootContextParam<T>): a, getParameter, method_308, get, func_216024_a

<T> T (LootContextParameter<T>): b, method_305, getNullable, func_216019_b

<T> T (LootContextParam<T>): b, getOptionalParameter, method_305, getNullable, func_216019_b

LootTableInfo (LootContextParameterSet): a, method_309, build, func_216022_a, build

LootContext (LootContextParamSet): a, create, method_309, build, func_216022_a, build

1.14.3

名称

coo$a

cos$a

net.minecraft.world.loot.context.LootContext$Builder

字段

WorldServer: a, field_930, field_186474_a

WorldServer: a, field_930, world, field_186474_a

float: e, field_931, field_186475_b

float: e, field_931, luck, field_186475_b

Map<LootContextParameter<?>, Object>: b, field_932, field_216025_b

Map<LootContextParameter<?>, Object>: b, field_932, parameters, field_216025_b

Map<MinecraftKey, LootTableInfo$b>: c, field_933, field_216026_c

Map<MinecraftKey, LootTableInfo$b>: c, field_933, drops, field_216026_c

Random: d, field_934, field_216027_d

Random: d, field_934, random, field_216027_d

构造函数

方法

LootTableInfo$Builder (float): a, method_303, func_186469_a

LootTableInfo$Builder (float): a, method_303, setLuck, func_186469_a

LootTableInfo$Builder (Random): a, method_311, func_216023_a

LootTableInfo$Builder (Random): a, method_311, setRandom, func_216023_a

LootTableInfo$Builder (long): a, method_304, func_216016_a

LootTableInfo$Builder (long): a, method_304, setRandom, func_216016_a

LootTableInfo$Builder (long, Random): a, method_310, func_216020_a

LootTableInfo$Builder (long, Random): a, method_310, setRandom, func_216020_a

<T> LootTableInfo$Builder (LootContextParameter<T>, T): a, method_312, func_216015_a, set

<T> LootTableInfo$Builder (LootContextParameter<T>, T): a, method_312, put, func_216015_a, set

<T> LootTableInfo$Builder (LootContextParameter<T>, T): b, method_306, func_216021_b, setOptional

<T> LootTableInfo$Builder (LootContextParameter<T>, T): b, method_306, putNullable, func_216021_b, setOptional

LootTableInfo$Builder (MinecraftKey, LootTableInfo$b): a, method_307, func_216017_a

LootTableInfo$Builder (MinecraftKey, LootTableInfo$b): a, method_307, putDrop, func_216017_a

WorldServer (): a, method_313, func_216018_a

WorldServer (): a, method_313, getWorld, func_216018_a

<T> T (LootContextParameter<T>): a, method_308, func_216024_a

<T> T (LootContextParameter<T>): a, method_308, get, func_216024_a

<T> T (LootContextParameter<T>): b, method_305, func_216019_b

<T> T (LootContextParameter<T>): b, method_305, getNullable, func_216019_b

LootTableInfo (LootContextParameterSet): a, method_309, func_216022_a, build

LootTableInfo (LootContextParameterSet): a, method_309, build, func_216022_a, build

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

col$a

coo$a

字段

构造函数

方法

1.14

名称

ccr$a

col$a

net.minecraft.class_47$class_48

net.minecraft.server.v1_13_R2.LootTableInfo$Builder

net.minecraft.server.v1_14_R1.LootTableInfo$Builder

字段

WorldServer: a, field_186474_a

WorldServer: a, field_930, field_186474_a

float: b, field_186475_b

float: e, field_931, field_186475_b

Entity: c, field_186476_c

EntityHuman: d, field_186477_d

DamageSource: e, field_186478_e

BlockPosition: f, field_204314_f

Map<LootContextParameter<?>, Object>: b, field_932, field_216025_b

Map<MinecraftKey, LootTableInfo$b>: c, field_933, field_216026_c

Random: d, field_934, field_216027_d

构造函数

方法

LootTableInfo$Builder (float): a, func_186469_a, luck

LootTableInfo$Builder (float): a, method_303, func_186469_a

LootTableInfo$Builder (Entity): a, func_186472_a, entity

LootTableInfo$Builder (EntityHuman): a, func_186470_a, killer

LootTableInfo$Builder (DamageSource): a, func_186473_a, damageSource

LootTableInfo (): a, func_186471_a, build

LootTableInfo$Builder (BlockPosition): a, func_204313_a, position

LootTableInfo$Builder (Random): a, method_311, func_216023_a

LootTableInfo$Builder (long): a, method_304, func_216016_a

LootTableInfo$Builder (long, Random): a, method_310, func_216020_a

<T> LootTableInfo$Builder (LootContextParameter<T>, T): a, method_312, func_216015_a, set

<T> LootTableInfo$Builder (LootContextParameter<T>, T): b, method_306, func_216021_b, setOptional

LootTableInfo$Builder (MinecraftKey, LootTableInfo$b): a, method_307, func_216017_a

WorldServer (): a, method_313, func_216018_a

<T> T (LootContextParameter<T>): a, method_308, func_216024_a

<T> T (LootContextParameter<T>): b, method_305, func_216019_b

LootTableInfo (LootContextParameterSet): a, method_309, func_216022_a, build

1.13.2

名称

ccq$a

ccr$a

字段

构造函数

方法

1.13.1

名称

ccg$a

ccq$a

net.minecraft.server.v1_13_R1.LootTableInfo$a

net.minecraft.server.v1_13_R2.LootTableInfo$Builder

字段

构造函数

方法

LootTableInfo$a (float): a, func_186469_a

LootTableInfo$Builder (float): a, func_186469_a, luck

LootTableInfo$a (Entity): a, func_186472_a

LootTableInfo$Builder (Entity): a, func_186472_a, entity

LootTableInfo$a (EntityHuman): a, func_186470_a

LootTableInfo$Builder (EntityHuman): a, func_186470_a, killer

LootTableInfo$a (DamageSource): a, func_186473_a

LootTableInfo$Builder (DamageSource): a, func_186473_a, damageSource

LootTableInfo (): a, func_186471_a

LootTableInfo (): a, func_186471_a, build

LootTableInfo$a (BlockPosition): a, func_204313_a

LootTableInfo$Builder (BlockPosition): a, func_204313_a, position

1.13

名称

bft$a

ccg$a

net.minecraft.server.v1_12_R1.LootTableInfo$a

net.minecraft.server.v1_13_R1.LootTableInfo$a

字段

BlockPosition: f, field_204314_f

构造函数

方法

LootTableInfo$a (BlockPosition): a, func_204313_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

bfr$a

bft$a

字段

构造函数

方法

1.12

名称

bcl$a

bfr$a

net.minecraft.server.v1_11_R1.LootTableInfo$a

net.minecraft.server.v1_12_R1.LootTableInfo$a

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

bcj$a

bcl$a

字段

构造函数

方法

1.11

名称

baq$a

bcj$a

net.minecraft.server.v1_10_R1.LootTableInfo$a

net.minecraft.server.v1_11_R1.LootTableInfo$a

字段

构造函数

方法

1.10.2

名称

字段

构造函数

方法

1.10

名称

azx$a

baq$a

net.minecraft.server.v1_9_R2.LootTableInfo$a

net.minecraft.server.v1_10_R1.LootTableInfo$a

字段

构造函数

方法

1.9.4

名称

azw$a

azx$a

net.minecraft.server.v1_9_R1.LootTableInfo$a

net.minecraft.server.v1_9_R2.LootTableInfo$a

字段

构造函数

方法

1.9.2

名称

azz$a

azw$a

字段

构造函数

方法

1.9

名称

azz$a

net.minecraft.world.storage.loot.LootContext$Builder

net.minecraft.server.v1_9_R1.LootTableInfo$a

字段

WorldServer: a, field_186474_a

float: b, field_186475_b

Entity: c, field_186476_c

EntityHuman: d, field_186477_d

DamageSource: e, field_186478_e

构造函数

(WorldServer)

方法

LootTableInfo$a (float): a, func_186469_a

LootTableInfo$a (Entity): a, func_186472_a

LootTableInfo$a (EntityHuman): a, func_186470_a

LootTableInfo$a (DamageSource): a, func_186473_a

LootTableInfo (): a, func_186471_a