历史 - net.minecraft.world.level.block.entity.ConduitBlockEntity
1.21.11
名称
egt
elo
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
ebm
egt
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dzb
ebm
字段
LivingEntity: m, destroyTarget, field_11939, targetEntity, f_59189_
UUID: q, destroyTargetUUID, field_11935, targetUuid, f_59190_
long: r, nextAmbientSoundActivation, field_11938, nextAmbientSoundTime, f_59191_
long: q, nextAmbientSoundActivation, field_11938, nextAmbientSoundTime, f_59191_
EntityReference<LivingEntity>: m, destroyTarget, field_11939, targetEntity, f_59189_
构造函数
方法
void (Level, BlockPos, BlockState, List<BlockPos>, ConduitBlockEntity): a, updateDestroyTarget, method_11068, attackHostileEntity, m_155408_
void (Level, BlockPos, ConduitBlockEntity): a, updateClientTarget, method_11064, updateTargetEntity, m_155399_
LivingEntity (Level, BlockPos, UUID): a, findDestroyTarget, method_11056, findTargetEntity, m_155424_
void (CompoundTag, HolderLookup$Provider): a, loadAdditional, method_11014, readNbt, m_318667_
void (CompoundTag, HolderLookup$Provider): b, saveAdditional, method_11007, writeNbt, m_183515_
void (ValueInput): a, loadAdditional, method_11014, readData, m_318667_
void (ValueOutput): a, saveAdditional, method_11007, writeData, m_183515_
void (ServerLevel, BlockPos, BlockState, ConduitBlockEntity, boolean): a, updateAndAttackTarget, method_71632, tryAttack, m_402362_
EntityReference<LivingEntity> (EntityReference<LivingEntity>, ServerLevel, BlockPos, boolean): a, updateDestroyTarget, method_71633, getValidTarget, m_155408_
EntityReference<LivingEntity> (ServerLevel, BlockPos): a, selectNewTarget, method_71631, findAttackTarget, m_403404_
1.21.5
名称
dum
dzb
字段
构造函数
方法
ClientboundBlockEntityDataPacket (): b, getUpdatePacket, method_38247, toUpdatePacket, m_58483_
ClientboundBlockEntityDataPacket (): a, getUpdatePacket, method_38247, toUpdatePacket, m_58483_
1.21.4
名称
dvj
dum
字段
UUID: n, destroyTargetUUID, field_11935, targetUuid, f_59190_
UUID: q, destroyTargetUUID, field_11935, targetUuid, f_59190_
构造函数
方法
1.21.3
名称
dqt
dvj
字段
UUID: q, destroyTargetUUID, field_11935, targetUuid, f_59190_
UUID: n, destroyTargetUUID, field_11935, targetUuid, f_59190_
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
dpv
dqt
字段
构造函数
方法
1.20.6
名称
dhh
dpv
字段
UUID: n, destroyTargetUUID, field_11935, targetUuid, f_59190_
UUID: q, destroyTargetUUID, field_11935, targetUuid, f_59190_
构造函数
方法
void (CompoundTag): a, load, method_11014, readNbt, m_142466_
ClientboundBlockEntityDataPacket (): c, getUpdatePacket, method_38247, toUpdatePacket, m_58483_
ClientboundBlockEntityDataPacket (): b, getUpdatePacket, method_38247, toUpdatePacket, m_58483_
CompoundTag (): ax_, getUpdateTag, method_16887, toInitialChunkDataNbt, m_5995_
boolean (): d, isActive, method_11065, isActive, m_59216_
boolean (): c, isActive, method_11065, isActive, m_59216_
boolean (): f, isHunting, method_11066, isEyeOpen, m_59217_
boolean (): d, isHunting, method_11066, isEyeOpen, m_59217_
void (CompoundTag): b, saveAdditional, method_11007, writeNbt, m_183515_
void (CompoundTag, HolderLookup$Provider): a, loadAdditional, method_11014, readNbt, m_318667_
void (CompoundTag, HolderLookup$Provider): b, saveAdditional, method_11007, writeNbt, m_183515_
CompoundTag (HolderLookup$Provider): a, getUpdateTag, method_16887, toInitialChunkDataNbt, m_5995_
1.20.4
名称
ddh
dhh
字段
构造函数
方法
CompoundTag (): as_, getUpdateTag, method_16887, toInitialChunkDataNbt, m_5995_
CompoundTag (): ax_, getUpdateTag, method_16887, toInitialChunkDataNbt, m_5995_
1.20.2
名称
czz
ddh
字段
构造函数
方法
CompoundTag (): ao_, getUpdateTag, method_16887, toInitialChunkDataNbt, m_5995_
CompoundTag (): as_, getUpdateTag, method_16887, toInitialChunkDataNbt, m_5995_
1.20.1
名称
czo
czz
字段
构造函数
方法
CompoundTag (): aq_, getUpdateTag, method_16887, toInitialChunkDataNbt, m_5995_
CompoundTag (): ao_, getUpdateTag, method_16887, toInitialChunkDataNbt, m_5995_
1.19.4
名称
cwv
czo
字段
UUID: q, destroyTargetUUID, field_11935, targetUuid, f_59190_
UUID: n, destroyTargetUUID, field_11935, targetUuid, f_59190_
构造函数
方法
CompoundTag (): ad_, getUpdateTag, method_16887, toInitialChunkDataNbt, m_5995_
CompoundTag (): aq_, getUpdateTag, method_16887, toInitialChunkDataNbt, m_5995_
1.19.3
名称
ctr
cwv
字段
构造函数
方法
CompoundTag (): aa_, getUpdateTag, method_16887, toInitialChunkDataNbt, m_5995_
CompoundTag (): ad_, getUpdateTag, method_16887, toInitialChunkDataNbt, m_5995_
1.19.2
名称
字段
int: f, MIN_KILL_SIZE, field_31337, field_31337, f_155394_
int: f, MIN_KILL_SIZE, field_31337, MIN_BLOCKS_TO_ACTIVATE, f_155394_
构造函数
方法
1.19.1
名称
csu
ctr
net.minecraft.world.level.block.entity.TileEntityConduit
字段
构造函数
方法
CompoundTag (): ab_, getUpdateTag, method_16887, toInitialChunkDataNbt, m_5995_
CompoundTag (): aa_, getUpdateTag, method_16887, toInitialChunkDataNbt, m_5995_
1.19
名称
cna
csu
net.minecraft.world.level.block.entity.TileEntityConduit
字段
构造函数
方法
ClientboundBlockEntityDataPacket (): c, getUpdatePacket, method_38247, toUpdatePacket, m_183216_
ClientboundBlockEntityDataPacket (): c, getUpdatePacket, method_38247, toUpdatePacket, m_58483_
CompoundTag (): aa_, getUpdateTag, method_16887, toInitialChunkDataNbt, m_5995_
CompoundTag (): ab_, getUpdateTag, method_16887, toInitialChunkDataNbt, m_5995_
1.18.2
名称
cmi
cna
字段
构造函数
方法
CompoundTag (): Z_, getUpdateTag, method_16887, toInitialChunkDataNbt, m_5995_
CompoundTag (): aa_, getUpdateTag, method_16887, toInitialChunkDataNbt, m_5995_
1.18.1
名称
字段
构造函数
方法
1.18
名称
ciz
cmi
字段
构造函数
方法
void (CompoundTag): a, load, method_11014, readNbt, m_142466_, load
void (CompoundTag): a, load, method_11014, readNbt, m_142466_
CompoundTag (CompoundTag): b, save, method_11007, writeNbt, m_6945_, save
ClientboundBlockEntityDataPacket (): Y_, getUpdatePacket, method_16886, toUpdatePacket, m_7033_, getUpdatePacket
ClientboundBlockEntityDataPacket (): c, getUpdatePacket, method_38247, toUpdatePacket, m_183216_
void (CompoundTag): b, saveAdditional, method_11007, writeNbt, m_183515_
1.17.1
名称
ciy
ciz
字段
构造函数
方法
1.17
名称
ccq
ciy
net.minecraft.tileentity.ConduitTileEntity
net.minecraft.src.C_2002_
net.minecraft.server.v1_16_R3.TileEntityConduit
net.minecraft.world.level.block.entity.TileEntityConduit
字段
Block[]: b, VALID_BLOCKS, field_11931, ACTIVATING_BLOCKS, field_205042_e
Block[]: h, VALID_BLOCKS, field_11931, ACTIVATING_BLOCKS, f_59184_
int: a, tickCount, field_11936, ticks, field_205041_a
int: a, tickCount, field_11936, ticks, f_59183_
float: c, activeRotation, field_11932, ticksActive, field_205043_f
float: i, activeRotation, field_11932, ticksActive, f_59185_
boolean: g, isActive, field_11934, active, field_205045_h
boolean: j, isActive, field_11934, active, f_59186_
boolean: h, isHunting, field_11933, eyeOpen, field_207738_h
boolean: k, isHunting, field_11933, eyeOpen, f_59187_
List<BlockPos>: i, effectBlocks, field_11937, activatingBlocks, field_205046_i
List<BlockPos>: l, effectBlocks, field_11937, activatingBlocks, f_59188_
LivingEntity: j, destroyTarget, field_11939, targetEntity, field_205047_j, target
LivingEntity: m, destroyTarget, field_11939, targetEntity, f_59189_
UUID: k, destroyTargetUUID, field_11935, targetUuid, field_205048_k
UUID: q, destroyTargetUUID, field_11935, targetUuid, f_59190_
long: l, nextAmbientSoundActivation, field_11938, nextAmbientSoundTime, field_205740_k
long: r, nextAmbientSoundActivation, field_11938, nextAmbientSoundTime, f_59191_
int: b, BLOCK_REFRESH_RATE, field_31333, field_31333, f_155390_
int: c, EFFECT_DURATION, field_31334, field_31334, f_155391_
float: d, ROTATION_SPEED, field_31335, field_31335, f_155392_
int: e, MIN_ACTIVE_SIZE, field_31336, field_31336, f_155393_
int: f, MIN_KILL_SIZE, field_31337, field_31337, f_155394_
int: g, KILL_RANGE, field_31338, field_31338, f_155395_
构造函数
()
(BlockEntityType<?>)
方法
void (CompoundTag): a, load, method_11014, readNbt, m_142466_, load
CompoundTag (CompoundTag): a, save, method_11007, writeNbt, func_189515_b, save
CompoundTag (CompoundTag): b, save, method_11007, writeNbt, m_6945_, save
ClientboundBlockEntityDataPacket (): a, getUpdatePacket, method_16886, toUpdatePacket, func_189518_D_, getUpdatePacket
ClientboundBlockEntityDataPacket (): Y_, getUpdatePacket, method_16886, toUpdatePacket, m_7033_, getUpdatePacket
CompoundTag (): b, getUpdateTag, method_16887, toInitialChunkDataNbt, func_189517_E_
CompoundTag (): Z_, getUpdateTag, method_16887, toInitialChunkDataNbt, m_5995_
void (): aj_, tick, method_16896, tick, func_73660_a, tick
boolean (): h, updateShape, method_11069, updateActivatingBlocks, func_205038_d
void (): j, applyEffects, method_11055, givePlayersEffects, func_205030_f
void (): k, updateDestroyTarget, method_11068, attackHostileEntity, func_205031_h
void (): l, updateClientTarget, method_11064, updateTargetEntity, func_205040_i
AABB (): m, getDestroyRangeAABB, method_11059, getAttackZone, func_205034_j
LivingEntity (): x, findDestroyTarget, method_11056, findTargetEntity, func_205035_k
void (): y, animationTick, method_11063, spawnNautilusParticles, func_205037_l
boolean (): d, isActive, method_11065, isActive, func_205039_c
boolean (): d, isActive, method_11065, isActive, m_59216_
void (boolean): a, setActive, method_11057, setActive, func_205739_a
void (boolean): b, setHunting, method_11062, setEyeOpen, func_207736_b
void (boolean): a, setHunting, method_11062, setEyeOpen, m_59214_
void (SoundEvent): a, playSound, method_11067, playSound, func_205738_a
boolean (): f, isHunting, method_11066, isEyeOpen, func_207737_d
boolean (): f, isHunting, method_11066, isEyeOpen, m_59217_
float (float): a, getActiveRotation, method_11061, getRotation, func_205036_a
float (float): a, getActiveRotation, method_11061, getRotation, m_59197_
void (BlockState, CompoundTag): a, load, method_11014, fromTag, func_230337_a_, load
void (Level, BlockPos, BlockState, ConduitBlockEntity): a, clientTick, method_31675, clientTick, m_155403_
void (Level, BlockPos, BlockState, ConduitBlockEntity): b, serverTick, method_31677, serverTick, m_155438_
void (ConduitBlockEntity, List<BlockPos>): a, updateHunting, method_31676, openEye, m_155428_
boolean (Level, BlockPos, List<BlockPos>): a, updateShape, method_11069, updateActivatingBlocks, m_155414_
void (Level, BlockPos, List<BlockPos>): b, applyEffects, method_11055, givePlayersEffects, m_155443_
void (Level, BlockPos, BlockState, List<BlockPos>, ConduitBlockEntity): a, updateDestroyTarget, method_11068, attackHostileEntity, m_155408_
void (Level, BlockPos, ConduitBlockEntity): a, updateClientTarget, method_11064, updateTargetEntity, m_155399_
AABB (BlockPos): a, getDestroyRangeAABB, method_11059, getAttackZone, m_155431_
LivingEntity (Level, BlockPos, UUID): a, findDestroyTarget, method_11056, findTargetEntity, m_155424_
void (Level, BlockPos, List<BlockPos>, Entity, int): a, animationTick, method_11063, spawnNautilusParticles, m_155418_
1.16.5
名称
字段
构造函数
方法
CompoundTag (CompoundTag): a, save, method_11007, toTag, func_189515_b, save
CompoundTag (CompoundTag): a, save, method_11007, writeNbt, func_189515_b, save
CompoundTag (): b, getUpdateTag, method_16887, toInitialChunkDataTag, func_189517_E_
CompoundTag (): b, getUpdateTag, method_16887, toInitialChunkDataNbt, func_189517_E_
1.16.4
名称
ccn
ccq
net.minecraft.server.v1_16_R2.TileEntityConduit
net.minecraft.server.v1_16_R3.TileEntityConduit
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
cds
ccn
net.minecraft.server.v1_16_R1.TileEntityConduit
net.minecraft.server.v1_16_R2.TileEntityConduit
字段
构造函数
方法
void (): al_, tick, method_16896, tick, func_73660_a, tick
void (): aj_, tick, method_16896, tick, func_73660_a, tick
1.16.1
名称
bws
cds
net.minecraft.server.v1_15_R1.TileEntityConduit
net.minecraft.server.v1_16_R1.TileEntityConduit
字段
构造函数
方法
void (CompoundTag): a, load, method_11014, fromTag, func_145839_a, load
CompoundTag (CompoundTag): b, save, method_11007, toTag, func_189515_b, save
CompoundTag (CompoundTag): a, save, method_11007, toTag, func_189515_b, save
void (): Z_, tick, method_16896, tick, func_73660_a, tick
void (): al_, tick, method_16896, tick, func_73660_a, tick
void (BlockState, CompoundTag): a, load, method_11014, fromTag, func_230337_a_, load
1.15.2
名称
bwp
bws
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bud
bwp
net.minecraft.server.v1_14_R1.TileEntityConduit
net.minecraft.server.v1_15_R1.TileEntityConduit
字段
构造函数
方法
void (): T_, tick, method_16896, tick, func_73660_a, tick
void (): Z_, tick, method_16896, tick, func_73660_a, tick
void (): s, applyEffects, method_11055, givePlayersEffects, func_205030_f
void (): j, applyEffects, method_11055, givePlayersEffects, func_205030_f
void (): t, updateDestroyTarget, method_11068, attackHostileEntity, func_205031_h
void (): k, updateDestroyTarget, method_11068, attackHostileEntity, func_205031_h
void (): u, updateClientTarget, method_11064, updateTargetEntity, func_205040_i
void (): l, updateClientTarget, method_11064, updateTargetEntity, func_205040_i
AABB (): v, getDestroyRangeAABB, method_11059, getAttackZone, func_205034_j
AABB (): m, getDestroyRangeAABB, method_11059, getAttackZone, func_205034_j
1.14.4
名称
bty
bud
net.minecraft.world.level.block.entity.ConduitBlockEntity
字段
Block[]: b, field_11931, ACTIVATING_BLOCKS, field_205042_e
Block[]: b, VALID_BLOCKS, field_11931, ACTIVATING_BLOCKS, field_205042_e
int: a, field_11936, ticks, field_205041_a
int: a, tickCount, field_11936, ticks, field_205041_a
float: c, field_11932, ticksActive, field_205043_f
float: c, activeRotation, field_11932, ticksActive, field_205043_f
boolean: g, field_11934, active, field_205045_h
boolean: g, isActive, field_11934, active, field_205045_h
boolean: h, field_11933, eyeOpen, field_207738_h
boolean: h, isHunting, field_11933, eyeOpen, field_207738_h
List<BlockPosition>: i, field_11937, activatingBlocks, field_205046_i
List<BlockPos>: i, effectBlocks, field_11937, activatingBlocks, field_205046_i
EntityLiving: j, field_11939, targetEntity, field_205047_j, target
LivingEntity: j, destroyTarget, field_11939, targetEntity, field_205047_j, target
UUID: k, field_11935, targetUuid, field_205048_k
UUID: k, destroyTargetUUID, field_11935, targetUuid, field_205048_k
long: l, field_11938, nextAmbientSoundTime, field_205740_k
long: l, nextAmbientSoundActivation, field_11938, nextAmbientSoundTime, field_205740_k
构造函数
方法
void (NBTTagCompound): a, method_11014, fromTag, func_145839_a, load
void (CompoundTag): a, load, method_11014, fromTag, func_145839_a, load
NBTTagCompound (NBTTagCompound): b, method_11007, toTag, func_189515_b, save
CompoundTag (CompoundTag): b, save, method_11007, toTag, func_189515_b, save
PacketPlayOutTileEntityData (): a, method_16886, toUpdatePacket, func_189518_D_, getUpdatePacket
ClientboundBlockEntityDataPacket (): a, getUpdatePacket, method_16886, toUpdatePacket, func_189518_D_, getUpdatePacket
NBTTagCompound (): b, method_16887, toInitialChunkDataTag, func_189517_E_
CompoundTag (): b, getUpdateTag, method_16887, toInitialChunkDataTag, func_189517_E_
void (): T_, method_16896, tick, func_73660_a, tick
void (): T_, tick, method_16896, tick, func_73660_a, tick
boolean (): h, method_11069, updateActivatingBlocks, func_205038_d
boolean (): h, updateShape, method_11069, updateActivatingBlocks, func_205038_d
void (): s, method_11055, givePlayersEffects, func_205030_f
void (): s, applyEffects, method_11055, givePlayersEffects, func_205030_f
void (): t, method_11068, attackHostileEntity, func_205031_h
void (): t, updateDestroyTarget, method_11068, attackHostileEntity, func_205031_h
void (): u, method_11064, updateTargetEntity, func_205040_i
void (): u, updateClientTarget, method_11064, updateTargetEntity, func_205040_i
AxisAlignedBB (): v, method_11059, getAttackZone, func_205034_j
AABB (): v, getDestroyRangeAABB, method_11059, getAttackZone, func_205034_j
EntityLiving (): x, method_11056, findTargetEntity, func_205035_k
LivingEntity (): x, findDestroyTarget, method_11056, findTargetEntity, func_205035_k
void (): y, method_11063, spawnNautilusParticles, func_205037_l
void (): y, animationTick, method_11063, spawnNautilusParticles, func_205037_l
boolean (): d, method_11065, isActive, func_205039_c
boolean (): d, isActive, method_11065, isActive, func_205039_c
void (boolean): a, method_11057, setActive, func_205739_a
void (boolean): a, setActive, method_11057, setActive, func_205739_a
void (boolean): b, method_11062, setEyeOpen, func_207736_b
void (boolean): b, setHunting, method_11062, setEyeOpen, func_207736_b
void (SoundEffect): a, method_11067, playSound, func_205738_a
void (SoundEvent): a, playSound, method_11067, playSound, func_205738_a
boolean (): f, method_11066, isEyeOpen, func_207737_d
boolean (): f, isHunting, method_11066, isEyeOpen, func_207737_d
float (float): a, method_11061, getRotation, func_205036_a
float (float): a, getActiveRotation, method_11061, getRotation, func_205036_a
1.14.3
名称
btu
bty
net.minecraft.block.entity.ConduitBlockEntity
字段
Block[]: b, field_11931, field_205042_e
Block[]: b, field_11931, ACTIVATING_BLOCKS, field_205042_e
int: a, field_11936, field_205041_a
int: a, field_11936, ticks, field_205041_a
float: c, field_11932, field_205043_f
float: c, field_11932, ticksActive, field_205043_f
boolean: g, field_11934, field_205045_h
boolean: g, field_11934, active, field_205045_h
boolean: h, field_11933, field_207738_h
boolean: h, field_11933, eyeOpen, field_207738_h
List<BlockPosition>: i, field_11937, field_205046_i
List<BlockPosition>: i, field_11937, activatingBlocks, field_205046_i
EntityLiving: j, field_11939, field_205047_j, target
EntityLiving: j, field_11939, targetEntity, field_205047_j, target
UUID: k, field_11935, field_205048_k
UUID: k, field_11935, targetUuid, field_205048_k
long: l, field_11938, field_205740_k
long: l, field_11938, nextAmbientSoundTime, field_205740_k
构造函数
方法
void (NBTTagCompound): a, method_11014, func_145839_a, load
void (NBTTagCompound): a, method_11014, fromTag, func_145839_a, load
NBTTagCompound (NBTTagCompound): b, method_11007, func_189515_b, save
NBTTagCompound (NBTTagCompound): b, method_11007, toTag, func_189515_b, save
PacketPlayOutTileEntityData (): a, method_16886, func_189518_D_, getUpdatePacket
PacketPlayOutTileEntityData (): a, method_16886, toUpdatePacket, func_189518_D_, getUpdatePacket
NBTTagCompound (): b, method_16887, func_189517_E_
NBTTagCompound (): b, method_16887, toInitialChunkDataTag, func_189517_E_
void (): U_, method_16896, func_73660_a, tick
void (): T_, method_16896, tick, func_73660_a, tick
boolean (): h, method_11069, func_205038_d
boolean (): h, method_11069, updateActivatingBlocks, func_205038_d
void (): s, method_11055, func_205030_f
void (): s, method_11055, givePlayersEffects, func_205030_f
void (): t, method_11068, func_205031_h
void (): t, method_11068, attackHostileEntity, func_205031_h
void (): u, method_11064, func_205040_i
void (): u, method_11064, updateTargetEntity, func_205040_i
AxisAlignedBB (): v, method_11059, func_205034_j
AxisAlignedBB (): v, method_11059, getAttackZone, func_205034_j
EntityLiving (): x, method_11056, func_205035_k
EntityLiving (): x, method_11056, findTargetEntity, func_205035_k
void (): y, method_11063, func_205037_l
void (): y, method_11063, spawnNautilusParticles, func_205037_l
boolean (): d, method_11065, func_205039_c
boolean (): d, method_11065, isActive, func_205039_c
void (boolean): a, method_11057, func_205739_a
void (boolean): a, method_11057, setActive, func_205739_a
void (boolean): b, method_11062, func_207736_b
void (boolean): b, method_11062, setEyeOpen, func_207736_b
void (SoundEffect): a, method_11067, func_205738_a
void (SoundEffect): a, method_11067, playSound, func_205738_a
boolean (): f, method_11066, func_207737_d
boolean (): f, method_11066, isEyeOpen, func_207737_d
float (float): a, method_11061, func_205036_a
float (float): a, method_11061, getRotation, func_205036_a
1.14.2
名称
字段
构造函数
方法
boolean (): f, method_11069, func_205038_d
boolean (): h, method_11069, func_205038_d
boolean (): c, method_11065, func_205039_c
boolean (): d, method_11065, func_205039_c
boolean (): d, method_11066, func_207737_d
boolean (): f, method_11066, func_207737_d
1.14.1
名称
btt
btu
字段
构造函数
方法
void (): r, method_11055, func_205030_f
void (): s, method_11055, func_205030_f
void (): s, method_11068, func_205031_h
void (): t, method_11068, func_205031_h
void (): t, method_11064, func_205040_i
void (): u, method_11064, func_205040_i
AxisAlignedBB (): u, method_11059, func_205034_j
AxisAlignedBB (): v, method_11059, func_205034_j
EntityLiving (): v, method_11056, func_205035_k
EntityLiving (): x, method_11056, func_205035_k
void (): x, method_11063, func_205037_l
void (): y, method_11063, func_205037_l
1.14
名称
bjo
btt
net.minecraft.class_2597
net.minecraft.tileentity.TileEntityConduit
net.minecraft.tileentity.ConduitTileEntity
net.minecraft.server.v1_13_R2.TileEntityConduit
net.minecraft.server.v1_14_R1.TileEntityConduit
字段
Block[]: e, field_205042_e
Block[]: b, field_11931, field_205042_e
int: a, field_205041_a
int: a, field_11936, field_205041_a
float: f, field_205043_f
float: c, field_11932, field_205043_f
boolean: g, field_205045_h
boolean: g, field_11934, field_205045_h
boolean: h, field_207738_h
boolean: h, field_11933, field_207738_h
List<BlockPosition>: i, field_205046_i
List<BlockPosition>: i, field_11937, field_205046_i
EntityLiving: j, field_205047_j, target
EntityLiving: j, field_11939, field_205047_j, target
UUID: k, field_205048_k
UUID: k, field_11935, field_205048_k
long: l, field_205740_k
long: l, field_11938, field_205740_k
构造函数
方法
void (NBTTagCompound): b, func_145839_a, load
void (NBTTagCompound): a, method_11014, func_145839_a, load
NBTTagCompound (NBTTagCompound): a, func_189515_b, save
NBTTagCompound (NBTTagCompound): b, method_11007, func_189515_b, save
PacketPlayOutTileEntityData (): Z_, func_189518_D_, getUpdatePacket
PacketPlayOutTileEntityData (): a, method_16886, func_189518_D_, getUpdatePacket
NBTTagCompound (): aa_, func_189517_E_
NBTTagCompound (): b, method_16887, func_189517_E_
void (): Y_, func_73660_a, tick
void (): U_, method_16896, func_73660_a, tick
boolean (): f, func_205038_d
boolean (): f, method_11069, func_205038_d
void (): h, func_205030_f
void (): r, method_11055, func_205030_f
void (): i, func_205031_h
void (): s, method_11068, func_205031_h
void (): j, func_205040_i
void (): t, method_11064, func_205040_i
AxisAlignedBB (): k, func_205034_j
AxisAlignedBB (): u, method_11059, func_205034_j
EntityLiving (): l, func_205035_k
EntityLiving (): v, method_11056, func_205035_k
void (): m, func_205037_l
void (): x, method_11063, func_205037_l
boolean (): c, func_205039_c
boolean (): c, method_11065, func_205039_c
void (boolean): a, func_205739_a
void (boolean): a, method_11057, func_205739_a
void (boolean): b, func_207736_b
void (boolean): b, method_11062, func_207736_b
void (SoundEffect): a, func_205738_a
void (SoundEffect): a, method_11067, func_205738_a
boolean (): d, func_207737_d
boolean (): d, method_11066, func_207737_d
float (float): a, func_205036_a
float (float): a, method_11061, func_205036_a
1.13.2
名称
bjn
bjo
字段
EntityLiving: j, field_205047_j
EntityLiving: j, field_205047_j, target
构造函数
方法
void (): Y_, func_73660_a
void (): Y_, func_73660_a, tick
1.13.1
名称
bjf
bjn
net.minecraft.server.v1_13_R1.TileEntityConduit
net.minecraft.server.v1_13_R2.TileEntityConduit
字段
构造函数
方法
1.13
名称
bjf
net.minecraft.tileentity.TileEntityConduit
net.minecraft.server.v1_13_R1.TileEntityConduit
字段
Block[]: e, field_205042_e
int: a, field_205041_a
float: f, field_205043_f
boolean: g, field_205045_h
boolean: h, field_207738_h
List<BlockPosition>: i, field_205046_i
EntityLiving: j, field_205047_j
UUID: k, field_205048_k
long: l, field_205740_k
构造函数
()
(TileEntityTypes<?>)
方法
void (NBTTagCompound): b, func_145839_a, load
NBTTagCompound (NBTTagCompound): a, func_189515_b, save
PacketPlayOutTileEntityData (): Z_, func_189518_D_, getUpdatePacket
NBTTagCompound (): aa_, func_189517_E_
void (): Y_, func_73660_a
boolean (): f, func_205038_d
void (): h, func_205030_f
void (): i, func_205031_h
void (): j, func_205040_i
AxisAlignedBB (): k, func_205034_j
EntityLiving (): l, func_205035_k
void (): m, func_205037_l
boolean (): c, func_205039_c
void (boolean): a, func_205739_a
void (boolean): b, func_207736_b
void (SoundEffect): a, func_205738_a
boolean (): d, func_207737_d
float (float): a, func_205036_a