历史 - net.minecraft.world.level.block.entity.ConduitBlockEntity

1.21.11

名称

egt

elo

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

ebm

egt

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dzb

ebm

字段

LivingEntity: m, destroyTarget, field_11939, targetEntity, f_59189_

UUID: q, destroyTargetUUID, field_11935, targetUuid, f_59190_

long: r, nextAmbientSoundActivation, field_11938, nextAmbientSoundTime, f_59191_

long: q, nextAmbientSoundActivation, field_11938, nextAmbientSoundTime, f_59191_

EntityReference<LivingEntity>: m, destroyTarget, field_11939, targetEntity, f_59189_

构造函数

方法

void (Level, BlockPos, BlockState, List<BlockPos>, ConduitBlockEntity): a, updateDestroyTarget, method_11068, attackHostileEntity, m_155408_

void (Level, BlockPos, ConduitBlockEntity): a, updateClientTarget, method_11064, updateTargetEntity, m_155399_

LivingEntity (Level, BlockPos, UUID): a, findDestroyTarget, method_11056, findTargetEntity, m_155424_

void (CompoundTag, HolderLookup$Provider): a, loadAdditional, method_11014, readNbt, m_318667_

void (CompoundTag, HolderLookup$Provider): b, saveAdditional, method_11007, writeNbt, m_183515_

void (ValueInput): a, loadAdditional, method_11014, readData, m_318667_

void (ValueOutput): a, saveAdditional, method_11007, writeData, m_183515_

void (ServerLevel, BlockPos, BlockState, ConduitBlockEntity, boolean): a, updateAndAttackTarget, method_71632, tryAttack, m_402362_

EntityReference<LivingEntity> (EntityReference<LivingEntity>, ServerLevel, BlockPos, boolean): a, updateDestroyTarget, method_71633, getValidTarget, m_155408_

EntityReference<LivingEntity> (ServerLevel, BlockPos): a, selectNewTarget, method_71631, findAttackTarget, m_403404_

1.21.5

名称

dum

dzb

字段

构造函数

方法

ClientboundBlockEntityDataPacket (): b, getUpdatePacket, method_38247, toUpdatePacket, m_58483_

ClientboundBlockEntityDataPacket (): a, getUpdatePacket, method_38247, toUpdatePacket, m_58483_

1.21.4

名称

dvj

dum

字段

UUID: n, destroyTargetUUID, field_11935, targetUuid, f_59190_

UUID: q, destroyTargetUUID, field_11935, targetUuid, f_59190_

构造函数

方法

1.21.3

名称

dqt

dvj

字段

UUID: q, destroyTargetUUID, field_11935, targetUuid, f_59190_

UUID: n, destroyTargetUUID, field_11935, targetUuid, f_59190_

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

dpv

dqt

字段

构造函数

方法

1.20.6

名称

dhh

dpv

字段

UUID: n, destroyTargetUUID, field_11935, targetUuid, f_59190_

UUID: q, destroyTargetUUID, field_11935, targetUuid, f_59190_

构造函数

方法

void (CompoundTag): a, load, method_11014, readNbt, m_142466_

ClientboundBlockEntityDataPacket (): c, getUpdatePacket, method_38247, toUpdatePacket, m_58483_

ClientboundBlockEntityDataPacket (): b, getUpdatePacket, method_38247, toUpdatePacket, m_58483_

CompoundTag (): ax_, getUpdateTag, method_16887, toInitialChunkDataNbt, m_5995_

boolean (): d, isActive, method_11065, isActive, m_59216_

boolean (): c, isActive, method_11065, isActive, m_59216_

boolean (): f, isHunting, method_11066, isEyeOpen, m_59217_

boolean (): d, isHunting, method_11066, isEyeOpen, m_59217_

void (CompoundTag): b, saveAdditional, method_11007, writeNbt, m_183515_

void (CompoundTag, HolderLookup$Provider): a, loadAdditional, method_11014, readNbt, m_318667_

void (CompoundTag, HolderLookup$Provider): b, saveAdditional, method_11007, writeNbt, m_183515_

CompoundTag (HolderLookup$Provider): a, getUpdateTag, method_16887, toInitialChunkDataNbt, m_5995_

1.20.4

名称

ddh

dhh

字段

构造函数

方法

CompoundTag (): as_, getUpdateTag, method_16887, toInitialChunkDataNbt, m_5995_

CompoundTag (): ax_, getUpdateTag, method_16887, toInitialChunkDataNbt, m_5995_

1.20.2

名称

czz

ddh

字段

构造函数

方法

CompoundTag (): ao_, getUpdateTag, method_16887, toInitialChunkDataNbt, m_5995_

CompoundTag (): as_, getUpdateTag, method_16887, toInitialChunkDataNbt, m_5995_

1.20.1

名称

czo

czz

字段

构造函数

方法

CompoundTag (): aq_, getUpdateTag, method_16887, toInitialChunkDataNbt, m_5995_

CompoundTag (): ao_, getUpdateTag, method_16887, toInitialChunkDataNbt, m_5995_

1.19.4

名称

cwv

czo

字段

UUID: q, destroyTargetUUID, field_11935, targetUuid, f_59190_

UUID: n, destroyTargetUUID, field_11935, targetUuid, f_59190_

构造函数

方法

CompoundTag (): ad_, getUpdateTag, method_16887, toInitialChunkDataNbt, m_5995_

CompoundTag (): aq_, getUpdateTag, method_16887, toInitialChunkDataNbt, m_5995_

1.19.3

名称

ctr

cwv

字段

构造函数

方法

CompoundTag (): aa_, getUpdateTag, method_16887, toInitialChunkDataNbt, m_5995_

CompoundTag (): ad_, getUpdateTag, method_16887, toInitialChunkDataNbt, m_5995_

1.19.2

名称

字段

int: f, MIN_KILL_SIZE, field_31337, field_31337, f_155394_

int: f, MIN_KILL_SIZE, field_31337, MIN_BLOCKS_TO_ACTIVATE, f_155394_

构造函数

方法

1.19.1

名称

csu

ctr

net.minecraft.world.level.block.entity.TileEntityConduit

字段

构造函数

方法

CompoundTag (): ab_, getUpdateTag, method_16887, toInitialChunkDataNbt, m_5995_

CompoundTag (): aa_, getUpdateTag, method_16887, toInitialChunkDataNbt, m_5995_

1.19

名称

cna

csu

net.minecraft.world.level.block.entity.TileEntityConduit

字段

构造函数

方法

ClientboundBlockEntityDataPacket (): c, getUpdatePacket, method_38247, toUpdatePacket, m_183216_

ClientboundBlockEntityDataPacket (): c, getUpdatePacket, method_38247, toUpdatePacket, m_58483_

CompoundTag (): aa_, getUpdateTag, method_16887, toInitialChunkDataNbt, m_5995_

CompoundTag (): ab_, getUpdateTag, method_16887, toInitialChunkDataNbt, m_5995_

1.18.2

名称

cmi

cna

字段

构造函数

方法

CompoundTag (): Z_, getUpdateTag, method_16887, toInitialChunkDataNbt, m_5995_

CompoundTag (): aa_, getUpdateTag, method_16887, toInitialChunkDataNbt, m_5995_

1.18.1

名称

字段

构造函数

方法

1.18

名称

ciz

cmi

字段

构造函数

方法

void (CompoundTag): a, load, method_11014, readNbt, m_142466_, load

void (CompoundTag): a, load, method_11014, readNbt, m_142466_

CompoundTag (CompoundTag): b, save, method_11007, writeNbt, m_6945_, save

ClientboundBlockEntityDataPacket (): Y_, getUpdatePacket, method_16886, toUpdatePacket, m_7033_, getUpdatePacket

ClientboundBlockEntityDataPacket (): c, getUpdatePacket, method_38247, toUpdatePacket, m_183216_

void (CompoundTag): b, saveAdditional, method_11007, writeNbt, m_183515_

1.17.1

名称

ciy

ciz

字段

构造函数

方法

1.17

名称

ccq

ciy

net.minecraft.tileentity.ConduitTileEntity

net.minecraft.src.C_2002_

net.minecraft.server.v1_16_R3.TileEntityConduit

net.minecraft.world.level.block.entity.TileEntityConduit

字段

Block[]: b, VALID_BLOCKS, field_11931, ACTIVATING_BLOCKS, field_205042_e

Block[]: h, VALID_BLOCKS, field_11931, ACTIVATING_BLOCKS, f_59184_

int: a, tickCount, field_11936, ticks, field_205041_a

int: a, tickCount, field_11936, ticks, f_59183_

float: c, activeRotation, field_11932, ticksActive, field_205043_f

float: i, activeRotation, field_11932, ticksActive, f_59185_

boolean: g, isActive, field_11934, active, field_205045_h

boolean: j, isActive, field_11934, active, f_59186_

boolean: h, isHunting, field_11933, eyeOpen, field_207738_h

boolean: k, isHunting, field_11933, eyeOpen, f_59187_

List<BlockPos>: i, effectBlocks, field_11937, activatingBlocks, field_205046_i

List<BlockPos>: l, effectBlocks, field_11937, activatingBlocks, f_59188_

LivingEntity: j, destroyTarget, field_11939, targetEntity, field_205047_j, target

LivingEntity: m, destroyTarget, field_11939, targetEntity, f_59189_

UUID: k, destroyTargetUUID, field_11935, targetUuid, field_205048_k

UUID: q, destroyTargetUUID, field_11935, targetUuid, f_59190_

long: l, nextAmbientSoundActivation, field_11938, nextAmbientSoundTime, field_205740_k

long: r, nextAmbientSoundActivation, field_11938, nextAmbientSoundTime, f_59191_

int: b, BLOCK_REFRESH_RATE, field_31333, field_31333, f_155390_

int: c, EFFECT_DURATION, field_31334, field_31334, f_155391_

float: d, ROTATION_SPEED, field_31335, field_31335, f_155392_

int: e, MIN_ACTIVE_SIZE, field_31336, field_31336, f_155393_

int: f, MIN_KILL_SIZE, field_31337, field_31337, f_155394_

int: g, KILL_RANGE, field_31338, field_31338, f_155395_

构造函数

()

(BlockEntityType<?>)

(BlockPos, BlockState)

方法

void (CompoundTag): a, load, method_11014, readNbt, m_142466_, load

CompoundTag (CompoundTag): a, save, method_11007, writeNbt, func_189515_b, save

CompoundTag (CompoundTag): b, save, method_11007, writeNbt, m_6945_, save

ClientboundBlockEntityDataPacket (): a, getUpdatePacket, method_16886, toUpdatePacket, func_189518_D_, getUpdatePacket

ClientboundBlockEntityDataPacket (): Y_, getUpdatePacket, method_16886, toUpdatePacket, m_7033_, getUpdatePacket

CompoundTag (): b, getUpdateTag, method_16887, toInitialChunkDataNbt, func_189517_E_

CompoundTag (): Z_, getUpdateTag, method_16887, toInitialChunkDataNbt, m_5995_

void (): aj_, tick, method_16896, tick, func_73660_a, tick

boolean (): h, updateShape, method_11069, updateActivatingBlocks, func_205038_d

void (): j, applyEffects, method_11055, givePlayersEffects, func_205030_f

void (): k, updateDestroyTarget, method_11068, attackHostileEntity, func_205031_h

void (): l, updateClientTarget, method_11064, updateTargetEntity, func_205040_i

AABB (): m, getDestroyRangeAABB, method_11059, getAttackZone, func_205034_j

LivingEntity (): x, findDestroyTarget, method_11056, findTargetEntity, func_205035_k

void (): y, animationTick, method_11063, spawnNautilusParticles, func_205037_l

boolean (): d, isActive, method_11065, isActive, func_205039_c

boolean (): d, isActive, method_11065, isActive, m_59216_

void (boolean): a, setActive, method_11057, setActive, func_205739_a

void (boolean): b, setHunting, method_11062, setEyeOpen, func_207736_b

void (boolean): a, setHunting, method_11062, setEyeOpen, m_59214_

void (SoundEvent): a, playSound, method_11067, playSound, func_205738_a

boolean (): f, isHunting, method_11066, isEyeOpen, func_207737_d

boolean (): f, isHunting, method_11066, isEyeOpen, m_59217_

float (float): a, getActiveRotation, method_11061, getRotation, func_205036_a

float (float): a, getActiveRotation, method_11061, getRotation, m_59197_

void (BlockState, CompoundTag): a, load, method_11014, fromTag, func_230337_a_, load

void (Level, BlockPos, BlockState, ConduitBlockEntity): a, clientTick, method_31675, clientTick, m_155403_

void (Level, BlockPos, BlockState, ConduitBlockEntity): b, serverTick, method_31677, serverTick, m_155438_

void (ConduitBlockEntity, List<BlockPos>): a, updateHunting, method_31676, openEye, m_155428_

boolean (Level, BlockPos, List<BlockPos>): a, updateShape, method_11069, updateActivatingBlocks, m_155414_

void (Level, BlockPos, List<BlockPos>): b, applyEffects, method_11055, givePlayersEffects, m_155443_

void (Level, BlockPos, BlockState, List<BlockPos>, ConduitBlockEntity): a, updateDestroyTarget, method_11068, attackHostileEntity, m_155408_

void (Level, BlockPos, ConduitBlockEntity): a, updateClientTarget, method_11064, updateTargetEntity, m_155399_

AABB (BlockPos): a, getDestroyRangeAABB, method_11059, getAttackZone, m_155431_

LivingEntity (Level, BlockPos, UUID): a, findDestroyTarget, method_11056, findTargetEntity, m_155424_

void (Level, BlockPos, List<BlockPos>, Entity, int): a, animationTick, method_11063, spawnNautilusParticles, m_155418_

1.16.5

名称

字段

构造函数

方法

CompoundTag (CompoundTag): a, save, method_11007, toTag, func_189515_b, save

CompoundTag (CompoundTag): a, save, method_11007, writeNbt, func_189515_b, save

CompoundTag (): b, getUpdateTag, method_16887, toInitialChunkDataTag, func_189517_E_

CompoundTag (): b, getUpdateTag, method_16887, toInitialChunkDataNbt, func_189517_E_

1.16.4

名称

ccn

ccq

net.minecraft.server.v1_16_R2.TileEntityConduit

net.minecraft.server.v1_16_R3.TileEntityConduit

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

cds

ccn

net.minecraft.server.v1_16_R1.TileEntityConduit

net.minecraft.server.v1_16_R2.TileEntityConduit

字段

构造函数

方法

void (): al_, tick, method_16896, tick, func_73660_a, tick

void (): aj_, tick, method_16896, tick, func_73660_a, tick

1.16.1

名称

bws

cds

net.minecraft.server.v1_15_R1.TileEntityConduit

net.minecraft.server.v1_16_R1.TileEntityConduit

字段

构造函数

方法

void (CompoundTag): a, load, method_11014, fromTag, func_145839_a, load

CompoundTag (CompoundTag): b, save, method_11007, toTag, func_189515_b, save

CompoundTag (CompoundTag): a, save, method_11007, toTag, func_189515_b, save

void (): Z_, tick, method_16896, tick, func_73660_a, tick

void (): al_, tick, method_16896, tick, func_73660_a, tick

void (BlockState, CompoundTag): a, load, method_11014, fromTag, func_230337_a_, load

1.15.2

名称

bwp

bws

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bud

bwp

net.minecraft.server.v1_14_R1.TileEntityConduit

net.minecraft.server.v1_15_R1.TileEntityConduit

字段

构造函数

方法

void (): T_, tick, method_16896, tick, func_73660_a, tick

void (): Z_, tick, method_16896, tick, func_73660_a, tick

void (): s, applyEffects, method_11055, givePlayersEffects, func_205030_f

void (): j, applyEffects, method_11055, givePlayersEffects, func_205030_f

void (): t, updateDestroyTarget, method_11068, attackHostileEntity, func_205031_h

void (): k, updateDestroyTarget, method_11068, attackHostileEntity, func_205031_h

void (): u, updateClientTarget, method_11064, updateTargetEntity, func_205040_i

void (): l, updateClientTarget, method_11064, updateTargetEntity, func_205040_i

AABB (): v, getDestroyRangeAABB, method_11059, getAttackZone, func_205034_j

AABB (): m, getDestroyRangeAABB, method_11059, getAttackZone, func_205034_j

1.14.4

名称

bty

bud

net.minecraft.world.level.block.entity.ConduitBlockEntity

字段

Block[]: b, field_11931, ACTIVATING_BLOCKS, field_205042_e

Block[]: b, VALID_BLOCKS, field_11931, ACTIVATING_BLOCKS, field_205042_e

int: a, field_11936, ticks, field_205041_a

int: a, tickCount, field_11936, ticks, field_205041_a

float: c, field_11932, ticksActive, field_205043_f

float: c, activeRotation, field_11932, ticksActive, field_205043_f

boolean: g, field_11934, active, field_205045_h

boolean: g, isActive, field_11934, active, field_205045_h

boolean: h, field_11933, eyeOpen, field_207738_h

boolean: h, isHunting, field_11933, eyeOpen, field_207738_h

List<BlockPosition>: i, field_11937, activatingBlocks, field_205046_i

List<BlockPos>: i, effectBlocks, field_11937, activatingBlocks, field_205046_i

EntityLiving: j, field_11939, targetEntity, field_205047_j, target

LivingEntity: j, destroyTarget, field_11939, targetEntity, field_205047_j, target

UUID: k, field_11935, targetUuid, field_205048_k

UUID: k, destroyTargetUUID, field_11935, targetUuid, field_205048_k

long: l, field_11938, nextAmbientSoundTime, field_205740_k

long: l, nextAmbientSoundActivation, field_11938, nextAmbientSoundTime, field_205740_k

构造函数

方法

void (NBTTagCompound): a, method_11014, fromTag, func_145839_a, load

void (CompoundTag): a, load, method_11014, fromTag, func_145839_a, load

NBTTagCompound (NBTTagCompound): b, method_11007, toTag, func_189515_b, save

CompoundTag (CompoundTag): b, save, method_11007, toTag, func_189515_b, save

PacketPlayOutTileEntityData (): a, method_16886, toUpdatePacket, func_189518_D_, getUpdatePacket

ClientboundBlockEntityDataPacket (): a, getUpdatePacket, method_16886, toUpdatePacket, func_189518_D_, getUpdatePacket

NBTTagCompound (): b, method_16887, toInitialChunkDataTag, func_189517_E_

CompoundTag (): b, getUpdateTag, method_16887, toInitialChunkDataTag, func_189517_E_

void (): T_, method_16896, tick, func_73660_a, tick

void (): T_, tick, method_16896, tick, func_73660_a, tick

boolean (): h, method_11069, updateActivatingBlocks, func_205038_d

boolean (): h, updateShape, method_11069, updateActivatingBlocks, func_205038_d

void (): s, method_11055, givePlayersEffects, func_205030_f

void (): s, applyEffects, method_11055, givePlayersEffects, func_205030_f

void (): t, method_11068, attackHostileEntity, func_205031_h

void (): t, updateDestroyTarget, method_11068, attackHostileEntity, func_205031_h

void (): u, method_11064, updateTargetEntity, func_205040_i

void (): u, updateClientTarget, method_11064, updateTargetEntity, func_205040_i

AxisAlignedBB (): v, method_11059, getAttackZone, func_205034_j

AABB (): v, getDestroyRangeAABB, method_11059, getAttackZone, func_205034_j

EntityLiving (): x, method_11056, findTargetEntity, func_205035_k

LivingEntity (): x, findDestroyTarget, method_11056, findTargetEntity, func_205035_k

void (): y, method_11063, spawnNautilusParticles, func_205037_l

void (): y, animationTick, method_11063, spawnNautilusParticles, func_205037_l

boolean (): d, method_11065, isActive, func_205039_c

boolean (): d, isActive, method_11065, isActive, func_205039_c

void (boolean): a, method_11057, setActive, func_205739_a

void (boolean): a, setActive, method_11057, setActive, func_205739_a

void (boolean): b, method_11062, setEyeOpen, func_207736_b

void (boolean): b, setHunting, method_11062, setEyeOpen, func_207736_b

void (SoundEffect): a, method_11067, playSound, func_205738_a

void (SoundEvent): a, playSound, method_11067, playSound, func_205738_a

boolean (): f, method_11066, isEyeOpen, func_207737_d

boolean (): f, isHunting, method_11066, isEyeOpen, func_207737_d

float (float): a, method_11061, getRotation, func_205036_a

float (float): a, getActiveRotation, method_11061, getRotation, func_205036_a

1.14.3

名称

btu

bty

net.minecraft.block.entity.ConduitBlockEntity

字段

Block[]: b, field_11931, field_205042_e

Block[]: b, field_11931, ACTIVATING_BLOCKS, field_205042_e

int: a, field_11936, field_205041_a

int: a, field_11936, ticks, field_205041_a

float: c, field_11932, field_205043_f

float: c, field_11932, ticksActive, field_205043_f

boolean: g, field_11934, field_205045_h

boolean: g, field_11934, active, field_205045_h

boolean: h, field_11933, field_207738_h

boolean: h, field_11933, eyeOpen, field_207738_h

List<BlockPosition>: i, field_11937, field_205046_i

List<BlockPosition>: i, field_11937, activatingBlocks, field_205046_i

EntityLiving: j, field_11939, field_205047_j, target

EntityLiving: j, field_11939, targetEntity, field_205047_j, target

UUID: k, field_11935, field_205048_k

UUID: k, field_11935, targetUuid, field_205048_k

long: l, field_11938, field_205740_k

long: l, field_11938, nextAmbientSoundTime, field_205740_k

构造函数

方法

void (NBTTagCompound): a, method_11014, func_145839_a, load

void (NBTTagCompound): a, method_11014, fromTag, func_145839_a, load

NBTTagCompound (NBTTagCompound): b, method_11007, func_189515_b, save

NBTTagCompound (NBTTagCompound): b, method_11007, toTag, func_189515_b, save

PacketPlayOutTileEntityData (): a, method_16886, func_189518_D_, getUpdatePacket

PacketPlayOutTileEntityData (): a, method_16886, toUpdatePacket, func_189518_D_, getUpdatePacket

NBTTagCompound (): b, method_16887, func_189517_E_

NBTTagCompound (): b, method_16887, toInitialChunkDataTag, func_189517_E_

void (): U_, method_16896, func_73660_a, tick

void (): T_, method_16896, tick, func_73660_a, tick

boolean (): h, method_11069, func_205038_d

boolean (): h, method_11069, updateActivatingBlocks, func_205038_d

void (): s, method_11055, func_205030_f

void (): s, method_11055, givePlayersEffects, func_205030_f

void (): t, method_11068, func_205031_h

void (): t, method_11068, attackHostileEntity, func_205031_h

void (): u, method_11064, func_205040_i

void (): u, method_11064, updateTargetEntity, func_205040_i

AxisAlignedBB (): v, method_11059, func_205034_j

AxisAlignedBB (): v, method_11059, getAttackZone, func_205034_j

EntityLiving (): x, method_11056, func_205035_k

EntityLiving (): x, method_11056, findTargetEntity, func_205035_k

void (): y, method_11063, func_205037_l

void (): y, method_11063, spawnNautilusParticles, func_205037_l

boolean (): d, method_11065, func_205039_c

boolean (): d, method_11065, isActive, func_205039_c

void (boolean): a, method_11057, func_205739_a

void (boolean): a, method_11057, setActive, func_205739_a

void (boolean): b, method_11062, func_207736_b

void (boolean): b, method_11062, setEyeOpen, func_207736_b

void (SoundEffect): a, method_11067, func_205738_a

void (SoundEffect): a, method_11067, playSound, func_205738_a

boolean (): f, method_11066, func_207737_d

boolean (): f, method_11066, isEyeOpen, func_207737_d

float (float): a, method_11061, func_205036_a

float (float): a, method_11061, getRotation, func_205036_a

1.14.2

名称

字段

构造函数

方法

boolean (): f, method_11069, func_205038_d

boolean (): h, method_11069, func_205038_d

boolean (): c, method_11065, func_205039_c

boolean (): d, method_11065, func_205039_c

boolean (): d, method_11066, func_207737_d

boolean (): f, method_11066, func_207737_d

1.14.1

名称

btt

btu

字段

构造函数

方法

void (): r, method_11055, func_205030_f

void (): s, method_11055, func_205030_f

void (): s, method_11068, func_205031_h

void (): t, method_11068, func_205031_h

void (): t, method_11064, func_205040_i

void (): u, method_11064, func_205040_i

AxisAlignedBB (): u, method_11059, func_205034_j

AxisAlignedBB (): v, method_11059, func_205034_j

EntityLiving (): v, method_11056, func_205035_k

EntityLiving (): x, method_11056, func_205035_k

void (): x, method_11063, func_205037_l

void (): y, method_11063, func_205037_l

1.14

名称

bjo

btt

net.minecraft.class_2597

net.minecraft.tileentity.TileEntityConduit

net.minecraft.tileentity.ConduitTileEntity

net.minecraft.server.v1_13_R2.TileEntityConduit

net.minecraft.server.v1_14_R1.TileEntityConduit

字段

Block[]: e, field_205042_e

Block[]: b, field_11931, field_205042_e

int: a, field_205041_a

int: a, field_11936, field_205041_a

float: f, field_205043_f

float: c, field_11932, field_205043_f

boolean: g, field_205045_h

boolean: g, field_11934, field_205045_h

boolean: h, field_207738_h

boolean: h, field_11933, field_207738_h

List<BlockPosition>: i, field_205046_i

List<BlockPosition>: i, field_11937, field_205046_i

EntityLiving: j, field_205047_j, target

EntityLiving: j, field_11939, field_205047_j, target

UUID: k, field_205048_k

UUID: k, field_11935, field_205048_k

long: l, field_205740_k

long: l, field_11938, field_205740_k

构造函数

方法

void (NBTTagCompound): b, func_145839_a, load

void (NBTTagCompound): a, method_11014, func_145839_a, load

NBTTagCompound (NBTTagCompound): a, func_189515_b, save

NBTTagCompound (NBTTagCompound): b, method_11007, func_189515_b, save

PacketPlayOutTileEntityData (): Z_, func_189518_D_, getUpdatePacket

PacketPlayOutTileEntityData (): a, method_16886, func_189518_D_, getUpdatePacket

NBTTagCompound (): aa_, func_189517_E_

NBTTagCompound (): b, method_16887, func_189517_E_

void (): Y_, func_73660_a, tick

void (): U_, method_16896, func_73660_a, tick

boolean (): f, func_205038_d

boolean (): f, method_11069, func_205038_d

void (): h, func_205030_f

void (): r, method_11055, func_205030_f

void (): i, func_205031_h

void (): s, method_11068, func_205031_h

void (): j, func_205040_i

void (): t, method_11064, func_205040_i

AxisAlignedBB (): k, func_205034_j

AxisAlignedBB (): u, method_11059, func_205034_j

EntityLiving (): l, func_205035_k

EntityLiving (): v, method_11056, func_205035_k

void (): m, func_205037_l

void (): x, method_11063, func_205037_l

boolean (): c, func_205039_c

boolean (): c, method_11065, func_205039_c

void (boolean): a, func_205739_a

void (boolean): a, method_11057, func_205739_a

void (boolean): b, func_207736_b

void (boolean): b, method_11062, func_207736_b

void (SoundEffect): a, func_205738_a

void (SoundEffect): a, method_11067, func_205738_a

boolean (): d, func_207737_d

boolean (): d, method_11066, func_207737_d

float (float): a, func_205036_a

float (float): a, method_11061, func_205036_a

1.13.2

名称

bjn

bjo

字段

EntityLiving: j, field_205047_j

EntityLiving: j, field_205047_j, target

构造函数

方法

void (): Y_, func_73660_a

void (): Y_, func_73660_a, tick

1.13.1

名称

bjf

bjn

net.minecraft.server.v1_13_R1.TileEntityConduit

net.minecraft.server.v1_13_R2.TileEntityConduit

字段

构造函数

方法

1.13

名称

bjf

net.minecraft.tileentity.TileEntityConduit

net.minecraft.server.v1_13_R1.TileEntityConduit

字段

Block[]: e, field_205042_e

int: a, field_205041_a

float: f, field_205043_f

boolean: g, field_205045_h

boolean: h, field_207738_h

List<BlockPosition>: i, field_205046_i

EntityLiving: j, field_205047_j

UUID: k, field_205048_k

long: l, field_205740_k

构造函数

()

(TileEntityTypes<?>)

方法

void (NBTTagCompound): b, func_145839_a, load

NBTTagCompound (NBTTagCompound): a, func_189515_b, save

PacketPlayOutTileEntityData (): Z_, func_189518_D_, getUpdatePacket

NBTTagCompound (): aa_, func_189517_E_

void (): Y_, func_73660_a

boolean (): f, func_205038_d

void (): h, func_205030_f

void (): i, func_205031_h

void (): j, func_205040_i

AxisAlignedBB (): k, func_205034_j

EntityLiving (): l, func_205035_k

void (): m, func_205037_l

boolean (): c, func_205039_c

void (boolean): a, func_205739_a

void (boolean): b, func_207736_b

void (SoundEffect): a, func_205738_a

boolean (): d, func_207737_d

float (float): a, func_205036_a