历史 - net.minecraft.client.renderer.entity.layers.EquipmentLayerRenderer$TrimSpriteKey

1.21.11

名称

hrz$b

iau$b

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

hie$b

hrz$b

字段

构造函数

方法

1.21.8

名称

hid$b

hie$b

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

hbu$b

hid$b

字段

构造函数

方法

1.21.5

名称

gwe$b

hbu$b

字段

构造函数

方法

String (Holder<TrimMaterial>, ResourceKey<EquipmentAsset>): a, getColorPaletteSuffix, method_65575, getAssetName, m_373073_

ResourceLocation (): a, textureId, method_65573, getTexture, m_372658_

ResourceLocation (): a, spriteId, method_65573, getTexture, m_387177_

1.21.4

名称

gvp$b

gwe$b

字段

ResourceLocation: c, equipmentModelId, comp_3201, equipmentModelId, f_348844_

ResourceKey<EquipmentAsset>: c, equipmentAssetId, comp_3201, equipmentAssetId, f_371199_

构造函数

(ArmorTrim, EquipmentModel$LayerType, ResourceLocation)

(ArmorTrim, EquipmentClientInfo$LayerType, ResourceKey<EquipmentAsset>)

方法

ArmorTrim (): a, trim, comp_3199, trim, f_347459_

ArmorTrim (): b, trim, comp_3199, trim, f_347459_

EquipmentModel$LayerType (): b, layerType, comp_3200, layerType, f_347591_

EquipmentClientInfo$LayerType (): c, layerType, comp_3200, layerType, f_347591_

ResourceLocation (): c, equipmentModelId, comp_3201, equipmentModelId, f_348844_

String (Holder<TrimMaterial>, ResourceKey<EquipmentAsset>): a, getColorPaletteSuffix, method_65575, getAssetName, m_373073_

ResourceLocation (): a, textureId, method_65573, getTexture, m_372658_

ResourceKey<EquipmentAsset> (): d, equipmentAssetId, comp_3201, equipmentAssetId, f_371199_

1.21.3

名称

gvp$b

net.minecraft.client.renderer.entity.layers.EquipmentLayerRenderer$TrimSpriteKey

net.minecraft.class_10197$class_10199

net.minecraft.client.render.entity.equipment.EquipmentRenderer$TrimSpriteKey

net.minecraft.src.C_345574_$C_346085_

字段

ArmorTrim: a, trim, comp_3199, trim, f_347459_

EquipmentModel$LayerType: b, layerType, comp_3200, layerType, f_347591_

ResourceLocation: c, equipmentModelId, comp_3201, equipmentModelId, f_348844_

构造函数

(ArmorTrim, EquipmentModel$LayerType, ResourceLocation)

方法

ArmorTrim (): a, trim, comp_3199, trim, f_347459_

EquipmentModel$LayerType (): b, layerType, comp_3200, layerType, f_347591_

ResourceLocation (): c, equipmentModelId, comp_3201, equipmentModelId, f_348844_