历史 - net.minecraft.world.level.levelgen.feature.FallenTreeFeature
1.21.11
名称
esv
exw
字段
int: aq, BLOCK_UPDATE_FLAGS, field_57810, field_57810, f_381204_
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
eng
esv
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
ekv
eng
字段
构造函数
方法
1.21.5
名称
ekv
net.minecraft.world.level.levelgen.feature.FallenTreeFeature
net.minecraft.class_10853
net.minecraft.world.gen.feature.FallenTreeFeature
net.minecraft.src.C_379199_
net.minecraft.world.level.levelgen.feature.FallenTreeFeature
字段
int: a, STUMP_HEIGHT, field_57808, field_57808, f_382382_
int: b, STUMP_HEIGHT_PLUS_EMPTY_SPACE, field_57811, field_57811, f_379979_
int: c, FALLEN_LOG_MAX_FALL_HEIGHT_TO_GROUND, field_57812, field_57812, f_382293_
int: d, FALLEN_LOG_MAX_GROUND_GAP, field_57813, field_57813, f_382281_
int: ap, FALLEN_LOG_MAX_SPACE_FROM_STUMP, field_57809, field_57809, f_381040_
int: aq, BLOCK_UPDATE_FLAGS, field_57810, field_57810, f_381204_
构造函数
(com.mojang.serialization.Codec<FallenTreeConfiguration>)
方法
boolean (FeaturePlaceContext<FallenTreeConfiguration>): a, place, method_13151, generate, m_142674_
void (FallenTreeConfiguration, BlockPos, WorldGenLevel, RandomSource): a, placeFallenTree, method_68309, generate, m_384420_
void (WorldGenLevel, BlockPos$MutableBlockPos): a, setGroundHeightForFallenLogStartPos, method_68304, moveToGroundPos, m_385133_
void (FallenTreeConfiguration, WorldGenLevel, RandomSource, BlockPos$MutableBlockPos): a, placeStump, method_68307, generateStump, m_384165_
boolean (WorldGenLevel, int, BlockPos$MutableBlockPos, Direction): a, canPlaceEntireFallenLog, method_68302, canPlaceLog, m_387821_
void (FallenTreeConfiguration, WorldGenLevel, RandomSource, int, BlockPos$MutableBlockPos, Direction): a, placeFallenLog, method_68306, generateLog, m_388090_
boolean (LevelAccessor, BlockPos): a, mayPlaceOn, method_68300, canReplaceAndHasSolidBelow, m_387275_
boolean (LevelAccessor, BlockPos): b, isOverSolidGround, method_68313, isSolidBelow, m_387864_
BlockPos (FallenTreeConfiguration, WorldGenLevel, RandomSource, BlockPos$MutableBlockPos, Function<BlockState, BlockState>): a, placeLogBlock, method_68308, setBlockStateAndGetPos, m_388613_
void (WorldGenLevel, RandomSource, Set<BlockPos>, List<TreeDecorator>): a, decorateLogs, method_68303, applyDecorators, m_385580_
BiConsumer<BlockPos, BlockState> (WorldGenLevel): a, getDecorationSetter, method_68301, createStatePlacer, m_384834_
Function<BlockState, BlockState> (Direction): a, getSidewaysStateModifier, method_68311, createAxisApplier, m_384945_