历史 - net.minecraft.network.protocol.game.ClientboundAddPlayerPacket

1.20.1

名称

vh

uu

字段

构造函数

方法

1.19.4

名称

un

vh

字段

构造函数

方法

int (): b, getEntityId, method_11227, getId, m_131603_

int (): a, getEntityId, method_11227, getId, m_131603_

1.19.3

名称

ti

un

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

su

ti

net.minecraft.network.protocol.game.PacketPlayOutNamedEntitySpawn

字段

构造函数

方法

1.19

名称

rk

su

net.minecraft.network.protocol.game.PacketPlayOutNamedEntitySpawn

字段

构造函数

方法

1.18.2

名称

qz

rk

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

ps

qz

字段

构造函数

方法

1.17.1

名称

字段

构造函数

方法

1.17

名称

or

ps

net.minecraft.network.play.server.SSpawnPlayerPacket

net.minecraft.src.C_5036_

net.minecraft.server.v1_16_R3.PacketPlayOutNamedEntitySpawn

net.minecraft.network.protocol.game.PacketPlayOutNamedEntitySpawn

字段

int: a, entityId, field_12017, id, field_148957_a

int: a, entityId, field_12017, id, f_131587_

UUID: b, playerId, field_12015, uuid, field_179820_b

UUID: b, playerId, field_12015, uuid, f_131588_

byte: f, yRot, field_12020, yaw, field_148951_f

byte: f, yRot, field_12020, yaw, f_131592_

byte: g, xRot, field_12019, pitch, field_148952_g

byte: g, xRot, field_12019, pitch, f_131593_

double: c, x, field_12014, x, field_148956_c

double: c, x, field_12014, x, f_131589_

double: d, y, field_12013, y, field_148953_d

double: d, y, field_12013, y, f_131590_

double: e, z, field_12021, z, field_148954_e

double: e, z, field_12021, z, f_131591_

构造函数

()

(FriendlyByteBuf)

方法

void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a

void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b

void (FriendlyByteBuf): a, write, method_11052, write, m_5779_

void (ClientGamePacketListener): a, handle, method_11235, apply, func_148833_a

void (ClientGamePacketListener): a, handle, method_11235, apply, m_5797_

int (): b, getEntityId, method_11227, getId, func_148943_d

int (): b, getEntityId, method_11227, getId, m_131603_

UUID (): c, getPlayerId, method_11230, getPlayerUuid, func_179819_c

UUID (): c, getPlayerId, method_11230, getPlayerUuid, m_131606_

byte (): g, getyRot, method_11234, getYaw, func_148941_i

byte (): g, getyRot, method_11234, getYaw, m_131610_

byte (): h, getxRot, method_11228, getPitch, func_148945_j

byte (): h, getxRot, method_11228, getPitch, m_131611_

double (): d, getX, method_11231, getX, func_186898_d

double (): d, getX, method_11231, getX, m_131607_

double (): e, getY, method_11232, getY, func_186897_e

double (): e, getY, method_11232, getY, m_131608_

double (): f, getZ, method_11233, getZ, func_186899_f

double (): f, getZ, method_11233, getZ, m_131609_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

net.minecraft.server.v1_16_R2.PacketPlayOutNamedEntitySpawn

net.minecraft.server.v1_16_R3.PacketPlayOutNamedEntitySpawn

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

nq

or

net.minecraft.server.v1_16_R1.PacketPlayOutNamedEntitySpawn

net.minecraft.server.v1_16_R2.PacketPlayOutNamedEntitySpawn

字段

构造函数

方法

1.16.1

名称

mc

nq

net.minecraft.server.v1_15_R1.PacketPlayOutNamedEntitySpawn

net.minecraft.server.v1_16_R1.PacketPlayOutNamedEntitySpawn

字段

构造函数

方法

1.15.2

名称

net.minecraft.client.network.packet.PlayerSpawnS2CPacket

net.minecraft.network.packet.s2c.play.PlayerSpawnS2CPacket

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

kl

mc

net.minecraft.network.packet.s2c.play.PlayerSpawnS2CPacket

net.minecraft.client.network.packet.PlayerSpawnS2CPacket

net.minecraft.server.v1_14_R1.PacketPlayOutNamedEntitySpawn

net.minecraft.server.v1_15_R1.PacketPlayOutNamedEntitySpawn

字段

SynchedEntityData: h, entityData, field_12016, dataTracker, field_148960_i

List<SynchedEntityData$DataItem<?>>: i, unpack, field_12018, trackedValues, field_148958_j

构造函数

方法

List<SynchedEntityData$DataItem<?>> (): b, getUnpackedData, method_11229, getTrackedValues, func_148944_c

int (): c, getEntityId, method_11227, getId, func_148943_d

int (): b, getEntityId, method_11227, getId, func_148943_d

UUID (): d, getPlayerId, method_11230, getPlayerUuid, func_179819_c

UUID (): c, getPlayerId, method_11230, getPlayerUuid, func_179819_c

byte (): h, getyRot, method_11234, getYaw, func_148941_i

byte (): g, getyRot, method_11234, getYaw, func_148941_i

byte (): i, getxRot, method_11228, getPitch, func_148945_j

byte (): h, getxRot, method_11228, getPitch, func_148945_j

double (): e, getX, method_11231, getX, func_186898_d

double (): d, getX, method_11231, getX, func_186898_d

double (): f, getY, method_11232, getY, func_186897_e

double (): e, getY, method_11232, getY, func_186897_e

double (): g, getZ, method_11233, getZ, func_186899_f

double (): f, getZ, method_11233, getZ, func_186899_f

1.14.4

名称

kk

kl

net.minecraft.network.protocol.game.ClientboundAddPlayerPacket

net.minecraft.client.network.packet.PlayerSpawnS2CPacket

net.minecraft.network.packet.s2c.play.PlayerSpawnS2CPacket

字段

int: a, field_12017, id, field_148957_a

int: a, entityId, field_12017, id, field_148957_a

UUID: b, field_12015, uuid, field_179820_b

UUID: b, playerId, field_12015, uuid, field_179820_b

byte: f, field_12020, yaw, field_148951_f

byte: f, yRot, field_12020, yaw, field_148951_f

byte: g, field_12019, pitch, field_148952_g

byte: g, xRot, field_12019, pitch, field_148952_g

DataWatcher: h, field_12016, dataTracker, field_148960_i

SynchedEntityData: h, entityData, field_12016, dataTracker, field_148960_i

List<DataWatcher$Item<?>>: i, field_12018, trackedValues, field_148958_j

List<SynchedEntityData$DataItem<?>>: i, unpack, field_12018, trackedValues, field_148958_j

double: c, field_12014, x, field_148956_c

double: c, x, field_12014, x, field_148956_c

double: d, field_12013, y, field_148953_d

double: d, y, field_12013, y, field_148953_d

double: e, field_12021, z, field_148954_e

double: e, z, field_12021, z, field_148954_e

构造函数

方法

void (PacketDataSerializer): a, method_11053, read, func_148837_a

void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a

void (PacketDataSerializer): b, method_11052, write, func_148840_b

void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b

void (PacketListenerPlayOut): a, method_11235, method_11235, func_148833_a

void (ClientGamePacketListener): a, handle, method_11235, apply, func_148833_a

List<DataWatcher$Item<?>> (): b, method_11229, getTrackedValues, func_148944_c

List<SynchedEntityData$DataItem<?>> (): b, getUnpackedData, method_11229, getTrackedValues, func_148944_c

int (): c, method_11227, getId, func_148943_d

int (): c, getEntityId, method_11227, getId, func_148943_d

UUID (): d, method_11230, getPlayerUuid, func_179819_c

UUID (): d, getPlayerId, method_11230, getPlayerUuid, func_179819_c

byte (): h, method_11234, getYaw, func_148941_i

byte (): h, getyRot, method_11234, getYaw, func_148941_i

byte (): i, method_11228, getPitch, func_148945_j

byte (): i, getxRot, method_11228, getPitch, func_148945_j

double (): e, method_11231, getX, func_186898_d

double (): e, getX, method_11231, getX, func_186898_d

double (): f, method_11232, getY, func_186897_e

double (): f, getY, method_11232, getY, func_186897_e

double (): g, method_11233, getZ, func_186899_f

double (): g, getZ, method_11233, getZ, func_186899_f

1.14.3

名称

kj

kk

net.minecraft.client.network.packet.PlayerSpawnS2CPacket

字段

int: a, field_12017, field_148957_a

int: a, field_12017, id, field_148957_a

UUID: b, field_12015, field_179820_b

UUID: b, field_12015, uuid, field_179820_b

byte: f, field_12020, field_148951_f

byte: f, field_12020, yaw, field_148951_f

byte: g, field_12019, field_148952_g

byte: g, field_12019, pitch, field_148952_g

DataWatcher: h, field_12016, field_148960_i

DataWatcher: h, field_12016, dataTracker, field_148960_i

List<DataWatcher$Item<?>>: i, field_12018, field_148958_j

List<DataWatcher$Item<?>>: i, field_12018, trackedValues, field_148958_j

double: c, field_12014, field_148956_c

double: c, field_12014, x, field_148956_c

double: d, field_12013, field_148953_d

double: d, field_12013, y, field_148953_d

double: e, field_12021, field_148954_e

double: e, field_12021, z, field_148954_e

构造函数

方法

void (PacketDataSerializer): a, method_11053, func_148837_a

void (PacketDataSerializer): a, method_11053, read, func_148837_a

void (PacketDataSerializer): b, method_11052, func_148840_b

void (PacketDataSerializer): b, method_11052, write, func_148840_b

void (PacketListenerPlayOut): a, method_11235, func_148833_a

void (PacketListenerPlayOut): a, method_11235, method_11235, func_148833_a

List<DataWatcher$Item<?>> (): b, method_11229, func_148944_c

List<DataWatcher$Item<?>> (): b, method_11229, getTrackedValues, func_148944_c

int (): c, method_11227, func_148943_d

int (): c, method_11227, getId, func_148943_d

UUID (): d, method_11230, func_179819_c

UUID (): d, method_11230, getPlayerUuid, func_179819_c

byte (): h, method_11234, func_148941_i

byte (): h, method_11234, getYaw, func_148941_i

byte (): i, method_11228, func_148945_j

byte (): i, method_11228, getPitch, func_148945_j

double (): e, method_11231, func_186898_d

double (): e, method_11231, getX, func_186898_d

double (): f, method_11232, func_186897_e

double (): f, method_11232, getY, func_186897_e

double (): g, method_11233, func_186899_f

double (): g, method_11233, getZ, func_186899_f

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

字段

构造函数

方法

1.14

名称

je

kj

net.minecraft.class_2613

net.minecraft.network.play.server.SPacketSpawnPlayer

net.minecraft.network.play.server.SSpawnPlayerPacket

net.minecraft.server.v1_13_R2.PacketPlayOutNamedEntitySpawn

net.minecraft.server.v1_14_R1.PacketPlayOutNamedEntitySpawn

字段

int: a, field_148957_a

int: a, field_12017, field_148957_a

UUID: b, field_179820_b

UUID: b, field_12015, field_179820_b

byte: f, field_148951_f

byte: f, field_12020, field_148951_f

byte: g, field_148952_g

byte: g, field_12019, field_148952_g

DataWatcher: h, field_148960_i

DataWatcher: h, field_12016, field_148960_i

List<DataWatcher$Item<?>>: i, field_148958_j

List<DataWatcher$Item<?>>: i, field_12018, field_148958_j

double: c, field_148956_c

double: c, field_12014, field_148956_c

double: d, field_148953_d

double: d, field_12013, field_148953_d

double: e, field_148954_e

double: e, field_12021, field_148954_e

构造函数

方法

void (PacketDataSerializer): a, func_148837_a

void (PacketDataSerializer): a, method_11053, func_148837_a

void (PacketDataSerializer): b, func_148840_b

void (PacketDataSerializer): b, method_11052, func_148840_b

void (PacketListenerPlayOut): a, func_148833_a

void (PacketListenerPlayOut): a, method_11235, func_148833_a

List<DataWatcher$Item<?>> (): b, func_148944_c

List<DataWatcher$Item<?>> (): b, method_11229, func_148944_c

int (): c, func_148943_d

int (): c, method_11227, func_148943_d

UUID (): d, func_179819_c

UUID (): d, method_11230, func_179819_c

byte (): h, func_148941_i

byte (): h, method_11234, func_148941_i

byte (): i, func_148945_j

byte (): i, method_11228, func_148945_j

double (): e, func_186898_d

double (): e, method_11231, func_186898_d

double (): f, func_186897_e

double (): f, method_11232, func_186897_e

double (): g, func_186899_f

double (): g, method_11233, func_186899_f

1.13.2

名称

字段

构造函数

方法

1.13.1

名称

net.minecraft.server.v1_13_R1.PacketPlayOutNamedEntitySpawn

net.minecraft.server.v1_13_R2.PacketPlayOutNamedEntitySpawn

字段

构造函数

方法

1.13

名称

ic

je

net.minecraft.server.v1_12_R1.PacketPlayOutNamedEntitySpawn

net.minecraft.server.v1_13_R1.PacketPlayOutNamedEntitySpawn

字段

构造函数

方法

List<DataWatcher$Item<?>> (): a, func_148944_c

List<DataWatcher$Item<?>> (): b, func_148944_c

int (): b, func_148943_d

int (): c, func_148943_d

UUID (): c, func_179819_c

UUID (): d, func_179819_c

byte (): g, func_148941_i

byte (): h, func_148941_i

byte (): h, func_148945_j

byte (): i, func_148945_j

double (): d, func_186898_d

double (): e, func_186898_d

double (): e, func_186897_e

double (): f, func_186897_e

double (): f, func_186899_f

double (): g, func_186899_f

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

字段

构造函数

方法

1.12

名称

fv

ic

net.minecraft.server.v1_11_R1.PacketPlayOutNamedEntitySpawn

net.minecraft.server.v1_12_R1.PacketPlayOutNamedEntitySpawn

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

字段

构造函数

方法

1.11

名称

fs

fv

net.minecraft.server.v1_10_R1.PacketPlayOutNamedEntitySpawn

net.minecraft.server.v1_11_R1.PacketPlayOutNamedEntitySpawn

字段

构造函数

方法

1.10.2

名称

字段

构造函数

方法

1.10

名称

fq

fs

net.minecraft.server.v1_9_R2.PacketPlayOutNamedEntitySpawn

net.minecraft.server.v1_10_R1.PacketPlayOutNamedEntitySpawn

字段

构造函数

方法

1.9.4

名称

fo

fq

net.minecraft.server.v1_9_R1.PacketPlayOutNamedEntitySpawn

net.minecraft.server.v1_9_R2.PacketPlayOutNamedEntitySpawn

字段

构造函数

方法

1.9.2

名称

字段

构造函数

方法

1.9

名称

fp

fo

net.minecraft.network.play.server.S0CPacketSpawnPlayer

net.minecraft.network.play.server.SPacketSpawnPlayer

net.minecraft.server.v1_8_R3.PacketPlayOutNamedEntitySpawn

net.minecraft.server.v1_9_R1.PacketPlayOutNamedEntitySpawn

字段

int: c, field_148956_c

int: d, field_148953_d

int: e, field_148954_e

int: h, field_148959_h

DataWatcher: i, field_148960_i

DataWatcher: h, field_148960_i

List<DataWatcher$WatchableObject>: j, field_148958_j

List<DataWatcher$Item<?>>: i, field_148958_j

double: c, field_148956_c

double: d, field_148953_d

double: e, field_148954_e

构造函数

方法

int (): d, func_148942_f

int (): e, func_148949_g

int (): f, func_148946_h

int (): i, func_148947_k

double (): d, func_186898_d

double (): e, func_186897_e

double (): f, func_186899_f

1.8.8

名称

fp

net.minecraft.network.play.server.S0CPacketSpawnPlayer

net.minecraft.server.v1_8_R3.PacketPlayOutNamedEntitySpawn

字段

int: a, field_148957_a

UUID: b, field_179820_b

int: c, field_148956_c

int: d, field_148953_d

int: e, field_148954_e

byte: f, field_148951_f

byte: g, field_148952_g

int: h, field_148959_h

DataWatcher: i, field_148960_i

List<DataWatcher$WatchableObject>: j, field_148958_j

构造函数

()

(EntityHuman)

方法

void (PacketDataSerializer): a, func_148837_a

void (PacketDataSerializer): b, func_148840_b

void (PacketListenerPlayOut): a, func_148833_a

List<DataWatcher$WatchableObject> (): a, func_148944_c

int (): b, func_148943_d

UUID (): c, func_179819_c

int (): d, func_148942_f

int (): e, func_148949_g

int (): f, func_148946_h

byte (): g, func_148941_i

byte (): h, func_148945_j

int (): i, func_148947_k