历史 - net.minecraft.network.protocol.game.ClientboundAddPlayerPacket
1.20.1
名称
vh
uu
字段
构造函数
方法
1.19.4
名称
un
vh
字段
构造函数
方法
int (): b, getEntityId, method_11227, getId, m_131603_
int (): a, getEntityId, method_11227, getId, m_131603_
1.19.3
名称
ti
un
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
su
ti
net.minecraft.network.protocol.game.PacketPlayOutNamedEntitySpawn
字段
构造函数
方法
1.19
名称
rk
su
net.minecraft.network.protocol.game.PacketPlayOutNamedEntitySpawn
字段
构造函数
方法
1.18.2
名称
qz
rk
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
ps
qz
字段
构造函数
方法
1.17.1
名称
字段
构造函数
方法
1.17
名称
or
ps
net.minecraft.network.play.server.SSpawnPlayerPacket
net.minecraft.src.C_5036_
net.minecraft.server.v1_16_R3.PacketPlayOutNamedEntitySpawn
net.minecraft.network.protocol.game.PacketPlayOutNamedEntitySpawn
字段
int: a, entityId, field_12017, id, field_148957_a
int: a, entityId, field_12017, id, f_131587_
UUID: b, playerId, field_12015, uuid, field_179820_b
UUID: b, playerId, field_12015, uuid, f_131588_
byte: f, yRot, field_12020, yaw, field_148951_f
byte: f, yRot, field_12020, yaw, f_131592_
byte: g, xRot, field_12019, pitch, field_148952_g
byte: g, xRot, field_12019, pitch, f_131593_
double: c, x, field_12014, x, field_148956_c
double: c, x, field_12014, x, f_131589_
double: d, y, field_12013, y, field_148953_d
double: d, y, field_12013, y, f_131590_
double: e, z, field_12021, z, field_148954_e
double: e, z, field_12021, z, f_131591_
构造函数
()
方法
void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a
void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b
void (FriendlyByteBuf): a, write, method_11052, write, m_5779_
void (ClientGamePacketListener): a, handle, method_11235, apply, func_148833_a
void (ClientGamePacketListener): a, handle, method_11235, apply, m_5797_
int (): b, getEntityId, method_11227, getId, func_148943_d
int (): b, getEntityId, method_11227, getId, m_131603_
UUID (): c, getPlayerId, method_11230, getPlayerUuid, func_179819_c
UUID (): c, getPlayerId, method_11230, getPlayerUuid, m_131606_
byte (): g, getyRot, method_11234, getYaw, func_148941_i
byte (): g, getyRot, method_11234, getYaw, m_131610_
byte (): h, getxRot, method_11228, getPitch, func_148945_j
byte (): h, getxRot, method_11228, getPitch, m_131611_
double (): d, getX, method_11231, getX, func_186898_d
double (): d, getX, method_11231, getX, m_131607_
double (): e, getY, method_11232, getY, func_186897_e
double (): e, getY, method_11232, getY, m_131608_
double (): f, getZ, method_11233, getZ, func_186899_f
double (): f, getZ, method_11233, getZ, m_131609_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
net.minecraft.server.v1_16_R2.PacketPlayOutNamedEntitySpawn
net.minecraft.server.v1_16_R3.PacketPlayOutNamedEntitySpawn
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
nq
or
net.minecraft.server.v1_16_R1.PacketPlayOutNamedEntitySpawn
net.minecraft.server.v1_16_R2.PacketPlayOutNamedEntitySpawn
字段
构造函数
方法
1.16.1
名称
mc
nq
net.minecraft.server.v1_15_R1.PacketPlayOutNamedEntitySpawn
net.minecraft.server.v1_16_R1.PacketPlayOutNamedEntitySpawn
字段
构造函数
方法
1.15.2
名称
net.minecraft.client.network.packet.PlayerSpawnS2CPacket
net.minecraft.network.packet.s2c.play.PlayerSpawnS2CPacket
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
kl
mc
net.minecraft.network.packet.s2c.play.PlayerSpawnS2CPacket
net.minecraft.client.network.packet.PlayerSpawnS2CPacket
net.minecraft.server.v1_14_R1.PacketPlayOutNamedEntitySpawn
net.minecraft.server.v1_15_R1.PacketPlayOutNamedEntitySpawn
字段
SynchedEntityData: h, entityData, field_12016, dataTracker, field_148960_i
List<SynchedEntityData$DataItem<?>>: i, unpack, field_12018, trackedValues, field_148958_j
构造函数
方法
List<SynchedEntityData$DataItem<?>> (): b, getUnpackedData, method_11229, getTrackedValues, func_148944_c
int (): c, getEntityId, method_11227, getId, func_148943_d
int (): b, getEntityId, method_11227, getId, func_148943_d
UUID (): d, getPlayerId, method_11230, getPlayerUuid, func_179819_c
UUID (): c, getPlayerId, method_11230, getPlayerUuid, func_179819_c
byte (): h, getyRot, method_11234, getYaw, func_148941_i
byte (): g, getyRot, method_11234, getYaw, func_148941_i
byte (): i, getxRot, method_11228, getPitch, func_148945_j
byte (): h, getxRot, method_11228, getPitch, func_148945_j
double (): e, getX, method_11231, getX, func_186898_d
double (): d, getX, method_11231, getX, func_186898_d
double (): f, getY, method_11232, getY, func_186897_e
double (): e, getY, method_11232, getY, func_186897_e
double (): g, getZ, method_11233, getZ, func_186899_f
double (): f, getZ, method_11233, getZ, func_186899_f
1.14.4
名称
kk
kl
net.minecraft.network.protocol.game.ClientboundAddPlayerPacket
net.minecraft.client.network.packet.PlayerSpawnS2CPacket
net.minecraft.network.packet.s2c.play.PlayerSpawnS2CPacket
字段
int: a, field_12017, id, field_148957_a
int: a, entityId, field_12017, id, field_148957_a
UUID: b, field_12015, uuid, field_179820_b
UUID: b, playerId, field_12015, uuid, field_179820_b
byte: f, field_12020, yaw, field_148951_f
byte: f, yRot, field_12020, yaw, field_148951_f
byte: g, field_12019, pitch, field_148952_g
byte: g, xRot, field_12019, pitch, field_148952_g
DataWatcher: h, field_12016, dataTracker, field_148960_i
SynchedEntityData: h, entityData, field_12016, dataTracker, field_148960_i
List<DataWatcher$Item<?>>: i, field_12018, trackedValues, field_148958_j
List<SynchedEntityData$DataItem<?>>: i, unpack, field_12018, trackedValues, field_148958_j
double: c, field_12014, x, field_148956_c
double: c, x, field_12014, x, field_148956_c
double: d, field_12013, y, field_148953_d
double: d, y, field_12013, y, field_148953_d
double: e, field_12021, z, field_148954_e
double: e, z, field_12021, z, field_148954_e
构造函数
方法
void (PacketDataSerializer): a, method_11053, read, func_148837_a
void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a
void (PacketDataSerializer): b, method_11052, write, func_148840_b
void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b
void (PacketListenerPlayOut): a, method_11235, method_11235, func_148833_a
void (ClientGamePacketListener): a, handle, method_11235, apply, func_148833_a
List<DataWatcher$Item<?>> (): b, method_11229, getTrackedValues, func_148944_c
List<SynchedEntityData$DataItem<?>> (): b, getUnpackedData, method_11229, getTrackedValues, func_148944_c
int (): c, method_11227, getId, func_148943_d
int (): c, getEntityId, method_11227, getId, func_148943_d
UUID (): d, method_11230, getPlayerUuid, func_179819_c
UUID (): d, getPlayerId, method_11230, getPlayerUuid, func_179819_c
byte (): h, method_11234, getYaw, func_148941_i
byte (): h, getyRot, method_11234, getYaw, func_148941_i
byte (): i, method_11228, getPitch, func_148945_j
byte (): i, getxRot, method_11228, getPitch, func_148945_j
double (): e, method_11231, getX, func_186898_d
double (): e, getX, method_11231, getX, func_186898_d
double (): f, method_11232, getY, func_186897_e
double (): f, getY, method_11232, getY, func_186897_e
double (): g, method_11233, getZ, func_186899_f
double (): g, getZ, method_11233, getZ, func_186899_f
1.14.3
名称
kj
kk
net.minecraft.client.network.packet.PlayerSpawnS2CPacket
字段
int: a, field_12017, field_148957_a
int: a, field_12017, id, field_148957_a
UUID: b, field_12015, field_179820_b
UUID: b, field_12015, uuid, field_179820_b
byte: f, field_12020, field_148951_f
byte: f, field_12020, yaw, field_148951_f
byte: g, field_12019, field_148952_g
byte: g, field_12019, pitch, field_148952_g
DataWatcher: h, field_12016, field_148960_i
DataWatcher: h, field_12016, dataTracker, field_148960_i
List<DataWatcher$Item<?>>: i, field_12018, field_148958_j
List<DataWatcher$Item<?>>: i, field_12018, trackedValues, field_148958_j
double: c, field_12014, field_148956_c
double: c, field_12014, x, field_148956_c
double: d, field_12013, field_148953_d
double: d, field_12013, y, field_148953_d
double: e, field_12021, field_148954_e
double: e, field_12021, z, field_148954_e
构造函数
方法
void (PacketDataSerializer): a, method_11053, func_148837_a
void (PacketDataSerializer): a, method_11053, read, func_148837_a
void (PacketDataSerializer): b, method_11052, func_148840_b
void (PacketDataSerializer): b, method_11052, write, func_148840_b
void (PacketListenerPlayOut): a, method_11235, func_148833_a
void (PacketListenerPlayOut): a, method_11235, method_11235, func_148833_a
List<DataWatcher$Item<?>> (): b, method_11229, func_148944_c
List<DataWatcher$Item<?>> (): b, method_11229, getTrackedValues, func_148944_c
int (): c, method_11227, func_148943_d
int (): c, method_11227, getId, func_148943_d
UUID (): d, method_11230, func_179819_c
UUID (): d, method_11230, getPlayerUuid, func_179819_c
byte (): h, method_11234, func_148941_i
byte (): h, method_11234, getYaw, func_148941_i
byte (): i, method_11228, func_148945_j
byte (): i, method_11228, getPitch, func_148945_j
double (): e, method_11231, func_186898_d
double (): e, method_11231, getX, func_186898_d
double (): f, method_11232, func_186897_e
double (): f, method_11232, getY, func_186897_e
double (): g, method_11233, func_186899_f
double (): g, method_11233, getZ, func_186899_f
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
字段
构造函数
方法
1.14
名称
je
kj
net.minecraft.class_2613
net.minecraft.network.play.server.SPacketSpawnPlayer
net.minecraft.network.play.server.SSpawnPlayerPacket
net.minecraft.server.v1_13_R2.PacketPlayOutNamedEntitySpawn
net.minecraft.server.v1_14_R1.PacketPlayOutNamedEntitySpawn
字段
int: a, field_148957_a
int: a, field_12017, field_148957_a
UUID: b, field_179820_b
UUID: b, field_12015, field_179820_b
byte: f, field_148951_f
byte: f, field_12020, field_148951_f
byte: g, field_148952_g
byte: g, field_12019, field_148952_g
DataWatcher: h, field_148960_i
DataWatcher: h, field_12016, field_148960_i
List<DataWatcher$Item<?>>: i, field_148958_j
List<DataWatcher$Item<?>>: i, field_12018, field_148958_j
double: c, field_148956_c
double: c, field_12014, field_148956_c
double: d, field_148953_d
double: d, field_12013, field_148953_d
double: e, field_148954_e
double: e, field_12021, field_148954_e
构造函数
方法
void (PacketDataSerializer): a, func_148837_a
void (PacketDataSerializer): a, method_11053, func_148837_a
void (PacketDataSerializer): b, func_148840_b
void (PacketDataSerializer): b, method_11052, func_148840_b
void (PacketListenerPlayOut): a, func_148833_a
void (PacketListenerPlayOut): a, method_11235, func_148833_a
List<DataWatcher$Item<?>> (): b, func_148944_c
List<DataWatcher$Item<?>> (): b, method_11229, func_148944_c
int (): c, func_148943_d
int (): c, method_11227, func_148943_d
UUID (): d, func_179819_c
UUID (): d, method_11230, func_179819_c
byte (): h, func_148941_i
byte (): h, method_11234, func_148941_i
byte (): i, func_148945_j
byte (): i, method_11228, func_148945_j
double (): e, func_186898_d
double (): e, method_11231, func_186898_d
double (): f, func_186897_e
double (): f, method_11232, func_186897_e
double (): g, func_186899_f
double (): g, method_11233, func_186899_f
1.13.2
名称
字段
构造函数
方法
1.13.1
名称
net.minecraft.server.v1_13_R1.PacketPlayOutNamedEntitySpawn
net.minecraft.server.v1_13_R2.PacketPlayOutNamedEntitySpawn
字段
构造函数
方法
1.13
名称
ic
je
net.minecraft.server.v1_12_R1.PacketPlayOutNamedEntitySpawn
net.minecraft.server.v1_13_R1.PacketPlayOutNamedEntitySpawn
字段
构造函数
方法
List<DataWatcher$Item<?>> (): a, func_148944_c
List<DataWatcher$Item<?>> (): b, func_148944_c
int (): b, func_148943_d
int (): c, func_148943_d
UUID (): c, func_179819_c
UUID (): d, func_179819_c
byte (): g, func_148941_i
byte (): h, func_148941_i
byte (): h, func_148945_j
byte (): i, func_148945_j
double (): d, func_186898_d
double (): e, func_186898_d
double (): e, func_186897_e
double (): f, func_186897_e
double (): f, func_186899_f
double (): g, func_186899_f
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
字段
构造函数
方法
1.12
名称
fv
ic
net.minecraft.server.v1_11_R1.PacketPlayOutNamedEntitySpawn
net.minecraft.server.v1_12_R1.PacketPlayOutNamedEntitySpawn
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
字段
构造函数
方法
1.11
名称
fs
fv
net.minecraft.server.v1_10_R1.PacketPlayOutNamedEntitySpawn
net.minecraft.server.v1_11_R1.PacketPlayOutNamedEntitySpawn
字段
构造函数
方法
1.10.2
名称
字段
构造函数
方法
1.10
名称
fq
fs
net.minecraft.server.v1_9_R2.PacketPlayOutNamedEntitySpawn
net.minecraft.server.v1_10_R1.PacketPlayOutNamedEntitySpawn
字段
构造函数
方法
1.9.4
名称
fo
fq
net.minecraft.server.v1_9_R1.PacketPlayOutNamedEntitySpawn
net.minecraft.server.v1_9_R2.PacketPlayOutNamedEntitySpawn
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
fp
fo
net.minecraft.network.play.server.S0CPacketSpawnPlayer
net.minecraft.network.play.server.SPacketSpawnPlayer
net.minecraft.server.v1_8_R3.PacketPlayOutNamedEntitySpawn
net.minecraft.server.v1_9_R1.PacketPlayOutNamedEntitySpawn
字段
int: c, field_148956_c
int: d, field_148953_d
int: e, field_148954_e
int: h, field_148959_h
DataWatcher: i, field_148960_i
DataWatcher: h, field_148960_i
List<DataWatcher$WatchableObject>: j, field_148958_j
List<DataWatcher$Item<?>>: i, field_148958_j
double: c, field_148956_c
double: d, field_148953_d
double: e, field_148954_e
构造函数
方法
int (): d, func_148942_f
int (): e, func_148949_g
int (): f, func_148946_h
int (): i, func_148947_k
double (): d, func_186898_d
double (): e, func_186897_e
double (): f, func_186899_f
1.8.8
名称
fp
net.minecraft.network.play.server.S0CPacketSpawnPlayer
net.minecraft.server.v1_8_R3.PacketPlayOutNamedEntitySpawn
字段
int: a, field_148957_a
UUID: b, field_179820_b
int: c, field_148956_c
int: d, field_148953_d
int: e, field_148954_e
byte: f, field_148951_f
byte: g, field_148952_g
int: h, field_148959_h
DataWatcher: i, field_148960_i
List<DataWatcher$WatchableObject>: j, field_148958_j
构造函数
()
方法
void (PacketDataSerializer): a, func_148837_a
void (PacketDataSerializer): b, func_148840_b
void (PacketListenerPlayOut): a, func_148833_a
List<DataWatcher$WatchableObject> (): a, func_148944_c
int (): b, func_148943_d
UUID (): c, func_179819_c
int (): d, func_148942_f
int (): e, func_148949_g
int (): f, func_148946_h
byte (): g, func_148941_i
byte (): h, func_148945_j
int (): i, func_148947_k