历史 - net.minecraft.data.loot.EntityLootSubProvider
1.21.11
名称
ns
nm
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
np
ns
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
nk
np
字段
构造函数
方法
1.21.5
名称
ne
nk
字段
构造函数
方法
LootItemCondition$Builder (HolderGetter<EntityType<?>>, ResourceKey<FrogVariant>): a, killedByFrogVariant, method_46030, killedByFrog, m_247253_
LootItemCondition$Builder (HolderGetter<EntityType<?>>, HolderGetter<FrogVariant>, ResourceKey<FrogVariant>): a, killedByFrogVariant, method_46030, killedByFrog, m_247253_
1.21.4
名称
nf
ne
net.minecraft.data.server.loottable.EntityLootTableGenerator
net.minecraft.data.loottable.EntityLootTableGenerator
字段
构造函数
方法
1.21.3
名称
mv
nf
字段
Set<EntityType<?>>: b, SPECIAL_LOOT_TABLE_TYPES, field_40613, ENTITY_TYPES_IN_MISC_GROUP_TO_CHECK, f_244591_
Map<EntityType<?>, Map<ResourceKey<LootTable>, LootTable$Builder>>: e, map, field_40615, lootTables, f_244213_
Map<EntityType<?>, Map<ResourceKey<LootTable>, LootTable$Builder>>: d, map, field_40615, lootTables, f_244213_
FeatureFlagSet: c, allowed, field_42084, requiredFeatures, f_265862_
FeatureFlagSet: b, allowed, field_42084, requiredFeatures, f_265862_
FeatureFlagSet: d, required, field_42085, featureSet, f_266009_
FeatureFlagSet: c, required, field_42085, featureSet, f_266009_
HolderLookup$Provider: a, registries, field_51846, registryLookup, f_337320_
HolderLookup$Provider: a, registries, field_51846, registries, f_337320_
构造函数
方法
LootTable$Builder (ItemLike): a, createSheepTable, method_46031, createForSheep, m_246752_
boolean (EntityType<?>): a, canHaveLootTable, method_46027, shouldCheck, m_245552_
LootItemCondition$Builder (): c, killedByFrog, method_46034, killedByFrog, m_245873_
LootItemCondition$Builder (ResourceKey<FrogVariant>): a, killedByFrogVariant, method_46030, killedByFrog, m_247253_
LootPool$Builder (Map<DyeColor, ResourceKey<LootTable>>): a, createSheepDispatchPool, method_46031, createForSheep, m_356131_
LootItemCondition$Builder (HolderGetter<EntityType<?>>): a, killedByFrog, method_46034, killedByFrog, m_245873_
LootItemCondition$Builder (HolderGetter<EntityType<?>>, ResourceKey<FrogVariant>): a, killedByFrogVariant, method_46030, killedByFrog, m_247253_
1.21.1
名称
字段
构造函数
方法
1.21
名称
ms
mv
字段
EntityPredicate$Builder: a, ENTITY_ON_FIRE, field_40612, NEEDS_ENTITY_ON_FIRE, f_244460_
HolderLookup$Provider: a, registries, field_51846, registryLookup, f_337320_
构造函数
(FeatureFlagSet, FeatureFlagSet)
(FeatureFlagSet, HolderLookup$Provider)
(FeatureFlagSet, FeatureFlagSet, HolderLookup$Provider)
方法
void (): a, generate, method_10400, generate, m_246942_
void (): b, generate, method_10400, generate, m_246942_
void (BiConsumer<ResourceKey<LootTable>, LootTable$Builder>): generate, generate, method_10399, accept, m_245126_
LootItemCondition$Builder (): b, killedByFrog, method_46034, killedByFrog, m_245873_
LootItemCondition$Builder (): c, killedByFrog, method_46034, killedByFrog, m_245873_
void (HolderLookup$Provider, BiConsumer<ResourceKey<LootTable>, LootTable$Builder>): generate, generate, method_10399, accept, m_245126_
AnyOfCondition$Builder (): a, shouldSmeltLoot, method_60394, createSmeltLootCondition, m_340326_
1.20.6
名称
lf
ms
字段
构造函数
方法
void (BiConsumer<ResourceLocation, LootTable$Builder>): generate, generate, method_10399, accept, m_245126_
LootItemCondition$Builder (FrogVariant): a, killedByFrogVariant, method_46030, killedByFrog, m_247253_
void (EntityType<?>, ResourceLocation, LootTable$Builder): a, add, method_46028, register, m_247520_
void (HolderLookup$Provider, BiConsumer<ResourceKey<LootTable>, LootTable$Builder>): generate, generate, method_10399, accept, m_245126_
LootItemCondition$Builder (ResourceKey<FrogVariant>): a, killedByFrogVariant, method_46030, killedByFrog, m_247253_
void (EntityType<?>, ResourceKey<LootTable>, LootTable$Builder): a, add, method_46028, register, m_247520_
1.20.4
名称
kb
lf
字段
构造函数
方法
1.20.2
名称
字段
构造函数
方法
1.20.1
名称
kd
kb
字段
构造函数
方法
1.19.4
名称
jy
kd
字段
FeatureFlagSet: c, enabledFeatures, field_40614, requiredFeatures, f_244045_
Map<EntityType<?>, Map<ResourceLocation, LootTable$Builder>>: d, map, field_40615, lootTables, f_244213_
Map<EntityType<?>, Map<ResourceLocation, LootTable$Builder>>: e, map, field_40615, lootTables, f_244213_
FeatureFlagSet: c, allowed, field_42084, requiredFeatures, f_265862_
FeatureFlagSet: d, required, field_42085, featureSet, f_266009_
构造函数
(FeatureFlagSet, FeatureFlagSet)
方法
1.19.3
名称
jy
net.minecraft.data.loot.EntityLootSubProvider
net.minecraft.class_7789
net.minecraft.data.server.loottable.EntityLootTableGenerator
net.minecraft.src.C_243464_
字段
EntityPredicate$Builder: a, ENTITY_ON_FIRE, field_40612, NEEDS_ENTITY_ON_FIRE, f_244460_
Set<EntityType<?>>: b, SPECIAL_LOOT_TABLE_TYPES, field_40613, ENTITY_TYPES_IN_MISC_GROUP_TO_CHECK, f_244591_
FeatureFlagSet: c, enabledFeatures, field_40614, requiredFeatures, f_244045_
Map<EntityType<?>, Map<ResourceLocation, LootTable$Builder>>: d, map, field_40615, lootTables, f_244213_
构造函数
方法
LootTable$Builder (ItemLike): a, createSheepTable, method_46031, createForSheep, m_246752_
void (): a, generate, method_10400, generate, m_246942_
void (BiConsumer<ResourceLocation, LootTable$Builder>): generate, generate, method_10399, accept, m_245126_
boolean (EntityType<?>): a, canHaveLootTable, method_46027, shouldCheck, m_245552_
LootItemCondition$Builder (): b, killedByFrog, method_46034, killedByFrog, m_245873_
LootItemCondition$Builder (FrogVariant): a, killedByFrogVariant, method_46030, killedByFrog, m_247253_
void (EntityType<?>, LootTable$Builder): a, add, method_46029, register, m_245309_
void (EntityType<?>, ResourceLocation, LootTable$Builder): a, add, method_46028, register, m_247520_