历史 - net.minecraft.data.loot.EntityLootSubProvider

1.21.11

名称

ns

nm

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

np

ns

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

nk

np

字段

构造函数

方法

1.21.5

名称

ne

nk

字段

构造函数

方法

LootItemCondition$Builder (HolderGetter<EntityType<?>>, ResourceKey<FrogVariant>): a, killedByFrogVariant, method_46030, killedByFrog, m_247253_

LootItemCondition$Builder (HolderGetter<EntityType<?>>, HolderGetter<FrogVariant>, ResourceKey<FrogVariant>): a, killedByFrogVariant, method_46030, killedByFrog, m_247253_

1.21.4

名称

nf

ne

net.minecraft.data.server.loottable.EntityLootTableGenerator

net.minecraft.data.loottable.EntityLootTableGenerator

字段

构造函数

方法

1.21.3

名称

mv

nf

字段

Set<EntityType<?>>: b, SPECIAL_LOOT_TABLE_TYPES, field_40613, ENTITY_TYPES_IN_MISC_GROUP_TO_CHECK, f_244591_

Map<EntityType<?>, Map<ResourceKey<LootTable>, LootTable$Builder>>: e, map, field_40615, lootTables, f_244213_

Map<EntityType<?>, Map<ResourceKey<LootTable>, LootTable$Builder>>: d, map, field_40615, lootTables, f_244213_

FeatureFlagSet: c, allowed, field_42084, requiredFeatures, f_265862_

FeatureFlagSet: b, allowed, field_42084, requiredFeatures, f_265862_

FeatureFlagSet: d, required, field_42085, featureSet, f_266009_

FeatureFlagSet: c, required, field_42085, featureSet, f_266009_

HolderLookup$Provider: a, registries, field_51846, registryLookup, f_337320_

HolderLookup$Provider: a, registries, field_51846, registries, f_337320_

构造函数

方法

LootTable$Builder (ItemLike): a, createSheepTable, method_46031, createForSheep, m_246752_

boolean (EntityType<?>): a, canHaveLootTable, method_46027, shouldCheck, m_245552_

LootItemCondition$Builder (): c, killedByFrog, method_46034, killedByFrog, m_245873_

LootItemCondition$Builder (ResourceKey<FrogVariant>): a, killedByFrogVariant, method_46030, killedByFrog, m_247253_

LootPool$Builder (Map<DyeColor, ResourceKey<LootTable>>): a, createSheepDispatchPool, method_46031, createForSheep, m_356131_

LootItemCondition$Builder (HolderGetter<EntityType<?>>): a, killedByFrog, method_46034, killedByFrog, m_245873_

LootItemCondition$Builder (HolderGetter<EntityType<?>>, ResourceKey<FrogVariant>): a, killedByFrogVariant, method_46030, killedByFrog, m_247253_

1.21.1

名称

字段

构造函数

方法

1.21

名称

ms

mv

字段

EntityPredicate$Builder: a, ENTITY_ON_FIRE, field_40612, NEEDS_ENTITY_ON_FIRE, f_244460_

HolderLookup$Provider: a, registries, field_51846, registryLookup, f_337320_

构造函数

(FeatureFlagSet)

(FeatureFlagSet, FeatureFlagSet)

(FeatureFlagSet, HolderLookup$Provider)

(FeatureFlagSet, FeatureFlagSet, HolderLookup$Provider)

方法

void (): a, generate, method_10400, generate, m_246942_

void (): b, generate, method_10400, generate, m_246942_

void (BiConsumer<ResourceKey<LootTable>, LootTable$Builder>): generate, generate, method_10399, accept, m_245126_

LootItemCondition$Builder (): b, killedByFrog, method_46034, killedByFrog, m_245873_

LootItemCondition$Builder (): c, killedByFrog, method_46034, killedByFrog, m_245873_

void (HolderLookup$Provider, BiConsumer<ResourceKey<LootTable>, LootTable$Builder>): generate, generate, method_10399, accept, m_245126_

AnyOfCondition$Builder (): a, shouldSmeltLoot, method_60394, createSmeltLootCondition, m_340326_

1.20.6

名称

lf

ms

字段

构造函数

方法

void (BiConsumer<ResourceLocation, LootTable$Builder>): generate, generate, method_10399, accept, m_245126_

LootItemCondition$Builder (FrogVariant): a, killedByFrogVariant, method_46030, killedByFrog, m_247253_

void (EntityType<?>, ResourceLocation, LootTable$Builder): a, add, method_46028, register, m_247520_

void (HolderLookup$Provider, BiConsumer<ResourceKey<LootTable>, LootTable$Builder>): generate, generate, method_10399, accept, m_245126_

LootItemCondition$Builder (ResourceKey<FrogVariant>): a, killedByFrogVariant, method_46030, killedByFrog, m_247253_

void (EntityType<?>, ResourceKey<LootTable>, LootTable$Builder): a, add, method_46028, register, m_247520_

1.20.4

名称

kb

lf

字段

构造函数

方法

1.20.2

名称

字段

构造函数

方法

1.20.1

名称

kd

kb

字段

构造函数

方法

1.19.4

名称

jy

kd

字段

FeatureFlagSet: c, enabledFeatures, field_40614, requiredFeatures, f_244045_

Map<EntityType<?>, Map<ResourceLocation, LootTable$Builder>>: d, map, field_40615, lootTables, f_244213_

Map<EntityType<?>, Map<ResourceLocation, LootTable$Builder>>: e, map, field_40615, lootTables, f_244213_

FeatureFlagSet: c, allowed, field_42084, requiredFeatures, f_265862_

FeatureFlagSet: d, required, field_42085, featureSet, f_266009_

构造函数

(FeatureFlagSet, FeatureFlagSet)

方法

1.19.3

名称

jy

net.minecraft.data.loot.EntityLootSubProvider

net.minecraft.class_7789

net.minecraft.data.server.loottable.EntityLootTableGenerator

net.minecraft.src.C_243464_

字段

EntityPredicate$Builder: a, ENTITY_ON_FIRE, field_40612, NEEDS_ENTITY_ON_FIRE, f_244460_

Set<EntityType<?>>: b, SPECIAL_LOOT_TABLE_TYPES, field_40613, ENTITY_TYPES_IN_MISC_GROUP_TO_CHECK, f_244591_

FeatureFlagSet: c, enabledFeatures, field_40614, requiredFeatures, f_244045_

Map<EntityType<?>, Map<ResourceLocation, LootTable$Builder>>: d, map, field_40615, lootTables, f_244213_

构造函数

(FeatureFlagSet)

方法

LootTable$Builder (ItemLike): a, createSheepTable, method_46031, createForSheep, m_246752_

void (): a, generate, method_10400, generate, m_246942_

void (BiConsumer<ResourceLocation, LootTable$Builder>): generate, generate, method_10399, accept, m_245126_

boolean (EntityType<?>): a, canHaveLootTable, method_46027, shouldCheck, m_245552_

LootItemCondition$Builder (): b, killedByFrog, method_46034, killedByFrog, m_245873_

LootItemCondition$Builder (FrogVariant): a, killedByFrogVariant, method_46030, killedByFrog, m_247253_

void (EntityType<?>, LootTable$Builder): a, add, method_46029, register, m_245309_

void (EntityType<?>, ResourceLocation, LootTable$Builder): a, add, method_46028, register, m_247520_