历史 - com.mojang.blaze3d.systems.RenderSystem$AutoStorageIndexBuffer

1.19.4

名称

字段

构造函数

方法

1.19.3

名称

com.mojang.blaze3d.systems.RenderSystem$IndexBuffer

com.mojang.blaze3d.systems.RenderSystem$ShapeIndexBuffer

字段

int: a, vertexStride, field_27332, sizeMultiplier, f_157465_

int: a, vertexStride, field_27332, vertexCountInShape, f_157465_

int: b, indexStride, field_27333, increment, f_157466_

int: b, indexStride, field_27333, vertexCountInTriangulated, f_157466_

RenderSystem$AutoStorageIndexBuffer$IndexGenerator: c, generator, field_27334, indexMapper, f_157467_

RenderSystem$AutoStorageIndexBuffer$IndexGenerator: c, generator, field_27334, triangulator, f_157467_

构造函数

方法

boolean (int): a, hasStorage, method_43409, isSizeLessThanOrEqual, m_221944_

boolean (int): a, hasStorage, method_43409, isLargeEnough, m_221944_

1.19.2

名称

字段

VertexFormat$IndexType: e, type, field_27336, elementFormat, f_157469_

VertexFormat$IndexType: e, type, field_27336, indexType, f_157469_

构造函数

方法

void (int): a, ensureStorage, method_31920, grow, m_157476_

void (int): c, ensureStorage, method_31920, grow, m_157476_

int (): a, name, method_31919, getId, m_157475_

VertexFormat$IndexType (): b, type, method_31924, getElementFormat, m_157483_

VertexFormat$IndexType (): a, type, method_31924, getIndexType, m_157483_

boolean (int): a, hasStorage, method_43409, isSizeLessThanOrEqual, m_221944_

void (int): b, bind, method_43410, bindAndGrow, m_221946_

1.18.2

名称

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

字段

构造函数

方法

1.17.1

名称

字段

构造函数

方法

1.17

名称

com.mojang.blaze3d.systems.RenderSystem$a

com.mojang.blaze3d.systems.RenderSystem$AutoStorageIndexBuffer

com.mojang.blaze3d.systems.RenderSystem$class_5590

com.mojang.blaze3d.systems.RenderSystem$IndexBuffer

net.minecraft.src.C_2412_$C_141293_

字段

int: a, vertexStride, field_27332, sizeMultiplier, f_157465_

int: b, indexStride, field_27333, increment, f_157466_

RenderSystem$AutoStorageIndexBuffer$IndexGenerator: c, generator, field_27334, indexMapper, f_157467_

int: d, name, field_27335, id, f_157468_

VertexFormat$IndexType: e, type, field_27336, elementFormat, f_157469_

int: f, indexCount, field_27337, size, f_157470_

构造函数

(int, int, RenderSystem$AutoStorageIndexBuffer$IndexGenerator)

方法

void (int): a, ensureStorage, method_31920, grow, m_157476_

it.unimi.dsi.fastutil.ints.IntConsumer (ByteBuffer): a, intConsumer, method_31922, getIndexConsumer, m_157478_

int (): a, name, method_31919, getId, m_157475_

VertexFormat$IndexType (): b, type, method_31924, getElementFormat, m_157483_