历史 - net.minecraft.client.gui.render.state.pip.GuiSkinRenderState
1.21.11
名称
gky
gqq
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
gdh
gky
字段
构造函数
方法
1.21.8
名称
gdg
gdh
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gdg
net.minecraft.client.gui.render.state.pip.GuiSkinRenderState
net.minecraft.class_11255
net.minecraft.client.gui.render.state.special.PlayerSkinGuiElementRenderState
net.minecraft.src.C_398595_
字段
PlayerModel: b, playerModel, comp_4141, playerModel, f_399385_
ResourceLocation: c, texture, comp_4142, texture, f_399724_
float: d, rotationX, comp_4143, xRotation, f_400431_
float: e, rotationY, comp_4144, yRotation, f_400108_
float: f, pivotY, comp_4145, yPivot, f_399982_
int: g, x0, comp_4122, x1, f_400471_
int: h, y0, comp_4123, y1, f_400024_
int: i, x1, comp_4124, x2, f_400512_
int: j, y1, comp_4125, y2, f_400271_
float: k, scale, comp_4133, scale, f_399232_
ScreenRectangle: l, scissorArea, comp_4128, scissorArea, f_399973_
ScreenRectangle: m, bounds, comp_4274, bounds, f_399725_
构造函数
(PlayerModel, ResourceLocation, float, float, float, int, int, int, int, float, ScreenRectangle)
(PlayerModel, ResourceLocation, float, float, float, int, int, int, int, float, ScreenRectangle, ScreenRectangle)
方法
PlayerModel (): b, playerModel, comp_4141, playerModel, f_399385_
ResourceLocation (): c, texture, comp_4142, texture, f_399724_
float (): d, rotationX, comp_4143, xRotation, f_400431_
float (): j, rotationY, comp_4144, yRotation, f_400108_
float (): k, pivotY, comp_4145, yPivot, f_399982_
int (): e, x0, comp_4122, x1, m_401206_
int (): f, y0, comp_4123, y1, m_401270_
int (): g, x1, comp_4124, x2, m_401483_
int (): h, y1, comp_4125, y2, m_402298_
float (): a, scale, comp_4133, scale, m_402612_
ScreenRectangle (): i, scissorArea, comp_4128, scissorArea, m_402117_
ScreenRectangle (): n, bounds, comp_4274, bounds, m_401310_