历史 - net.minecraft.client.gui.render.state.pip.GuiSkinRenderState

1.21.11

名称

gky

gqq

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

gdh

gky

字段

构造函数

方法

1.21.8

名称

gdg

gdh

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gdg

net.minecraft.client.gui.render.state.pip.GuiSkinRenderState

net.minecraft.class_11255

net.minecraft.client.gui.render.state.special.PlayerSkinGuiElementRenderState

net.minecraft.src.C_398595_

字段

PlayerModel: b, playerModel, comp_4141, playerModel, f_399385_

ResourceLocation: c, texture, comp_4142, texture, f_399724_

float: d, rotationX, comp_4143, xRotation, f_400431_

float: e, rotationY, comp_4144, yRotation, f_400108_

float: f, pivotY, comp_4145, yPivot, f_399982_

int: g, x0, comp_4122, x1, f_400471_

int: h, y0, comp_4123, y1, f_400024_

int: i, x1, comp_4124, x2, f_400512_

int: j, y1, comp_4125, y2, f_400271_

float: k, scale, comp_4133, scale, f_399232_

ScreenRectangle: l, scissorArea, comp_4128, scissorArea, f_399973_

ScreenRectangle: m, bounds, comp_4274, bounds, f_399725_

构造函数

(PlayerModel, ResourceLocation, float, float, float, int, int, int, int, float, ScreenRectangle)

(PlayerModel, ResourceLocation, float, float, float, int, int, int, int, float, ScreenRectangle, ScreenRectangle)

方法

PlayerModel (): b, playerModel, comp_4141, playerModel, f_399385_

ResourceLocation (): c, texture, comp_4142, texture, f_399724_

float (): d, rotationX, comp_4143, xRotation, f_400431_

float (): j, rotationY, comp_4144, yRotation, f_400108_

float (): k, pivotY, comp_4145, yPivot, f_399982_

int (): e, x0, comp_4122, x1, m_401206_

int (): f, y0, comp_4123, y1, m_401270_

int (): g, x1, comp_4124, x2, m_401483_

int (): h, y1, comp_4125, y2, m_402298_

float (): a, scale, comp_4133, scale, m_402612_

ScreenRectangle (): i, scissorArea, comp_4128, scissorArea, m_402117_

ScreenRectangle (): n, bounds, comp_4274, bounds, m_401310_