历史 - net.minecraft.server.commands.SpreadPlayersCommand

1.21.11

名称

aqm

aqv

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

aqg

aqm

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

apr

aqg

字段

构造函数

方法

1.21.5

名称

aou

apr

字段

构造函数

方法

double (Collection<? extends Entity>, ServerLevel, SpreadPlayersCommand$Position[], int, boolean): a, setPlayerPositions, method_13657, getMinDistance, m_138729_

double (Collection<? extends Entity>, ServerLevel, SpreadPlayersCommand$Position[], int, boolean): a, setPlayerPositions, method_13657, teleport, m_138729_

1.21.4

名称

apy

aou

字段

构造函数

方法

1.21.3

名称

aon

apy

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

apb

aon

字段

构造函数

方法

1.20.6

名称

alb

apb

字段

构造函数

方法

1.20.4

名称

aip

alb

字段

构造函数

方法

1.20.2

名称

agg

aip

字段

构造函数

方法

1.20.1

名称

ags

agg

字段

构造函数

方法

1.19.4

名称

afp

ags

字段

构造函数

方法

1.19.3

名称

aej

afp

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

adr

aej

字段

构造函数

方法

1.19

名称

aca

adr

字段

构造函数

方法

SpreadPlayersCommand$Position[] (Random, int, double, double, double, double): a, createInitialPositions, method_13653, makePiles, m_138735_

void (Vec2, double, ServerLevel, Random, double, double, double, double, int, SpreadPlayersCommand$Position[], boolean): a, spreadPositions, method_13661, spread, m_138710_

void (Vec2, double, ServerLevel, RandomSource, double, double, double, double, int, SpreadPlayersCommand$Position[], boolean): a, spreadPositions, method_13661, spread, m_214740_

SpreadPlayersCommand$Position[] (RandomSource, int, double, double, double, double): a, createInitialPositions, method_13653, makePiles, m_214733_

1.18.2

名称

abm

aca

字段

com.mojang.brigadier.exceptions.Dynamic2CommandExceptionType: d, ERROR_INVALID_MAX_HEIGHT, field_36326, INVALID_HEIGHT_EXCEPTION, f_201848_

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

zv

abm

字段

构造函数

方法

1.17.1

名称

字段

构造函数

方法

1.17

名称

yj

zv

net.minecraft.command.impl.SpreadPlayersCommand

net.minecraft.src.C_5376_

net.minecraft.server.v1_16_R3.CommandSpreadPlayers

net.minecraft.server.commands.CommandSpreadPlayers

字段

com.mojang.brigadier.exceptions.Dynamic4CommandExceptionType: a, ERROR_FAILED_TO_SPREAD_TEAMS, field_13734, FAILED_TEAMS_EXCEPTION, field_198723_a

com.mojang.brigadier.exceptions.Dynamic4CommandExceptionType: b, ERROR_FAILED_TO_SPREAD_TEAMS, field_13734, FAILED_TEAMS_EXCEPTION, f_138693_

com.mojang.brigadier.exceptions.Dynamic4CommandExceptionType: b, ERROR_FAILED_TO_SPREAD_ENTITIES, field_13735, FAILED_ENTITIES_EXCEPTION, field_198724_b

com.mojang.brigadier.exceptions.Dynamic4CommandExceptionType: c, ERROR_FAILED_TO_SPREAD_ENTITIES, field_13735, FAILED_ENTITIES_EXCEPTION, f_138694_

int: a, MAX_ITERATION_COUNT, field_33397, MAX_ATTEMPTS, f_180523_

构造函数

()

方法

void (com.mojang.brigadier.CommandDispatcher<CommandSourceStack>): a, register, method_13654, register, func_198716_a

void (com.mojang.brigadier.CommandDispatcher<CommandSourceStack>): a, register, method_13654, register, m_138696_

int (Collection<? extends Entity>): a, getNumberOfTeams, method_13652, getPileCountRespectingTeams, func_198715_a

int (Collection<? extends Entity>): a, getNumberOfTeams, method_13652, getPileCountRespectingTeams, m_138727_

SpreadPlayersCommand$Position[] (Random, int, double, double, double, double): a, createInitialPositions, method_13653, makePiles, func_198720_a

SpreadPlayersCommand$Position[] (Random, int, double, double, double, double): a, createInitialPositions, method_13653, makePiles, m_138735_

int (CommandSourceStack, Vec2, float, float, int, boolean, Collection<? extends Entity>): a, spreadPlayers, method_13656, execute, func_241070_a_

int (CommandSourceStack, Vec2, float, float, int, boolean, Collection<? extends Entity>): a, spreadPlayers, method_13656, execute, m_138702_

void (Vec2, double, ServerLevel, Random, double, double, double, double, int, SpreadPlayersCommand$Position[], boolean): a, spreadPositions, method_13661, spread, func_241071_a_

void (Vec2, double, ServerLevel, Random, double, double, double, double, int, SpreadPlayersCommand$Position[], boolean): a, spreadPositions, method_13661, spread, m_138710_

double (Collection<? extends Entity>, ServerLevel, SpreadPlayersCommand$Position[], int, boolean): a, setPlayerPositions, method_13657, getMinDistance, func_241072_a_

double (Collection<? extends Entity>, ServerLevel, SpreadPlayersCommand$Position[], int, boolean): a, setPlayerPositions, method_13657, getMinDistance, m_138729_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

net.minecraft.server.v1_16_R2.CommandSpreadPlayers

net.minecraft.server.v1_16_R3.CommandSpreadPlayers

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

xg

yj

net.minecraft.server.v1_16_R1.CommandSpreadPlayers

net.minecraft.server.v1_16_R2.CommandSpreadPlayers

字段

构造函数

方法

1.16.1

名称

vg

xg

net.minecraft.server.v1_15_R1.CommandSpreadPlayers

net.minecraft.server.v1_16_R1.CommandSpreadPlayers

字段

构造函数

方法

int (CommandSourceStack, Vec2, float, float, boolean, Collection<? extends Entity>): a, spreadPlayers, method_13656, execute, func_198722_a

void (Vec2, double, ServerLevel, Random, double, double, double, double, SpreadPlayersCommand$Position[], boolean): a, spreadPositions, method_13661, spread, func_198717_a

double (Collection<? extends Entity>, ServerLevel, SpreadPlayersCommand$Position[], boolean): a, setPlayerPositions, method_13657, getMinimumDistance, func_198719_a

int (CommandSourceStack, Vec2, float, float, int, boolean, Collection<? extends Entity>): a, spreadPlayers, method_13656, execute, func_241070_a_

void (Vec2, double, ServerLevel, Random, double, double, double, double, int, SpreadPlayersCommand$Position[], boolean): a, spreadPositions, method_13661, spread, func_241071_a_

double (Collection<? extends Entity>, ServerLevel, SpreadPlayersCommand$Position[], int, boolean): a, setPlayerPositions, method_13657, getMinDistance, func_241072_a_

1.15.2

名称

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

to

vg

net.minecraft.server.v1_14_R1.CommandSpreadPlayers

net.minecraft.server.v1_15_R1.CommandSpreadPlayers

字段

构造函数

方法

1.14.4

名称

tm

to

net.minecraft.server.commands.SpreadPlayersCommand

字段

com.mojang.brigadier.exceptions.Dynamic4CommandExceptionType: a, field_13734, FAILED_TEAMS_EXCEPTION, field_198723_a

com.mojang.brigadier.exceptions.Dynamic4CommandExceptionType: a, ERROR_FAILED_TO_SPREAD_TEAMS, field_13734, FAILED_TEAMS_EXCEPTION, field_198723_a

com.mojang.brigadier.exceptions.Dynamic4CommandExceptionType: b, field_13735, FAILED_ENTITIES_EXCEPTION, field_198724_b

com.mojang.brigadier.exceptions.Dynamic4CommandExceptionType: b, ERROR_FAILED_TO_SPREAD_ENTITIES, field_13735, FAILED_ENTITIES_EXCEPTION, field_198724_b

构造函数

方法

void (com.mojang.brigadier.CommandDispatcher<CommandListenerWrapper>): a, method_13654, register, func_198716_a

void (com.mojang.brigadier.CommandDispatcher<CommandSourceStack>): a, register, method_13654, register, func_198716_a

int (CommandListenerWrapper, Vec2F, float, float, boolean, Collection<? extends Entity>): a, method_13656, execute, func_198722_a

int (CommandSourceStack, Vec2, float, float, boolean, Collection<? extends Entity>): a, spreadPlayers, method_13656, execute, func_198722_a

int (Collection<? extends Entity>): a, method_13652, getPileCountRespectingTeams, func_198715_a

int (Collection<? extends Entity>): a, getNumberOfTeams, method_13652, getPileCountRespectingTeams, func_198715_a

void (Vec2F, double, WorldServer, Random, double, double, double, double, CommandSpreadPlayers$a[], boolean): a, method_13661, spread, func_198717_a

void (Vec2, double, ServerLevel, Random, double, double, double, double, SpreadPlayersCommand$Position[], boolean): a, spreadPositions, method_13661, spread, func_198717_a

double (Collection<? extends Entity>, WorldServer, CommandSpreadPlayers$a[], boolean): a, method_13657, getMinimumDistance, func_198719_a

double (Collection<? extends Entity>, ServerLevel, SpreadPlayersCommand$Position[], boolean): a, setPlayerPositions, method_13657, getMinimumDistance, func_198719_a

CommandSpreadPlayers$a[] (Random, int, double, double, double, double): a, method_13653, makePiles, func_198720_a

SpreadPlayersCommand$Position[] (Random, int, double, double, double, double): a, createInitialPositions, method_13653, makePiles, func_198720_a

1.14.3

名称

tk

tm

net.minecraft.server.command.SpreadPlayersCommand

字段

com.mojang.brigadier.exceptions.Dynamic4CommandExceptionType: a, field_13734, field_198723_a

com.mojang.brigadier.exceptions.Dynamic4CommandExceptionType: a, field_13734, FAILED_TEAMS_EXCEPTION, field_198723_a

com.mojang.brigadier.exceptions.Dynamic4CommandExceptionType: b, field_13735, field_198724_b

com.mojang.brigadier.exceptions.Dynamic4CommandExceptionType: b, field_13735, FAILED_ENTITIES_EXCEPTION, field_198724_b

构造函数

方法

void (com.mojang.brigadier.CommandDispatcher<CommandListenerWrapper>): a, method_13654, func_198716_a

void (com.mojang.brigadier.CommandDispatcher<CommandListenerWrapper>): a, method_13654, register, func_198716_a

int (CommandListenerWrapper, Vec2F, float, float, boolean, Collection<? extends Entity>): a, method_13656, func_198722_a

int (CommandListenerWrapper, Vec2F, float, float, boolean, Collection<? extends Entity>): a, method_13656, execute, func_198722_a

int (Collection<? extends Entity>): a, method_13652, func_198715_a

int (Collection<? extends Entity>): a, method_13652, getPileCountRespectingTeams, func_198715_a

void (Vec2F, double, WorldServer, Random, double, double, double, double, CommandSpreadPlayers$a[], boolean): a, method_13661, func_198717_a

void (Vec2F, double, WorldServer, Random, double, double, double, double, CommandSpreadPlayers$a[], boolean): a, method_13661, spread, func_198717_a

double (Collection<? extends Entity>, WorldServer, CommandSpreadPlayers$a[], boolean): a, method_13657, func_198719_a

double (Collection<? extends Entity>, WorldServer, CommandSpreadPlayers$a[], boolean): a, method_13657, getMinimumDistance, func_198719_a

CommandSpreadPlayers$a[] (Random, int, double, double, double, double): a, method_13653, func_198720_a

CommandSpreadPlayers$a[] (Random, int, double, double, double, double): a, method_13653, makePiles, func_198720_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

字段

构造函数

方法

1.14

名称

rt

tk

net.minecraft.class_3131

net.minecraft.server.v1_13_R2.CommandSpreadPlayers

net.minecraft.server.v1_14_R1.CommandSpreadPlayers

字段

com.mojang.brigadier.exceptions.Dynamic4CommandExceptionType: a, field_198723_a

com.mojang.brigadier.exceptions.Dynamic4CommandExceptionType: a, field_13734, field_198723_a

com.mojang.brigadier.exceptions.Dynamic4CommandExceptionType: b, field_198724_b

com.mojang.brigadier.exceptions.Dynamic4CommandExceptionType: b, field_13735, field_198724_b

构造函数

方法

void (com.mojang.brigadier.CommandDispatcher<CommandListenerWrapper>): a, func_198716_a

void (com.mojang.brigadier.CommandDispatcher<CommandListenerWrapper>): a, method_13654, func_198716_a

int (CommandListenerWrapper, Vec2F, float, float, boolean, Collection<? extends Entity>): a, func_198722_a

int (CommandListenerWrapper, Vec2F, float, float, boolean, Collection<? extends Entity>): a, method_13656, func_198722_a

int (Collection<? extends Entity>): a, func_198715_a

int (Collection<? extends Entity>): a, method_13652, func_198715_a

void (Vec2F, double, WorldServer, Random, double, double, double, double, CommandSpreadPlayers$a[], boolean): a, func_198717_a

void (Vec2F, double, WorldServer, Random, double, double, double, double, CommandSpreadPlayers$a[], boolean): a, method_13661, func_198717_a

double (Collection<? extends Entity>, WorldServer, CommandSpreadPlayers$a[], boolean): a, func_198719_a

double (Collection<? extends Entity>, WorldServer, CommandSpreadPlayers$a[], boolean): a, method_13657, func_198719_a

CommandSpreadPlayers$a[] (Random, int, double, double, double, double): a, func_198720_a

CommandSpreadPlayers$a[] (Random, int, double, double, double, double): a, method_13653, func_198720_a

1.13.2

名称

字段

构造函数

方法

1.13.1

名称

rs

rt

net.minecraft.server.v1_13_R1.CommandSpreadPlayers

net.minecraft.server.v1_13_R2.CommandSpreadPlayers

字段

构造函数

方法

1.13

名称

dn

rs

net.minecraft.command.CommandSpreadPlayers

net.minecraft.command.impl.SpreadPlayersCommand

net.minecraft.server.v1_12_R1.CommandSpreadPlayers

net.minecraft.server.v1_13_R1.CommandSpreadPlayers

字段

com.mojang.brigadier.exceptions.Dynamic4CommandExceptionType: a, field_198723_a

com.mojang.brigadier.exceptions.Dynamic4CommandExceptionType: b, field_198724_b

构造函数

()

方法

String (): c, func_71517_b, getCommand

int (): a, func_82362_a

String (ICommandListener): b, func_71518_a, getUsage

void (ICommandListener, List<Entity>, CommandSpreadPlayers$Location2D, double, double, World, boolean): a, func_110669_a

int (List<Entity>): b, func_110667_a

int (CommandSpreadPlayers$Location2D, double, World, Random, double, double, double, double, CommandSpreadPlayers$Location2D[], boolean): a, func_110668_a

double (List<Entity>, World, CommandSpreadPlayers$Location2D[], boolean): a, func_110671_a

CommandSpreadPlayers$Location2D[] (Random, int, double, double, double, double): a, func_110670_a

void (MinecraftServer, ICommandListener, String[]): a, func_184881_a, execute

List<String> (MinecraftServer, ICommandListener, String[], BlockPosition): a, func_184883_a, tabComplete

void (com.mojang.brigadier.CommandDispatcher<CommandListenerWrapper>): a, func_198716_a

int (CommandListenerWrapper, Vec2F, float, float, boolean, Collection<? extends Entity>): a, func_198722_a

int (Collection<? extends Entity>): a, func_198715_a

void (Vec2F, double, WorldServer, Random, double, double, double, double, CommandSpreadPlayers$a[], boolean): a, func_198717_a

double (Collection<? extends Entity>, WorldServer, CommandSpreadPlayers$a[], boolean): a, func_198719_a

CommandSpreadPlayers$a[] (Random, int, double, double, double, double): a, func_198720_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

字段

构造函数

方法

1.12

名称

bj

dn

net.minecraft.server.v1_11_R1.CommandSpreadPlayers

net.minecraft.server.v1_12_R1.CommandSpreadPlayers

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

字段

构造函数

方法

1.11

名称

net.minecraft.server.v1_10_R1.CommandSpreadPlayers

net.minecraft.server.v1_11_R1.CommandSpreadPlayers

字段

构造函数

方法

1.10.2

名称

字段

构造函数

方法

1.10

名称

net.minecraft.server.v1_9_R2.CommandSpreadPlayers

net.minecraft.server.v1_10_R1.CommandSpreadPlayers

字段

构造函数

方法

1.9.4

名称

bi

bj

net.minecraft.server.v1_9_R1.CommandSpreadPlayers

net.minecraft.server.v1_9_R2.CommandSpreadPlayers

字段

构造函数

方法

1.9.2

名称

字段

构造函数

方法

1.9

名称

bj

bi

net.minecraft.server.v1_8_R3.CommandSpreadPlayers

net.minecraft.server.v1_9_R1.CommandSpreadPlayers

字段

构造函数

方法

String (ICommandListener): c, func_71518_a, getUsage

String (ICommandListener): b, func_71518_a, getUsage

void (ICommandListener, String[]): a, func_71515_b, execute

List<String> (ICommandListener, String[], BlockPosition): a, func_180525_a, tabComplete

void (MinecraftServer, ICommandListener, String[]): a, func_184881_a, execute

List<String> (MinecraftServer, ICommandListener, String[], BlockPosition): a, func_184883_a, tabComplete

1.8.8

名称

bj

net.minecraft.command.CommandSpreadPlayers

net.minecraft.server.v1_8_R3.CommandSpreadPlayers

字段

构造函数

()

方法

String (): c, func_71517_b, getCommand

int (): a, func_82362_a

String (ICommandListener): c, func_71518_a, getUsage

void (ICommandListener, String[]): a, func_71515_b, execute

void (ICommandListener, List<Entity>, CommandSpreadPlayers$Location2D, double, double, World, boolean): a, func_110669_a

int (List<Entity>): b, func_110667_a

int (CommandSpreadPlayers$Location2D, double, World, Random, double, double, double, double, CommandSpreadPlayers$Location2D[], boolean): a, func_110668_a

double (List<Entity>, World, CommandSpreadPlayers$Location2D[], boolean): a, func_110671_a

CommandSpreadPlayers$Location2D[] (Random, int, double, double, double, double): a, func_110670_a

List<String> (ICommandListener, String[], BlockPosition): a, func_180525_a, tabComplete