历史 - net.minecraft.server.commands.SpreadPlayersCommand
1.21.11
名称
aqm
aqv
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
aqg
aqm
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
apr
aqg
字段
构造函数
方法
1.21.5
名称
aou
apr
字段
构造函数
方法
double (Collection<? extends Entity>, ServerLevel, SpreadPlayersCommand$Position[], int, boolean): a, setPlayerPositions, method_13657, getMinDistance, m_138729_
double (Collection<? extends Entity>, ServerLevel, SpreadPlayersCommand$Position[], int, boolean): a, setPlayerPositions, method_13657, teleport, m_138729_
1.21.4
名称
apy
aou
字段
构造函数
方法
1.21.3
名称
aon
apy
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
apb
aon
字段
构造函数
方法
1.20.6
名称
alb
apb
字段
构造函数
方法
1.20.4
名称
aip
alb
字段
构造函数
方法
1.20.2
名称
agg
aip
字段
构造函数
方法
1.20.1
名称
ags
agg
字段
构造函数
方法
1.19.4
名称
afp
ags
字段
构造函数
方法
1.19.3
名称
aej
afp
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
adr
aej
字段
构造函数
方法
1.19
名称
aca
adr
字段
构造函数
方法
SpreadPlayersCommand$Position[] (Random, int, double, double, double, double): a, createInitialPositions, method_13653, makePiles, m_138735_
void (Vec2, double, ServerLevel, Random, double, double, double, double, int, SpreadPlayersCommand$Position[], boolean): a, spreadPositions, method_13661, spread, m_138710_
void (Vec2, double, ServerLevel, RandomSource, double, double, double, double, int, SpreadPlayersCommand$Position[], boolean): a, spreadPositions, method_13661, spread, m_214740_
SpreadPlayersCommand$Position[] (RandomSource, int, double, double, double, double): a, createInitialPositions, method_13653, makePiles, m_214733_
1.18.2
名称
abm
aca
字段
com.mojang.brigadier.exceptions.Dynamic2CommandExceptionType: d, ERROR_INVALID_MAX_HEIGHT, field_36326, INVALID_HEIGHT_EXCEPTION, f_201848_
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
zv
abm
字段
构造函数
方法
1.17.1
名称
字段
构造函数
方法
1.17
名称
yj
zv
net.minecraft.command.impl.SpreadPlayersCommand
net.minecraft.src.C_5376_
net.minecraft.server.v1_16_R3.CommandSpreadPlayers
net.minecraft.server.commands.CommandSpreadPlayers
字段
com.mojang.brigadier.exceptions.Dynamic4CommandExceptionType: a, ERROR_FAILED_TO_SPREAD_TEAMS, field_13734, FAILED_TEAMS_EXCEPTION, field_198723_a
com.mojang.brigadier.exceptions.Dynamic4CommandExceptionType: b, ERROR_FAILED_TO_SPREAD_TEAMS, field_13734, FAILED_TEAMS_EXCEPTION, f_138693_
com.mojang.brigadier.exceptions.Dynamic4CommandExceptionType: b, ERROR_FAILED_TO_SPREAD_ENTITIES, field_13735, FAILED_ENTITIES_EXCEPTION, field_198724_b
com.mojang.brigadier.exceptions.Dynamic4CommandExceptionType: c, ERROR_FAILED_TO_SPREAD_ENTITIES, field_13735, FAILED_ENTITIES_EXCEPTION, f_138694_
int: a, MAX_ITERATION_COUNT, field_33397, MAX_ATTEMPTS, f_180523_
构造函数
()
方法
void (com.mojang.brigadier.CommandDispatcher<CommandSourceStack>): a, register, method_13654, register, func_198716_a
void (com.mojang.brigadier.CommandDispatcher<CommandSourceStack>): a, register, method_13654, register, m_138696_
int (Collection<? extends Entity>): a, getNumberOfTeams, method_13652, getPileCountRespectingTeams, func_198715_a
int (Collection<? extends Entity>): a, getNumberOfTeams, method_13652, getPileCountRespectingTeams, m_138727_
SpreadPlayersCommand$Position[] (Random, int, double, double, double, double): a, createInitialPositions, method_13653, makePiles, func_198720_a
SpreadPlayersCommand$Position[] (Random, int, double, double, double, double): a, createInitialPositions, method_13653, makePiles, m_138735_
int (CommandSourceStack, Vec2, float, float, int, boolean, Collection<? extends Entity>): a, spreadPlayers, method_13656, execute, func_241070_a_
int (CommandSourceStack, Vec2, float, float, int, boolean, Collection<? extends Entity>): a, spreadPlayers, method_13656, execute, m_138702_
void (Vec2, double, ServerLevel, Random, double, double, double, double, int, SpreadPlayersCommand$Position[], boolean): a, spreadPositions, method_13661, spread, func_241071_a_
void (Vec2, double, ServerLevel, Random, double, double, double, double, int, SpreadPlayersCommand$Position[], boolean): a, spreadPositions, method_13661, spread, m_138710_
double (Collection<? extends Entity>, ServerLevel, SpreadPlayersCommand$Position[], int, boolean): a, setPlayerPositions, method_13657, getMinDistance, func_241072_a_
double (Collection<? extends Entity>, ServerLevel, SpreadPlayersCommand$Position[], int, boolean): a, setPlayerPositions, method_13657, getMinDistance, m_138729_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
net.minecraft.server.v1_16_R2.CommandSpreadPlayers
net.minecraft.server.v1_16_R3.CommandSpreadPlayers
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
xg
yj
net.minecraft.server.v1_16_R1.CommandSpreadPlayers
net.minecraft.server.v1_16_R2.CommandSpreadPlayers
字段
构造函数
方法
1.16.1
名称
vg
xg
net.minecraft.server.v1_15_R1.CommandSpreadPlayers
net.minecraft.server.v1_16_R1.CommandSpreadPlayers
字段
构造函数
方法
int (CommandSourceStack, Vec2, float, float, boolean, Collection<? extends Entity>): a, spreadPlayers, method_13656, execute, func_198722_a
void (Vec2, double, ServerLevel, Random, double, double, double, double, SpreadPlayersCommand$Position[], boolean): a, spreadPositions, method_13661, spread, func_198717_a
double (Collection<? extends Entity>, ServerLevel, SpreadPlayersCommand$Position[], boolean): a, setPlayerPositions, method_13657, getMinimumDistance, func_198719_a
int (CommandSourceStack, Vec2, float, float, int, boolean, Collection<? extends Entity>): a, spreadPlayers, method_13656, execute, func_241070_a_
void (Vec2, double, ServerLevel, Random, double, double, double, double, int, SpreadPlayersCommand$Position[], boolean): a, spreadPositions, method_13661, spread, func_241071_a_
double (Collection<? extends Entity>, ServerLevel, SpreadPlayersCommand$Position[], int, boolean): a, setPlayerPositions, method_13657, getMinDistance, func_241072_a_
1.15.2
名称
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
to
vg
net.minecraft.server.v1_14_R1.CommandSpreadPlayers
net.minecraft.server.v1_15_R1.CommandSpreadPlayers
字段
构造函数
方法
1.14.4
名称
tm
to
net.minecraft.server.commands.SpreadPlayersCommand
字段
com.mojang.brigadier.exceptions.Dynamic4CommandExceptionType: a, field_13734, FAILED_TEAMS_EXCEPTION, field_198723_a
com.mojang.brigadier.exceptions.Dynamic4CommandExceptionType: a, ERROR_FAILED_TO_SPREAD_TEAMS, field_13734, FAILED_TEAMS_EXCEPTION, field_198723_a
com.mojang.brigadier.exceptions.Dynamic4CommandExceptionType: b, field_13735, FAILED_ENTITIES_EXCEPTION, field_198724_b
com.mojang.brigadier.exceptions.Dynamic4CommandExceptionType: b, ERROR_FAILED_TO_SPREAD_ENTITIES, field_13735, FAILED_ENTITIES_EXCEPTION, field_198724_b
构造函数
方法
void (com.mojang.brigadier.CommandDispatcher<CommandListenerWrapper>): a, method_13654, register, func_198716_a
void (com.mojang.brigadier.CommandDispatcher<CommandSourceStack>): a, register, method_13654, register, func_198716_a
int (CommandListenerWrapper, Vec2F, float, float, boolean, Collection<? extends Entity>): a, method_13656, execute, func_198722_a
int (CommandSourceStack, Vec2, float, float, boolean, Collection<? extends Entity>): a, spreadPlayers, method_13656, execute, func_198722_a
int (Collection<? extends Entity>): a, method_13652, getPileCountRespectingTeams, func_198715_a
int (Collection<? extends Entity>): a, getNumberOfTeams, method_13652, getPileCountRespectingTeams, func_198715_a
void (Vec2F, double, WorldServer, Random, double, double, double, double, CommandSpreadPlayers$a[], boolean): a, method_13661, spread, func_198717_a
void (Vec2, double, ServerLevel, Random, double, double, double, double, SpreadPlayersCommand$Position[], boolean): a, spreadPositions, method_13661, spread, func_198717_a
double (Collection<? extends Entity>, WorldServer, CommandSpreadPlayers$a[], boolean): a, method_13657, getMinimumDistance, func_198719_a
double (Collection<? extends Entity>, ServerLevel, SpreadPlayersCommand$Position[], boolean): a, setPlayerPositions, method_13657, getMinimumDistance, func_198719_a
CommandSpreadPlayers$a[] (Random, int, double, double, double, double): a, method_13653, makePiles, func_198720_a
SpreadPlayersCommand$Position[] (Random, int, double, double, double, double): a, createInitialPositions, method_13653, makePiles, func_198720_a
1.14.3
名称
tk
tm
net.minecraft.server.command.SpreadPlayersCommand
字段
com.mojang.brigadier.exceptions.Dynamic4CommandExceptionType: a, field_13734, field_198723_a
com.mojang.brigadier.exceptions.Dynamic4CommandExceptionType: a, field_13734, FAILED_TEAMS_EXCEPTION, field_198723_a
com.mojang.brigadier.exceptions.Dynamic4CommandExceptionType: b, field_13735, field_198724_b
com.mojang.brigadier.exceptions.Dynamic4CommandExceptionType: b, field_13735, FAILED_ENTITIES_EXCEPTION, field_198724_b
构造函数
方法
void (com.mojang.brigadier.CommandDispatcher<CommandListenerWrapper>): a, method_13654, func_198716_a
void (com.mojang.brigadier.CommandDispatcher<CommandListenerWrapper>): a, method_13654, register, func_198716_a
int (CommandListenerWrapper, Vec2F, float, float, boolean, Collection<? extends Entity>): a, method_13656, func_198722_a
int (CommandListenerWrapper, Vec2F, float, float, boolean, Collection<? extends Entity>): a, method_13656, execute, func_198722_a
int (Collection<? extends Entity>): a, method_13652, func_198715_a
int (Collection<? extends Entity>): a, method_13652, getPileCountRespectingTeams, func_198715_a
void (Vec2F, double, WorldServer, Random, double, double, double, double, CommandSpreadPlayers$a[], boolean): a, method_13661, func_198717_a
void (Vec2F, double, WorldServer, Random, double, double, double, double, CommandSpreadPlayers$a[], boolean): a, method_13661, spread, func_198717_a
double (Collection<? extends Entity>, WorldServer, CommandSpreadPlayers$a[], boolean): a, method_13657, func_198719_a
double (Collection<? extends Entity>, WorldServer, CommandSpreadPlayers$a[], boolean): a, method_13657, getMinimumDistance, func_198719_a
CommandSpreadPlayers$a[] (Random, int, double, double, double, double): a, method_13653, func_198720_a
CommandSpreadPlayers$a[] (Random, int, double, double, double, double): a, method_13653, makePiles, func_198720_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
字段
构造函数
方法
1.14
名称
rt
tk
net.minecraft.class_3131
net.minecraft.server.v1_13_R2.CommandSpreadPlayers
net.minecraft.server.v1_14_R1.CommandSpreadPlayers
字段
com.mojang.brigadier.exceptions.Dynamic4CommandExceptionType: a, field_198723_a
com.mojang.brigadier.exceptions.Dynamic4CommandExceptionType: a, field_13734, field_198723_a
com.mojang.brigadier.exceptions.Dynamic4CommandExceptionType: b, field_198724_b
com.mojang.brigadier.exceptions.Dynamic4CommandExceptionType: b, field_13735, field_198724_b
构造函数
方法
void (com.mojang.brigadier.CommandDispatcher<CommandListenerWrapper>): a, func_198716_a
void (com.mojang.brigadier.CommandDispatcher<CommandListenerWrapper>): a, method_13654, func_198716_a
int (CommandListenerWrapper, Vec2F, float, float, boolean, Collection<? extends Entity>): a, func_198722_a
int (CommandListenerWrapper, Vec2F, float, float, boolean, Collection<? extends Entity>): a, method_13656, func_198722_a
int (Collection<? extends Entity>): a, func_198715_a
int (Collection<? extends Entity>): a, method_13652, func_198715_a
void (Vec2F, double, WorldServer, Random, double, double, double, double, CommandSpreadPlayers$a[], boolean): a, func_198717_a
void (Vec2F, double, WorldServer, Random, double, double, double, double, CommandSpreadPlayers$a[], boolean): a, method_13661, func_198717_a
double (Collection<? extends Entity>, WorldServer, CommandSpreadPlayers$a[], boolean): a, func_198719_a
double (Collection<? extends Entity>, WorldServer, CommandSpreadPlayers$a[], boolean): a, method_13657, func_198719_a
CommandSpreadPlayers$a[] (Random, int, double, double, double, double): a, func_198720_a
CommandSpreadPlayers$a[] (Random, int, double, double, double, double): a, method_13653, func_198720_a
1.13.2
名称
字段
构造函数
方法
1.13.1
名称
rs
rt
net.minecraft.server.v1_13_R1.CommandSpreadPlayers
net.minecraft.server.v1_13_R2.CommandSpreadPlayers
字段
构造函数
方法
1.13
名称
dn
rs
net.minecraft.command.CommandSpreadPlayers
net.minecraft.command.impl.SpreadPlayersCommand
net.minecraft.server.v1_12_R1.CommandSpreadPlayers
net.minecraft.server.v1_13_R1.CommandSpreadPlayers
字段
com.mojang.brigadier.exceptions.Dynamic4CommandExceptionType: a, field_198723_a
com.mojang.brigadier.exceptions.Dynamic4CommandExceptionType: b, field_198724_b
构造函数
()
方法
String (): c, func_71517_b, getCommand
int (): a, func_82362_a
String (ICommandListener): b, func_71518_a, getUsage
void (ICommandListener, List<Entity>, CommandSpreadPlayers$Location2D, double, double, World, boolean): a, func_110669_a
int (List<Entity>): b, func_110667_a
int (CommandSpreadPlayers$Location2D, double, World, Random, double, double, double, double, CommandSpreadPlayers$Location2D[], boolean): a, func_110668_a
double (List<Entity>, World, CommandSpreadPlayers$Location2D[], boolean): a, func_110671_a
CommandSpreadPlayers$Location2D[] (Random, int, double, double, double, double): a, func_110670_a
void (MinecraftServer, ICommandListener, String[]): a, func_184881_a, execute
List<String> (MinecraftServer, ICommandListener, String[], BlockPosition): a, func_184883_a, tabComplete
void (com.mojang.brigadier.CommandDispatcher<CommandListenerWrapper>): a, func_198716_a
int (CommandListenerWrapper, Vec2F, float, float, boolean, Collection<? extends Entity>): a, func_198722_a
int (Collection<? extends Entity>): a, func_198715_a
void (Vec2F, double, WorldServer, Random, double, double, double, double, CommandSpreadPlayers$a[], boolean): a, func_198717_a
double (Collection<? extends Entity>, WorldServer, CommandSpreadPlayers$a[], boolean): a, func_198719_a
CommandSpreadPlayers$a[] (Random, int, double, double, double, double): a, func_198720_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
字段
构造函数
方法
1.12
名称
bj
dn
net.minecraft.server.v1_11_R1.CommandSpreadPlayers
net.minecraft.server.v1_12_R1.CommandSpreadPlayers
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
字段
构造函数
方法
1.11
名称
net.minecraft.server.v1_10_R1.CommandSpreadPlayers
net.minecraft.server.v1_11_R1.CommandSpreadPlayers
字段
构造函数
方法
1.10.2
名称
字段
构造函数
方法
1.10
名称
net.minecraft.server.v1_9_R2.CommandSpreadPlayers
net.minecraft.server.v1_10_R1.CommandSpreadPlayers
字段
构造函数
方法
1.9.4
名称
bi
bj
net.minecraft.server.v1_9_R1.CommandSpreadPlayers
net.minecraft.server.v1_9_R2.CommandSpreadPlayers
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
bj
bi
net.minecraft.server.v1_8_R3.CommandSpreadPlayers
net.minecraft.server.v1_9_R1.CommandSpreadPlayers
字段
构造函数
方法
String (ICommandListener): c, func_71518_a, getUsage
String (ICommandListener): b, func_71518_a, getUsage
void (ICommandListener, String[]): a, func_71515_b, execute
List<String> (ICommandListener, String[], BlockPosition): a, func_180525_a, tabComplete
void (MinecraftServer, ICommandListener, String[]): a, func_184881_a, execute
List<String> (MinecraftServer, ICommandListener, String[], BlockPosition): a, func_184883_a, tabComplete
1.8.8
名称
bj
net.minecraft.command.CommandSpreadPlayers
net.minecraft.server.v1_8_R3.CommandSpreadPlayers
字段
构造函数
()
方法
String (): c, func_71517_b, getCommand
int (): a, func_82362_a
String (ICommandListener): c, func_71518_a, getUsage
void (ICommandListener, String[]): a, func_71515_b, execute
void (ICommandListener, List<Entity>, CommandSpreadPlayers$Location2D, double, double, World, boolean): a, func_110669_a
int (List<Entity>): b, func_110667_a
int (CommandSpreadPlayers$Location2D, double, World, Random, double, double, double, double, CommandSpreadPlayers$Location2D[], boolean): a, func_110668_a
double (List<Entity>, World, CommandSpreadPlayers$Location2D[], boolean): a, func_110671_a
CommandSpreadPlayers$Location2D[] (Random, int, double, double, double, double): a, func_110670_a
List<String> (ICommandListener, String[], BlockPosition): a, func_180525_a, tabComplete