历史 - net.minecraft.world.level.lighting.LayerLightEventListener$DummyLightLayerEventListener
1.21.11
名称
ffn$a
fko$a
字段
构造函数
方法
boolean (): O_, hasLightWork, method_15518, hasUpdates, m_75808_
boolean (): M_, hasLightWork, method_15518, hasUpdates, m_75808_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
ezy$a
ffn$a
字段
构造函数
方法
boolean (): N_, hasLightWork, method_15518, hasUpdates, m_75808_
boolean (): O_, hasLightWork, method_15518, hasUpdates, m_75808_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
exn$a
ezy$a
字段
构造函数
方法
boolean (): M_, hasLightWork, method_15518, hasUpdates, m_75808_
boolean (): N_, hasLightWork, method_15518, hasUpdates, m_75808_
1.21.5
名称
esn$a
exn$a
字段
构造函数
方法
boolean (): N_, hasLightWork, method_15518, hasUpdates, m_75808_
boolean (): M_, hasLightWork, method_15518, hasUpdates, m_75808_
1.21.4
名称
etk$a
esn$a
字段
构造函数
方法
1.21.3
名称
eor$a
etk$a
字段
构造函数
方法
boolean (): K_, hasLightWork, method_15518, hasUpdates, m_75808_
boolean (): N_, hasLightWork, method_15518, hasUpdates, m_75808_
1.21.1
名称
字段
构造函数
方法
1.21
名称
enk$a
eor$a
字段
构造函数
方法
1.20.6
名称
eee$a
enk$a
字段
构造函数
方法
boolean (): L_, hasLightWork, method_15518, hasUpdates, m_75808_
boolean (): K_, hasLightWork, method_15518, hasUpdates, m_75808_
1.20.4
名称
dzz$a
eee$a
字段
构造函数
方法
boolean (): J_, hasLightWork, method_15518, hasUpdates, m_75808_
boolean (): L_, hasLightWork, method_15518, hasUpdates, m_75808_
1.20.2
名称
dwr$a
dzz$a
字段
构造函数
方法
boolean (): E_, hasLightWork, method_15518, hasUpdates, m_75808_
boolean (): J_, hasLightWork, method_15518, hasUpdates, m_75808_
1.20.1
名称
dvy$a
dwr$a
字段
构造函数
方法
void (BlockPos, int): a, onBlockEmissionIncrease, method_15514, addLightSource, m_8116_
boolean (): D_, hasLightWork, method_15518, hasUpdates, m_75643_
boolean (): E_, hasLightWork, method_15518, hasUpdates, m_75808_
int (int, boolean, boolean): a, runUpdates, method_15516, doLightUpdates, m_5738_
void (ChunkPos, boolean): a, enableLightSources, method_15512, setColumnEnabled, m_6460_
void (ChunkPos, boolean): a, setLightEnabled, method_15512, setColumnEnabled, m_9335_
int (): a, runLightUpdates, method_15516, doLightUpdates, m_9323_
void (ChunkPos): b, propagateLightSources, method_51471, propagateLight, m_142519_
1.19.4
名称
dsy$a
dvy$a
字段
构造函数
方法
boolean (): A_, hasLightWork, method_15518, hasUpdates, m_75643_
boolean (): D_, hasLightWork, method_15518, hasUpdates, m_75643_
1.19.3
名称
dpk$a
dsy$a
字段
构造函数
方法
1.19.2
名称
net.minecraft.src.C_2678_
net.minecraft.src.C_2677_$C_2678_
字段
构造函数
方法
1.19.1
名称
don$a
dpk$a
net.minecraft.world.level.lighting.LightEngineLayerEventListener$Void
字段
构造函数
方法
1.19
名称
dim$a
don$a
net.minecraft.src.C_2677_$C_2678_
net.minecraft.src.C_2678_
net.minecraft.world.level.lighting.LightEngineLayerEventListener$Void
字段
构造函数
方法
void (BlockPos): a, checkBlock, method_15513, checkBlock, m_142202_
void (BlockPos): a, checkBlock, method_15513, checkBlock, m_7174_
void (BlockPos, int): a, onBlockEmissionIncrease, method_15514, addLightSource, m_142519_
void (BlockPos, int): a, onBlockEmissionIncrease, method_15514, addLightSource, m_8116_
boolean (): A_, hasLightWork, method_15518, hasUpdates, m_142182_
boolean (): A_, hasLightWork, method_15518, hasUpdates, m_75643_
int (int, boolean, boolean): a, runUpdates, method_15516, doLightUpdates, m_142528_
int (int, boolean, boolean): a, runUpdates, method_15516, doLightUpdates, m_5738_
void (ChunkPos, boolean): a, enableLightSources, method_15512, setColumnEnabled, m_141940_
void (ChunkPos, boolean): a, enableLightSources, method_15512, setColumnEnabled, m_6460_
1.18.2
名称
dhk$a
dim$a
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
deh$a
dhk$a
字段
构造函数
方法
boolean (): z_, hasLightWork, method_15518, hasUpdates, m_142182_
boolean (): A_, hasLightWork, method_15518, hasUpdates, m_142182_
1.17.1
名称
字段
构造函数
方法
1.17
名称
cum$a
deh$a
net.minecraft.world.lighting.IWorldLightListener$Dummy
net.minecraft.src.C_2677_$C_2678_
net.minecraft.server.v1_16_R3.LightEngineLayerEventListener$Void
net.minecraft.world.level.lighting.LightEngineLayerEventListener$Void
字段
LayerLightEventListener$DummyLightLayerEventListener: a, INSTANCE, field_15812, INSTANCE, INSTANCE, INSTANCE
LayerLightEventListener$DummyLightLayerEventListener: a, INSTANCE, field_15812, INSTANCE, INSTANCE
构造函数
方法
DataLayer (SectionPos): a, getDataLayerData, method_15544, getLightSection, func_215612_a
DataLayer (SectionPos): a, getDataLayerData, method_15544, getLightSection, m_8079_
int (BlockPos): b, getLightValue, method_15543, getLightLevel, func_215611_b
int (BlockPos): b, getLightValue, method_15543, getLightLevel, m_7768_
void (SectionPos, boolean): a, updateSectionStatus, method_15551, setSectionStatus, func_215566_a
void (SectionPos, boolean): a, updateSectionStatus, method_15551, setSectionStatus, m_6191_
void (BlockPos): a, checkBlock, method_15513, checkBlock, m_142202_
void (BlockPos, int): a, onBlockEmissionIncrease, method_15514, addLightSource, m_142519_
boolean (): z_, hasLightWork, method_15518, hasUpdates, m_142182_
int (int, boolean, boolean): a, runUpdates, method_15516, doLightUpdates, m_142528_
void (ChunkPos, boolean): a, enableLightSources, method_15512, setColumnEnabled, m_141940_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
cuj$a
cum$a
net.minecraft.server.v1_16_R2.LightEngineLayerEventListener$Void
net.minecraft.server.v1_16_R3.LightEngineLayerEventListener$Void
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
cwp$a
cuj$a
net.minecraft.server.v1_16_R1.LightEngineLayerEventListener$Void
net.minecraft.server.v1_16_R2.LightEngineLayerEventListener$Void
字段
构造函数
方法
DataLayer (SectionPos): a, getDataLayerData, method_15544, getLightArray, func_215612_a
DataLayer (SectionPos): a, getDataLayerData, method_15544, getLightSection, func_215612_a
void (SectionPos, boolean): a, updateSectionStatus, method_15551, updateSectionStatus, func_215566_a
void (SectionPos, boolean): a, updateSectionStatus, method_15551, setSectionStatus, func_215566_a
1.16.1
名称
cny$a
cwp$a
net.minecraft.server.v1_15_R1.LightEngineLayerEventListener$Void
net.minecraft.server.v1_16_R1.LightEngineLayerEventListener$Void
字段
构造函数
方法
1.15.2
名称
cnv$a
cny$a
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
ckz$a
cnv$a
net.minecraft.server.v1_14_R1.LightEngineLayerEventListener$Void
net.minecraft.server.v1_15_R1.LightEngineLayerEventListener$Void
字段
构造函数
方法
1.14.4
名称
cku$a
ckz$a
net.minecraft.world.level.lighting.LayerLightEventListener$DummyLightLayerEventListener
字段
LightEngineLayerEventListener$Void: a, field_15812, INSTANCE, INSTANCE, INSTANCE
LayerLightEventListener$DummyLightLayerEventListener: a, INSTANCE, field_15812, INSTANCE, INSTANCE, INSTANCE
构造函数
方法
LightEngineLayerEventListener$Void[] (): values, values, values, values, values
LayerLightEventListener$DummyLightLayerEventListener[] (): values, values, values, values, values, values
LightEngineLayerEventListener$Void (String): valueOf, valueOf, valueOf, valueOf, valueOf
LayerLightEventListener$DummyLightLayerEventListener (String): valueOf, valueOf, valueOf, valueOf, valueOf, valueOf
NibbleArray (SectionPosition): a, method_15544, getChunkLightArray, func_215612_a
DataLayer (SectionPos): a, getDataLayerData, method_15544, getLightArray, func_215612_a
int (BlockPosition): b, method_15543, getLightLevel, func_215611_b
int (BlockPos): b, getLightValue, method_15543, getLightLevel, func_215611_b
void (SectionPosition, boolean): a, method_15551, updateSectionStatus, func_215566_a
void (SectionPos, boolean): a, updateSectionStatus, method_15551, updateSectionStatus, func_215566_a
1.14.3
名称
ckq$a
cku$a
net.minecraft.world.chunk.light.ChunkLightingView$Empty
字段
LightEngineLayerEventListener$Void: a, field_15812, INSTANCE, INSTANCE
LightEngineLayerEventListener$Void: a, field_15812, INSTANCE, INSTANCE, INSTANCE
构造函数
方法
NibbleArray (SectionPosition): a, method_15544, func_215612_a
NibbleArray (SectionPosition): a, method_15544, getChunkLightArray, func_215612_a
int (BlockPosition): b, method_15543, func_215611_b
int (BlockPosition): b, method_15543, getLightLevel, func_215611_b
void (SectionPosition, boolean): a, method_15551, func_215566_a
void (SectionPosition, boolean): a, method_15551, updateSectionStatus, func_215566_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
cko$a
ckq$a
字段
构造函数
方法
1.14
名称
cko$a
net.minecraft.class_3562$class_3563
net.minecraft.world.lighting.IWorldLightListener$Dummy
net.minecraft.server.v1_14_R1.LightEngineLayerEventListener$Void
字段
LightEngineLayerEventListener$Void: a, field_15812, INSTANCE, INSTANCE
构造函数
()
方法
LightEngineLayerEventListener$Void[] (): values, values, values, values, values
LightEngineLayerEventListener$Void (String): valueOf, valueOf, valueOf, valueOf, valueOf
NibbleArray (SectionPosition): a, method_15544, func_215612_a
int (BlockPosition): b, method_15543, func_215611_b
void (SectionPosition, boolean): a, method_15551, func_215566_a