历史 - net.minecraft.world.level.GameType

1.21.11

名称

drn

dwl

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dmr

drn

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dkg

dmr

字段

int: j, id, field_9217, index, f_46383_

int: k, id, field_9217, index, f_46383_

String: k, name, field_9221, id, f_46384_

String: l, name, field_9221, id, f_46384_

int: i, NOT_SET, field_30964, UNKNOWN, f_46378_

int: j, NOT_SET, field_30964, UNKNOWN, f_46378_

Component: l, shortName, field_28046, simpleTranslatableName, f_151493_

Component: m, shortName, field_28046, simpleTranslatableName, f_151493_

Component: m, longName, field_28047, translatableName, f_151494_

Component: n, longName, field_28047, translatableName, f_151494_

IntFunction<GameType>: h, BY_ID, field_41677, INDEX_MAPPER, f_262728_

IntFunction<GameType>: i, BY_ID, field_41677, INDEX_MAPPER, f_262728_

com.mojang.serialization.Codec<GameType>: g, LEGACY_ID_CODEC, field_56668, INDEX_CODEC, f_381413_

com.mojang.serialization.Codec<GameType>: h, LEGACY_ID_CODEC, field_56668, INDEX_CODEC, f_381413_

StreamCodec<io.netty.buffer.ByteBuf, GameType>: g, STREAM_CODEC, field_60671, PACKET_CODEC, f_399586_

构造函数

方法

1.21.5

名称

dgg

dkg

字段

int: i, id, field_9217, id, f_46383_

int: j, id, field_9217, index, f_46383_

String: j, name, field_9221, name, f_46384_

String: k, name, field_9221, id, f_46384_

int: h, NOT_SET, field_30964, UNKNOWN, f_46378_

int: i, NOT_SET, field_30964, UNKNOWN, f_46378_

Component: k, shortName, field_28046, simpleTranslatableName, f_151493_

Component: l, shortName, field_28046, simpleTranslatableName, f_151493_

Component: l, longName, field_28047, translatableName, f_151494_

Component: m, longName, field_28047, translatableName, f_151494_

IntFunction<GameType>: g, BY_ID, field_41677, BY_ID, f_262728_

IntFunction<GameType>: h, BY_ID, field_41677, INDEX_MAPPER, f_262728_

com.mojang.serialization.Codec<GameType>: g, LEGACY_ID_CODEC, field_56668, INDEX_CODEC, f_381413_

构造函数

方法

int (): a, getId, method_8379, getId, m_46392_

int (): a, getId, method_8379, getIndex, m_46392_

String (): b, getName, method_8381, getName, m_46405_

String (): b, getName, method_8381, getId, m_46405_

GameType (int): a, byId, method_8384, byId, m_46393_

GameType (int): a, byId, method_8384, byIndex, m_46393_

GameType (String, GameType): a, byName, method_8378, byName, m_46402_

GameType (String, GameType): a, byName, method_8378, byId, m_46402_

GameType (String): a, byName, method_8385, byName, m_46400_

GameType (String): a, byName, method_8385, byId, m_46400_

1.21.4

名称

dhf

dgg

字段

构造函数

方法

1.21.3

名称

dct

dhf

字段

构造函数

方法

boolean (int): c, isValidId, method_64760, isValid, m_352105_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dbx

dct

字段

构造函数

方法

1.20.6

名称

ctm

dbx

字段

构造函数

方法

1.20.4

名称

cps

ctm

字段

构造函数

方法

1.20.2

名称

cmj

cps

字段

构造函数

方法

1.20.1

名称

cmf

cmj

字段

构造函数

方法

1.19.4

名称

cjt

cmf

字段

构造函数

方法

1.19.3

名称

cgu

cjt

字段

int: g, id, field_9217, id, f_46383_

int: i, id, field_9217, id, f_46383_

String: h, name, field_9221, name, f_46384_

String: j, name, field_9221, name, f_46384_

int: f, NOT_SET, field_30964, UNKNOWN, f_46378_

int: h, NOT_SET, field_30964, UNKNOWN, f_46378_

Component: i, shortName, field_28046, simpleTranslatableName, f_151493_

Component: k, shortName, field_28046, simpleTranslatableName, f_151493_

Component: j, longName, field_28047, translatableName, f_151494_

Component: l, longName, field_28047, translatableName, f_151494_

StringRepresentable$EnumCodec<GameType>: f, CODEC, field_41676, CODEC, f_262729_

IntFunction<GameType>: g, BY_ID, field_41677, BY_ID, f_262728_

构造函数

方法

boolean (): e, isBlockPlacingRestricted, method_8387, isBlockBreakingRestricted, m_46407_

boolean (): f, isBlockPlacingRestricted, method_8387, isBlockBreakingRestricted, m_46407_

boolean (): f, isCreative, method_8386, isCreative, m_46408_

boolean (): g, isCreative, method_8386, isCreative, m_46408_

boolean (): g, isSurvival, method_8388, isSurvivalLike, m_46409_

boolean (): h, isSurvival, method_8388, isSurvivalLike, m_46409_

GameType (int, GameType): a, byId, method_8380, byId, m_46395_

Component (): c, getLongDisplayName, method_8383, getTranslatableName, m_151499_

Component (): d, getLongDisplayName, method_8383, getTranslatableName, m_151499_

Component (): d, getShortDisplayName, method_32763, getSimpleTranslatableName, m_151500_

Component (): e, getShortDisplayName, method_32763, getSimpleTranslatableName, m_151500_

String (): c, getSerializedName, method_15434, asString, m_7912_

1.19.2

名称

字段

int: f, NOT_SET, field_30964, field_30964, f_46378_

int: f, NOT_SET, field_30964, UNKNOWN, f_46378_

构造函数

方法

1.19.1

名称

cfx

cgu

net.minecraft.world.level.EnumGamemode

字段

构造函数

方法

1.19

名称

cas

cfx

net.minecraft.world.level.EnumGamemode

字段

构造函数

方法

1.18.2

名称

caa

cas

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

bwn

caa

字段

构造函数

方法

int (): a, getId, method_8379, getId, m_46392_, getId

int (): a, getId, method_8379, getId, m_46392_

boolean (): f, isCreative, method_8386, isCreative, m_46408_, isCreative

boolean (): f, isCreative, method_8386, isCreative, m_46408_

GameType (int): a, byId, method_8384, byId, m_46393_, getById

GameType (int): a, byId, method_8384, byId, m_46393_

1.17.1

名称

bwm

bwn

字段

构造函数

方法

1.17

名称

bru

bwm

net.minecraft.world.GameType

net.minecraft.src.C_1593_

net.minecraft.server.v1_16_R3.EnumGamemode

net.minecraft.world.level.EnumGamemode

字段

GameType: a, NOT_SET, field_9218, NOT_SET, NOT_SET, NOT_SET

GameType: b, SURVIVAL, field_9215, SURVIVAL, SURVIVAL, SURVIVAL

GameType: a, SURVIVAL, field_9215, SURVIVAL, SURVIVAL

GameType: c, CREATIVE, field_9220, CREATIVE, CREATIVE, CREATIVE

GameType: b, CREATIVE, field_9220, CREATIVE, CREATIVE

GameType: d, ADVENTURE, field_9216, ADVENTURE, ADVENTURE, ADVENTURE

GameType: c, ADVENTURE, field_9216, ADVENTURE, ADVENTURE

GameType: e, SPECTATOR, field_9219, SPECTATOR, SPECTATOR, SPECTATOR

GameType: d, SPECTATOR, field_9219, SPECTATOR, SPECTATOR

int: f, id, field_9217, id, field_77154_e

int: g, id, field_9217, id, f_46383_

String: g, name, field_9221, name, field_77151_f

String: h, name, field_9221, name, f_46384_

GameType: e, DEFAULT_MODE, field_28045, DEFAULT, f_151492_

int: f, NOT_SET, field_30964, field_30964, f_46378_

Component: i, shortName, field_28046, simpleTranslatableName, f_151493_

Component: j, longName, field_28047, translatableName, f_151494_

构造函数

方法

int (): a, getId, method_8379, getId, func_77148_a, getId

int (): a, getId, method_8379, getId, m_46392_, getId

String (): b, getName, method_8381, getName, func_77149_b

String (): b, getName, method_8381, getName, m_46405_

void (Abilities): a, updatePlayerAbilities, method_8382, setAbilities, func_77147_a

void (Abilities): a, updatePlayerAbilities, method_8382, setAbilities, m_46398_

boolean (): d, isBlockPlacingRestricted, method_8387, isBlockBreakingRestricted, func_82752_c

boolean (): e, isBlockPlacingRestricted, method_8387, isBlockBreakingRestricted, m_46407_

boolean (): e, isCreative, method_8386, isCreative, func_77145_d, isCreative

boolean (): f, isCreative, method_8386, isCreative, m_46408_, isCreative

boolean (): f, isSurvival, method_8388, isSurvivalLike, func_77144_e

boolean (): g, isSurvival, method_8388, isSurvivalLike, m_46409_

GameType (int): a, byId, method_8384, byId, func_77146_a, getById

GameType (int): a, byId, method_8384, byId, m_46393_, getById

GameType (int, GameType): a, byId, method_8380, byId, func_185329_a

GameType (int, GameType): a, byId, method_8380, byId, m_46395_

GameType (String, GameType): a, byName, method_8378, byName, func_185328_a

GameType (String, GameType): a, byName, method_8378, byName, m_46402_

GameType (String): a, byName, method_8385, byName, func_77142_a

GameType (String): a, byName, method_8385, byName, m_46400_

Component (): c, getDisplayName, method_8383, getTranslatableName, func_196220_c

Component (): c, getLongDisplayName, method_8383, getTranslatableName, m_151499_

Component (): d, getShortDisplayName, method_32763, getSimpleTranslatableName, m_151500_

int (GameType): a, getNullableId, method_32761, getId, m_151495_

GameType (int): b, byNullableId, method_32762, getOrNull, m_151497_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

brr

bru

net.minecraft.server.v1_16_R2.EnumGamemode

net.minecraft.server.v1_16_R3.EnumGamemode

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

bpy

brr

net.minecraft.server.v1_16_R1.EnumGamemode

net.minecraft.server.v1_16_R2.EnumGamemode

字段

构造函数

方法

1.16.1

名称

bjt

bpy

net.minecraft.server.v1_15_R1.EnumGamemode

net.minecraft.server.v1_16_R1.EnumGamemode

字段

构造函数

方法

void (Abilities): a, updatePlayerAbilities, method_8382, setAbilitites, func_77147_a

void (Abilities): a, updatePlayerAbilities, method_8382, setAbilities, func_77147_a

boolean (): d, isBlockPlacingRestricted, method_8387, shouldLimitWorldModification, func_82752_c

boolean (): d, isBlockPlacingRestricted, method_8387, isBlockBreakingRestricted, func_82752_c

1.15.2

名称

bjq

bjt

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bho

bjq

net.minecraft.server.v1_14_R1.EnumGamemode

net.minecraft.server.v1_15_R1.EnumGamemode

字段

构造函数

方法

1.14.4

名称

bhj

bho

net.minecraft.world.level.GameType

字段

EnumGamemode: a, field_9218, NOT_SET, NOT_SET, NOT_SET

GameType: a, NOT_SET, field_9218, NOT_SET, NOT_SET, NOT_SET

EnumGamemode: b, field_9215, SURVIVAL, SURVIVAL, SURVIVAL

GameType: b, SURVIVAL, field_9215, SURVIVAL, SURVIVAL, SURVIVAL

EnumGamemode: c, field_9220, CREATIVE, CREATIVE, CREATIVE

GameType: c, CREATIVE, field_9220, CREATIVE, CREATIVE, CREATIVE

EnumGamemode: d, field_9216, ADVENTURE, ADVENTURE, ADVENTURE

GameType: d, ADVENTURE, field_9216, ADVENTURE, ADVENTURE, ADVENTURE

EnumGamemode: e, field_9219, SPECTATOR, SPECTATOR, SPECTATOR

GameType: e, SPECTATOR, field_9219, SPECTATOR, SPECTATOR, SPECTATOR

int: f, field_9217, id, field_77154_e

int: f, id, field_9217, id, field_77154_e

String: g, field_9221, name, field_77151_f

String: g, name, field_9221, name, field_77151_f

构造函数

方法

EnumGamemode[] (): values, values, values, values, values

GameType[] (): values, values, values, values, values, values

EnumGamemode (String): valueOf, valueOf, valueOf, valueOf, valueOf

GameType (String): valueOf, valueOf, valueOf, valueOf, valueOf, valueOf

int (): a, method_8379, getId, func_77148_a, getId

int (): a, getId, method_8379, getId, func_77148_a, getId

String (): b, method_8381, getName, func_77149_b

String (): b, getName, method_8381, getName, func_77149_b

void (PlayerAbilities): a, method_8382, setAbilitites, func_77147_a

void (Abilities): a, updatePlayerAbilities, method_8382, setAbilitites, func_77147_a

boolean (): d, method_8387, shouldLimitWorldModification, func_82752_c

boolean (): d, isBlockPlacingRestricted, method_8387, shouldLimitWorldModification, func_82752_c

boolean (): e, method_8386, isCreative, func_77145_d, isCreative

boolean (): e, isCreative, method_8386, isCreative, func_77145_d, isCreative

boolean (): f, method_8388, isSurvivalLike, func_77144_e

boolean (): f, isSurvival, method_8388, isSurvivalLike, func_77144_e

EnumGamemode (int): a, method_8384, byId, func_77146_a, getById

GameType (int): a, byId, method_8384, byId, func_77146_a, getById

EnumGamemode (int, EnumGamemode): a, method_8380, byId, func_185329_a

GameType (int, GameType): a, byId, method_8380, byId, func_185329_a

EnumGamemode (String, EnumGamemode): a, method_8378, byName, func_185328_a

GameType (String, GameType): a, byName, method_8378, byName, func_185328_a

EnumGamemode (String): a, method_8385, byName, func_77142_a

GameType (String): a, byName, method_8385, byName, func_77142_a

IChatBaseComponent (): c, method_8383, getTranslatableName, func_196220_c

Component (): c, getDisplayName, method_8383, getTranslatableName, func_196220_c

1.14.3

名称

bhf

bhj

net.minecraft.world.GameMode

字段

EnumGamemode: a, field_9218, NOT_SET, NOT_SET

EnumGamemode: a, field_9218, NOT_SET, NOT_SET, NOT_SET

EnumGamemode: b, field_9215, SURVIVAL, SURVIVAL

EnumGamemode: b, field_9215, SURVIVAL, SURVIVAL, SURVIVAL

EnumGamemode: c, field_9220, CREATIVE, CREATIVE

EnumGamemode: c, field_9220, CREATIVE, CREATIVE, CREATIVE

EnumGamemode: d, field_9216, ADVENTURE, ADVENTURE

EnumGamemode: d, field_9216, ADVENTURE, ADVENTURE, ADVENTURE

EnumGamemode: e, field_9219, SPECTATOR, SPECTATOR

EnumGamemode: e, field_9219, SPECTATOR, SPECTATOR, SPECTATOR

int: f, field_9217, field_77154_e

int: f, field_9217, id, field_77154_e

String: g, field_9221, field_77151_f

String: g, field_9221, name, field_77151_f

构造函数

方法

int (): a, method_8379, func_77148_a, getId

int (): a, method_8379, getId, func_77148_a, getId

String (): b, method_8381, func_77149_b

String (): b, method_8381, getName, func_77149_b

void (PlayerAbilities): a, method_8382, func_77147_a

void (PlayerAbilities): a, method_8382, setAbilitites, func_77147_a

boolean (): d, method_8387, func_82752_c

boolean (): d, method_8387, shouldLimitWorldModification, func_82752_c

boolean (): e, method_8386, func_77145_d, isCreative

boolean (): e, method_8386, isCreative, func_77145_d, isCreative

boolean (): f, method_8388, func_77144_e

boolean (): f, method_8388, isSurvivalLike, func_77144_e

EnumGamemode (int): a, method_8384, func_77146_a, getById

EnumGamemode (int): a, method_8384, byId, func_77146_a, getById

EnumGamemode (int, EnumGamemode): a, method_8380, func_185329_a

EnumGamemode (int, EnumGamemode): a, method_8380, byId, func_185329_a

EnumGamemode (String, EnumGamemode): a, method_8378, func_185328_a

EnumGamemode (String, EnumGamemode): a, method_8378, byName, func_185328_a

EnumGamemode (String): a, method_8385, func_77142_a

EnumGamemode (String): a, method_8385, byName, func_77142_a

IChatBaseComponent (): c, method_8383, func_196220_c

IChatBaseComponent (): c, method_8383, getTranslatableName, func_196220_c

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bhe

bhf

字段

构造函数

方法

1.14

名称

axv

bhe

net.minecraft.class_1934

net.minecraft.server.v1_13_R2.EnumGamemode

net.minecraft.server.v1_14_R1.EnumGamemode

字段

EnumGamemode: a, NOT_SET, NOT_SET

EnumGamemode: a, field_9218, NOT_SET, NOT_SET

EnumGamemode: b, SURVIVAL, SURVIVAL

EnumGamemode: b, field_9215, SURVIVAL, SURVIVAL

EnumGamemode: c, CREATIVE, CREATIVE

EnumGamemode: c, field_9220, CREATIVE, CREATIVE

EnumGamemode: d, ADVENTURE, ADVENTURE

EnumGamemode: d, field_9216, ADVENTURE, ADVENTURE

EnumGamemode: e, SPECTATOR, SPECTATOR

EnumGamemode: e, field_9219, SPECTATOR, SPECTATOR

int: f, field_77154_e

int: f, field_9217, field_77154_e

String: g, field_77151_f

String: g, field_9221, field_77151_f

构造函数

方法

EnumGamemode[] (): values, values, values

EnumGamemode[] (): values, values, values, values, values

EnumGamemode (String): valueOf, valueOf, valueOf

EnumGamemode (String): valueOf, valueOf, valueOf, valueOf, valueOf

int (): a, func_77148_a, getId

int (): a, method_8379, func_77148_a, getId

String (): b, func_77149_b

String (): b, method_8381, func_77149_b

void (PlayerAbilities): a, func_77147_a

void (PlayerAbilities): a, method_8382, func_77147_a

boolean (): d, func_82752_c

boolean (): d, method_8387, func_82752_c

boolean (): e, func_77145_d, isCreative

boolean (): e, method_8386, func_77145_d, isCreative

boolean (): f, func_77144_e

boolean (): f, method_8388, func_77144_e

EnumGamemode (int): a, func_77146_a, getById

EnumGamemode (int): a, method_8384, func_77146_a, getById

EnumGamemode (int, EnumGamemode): a, func_185329_a

EnumGamemode (int, EnumGamemode): a, method_8380, func_185329_a

EnumGamemode (String, EnumGamemode): a, func_185328_a

EnumGamemode (String, EnumGamemode): a, method_8378, func_185328_a

EnumGamemode (String): a, func_77142_a

EnumGamemode (String): a, method_8385, func_77142_a

IChatBaseComponent (): c, func_196220_c

IChatBaseComponent (): c, method_8383, func_196220_c

1.13.2

名称

axu

axv

字段

构造函数

方法

1.13.1

名称

axp

axu

net.minecraft.server.v1_13_R1.EnumGamemode

net.minecraft.server.v1_13_R2.EnumGamemode

字段

构造函数

方法

1.13

名称

ams

axp

net.minecraft.server.v1_12_R1.EnumGamemode

net.minecraft.server.v1_13_R1.EnumGamemode

字段

String: h, field_185330_h

构造函数

(int, String, String)

(int, String)

方法

boolean (): c, func_82752_c

boolean (): d, func_82752_c

boolean (): d, func_77145_d, isCreative

boolean (): e, func_77145_d, isCreative

boolean (): e, func_77144_e

boolean (): f, func_77144_e

IChatBaseComponent (): c, func_196220_c

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

amq

ams

字段

构造函数

方法

1.12

名称

ajq

amq

net.minecraft.server.v1_11_R1.EnumGamemode

net.minecraft.server.v1_12_R1.EnumGamemode

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

ajo

ajq

字段

构造函数

方法

1.11

名称

aib

ajo

net.minecraft.server.v1_10_R1.EnumGamemode

net.minecraft.server.v1_11_R1.EnumGamemode

字段

构造函数

方法

1.10.2

名称

字段

构造函数

方法

1.10

名称

aib

net.minecraft.world.GameType

net.minecraft.server.v1_10_R1.EnumGamemode

字段

EnumGamemode: a, NOT_SET, NOT_SET

EnumGamemode: b, SURVIVAL, SURVIVAL

EnumGamemode: c, CREATIVE, CREATIVE

EnumGamemode: d, ADVENTURE, ADVENTURE

EnumGamemode: e, SPECTATOR, SPECTATOR

int: f, field_77154_e

String: g, field_77151_f

String: h, field_185330_h

构造函数

(int, String, String)

方法

EnumGamemode[] (): values, values, values

EnumGamemode (String): valueOf, valueOf, valueOf

int (): a, func_77148_a, getId

String (): b, func_77149_b

void (PlayerAbilities): a, func_77147_a

boolean (): c, func_82752_c

boolean (): d, func_77145_d, isCreative

boolean (): e, func_77144_e

EnumGamemode (int): a, func_77146_a, getById

EnumGamemode (int, EnumGamemode): a, func_185329_a

EnumGamemode (String, EnumGamemode): a, func_185328_a

EnumGamemode (String): a, func_77142_a