历史 - net.minecraft.world.level.GameType
1.21.11
名称
drn
dwl
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dmr
drn
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dkg
dmr
字段
int: j, id, field_9217, index, f_46383_
int: k, id, field_9217, index, f_46383_
String: k, name, field_9221, id, f_46384_
String: l, name, field_9221, id, f_46384_
int: i, NOT_SET, field_30964, UNKNOWN, f_46378_
int: j, NOT_SET, field_30964, UNKNOWN, f_46378_
Component: l, shortName, field_28046, simpleTranslatableName, f_151493_
Component: m, shortName, field_28046, simpleTranslatableName, f_151493_
Component: m, longName, field_28047, translatableName, f_151494_
Component: n, longName, field_28047, translatableName, f_151494_
IntFunction<GameType>: h, BY_ID, field_41677, INDEX_MAPPER, f_262728_
IntFunction<GameType>: i, BY_ID, field_41677, INDEX_MAPPER, f_262728_
com.mojang.serialization.Codec<GameType>: g, LEGACY_ID_CODEC, field_56668, INDEX_CODEC, f_381413_
com.mojang.serialization.Codec<GameType>: h, LEGACY_ID_CODEC, field_56668, INDEX_CODEC, f_381413_
StreamCodec<io.netty.buffer.ByteBuf, GameType>: g, STREAM_CODEC, field_60671, PACKET_CODEC, f_399586_
构造函数
方法
1.21.5
名称
dgg
dkg
字段
int: i, id, field_9217, id, f_46383_
int: j, id, field_9217, index, f_46383_
String: j, name, field_9221, name, f_46384_
String: k, name, field_9221, id, f_46384_
int: h, NOT_SET, field_30964, UNKNOWN, f_46378_
int: i, NOT_SET, field_30964, UNKNOWN, f_46378_
Component: k, shortName, field_28046, simpleTranslatableName, f_151493_
Component: l, shortName, field_28046, simpleTranslatableName, f_151493_
Component: l, longName, field_28047, translatableName, f_151494_
Component: m, longName, field_28047, translatableName, f_151494_
IntFunction<GameType>: g, BY_ID, field_41677, BY_ID, f_262728_
IntFunction<GameType>: h, BY_ID, field_41677, INDEX_MAPPER, f_262728_
com.mojang.serialization.Codec<GameType>: g, LEGACY_ID_CODEC, field_56668, INDEX_CODEC, f_381413_
构造函数
方法
int (): a, getId, method_8379, getId, m_46392_
int (): a, getId, method_8379, getIndex, m_46392_
String (): b, getName, method_8381, getName, m_46405_
String (): b, getName, method_8381, getId, m_46405_
GameType (int): a, byId, method_8384, byId, m_46393_
GameType (int): a, byId, method_8384, byIndex, m_46393_
GameType (String, GameType): a, byName, method_8378, byName, m_46402_
GameType (String, GameType): a, byName, method_8378, byId, m_46402_
GameType (String): a, byName, method_8385, byName, m_46400_
GameType (String): a, byName, method_8385, byId, m_46400_
1.21.4
名称
dhf
dgg
字段
构造函数
方法
1.21.3
名称
dct
dhf
字段
构造函数
方法
boolean (int): c, isValidId, method_64760, isValid, m_352105_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dbx
dct
字段
构造函数
方法
1.20.6
名称
ctm
dbx
字段
构造函数
方法
1.20.4
名称
cps
ctm
字段
构造函数
方法
1.20.2
名称
cmj
cps
字段
构造函数
方法
1.20.1
名称
cmf
cmj
字段
构造函数
方法
1.19.4
名称
cjt
cmf
字段
构造函数
方法
1.19.3
名称
cgu
cjt
字段
int: g, id, field_9217, id, f_46383_
int: i, id, field_9217, id, f_46383_
String: h, name, field_9221, name, f_46384_
String: j, name, field_9221, name, f_46384_
int: f, NOT_SET, field_30964, UNKNOWN, f_46378_
int: h, NOT_SET, field_30964, UNKNOWN, f_46378_
Component: i, shortName, field_28046, simpleTranslatableName, f_151493_
Component: k, shortName, field_28046, simpleTranslatableName, f_151493_
Component: j, longName, field_28047, translatableName, f_151494_
Component: l, longName, field_28047, translatableName, f_151494_
StringRepresentable$EnumCodec<GameType>: f, CODEC, field_41676, CODEC, f_262729_
IntFunction<GameType>: g, BY_ID, field_41677, BY_ID, f_262728_
构造函数
方法
boolean (): e, isBlockPlacingRestricted, method_8387, isBlockBreakingRestricted, m_46407_
boolean (): f, isBlockPlacingRestricted, method_8387, isBlockBreakingRestricted, m_46407_
boolean (): f, isCreative, method_8386, isCreative, m_46408_
boolean (): g, isCreative, method_8386, isCreative, m_46408_
boolean (): g, isSurvival, method_8388, isSurvivalLike, m_46409_
boolean (): h, isSurvival, method_8388, isSurvivalLike, m_46409_
GameType (int, GameType): a, byId, method_8380, byId, m_46395_
Component (): c, getLongDisplayName, method_8383, getTranslatableName, m_151499_
Component (): d, getLongDisplayName, method_8383, getTranslatableName, m_151499_
Component (): d, getShortDisplayName, method_32763, getSimpleTranslatableName, m_151500_
Component (): e, getShortDisplayName, method_32763, getSimpleTranslatableName, m_151500_
String (): c, getSerializedName, method_15434, asString, m_7912_
1.19.2
名称
字段
int: f, NOT_SET, field_30964, field_30964, f_46378_
int: f, NOT_SET, field_30964, UNKNOWN, f_46378_
构造函数
方法
1.19.1
名称
cfx
cgu
net.minecraft.world.level.EnumGamemode
字段
构造函数
方法
1.19
名称
cas
cfx
net.minecraft.world.level.EnumGamemode
字段
构造函数
方法
1.18.2
名称
caa
cas
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
bwn
caa
字段
构造函数
方法
int (): a, getId, method_8379, getId, m_46392_, getId
int (): a, getId, method_8379, getId, m_46392_
boolean (): f, isCreative, method_8386, isCreative, m_46408_, isCreative
boolean (): f, isCreative, method_8386, isCreative, m_46408_
GameType (int): a, byId, method_8384, byId, m_46393_, getById
GameType (int): a, byId, method_8384, byId, m_46393_
1.17.1
名称
bwm
bwn
字段
构造函数
方法
1.17
名称
bru
bwm
net.minecraft.world.GameType
net.minecraft.src.C_1593_
net.minecraft.server.v1_16_R3.EnumGamemode
net.minecraft.world.level.EnumGamemode
字段
GameType: a, NOT_SET, field_9218, NOT_SET, NOT_SET, NOT_SET
GameType: b, SURVIVAL, field_9215, SURVIVAL, SURVIVAL, SURVIVAL
GameType: a, SURVIVAL, field_9215, SURVIVAL, SURVIVAL
GameType: c, CREATIVE, field_9220, CREATIVE, CREATIVE, CREATIVE
GameType: b, CREATIVE, field_9220, CREATIVE, CREATIVE
GameType: d, ADVENTURE, field_9216, ADVENTURE, ADVENTURE, ADVENTURE
GameType: c, ADVENTURE, field_9216, ADVENTURE, ADVENTURE
GameType: e, SPECTATOR, field_9219, SPECTATOR, SPECTATOR, SPECTATOR
GameType: d, SPECTATOR, field_9219, SPECTATOR, SPECTATOR
int: f, id, field_9217, id, field_77154_e
int: g, id, field_9217, id, f_46383_
String: g, name, field_9221, name, field_77151_f
String: h, name, field_9221, name, f_46384_
GameType: e, DEFAULT_MODE, field_28045, DEFAULT, f_151492_
int: f, NOT_SET, field_30964, field_30964, f_46378_
Component: i, shortName, field_28046, simpleTranslatableName, f_151493_
Component: j, longName, field_28047, translatableName, f_151494_
构造函数
方法
int (): a, getId, method_8379, getId, func_77148_a, getId
int (): a, getId, method_8379, getId, m_46392_, getId
String (): b, getName, method_8381, getName, func_77149_b
String (): b, getName, method_8381, getName, m_46405_
void (Abilities): a, updatePlayerAbilities, method_8382, setAbilities, func_77147_a
void (Abilities): a, updatePlayerAbilities, method_8382, setAbilities, m_46398_
boolean (): d, isBlockPlacingRestricted, method_8387, isBlockBreakingRestricted, func_82752_c
boolean (): e, isBlockPlacingRestricted, method_8387, isBlockBreakingRestricted, m_46407_
boolean (): e, isCreative, method_8386, isCreative, func_77145_d, isCreative
boolean (): f, isCreative, method_8386, isCreative, m_46408_, isCreative
boolean (): f, isSurvival, method_8388, isSurvivalLike, func_77144_e
boolean (): g, isSurvival, method_8388, isSurvivalLike, m_46409_
GameType (int): a, byId, method_8384, byId, func_77146_a, getById
GameType (int): a, byId, method_8384, byId, m_46393_, getById
GameType (int, GameType): a, byId, method_8380, byId, func_185329_a
GameType (int, GameType): a, byId, method_8380, byId, m_46395_
GameType (String, GameType): a, byName, method_8378, byName, func_185328_a
GameType (String, GameType): a, byName, method_8378, byName, m_46402_
GameType (String): a, byName, method_8385, byName, func_77142_a
GameType (String): a, byName, method_8385, byName, m_46400_
Component (): c, getDisplayName, method_8383, getTranslatableName, func_196220_c
Component (): c, getLongDisplayName, method_8383, getTranslatableName, m_151499_
Component (): d, getShortDisplayName, method_32763, getSimpleTranslatableName, m_151500_
int (GameType): a, getNullableId, method_32761, getId, m_151495_
GameType (int): b, byNullableId, method_32762, getOrNull, m_151497_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
brr
bru
net.minecraft.server.v1_16_R2.EnumGamemode
net.minecraft.server.v1_16_R3.EnumGamemode
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bpy
brr
net.minecraft.server.v1_16_R1.EnumGamemode
net.minecraft.server.v1_16_R2.EnumGamemode
字段
构造函数
方法
1.16.1
名称
bjt
bpy
net.minecraft.server.v1_15_R1.EnumGamemode
net.minecraft.server.v1_16_R1.EnumGamemode
字段
构造函数
方法
void (Abilities): a, updatePlayerAbilities, method_8382, setAbilitites, func_77147_a
void (Abilities): a, updatePlayerAbilities, method_8382, setAbilities, func_77147_a
boolean (): d, isBlockPlacingRestricted, method_8387, shouldLimitWorldModification, func_82752_c
boolean (): d, isBlockPlacingRestricted, method_8387, isBlockBreakingRestricted, func_82752_c
1.15.2
名称
bjq
bjt
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bho
bjq
net.minecraft.server.v1_14_R1.EnumGamemode
net.minecraft.server.v1_15_R1.EnumGamemode
字段
构造函数
方法
1.14.4
名称
bhj
bho
net.minecraft.world.level.GameType
字段
EnumGamemode: a, field_9218, NOT_SET, NOT_SET, NOT_SET
GameType: a, NOT_SET, field_9218, NOT_SET, NOT_SET, NOT_SET
EnumGamemode: b, field_9215, SURVIVAL, SURVIVAL, SURVIVAL
GameType: b, SURVIVAL, field_9215, SURVIVAL, SURVIVAL, SURVIVAL
EnumGamemode: c, field_9220, CREATIVE, CREATIVE, CREATIVE
GameType: c, CREATIVE, field_9220, CREATIVE, CREATIVE, CREATIVE
EnumGamemode: d, field_9216, ADVENTURE, ADVENTURE, ADVENTURE
GameType: d, ADVENTURE, field_9216, ADVENTURE, ADVENTURE, ADVENTURE
EnumGamemode: e, field_9219, SPECTATOR, SPECTATOR, SPECTATOR
GameType: e, SPECTATOR, field_9219, SPECTATOR, SPECTATOR, SPECTATOR
int: f, field_9217, id, field_77154_e
int: f, id, field_9217, id, field_77154_e
String: g, field_9221, name, field_77151_f
String: g, name, field_9221, name, field_77151_f
构造函数
方法
EnumGamemode[] (): values, values, values, values, values
GameType[] (): values, values, values, values, values, values
EnumGamemode (String): valueOf, valueOf, valueOf, valueOf, valueOf
GameType (String): valueOf, valueOf, valueOf, valueOf, valueOf, valueOf
int (): a, method_8379, getId, func_77148_a, getId
int (): a, getId, method_8379, getId, func_77148_a, getId
String (): b, method_8381, getName, func_77149_b
String (): b, getName, method_8381, getName, func_77149_b
void (PlayerAbilities): a, method_8382, setAbilitites, func_77147_a
void (Abilities): a, updatePlayerAbilities, method_8382, setAbilitites, func_77147_a
boolean (): d, method_8387, shouldLimitWorldModification, func_82752_c
boolean (): d, isBlockPlacingRestricted, method_8387, shouldLimitWorldModification, func_82752_c
boolean (): e, method_8386, isCreative, func_77145_d, isCreative
boolean (): e, isCreative, method_8386, isCreative, func_77145_d, isCreative
boolean (): f, method_8388, isSurvivalLike, func_77144_e
boolean (): f, isSurvival, method_8388, isSurvivalLike, func_77144_e
EnumGamemode (int): a, method_8384, byId, func_77146_a, getById
GameType (int): a, byId, method_8384, byId, func_77146_a, getById
EnumGamemode (int, EnumGamemode): a, method_8380, byId, func_185329_a
GameType (int, GameType): a, byId, method_8380, byId, func_185329_a
EnumGamemode (String, EnumGamemode): a, method_8378, byName, func_185328_a
GameType (String, GameType): a, byName, method_8378, byName, func_185328_a
EnumGamemode (String): a, method_8385, byName, func_77142_a
GameType (String): a, byName, method_8385, byName, func_77142_a
IChatBaseComponent (): c, method_8383, getTranslatableName, func_196220_c
Component (): c, getDisplayName, method_8383, getTranslatableName, func_196220_c
1.14.3
名称
bhf
bhj
net.minecraft.world.GameMode
字段
EnumGamemode: a, field_9218, NOT_SET, NOT_SET
EnumGamemode: a, field_9218, NOT_SET, NOT_SET, NOT_SET
EnumGamemode: b, field_9215, SURVIVAL, SURVIVAL
EnumGamemode: b, field_9215, SURVIVAL, SURVIVAL, SURVIVAL
EnumGamemode: c, field_9220, CREATIVE, CREATIVE
EnumGamemode: c, field_9220, CREATIVE, CREATIVE, CREATIVE
EnumGamemode: d, field_9216, ADVENTURE, ADVENTURE
EnumGamemode: d, field_9216, ADVENTURE, ADVENTURE, ADVENTURE
EnumGamemode: e, field_9219, SPECTATOR, SPECTATOR
EnumGamemode: e, field_9219, SPECTATOR, SPECTATOR, SPECTATOR
int: f, field_9217, field_77154_e
int: f, field_9217, id, field_77154_e
String: g, field_9221, field_77151_f
String: g, field_9221, name, field_77151_f
构造函数
方法
int (): a, method_8379, func_77148_a, getId
int (): a, method_8379, getId, func_77148_a, getId
String (): b, method_8381, func_77149_b
String (): b, method_8381, getName, func_77149_b
void (PlayerAbilities): a, method_8382, func_77147_a
void (PlayerAbilities): a, method_8382, setAbilitites, func_77147_a
boolean (): d, method_8387, func_82752_c
boolean (): d, method_8387, shouldLimitWorldModification, func_82752_c
boolean (): e, method_8386, func_77145_d, isCreative
boolean (): e, method_8386, isCreative, func_77145_d, isCreative
boolean (): f, method_8388, func_77144_e
boolean (): f, method_8388, isSurvivalLike, func_77144_e
EnumGamemode (int): a, method_8384, func_77146_a, getById
EnumGamemode (int): a, method_8384, byId, func_77146_a, getById
EnumGamemode (int, EnumGamemode): a, method_8380, func_185329_a
EnumGamemode (int, EnumGamemode): a, method_8380, byId, func_185329_a
EnumGamemode (String, EnumGamemode): a, method_8378, func_185328_a
EnumGamemode (String, EnumGamemode): a, method_8378, byName, func_185328_a
EnumGamemode (String): a, method_8385, func_77142_a
EnumGamemode (String): a, method_8385, byName, func_77142_a
IChatBaseComponent (): c, method_8383, func_196220_c
IChatBaseComponent (): c, method_8383, getTranslatableName, func_196220_c
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bhe
bhf
字段
构造函数
方法
1.14
名称
axv
bhe
net.minecraft.class_1934
net.minecraft.server.v1_13_R2.EnumGamemode
net.minecraft.server.v1_14_R1.EnumGamemode
字段
EnumGamemode: a, NOT_SET, NOT_SET
EnumGamemode: a, field_9218, NOT_SET, NOT_SET
EnumGamemode: b, SURVIVAL, SURVIVAL
EnumGamemode: b, field_9215, SURVIVAL, SURVIVAL
EnumGamemode: c, CREATIVE, CREATIVE
EnumGamemode: c, field_9220, CREATIVE, CREATIVE
EnumGamemode: d, ADVENTURE, ADVENTURE
EnumGamemode: d, field_9216, ADVENTURE, ADVENTURE
EnumGamemode: e, SPECTATOR, SPECTATOR
EnumGamemode: e, field_9219, SPECTATOR, SPECTATOR
int: f, field_77154_e
int: f, field_9217, field_77154_e
String: g, field_77151_f
String: g, field_9221, field_77151_f
构造函数
方法
EnumGamemode[] (): values, values, values
EnumGamemode[] (): values, values, values, values, values
EnumGamemode (String): valueOf, valueOf, valueOf
EnumGamemode (String): valueOf, valueOf, valueOf, valueOf, valueOf
int (): a, func_77148_a, getId
int (): a, method_8379, func_77148_a, getId
String (): b, func_77149_b
String (): b, method_8381, func_77149_b
void (PlayerAbilities): a, func_77147_a
void (PlayerAbilities): a, method_8382, func_77147_a
boolean (): d, func_82752_c
boolean (): d, method_8387, func_82752_c
boolean (): e, func_77145_d, isCreative
boolean (): e, method_8386, func_77145_d, isCreative
boolean (): f, func_77144_e
boolean (): f, method_8388, func_77144_e
EnumGamemode (int): a, func_77146_a, getById
EnumGamemode (int): a, method_8384, func_77146_a, getById
EnumGamemode (int, EnumGamemode): a, func_185329_a
EnumGamemode (int, EnumGamemode): a, method_8380, func_185329_a
EnumGamemode (String, EnumGamemode): a, func_185328_a
EnumGamemode (String, EnumGamemode): a, method_8378, func_185328_a
EnumGamemode (String): a, func_77142_a
EnumGamemode (String): a, method_8385, func_77142_a
IChatBaseComponent (): c, func_196220_c
IChatBaseComponent (): c, method_8383, func_196220_c
1.13.2
名称
axu
axv
字段
构造函数
方法
1.13.1
名称
axp
axu
net.minecraft.server.v1_13_R1.EnumGamemode
net.minecraft.server.v1_13_R2.EnumGamemode
字段
构造函数
方法
1.13
名称
ams
axp
net.minecraft.server.v1_12_R1.EnumGamemode
net.minecraft.server.v1_13_R1.EnumGamemode
字段
String: h, field_185330_h
构造函数
(int, String)
方法
boolean (): c, func_82752_c
boolean (): d, func_82752_c
boolean (): d, func_77145_d, isCreative
boolean (): e, func_77145_d, isCreative
boolean (): e, func_77144_e
boolean (): f, func_77144_e
IChatBaseComponent (): c, func_196220_c
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
amq
ams
字段
构造函数
方法
1.12
名称
ajq
amq
net.minecraft.server.v1_11_R1.EnumGamemode
net.minecraft.server.v1_12_R1.EnumGamemode
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
ajo
ajq
字段
构造函数
方法
1.11
名称
aib
ajo
net.minecraft.server.v1_10_R1.EnumGamemode
net.minecraft.server.v1_11_R1.EnumGamemode
字段
构造函数
方法
1.10.2
名称
字段
构造函数
方法
1.10
名称
aib
net.minecraft.world.GameType
net.minecraft.server.v1_10_R1.EnumGamemode
字段
EnumGamemode: a, NOT_SET, NOT_SET
EnumGamemode: b, SURVIVAL, SURVIVAL
EnumGamemode: c, CREATIVE, CREATIVE
EnumGamemode: d, ADVENTURE, ADVENTURE
EnumGamemode: e, SPECTATOR, SPECTATOR
int: f, field_77154_e
String: g, field_77151_f
String: h, field_185330_h
构造函数
方法
EnumGamemode[] (): values, values, values
EnumGamemode (String): valueOf, valueOf, valueOf
int (): a, func_77148_a, getId
String (): b, func_77149_b
void (PlayerAbilities): a, func_77147_a
boolean (): c, func_82752_c
boolean (): d, func_77145_d, isCreative
boolean (): e, func_77144_e
EnumGamemode (int): a, func_77146_a, getById
EnumGamemode (int, EnumGamemode): a, func_185329_a
EnumGamemode (String, EnumGamemode): a, func_185328_a
EnumGamemode (String): a, func_77142_a