历史 - net.minecraft.client.gui.screens.inventory.BrewingStandScreen

1.21.11

名称

goa

gtt

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

ggj

goa

字段

ResourceLocation: H, BREWING_STAND_LOCATION, field_2823, TEXTURE, f_98328_

ResourceLocation: G, BREWING_STAND_LOCATION, field_2823, TEXTURE, f_98328_

int[]: I, BUBBLELENGTHS, field_2824, BUBBLE_PROGRESS, f_98329_

int[]: H, BUBBLELENGTHS, field_2824, BUBBLE_PROGRESS, f_98329_

ResourceLocation: E, FUEL_LENGTH_SPRITE, field_45448, FUEL_LENGTH_TEXTURE, f_290904_

ResourceLocation: D, FUEL_LENGTH_SPRITE, field_45448, FUEL_LENGTH_TEXTURE, f_290904_

ResourceLocation: F, BREW_PROGRESS_SPRITE, field_45449, BREW_PROGRESS_TEXTURE, f_290358_

ResourceLocation: E, BREW_PROGRESS_SPRITE, field_45449, BREW_PROGRESS_TEXTURE, f_290358_

ResourceLocation: G, BUBBLES_SPRITE, field_45450, BUBBLES_TEXTURE, f_291211_

ResourceLocation: F, BUBBLES_SPRITE, field_45450, BUBBLES_TEXTURE, f_291211_

构造函数

方法

void (): aV_, init, method_25426, init, m_7856_

void (): bg_, init, method_25426, init, m_7856_

1.21.8

名称

ggi

ggj

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gao

ggi

字段

ResourceLocation: J, BREWING_STAND_LOCATION, field_2823, TEXTURE, f_98328_

ResourceLocation: H, BREWING_STAND_LOCATION, field_2823, TEXTURE, f_98328_

int[]: K, BUBBLELENGTHS, field_2824, BUBBLE_PROGRESS, f_98329_

int[]: I, BUBBLELENGTHS, field_2824, BUBBLE_PROGRESS, f_98329_

ResourceLocation: G, FUEL_LENGTH_SPRITE, field_45448, FUEL_LENGTH_TEXTURE, f_290904_

ResourceLocation: E, FUEL_LENGTH_SPRITE, field_45448, FUEL_LENGTH_TEXTURE, f_290904_

ResourceLocation: H, BREW_PROGRESS_SPRITE, field_45449, BREW_PROGRESS_TEXTURE, f_290358_

ResourceLocation: F, BREW_PROGRESS_SPRITE, field_45449, BREW_PROGRESS_TEXTURE, f_290358_

ResourceLocation: I, BUBBLES_SPRITE, field_45450, BUBBLES_TEXTURE, f_291211_

ResourceLocation: G, BUBBLES_SPRITE, field_45450, BUBBLES_TEXTURE, f_291211_

构造函数

方法

void (): aO_, init, method_25426, init, m_7856_

void (): aV_, init, method_25426, init, m_7856_

1.21.5

名称

fvk

gao

字段

构造函数

方法

void (): aR_, init, method_25426, init, m_7856_

void (): aO_, init, method_25426, init, m_7856_

1.21.4

名称

fuw

fvk

字段

构造函数

方法

void (): aT_, init, method_25426, init, m_7856_

void (): aR_, init, method_25426, init, m_7856_

1.21.3

名称

fpb

fuw

字段

ResourceLocation: H, BREWING_STAND_LOCATION, field_2823, TEXTURE, f_98328_

ResourceLocation: J, BREWING_STAND_LOCATION, field_2823, TEXTURE, f_98328_

int[]: I, BUBBLELENGTHS, field_2824, BUBBLE_PROGRESS, f_98329_

int[]: K, BUBBLELENGTHS, field_2824, BUBBLE_PROGRESS, f_98329_

ResourceLocation: E, FUEL_LENGTH_SPRITE, field_45448, FUEL_LENGTH_TEXTURE, f_290904_

ResourceLocation: G, FUEL_LENGTH_SPRITE, field_45448, FUEL_LENGTH_TEXTURE, f_290904_

ResourceLocation: F, BREW_PROGRESS_SPRITE, field_45449, BREW_PROGRESS_TEXTURE, f_290358_

ResourceLocation: H, BREW_PROGRESS_SPRITE, field_45449, BREW_PROGRESS_TEXTURE, f_290358_

ResourceLocation: G, BUBBLES_SPRITE, field_45450, BUBBLES_TEXTURE, f_291211_

ResourceLocation: I, BUBBLES_SPRITE, field_45450, BUBBLES_TEXTURE, f_291211_

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

fol

fpb

字段

ResourceLocation: G, BREWING_STAND_LOCATION, field_2823, TEXTURE, f_98328_

ResourceLocation: H, BREWING_STAND_LOCATION, field_2823, TEXTURE, f_98328_

int[]: H, BUBBLELENGTHS, field_2824, BUBBLE_PROGRESS, f_98329_

int[]: I, BUBBLELENGTHS, field_2824, BUBBLE_PROGRESS, f_98329_

ResourceLocation: D, FUEL_LENGTH_SPRITE, field_45448, FUEL_LENGTH_TEXTURE, f_290904_

ResourceLocation: E, FUEL_LENGTH_SPRITE, field_45448, FUEL_LENGTH_TEXTURE, f_290904_

ResourceLocation: E, BREW_PROGRESS_SPRITE, field_45449, BREW_PROGRESS_TEXTURE, f_290358_

ResourceLocation: F, BREW_PROGRESS_SPRITE, field_45449, BREW_PROGRESS_TEXTURE, f_290358_

ResourceLocation: F, BUBBLES_SPRITE, field_45450, BUBBLES_TEXTURE, f_291211_

ResourceLocation: G, BUBBLES_SPRITE, field_45450, BUBBLES_TEXTURE, f_291211_

构造函数

方法

void (): aM_, init, method_25426, init, m_7856_

void (): aT_, init, method_25426, init, m_7856_

1.20.6

名称

fei

fol

字段

ResourceLocation: A, BREWING_STAND_LOCATION, field_2823, TEXTURE, f_98328_

ResourceLocation: G, BREWING_STAND_LOCATION, field_2823, TEXTURE, f_98328_

int[]: B, BUBBLELENGTHS, field_2824, BUBBLE_PROGRESS, f_98329_

int[]: H, BUBBLELENGTHS, field_2824, BUBBLE_PROGRESS, f_98329_

ResourceLocation: x, FUEL_LENGTH_SPRITE, field_45448, FUEL_LENGTH_TEXTURE, f_290904_

ResourceLocation: D, FUEL_LENGTH_SPRITE, field_45448, FUEL_LENGTH_TEXTURE, f_290904_

ResourceLocation: y, BREW_PROGRESS_SPRITE, field_45449, BREW_PROGRESS_TEXTURE, f_290358_

ResourceLocation: E, BREW_PROGRESS_SPRITE, field_45449, BREW_PROGRESS_TEXTURE, f_290358_

ResourceLocation: z, BUBBLES_SPRITE, field_45450, BUBBLES_TEXTURE, f_291211_

ResourceLocation: F, BUBBLES_SPRITE, field_45450, BUBBLES_TEXTURE, f_291211_

构造函数

方法

void (): aN_, init, method_25426, init, m_7856_

void (): aM_, init, method_25426, init, m_7856_

1.20.4

名称

ezq

fei

字段

构造函数

方法

void (): aH_, init, method_25426, init, m_7856_

void (): aN_, init, method_25426, init, m_7856_

1.20.2

名称

evx

ezq

字段

ResourceLocation: w, BREWING_STAND_LOCATION, field_2823, TEXTURE, f_98328_

ResourceLocation: A, BREWING_STAND_LOCATION, field_2823, TEXTURE, f_98328_

int[]: x, BUBBLELENGTHS, field_2824, BUBBLE_PROGRESS, f_98329_

int[]: B, BUBBLELENGTHS, field_2824, BUBBLE_PROGRESS, f_98329_

ResourceLocation: x, FUEL_LENGTH_SPRITE, field_45448, FUEL_LENGTH_TEXTURE, f_290904_

ResourceLocation: y, BREW_PROGRESS_SPRITE, field_45449, BREW_PROGRESS_TEXTURE, f_290358_

ResourceLocation: z, BUBBLES_SPRITE, field_45450, BUBBLES_TEXTURE, f_291211_

构造函数

方法

void (): b, init, method_25426, init, m_7856_

void (): aH_, init, method_25426, init, m_7856_

1.20.1

名称

euj

evx

字段

ResourceLocation: A, BREWING_STAND_LOCATION, field_2823, TEXTURE, f_98328_

ResourceLocation: w, BREWING_STAND_LOCATION, field_2823, TEXTURE, f_98328_

int[]: B, BUBBLELENGTHS, field_2824, BUBBLE_PROGRESS, f_98329_

int[]: x, BUBBLELENGTHS, field_2824, BUBBLE_PROGRESS, f_98329_

构造函数

方法

void (PoseStack, int, int, float): a, render, method_25394, render, m_86412_

void (PoseStack, float, int, int): a, renderBg, method_2389, drawBackground, m_7286_

void (GuiGraphics, int, int, float): a, render, method_25394, render, m_88315_

void (GuiGraphics, float, int, int): a, renderBg, method_2389, drawBackground, m_7286_

1.19.4

名称

eqh

euj

字段

ResourceLocation: z, BREWING_STAND_LOCATION, field_2823, TEXTURE, f_98328_

ResourceLocation: A, BREWING_STAND_LOCATION, field_2823, TEXTURE, f_98328_

int[]: A, BUBBLELENGTHS, field_2824, BUBBLE_PROGRESS, f_98329_

int[]: B, BUBBLELENGTHS, field_2824, BUBBLE_PROGRESS, f_98329_

构造函数

方法

1.19.3

名称

emr

eqh

字段

构造函数

方法

void (PoseStack, int, int, float): a, render, method_25394, render, m_6305_

void (PoseStack, int, int, float): a, render, method_25394, render, m_86412_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

elo

emr

字段

构造函数

方法

1.19

名称

efb

elo

字段

构造函数

方法

1.18.2

名称

edw

efb

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

ebu

edw

字段

构造函数

方法

1.17.1

名称

ebt

ebu

字段

构造函数

方法

1.17

名称

dpw

ebt

net.minecraft.client.gui.screen.inventory.BrewingStandScreen

net.minecraft.src.C_3644_

字段

ResourceLocation: A, BREWING_STAND_LOCATION, field_2823, TEXTURE, field_147014_u

ResourceLocation: z, BREWING_STAND_LOCATION, field_2823, TEXTURE, f_98328_

int[]: B, BUBBLELENGTHS, field_2824, BUBBLE_PROGRESS, field_184857_v

int[]: A, BUBBLELENGTHS, field_2824, BUBBLE_PROGRESS, f_98329_

构造函数

方法

void (): b, init, method_25426, init, func_231160_c_

void (): b, init, method_25426, init, m_7856_

void (PoseStack, int, int, float): a, render, method_25394, render, func_230430_a_

void (PoseStack, int, int, float): a, render, method_25394, render, m_6305_

void (PoseStack, float, int, int): a, renderBg, method_2389, drawBackground, func_230450_a_

void (PoseStack, float, int, int): a, renderBg, method_2389, drawBackground, m_7286_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

dpt

dpw

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

dru

dpt

字段

构造函数

方法

1.16.1

名称

dhc

dru

字段

ResourceLocation: k, BREWING_STAND_LOCATION, field_2823, TEXTURE, field_147014_u

ResourceLocation: A, BREWING_STAND_LOCATION, field_2823, TEXTURE, field_147014_u

int[]: l, BUBBLELENGTHS, field_2824, BUBBLE_PROGRESS, field_184857_v

int[]: B, BUBBLELENGTHS, field_2824, BUBBLE_PROGRESS, field_184857_v

构造函数

方法

void (int, int, float): render, render, render, render, render

void (int, int): b, renderLabels, method_2388, drawForeground, func_146979_b

void (float, int, int): a, renderBg, method_2389, drawBackground, func_146976_a

void (): b, init, method_25426, init, func_231160_c_

void (PoseStack, int, int, float): a, render, method_25394, render, func_230430_a_

void (PoseStack, float, int, int): a, renderBg, method_2389, drawBackground, func_230450_a_

1.15.2

名称

dha

dhc

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

ddm

dha

字段

int[]: l, BUBBLELENGTHS, field_2824, field_184857_v

int[]: l, BUBBLELENGTHS, field_2824, BUBBLE_PROGRESS, field_184857_v

构造函数

方法

1.14.4

名称

day

ddm

net.minecraft.client.gui.screens.inventory.BrewingStandScreen

字段

MinecraftKey: k, field_2823, TEXTURE, field_147014_u

ResourceLocation: k, BREWING_STAND_LOCATION, field_2823, TEXTURE, field_147014_u

int[]: l, field_2824, field_2824, field_184857_v

int[]: l, BUBBLELENGTHS, field_2824, field_184857_v

构造函数

方法

void (int, int, float): render, render, render, render

void (int, int, float): render, render, render, render, render

void (int, int): b, method_2388, drawForeground, func_146979_b

void (int, int): b, renderLabels, method_2388, drawForeground, func_146979_b

void (float, int, int): a, method_2389, drawBackground, func_146976_a

void (float, int, int): a, renderBg, method_2389, drawBackground, func_146976_a

1.14.3

名称

dau

day

net.minecraft.client.gui.screen.ingame.BrewingStandScreen

字段

MinecraftKey: k, field_2823, field_147014_u

MinecraftKey: k, field_2823, TEXTURE, field_147014_u

int[]: l, field_2824, field_184857_v

int[]: l, field_2824, field_2824, field_184857_v

构造函数

方法

void (int, int, float): render, render

void (int, int, float): render, render, render, render

void (int, int): b, method_2388, func_146979_b

void (int, int): b, method_2388, drawForeground, func_146979_b

void (float, int, int): a, method_2389, func_146976_a

void (float, int, int): a, method_2389, drawBackground, func_146976_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

das

dau

字段

构造函数

方法

1.14

名称

das

net.minecraft.class_472

net.minecraft.client.gui.screen.inventory.BrewingStandScreen

字段

MinecraftKey: k, field_2823, field_147014_u

int[]: l, field_2824, field_184857_v

构造函数

(ContainerBrewingStand, PlayerInventory, IChatBaseComponent)

方法

void (int, int, float): render, render

void (int, int): b, method_2388, func_146979_b

void (float, int, int): a, method_2389, func_146976_a