历史 - net.minecraft.client.gui.screens.inventory.BrewingStandScreen
1.21.11
名称
goa
gtt
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
ggj
goa
字段
ResourceLocation: H, BREWING_STAND_LOCATION, field_2823, TEXTURE, f_98328_
ResourceLocation: G, BREWING_STAND_LOCATION, field_2823, TEXTURE, f_98328_
int[]: I, BUBBLELENGTHS, field_2824, BUBBLE_PROGRESS, f_98329_
int[]: H, BUBBLELENGTHS, field_2824, BUBBLE_PROGRESS, f_98329_
ResourceLocation: E, FUEL_LENGTH_SPRITE, field_45448, FUEL_LENGTH_TEXTURE, f_290904_
ResourceLocation: D, FUEL_LENGTH_SPRITE, field_45448, FUEL_LENGTH_TEXTURE, f_290904_
ResourceLocation: F, BREW_PROGRESS_SPRITE, field_45449, BREW_PROGRESS_TEXTURE, f_290358_
ResourceLocation: E, BREW_PROGRESS_SPRITE, field_45449, BREW_PROGRESS_TEXTURE, f_290358_
ResourceLocation: G, BUBBLES_SPRITE, field_45450, BUBBLES_TEXTURE, f_291211_
ResourceLocation: F, BUBBLES_SPRITE, field_45450, BUBBLES_TEXTURE, f_291211_
构造函数
方法
void (): aV_, init, method_25426, init, m_7856_
void (): bg_, init, method_25426, init, m_7856_
1.21.8
名称
ggi
ggj
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gao
ggi
字段
ResourceLocation: J, BREWING_STAND_LOCATION, field_2823, TEXTURE, f_98328_
ResourceLocation: H, BREWING_STAND_LOCATION, field_2823, TEXTURE, f_98328_
int[]: K, BUBBLELENGTHS, field_2824, BUBBLE_PROGRESS, f_98329_
int[]: I, BUBBLELENGTHS, field_2824, BUBBLE_PROGRESS, f_98329_
ResourceLocation: G, FUEL_LENGTH_SPRITE, field_45448, FUEL_LENGTH_TEXTURE, f_290904_
ResourceLocation: E, FUEL_LENGTH_SPRITE, field_45448, FUEL_LENGTH_TEXTURE, f_290904_
ResourceLocation: H, BREW_PROGRESS_SPRITE, field_45449, BREW_PROGRESS_TEXTURE, f_290358_
ResourceLocation: F, BREW_PROGRESS_SPRITE, field_45449, BREW_PROGRESS_TEXTURE, f_290358_
ResourceLocation: I, BUBBLES_SPRITE, field_45450, BUBBLES_TEXTURE, f_291211_
ResourceLocation: G, BUBBLES_SPRITE, field_45450, BUBBLES_TEXTURE, f_291211_
构造函数
方法
void (): aO_, init, method_25426, init, m_7856_
void (): aV_, init, method_25426, init, m_7856_
1.21.5
名称
fvk
gao
字段
构造函数
方法
void (): aR_, init, method_25426, init, m_7856_
void (): aO_, init, method_25426, init, m_7856_
1.21.4
名称
fuw
fvk
字段
构造函数
方法
void (): aT_, init, method_25426, init, m_7856_
void (): aR_, init, method_25426, init, m_7856_
1.21.3
名称
fpb
fuw
字段
ResourceLocation: H, BREWING_STAND_LOCATION, field_2823, TEXTURE, f_98328_
ResourceLocation: J, BREWING_STAND_LOCATION, field_2823, TEXTURE, f_98328_
int[]: I, BUBBLELENGTHS, field_2824, BUBBLE_PROGRESS, f_98329_
int[]: K, BUBBLELENGTHS, field_2824, BUBBLE_PROGRESS, f_98329_
ResourceLocation: E, FUEL_LENGTH_SPRITE, field_45448, FUEL_LENGTH_TEXTURE, f_290904_
ResourceLocation: G, FUEL_LENGTH_SPRITE, field_45448, FUEL_LENGTH_TEXTURE, f_290904_
ResourceLocation: F, BREW_PROGRESS_SPRITE, field_45449, BREW_PROGRESS_TEXTURE, f_290358_
ResourceLocation: H, BREW_PROGRESS_SPRITE, field_45449, BREW_PROGRESS_TEXTURE, f_290358_
ResourceLocation: G, BUBBLES_SPRITE, field_45450, BUBBLES_TEXTURE, f_291211_
ResourceLocation: I, BUBBLES_SPRITE, field_45450, BUBBLES_TEXTURE, f_291211_
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
fol
fpb
字段
ResourceLocation: G, BREWING_STAND_LOCATION, field_2823, TEXTURE, f_98328_
ResourceLocation: H, BREWING_STAND_LOCATION, field_2823, TEXTURE, f_98328_
int[]: H, BUBBLELENGTHS, field_2824, BUBBLE_PROGRESS, f_98329_
int[]: I, BUBBLELENGTHS, field_2824, BUBBLE_PROGRESS, f_98329_
ResourceLocation: D, FUEL_LENGTH_SPRITE, field_45448, FUEL_LENGTH_TEXTURE, f_290904_
ResourceLocation: E, FUEL_LENGTH_SPRITE, field_45448, FUEL_LENGTH_TEXTURE, f_290904_
ResourceLocation: E, BREW_PROGRESS_SPRITE, field_45449, BREW_PROGRESS_TEXTURE, f_290358_
ResourceLocation: F, BREW_PROGRESS_SPRITE, field_45449, BREW_PROGRESS_TEXTURE, f_290358_
ResourceLocation: F, BUBBLES_SPRITE, field_45450, BUBBLES_TEXTURE, f_291211_
ResourceLocation: G, BUBBLES_SPRITE, field_45450, BUBBLES_TEXTURE, f_291211_
构造函数
方法
void (): aM_, init, method_25426, init, m_7856_
void (): aT_, init, method_25426, init, m_7856_
1.20.6
名称
fei
fol
字段
ResourceLocation: A, BREWING_STAND_LOCATION, field_2823, TEXTURE, f_98328_
ResourceLocation: G, BREWING_STAND_LOCATION, field_2823, TEXTURE, f_98328_
int[]: B, BUBBLELENGTHS, field_2824, BUBBLE_PROGRESS, f_98329_
int[]: H, BUBBLELENGTHS, field_2824, BUBBLE_PROGRESS, f_98329_
ResourceLocation: x, FUEL_LENGTH_SPRITE, field_45448, FUEL_LENGTH_TEXTURE, f_290904_
ResourceLocation: D, FUEL_LENGTH_SPRITE, field_45448, FUEL_LENGTH_TEXTURE, f_290904_
ResourceLocation: y, BREW_PROGRESS_SPRITE, field_45449, BREW_PROGRESS_TEXTURE, f_290358_
ResourceLocation: E, BREW_PROGRESS_SPRITE, field_45449, BREW_PROGRESS_TEXTURE, f_290358_
ResourceLocation: z, BUBBLES_SPRITE, field_45450, BUBBLES_TEXTURE, f_291211_
ResourceLocation: F, BUBBLES_SPRITE, field_45450, BUBBLES_TEXTURE, f_291211_
构造函数
方法
void (): aN_, init, method_25426, init, m_7856_
void (): aM_, init, method_25426, init, m_7856_
1.20.4
名称
ezq
fei
字段
构造函数
方法
void (): aH_, init, method_25426, init, m_7856_
void (): aN_, init, method_25426, init, m_7856_
1.20.2
名称
evx
ezq
字段
ResourceLocation: w, BREWING_STAND_LOCATION, field_2823, TEXTURE, f_98328_
ResourceLocation: A, BREWING_STAND_LOCATION, field_2823, TEXTURE, f_98328_
int[]: x, BUBBLELENGTHS, field_2824, BUBBLE_PROGRESS, f_98329_
int[]: B, BUBBLELENGTHS, field_2824, BUBBLE_PROGRESS, f_98329_
ResourceLocation: x, FUEL_LENGTH_SPRITE, field_45448, FUEL_LENGTH_TEXTURE, f_290904_
ResourceLocation: y, BREW_PROGRESS_SPRITE, field_45449, BREW_PROGRESS_TEXTURE, f_290358_
ResourceLocation: z, BUBBLES_SPRITE, field_45450, BUBBLES_TEXTURE, f_291211_
构造函数
方法
void (): b, init, method_25426, init, m_7856_
void (): aH_, init, method_25426, init, m_7856_
1.20.1
名称
euj
evx
字段
ResourceLocation: A, BREWING_STAND_LOCATION, field_2823, TEXTURE, f_98328_
ResourceLocation: w, BREWING_STAND_LOCATION, field_2823, TEXTURE, f_98328_
int[]: B, BUBBLELENGTHS, field_2824, BUBBLE_PROGRESS, f_98329_
int[]: x, BUBBLELENGTHS, field_2824, BUBBLE_PROGRESS, f_98329_
构造函数
方法
void (PoseStack, int, int, float): a, render, method_25394, render, m_86412_
void (PoseStack, float, int, int): a, renderBg, method_2389, drawBackground, m_7286_
void (GuiGraphics, int, int, float): a, render, method_25394, render, m_88315_
void (GuiGraphics, float, int, int): a, renderBg, method_2389, drawBackground, m_7286_
1.19.4
名称
eqh
euj
字段
ResourceLocation: z, BREWING_STAND_LOCATION, field_2823, TEXTURE, f_98328_
ResourceLocation: A, BREWING_STAND_LOCATION, field_2823, TEXTURE, f_98328_
int[]: A, BUBBLELENGTHS, field_2824, BUBBLE_PROGRESS, f_98329_
int[]: B, BUBBLELENGTHS, field_2824, BUBBLE_PROGRESS, f_98329_
构造函数
方法
1.19.3
名称
emr
eqh
字段
构造函数
方法
void (PoseStack, int, int, float): a, render, method_25394, render, m_6305_
void (PoseStack, int, int, float): a, render, method_25394, render, m_86412_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
elo
emr
字段
构造函数
方法
1.19
名称
efb
elo
字段
构造函数
方法
1.18.2
名称
edw
efb
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
ebu
edw
字段
构造函数
方法
1.17.1
名称
ebt
ebu
字段
构造函数
方法
1.17
名称
dpw
ebt
net.minecraft.client.gui.screen.inventory.BrewingStandScreen
net.minecraft.src.C_3644_
字段
ResourceLocation: A, BREWING_STAND_LOCATION, field_2823, TEXTURE, field_147014_u
ResourceLocation: z, BREWING_STAND_LOCATION, field_2823, TEXTURE, f_98328_
int[]: B, BUBBLELENGTHS, field_2824, BUBBLE_PROGRESS, field_184857_v
int[]: A, BUBBLELENGTHS, field_2824, BUBBLE_PROGRESS, f_98329_
构造函数
方法
void (): b, init, method_25426, init, func_231160_c_
void (): b, init, method_25426, init, m_7856_
void (PoseStack, int, int, float): a, render, method_25394, render, func_230430_a_
void (PoseStack, int, int, float): a, render, method_25394, render, m_6305_
void (PoseStack, float, int, int): a, renderBg, method_2389, drawBackground, func_230450_a_
void (PoseStack, float, int, int): a, renderBg, method_2389, drawBackground, m_7286_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
dpt
dpw
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
dru
dpt
字段
构造函数
方法
1.16.1
名称
dhc
dru
字段
ResourceLocation: k, BREWING_STAND_LOCATION, field_2823, TEXTURE, field_147014_u
ResourceLocation: A, BREWING_STAND_LOCATION, field_2823, TEXTURE, field_147014_u
int[]: l, BUBBLELENGTHS, field_2824, BUBBLE_PROGRESS, field_184857_v
int[]: B, BUBBLELENGTHS, field_2824, BUBBLE_PROGRESS, field_184857_v
构造函数
方法
void (int, int, float): render, render, render, render, render
void (int, int): b, renderLabels, method_2388, drawForeground, func_146979_b
void (float, int, int): a, renderBg, method_2389, drawBackground, func_146976_a
void (): b, init, method_25426, init, func_231160_c_
void (PoseStack, int, int, float): a, render, method_25394, render, func_230430_a_
void (PoseStack, float, int, int): a, renderBg, method_2389, drawBackground, func_230450_a_
1.15.2
名称
dha
dhc
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
ddm
dha
字段
int[]: l, BUBBLELENGTHS, field_2824, field_184857_v
int[]: l, BUBBLELENGTHS, field_2824, BUBBLE_PROGRESS, field_184857_v
构造函数
方法
1.14.4
名称
day
ddm
net.minecraft.client.gui.screens.inventory.BrewingStandScreen
字段
MinecraftKey: k, field_2823, TEXTURE, field_147014_u
ResourceLocation: k, BREWING_STAND_LOCATION, field_2823, TEXTURE, field_147014_u
int[]: l, field_2824, field_2824, field_184857_v
int[]: l, BUBBLELENGTHS, field_2824, field_184857_v
构造函数
方法
void (int, int, float): render, render, render, render
void (int, int, float): render, render, render, render, render
void (int, int): b, method_2388, drawForeground, func_146979_b
void (int, int): b, renderLabels, method_2388, drawForeground, func_146979_b
void (float, int, int): a, method_2389, drawBackground, func_146976_a
void (float, int, int): a, renderBg, method_2389, drawBackground, func_146976_a
1.14.3
名称
dau
day
net.minecraft.client.gui.screen.ingame.BrewingStandScreen
字段
MinecraftKey: k, field_2823, field_147014_u
MinecraftKey: k, field_2823, TEXTURE, field_147014_u
int[]: l, field_2824, field_184857_v
int[]: l, field_2824, field_2824, field_184857_v
构造函数
方法
void (int, int, float): render, render
void (int, int, float): render, render, render, render
void (int, int): b, method_2388, func_146979_b
void (int, int): b, method_2388, drawForeground, func_146979_b
void (float, int, int): a, method_2389, func_146976_a
void (float, int, int): a, method_2389, drawBackground, func_146976_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
das
dau
字段
构造函数
方法
1.14
名称
das
net.minecraft.class_472
net.minecraft.client.gui.screen.inventory.BrewingStandScreen
字段
MinecraftKey: k, field_2823, field_147014_u
int[]: l, field_2824, field_184857_v
构造函数
(ContainerBrewingStand, PlayerInventory, IChatBaseComponent)
方法
void (int, int, float): render, render
void (int, int): b, method_2388, func_146979_b
void (float, int, int): a, method_2389, func_146976_a