历史 - net.minecraft.world.level.levelgen.structure.structures.RuinedPortalStructure
1.21.11
名称
fdc
fid
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
exn
fdc
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
evc
exn
字段
构造函数
方法
1.21.5
名称
eqc
evc
字段
构造函数
方法
1.21.4
名称
eqz
eqc
字段
构造函数
方法
1.21.3
名称
emg
eqz
字段
构造函数
方法
boolean (BlockPos, Holder<Biome>): a, isCold, method_27209, isColdAt, m_229300_
boolean (BlockPos, Holder<Biome>, int): a, isCold, method_27209, isColdAt, m_229300_
1.21.1
名称
字段
构造函数
方法
1.21
名称
ela
emg
字段
构造函数
方法
1.20.6
名称
ebu
ela
字段
com.mojang.serialization.Codec<RuinedPortalStructure>: d, CODEC, field_37812, CODEC, f_229249_
com.mojang.serialization.MapCodec<RuinedPortalStructure>: d, CODEC, field_37812, CODEC, f_229249_
构造函数
方法
1.20.4
名称
dxp
ebu
字段
构造函数
方法
1.20.2
名称
duh
dxp
字段
构造函数
方法
1.20.1
名称
dtw
duh
字段
float: g, PROBABILITY_OF_GIANT_PORTAL, field_31512, field_31512, f_229252_
float: g, PROBABILITY_OF_GIANT_PORTAL, field_31512, RARE_PORTAL_CHANCE, f_229252_
int: h, MIN_Y_INDEX, field_31511, field_31511, f_229253_
int: h, MIN_Y_INDEX, field_31511, MIN_BLOCKS_ABOVE_WORLD_BOTTOM, f_229253_
构造函数
方法
1.19.4
名称
dqw
dtw
字段
构造函数
方法
boolean (WorldgenRandom, float): a, sample, method_41682, method_41682, m_229281_
boolean (WorldgenRandom, float): a, sample, method_41682, shouldPlaceAirPocket, m_229281_
1.19.3
名称
dni
dqw
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
dml
dni
net.minecraft.world.level.levelgen.structure.structures.RuinedPortalStructure
字段
构造函数
方法
1.19
名称
cys
dml
net.minecraft.world.level.levelgen.feature.RuinedPortalFeature
net.minecraft.world.level.levelgen.structure.structures.RuinedPortalStructure
net.minecraft.world.gen.feature.RuinedPortalFeature
net.minecraft.world.gen.structure.RuinedPortalStructure
net.minecraft.src.C_2285_
net.minecraft.src.C_213263_
net.minecraft.world.level.levelgen.feature.WorldGenFeatureRuinedPortal
字段
String[]: a, STRUCTURE_LOCATION_PORTALS, field_23999, COMMON_PORTAL_STRUCTURE_IDS, f_66664_
String[]: e, STRUCTURE_LOCATION_PORTALS, field_23999, COMMON_PORTAL_STRUCTURE_IDS, f_229250_
String[]: u, STRUCTURE_LOCATION_GIANT_PORTALS, field_23998, RARE_PORTAL_STRUCTURE_IDS, f_66665_
String[]: f, STRUCTURE_LOCATION_GIANT_PORTALS, field_23998, RARE_PORTAL_STRUCTURE_IDS, f_229251_
float: v, PROBABILITY_OF_GIANT_PORTAL, field_31512, field_31512, f_160264_
float: g, PROBABILITY_OF_GIANT_PORTAL, field_31512, field_31512, f_229252_
float: w, PROBABILITY_OF_AIR_POCKET, field_31513, field_31513, f_160265_
float: x, PROBABILITY_OF_UNDERGROUND, field_31514, field_31514, f_160266_
float: y, UNDERWATER_MOSSINESS, field_31508, field_31508, f_160260_
float: z, JUNGLE_MOSSINESS, field_31509, field_31509, f_160261_
float: A, SWAMP_MOSSINESS, field_31510, field_31510, f_160262_
int: B, MIN_Y_INDEX, field_31511, field_31511, f_191079_
int: h, MIN_Y_INDEX, field_31511, field_31511, f_229253_
List<RuinedPortalStructure$Setup>: i, setups, field_37813, setups, f_229254_
com.mojang.serialization.Codec<RuinedPortalStructure>: d, CODEC, field_37812, CODEC, f_229249_
构造函数
(com.mojang.serialization.Codec<RuinedPortalConfiguration>)
(Structure$StructureSettings, List<RuinedPortalStructure$Setup>)
(Structure$StructureSettings, RuinedPortalStructure$Setup)
方法
int (Random, int, int): a, getRandomWithinInterval, method_27210, choosePlacementHeight, m_66691_
int (Random, ChunkGenerator, RuinedPortalPiece$VerticalPlacement, boolean, int, int, BoundingBox, LevelHeightAccessor): a, findSuitableY, method_27211, getFloorHeight, m_160271_
Optional<PieceGenerator<RuinedPortalConfiguration>> (PieceGeneratorSupplier$Context<RuinedPortalConfiguration>): a, pieceGeneratorSupplier, method_38684, addPieces, m_197152_
boolean (BlockPos, Holder<Biome>): a, isCold, method_27209, isColdAt, m_204763_
boolean (BlockPos, Holder<Biome>): a, isCold, method_27209, isColdAt, m_229300_
Optional<Structure$GenerationStub> (Structure$GenerationContext): a, findGenerationPoint, method_38676, getStructurePosition, m_214086_
boolean (WorldgenRandom, float): a, sample, method_41682, method_41682, m_229281_
int (RandomSource, ChunkGenerator, RuinedPortalPiece$VerticalPlacement, boolean, int, int, BoundingBox, LevelHeightAccessor, RandomState): a, findSuitableY, method_27211, getFloorHeight, m_229266_
int (RandomSource, int, int): a, getRandomWithinInterval, method_27210, choosePlacementHeight, m_229262_
StructureType<?> (): e, type, method_41618, getType, m_213658_
1.18.2
名称
cxx
cys
字段
String[]: w, STRUCTURE_LOCATION_GIANT_PORTALS, field_23998, RARE_PORTAL_STRUCTURE_IDS, f_66665_
String[]: u, STRUCTURE_LOCATION_GIANT_PORTALS, field_23998, RARE_PORTAL_STRUCTURE_IDS, f_66665_
float: x, PROBABILITY_OF_GIANT_PORTAL, field_31512, field_31512, f_160264_
float: v, PROBABILITY_OF_GIANT_PORTAL, field_31512, field_31512, f_160264_
float: y, PROBABILITY_OF_AIR_POCKET, field_31513, field_31513, f_160265_
float: w, PROBABILITY_OF_AIR_POCKET, field_31513, field_31513, f_160265_
float: z, PROBABILITY_OF_UNDERGROUND, field_31514, field_31514, f_160266_
float: x, PROBABILITY_OF_UNDERGROUND, field_31514, field_31514, f_160266_
float: A, UNDERWATER_MOSSINESS, field_31508, field_31508, f_160260_
float: y, UNDERWATER_MOSSINESS, field_31508, field_31508, f_160260_
float: B, JUNGLE_MOSSINESS, field_31509, field_31509, f_160261_
float: z, JUNGLE_MOSSINESS, field_31509, field_31509, f_160261_
float: C, SWAMP_MOSSINESS, field_31510, field_31510, f_160262_
float: A, SWAMP_MOSSINESS, field_31510, field_31510, f_160262_
int: D, MIN_Y_INDEX, field_31511, field_31511, f_191079_
int: B, MIN_Y_INDEX, field_31511, field_31511, f_191079_
构造函数
方法
boolean (BlockPos, Biome): a, isCold, method_27209, isColdAt, m_66688_
boolean (BlockPos, Holder<Biome>): a, isCold, method_27209, isColdAt, m_204763_
1.18.1
名称
字段
构造函数
方法
1.18
名称
ctr
cxx
字段
String[]: v, STRUCTURE_LOCATION_PORTALS, field_23999, COMMON_PORTAL_STRUCTURE_IDS, f_66664_
String[]: a, STRUCTURE_LOCATION_PORTALS, field_23999, COMMON_PORTAL_STRUCTURE_IDS, f_66664_
int: D, MIN_Y, field_31511, field_31511, f_160263_
int: D, MIN_Y_INDEX, field_31511, field_31511, f_191079_
构造函数
方法
StructureFeature$StructureStartFactory<RuinedPortalConfiguration> (): a, getStartFactory, method_14016, getStructureStartFactory, m_6258_
Optional<PieceGenerator<RuinedPortalConfiguration>> (PieceGeneratorSupplier$Context<RuinedPortalConfiguration>): a, pieceGeneratorSupplier, method_38684, addPieces, m_197152_
1.17.1
名称
ctq
ctr
字段
构造函数
方法
1.17
名称
ckp
ctq
net.minecraft.world.gen.feature.structure.RuinedPortalStructure
net.minecraft.src.C_2285_
net.minecraft.server.v1_16_R3.WorldGenFeatureRuinedPortal
net.minecraft.world.level.levelgen.feature.WorldGenFeatureRuinedPortal
字段
String[]: u, STRUCTURE_LOCATION_PORTALS, field_23999, COMMON_PORTAL_STRUCTURE_IDS, field_236331_u_
String[]: v, STRUCTURE_LOCATION_PORTALS, field_23999, COMMON_PORTAL_STRUCTURE_IDS, f_66664_
String[]: v, STRUCTURE_LOCATION_GIANT_PORTALS, field_23998, RARE_PORTAL_STRUCTURE_IDS, field_236332_v_
String[]: w, STRUCTURE_LOCATION_GIANT_PORTALS, field_23998, RARE_PORTAL_STRUCTURE_IDS, f_66665_
float: x, PROBABILITY_OF_GIANT_PORTAL, field_31512, field_31512, f_160264_
float: y, PROBABILITY_OF_AIR_POCKET, field_31513, field_31513, f_160265_
float: z, PROBABILITY_OF_UNDERGROUND, field_31514, field_31514, f_160266_
float: A, UNDERWATER_MOSSINESS, field_31508, field_31508, f_160260_
float: B, JUNGLE_MOSSINESS, field_31509, field_31509, f_160261_
float: C, SWAMP_MOSSINESS, field_31510, field_31510, f_160262_
int: D, MIN_Y, field_31511, field_31511, f_160263_
构造函数
方法
StructureFeature$StructureStartFactory<RuinedPortalConfiguration> (): a, getStartFactory, method_14016, getStructureStartFactory, func_214557_a
StructureFeature$StructureStartFactory<RuinedPortalConfiguration> (): a, getStartFactory, method_14016, getStructureStartFactory, m_6258_
boolean (BlockPos, Biome): b, isCold, method_27209, method_27209, func_236337_b_
boolean (BlockPos, Biome): a, isCold, method_27209, isColdAt, m_66688_
int (Random, ChunkGenerator, RuinedPortalPiece$VerticalPlacement, boolean, int, int, BoundingBox): b, findSuitableY, method_27211, method_27211, func_236339_b_
int (Random, int, int): a, randomIntInclusive, method_27207, choose, func_236335_a_
int (Random, int, int): b, getRandomWithinInterval, method_27210, choosePlacementHeight, func_236338_b_
int (Random, int, int): a, getRandomWithinInterval, method_27210, choosePlacementHeight, m_66691_
int (Random, ChunkGenerator, RuinedPortalPiece$VerticalPlacement, boolean, int, int, BoundingBox, LevelHeightAccessor): a, findSuitableY, method_27211, getFloorHeight, m_160271_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
ckm
ckp
net.minecraft.server.v1_16_R2.WorldGenFeatureRuinedPortal
net.minecraft.server.v1_16_R3.WorldGenFeatureRuinedPortal
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
cly
ckm
net.minecraft.server.v1_16_R1.WorldGenFeatureRuinedPortal
net.minecraft.server.v1_16_R2.WorldGenFeatureRuinedPortal
字段
构造函数
方法
1.16.1
名称
cly
net.minecraft.world.level.levelgen.feature.RuinedPortalFeature
net.minecraft.class_5183
net.minecraft.world.gen.feature.RuinedPortalFeature
net.minecraft.world.gen.feature.structure.RuinedPortalStructure
net.minecraft.server.v1_16_R1.WorldGenFeatureRuinedPortal
字段
String[]: u, STRUCTURE_LOCATION_PORTALS, field_23999, COMMON_PORTAL_STRUCTURE_IDS, field_236331_u_
String[]: v, STRUCTURE_LOCATION_GIANT_PORTALS, field_23998, RARE_PORTAL_STRUCTURE_IDS, field_236332_v_
构造函数
(com.mojang.serialization.Codec<RuinedPortalConfiguration>)
方法
StructureFeature$StructureStartFactory<RuinedPortalConfiguration> (): a, getStartFactory, method_14016, getStructureStartFactory, func_214557_a
boolean (BlockPos, Biome): b, isCold, method_27209, method_27209, func_236337_b_
int (Random, ChunkGenerator, RuinedPortalPiece$VerticalPlacement, boolean, int, int, BoundingBox): b, findSuitableY, method_27211, method_27211, func_236339_b_
int (Random, int, int): a, randomIntInclusive, method_27207, choose, func_236335_a_
int (Random, int, int): b, getRandomWithinInterval, method_27210, choosePlacementHeight, func_236338_b_