历史 - net.minecraft.world.level.levelgen.structure.structures.RuinedPortalStructure

1.21.11

名称

fdc

fid

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

exn

fdc

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

evc

exn

字段

构造函数

方法

1.21.5

名称

eqc

evc

字段

构造函数

方法

1.21.4

名称

eqz

eqc

字段

构造函数

方法

1.21.3

名称

emg

eqz

字段

构造函数

方法

boolean (BlockPos, Holder<Biome>): a, isCold, method_27209, isColdAt, m_229300_

boolean (BlockPos, Holder<Biome>, int): a, isCold, method_27209, isColdAt, m_229300_

1.21.1

名称

字段

构造函数

方法

1.21

名称

ela

emg

字段

构造函数

方法

1.20.6

名称

ebu

ela

字段

com.mojang.serialization.Codec<RuinedPortalStructure>: d, CODEC, field_37812, CODEC, f_229249_

com.mojang.serialization.MapCodec<RuinedPortalStructure>: d, CODEC, field_37812, CODEC, f_229249_

构造函数

方法

1.20.4

名称

dxp

ebu

字段

构造函数

方法

1.20.2

名称

duh

dxp

字段

构造函数

方法

1.20.1

名称

dtw

duh

字段

float: g, PROBABILITY_OF_GIANT_PORTAL, field_31512, field_31512, f_229252_

float: g, PROBABILITY_OF_GIANT_PORTAL, field_31512, RARE_PORTAL_CHANCE, f_229252_

int: h, MIN_Y_INDEX, field_31511, field_31511, f_229253_

int: h, MIN_Y_INDEX, field_31511, MIN_BLOCKS_ABOVE_WORLD_BOTTOM, f_229253_

构造函数

方法

1.19.4

名称

dqw

dtw

字段

构造函数

方法

boolean (WorldgenRandom, float): a, sample, method_41682, method_41682, m_229281_

boolean (WorldgenRandom, float): a, sample, method_41682, shouldPlaceAirPocket, m_229281_

1.19.3

名称

dni

dqw

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

dml

dni

net.minecraft.world.level.levelgen.structure.structures.RuinedPortalStructure

字段

构造函数

方法

1.19

名称

cys

dml

net.minecraft.world.level.levelgen.feature.RuinedPortalFeature

net.minecraft.world.level.levelgen.structure.structures.RuinedPortalStructure

net.minecraft.world.gen.feature.RuinedPortalFeature

net.minecraft.world.gen.structure.RuinedPortalStructure

net.minecraft.src.C_2285_

net.minecraft.src.C_213263_

net.minecraft.world.level.levelgen.feature.WorldGenFeatureRuinedPortal

字段

String[]: a, STRUCTURE_LOCATION_PORTALS, field_23999, COMMON_PORTAL_STRUCTURE_IDS, f_66664_

String[]: e, STRUCTURE_LOCATION_PORTALS, field_23999, COMMON_PORTAL_STRUCTURE_IDS, f_229250_

String[]: u, STRUCTURE_LOCATION_GIANT_PORTALS, field_23998, RARE_PORTAL_STRUCTURE_IDS, f_66665_

String[]: f, STRUCTURE_LOCATION_GIANT_PORTALS, field_23998, RARE_PORTAL_STRUCTURE_IDS, f_229251_

float: v, PROBABILITY_OF_GIANT_PORTAL, field_31512, field_31512, f_160264_

float: g, PROBABILITY_OF_GIANT_PORTAL, field_31512, field_31512, f_229252_

float: w, PROBABILITY_OF_AIR_POCKET, field_31513, field_31513, f_160265_

float: x, PROBABILITY_OF_UNDERGROUND, field_31514, field_31514, f_160266_

float: y, UNDERWATER_MOSSINESS, field_31508, field_31508, f_160260_

float: z, JUNGLE_MOSSINESS, field_31509, field_31509, f_160261_

float: A, SWAMP_MOSSINESS, field_31510, field_31510, f_160262_

int: B, MIN_Y_INDEX, field_31511, field_31511, f_191079_

int: h, MIN_Y_INDEX, field_31511, field_31511, f_229253_

List<RuinedPortalStructure$Setup>: i, setups, field_37813, setups, f_229254_

com.mojang.serialization.Codec<RuinedPortalStructure>: d, CODEC, field_37812, CODEC, f_229249_

构造函数

(com.mojang.serialization.Codec<RuinedPortalConfiguration>)

(Structure$StructureSettings, List<RuinedPortalStructure$Setup>)

(Structure$StructureSettings, RuinedPortalStructure$Setup)

方法

int (Random, int, int): a, getRandomWithinInterval, method_27210, choosePlacementHeight, m_66691_

int (Random, ChunkGenerator, RuinedPortalPiece$VerticalPlacement, boolean, int, int, BoundingBox, LevelHeightAccessor): a, findSuitableY, method_27211, getFloorHeight, m_160271_

Optional<PieceGenerator<RuinedPortalConfiguration>> (PieceGeneratorSupplier$Context<RuinedPortalConfiguration>): a, pieceGeneratorSupplier, method_38684, addPieces, m_197152_

boolean (BlockPos, Holder<Biome>): a, isCold, method_27209, isColdAt, m_204763_

boolean (BlockPos, Holder<Biome>): a, isCold, method_27209, isColdAt, m_229300_

Optional<Structure$GenerationStub> (Structure$GenerationContext): a, findGenerationPoint, method_38676, getStructurePosition, m_214086_

boolean (WorldgenRandom, float): a, sample, method_41682, method_41682, m_229281_

int (RandomSource, ChunkGenerator, RuinedPortalPiece$VerticalPlacement, boolean, int, int, BoundingBox, LevelHeightAccessor, RandomState): a, findSuitableY, method_27211, getFloorHeight, m_229266_

int (RandomSource, int, int): a, getRandomWithinInterval, method_27210, choosePlacementHeight, m_229262_

StructureType<?> (): e, type, method_41618, getType, m_213658_

1.18.2

名称

cxx

cys

字段

String[]: w, STRUCTURE_LOCATION_GIANT_PORTALS, field_23998, RARE_PORTAL_STRUCTURE_IDS, f_66665_

String[]: u, STRUCTURE_LOCATION_GIANT_PORTALS, field_23998, RARE_PORTAL_STRUCTURE_IDS, f_66665_

float: x, PROBABILITY_OF_GIANT_PORTAL, field_31512, field_31512, f_160264_

float: v, PROBABILITY_OF_GIANT_PORTAL, field_31512, field_31512, f_160264_

float: y, PROBABILITY_OF_AIR_POCKET, field_31513, field_31513, f_160265_

float: w, PROBABILITY_OF_AIR_POCKET, field_31513, field_31513, f_160265_

float: z, PROBABILITY_OF_UNDERGROUND, field_31514, field_31514, f_160266_

float: x, PROBABILITY_OF_UNDERGROUND, field_31514, field_31514, f_160266_

float: A, UNDERWATER_MOSSINESS, field_31508, field_31508, f_160260_

float: y, UNDERWATER_MOSSINESS, field_31508, field_31508, f_160260_

float: B, JUNGLE_MOSSINESS, field_31509, field_31509, f_160261_

float: z, JUNGLE_MOSSINESS, field_31509, field_31509, f_160261_

float: C, SWAMP_MOSSINESS, field_31510, field_31510, f_160262_

float: A, SWAMP_MOSSINESS, field_31510, field_31510, f_160262_

int: D, MIN_Y_INDEX, field_31511, field_31511, f_191079_

int: B, MIN_Y_INDEX, field_31511, field_31511, f_191079_

构造函数

方法

boolean (BlockPos, Biome): a, isCold, method_27209, isColdAt, m_66688_

boolean (BlockPos, Holder<Biome>): a, isCold, method_27209, isColdAt, m_204763_

1.18.1

名称

字段

构造函数

方法

1.18

名称

ctr

cxx

字段

String[]: v, STRUCTURE_LOCATION_PORTALS, field_23999, COMMON_PORTAL_STRUCTURE_IDS, f_66664_

String[]: a, STRUCTURE_LOCATION_PORTALS, field_23999, COMMON_PORTAL_STRUCTURE_IDS, f_66664_

int: D, MIN_Y, field_31511, field_31511, f_160263_

int: D, MIN_Y_INDEX, field_31511, field_31511, f_191079_

构造函数

方法

StructureFeature$StructureStartFactory<RuinedPortalConfiguration> (): a, getStartFactory, method_14016, getStructureStartFactory, m_6258_

Optional<PieceGenerator<RuinedPortalConfiguration>> (PieceGeneratorSupplier$Context<RuinedPortalConfiguration>): a, pieceGeneratorSupplier, method_38684, addPieces, m_197152_

1.17.1

名称

ctq

ctr

字段

构造函数

方法

1.17

名称

ckp

ctq

net.minecraft.world.gen.feature.structure.RuinedPortalStructure

net.minecraft.src.C_2285_

net.minecraft.server.v1_16_R3.WorldGenFeatureRuinedPortal

net.minecraft.world.level.levelgen.feature.WorldGenFeatureRuinedPortal

字段

String[]: u, STRUCTURE_LOCATION_PORTALS, field_23999, COMMON_PORTAL_STRUCTURE_IDS, field_236331_u_

String[]: v, STRUCTURE_LOCATION_PORTALS, field_23999, COMMON_PORTAL_STRUCTURE_IDS, f_66664_

String[]: v, STRUCTURE_LOCATION_GIANT_PORTALS, field_23998, RARE_PORTAL_STRUCTURE_IDS, field_236332_v_

String[]: w, STRUCTURE_LOCATION_GIANT_PORTALS, field_23998, RARE_PORTAL_STRUCTURE_IDS, f_66665_

float: x, PROBABILITY_OF_GIANT_PORTAL, field_31512, field_31512, f_160264_

float: y, PROBABILITY_OF_AIR_POCKET, field_31513, field_31513, f_160265_

float: z, PROBABILITY_OF_UNDERGROUND, field_31514, field_31514, f_160266_

float: A, UNDERWATER_MOSSINESS, field_31508, field_31508, f_160260_

float: B, JUNGLE_MOSSINESS, field_31509, field_31509, f_160261_

float: C, SWAMP_MOSSINESS, field_31510, field_31510, f_160262_

int: D, MIN_Y, field_31511, field_31511, f_160263_

构造函数

方法

StructureFeature$StructureStartFactory<RuinedPortalConfiguration> (): a, getStartFactory, method_14016, getStructureStartFactory, func_214557_a

StructureFeature$StructureStartFactory<RuinedPortalConfiguration> (): a, getStartFactory, method_14016, getStructureStartFactory, m_6258_

boolean (BlockPos, Biome): b, isCold, method_27209, method_27209, func_236337_b_

boolean (BlockPos, Biome): a, isCold, method_27209, isColdAt, m_66688_

int (Random, ChunkGenerator, RuinedPortalPiece$VerticalPlacement, boolean, int, int, BoundingBox): b, findSuitableY, method_27211, method_27211, func_236339_b_

int (Random, int, int): a, randomIntInclusive, method_27207, choose, func_236335_a_

int (Random, int, int): b, getRandomWithinInterval, method_27210, choosePlacementHeight, func_236338_b_

int (Random, int, int): a, getRandomWithinInterval, method_27210, choosePlacementHeight, m_66691_

int (Random, ChunkGenerator, RuinedPortalPiece$VerticalPlacement, boolean, int, int, BoundingBox, LevelHeightAccessor): a, findSuitableY, method_27211, getFloorHeight, m_160271_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

ckm

ckp

net.minecraft.server.v1_16_R2.WorldGenFeatureRuinedPortal

net.minecraft.server.v1_16_R3.WorldGenFeatureRuinedPortal

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

cly

ckm

net.minecraft.server.v1_16_R1.WorldGenFeatureRuinedPortal

net.minecraft.server.v1_16_R2.WorldGenFeatureRuinedPortal

字段

构造函数

方法

1.16.1

名称

cly

net.minecraft.world.level.levelgen.feature.RuinedPortalFeature

net.minecraft.class_5183

net.minecraft.world.gen.feature.RuinedPortalFeature

net.minecraft.world.gen.feature.structure.RuinedPortalStructure

net.minecraft.server.v1_16_R1.WorldGenFeatureRuinedPortal

字段

String[]: u, STRUCTURE_LOCATION_PORTALS, field_23999, COMMON_PORTAL_STRUCTURE_IDS, field_236331_u_

String[]: v, STRUCTURE_LOCATION_GIANT_PORTALS, field_23998, RARE_PORTAL_STRUCTURE_IDS, field_236332_v_

构造函数

(com.mojang.serialization.Codec<RuinedPortalConfiguration>)

方法

StructureFeature$StructureStartFactory<RuinedPortalConfiguration> (): a, getStartFactory, method_14016, getStructureStartFactory, func_214557_a

boolean (BlockPos, Biome): b, isCold, method_27209, method_27209, func_236337_b_

int (Random, ChunkGenerator, RuinedPortalPiece$VerticalPlacement, boolean, int, int, BoundingBox): b, findSuitableY, method_27211, method_27211, func_236339_b_

int (Random, int, int): a, randomIntInclusive, method_27207, choose, func_236335_a_

int (Random, int, int): b, getRandomWithinInterval, method_27210, choosePlacementHeight, func_236338_b_