历史 - net.minecraft.world.level.levelgen.structure.structures.WoodlandMansionPieces$MansionPiecePlacer

1.21.11

名称

fdj$d

fik$d

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

exu$d

fdj$d

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

evj$d

exu$d

字段

构造函数

方法

1.21.5

名称

eqj$d

evj$d

字段

构造函数

方法

1.21.4

名称

erg$d

eqj$d

字段

构造函数

方法

1.21.3

名称

emn$d

erg$d

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

elh$d

emn$d

字段

构造函数

方法

1.20.6

名称

ecb$d

elh$d

字段

构造函数

方法

1.20.4

名称

dxw$d

ecb$d

字段

构造函数

方法

1.20.2

名称

duo$d

dxw$d

字段

构造函数

方法

1.20.1

名称

dud$d

duo$d

字段

构造函数

方法

1.19.4

名称

drd$d

dud$d

字段

构造函数

方法

1.19.3

名称

dnp$d

drd$d

字段

构造函数

方法

1.19.2

名称

net.minecraft.src.C_213297_

net.minecraft.src.C_213293_$C_213297_

字段

构造函数

方法

1.19.1

名称

dms$d

dnp$d

net.minecraft.world.level.levelgen.structure.structures.WoodlandMansionPieces$d

字段

构造函数

方法

1.19

名称

dfu$d

dms$d

net.minecraft.world.level.levelgen.structure.WoodlandMansionPieces$MansionPiecePlacer

net.minecraft.world.level.levelgen.structure.structures.WoodlandMansionPieces$MansionPiecePlacer

net.minecraft.src.C_2592_$C_2597_

net.minecraft.src.C_213297_

net.minecraft.world.level.levelgen.structure.WorldGenWoodlandMansionPieces$d

字段

StructureManager: a, structureManager, field_15444, manager, f_73774_

StructureTemplateManager: a, structureTemplateManager, field_15444, manager, f_230073_

Random: b, random, field_15447, random, f_73775_

int: c, startX, field_15446, field_15446, f_73776_

int: c, startX, field_15446, entranceI, f_230075_

int: d, startY, field_15445, field_15445, f_73777_

int: d, startY, field_15445, entranceJ, f_230076_

RandomSource: b, random, field_15447, random, f_230074_

构造函数

(StructureManager, Random)

(StructureTemplateManager, RandomSource)

方法

void (BlockPos, Rotation, List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$MansionGrid): a, createMansion, method_15050, generate, m_73781_

void (BlockPos, Rotation, List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$MansionGrid): a, createMansion, method_15050, generate, m_230080_

void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData, WoodlandMansionPieces$SimpleGrid, Direction, int, int, int, int): a, traverseOuterWalls, method_15051, addRoof, m_73789_

void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData, WoodlandMansionPieces$SimpleGrid, Direction, int, int, int, int): a, traverseOuterWalls, method_15051, addOuterWall, m_230088_

void (List<WoodlandMansionPieces$WoodlandMansionPiece>, BlockPos, Rotation, WoodlandMansionPieces$SimpleGrid, WoodlandMansionPieces$SimpleGrid): a, createRoof, method_15055, method_15055, m_73803_

void (List<WoodlandMansionPieces$WoodlandMansionPiece>, BlockPos, Rotation, WoodlandMansionPieces$SimpleGrid, WoodlandMansionPieces$SimpleGrid): a, createRoof, method_15055, addRoof, m_230102_

void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData): a, entrance, method_15054, addEntrance, m_73786_

void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData): a, entrance, method_15054, addEntrance, m_230085_

void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData): b, traverseWallPiece, method_15052, method_15052, m_73830_

void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData): b, traverseWallPiece, method_15052, addWallPiece, m_230129_

void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData): c, traverseTurn, method_15058, method_15058, m_73833_

void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData): c, traverseTurn, method_15058, turnLeft, m_230132_

void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData): d, traverseInnerTurn, method_15060, method_15060, m_73836_

void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData): d, traverseInnerTurn, method_15060, turnRight, m_230135_

void (List<WoodlandMansionPieces$WoodlandMansionPiece>, BlockPos, Rotation, Direction, WoodlandMansionPieces$FloorRoomCollection): a, addRoom1x1, method_15057, addSmallRoom, m_73809_

void (List<WoodlandMansionPieces$WoodlandMansionPiece>, BlockPos, Rotation, Direction, WoodlandMansionPieces$FloorRoomCollection): a, addRoom1x1, method_15057, addSmallRoom, m_230108_

void (List<WoodlandMansionPieces$WoodlandMansionPiece>, BlockPos, Rotation, Direction, Direction, WoodlandMansionPieces$FloorRoomCollection, boolean): a, addRoom1x2, method_15059, addMediumRoom, m_73822_

void (List<WoodlandMansionPieces$WoodlandMansionPiece>, BlockPos, Rotation, Direction, Direction, WoodlandMansionPieces$FloorRoomCollection, boolean): a, addRoom1x2, method_15059, addMediumRoom, m_230121_

void (List<WoodlandMansionPieces$WoodlandMansionPiece>, BlockPos, Rotation, Direction, Direction, WoodlandMansionPieces$FloorRoomCollection): a, addRoom2x2, method_15056, addBigRoom, m_73815_

void (List<WoodlandMansionPieces$WoodlandMansionPiece>, BlockPos, Rotation, Direction, Direction, WoodlandMansionPieces$FloorRoomCollection): a, addRoom2x2, method_15056, addBigRoom, m_230114_

void (List<WoodlandMansionPieces$WoodlandMansionPiece>, BlockPos, Rotation, WoodlandMansionPieces$FloorRoomCollection): a, addRoom2x2Secret, method_15053, addBigSecretRoom, m_73798_

void (List<WoodlandMansionPieces$WoodlandMansionPiece>, BlockPos, Rotation, WoodlandMansionPieces$FloorRoomCollection): a, addRoom2x2Secret, method_15053, addBigSecretRoom, m_230097_

1.18.2

名称

dfk$d

dfu$d

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

dbr$d

dfk$d

字段

构造函数

方法

1.17.1

名称

dbq$d

dbr$d

字段

构造函数

方法

1.17

名称

cry$d

dbq$d

net.minecraft.world.gen.feature.structure.WoodlandMansionPieces$Placer

net.minecraft.src.C_2592_$C_2597_

net.minecraft.server.v1_16_R3.WorldGenWoodlandMansionPieces$d

net.minecraft.world.level.levelgen.structure.WorldGenWoodlandMansionPieces$d

字段

StructureManager: a, structureManager, field_15444, manager, field_191134_a

StructureManager: a, structureManager, field_15444, manager, f_73774_

Random: b, random, field_15447, random, field_191135_b

Random: b, random, field_15447, random, f_73775_

int: c, startX, field_15446, field_15446, field_191136_c

int: c, startX, field_15446, field_15446, f_73776_

int: d, startY, field_15445, field_15445, field_191137_d

int: d, startY, field_15445, field_15445, f_73777_

构造函数

方法

void (BlockPos, Rotation, List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$MansionGrid): a, createMansion, method_15050, generate, func_191125_a

void (BlockPos, Rotation, List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$MansionGrid): a, createMansion, method_15050, generate, m_73781_

void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData, WoodlandMansionPieces$SimpleGrid, Direction, int, int, int, int): a, traverseOuterWalls, method_15051, addRoof, func_191130_a

void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData, WoodlandMansionPieces$SimpleGrid, Direction, int, int, int, int): a, traverseOuterWalls, method_15051, addRoof, m_73789_

void (List<WoodlandMansionPieces$WoodlandMansionPiece>, BlockPos, Rotation, WoodlandMansionPieces$SimpleGrid, WoodlandMansionPieces$SimpleGrid): a, createRoof, method_15055, method_15055, func_191123_a

void (List<WoodlandMansionPieces$WoodlandMansionPiece>, BlockPos, Rotation, WoodlandMansionPieces$SimpleGrid, WoodlandMansionPieces$SimpleGrid): a, createRoof, method_15055, method_15055, m_73803_

void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData): a, entrance, method_15054, addEntrance, func_191133_a

void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData): a, entrance, method_15054, addEntrance, m_73786_

void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData): b, traverseWallPiece, method_15052, method_15052, func_191131_b

void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData): b, traverseWallPiece, method_15052, method_15052, m_73830_

void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData): c, traverseTurn, method_15058, method_15058, func_191124_c

void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData): c, traverseTurn, method_15058, method_15058, m_73833_

void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData): d, traverseInnerTurn, method_15060, method_15060, func_191126_d

void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData): d, traverseInnerTurn, method_15060, method_15060, m_73836_

void (List<WoodlandMansionPieces$WoodlandMansionPiece>, BlockPos, Rotation, Direction, WoodlandMansionPieces$FloorRoomCollection): a, addRoom1x1, method_15057, addSmallRoom, func_191129_a

void (List<WoodlandMansionPieces$WoodlandMansionPiece>, BlockPos, Rotation, Direction, WoodlandMansionPieces$FloorRoomCollection): a, addRoom1x1, method_15057, addSmallRoom, m_73809_

void (List<WoodlandMansionPieces$WoodlandMansionPiece>, BlockPos, Rotation, Direction, Direction, WoodlandMansionPieces$FloorRoomCollection, boolean): a, addRoom1x2, method_15059, addMediumRoom, func_191132_a

void (List<WoodlandMansionPieces$WoodlandMansionPiece>, BlockPos, Rotation, Direction, Direction, WoodlandMansionPieces$FloorRoomCollection, boolean): a, addRoom1x2, method_15059, addMediumRoom, m_73822_

void (List<WoodlandMansionPieces$WoodlandMansionPiece>, BlockPos, Rotation, Direction, Direction, WoodlandMansionPieces$FloorRoomCollection): a, addRoom2x2, method_15056, addBigRoom, func_191127_a

void (List<WoodlandMansionPieces$WoodlandMansionPiece>, BlockPos, Rotation, Direction, Direction, WoodlandMansionPieces$FloorRoomCollection): a, addRoom2x2, method_15056, addBigRoom, m_73815_

void (List<WoodlandMansionPieces$WoodlandMansionPiece>, BlockPos, Rotation, WoodlandMansionPieces$FloorRoomCollection): a, addRoom2x2Secret, method_15053, addBigSecretRoom, func_191128_a

void (List<WoodlandMansionPieces$WoodlandMansionPiece>, BlockPos, Rotation, WoodlandMansionPieces$FloorRoomCollection): a, addRoom2x2Secret, method_15053, addBigSecretRoom, m_73798_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

crv$d

cry$d

net.minecraft.server.v1_16_R2.WorldGenWoodlandMansionPieces$d

net.minecraft.server.v1_16_R3.WorldGenWoodlandMansionPieces$d

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

cuc$d

crv$d

net.minecraft.server.v1_16_R1.WorldGenWoodlandMansionPieces$d

net.minecraft.server.v1_16_R2.WorldGenWoodlandMansionPieces$d

字段

构造函数

方法

1.16.1

名称

cly$d

cuc$d

net.minecraft.server.v1_15_R1.WorldGenWoodlandMansionPieces$d

net.minecraft.server.v1_16_R1.WorldGenWoodlandMansionPieces$d

字段

int: c, startX, field_15446, field_191136_c

int: c, startX, field_15446, field_15446, field_191136_c

int: d, startY, field_15445, field_191137_d

int: d, startY, field_15445, field_15445, field_191137_d

构造函数

方法

void (List<WoodlandMansionPieces$WoodlandMansionPiece>, BlockPos, Rotation, WoodlandMansionPieces$SimpleGrid, WoodlandMansionPieces$SimpleGrid): a, createRoof, method_15055, func_191123_a

void (List<WoodlandMansionPieces$WoodlandMansionPiece>, BlockPos, Rotation, WoodlandMansionPieces$SimpleGrid, WoodlandMansionPieces$SimpleGrid): a, createRoof, method_15055, method_15055, func_191123_a

void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData): b, traverseWallPiece, method_15052, func_191131_b

void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData): b, traverseWallPiece, method_15052, method_15052, func_191131_b

void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData): c, traverseTurn, method_15058, func_191124_c

void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData): c, traverseTurn, method_15058, method_15058, func_191124_c

void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData): d, traverseInnerTurn, method_15060, func_191126_d

void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData): d, traverseInnerTurn, method_15060, method_15060, func_191126_d

1.15.2

名称

clv$d

cly$d

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

ciz$d

clv$d

net.minecraft.server.v1_14_R1.WorldGenWoodlandMansionPieces$d

net.minecraft.server.v1_15_R1.WorldGenWoodlandMansionPieces$d

字段

构造函数

方法

1.14.4

名称

ciu$d

ciz$d

net.minecraft.world.level.levelgen.structure.WoodlandMansionPieces$MansionPiecePlacer

字段

DefinedStructureManager: a, field_15444, manager, field_191134_a

StructureManager: a, structureManager, field_15444, manager, field_191134_a

Random: b, field_15447, random, field_191135_b

Random: b, random, field_15447, random, field_191135_b

int: c, field_15446, field_15446, field_191136_c

int: c, startX, field_15446, field_191136_c

int: d, field_15445, field_15445, field_191137_d

int: d, startY, field_15445, field_191137_d

构造函数

方法

void (BlockPosition, EnumBlockRotation, List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$c): a, method_15050, generate, func_191125_a

void (BlockPos, Rotation, List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$MansionGrid): a, createMansion, method_15050, generate, func_191125_a

void (List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$e, WorldGenWoodlandMansionPieces$g, EnumDirection, int, int, int, int): a, method_15051, addRoof, func_191130_a

void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData, WoodlandMansionPieces$SimpleGrid, Direction, int, int, int, int): a, traverseOuterWalls, method_15051, addRoof, func_191130_a

void (List<WorldGenWoodlandMansionPieces$i>, BlockPosition, EnumBlockRotation, WorldGenWoodlandMansionPieces$g, WorldGenWoodlandMansionPieces$g): a, method_15055, method_15055, func_191123_a

void (List<WoodlandMansionPieces$WoodlandMansionPiece>, BlockPos, Rotation, WoodlandMansionPieces$SimpleGrid, WoodlandMansionPieces$SimpleGrid): a, createRoof, method_15055, func_191123_a

void (List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$e): a, method_15054, addEntrance, func_191133_a

void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData): a, entrance, method_15054, addEntrance, func_191133_a

void (List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$e): b, method_15052, method_15052, func_191131_b

void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData): b, traverseWallPiece, method_15052, func_191131_b

void (List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$e): c, method_15058, method_15058, func_191124_c

void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData): c, traverseTurn, method_15058, func_191124_c

void (List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$e): d, method_15060, method_15060, func_191126_d

void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData): d, traverseInnerTurn, method_15060, func_191126_d

void (List<WorldGenWoodlandMansionPieces$i>, BlockPosition, EnumBlockRotation, EnumDirection, WorldGenWoodlandMansionPieces$b): a, method_15057, addSmallRoom, func_191129_a

void (List<WoodlandMansionPieces$WoodlandMansionPiece>, BlockPos, Rotation, Direction, WoodlandMansionPieces$FloorRoomCollection): a, addRoom1x1, method_15057, addSmallRoom, func_191129_a

void (List<WorldGenWoodlandMansionPieces$i>, BlockPosition, EnumBlockRotation, EnumDirection, EnumDirection, WorldGenWoodlandMansionPieces$b, boolean): a, method_15059, addMediumRoom, func_191132_a

void (List<WoodlandMansionPieces$WoodlandMansionPiece>, BlockPos, Rotation, Direction, Direction, WoodlandMansionPieces$FloorRoomCollection, boolean): a, addRoom1x2, method_15059, addMediumRoom, func_191132_a

void (List<WorldGenWoodlandMansionPieces$i>, BlockPosition, EnumBlockRotation, EnumDirection, EnumDirection, WorldGenWoodlandMansionPieces$b): a, method_15056, addBigRoom, func_191127_a

void (List<WoodlandMansionPieces$WoodlandMansionPiece>, BlockPos, Rotation, Direction, Direction, WoodlandMansionPieces$FloorRoomCollection): a, addRoom2x2, method_15056, addBigRoom, func_191127_a

void (List<WorldGenWoodlandMansionPieces$i>, BlockPosition, EnumBlockRotation, WorldGenWoodlandMansionPieces$b): a, method_15053, addBigSecretRoom, func_191128_a

void (List<WoodlandMansionPieces$WoodlandMansionPiece>, BlockPos, Rotation, WoodlandMansionPieces$FloorRoomCollection): a, addRoom2x2Secret, method_15053, addBigSecretRoom, func_191128_a

1.14.3

名称

ciq$d

ciu$d

net.minecraft.structure.WoodlandMansionGenerator$LayoutGenerator

字段

DefinedStructureManager: a, field_15444, field_191134_a

DefinedStructureManager: a, field_15444, manager, field_191134_a

Random: b, field_15447, field_191135_b

Random: b, field_15447, random, field_191135_b

int: c, field_15446, field_191136_c

int: c, field_15446, field_15446, field_191136_c

int: d, field_15445, field_191137_d

int: d, field_15445, field_15445, field_191137_d

构造函数

方法

void (BlockPosition, EnumBlockRotation, List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$c): a, method_15050, func_191125_a

void (BlockPosition, EnumBlockRotation, List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$c): a, method_15050, generate, func_191125_a

void (List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$e, WorldGenWoodlandMansionPieces$g, EnumDirection, int, int, int, int): a, method_15051, func_191130_a

void (List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$e, WorldGenWoodlandMansionPieces$g, EnumDirection, int, int, int, int): a, method_15051, addRoof, func_191130_a

void (List<WorldGenWoodlandMansionPieces$i>, BlockPosition, EnumBlockRotation, WorldGenWoodlandMansionPieces$g, WorldGenWoodlandMansionPieces$g): a, method_15055, func_191123_a

void (List<WorldGenWoodlandMansionPieces$i>, BlockPosition, EnumBlockRotation, WorldGenWoodlandMansionPieces$g, WorldGenWoodlandMansionPieces$g): a, method_15055, method_15055, func_191123_a

void (List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$e): a, method_15054, func_191133_a

void (List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$e): a, method_15054, addEntrance, func_191133_a

void (List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$e): b, method_15052, func_191131_b

void (List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$e): b, method_15052, method_15052, func_191131_b

void (List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$e): c, method_15058, func_191124_c

void (List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$e): c, method_15058, method_15058, func_191124_c

void (List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$e): d, method_15060, func_191126_d

void (List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$e): d, method_15060, method_15060, func_191126_d

void (List<WorldGenWoodlandMansionPieces$i>, BlockPosition, EnumBlockRotation, EnumDirection, WorldGenWoodlandMansionPieces$b): a, method_15057, func_191129_a

void (List<WorldGenWoodlandMansionPieces$i>, BlockPosition, EnumBlockRotation, EnumDirection, WorldGenWoodlandMansionPieces$b): a, method_15057, addSmallRoom, func_191129_a

void (List<WorldGenWoodlandMansionPieces$i>, BlockPosition, EnumBlockRotation, EnumDirection, EnumDirection, WorldGenWoodlandMansionPieces$b, boolean): a, method_15059, func_191132_a

void (List<WorldGenWoodlandMansionPieces$i>, BlockPosition, EnumBlockRotation, EnumDirection, EnumDirection, WorldGenWoodlandMansionPieces$b, boolean): a, method_15059, addMediumRoom, func_191132_a

void (List<WorldGenWoodlandMansionPieces$i>, BlockPosition, EnumBlockRotation, EnumDirection, EnumDirection, WorldGenWoodlandMansionPieces$b): a, method_15056, func_191127_a

void (List<WorldGenWoodlandMansionPieces$i>, BlockPosition, EnumBlockRotation, EnumDirection, EnumDirection, WorldGenWoodlandMansionPieces$b): a, method_15056, addBigRoom, func_191127_a

void (List<WorldGenWoodlandMansionPieces$i>, BlockPosition, EnumBlockRotation, WorldGenWoodlandMansionPieces$b): a, method_15053, func_191128_a

void (List<WorldGenWoodlandMansionPieces$i>, BlockPosition, EnumBlockRotation, WorldGenWoodlandMansionPieces$b): a, method_15053, addBigSecretRoom, func_191128_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

cio$d

ciq$d

字段

构造函数

方法

1.14

名称

bxi$d

cio$d

net.minecraft.class_3471$class_3475

net.minecraft.server.v1_13_R2.WorldGenWoodlandMansionPieces$d

net.minecraft.server.v1_14_R1.WorldGenWoodlandMansionPieces$d

字段

DefinedStructureManager: a, field_191134_a

DefinedStructureManager: a, field_15444, field_191134_a

Random: b, field_191135_b

Random: b, field_15447, field_191135_b

int: c, field_191136_c

int: c, field_15446, field_191136_c

int: d, field_191137_d

int: d, field_15445, field_191137_d

构造函数

方法

void (BlockPosition, EnumBlockRotation, List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$c): a, func_191125_a

void (BlockPosition, EnumBlockRotation, List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$c): a, method_15050, func_191125_a

void (List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$e, WorldGenWoodlandMansionPieces$g, EnumDirection, int, int, int, int): a, func_191130_a

void (List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$e, WorldGenWoodlandMansionPieces$g, EnumDirection, int, int, int, int): a, method_15051, func_191130_a

void (List<WorldGenWoodlandMansionPieces$i>, BlockPosition, EnumBlockRotation, WorldGenWoodlandMansionPieces$g, WorldGenWoodlandMansionPieces$g): a, func_191123_a

void (List<WorldGenWoodlandMansionPieces$i>, BlockPosition, EnumBlockRotation, WorldGenWoodlandMansionPieces$g, WorldGenWoodlandMansionPieces$g): a, method_15055, func_191123_a

void (List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$e): a, func_191133_a

void (List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$e): a, method_15054, func_191133_a

void (List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$e): b, func_191131_b

void (List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$e): b, method_15052, func_191131_b

void (List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$e): c, func_191124_c

void (List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$e): c, method_15058, func_191124_c

void (List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$e): d, func_191126_d

void (List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$e): d, method_15060, func_191126_d

void (List<WorldGenWoodlandMansionPieces$i>, BlockPosition, EnumBlockRotation, EnumDirection, WorldGenWoodlandMansionPieces$b): a, func_191129_a

void (List<WorldGenWoodlandMansionPieces$i>, BlockPosition, EnumBlockRotation, EnumDirection, WorldGenWoodlandMansionPieces$b): a, method_15057, func_191129_a

void (List<WorldGenWoodlandMansionPieces$i>, BlockPosition, EnumBlockRotation, EnumDirection, EnumDirection, WorldGenWoodlandMansionPieces$b, boolean): a, func_191132_a

void (List<WorldGenWoodlandMansionPieces$i>, BlockPosition, EnumBlockRotation, EnumDirection, EnumDirection, WorldGenWoodlandMansionPieces$b, boolean): a, method_15059, func_191132_a

void (List<WorldGenWoodlandMansionPieces$i>, BlockPosition, EnumBlockRotation, EnumDirection, EnumDirection, WorldGenWoodlandMansionPieces$b): a, func_191127_a

void (List<WorldGenWoodlandMansionPieces$i>, BlockPosition, EnumBlockRotation, EnumDirection, EnumDirection, WorldGenWoodlandMansionPieces$b): a, method_15056, func_191127_a

void (List<WorldGenWoodlandMansionPieces$i>, BlockPosition, EnumBlockRotation, WorldGenWoodlandMansionPieces$b): a, func_191128_a

void (List<WorldGenWoodlandMansionPieces$i>, BlockPosition, EnumBlockRotation, WorldGenWoodlandMansionPieces$b): a, method_15053, func_191128_a

1.13.2

名称

bxh$d

bxi$d

字段

构造函数

方法

1.13.1

名称

bwz$d

bxh$d

net.minecraft.server.v1_13_R1.WorldGenWoodlandMansionPieces$d

net.minecraft.server.v1_13_R2.WorldGenWoodlandMansionPieces$d

字段

构造函数

方法

1.13

名称

bwz$d

net.minecraft.world.gen.feature.structure.WoodlandMansionPieces$Placer

net.minecraft.server.v1_13_R1.WorldGenWoodlandMansionPieces$d

字段

DefinedStructureManager: a, field_191134_a

Random: b, field_191135_b

int: c, field_191136_c

int: d, field_191137_d

构造函数

(DefinedStructureManager, Random)

方法

void (BlockPosition, EnumBlockRotation, List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$c): a, func_191125_a

void (List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$e, WorldGenWoodlandMansionPieces$g, EnumDirection, int, int, int, int): a, func_191130_a

void (List<WorldGenWoodlandMansionPieces$i>, BlockPosition, EnumBlockRotation, WorldGenWoodlandMansionPieces$g, WorldGenWoodlandMansionPieces$g): a, func_191123_a

void (List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$e): a, func_191133_a

void (List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$e): b, func_191131_b

void (List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$e): c, func_191124_c

void (List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$e): d, func_191126_d

void (List<WorldGenWoodlandMansionPieces$i>, BlockPosition, EnumBlockRotation, EnumDirection, WorldGenWoodlandMansionPieces$b): a, func_191129_a

void (List<WorldGenWoodlandMansionPieces$i>, BlockPosition, EnumBlockRotation, EnumDirection, EnumDirection, WorldGenWoodlandMansionPieces$b, boolean): a, func_191132_a

void (List<WorldGenWoodlandMansionPieces$i>, BlockPosition, EnumBlockRotation, EnumDirection, EnumDirection, WorldGenWoodlandMansionPieces$b): a, func_191127_a

void (List<WorldGenWoodlandMansionPieces$i>, BlockPosition, EnumBlockRotation, WorldGenWoodlandMansionPieces$b): a, func_191128_a