历史 - net.minecraft.world.entity.ai.behavior.JumpOnBed
1.21.11
名称
chm
ckd
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
cdc
chm
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
cav
cdc
字段
构造函数
方法
1.21.5
名称
bya
cav
字段
构造函数
方法
1.21.4
名称
byy
bya
字段
构造函数
方法
1.21.3
名称
bwg
byy
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
bwj
bwg
字段
构造函数
方法
1.20.6
名称
bpb
bwj
字段
构造函数
方法
1.20.4
名称
blw
bpb
字段
构造函数
方法
1.20.2
名称
biq
blw
字段
构造函数
方法
1.20.1
名称
bio
biq
字段
构造函数
方法
1.19.4
名称
bgt
bio
字段
构造函数
方法
1.19.3
名称
beo
bgt
字段
int: a, MAX_TIME_TO_REACH_BED, field_30128, MAX_TICKS_OUT_OF_BED, f_147588_
int: c, MAX_TIME_TO_REACH_BED, field_30128, MAX_TICKS_OUT_OF_BED, f_147588_
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
bdr
beo
字段
构造函数
方法
1.19
名称
bah
bdr
字段
float: f, speedModifier, field_18988, walkSpeed, f_23329_
float: g, speedModifier, field_18988, walkSpeed, f_23329_
BlockPos: g, targetBed, field_18989, bedPos, f_23330_
BlockPos: h, targetBed, field_18989, bedPos, f_23330_
int: h, remainingTimeToReachBed, field_18990, ticksOutOfBedUntilStopped, f_23331_
int: i, remainingTimeToReachBed, field_18990, ticksOutOfBedUntilStopped, f_23331_
int: i, remainingJumps, field_18991, jumpsRemaining, f_23332_
int: j, remainingJumps, field_18991, jumpsRemaining, f_23332_
int: j, remainingCooldownUntilNextJump, field_18992, ticksToNextJump, f_23333_
int: k, remainingCooldownUntilNextJump, field_18992, ticksToNextJump, f_23333_
int: c, MIN_JUMPS, field_30129, MIN_JUMP_TICKS, f_147589_
int: d, MIN_JUMPS, field_30129, MIN_JUMP_TICKS, f_147589_
int: d, MAX_JUMPS, field_30130, JUMP_TIME_VARIANCE, f_147590_
int: e, MAX_JUMPS, field_30130, JUMP_TIME_VARIANCE, f_147590_
int: e, COOLDOWN_BETWEEN_JUMPS, field_30131, TICKS_TO_NEXT_JUMP, f_147591_
int: f, COOLDOWN_BETWEEN_JUMPS, field_30131, TICKS_TO_NEXT_JUMP, f_147591_
构造函数
方法
1.18.2
名称
azq
bah
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
awe
azq
字段
构造函数
方法
1.17.1
名称
awd
awe
字段
构造函数
方法
1.17
名称
asq
awd
net.minecraft.entity.ai.brain.task.JumpOnBedTask
net.minecraft.src.C_599_
net.minecraft.server.v1_16_R3.BehaviorBedJump
net.minecraft.world.entity.ai.behavior.BehaviorBedJump
字段
float: b, speedModifier, field_18988, walkSpeed, field_220470_a
float: f, speedModifier, field_18988, walkSpeed, f_23329_
BlockPos: c, targetBed, field_18989, bedPos, field_220471_b
BlockPos: g, targetBed, field_18989, bedPos, f_23330_
int: d, remainingTimeToReachBed, field_18990, ticksOutOfBedUntilStopped, field_220472_c
int: h, remainingTimeToReachBed, field_18990, ticksOutOfBedUntilStopped, f_23331_
int: e, remainingJumps, field_18991, jumpsRemaining, field_220473_d
int: i, remainingJumps, field_18991, jumpsRemaining, f_23332_
int: f, remainingCooldownUntilNextJump, field_18992, ticksToNextJump, field_220474_e
int: j, remainingCooldownUntilNextJump, field_18992, ticksToNextJump, f_23333_
int: a, MAX_TIME_TO_REACH_BED, field_30128, MAX_TICKS_OUT_OF_BED, f_147588_
int: c, MIN_JUMPS, field_30129, MIN_JUMP_TICKS, f_147589_
int: d, MAX_JUMPS, field_30130, JUMP_TIME_VARIANCE, f_147590_
int: e, COOLDOWN_BETWEEN_JUMPS, field_30131, TICKS_TO_NEXT_JUMP, f_147591_
构造函数
方法
boolean (ServerLevel, Mob): a, checkExtraStartConditions, method_19971, shouldRun, func_212832_a_
boolean (ServerLevel, Mob): a, checkExtraStartConditions, method_19971, shouldRun, m_6114_
void (ServerLevel, Mob, long): a, start, method_19972, run, func_212831_a_
void (ServerLevel, Mob, long): a, start, method_19972, run, m_6735_
void (ServerLevel, Mob, long): b, stop, method_19976, finishRunning, func_212835_f_
void (ServerLevel, Mob, long): b, stop, method_19976, finishRunning, m_6732_
boolean (ServerLevel, Mob, long): c, canStillUse, method_19978, shouldKeepRunning, func_212834_g_
boolean (ServerLevel, Mob, long): c, canStillUse, method_19978, shouldKeepRunning, m_6737_
boolean (long): a, timedOut, method_18915, isTimeLimitExceeded, func_220383_a
boolean (long): a, timedOut, method_18915, isTimeLimitExceeded, m_7773_
void (ServerLevel, Mob, long): d, tick, method_19980, keepRunning, func_212833_d_
void (ServerLevel, Mob, long): d, tick, method_19980, keepRunning, m_6725_
void (Mob, BlockPos): a, startWalkingTowardsBed, method_19970, setWalkTarget, func_220467_a
void (Mob, BlockPos): a, startWalkingTowardsBed, method_19970, setWalkTarget, m_23361_
boolean (ServerLevel, Mob): b, nearBed, method_19975, shouldStartJumping, func_220469_b
boolean (ServerLevel, Mob): b, nearBed, method_19975, shouldStartJumping, m_23368_
boolean (ServerLevel, Mob): c, onOrOverBed, method_19977, isAboveBed, func_220468_c
boolean (ServerLevel, Mob): c, onOrOverBed, method_19977, isAboveBed, m_23379_
boolean (ServerLevel, Mob): d, onBedSurface, method_19979, isOnBed, func_220465_d
boolean (ServerLevel, Mob): d, onBedSurface, method_19979, isOnBed, m_23390_
boolean (ServerLevel, BlockPos): a, isBed, method_19974, isBedAt, func_220466_a
boolean (ServerLevel, BlockPos): a, isBed, method_19974, isBedAt, m_23356_
Optional<BlockPos> (Mob): a, getNearestBed, method_19969, getNearestBed, func_220463_a
Optional<BlockPos> (Mob): a, getNearestBed, method_19969, getNearestBed, m_23359_
boolean (ServerLevel, Mob): e, tiredOfWalking, method_19981, isBedGoneTooLong, func_220464_e
boolean (ServerLevel, Mob): e, tiredOfWalking, method_19981, isBedGoneTooLong, m_23397_
boolean (ServerLevel, Mob): f, tiredOfJumping, method_19982, isDoneJumping, func_220462_f
boolean (ServerLevel, Mob): f, tiredOfJumping, method_19982, isDoneJumping, m_23400_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
asn
asq
net.minecraft.server.v1_16_R2.BehaviorBedJump
net.minecraft.server.v1_16_R3.BehaviorBedJump
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
arc
asn
net.minecraft.server.v1_16_R1.BehaviorBedJump
net.minecraft.server.v1_16_R2.BehaviorBedJump
字段
构造函数
方法
1.16.1
名称
amp
arc
net.minecraft.server.v1_15_R1.BehaviorBedJump
net.minecraft.server.v1_16_R1.BehaviorBedJump
字段
float: a, speed, field_18988, walkSpeed, field_220470_a
float: b, speedModifier, field_18988, walkSpeed, field_220470_a
BlockPos: b, targetBed, field_18989, bedPos, field_220471_b
BlockPos: c, targetBed, field_18989, bedPos, field_220471_b
int: c, remainingTimeToReachBed, field_18990, ticksOutOfBedUntilStopped, field_220472_c
int: d, remainingTimeToReachBed, field_18990, ticksOutOfBedUntilStopped, field_220472_c
int: d, remainingJumps, field_18991, jumpsRemaining, field_220473_d
int: e, remainingJumps, field_18991, jumpsRemaining, field_220473_d
int: e, remainingCooldownUntilNextJump, field_18992, ticksToNextJump, field_220474_e
int: f, remainingCooldownUntilNextJump, field_18992, ticksToNextJump, field_220474_e
构造函数
方法
1.15.2
名称
amm
amp
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
akm
amm
net.minecraft.server.v1_14_R1.BehaviorBedJump
net.minecraft.server.v1_15_R1.BehaviorBedJump
字段
构造函数
方法
1.14.4
名称
aki
akm
net.minecraft.world.entity.ai.behavior.JumpOnBed
字段
float: a, field_18988, walkSpeed, field_220470_a
float: a, speed, field_18988, walkSpeed, field_220470_a
BlockPosition: b, field_18989, bedPos, field_220471_b
BlockPos: b, targetBed, field_18989, bedPos, field_220471_b
int: c, field_18990, ticksOutOfBedUntilStopped, field_220472_c
int: c, remainingTimeToReachBed, field_18990, ticksOutOfBedUntilStopped, field_220472_c
int: d, field_18991, jumpsRemaining, field_220473_d
int: d, remainingJumps, field_18991, jumpsRemaining, field_220473_d
int: e, field_18992, ticksToNextJump, field_220474_e
int: e, remainingCooldownUntilNextJump, field_18992, ticksToNextJump, field_220474_e
构造函数
方法
boolean (WorldServer, EntityInsentient): a, method_19971, method_19971, func_212832_a_
boolean (ServerLevel, Mob): a, checkExtraStartConditions, method_19971, shouldRun, func_212832_a_
void (WorldServer, EntityInsentient, long): a, method_19972, method_19972, func_212831_a_
void (ServerLevel, Mob, long): a, start, method_19972, run, func_212831_a_
void (WorldServer, EntityInsentient, long): b, method_19976, method_19976, func_212835_f_
void (ServerLevel, Mob, long): b, stop, method_19976, finishRunning, func_212835_f_
boolean (WorldServer, EntityInsentient, long): c, method_19978, method_19978, func_212834_g_
boolean (ServerLevel, Mob, long): c, canStillUse, method_19978, shouldKeepRunning, func_212834_g_
boolean (long): a, method_18915, isTimeLimitExceeded, func_220383_a
boolean (long): a, timedOut, method_18915, isTimeLimitExceeded, func_220383_a
void (WorldServer, EntityInsentient, long): d, method_19980, method_19980, func_212833_d_
void (ServerLevel, Mob, long): d, tick, method_19980, keepRunning, func_212833_d_
void (EntityInsentient, BlockPosition): a, method_19970, setWalkTarget, func_220467_a
void (Mob, BlockPos): a, startWalkingTowardsBed, method_19970, setWalkTarget, func_220467_a
boolean (WorldServer, EntityInsentient): b, method_19975, shouldStartJumping, func_220469_b
boolean (ServerLevel, Mob): b, nearBed, method_19975, shouldStartJumping, func_220469_b
boolean (WorldServer, EntityInsentient): c, method_19977, isAboveBed, func_220468_c
boolean (ServerLevel, Mob): c, onOrOverBed, method_19977, isAboveBed, func_220468_c
boolean (WorldServer, EntityInsentient): d, method_19979, isOnBed, func_220465_d
boolean (ServerLevel, Mob): d, onBedSurface, method_19979, isOnBed, func_220465_d
boolean (WorldServer, BlockPosition): a, method_19974, isBedAt, func_220466_a
boolean (ServerLevel, BlockPos): a, isBed, method_19974, isBedAt, func_220466_a
Optional<BlockPosition> (EntityInsentient): a, method_19969, getNearestBed, func_220463_a
Optional<BlockPos> (Mob): a, getNearestBed, method_19969, getNearestBed, func_220463_a
boolean (WorldServer, EntityInsentient): e, method_19981, isBedGoneTooLong, func_220464_e
boolean (ServerLevel, Mob): e, tiredOfWalking, method_19981, isBedGoneTooLong, func_220464_e
boolean (WorldServer, EntityInsentient): f, method_19982, isDoneJumping, func_220462_f
boolean (ServerLevel, Mob): f, tiredOfJumping, method_19982, isDoneJumping, func_220462_f
1.14.3
名称
akg
aki
net.minecraft.entity.ai.brain.task.JumpInBedTask
字段
float: a, field_18988, field_220470_a
float: a, field_18988, walkSpeed, field_220470_a
BlockPosition: b, field_18989, field_220471_b
BlockPosition: b, field_18989, bedPos, field_220471_b
int: c, field_18990, field_220472_c
int: c, field_18990, ticksOutOfBedUntilStopped, field_220472_c
int: d, field_18991, field_220473_d
int: d, field_18991, jumpsRemaining, field_220473_d
int: e, field_18992, field_220474_e
int: e, field_18992, ticksToNextJump, field_220474_e
构造函数
方法
boolean (WorldServer, EntityInsentient): a, method_19971, func_212832_a_
boolean (WorldServer, EntityInsentient): a, method_19971, method_19971, func_212832_a_
void (WorldServer, EntityInsentient, long): a, method_19972, func_212831_a_
void (WorldServer, EntityInsentient, long): a, method_19972, method_19972, func_212831_a_
void (WorldServer, EntityInsentient, long): b, method_19976, func_212835_f_
void (WorldServer, EntityInsentient, long): b, method_19976, method_19976, func_212835_f_
boolean (WorldServer, EntityInsentient, long): c, method_19978, func_212834_g_
boolean (WorldServer, EntityInsentient, long): c, method_19978, method_19978, func_212834_g_
boolean (long): a, method_18915, func_220383_a
boolean (long): a, method_18915, isTimeLimitExceeded, func_220383_a
void (WorldServer, EntityInsentient, long): d, method_19980, func_212833_d_
void (WorldServer, EntityInsentient, long): d, method_19980, method_19980, func_212833_d_
void (EntityInsentient, BlockPosition): a, method_19970, func_220467_a
void (EntityInsentient, BlockPosition): a, method_19970, setWalkTarget, func_220467_a
boolean (WorldServer, EntityInsentient): b, method_19975, func_220469_b
boolean (WorldServer, EntityInsentient): b, method_19975, shouldStartJumping, func_220469_b
boolean (WorldServer, EntityInsentient): c, method_19977, func_220468_c
boolean (WorldServer, EntityInsentient): c, method_19977, isAboveBed, func_220468_c
boolean (WorldServer, EntityInsentient): d, method_19979, func_220465_d
boolean (WorldServer, EntityInsentient): d, method_19979, isOnBed, func_220465_d
boolean (WorldServer, BlockPosition): a, method_19974, func_220466_a
boolean (WorldServer, BlockPosition): a, method_19974, isBedAt, func_220466_a
Optional<BlockPosition> (EntityInsentient): a, method_19969, func_220463_a
Optional<BlockPosition> (EntityInsentient): a, method_19969, getNearestBed, func_220463_a
boolean (WorldServer, EntityInsentient): e, method_19981, func_220464_e
boolean (WorldServer, EntityInsentient): e, method_19981, isBedGoneTooLong, func_220464_e
boolean (WorldServer, EntityInsentient): f, method_19982, func_220462_f
boolean (WorldServer, EntityInsentient): f, method_19982, isDoneJumping, func_220462_f
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
akd
akg
字段
构造函数
方法
Set<com.mojang.datafixers.util.Pair<MemoryModuleType<?>, MemoryStatus>> (): a, method_18914, func_220381_a
1.14
名称
akd
net.minecraft.class_4245
net.minecraft.entity.ai.brain.task.JumpOnBedTask
net.minecraft.server.v1_14_R1.BehaviorBedJump
字段
float: a, field_18988, field_220470_a
BlockPosition: b, field_18989, field_220471_b
int: c, field_18990, field_220472_c
int: d, field_18991, field_220473_d
int: e, field_18992, field_220474_e
构造函数
(float)
方法
Set<com.mojang.datafixers.util.Pair<MemoryModuleType<?>, MemoryStatus>> (): a, method_18914, func_220381_a
boolean (WorldServer, EntityInsentient): a, method_19971, func_212832_a_
void (WorldServer, EntityInsentient, long): a, method_19972, func_212831_a_
void (WorldServer, EntityInsentient, long): b, method_19976, func_212835_f_
boolean (WorldServer, EntityInsentient, long): c, method_19978, func_212834_g_
boolean (long): a, method_18915, func_220383_a
void (WorldServer, EntityInsentient, long): d, method_19980, func_212833_d_
void (EntityInsentient, BlockPosition): a, method_19970, func_220467_a
boolean (WorldServer, EntityInsentient): b, method_19975, func_220469_b
boolean (WorldServer, EntityInsentient): c, method_19977, func_220468_c
boolean (WorldServer, EntityInsentient): d, method_19979, func_220465_d
boolean (WorldServer, BlockPosition): a, method_19974, func_220466_a
Optional<BlockPosition> (EntityInsentient): a, method_19969, func_220463_a
boolean (WorldServer, EntityInsentient): e, method_19981, func_220464_e
boolean (WorldServer, EntityInsentient): f, method_19982, func_220462_f