历史 - net.minecraft.world.level.block.ComparatorBlock

1.21.11

名称

dwg

ebb

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

drk

dwg

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

doz

drk

字段

构造函数

方法

1.21.5

名称

dkx

doz

字段

构造函数

方法

1.21.4

名称

dlx

dkx

字段

构造函数

方法

1.21.3

名称

dhi

dlx

字段

构造函数

方法

int (BlockState): g, getDelay, method_9992, getUpdateDelayInternal, m_6112_

int (BlockState): h, getDelay, method_9992, getUpdateDelayInternal, m_6112_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dgl

dhi

字段

构造函数

方法

1.20.6

名称

cya

dgl

字段

构造函数

方法

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

1.20.4

名称

cud

cya

字段

EnumProperty<ComparatorMode>: a, MODE, field_10789, MODE, f_51854_

EnumProperty<ComparatorMode>: b, MODE, field_10789, MODE, f_51854_

com.mojang.serialization.MapCodec<ComparatorBlock>: a, CODEC, field_46319, CODEC, f_303302_

构造函数

方法

int (BlockGetter, BlockPos, BlockState): b, getOutputSignal, method_9993, getOutputLevel, m_5968_

int (BlockGetter, BlockPos, BlockState): a, getOutputSignal, method_9993, getOutputLevel, m_5968_

com.mojang.serialization.MapCodec<ComparatorBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

名称

cqv

cud

字段

构造函数

方法

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

1.20.1

名称

cqo

cqv

字段

构造函数

方法

1.19.4

名称

cny

cqo

字段

构造函数

方法

1.19.3

名称

ckw

cny

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

cjz

ckw

net.minecraft.world.level.block.BlockRedstoneComparator

字段

构造函数

方法

1.19

名称

cet

cjz

net.minecraft.world.level.block.BlockRedstoneComparator

字段

构造函数

方法

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_

1.18.2

名称

ceb

cet

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

cas

ceb

字段

构造函数

方法

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_

1.17.1

名称

car

cas

字段

构造函数

方法

1.17

名称

bvj

car

net.minecraft.block.ComparatorBlock

net.minecraft.src.C_1739_

net.minecraft.server.v1_16_R3.BlockRedstoneComparator

net.minecraft.world.level.block.BlockRedstoneComparator

字段

EnumProperty<ComparatorMode>: a, MODE, field_10789, MODE, field_176463_b, MODE

EnumProperty<ComparatorMode>: a, MODE, field_10789, MODE, f_51854_

构造函数

方法

int (BlockGetter, BlockPos, BlockState): b, getOutputSignal, method_9993, getOutputLevel, func_176408_a

int (BlockGetter, BlockPos, BlockState): b, getOutputSignal, method_9993, getOutputLevel, m_5968_

int (Level, BlockPos, BlockState): e, calculateOutputSignal, method_9773, calculateOutputSignal, func_176460_j

int (Level, BlockPos, BlockState): e, calculateOutputSignal, method_9773, calculateOutputSignal, m_51903_

boolean (Level, BlockPos, BlockState): a, shouldTurnOn, method_9990, hasPower, func_176404_e

boolean (Level, BlockPos, BlockState): a, shouldTurnOn, method_9990, hasPower, m_7320_

int (Level, BlockPos, BlockState): b, getInputSignal, method_9991, getPower, func_176397_f

int (Level, BlockPos, BlockState): b, getInputSignal, method_9991, getPower, m_7312_

ItemFrame (Level, Direction, BlockPos): a, getItemFrame, method_9774, getAttachedItemFrame, func_176461_a

ItemFrame (Level, Direction, BlockPos): a, getItemFrame, method_9774, getAttachedItemFrame, m_51864_

void (Level, BlockPos, BlockState): c, checkTickOnNeighbor, method_9998, updatePowered, func_176398_g

void (Level, BlockPos, BlockState): c, checkTickOnNeighbor, method_9998, updatePowered, m_7321_

void (Level, BlockPos, BlockState): f, refreshOutputState, method_9775, update, func_176462_k

void (Level, BlockPos, BlockState): f, refreshOutputState, method_9775, update, m_51907_

boolean (BlockState, Level, BlockPos, int, int): a, triggerEvent, method_9592, onSyncedBlockEvent, func_189539_a

boolean (BlockState, Level, BlockPos, int, int): a, triggerEvent, method_9592, onSyncedBlockEvent, m_8133_

int (BlockState): g, getDelay, method_9992, getUpdateDelayInternal, func_196346_i

int (BlockState): g, getDelay, method_9992, getUpdateDelayInternal, m_6112_

BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

bvg

bvj

net.minecraft.server.v1_16_R2.BlockRedstoneComparator

net.minecraft.server.v1_16_R3.BlockRedstoneComparator

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

bwm

bvg

net.minecraft.server.v1_16_R1.BlockRedstoneComparator

net.minecraft.server.v1_16_R2.BlockRedstoneComparator

字段

构造函数

方法

1.16.1

名称

bqb

bwm

net.minecraft.server.v1_15_R1.BlockRedstoneComparator

net.minecraft.server.v1_16_R1.BlockRedstoneComparator

字段

构造函数

(Block$Properties)

(BlockBehaviour$Properties)

方法

boolean (BlockState, Level, BlockPos, int, int): a, triggerEvent, method_9592, onBlockAction, func_189539_a

boolean (BlockState, Level, BlockPos, int, int): a, triggerEvent, method_9592, onSyncedBlockEvent, func_189539_a

int (BlockState): h, getDelay, method_9992, getUpdateDelayInternal, func_196346_i

int (BlockState): g, getDelay, method_9992, getUpdateDelayInternal, func_196346_i

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways

1.15.2

名称

bpy

bqb

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bnp

bpy

net.minecraft.server.v1_14_R1.BlockRedstoneComparator

net.minecraft.server.v1_15_R1.BlockRedstoneComparator

字段

构造函数

方法

int (BlockState): j, getDelay, method_9992, getUpdateDelayInternal, func_196346_i

int (BlockState): h, getDelay, method_9992, getUpdateDelayInternal, func_196346_i

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick

1.14.4

名称

bnk

bnp

net.minecraft.world.level.block.ComparatorBlock

字段

BlockStateEnum<BlockPropertyComparatorMode>: a, field_10789, MODE, field_176463_b, MODE

EnumProperty<ComparatorMode>: a, MODE, field_10789, MODE, field_176463_b, MODE

构造函数

方法

int (IBlockAccess, BlockPosition, IBlockData): b, method_9993, getOutputLevel, func_176408_a

int (BlockGetter, BlockPos, BlockState): b, getOutputSignal, method_9993, getOutputLevel, func_176408_a

int (World, BlockPosition, IBlockData): e, method_9773, calculateOutputSignal, func_176460_j

int (Level, BlockPos, BlockState): e, calculateOutputSignal, method_9773, calculateOutputSignal, func_176460_j

boolean (World, BlockPosition, IBlockData): a, method_9990, hasPower, func_176404_e

boolean (Level, BlockPos, BlockState): a, shouldTurnOn, method_9990, hasPower, func_176404_e

int (World, BlockPosition, IBlockData): b, method_9991, getPower, func_176397_f

int (Level, BlockPos, BlockState): b, getInputSignal, method_9991, getPower, func_176397_f

EntityItemFrame (World, EnumDirection, BlockPosition): a, method_9774, getAttachedItemFrame, func_176461_a

ItemFrame (Level, Direction, BlockPos): a, getItemFrame, method_9774, getAttachedItemFrame, func_176461_a

void (World, BlockPosition, IBlockData): c, method_9998, updatePowered, func_176398_g

void (Level, BlockPos, BlockState): c, checkTickOnNeighbor, method_9998, updatePowered, func_176398_g

void (World, BlockPosition, IBlockData): f, method_9775, update, func_176462_k

void (Level, BlockPos, BlockState): f, refreshOutputState, method_9775, update, func_176462_k

boolean (IBlockData, World, BlockPosition, int, int): a, method_9592, onBlockAction, func_189539_a

boolean (BlockState, Level, BlockPos, int, int): a, triggerEvent, method_9592, onBlockAction, func_189539_a

int (IBlockData): j, method_9992, getUpdateDelayInternal, func_196346_i

int (BlockState): j, getDelay, method_9992, getUpdateDelayInternal, func_196346_i

void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick

TileEntity (IBlockAccess): a, method_10123, createBlockEntity, func_196283_a_, createTile

BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

1.14.3

名称

bng

bnk

net.minecraft.block.ComparatorBlock

字段

BlockStateEnum<BlockPropertyComparatorMode>: a, field_10789, field_176463_b, MODE

BlockStateEnum<BlockPropertyComparatorMode>: a, field_10789, MODE, field_176463_b, MODE

构造函数

方法

int (IBlockAccess, BlockPosition, IBlockData): b, method_9993, func_176408_a

int (IBlockAccess, BlockPosition, IBlockData): b, method_9993, getOutputLevel, func_176408_a

int (World, BlockPosition, IBlockData): e, method_9773, func_176460_j

int (World, BlockPosition, IBlockData): e, method_9773, calculateOutputSignal, func_176460_j

boolean (World, BlockPosition, IBlockData): a, method_9990, func_176404_e

boolean (World, BlockPosition, IBlockData): a, method_9990, hasPower, func_176404_e

int (World, BlockPosition, IBlockData): b, method_9991, func_176397_f

int (World, BlockPosition, IBlockData): b, method_9991, getPower, func_176397_f

EntityItemFrame (World, EnumDirection, BlockPosition): a, method_9774, func_176461_a

EntityItemFrame (World, EnumDirection, BlockPosition): a, method_9774, getAttachedItemFrame, func_176461_a

void (World, BlockPosition, IBlockData): c, method_9998, func_176398_g

void (World, BlockPosition, IBlockData): c, method_9998, updatePowered, func_176398_g

void (World, BlockPosition, IBlockData): f, method_9775, func_176462_k

void (World, BlockPosition, IBlockData): f, method_9775, update, func_176462_k

boolean (IBlockData, World, BlockPosition, int, int): a, method_9592, func_189539_a

boolean (IBlockData, World, BlockPosition, int, int): a, method_9592, onBlockAction, func_189539_a

int (IBlockData): j, method_9992, func_196346_i

int (IBlockData): j, method_9992, getUpdateDelayInternal, func_196346_i

void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick

void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick

TileEntity (IBlockAccess): a, method_10123, func_196283_a_, createTile

TileEntity (IBlockAccess): a, method_10123, createBlockEntity, func_196283_a_, createTile

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bnf

bng

字段

构造函数

方法

1.14

名称

bdn

bnf

net.minecraft.class_2286

net.minecraft.block.BlockRedstoneComparator

net.minecraft.block.ComparatorBlock

net.minecraft.server.v1_13_R2.BlockRedstoneComparator

net.minecraft.server.v1_14_R1.BlockRedstoneComparator

字段

BlockStateEnum<BlockPropertyComparatorMode>: a, field_176463_b, MODE

BlockStateEnum<BlockPropertyComparatorMode>: a, field_10789, field_176463_b, MODE

构造函数

方法

int (IBlockAccess, BlockPosition, IBlockData): b, func_176408_a

int (IBlockAccess, BlockPosition, IBlockData): b, method_9993, func_176408_a

int (World, BlockPosition, IBlockData): e, func_176460_j

int (World, BlockPosition, IBlockData): e, method_9773, func_176460_j

boolean (World, BlockPosition, IBlockData): a, func_176404_e

boolean (World, BlockPosition, IBlockData): a, method_9990, func_176404_e

int (World, BlockPosition, IBlockData): b, func_176397_f

int (World, BlockPosition, IBlockData): b, method_9991, func_176397_f

EntityItemFrame (World, EnumDirection, BlockPosition): a, func_176461_a

EntityItemFrame (World, EnumDirection, BlockPosition): a, method_9774, func_176461_a

void (World, BlockPosition, IBlockData): c, func_176398_g

void (World, BlockPosition, IBlockData): c, method_9998, func_176398_g

void (World, BlockPosition, IBlockData): f, func_176462_k

void (World, BlockPosition, IBlockData): f, method_9775, func_176462_k

boolean (IBlockData, World, BlockPosition, int, int): a, func_189539_a

boolean (IBlockData, World, BlockPosition, int, int): a, method_9592, func_189539_a

int (IBlockData): k, func_196346_i

int (IBlockData): j, method_9992, func_196346_i

void (World, BlockPosition): a, func_211326_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact

void (IBlockData, World, BlockPosition, Random): a, func_196267_b

void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick

TileEntity (IBlockAccess): a, func_196283_a_

TileEntity (IBlockAccess): a, method_10123, func_196283_a_, createTile

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

1.13.2

名称

bdm

bdn

字段

构造函数

方法

1.13.1

名称

bde

bdm

net.minecraft.server.v1_13_R1.BlockRedstoneComparator

net.minecraft.server.v1_13_R2.BlockRedstoneComparator

字段

构造函数

方法

1.13

名称

app

bde

net.minecraft.server.v1_12_R1.BlockRedstoneComparator

net.minecraft.server.v1_13_R1.BlockRedstoneComparator

字段

BlockStateBoolean: a, field_176464_a, POWERED

BlockStateEnum<BlockRedstoneComparator$EnumComparatorMode>: b, field_176463_b, MODE

BlockStateEnum<BlockPropertyComparatorMode>: a, field_176463_b, MODE

构造函数

(boolean)

(Block$Info)

方法

String (): c, func_149732_F, getName

Item (IBlockData, Random, int): a, func_180660_a, getDropType

int (IBlockData): x, func_176403_d

IBlockData (IBlockData): y, func_180674_e

IBlockData (IBlockData): z, func_180675_k

boolean (IBlockData): A, func_176406_l

int (IBlockAccess, BlockPosition, IBlockData): a, func_176408_a

int (IBlockAccess, BlockPosition, IBlockData): b, func_176408_a

int (World, BlockPosition, IBlockData): j, func_176460_j

int (World, BlockPosition, IBlockData): e, func_176460_j

boolean (World, BlockPosition, IBlockData): e, func_176404_e

boolean (World, BlockPosition, IBlockData): a, func_176404_e

int (World, BlockPosition, IBlockData): f, func_176397_f

int (World, BlockPosition, IBlockData): b, func_176397_f

void (World, BlockPosition, IBlockData): g, func_176398_g

void (World, BlockPosition, IBlockData): c, func_176398_g

void (World, BlockPosition, IBlockData): k, func_176462_k

void (World, BlockPosition, IBlockData): f, func_176462_k

void (World, BlockPosition, IBlockData, Random): b, func_180650_b

void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace

void (World, BlockPosition, IBlockData): b, func_180663_b, remove

TileEntity (World, int): a, func_149915_a

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): b, func_180661_e, getStateList

IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState

ItemStack (World, BlockPosition, IBlockData): a, func_185473_a

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact

int (IBlockData): k, func_196346_i

void (World, BlockPosition): a, func_211326_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact

void (IBlockData, World, BlockPosition, Random): a, func_196267_b

TileEntity (IBlockAccess): a, func_196283_a_

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

apn

app

字段

构造函数

方法

1.12

名称

amn

apn

net.minecraft.server.v1_11_R1.BlockRedstoneComparator

net.minecraft.server.v1_12_R1.BlockRedstoneComparator

字段

构造函数

方法

int (IBlockData): i, func_176403_d

int (IBlockData): x, func_176403_d

IBlockData (IBlockData): z, func_180674_e

IBlockData (IBlockData): y, func_180674_e

IBlockData (IBlockData): A, func_180675_k

IBlockData (IBlockData): z, func_180675_k

boolean (IBlockData): B, func_176406_l

boolean (IBlockData): A, func_176406_l

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

aml

amn

字段

构造函数

方法

1.11

名称

aky

aml

net.minecraft.server.v1_10_R1.BlockRedstoneComparator

net.minecraft.server.v1_11_R1.BlockRedstoneComparator

字段

构造函数

方法

IBlockData (IBlockData): x, func_180674_e

IBlockData (IBlockData): z, func_180674_e

IBlockData (IBlockData): y, func_180675_k

IBlockData (IBlockData): A, func_180675_k

boolean (IBlockData): z, func_176406_l

boolean (IBlockData): B, func_176406_l

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact

1.10.2

名称

字段

构造函数

方法

1.10

名称

akl

aky

net.minecraft.server.v1_9_R2.BlockRedstoneComparator

net.minecraft.server.v1_10_R1.BlockRedstoneComparator

字段

构造函数

方法

1.9.4

名称

net.minecraft.server.v1_9_R1.BlockRedstoneComparator

net.minecraft.server.v1_9_R2.BlockRedstoneComparator

字段

构造函数

方法

boolean (World, BlockPosition, IBlockData, int, int): a, func_180648_a

boolean (IBlockData, World, BlockPosition, int, int): a, func_189539_a

1.9.2

名称

字段

构造函数

方法

1.9

名称

afx

akl

net.minecraft.server.v1_8_R3.BlockRedstoneComparator

net.minecraft.server.v1_9_R1.BlockRedstoneComparator

字段

构造函数

方法

String (): f, func_149732_F, getName

String (): c, func_149732_F, getName

int (IBlockData): d, func_176403_d

int (IBlockData): i, func_176403_d

IBlockData (IBlockData): e, func_180674_e

IBlockData (IBlockData): x, func_180674_e

IBlockData (IBlockData): k, func_180675_k

IBlockData (IBlockData): y, func_180675_k

boolean (IBlockData): l, func_176406_l

boolean (IBlockData): z, func_176406_l

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact

int (IBlockData): c, func_176201_c, toLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

BlockStateList (): b, func_180661_e, getStateList

Item (World, BlockPosition): c, func_180665_b

ItemStack (World, BlockPosition, IBlockData): a, func_185473_a

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

1.8.8

名称

afx

net.minecraft.block.BlockRedstoneComparator

net.minecraft.server.v1_8_R3.BlockRedstoneComparator

字段

BlockStateBoolean: a, field_176464_a, POWERED

BlockStateEnum<BlockRedstoneComparator$EnumComparatorMode>: b, field_176463_b, MODE

构造函数

(boolean)

方法

String (): f, func_149732_F, getName

Item (IBlockData, Random, int): a, func_180660_a, getDropType

int (IBlockData): d, func_176403_d

IBlockData (IBlockData): e, func_180674_e

IBlockData (IBlockData): k, func_180675_k

boolean (IBlockData): l, func_176406_l

int (IBlockAccess, BlockPosition, IBlockData): a, func_176408_a

int (World, BlockPosition, IBlockData): j, func_176460_j

boolean (World, BlockPosition, IBlockData): e, func_176404_e

int (World, BlockPosition, IBlockData): f, func_176397_f

EntityItemFrame (World, EnumDirection, BlockPosition): a, func_176461_a

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact

void (World, BlockPosition, IBlockData): g, func_176398_g

void (World, BlockPosition, IBlockData): k, func_176462_k

void (World, BlockPosition, IBlockData, Random): b, func_180650_b

void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace

void (World, BlockPosition, IBlockData): b, func_180663_b, remove

boolean (World, BlockPosition, IBlockData, int, int): a, func_180648_a

TileEntity (World, int): a, func_149915_a

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): c, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState

Item (World, BlockPosition): c, func_180665_b