历史 - net.minecraft.world.level.block.ComparatorBlock
1.21.11
名称
dwg
ebb
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
drk
dwg
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
doz
drk
字段
构造函数
方法
1.21.5
名称
dkx
doz
字段
构造函数
方法
1.21.4
名称
dlx
dkx
字段
构造函数
方法
1.21.3
名称
dhi
dlx
字段
构造函数
方法
int (BlockState): g, getDelay, method_9992, getUpdateDelayInternal, m_6112_
int (BlockState): h, getDelay, method_9992, getUpdateDelayInternal, m_6112_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dgl
dhi
字段
构造函数
方法
1.20.6
名称
cya
dgl
字段
构造函数
方法
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_
1.20.4
名称
cud
cya
字段
EnumProperty<ComparatorMode>: a, MODE, field_10789, MODE, f_51854_
EnumProperty<ComparatorMode>: b, MODE, field_10789, MODE, f_51854_
com.mojang.serialization.MapCodec<ComparatorBlock>: a, CODEC, field_46319, CODEC, f_303302_
构造函数
方法
int (BlockGetter, BlockPos, BlockState): b, getOutputSignal, method_9993, getOutputLevel, m_5968_
int (BlockGetter, BlockPos, BlockState): a, getOutputSignal, method_9993, getOutputLevel, m_5968_
com.mojang.serialization.MapCodec<ComparatorBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
cqv
cud
字段
构造函数
方法
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
1.20.1
名称
cqo
cqv
字段
构造函数
方法
1.19.4
名称
cny
cqo
字段
构造函数
方法
1.19.3
名称
ckw
cny
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cjz
ckw
net.minecraft.world.level.block.BlockRedstoneComparator
字段
构造函数
方法
1.19
名称
cet
cjz
net.minecraft.world.level.block.BlockRedstoneComparator
字段
构造函数
方法
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_
1.18.2
名称
ceb
cet
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
cas
ceb
字段
构造函数
方法
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_
1.17.1
名称
car
cas
字段
构造函数
方法
1.17
名称
bvj
car
net.minecraft.block.ComparatorBlock
net.minecraft.src.C_1739_
net.minecraft.server.v1_16_R3.BlockRedstoneComparator
net.minecraft.world.level.block.BlockRedstoneComparator
字段
EnumProperty<ComparatorMode>: a, MODE, field_10789, MODE, field_176463_b, MODE
EnumProperty<ComparatorMode>: a, MODE, field_10789, MODE, f_51854_
构造函数
方法
int (BlockGetter, BlockPos, BlockState): b, getOutputSignal, method_9993, getOutputLevel, func_176408_a
int (BlockGetter, BlockPos, BlockState): b, getOutputSignal, method_9993, getOutputLevel, m_5968_
int (Level, BlockPos, BlockState): e, calculateOutputSignal, method_9773, calculateOutputSignal, func_176460_j
int (Level, BlockPos, BlockState): e, calculateOutputSignal, method_9773, calculateOutputSignal, m_51903_
boolean (Level, BlockPos, BlockState): a, shouldTurnOn, method_9990, hasPower, func_176404_e
boolean (Level, BlockPos, BlockState): a, shouldTurnOn, method_9990, hasPower, m_7320_
int (Level, BlockPos, BlockState): b, getInputSignal, method_9991, getPower, func_176397_f
int (Level, BlockPos, BlockState): b, getInputSignal, method_9991, getPower, m_7312_
ItemFrame (Level, Direction, BlockPos): a, getItemFrame, method_9774, getAttachedItemFrame, func_176461_a
ItemFrame (Level, Direction, BlockPos): a, getItemFrame, method_9774, getAttachedItemFrame, m_51864_
void (Level, BlockPos, BlockState): c, checkTickOnNeighbor, method_9998, updatePowered, func_176398_g
void (Level, BlockPos, BlockState): c, checkTickOnNeighbor, method_9998, updatePowered, m_7321_
void (Level, BlockPos, BlockState): f, refreshOutputState, method_9775, update, func_176462_k
void (Level, BlockPos, BlockState): f, refreshOutputState, method_9775, update, m_51907_
boolean (BlockState, Level, BlockPos, int, int): a, triggerEvent, method_9592, onSyncedBlockEvent, func_189539_a
boolean (BlockState, Level, BlockPos, int, int): a, triggerEvent, method_9592, onSyncedBlockEvent, m_8133_
int (BlockState): g, getDelay, method_9992, getUpdateDelayInternal, func_196346_i
int (BlockState): g, getDelay, method_9992, getUpdateDelayInternal, m_6112_
BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
bvg
bvj
net.minecraft.server.v1_16_R2.BlockRedstoneComparator
net.minecraft.server.v1_16_R3.BlockRedstoneComparator
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bwm
bvg
net.minecraft.server.v1_16_R1.BlockRedstoneComparator
net.minecraft.server.v1_16_R2.BlockRedstoneComparator
字段
构造函数
方法
1.16.1
名称
bqb
bwm
net.minecraft.server.v1_15_R1.BlockRedstoneComparator
net.minecraft.server.v1_16_R1.BlockRedstoneComparator
字段
构造函数
方法
boolean (BlockState, Level, BlockPos, int, int): a, triggerEvent, method_9592, onBlockAction, func_189539_a
boolean (BlockState, Level, BlockPos, int, int): a, triggerEvent, method_9592, onSyncedBlockEvent, func_189539_a
int (BlockState): h, getDelay, method_9992, getUpdateDelayInternal, func_196346_i
int (BlockState): g, getDelay, method_9992, getUpdateDelayInternal, func_196346_i
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways
1.15.2
名称
bpy
bqb
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bnp
bpy
net.minecraft.server.v1_14_R1.BlockRedstoneComparator
net.minecraft.server.v1_15_R1.BlockRedstoneComparator
字段
构造函数
方法
int (BlockState): j, getDelay, method_9992, getUpdateDelayInternal, func_196346_i
int (BlockState): h, getDelay, method_9992, getUpdateDelayInternal, func_196346_i
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
1.14.4
名称
bnk
bnp
net.minecraft.world.level.block.ComparatorBlock
字段
BlockStateEnum<BlockPropertyComparatorMode>: a, field_10789, MODE, field_176463_b, MODE
EnumProperty<ComparatorMode>: a, MODE, field_10789, MODE, field_176463_b, MODE
构造函数
方法
int (IBlockAccess, BlockPosition, IBlockData): b, method_9993, getOutputLevel, func_176408_a
int (BlockGetter, BlockPos, BlockState): b, getOutputSignal, method_9993, getOutputLevel, func_176408_a
int (World, BlockPosition, IBlockData): e, method_9773, calculateOutputSignal, func_176460_j
int (Level, BlockPos, BlockState): e, calculateOutputSignal, method_9773, calculateOutputSignal, func_176460_j
boolean (World, BlockPosition, IBlockData): a, method_9990, hasPower, func_176404_e
boolean (Level, BlockPos, BlockState): a, shouldTurnOn, method_9990, hasPower, func_176404_e
int (World, BlockPosition, IBlockData): b, method_9991, getPower, func_176397_f
int (Level, BlockPos, BlockState): b, getInputSignal, method_9991, getPower, func_176397_f
EntityItemFrame (World, EnumDirection, BlockPosition): a, method_9774, getAttachedItemFrame, func_176461_a
ItemFrame (Level, Direction, BlockPos): a, getItemFrame, method_9774, getAttachedItemFrame, func_176461_a
void (World, BlockPosition, IBlockData): c, method_9998, updatePowered, func_176398_g
void (Level, BlockPos, BlockState): c, checkTickOnNeighbor, method_9998, updatePowered, func_176398_g
void (World, BlockPosition, IBlockData): f, method_9775, update, func_176462_k
void (Level, BlockPos, BlockState): f, refreshOutputState, method_9775, update, func_176462_k
boolean (IBlockData, World, BlockPosition, int, int): a, method_9592, onBlockAction, func_189539_a
boolean (BlockState, Level, BlockPos, int, int): a, triggerEvent, method_9592, onBlockAction, func_189539_a
int (IBlockData): j, method_9992, getUpdateDelayInternal, func_196346_i
int (BlockState): j, getDelay, method_9992, getUpdateDelayInternal, func_196346_i
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
TileEntity (IBlockAccess): a, method_10123, createBlockEntity, func_196283_a_, createTile
BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
1.14.3
名称
bng
bnk
net.minecraft.block.ComparatorBlock
字段
BlockStateEnum<BlockPropertyComparatorMode>: a, field_10789, field_176463_b, MODE
BlockStateEnum<BlockPropertyComparatorMode>: a, field_10789, MODE, field_176463_b, MODE
构造函数
方法
int (IBlockAccess, BlockPosition, IBlockData): b, method_9993, func_176408_a
int (IBlockAccess, BlockPosition, IBlockData): b, method_9993, getOutputLevel, func_176408_a
int (World, BlockPosition, IBlockData): e, method_9773, func_176460_j
int (World, BlockPosition, IBlockData): e, method_9773, calculateOutputSignal, func_176460_j
boolean (World, BlockPosition, IBlockData): a, method_9990, func_176404_e
boolean (World, BlockPosition, IBlockData): a, method_9990, hasPower, func_176404_e
int (World, BlockPosition, IBlockData): b, method_9991, func_176397_f
int (World, BlockPosition, IBlockData): b, method_9991, getPower, func_176397_f
EntityItemFrame (World, EnumDirection, BlockPosition): a, method_9774, func_176461_a
EntityItemFrame (World, EnumDirection, BlockPosition): a, method_9774, getAttachedItemFrame, func_176461_a
void (World, BlockPosition, IBlockData): c, method_9998, func_176398_g
void (World, BlockPosition, IBlockData): c, method_9998, updatePowered, func_176398_g
void (World, BlockPosition, IBlockData): f, method_9775, func_176462_k
void (World, BlockPosition, IBlockData): f, method_9775, update, func_176462_k
boolean (IBlockData, World, BlockPosition, int, int): a, method_9592, func_189539_a
boolean (IBlockData, World, BlockPosition, int, int): a, method_9592, onBlockAction, func_189539_a
int (IBlockData): j, method_9992, func_196346_i
int (IBlockData): j, method_9992, getUpdateDelayInternal, func_196346_i
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
TileEntity (IBlockAccess): a, method_10123, func_196283_a_, createTile
TileEntity (IBlockAccess): a, method_10123, createBlockEntity, func_196283_a_, createTile
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bnf
bng
字段
构造函数
方法
1.14
名称
bdn
bnf
net.minecraft.class_2286
net.minecraft.block.BlockRedstoneComparator
net.minecraft.block.ComparatorBlock
net.minecraft.server.v1_13_R2.BlockRedstoneComparator
net.minecraft.server.v1_14_R1.BlockRedstoneComparator
字段
BlockStateEnum<BlockPropertyComparatorMode>: a, field_176463_b, MODE
BlockStateEnum<BlockPropertyComparatorMode>: a, field_10789, field_176463_b, MODE
构造函数
方法
int (IBlockAccess, BlockPosition, IBlockData): b, func_176408_a
int (IBlockAccess, BlockPosition, IBlockData): b, method_9993, func_176408_a
int (World, BlockPosition, IBlockData): e, func_176460_j
int (World, BlockPosition, IBlockData): e, method_9773, func_176460_j
boolean (World, BlockPosition, IBlockData): a, func_176404_e
boolean (World, BlockPosition, IBlockData): a, method_9990, func_176404_e
int (World, BlockPosition, IBlockData): b, func_176397_f
int (World, BlockPosition, IBlockData): b, method_9991, func_176397_f
EntityItemFrame (World, EnumDirection, BlockPosition): a, func_176461_a
EntityItemFrame (World, EnumDirection, BlockPosition): a, method_9774, func_176461_a
void (World, BlockPosition, IBlockData): c, func_176398_g
void (World, BlockPosition, IBlockData): c, method_9998, func_176398_g
void (World, BlockPosition, IBlockData): f, func_176462_k
void (World, BlockPosition, IBlockData): f, method_9775, func_176462_k
boolean (IBlockData, World, BlockPosition, int, int): a, func_189539_a
boolean (IBlockData, World, BlockPosition, int, int): a, method_9592, func_189539_a
int (IBlockData): k, func_196346_i
int (IBlockData): j, method_9992, func_196346_i
void (World, BlockPosition): a, func_211326_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact
void (IBlockData, World, BlockPosition, Random): a, func_196267_b
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
TileEntity (IBlockAccess): a, func_196283_a_
TileEntity (IBlockAccess): a, method_10123, func_196283_a_, createTile
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
1.13.2
名称
bdm
bdn
字段
构造函数
方法
1.13.1
名称
bde
bdm
net.minecraft.server.v1_13_R1.BlockRedstoneComparator
net.minecraft.server.v1_13_R2.BlockRedstoneComparator
字段
构造函数
方法
1.13
名称
app
bde
net.minecraft.server.v1_12_R1.BlockRedstoneComparator
net.minecraft.server.v1_13_R1.BlockRedstoneComparator
字段
BlockStateBoolean: a, field_176464_a, POWERED
BlockStateEnum<BlockRedstoneComparator$EnumComparatorMode>: b, field_176463_b, MODE
BlockStateEnum<BlockPropertyComparatorMode>: a, field_176463_b, MODE
构造函数
(boolean)
方法
String (): c, func_149732_F, getName
Item (IBlockData, Random, int): a, func_180660_a, getDropType
int (IBlockData): x, func_176403_d
IBlockData (IBlockData): y, func_180674_e
IBlockData (IBlockData): z, func_180675_k
boolean (IBlockData): A, func_176406_l
int (IBlockAccess, BlockPosition, IBlockData): a, func_176408_a
int (IBlockAccess, BlockPosition, IBlockData): b, func_176408_a
int (World, BlockPosition, IBlockData): j, func_176460_j
int (World, BlockPosition, IBlockData): e, func_176460_j
boolean (World, BlockPosition, IBlockData): e, func_176404_e
boolean (World, BlockPosition, IBlockData): a, func_176404_e
int (World, BlockPosition, IBlockData): f, func_176397_f
int (World, BlockPosition, IBlockData): b, func_176397_f
void (World, BlockPosition, IBlockData): g, func_176398_g
void (World, BlockPosition, IBlockData): c, func_176398_g
void (World, BlockPosition, IBlockData): k, func_176462_k
void (World, BlockPosition, IBlockData): f, func_176462_k
void (World, BlockPosition, IBlockData, Random): b, func_180650_b
void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace
void (World, BlockPosition, IBlockData): b, func_180663_b, remove
TileEntity (World, int): a, func_149915_a
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): b, func_180661_e, getStateList
IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState
ItemStack (World, BlockPosition, IBlockData): a, func_185473_a
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact
int (IBlockData): k, func_196346_i
void (World, BlockPosition): a, func_211326_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact
void (IBlockData, World, BlockPosition, Random): a, func_196267_b
TileEntity (IBlockAccess): a, func_196283_a_
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
apn
app
字段
构造函数
方法
1.12
名称
amn
apn
net.minecraft.server.v1_11_R1.BlockRedstoneComparator
net.minecraft.server.v1_12_R1.BlockRedstoneComparator
字段
构造函数
方法
int (IBlockData): i, func_176403_d
int (IBlockData): x, func_176403_d
IBlockData (IBlockData): z, func_180674_e
IBlockData (IBlockData): y, func_180674_e
IBlockData (IBlockData): A, func_180675_k
IBlockData (IBlockData): z, func_180675_k
boolean (IBlockData): B, func_176406_l
boolean (IBlockData): A, func_176406_l
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
aml
amn
字段
构造函数
方法
1.11
名称
aky
aml
net.minecraft.server.v1_10_R1.BlockRedstoneComparator
net.minecraft.server.v1_11_R1.BlockRedstoneComparator
字段
构造函数
方法
IBlockData (IBlockData): x, func_180674_e
IBlockData (IBlockData): z, func_180674_e
IBlockData (IBlockData): y, func_180675_k
IBlockData (IBlockData): A, func_180675_k
boolean (IBlockData): z, func_176406_l
boolean (IBlockData): B, func_176406_l
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact
1.10.2
名称
字段
构造函数
方法
1.10
名称
akl
aky
net.minecraft.server.v1_9_R2.BlockRedstoneComparator
net.minecraft.server.v1_10_R1.BlockRedstoneComparator
字段
构造函数
方法
1.9.4
名称
net.minecraft.server.v1_9_R1.BlockRedstoneComparator
net.minecraft.server.v1_9_R2.BlockRedstoneComparator
字段
构造函数
方法
boolean (World, BlockPosition, IBlockData, int, int): a, func_180648_a
boolean (IBlockData, World, BlockPosition, int, int): a, func_189539_a
1.9.2
名称
字段
构造函数
方法
1.9
名称
afx
akl
net.minecraft.server.v1_8_R3.BlockRedstoneComparator
net.minecraft.server.v1_9_R1.BlockRedstoneComparator
字段
构造函数
方法
String (): f, func_149732_F, getName
String (): c, func_149732_F, getName
int (IBlockData): d, func_176403_d
int (IBlockData): i, func_176403_d
IBlockData (IBlockData): e, func_180674_e
IBlockData (IBlockData): x, func_180674_e
IBlockData (IBlockData): k, func_180675_k
IBlockData (IBlockData): y, func_180675_k
boolean (IBlockData): l, func_176406_l
boolean (IBlockData): z, func_176406_l
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact
int (IBlockData): c, func_176201_c, toLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
BlockStateList (): b, func_180661_e, getStateList
Item (World, BlockPosition): c, func_180665_b
ItemStack (World, BlockPosition, IBlockData): a, func_185473_a
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a
1.8.8
名称
afx
net.minecraft.block.BlockRedstoneComparator
net.minecraft.server.v1_8_R3.BlockRedstoneComparator
字段
BlockStateBoolean: a, field_176464_a, POWERED
BlockStateEnum<BlockRedstoneComparator$EnumComparatorMode>: b, field_176463_b, MODE
构造函数
(boolean)
方法
String (): f, func_149732_F, getName
Item (IBlockData, Random, int): a, func_180660_a, getDropType
int (IBlockData): d, func_176403_d
IBlockData (IBlockData): e, func_180674_e
IBlockData (IBlockData): k, func_180675_k
boolean (IBlockData): l, func_176406_l
int (IBlockAccess, BlockPosition, IBlockData): a, func_176408_a
int (World, BlockPosition, IBlockData): j, func_176460_j
boolean (World, BlockPosition, IBlockData): e, func_176404_e
int (World, BlockPosition, IBlockData): f, func_176397_f
EntityItemFrame (World, EnumDirection, BlockPosition): a, func_176461_a
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact
void (World, BlockPosition, IBlockData): g, func_176398_g
void (World, BlockPosition, IBlockData): k, func_176462_k
void (World, BlockPosition, IBlockData, Random): b, func_180650_b
void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace
void (World, BlockPosition, IBlockData): b, func_180663_b, remove
boolean (World, BlockPosition, IBlockData, int, int): a, func_180648_a
TileEntity (World, int): a, func_149915_a
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): c, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState
Item (World, BlockPosition): c, func_180665_b