历史 - net.minecraft.world.level.levelgen.structure.structures.WoodlandMansionStructure
1.21.11
名称
fdk
fil
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
exv
fdk
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
evk
exv
字段
构造函数
方法
1.21.5
名称
eqk
evk
字段
构造函数
方法
1.21.4
名称
erh
eqk
字段
构造函数
方法
1.21.3
名称
emo
erh
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
eli
emo
字段
构造函数
方法
1.20.6
名称
ecc
eli
字段
com.mojang.serialization.Codec<WoodlandMansionStructure>: d, CODEC, field_37819, CODEC, f_230222_
com.mojang.serialization.MapCodec<WoodlandMansionStructure>: d, CODEC, field_37819, CODEC, f_230222_
构造函数
方法
1.20.4
名称
dxx
ecc
字段
构造函数
方法
1.20.2
名称
dup
dxx
字段
构造函数
方法
1.20.1
名称
due
dup
字段
构造函数
方法
1.19.4
名称
dre
due
字段
构造函数
方法
1.19.3
名称
dnq
dre
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
dmt
dnq
net.minecraft.world.level.levelgen.structure.structures.WoodlandMansionStructure
字段
构造函数
方法
1.19
名称
czp
dmt
net.minecraft.world.level.levelgen.feature.WoodlandMansionFeature
net.minecraft.world.level.levelgen.structure.structures.WoodlandMansionStructure
net.minecraft.world.gen.feature.WoodlandMansionFeature
net.minecraft.world.gen.structure.WoodlandMansionStructure
net.minecraft.src.C_2316_
net.minecraft.src.C_213303_
net.minecraft.world.level.levelgen.feature.WorldGenWoodlandMansion
字段
com.mojang.serialization.Codec<WoodlandMansionStructure>: d, CODEC, field_37819, CODEC, f_230222_
构造函数
(com.mojang.serialization.Codec<NoneFeatureConfiguration>)
方法
Optional<PieceGenerator<NoneFeatureConfiguration>> (PieceGeneratorSupplier$Context<NoneFeatureConfiguration>): a, pieceGeneratorSupplier, method_38695, addPieces, m_197186_
void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, PiecesContainer): a, afterPlace, method_38694, postPlace, m_191194_
Optional<Structure$GenerationStub> (Structure$GenerationContext): a, findGenerationPoint, method_38676, getStructurePosition, m_214086_
void (StructurePiecesBuilder, Structure$GenerationContext, BlockPos, Rotation): a, generatePieces, method_41696, addPieces, m_230241_
void (WorldGenLevel, StructureManager, ChunkGenerator, RandomSource, BoundingBox, ChunkPos, PiecesContainer): a, afterPlace, method_38694, postPlace, m_214110_
StructureType<?> (): e, type, method_41618, getType, m_213658_
1.18.2
名称
cyv
czp
字段
构造函数
方法
boolean (): a, linearSeparation, method_27219, isUniformDistribution, m_5910_
1.18.1
名称
字段
构造函数
方法
1.18
名称
cuq
cyv
字段
构造函数
方法
StructureFeature$StructureStartFactory<NoneFeatureConfiguration> (): a, getStartFactory, method_14016, getStructureStartFactory, m_6258_
boolean (): b, linearSeparation, method_27219, isUniformDistribution, m_5910_
boolean (): a, linearSeparation, method_27219, isUniformDistribution, m_5910_
boolean (ChunkGenerator, BiomeSource, long, WorldgenRandom, ChunkPos, Biome, ChunkPos, NoneFeatureConfiguration, LevelHeightAccessor): a, isFeatureChunk, method_28671, shouldStartAt, m_142290_
Optional<PieceGenerator<NoneFeatureConfiguration>> (PieceGeneratorSupplier$Context<NoneFeatureConfiguration>): a, pieceGeneratorSupplier, method_38695, addPieces, m_197186_
void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, PiecesContainer): a, afterPlace, method_38694, postPlace, m_191194_
1.17.1
名称
cup
cuq
字段
构造函数
方法
1.17
名称
clk
cup
net.minecraft.world.gen.feature.structure.WoodlandMansionStructure
net.minecraft.src.C_2316_
net.minecraft.server.v1_16_R3.WorldGenWoodlandMansion
net.minecraft.world.level.levelgen.feature.WorldGenWoodlandMansion
字段
构造函数
方法
StructureFeature$StructureStartFactory<NoneFeatureConfiguration> (): a, getStartFactory, method_14016, getStructureStartFactory, func_214557_a
StructureFeature$StructureStartFactory<NoneFeatureConfiguration> (): a, getStartFactory, method_14016, getStructureStartFactory, m_6258_
boolean (): b, linearSeparation, method_27219, isUniformDistribution, func_230365_b_
boolean (): b, linearSeparation, method_27219, isUniformDistribution, m_5910_
boolean (ChunkGenerator, BiomeSource, long, WorldgenRandom, int, int, Biome, ChunkPos, NoneFeatureConfiguration): a, isFeatureChunk, method_28671, shouldStartAt, func_230363_a_
boolean (ChunkGenerator, BiomeSource, long, WorldgenRandom, ChunkPos, Biome, ChunkPos, NoneFeatureConfiguration, LevelHeightAccessor): a, isFeatureChunk, method_28671, shouldStartAt, m_142290_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
clh
clk
net.minecraft.server.v1_16_R2.WorldGenWoodlandMansion
net.minecraft.server.v1_16_R3.WorldGenWoodlandMansion
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
cmx
clh
net.minecraft.server.v1_16_R1.WorldGenWoodlandMansion
net.minecraft.server.v1_16_R2.WorldGenWoodlandMansion
字段
构造函数
方法
boolean (): b, linearSeparation, method_27219, method_27219, func_230365_b_
boolean (): b, linearSeparation, method_27219, isUniformDistribution, func_230365_b_
1.16.1
名称
cfv
cmx
net.minecraft.server.v1_15_R1.WorldGenWoodlandMansion
net.minecraft.server.v1_16_R1.WorldGenWoodlandMansion
字段
构造函数
(Function<com.mojang.datafixers.Dynamic<?>, ? extends NoneFeatureConfiguration>)
(com.mojang.serialization.Codec<NoneFeatureConfiguration>)
方法
String (): b, getFeatureName, method_14019, getName, func_143025_a
ChunkPos (ChunkGenerator<?>, Random, int, int, int, int): a, getPotentialFeatureChunkFromLocationWithOffset, method_14018, getStart, func_211744_a
int (): c, getLookupRange, method_14021, getRadius, func_202367_b
boolean (BiomeManager, ChunkGenerator<?>, Random, int, int, Biome): a, isFeatureChunk, method_14026, shouldStartAt, func_225558_a_
boolean (): b, linearSeparation, method_27219, method_27219, func_230365_b_
boolean (ChunkGenerator, BiomeSource, long, WorldgenRandom, int, int, Biome, ChunkPos, NoneFeatureConfiguration): a, isFeatureChunk, method_28671, shouldStartAt, func_230363_a_
1.15.2
名称
cfs
cfv
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
cfj
cfs
net.minecraft.server.v1_14_R1.WorldGenWoodlandMansion
net.minecraft.server.v1_15_R1.WorldGenWoodlandMansion
字段
构造函数
方法
boolean (ChunkGenerator<?>, Random, int, int): a, isFeatureChunk, method_14026, shouldStartAt, func_202372_a
boolean (BiomeManager, ChunkGenerator<?>, Random, int, int, Biome): a, isFeatureChunk, method_14026, shouldStartAt, func_225558_a_
1.14.4
名称
cfe
cfj
net.minecraft.world.level.levelgen.feature.WoodlandMansionFeature
字段
构造函数
方法
String (): b, method_14019, getName, func_143025_a
String (): b, getFeatureName, method_14019, getName, func_143025_a
ChunkCoordIntPair (ChunkGenerator<?>, Random, int, int, int, int): a, method_14018, getStart, func_211744_a
ChunkPos (ChunkGenerator<?>, Random, int, int, int, int): a, getPotentialFeatureChunkFromLocationWithOffset, method_14018, getStart, func_211744_a
boolean (ChunkGenerator<?>, Random, int, int): a, method_14026, shouldStartAt, func_202372_a
boolean (ChunkGenerator<?>, Random, int, int): a, isFeatureChunk, method_14026, shouldStartAt, func_202372_a
int (): c, method_14021, getRadius, func_202367_b
int (): c, getLookupRange, method_14021, getRadius, func_202367_b
StructureGenerator$a (): a, method_14016, getStructureStartFactory, func_214557_a
StructureFeature$StructureStartFactory (): a, getStartFactory, method_14016, getStructureStartFactory, func_214557_a
1.14.3
名称
cfa
cfe
net.minecraft.world.gen.feature.WoodlandMansionFeature
字段
构造函数
方法
String (): b, method_14019, func_143025_a
String (): b, method_14019, getName, func_143025_a
ChunkCoordIntPair (ChunkGenerator<?>, Random, int, int, int, int): a, method_14018, func_211744_a
ChunkCoordIntPair (ChunkGenerator<?>, Random, int, int, int, int): a, method_14018, getStart, func_211744_a
boolean (ChunkGenerator<?>, Random, int, int): a, method_14026, func_202372_a
boolean (ChunkGenerator<?>, Random, int, int): a, method_14026, shouldStartAt, func_202372_a
int (): c, method_14021, func_202367_b
int (): c, method_14021, getRadius, func_202367_b
StructureGenerator$a (): a, method_14016, func_214557_a
StructureGenerator$a (): a, method_14016, getStructureStartFactory, func_214557_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
cey
cfa
字段
构造函数
方法
1.14
名称
bua
cey
net.minecraft.class_3223
net.minecraft.server.v1_13_R2.WorldGenWoodlandMansion
net.minecraft.server.v1_14_R1.WorldGenWoodlandMansion
字段
构造函数
()
(Function<com.mojang.datafixers.Dynamic<?>, ? extends WorldGenFeatureEmptyConfiguration>)
方法
String (): a, func_143025_a
String (): b, method_14019, func_143025_a
ChunkCoordIntPair (ChunkGenerator<?>, Random, int, int, int, int): a, func_211744_a
ChunkCoordIntPair (ChunkGenerator<?>, Random, int, int, int, int): a, method_14018, func_211744_a
boolean (ChunkGenerator<?>, Random, int, int): a, func_202372_a
boolean (ChunkGenerator<?>, Random, int, int): a, method_14026, func_202372_a
boolean (GeneratorAccess): a, func_202365_a
StructureStart (GeneratorAccess, ChunkGenerator<?>, SeededRandom, int, int): a, func_202369_a
int (): b, func_202367_b
int (): c, method_14021, func_202367_b
StructureGenerator$a (): a, method_14016, func_214557_a
1.13.2
名称
btz
bua
字段
构造函数
方法
1.13.1
名称
btr
btz
net.minecraft.server.v1_13_R1.WorldGenWoodlandMansion
net.minecraft.server.v1_13_R2.WorldGenWoodlandMansion
字段
构造函数
方法
1.13
名称
bcc
btr
net.minecraft.world.gen.structure.WoodlandMansion
net.minecraft.world.gen.feature.structure.WoodlandMansionStructure
net.minecraft.server.v1_12_R1.WorldGenWoodlandMansion
net.minecraft.server.v1_13_R1.WorldGenWoodlandMansion
字段
int: b, field_191073_b
int: d, field_191074_d
List<BiomeBase>: a, field_191072_a
ChunkProviderGenerate: h, field_191075_h
构造函数
()
方法
boolean (int, int): a, func_75047_a
BlockPosition (World, BlockPosition, boolean): a, func_180706_b, getNearestGeneratedFeature
StructureStart (int, int): b, func_75049_b
ChunkCoordIntPair (ChunkGenerator<?>, Random, int, int, int, int): a, func_211744_a
boolean (ChunkGenerator<?>, Random, int, int): a, func_202372_a
boolean (GeneratorAccess): a, func_202365_a
StructureStart (GeneratorAccess, ChunkGenerator<?>, SeededRandom, int, int): a, func_202369_a
int (): b, func_202367_b
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
bca
bcc
字段
构造函数
方法
1.12
名称
ayv
bca
net.minecraft.server.v1_11_R1.WorldGenWoodlandMansion
net.minecraft.server.v1_12_R1.WorldGenWoodlandMansion
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
ayt
ayv
字段
构造函数
方法
1.11
名称
ayt
net.minecraft.world.gen.structure.WoodlandMansion
net.minecraft.server.v1_11_R1.WorldGenWoodlandMansion
字段
int: b, field_191073_b
int: d, field_191074_d
List<BiomeBase>: a, field_191072_a
ChunkProviderGenerate: h, field_191075_h
构造函数
方法
String (): a, func_143025_a
boolean (int, int): a, func_75047_a
BlockPosition (World, BlockPosition, boolean): a, func_180706_b, getNearestGeneratedFeature
StructureStart (int, int): b, func_75049_b