历史 - net.minecraft.world.level.levelgen.structure.structures.WoodlandMansionStructure

1.21.11

名称

fdk

fil

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

exv

fdk

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

evk

exv

字段

构造函数

方法

1.21.5

名称

eqk

evk

字段

构造函数

方法

1.21.4

名称

erh

eqk

字段

构造函数

方法

1.21.3

名称

emo

erh

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

eli

emo

字段

构造函数

方法

1.20.6

名称

ecc

eli

字段

com.mojang.serialization.Codec<WoodlandMansionStructure>: d, CODEC, field_37819, CODEC, f_230222_

com.mojang.serialization.MapCodec<WoodlandMansionStructure>: d, CODEC, field_37819, CODEC, f_230222_

构造函数

方法

1.20.4

名称

dxx

ecc

字段

构造函数

方法

1.20.2

名称

dup

dxx

字段

构造函数

方法

1.20.1

名称

due

dup

字段

构造函数

方法

1.19.4

名称

dre

due

字段

构造函数

方法

1.19.3

名称

dnq

dre

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

dmt

dnq

net.minecraft.world.level.levelgen.structure.structures.WoodlandMansionStructure

字段

构造函数

方法

1.19

名称

czp

dmt

net.minecraft.world.level.levelgen.feature.WoodlandMansionFeature

net.minecraft.world.level.levelgen.structure.structures.WoodlandMansionStructure

net.minecraft.world.gen.feature.WoodlandMansionFeature

net.minecraft.world.gen.structure.WoodlandMansionStructure

net.minecraft.src.C_2316_

net.minecraft.src.C_213303_

net.minecraft.world.level.levelgen.feature.WorldGenWoodlandMansion

字段

com.mojang.serialization.Codec<WoodlandMansionStructure>: d, CODEC, field_37819, CODEC, f_230222_

构造函数

(com.mojang.serialization.Codec<NoneFeatureConfiguration>)

(Structure$StructureSettings)

方法

Optional<PieceGenerator<NoneFeatureConfiguration>> (PieceGeneratorSupplier$Context<NoneFeatureConfiguration>): a, pieceGeneratorSupplier, method_38695, addPieces, m_197186_

void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, PiecesContainer): a, afterPlace, method_38694, postPlace, m_191194_

Optional<Structure$GenerationStub> (Structure$GenerationContext): a, findGenerationPoint, method_38676, getStructurePosition, m_214086_

void (StructurePiecesBuilder, Structure$GenerationContext, BlockPos, Rotation): a, generatePieces, method_41696, addPieces, m_230241_

void (WorldGenLevel, StructureManager, ChunkGenerator, RandomSource, BoundingBox, ChunkPos, PiecesContainer): a, afterPlace, method_38694, postPlace, m_214110_

StructureType<?> (): e, type, method_41618, getType, m_213658_

1.18.2

名称

cyv

czp

字段

构造函数

方法

boolean (): a, linearSeparation, method_27219, isUniformDistribution, m_5910_

1.18.1

名称

字段

构造函数

方法

1.18

名称

cuq

cyv

字段

构造函数

方法

StructureFeature$StructureStartFactory<NoneFeatureConfiguration> (): a, getStartFactory, method_14016, getStructureStartFactory, m_6258_

boolean (): b, linearSeparation, method_27219, isUniformDistribution, m_5910_

boolean (): a, linearSeparation, method_27219, isUniformDistribution, m_5910_

boolean (ChunkGenerator, BiomeSource, long, WorldgenRandom, ChunkPos, Biome, ChunkPos, NoneFeatureConfiguration, LevelHeightAccessor): a, isFeatureChunk, method_28671, shouldStartAt, m_142290_

Optional<PieceGenerator<NoneFeatureConfiguration>> (PieceGeneratorSupplier$Context<NoneFeatureConfiguration>): a, pieceGeneratorSupplier, method_38695, addPieces, m_197186_

void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, PiecesContainer): a, afterPlace, method_38694, postPlace, m_191194_

1.17.1

名称

cup

cuq

字段

构造函数

方法

1.17

名称

clk

cup

net.minecraft.world.gen.feature.structure.WoodlandMansionStructure

net.minecraft.src.C_2316_

net.minecraft.server.v1_16_R3.WorldGenWoodlandMansion

net.minecraft.world.level.levelgen.feature.WorldGenWoodlandMansion

字段

构造函数

方法

StructureFeature$StructureStartFactory<NoneFeatureConfiguration> (): a, getStartFactory, method_14016, getStructureStartFactory, func_214557_a

StructureFeature$StructureStartFactory<NoneFeatureConfiguration> (): a, getStartFactory, method_14016, getStructureStartFactory, m_6258_

boolean (): b, linearSeparation, method_27219, isUniformDistribution, func_230365_b_

boolean (): b, linearSeparation, method_27219, isUniformDistribution, m_5910_

boolean (ChunkGenerator, BiomeSource, long, WorldgenRandom, int, int, Biome, ChunkPos, NoneFeatureConfiguration): a, isFeatureChunk, method_28671, shouldStartAt, func_230363_a_

boolean (ChunkGenerator, BiomeSource, long, WorldgenRandom, ChunkPos, Biome, ChunkPos, NoneFeatureConfiguration, LevelHeightAccessor): a, isFeatureChunk, method_28671, shouldStartAt, m_142290_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

clh

clk

net.minecraft.server.v1_16_R2.WorldGenWoodlandMansion

net.minecraft.server.v1_16_R3.WorldGenWoodlandMansion

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

cmx

clh

net.minecraft.server.v1_16_R1.WorldGenWoodlandMansion

net.minecraft.server.v1_16_R2.WorldGenWoodlandMansion

字段

构造函数

方法

boolean (): b, linearSeparation, method_27219, method_27219, func_230365_b_

boolean (): b, linearSeparation, method_27219, isUniformDistribution, func_230365_b_

1.16.1

名称

cfv

cmx

net.minecraft.server.v1_15_R1.WorldGenWoodlandMansion

net.minecraft.server.v1_16_R1.WorldGenWoodlandMansion

字段

构造函数

(Function<com.mojang.datafixers.Dynamic<?>, ? extends NoneFeatureConfiguration>)

(com.mojang.serialization.Codec<NoneFeatureConfiguration>)

方法

String (): b, getFeatureName, method_14019, getName, func_143025_a

ChunkPos (ChunkGenerator<?>, Random, int, int, int, int): a, getPotentialFeatureChunkFromLocationWithOffset, method_14018, getStart, func_211744_a

int (): c, getLookupRange, method_14021, getRadius, func_202367_b

boolean (BiomeManager, ChunkGenerator<?>, Random, int, int, Biome): a, isFeatureChunk, method_14026, shouldStartAt, func_225558_a_

boolean (): b, linearSeparation, method_27219, method_27219, func_230365_b_

boolean (ChunkGenerator, BiomeSource, long, WorldgenRandom, int, int, Biome, ChunkPos, NoneFeatureConfiguration): a, isFeatureChunk, method_28671, shouldStartAt, func_230363_a_

1.15.2

名称

cfs

cfv

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

cfj

cfs

net.minecraft.server.v1_14_R1.WorldGenWoodlandMansion

net.minecraft.server.v1_15_R1.WorldGenWoodlandMansion

字段

构造函数

方法

boolean (ChunkGenerator<?>, Random, int, int): a, isFeatureChunk, method_14026, shouldStartAt, func_202372_a

boolean (BiomeManager, ChunkGenerator<?>, Random, int, int, Biome): a, isFeatureChunk, method_14026, shouldStartAt, func_225558_a_

1.14.4

名称

cfe

cfj

net.minecraft.world.level.levelgen.feature.WoodlandMansionFeature

字段

构造函数

方法

String (): b, method_14019, getName, func_143025_a

String (): b, getFeatureName, method_14019, getName, func_143025_a

ChunkCoordIntPair (ChunkGenerator<?>, Random, int, int, int, int): a, method_14018, getStart, func_211744_a

ChunkPos (ChunkGenerator<?>, Random, int, int, int, int): a, getPotentialFeatureChunkFromLocationWithOffset, method_14018, getStart, func_211744_a

boolean (ChunkGenerator<?>, Random, int, int): a, method_14026, shouldStartAt, func_202372_a

boolean (ChunkGenerator<?>, Random, int, int): a, isFeatureChunk, method_14026, shouldStartAt, func_202372_a

int (): c, method_14021, getRadius, func_202367_b

int (): c, getLookupRange, method_14021, getRadius, func_202367_b

StructureGenerator$a (): a, method_14016, getStructureStartFactory, func_214557_a

StructureFeature$StructureStartFactory (): a, getStartFactory, method_14016, getStructureStartFactory, func_214557_a

1.14.3

名称

cfa

cfe

net.minecraft.world.gen.feature.WoodlandMansionFeature

字段

构造函数

方法

String (): b, method_14019, func_143025_a

String (): b, method_14019, getName, func_143025_a

ChunkCoordIntPair (ChunkGenerator<?>, Random, int, int, int, int): a, method_14018, func_211744_a

ChunkCoordIntPair (ChunkGenerator<?>, Random, int, int, int, int): a, method_14018, getStart, func_211744_a

boolean (ChunkGenerator<?>, Random, int, int): a, method_14026, func_202372_a

boolean (ChunkGenerator<?>, Random, int, int): a, method_14026, shouldStartAt, func_202372_a

int (): c, method_14021, func_202367_b

int (): c, method_14021, getRadius, func_202367_b

StructureGenerator$a (): a, method_14016, func_214557_a

StructureGenerator$a (): a, method_14016, getStructureStartFactory, func_214557_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

cey

cfa

字段

构造函数

方法

1.14

名称

bua

cey

net.minecraft.class_3223

net.minecraft.server.v1_13_R2.WorldGenWoodlandMansion

net.minecraft.server.v1_14_R1.WorldGenWoodlandMansion

字段

构造函数

()

(Function<com.mojang.datafixers.Dynamic<?>, ? extends WorldGenFeatureEmptyConfiguration>)

方法

String (): a, func_143025_a

String (): b, method_14019, func_143025_a

ChunkCoordIntPair (ChunkGenerator<?>, Random, int, int, int, int): a, func_211744_a

ChunkCoordIntPair (ChunkGenerator<?>, Random, int, int, int, int): a, method_14018, func_211744_a

boolean (ChunkGenerator<?>, Random, int, int): a, func_202372_a

boolean (ChunkGenerator<?>, Random, int, int): a, method_14026, func_202372_a

boolean (GeneratorAccess): a, func_202365_a

StructureStart (GeneratorAccess, ChunkGenerator<?>, SeededRandom, int, int): a, func_202369_a

int (): b, func_202367_b

int (): c, method_14021, func_202367_b

StructureGenerator$a (): a, method_14016, func_214557_a

1.13.2

名称

btz

bua

字段

构造函数

方法

1.13.1

名称

btr

btz

net.minecraft.server.v1_13_R1.WorldGenWoodlandMansion

net.minecraft.server.v1_13_R2.WorldGenWoodlandMansion

字段

构造函数

方法

1.13

名称

bcc

btr

net.minecraft.world.gen.structure.WoodlandMansion

net.minecraft.world.gen.feature.structure.WoodlandMansionStructure

net.minecraft.server.v1_12_R1.WorldGenWoodlandMansion

net.minecraft.server.v1_13_R1.WorldGenWoodlandMansion

字段

int: b, field_191073_b

int: d, field_191074_d

List<BiomeBase>: a, field_191072_a

ChunkProviderGenerate: h, field_191075_h

构造函数

(ChunkProviderGenerate)

()

方法

boolean (int, int): a, func_75047_a

BlockPosition (World, BlockPosition, boolean): a, func_180706_b, getNearestGeneratedFeature

StructureStart (int, int): b, func_75049_b

ChunkCoordIntPair (ChunkGenerator<?>, Random, int, int, int, int): a, func_211744_a

boolean (ChunkGenerator<?>, Random, int, int): a, func_202372_a

boolean (GeneratorAccess): a, func_202365_a

StructureStart (GeneratorAccess, ChunkGenerator<?>, SeededRandom, int, int): a, func_202369_a

int (): b, func_202367_b

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

bca

bcc

字段

构造函数

方法

1.12

名称

ayv

bca

net.minecraft.server.v1_11_R1.WorldGenWoodlandMansion

net.minecraft.server.v1_12_R1.WorldGenWoodlandMansion

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

ayt

ayv

字段

构造函数

方法

1.11

名称

ayt

net.minecraft.world.gen.structure.WoodlandMansion

net.minecraft.server.v1_11_R1.WorldGenWoodlandMansion

字段

int: b, field_191073_b

int: d, field_191074_d

List<BiomeBase>: a, field_191072_a

ChunkProviderGenerate: h, field_191075_h

构造函数

(ChunkProviderGenerate)

方法

String (): a, func_143025_a

boolean (int, int): a, func_75047_a

BlockPosition (World, BlockPosition, boolean): a, func_180706_b, getNearestGeneratedFeature

StructureStart (int, int): b, func_75049_b