历史 - net.minecraft.client.gui.components.PlayerTabOverlay
1.21.11
名称
ger
gkg
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
fyq
ger
字段
构造函数
方法
1.21.8
名称
fyp
fyq
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
fuz
fyp
字段
构造函数
方法
1.21.5
名称
fpv
fuz
字段
构造函数
方法
1.21.4
名称
fph
fpv
字段
构造函数
方法
1.21.3
名称
fjn
fph
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
fih
fjn
字段
构造函数
方法
1.20.6
名称
eyh
fih
字段
构造函数
方法
1.20.4
名称
etr
eyh
字段
构造函数
方法
void (Objective, int, String, int, int, UUID, GuiGraphics): a, renderTablistScore, method_1922, renderScoreboardObjective, m_280582_
void (Objective, int, PlayerTabOverlay$ScoreDisplayEntry, int, int, UUID, GuiGraphics): a, renderTablistScore, method_1922, renderScoreboardObjective, m_280582_
1.20.2
名称
eqg
etr
字段
Minecraft: l, minecraft, field_2155, client, f_94519_
Minecraft: q, minecraft, field_2155, client, f_94519_
Gui: m, gui, field_2157, inGameHud, f_94520_
Gui: r, gui, field_2157, inGameHud, f_94520_
Component: n, footer, field_2154, footer, f_94521_
Component: s, footer, field_2154, footer, f_94521_
Component: o, header, field_2153, header, f_94522_
Component: t, header, field_2153, header, f_94522_
boolean: p, visible, field_2158, visible, f_94524_
boolean: u, visible, field_2158, visible, f_94524_
int: b, HEART_EMPTY_CONTAINER, field_32206, HEART_OUTLINE_U, f_169050_
int: c, HEART_EMPTY_CONTAINER_BLINKING, field_32207, BLINKING_HEART_OUTLINE_U, f_169051_
int: d, HEART_FULL, field_32208, HEART_U, f_169052_
int: e, HEART_HALF_FULL, field_32209, HALF_HEART_U, f_169053_
int: f, HEART_GOLDEN_FULL, field_32210, GOLDEN_HEART_U, f_169054_
int: g, HEART_GOLDEN_HALF_FULL, field_32211, HALF_GOLDEN_HEART_U, f_169055_
int: h, HEART_GHOST_FULL, field_32212, BLINKING_HEART_U, f_169056_
int: i, HEART_GHOST_HALF_FULL, field_32213, BLINKING_HALF_HEART_U, f_169057_
Comparator<PlayerInfo>: j, PLAYER_COMPARATOR, field_2156, ENTRY_ORDERING, f_243768_
Comparator<PlayerInfo>: p, PLAYER_COMPARATOR, field_2156, ENTRY_ORDERING, f_243768_
Map<UUID, PlayerTabOverlay$HealthState>: q, healthStates, field_40393, hearts, f_244278_
Map<UUID, PlayerTabOverlay$HealthState>: v, healthStates, field_40393, hearts, f_244278_
ResourceLocation: k, GUI_ICONS_LOCATION, field_44660, ICONS_TEXTURE, f_279565_
ResourceLocation: b, PING_UNKNOWN_SPRITE, field_45365, PING_UNKNOWN_ICON_TEXTURE, f_290471_
ResourceLocation: c, PING_1_SPRITE, field_45366, PING_1_ICON_TEXTURE, f_290416_
ResourceLocation: d, PING_2_SPRITE, field_45367, PING_2_ICON_TEXTURE, f_291723_
ResourceLocation: e, PING_3_SPRITE, field_45368, PING_3_ICON_TEXTURE, f_291285_
ResourceLocation: f, PING_4_SPRITE, field_45369, PING_4_ICON_TEXTURE, f_290852_
ResourceLocation: g, PING_5_SPRITE, field_45370, PING_5_ICON_TEXTURE, f_290455_
ResourceLocation: h, HEART_CONTAINER_BLINKING_SPRITE, field_45371, CONTAINER_HEART_BLINKING_TEXTURE, f_290385_
ResourceLocation: i, HEART_CONTAINER_SPRITE, field_45372, CONTAINER_HEART_TEXTURE, f_291081_
ResourceLocation: j, HEART_FULL_BLINKING_SPRITE, field_45373, FULL_HEART_BLINKING_TEXTURE, f_291628_
ResourceLocation: k, HEART_HALF_BLINKING_SPRITE, field_45374, HALF_HEART_BLINKING_TEXTURE, f_290505_
ResourceLocation: l, HEART_ABSORBING_FULL_BLINKING_SPRITE, field_45375, ABSORBING_FULL_HEART_BLINKING_TEXTURE, f_290825_
ResourceLocation: m, HEART_FULL_SPRITE, field_45376, FULL_HEART_TEXTURE, f_291640_
ResourceLocation: n, HEART_ABSORBING_HALF_BLINKING_SPRITE, field_45377, ABSORBING_HALF_HEART_BLINKING_TEXTURE, f_290644_
ResourceLocation: o, HEART_HALF_SPRITE, field_45378, HALF_HEART_TEXTURE, f_290968_
构造函数
方法
1.20.1
名称
eoz
eqg
字段
Minecraft: o, minecraft, field_2155, client, f_94519_
Minecraft: l, minecraft, field_2155, client, f_94519_
Gui: p, gui, field_2157, inGameHud, f_94520_
Gui: m, gui, field_2157, inGameHud, f_94520_
Component: q, footer, field_2154, footer, f_94521_
Component: n, footer, field_2154, footer, f_94521_
Component: r, header, field_2153, header, f_94522_
Component: o, header, field_2153, header, f_94522_
boolean: s, visible, field_2158, visible, f_94524_
boolean: p, visible, field_2158, visible, f_94524_
int: k, HEART_GOLDEN_HALF_FULL, field_32211, HALF_GOLDEN_HEART_U, f_169055_
int: g, HEART_GOLDEN_HALF_FULL, field_32211, HALF_GOLDEN_HEART_U, f_169055_
int: l, HEART_GHOST_FULL, field_32212, BLINKING_HEART_U, f_169056_
int: h, HEART_GHOST_FULL, field_32212, BLINKING_HEART_U, f_169056_
int: m, HEART_GHOST_HALF_FULL, field_32213, BLINKING_HALF_HEART_U, f_169057_
int: i, HEART_GHOST_HALF_FULL, field_32213, BLINKING_HALF_HEART_U, f_169057_
Comparator<PlayerInfo>: n, PLAYER_COMPARATOR, field_2156, ENTRY_ORDERING, f_243768_
Comparator<PlayerInfo>: j, PLAYER_COMPARATOR, field_2156, ENTRY_ORDERING, f_243768_
Map<UUID, PlayerTabOverlay$HealthState>: t, healthStates, field_40393, hearts, f_244278_
Map<UUID, PlayerTabOverlay$HealthState>: q, healthStates, field_40393, hearts, f_244278_
ResourceLocation: k, GUI_ICONS_LOCATION, field_44660, ICONS_TEXTURE, f_279565_
构造函数
方法
void (PoseStack, int, Scoreboard, Objective): a, render, method_1919, render, m_94544_
void (PoseStack, int, int, int, PlayerInfo): a, renderPingIcon, method_1923, renderLatencyIcon, m_94538_
void (Objective, int, String, int, int, UUID, PoseStack): a, renderTablistScore, method_1922, renderScoreboardObjective, m_246970_
void (int, int, int, UUID, PoseStack, int): a, renderTablistHearts, method_45590, renderHearts, m_247345_
void (GuiGraphics, int, Scoreboard, Objective): a, render, method_1919, render, m_280406_
void (GuiGraphics, int, int, int, PlayerInfo): a, renderPingIcon, method_1923, renderLatencyIcon, m_280020_
void (Objective, int, String, int, int, UUID, GuiGraphics): a, renderTablistScore, method_1922, renderScoreboardObjective, m_280582_
void (int, int, int, UUID, GuiGraphics, int): a, renderTablistHearts, method_45590, renderHearts, m_280237_
1.19.4
名称
elx
eoz
字段
Minecraft: n, minecraft, field_2155, client, f_94519_
Minecraft: o, minecraft, field_2155, client, f_94519_
Gui: o, gui, field_2157, inGameHud, f_94520_
Gui: p, gui, field_2157, inGameHud, f_94520_
Component: p, footer, field_2154, footer, f_94521_
Component: q, footer, field_2154, footer, f_94521_
Component: q, header, field_2153, header, f_94522_
Component: r, header, field_2153, header, f_94522_
boolean: r, visible, field_2158, visible, f_94524_
boolean: s, visible, field_2158, visible, f_94524_
int: j, HEART_GOLDEN_HALF_FULL, field_32211, HALF_GOLDEN_HEART_U, f_169055_
int: k, HEART_GOLDEN_HALF_FULL, field_32211, HALF_GOLDEN_HEART_U, f_169055_
int: k, HEART_GHOST_FULL, field_32212, BLINKING_HEART_U, f_169056_
int: l, HEART_GHOST_FULL, field_32212, BLINKING_HEART_U, f_169056_
int: l, HEART_GHOST_HALF_FULL, field_32213, BLINKING_HALF_HEART_U, f_169057_
int: m, HEART_GHOST_HALF_FULL, field_32213, BLINKING_HALF_HEART_U, f_169057_
Comparator<PlayerInfo>: m, PLAYER_COMPARATOR, field_2156, ENTRY_ORDERING, f_243768_
Comparator<PlayerInfo>: n, PLAYER_COMPARATOR, field_2156, ENTRY_ORDERING, f_243768_
Map<UUID, PlayerTabOverlay$HealthState>: s, healthStates, field_40393, hearts, f_244278_
Map<UUID, PlayerTabOverlay$HealthState>: t, healthStates, field_40393, hearts, f_244278_
构造函数
方法
List<PlayerInfo> (): b, getPlayerInfos, method_48213, collectPlayerEntries, m_264246_
1.19.3
名称
eii
elx
字段
com.google.common.collect.Ordering<PlayerInfo>: m, PLAYER_ORDERING, field_2156, ENTRY_ORDERING, f_94518_
long: r, visibilityId, field_2152, showTime, f_94523_
boolean: s, visible, field_2158, visible, f_94524_
boolean: r, visible, field_2158, visible, f_94524_
Comparator<PlayerInfo>: m, PLAYER_COMPARATOR, field_2156, ENTRY_ORDERING, f_243768_
Map<UUID, PlayerTabOverlay$HealthState>: s, healthStates, field_40393, hearts, f_244278_
构造函数
方法
void (Objective, int, String, int, int, PlayerInfo, PoseStack): a, renderTablistScore, method_1922, renderScoreboardObjective, m_94530_
void (Objective, int, String, int, int, UUID, PoseStack): a, renderTablistScore, method_1922, renderScoreboardObjective, m_246970_
void (int, int, int, UUID, PoseStack, int): a, renderTablistHearts, method_45590, renderHearts, m_247345_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
ehi
eii
字段
构造函数
方法
1.19
名称
eau
ehi
字段
int: i, HEART_GOLDEN_FULL, field_32210, GOLDEN_HEART_U, f_169054_
int: f, HEART_GOLDEN_FULL, field_32210, GOLDEN_HEART_U, f_169054_
构造函数
方法
1.18.2
名称
dzp
eau
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
dxp
dzp
字段
构造函数
方法
1.17.1
名称
dxo
dxp
字段
构造函数
方法
1.17
名称
dly
dxo
net.minecraft.client.gui.overlay.PlayerTabOverlayGui
net.minecraft.src.C_3479_
字段
com.google.common.collect.Ordering<PlayerInfo>: a, PLAYER_ORDERING, field_2156, ENTRY_ORDERING, field_175252_a
com.google.common.collect.Ordering<PlayerInfo>: m, PLAYER_ORDERING, field_2156, ENTRY_ORDERING, f_94518_
Minecraft: b, minecraft, field_2155, client, field_175250_f
Minecraft: n, minecraft, field_2155, client, f_94519_
Gui: c, gui, field_2157, inGameHud, field_175251_g
Gui: o, gui, field_2157, inGameHud, f_94520_
Component: d, footer, field_2154, footer, field_175255_h
Component: p, footer, field_2154, footer, f_94521_
Component: e, header, field_2153, header, field_175256_i
Component: q, header, field_2153, header, f_94522_
long: i, visibilityId, field_2152, showTime, field_175253_j
long: r, visibilityId, field_2152, showTime, f_94523_
boolean: j, visible, field_2158, visible, field_175254_k
boolean: s, visible, field_2158, visible, f_94524_
int: a, MAX_ROWS_PER_COL, field_32205, MAX_ROWS, f_169049_
int: b, HEART_EMPTY_CONTAINER, field_32206, HEART_OUTLINE_U, f_169050_
int: c, HEART_EMPTY_CONTAINER_BLINKING, field_32207, BLINKING_HEART_OUTLINE_U, f_169051_
int: d, HEART_FULL, field_32208, HEART_U, f_169052_
int: e, HEART_HALF_FULL, field_32209, HALF_HEART_U, f_169053_
int: i, HEART_GOLDEN_FULL, field_32210, GOLDEN_HEART_U, f_169054_
int: j, HEART_GOLDEN_HALF_FULL, field_32211, HALF_GOLDEN_HEART_U, f_169055_
int: k, HEART_GHOST_FULL, field_32212, BLINKING_HEART_U, f_169056_
int: l, HEART_GHOST_HALF_FULL, field_32213, BLINKING_HALF_HEART_U, f_169057_
构造函数
方法
Component (PlayerInfo): a, getNameForDisplay, method_1918, getPlayerName, func_200262_a
Component (PlayerInfo): a, getNameForDisplay, method_1918, getPlayerName, m_94549_
void (boolean): a, setVisible, method_1921, tick, func_175246_a
void (boolean): a, setVisible, method_1921, setVisible, m_94556_
void (Component): a, setFooter, method_1924, setFooter, func_175248_a
void (Component): a, setFooter, method_1924, setFooter, m_94554_
void (Component): b, setHeader, method_1925, setHeader, func_175244_b
void (Component): b, setHeader, method_1925, setHeader, m_94558_
void (): a, reset, method_1920, clear, func_181030_a
void (): a, reset, method_1920, clear, m_94529_
Component (PlayerInfo, MutableComponent): a, decorateName, method_27538, applyGameModeFormatting, func_238524_a_
Component (PlayerInfo, MutableComponent): a, decorateName, method_27538, applyGameModeFormatting, m_94551_
void (PoseStack, int, Scoreboard, Objective): a, render, method_1919, render, func_238523_a_
void (PoseStack, int, Scoreboard, Objective): a, render, method_1919, render, m_94544_
void (PoseStack, int, int, int, PlayerInfo): a, renderPingIcon, method_1923, renderLatencyIcon, func_238522_a_
void (PoseStack, int, int, int, PlayerInfo): a, renderPingIcon, method_1923, renderLatencyIcon, m_94538_
void (Objective, int, String, int, int, PlayerInfo, PoseStack): a, renderTablistScore, method_1922, renderScoreboardObjective, func_175247_a_
void (Objective, int, String, int, int, PlayerInfo, PoseStack): a, renderTablistScore, method_1922, renderScoreboardObjective, m_94530_
1.16.5
名称
字段
构造函数
方法
Component (PlayerInfo, MutableComponent): a, decorateName, method_27538, method_27538, func_238524_a_
Component (PlayerInfo, MutableComponent): a, decorateName, method_27538, applyGameModeFormatting, func_238524_a_
1.16.4
名称
dlv
dly
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
dnw
dlv
字段
构造函数
方法
1.16.1
名称
ddj
dnw
字段
long: f, visibilityId, field_2152, showTime, field_175253_j
long: i, visibilityId, field_2152, showTime, field_175253_j
boolean: g, visible, field_2158, visible, field_175254_k
boolean: j, visible, field_2158, visible, field_175254_k
构造函数
方法
void (int, Scoreboard, Objective): a, render, method_1919, render, func_175249_a
void (int, int, int, PlayerInfo): a, renderPingIcon, method_1923, renderLatencyIcon, func_175245_a
void (Objective, int, String, int, int, PlayerInfo): a, renderTablistScore, method_1922, renderScoreboardObjective, func_175247_a
Component (PlayerInfo, MutableComponent): a, decorateName, method_27538, method_27538, func_238524_a_
void (PoseStack, int, Scoreboard, Objective): a, render, method_1919, render, func_238523_a_
void (PoseStack, int, int, int, PlayerInfo): a, renderPingIcon, method_1923, renderLatencyIcon, func_238522_a_
void (Objective, int, String, int, int, PlayerInfo, PoseStack): a, renderTablistScore, method_1922, renderScoreboardObjective, func_175247_a_
1.15.2
名称
ddh
ddj
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
czv
ddh
字段
构造函数
方法
1.14.4
名称
cxh
czv
net.minecraft.client.gui.components.PlayerTabOverlay
字段
com.google.common.collect.Ordering<PlayerListEntry>: a, field_2156, ENTRY_ORDERING, field_175252_a
com.google.common.collect.Ordering<PlayerInfo>: a, PLAYER_ORDERING, field_2156, ENTRY_ORDERING, field_175252_a
MinecraftClient: b, field_2155, client, field_175250_f
Minecraft: b, minecraft, field_2155, client, field_175250_f
InGameHud: c, field_2157, inGameHud, field_175251_g
Gui: c, gui, field_2157, inGameHud, field_175251_g
IChatBaseComponent: d, field_2154, footer, field_175255_h
Component: d, footer, field_2154, footer, field_175255_h
IChatBaseComponent: e, field_2153, header, field_175256_i
Component: e, header, field_2153, header, field_175256_i
long: f, field_2152, showTime, field_175253_j
long: f, visibilityId, field_2152, showTime, field_175253_j
boolean: g, field_2158, visible, field_175254_k
boolean: g, visible, field_2158, visible, field_175254_k
构造函数
方法
IChatBaseComponent (PlayerListEntry): a, method_1918, getPlayerName, func_200262_a
Component (PlayerInfo): a, getNameForDisplay, method_1918, getPlayerName, func_200262_a
void (boolean): a, method_1921, tick, func_175246_a
void (boolean): a, setVisible, method_1921, tick, func_175246_a
void (int, Scoreboard, ScoreboardObjective): a, method_1919, render, func_175249_a
void (int, Scoreboard, Objective): a, render, method_1919, render, func_175249_a
void (int, int, int, PlayerListEntry): a, method_1923, renderLatencyIcon, func_175245_a
void (int, int, int, PlayerInfo): a, renderPingIcon, method_1923, renderLatencyIcon, func_175245_a
void (ScoreboardObjective, int, String, int, int, PlayerListEntry): a, method_1922, renderScoreboardObjective, func_175247_a
void (Objective, int, String, int, int, PlayerInfo): a, renderTablistScore, method_1922, renderScoreboardObjective, func_175247_a
void (IChatBaseComponent): a, method_1924, setFooter, func_175248_a
void (Component): a, setFooter, method_1924, setFooter, func_175248_a
void (IChatBaseComponent): b, method_1925, setHeader, func_175244_b
void (Component): b, setHeader, method_1925, setHeader, func_175244_b
void (): a, method_1920, clear, func_181030_a
void (): a, reset, method_1920, clear, func_181030_a
1.14.3
名称
cxd
cxh
net.minecraft.client.gui.hud.PlayerListHud
字段
com.google.common.collect.Ordering<NetworkPlayerInfo>: a, field_2156, field_175252_a
com.google.common.collect.Ordering<PlayerListEntry>: a, field_2156, ENTRY_ORDERING, field_175252_a
Minecraft: b, field_2155, field_175250_f
MinecraftClient: b, field_2155, client, field_175250_f
IngameGui: c, field_2157, field_175251_g
InGameHud: c, field_2157, inGameHud, field_175251_g
IChatBaseComponent: d, field_2154, field_175255_h
IChatBaseComponent: d, field_2154, footer, field_175255_h
IChatBaseComponent: e, field_2153, field_175256_i
IChatBaseComponent: e, field_2153, header, field_175256_i
long: f, field_2152, field_175253_j
long: f, field_2152, showTime, field_175253_j
boolean: g, field_2158, field_175254_k
boolean: g, field_2158, visible, field_175254_k
构造函数
方法
IChatBaseComponent (NetworkPlayerInfo): a, method_1918, func_200262_a
IChatBaseComponent (PlayerListEntry): a, method_1918, getPlayerName, func_200262_a
void (boolean): a, method_1921, func_175246_a
void (boolean): a, method_1921, tick, func_175246_a
void (int, Scoreboard, ScoreboardObjective): a, method_1919, func_175249_a
void (int, Scoreboard, ScoreboardObjective): a, method_1919, render, func_175249_a
void (int, int, int, NetworkPlayerInfo): a, method_1923, func_175245_a
void (int, int, int, PlayerListEntry): a, method_1923, renderLatencyIcon, func_175245_a
void (ScoreboardObjective, int, String, int, int, NetworkPlayerInfo): a, method_1922, func_175247_a
void (ScoreboardObjective, int, String, int, int, PlayerListEntry): a, method_1922, renderScoreboardObjective, func_175247_a
void (IChatBaseComponent): a, method_1924, func_175248_a
void (IChatBaseComponent): a, method_1924, setFooter, func_175248_a
void (IChatBaseComponent): b, method_1925, func_175244_b
void (IChatBaseComponent): b, method_1925, setHeader, func_175244_b
void (): a, method_1920, func_181030_a
void (): a, method_1920, clear, func_181030_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
cxb
cxd
字段
构造函数
方法
1.14
名称
cxb
net.minecraft.class_355
net.minecraft.client.gui.overlay.PlayerTabOverlayGui
字段
com.google.common.collect.Ordering<NetworkPlayerInfo>: a, field_2156, field_175252_a
Minecraft: b, field_2155, field_175250_f
IngameGui: c, field_2157, field_175251_g
IChatBaseComponent: d, field_2154, field_175255_h
IChatBaseComponent: e, field_2153, field_175256_i
long: f, field_2152, field_175253_j
boolean: g, field_2158, field_175254_k
构造函数
方法
IChatBaseComponent (NetworkPlayerInfo): a, method_1918, func_200262_a
void (boolean): a, method_1921, func_175246_a
void (int, Scoreboard, ScoreboardObjective): a, method_1919, func_175249_a
void (int, int, int, NetworkPlayerInfo): a, method_1923, func_175245_a
void (ScoreboardObjective, int, String, int, int, NetworkPlayerInfo): a, method_1922, func_175247_a
void (IChatBaseComponent): a, method_1924, func_175248_a
void (IChatBaseComponent): b, method_1925, func_175244_b
void (): a, method_1920, func_181030_a