历史 - net.minecraft.client.gui.components.PlayerTabOverlay

1.21.11

名称

ger

gkg

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

fyq

ger

字段

构造函数

方法

1.21.8

名称

fyp

fyq

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

fuz

fyp

字段

构造函数

方法

1.21.5

名称

fpv

fuz

字段

构造函数

方法

1.21.4

名称

fph

fpv

字段

构造函数

方法

1.21.3

名称

fjn

fph

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

fih

fjn

字段

构造函数

方法

1.20.6

名称

eyh

fih

字段

构造函数

方法

1.20.4

名称

etr

eyh

字段

构造函数

方法

void (Objective, int, String, int, int, UUID, GuiGraphics): a, renderTablistScore, method_1922, renderScoreboardObjective, m_280582_

void (Objective, int, PlayerTabOverlay$ScoreDisplayEntry, int, int, UUID, GuiGraphics): a, renderTablistScore, method_1922, renderScoreboardObjective, m_280582_

1.20.2

名称

eqg

etr

字段

Minecraft: l, minecraft, field_2155, client, f_94519_

Minecraft: q, minecraft, field_2155, client, f_94519_

Gui: m, gui, field_2157, inGameHud, f_94520_

Gui: r, gui, field_2157, inGameHud, f_94520_

Component: n, footer, field_2154, footer, f_94521_

Component: s, footer, field_2154, footer, f_94521_

Component: o, header, field_2153, header, f_94522_

Component: t, header, field_2153, header, f_94522_

boolean: p, visible, field_2158, visible, f_94524_

boolean: u, visible, field_2158, visible, f_94524_

int: b, HEART_EMPTY_CONTAINER, field_32206, HEART_OUTLINE_U, f_169050_

int: c, HEART_EMPTY_CONTAINER_BLINKING, field_32207, BLINKING_HEART_OUTLINE_U, f_169051_

int: d, HEART_FULL, field_32208, HEART_U, f_169052_

int: e, HEART_HALF_FULL, field_32209, HALF_HEART_U, f_169053_

int: f, HEART_GOLDEN_FULL, field_32210, GOLDEN_HEART_U, f_169054_

int: g, HEART_GOLDEN_HALF_FULL, field_32211, HALF_GOLDEN_HEART_U, f_169055_

int: h, HEART_GHOST_FULL, field_32212, BLINKING_HEART_U, f_169056_

int: i, HEART_GHOST_HALF_FULL, field_32213, BLINKING_HALF_HEART_U, f_169057_

Comparator<PlayerInfo>: j, PLAYER_COMPARATOR, field_2156, ENTRY_ORDERING, f_243768_

Comparator<PlayerInfo>: p, PLAYER_COMPARATOR, field_2156, ENTRY_ORDERING, f_243768_

Map<UUID, PlayerTabOverlay$HealthState>: q, healthStates, field_40393, hearts, f_244278_

Map<UUID, PlayerTabOverlay$HealthState>: v, healthStates, field_40393, hearts, f_244278_

ResourceLocation: k, GUI_ICONS_LOCATION, field_44660, ICONS_TEXTURE, f_279565_

ResourceLocation: b, PING_UNKNOWN_SPRITE, field_45365, PING_UNKNOWN_ICON_TEXTURE, f_290471_

ResourceLocation: c, PING_1_SPRITE, field_45366, PING_1_ICON_TEXTURE, f_290416_

ResourceLocation: d, PING_2_SPRITE, field_45367, PING_2_ICON_TEXTURE, f_291723_

ResourceLocation: e, PING_3_SPRITE, field_45368, PING_3_ICON_TEXTURE, f_291285_

ResourceLocation: f, PING_4_SPRITE, field_45369, PING_4_ICON_TEXTURE, f_290852_

ResourceLocation: g, PING_5_SPRITE, field_45370, PING_5_ICON_TEXTURE, f_290455_

ResourceLocation: h, HEART_CONTAINER_BLINKING_SPRITE, field_45371, CONTAINER_HEART_BLINKING_TEXTURE, f_290385_

ResourceLocation: i, HEART_CONTAINER_SPRITE, field_45372, CONTAINER_HEART_TEXTURE, f_291081_

ResourceLocation: j, HEART_FULL_BLINKING_SPRITE, field_45373, FULL_HEART_BLINKING_TEXTURE, f_291628_

ResourceLocation: k, HEART_HALF_BLINKING_SPRITE, field_45374, HALF_HEART_BLINKING_TEXTURE, f_290505_

ResourceLocation: l, HEART_ABSORBING_FULL_BLINKING_SPRITE, field_45375, ABSORBING_FULL_HEART_BLINKING_TEXTURE, f_290825_

ResourceLocation: m, HEART_FULL_SPRITE, field_45376, FULL_HEART_TEXTURE, f_291640_

ResourceLocation: n, HEART_ABSORBING_HALF_BLINKING_SPRITE, field_45377, ABSORBING_HALF_HEART_BLINKING_TEXTURE, f_290644_

ResourceLocation: o, HEART_HALF_SPRITE, field_45378, HALF_HEART_TEXTURE, f_290968_

构造函数

方法

1.20.1

名称

eoz

eqg

字段

Minecraft: o, minecraft, field_2155, client, f_94519_

Minecraft: l, minecraft, field_2155, client, f_94519_

Gui: p, gui, field_2157, inGameHud, f_94520_

Gui: m, gui, field_2157, inGameHud, f_94520_

Component: q, footer, field_2154, footer, f_94521_

Component: n, footer, field_2154, footer, f_94521_

Component: r, header, field_2153, header, f_94522_

Component: o, header, field_2153, header, f_94522_

boolean: s, visible, field_2158, visible, f_94524_

boolean: p, visible, field_2158, visible, f_94524_

int: k, HEART_GOLDEN_HALF_FULL, field_32211, HALF_GOLDEN_HEART_U, f_169055_

int: g, HEART_GOLDEN_HALF_FULL, field_32211, HALF_GOLDEN_HEART_U, f_169055_

int: l, HEART_GHOST_FULL, field_32212, BLINKING_HEART_U, f_169056_

int: h, HEART_GHOST_FULL, field_32212, BLINKING_HEART_U, f_169056_

int: m, HEART_GHOST_HALF_FULL, field_32213, BLINKING_HALF_HEART_U, f_169057_

int: i, HEART_GHOST_HALF_FULL, field_32213, BLINKING_HALF_HEART_U, f_169057_

Comparator<PlayerInfo>: n, PLAYER_COMPARATOR, field_2156, ENTRY_ORDERING, f_243768_

Comparator<PlayerInfo>: j, PLAYER_COMPARATOR, field_2156, ENTRY_ORDERING, f_243768_

Map<UUID, PlayerTabOverlay$HealthState>: t, healthStates, field_40393, hearts, f_244278_

Map<UUID, PlayerTabOverlay$HealthState>: q, healthStates, field_40393, hearts, f_244278_

ResourceLocation: k, GUI_ICONS_LOCATION, field_44660, ICONS_TEXTURE, f_279565_

构造函数

方法

void (PoseStack, int, Scoreboard, Objective): a, render, method_1919, render, m_94544_

void (PoseStack, int, int, int, PlayerInfo): a, renderPingIcon, method_1923, renderLatencyIcon, m_94538_

void (Objective, int, String, int, int, UUID, PoseStack): a, renderTablistScore, method_1922, renderScoreboardObjective, m_246970_

void (int, int, int, UUID, PoseStack, int): a, renderTablistHearts, method_45590, renderHearts, m_247345_

void (GuiGraphics, int, Scoreboard, Objective): a, render, method_1919, render, m_280406_

void (GuiGraphics, int, int, int, PlayerInfo): a, renderPingIcon, method_1923, renderLatencyIcon, m_280020_

void (Objective, int, String, int, int, UUID, GuiGraphics): a, renderTablistScore, method_1922, renderScoreboardObjective, m_280582_

void (int, int, int, UUID, GuiGraphics, int): a, renderTablistHearts, method_45590, renderHearts, m_280237_

1.19.4

名称

elx

eoz

字段

Minecraft: n, minecraft, field_2155, client, f_94519_

Minecraft: o, minecraft, field_2155, client, f_94519_

Gui: o, gui, field_2157, inGameHud, f_94520_

Gui: p, gui, field_2157, inGameHud, f_94520_

Component: p, footer, field_2154, footer, f_94521_

Component: q, footer, field_2154, footer, f_94521_

Component: q, header, field_2153, header, f_94522_

Component: r, header, field_2153, header, f_94522_

boolean: r, visible, field_2158, visible, f_94524_

boolean: s, visible, field_2158, visible, f_94524_

int: j, HEART_GOLDEN_HALF_FULL, field_32211, HALF_GOLDEN_HEART_U, f_169055_

int: k, HEART_GOLDEN_HALF_FULL, field_32211, HALF_GOLDEN_HEART_U, f_169055_

int: k, HEART_GHOST_FULL, field_32212, BLINKING_HEART_U, f_169056_

int: l, HEART_GHOST_FULL, field_32212, BLINKING_HEART_U, f_169056_

int: l, HEART_GHOST_HALF_FULL, field_32213, BLINKING_HALF_HEART_U, f_169057_

int: m, HEART_GHOST_HALF_FULL, field_32213, BLINKING_HALF_HEART_U, f_169057_

Comparator<PlayerInfo>: m, PLAYER_COMPARATOR, field_2156, ENTRY_ORDERING, f_243768_

Comparator<PlayerInfo>: n, PLAYER_COMPARATOR, field_2156, ENTRY_ORDERING, f_243768_

Map<UUID, PlayerTabOverlay$HealthState>: s, healthStates, field_40393, hearts, f_244278_

Map<UUID, PlayerTabOverlay$HealthState>: t, healthStates, field_40393, hearts, f_244278_

构造函数

方法

List<PlayerInfo> (): b, getPlayerInfos, method_48213, collectPlayerEntries, m_264246_

1.19.3

名称

eii

elx

字段

com.google.common.collect.Ordering<PlayerInfo>: m, PLAYER_ORDERING, field_2156, ENTRY_ORDERING, f_94518_

long: r, visibilityId, field_2152, showTime, f_94523_

boolean: s, visible, field_2158, visible, f_94524_

boolean: r, visible, field_2158, visible, f_94524_

Comparator<PlayerInfo>: m, PLAYER_COMPARATOR, field_2156, ENTRY_ORDERING, f_243768_

Map<UUID, PlayerTabOverlay$HealthState>: s, healthStates, field_40393, hearts, f_244278_

构造函数

方法

void (Objective, int, String, int, int, PlayerInfo, PoseStack): a, renderTablistScore, method_1922, renderScoreboardObjective, m_94530_

void (Objective, int, String, int, int, UUID, PoseStack): a, renderTablistScore, method_1922, renderScoreboardObjective, m_246970_

void (int, int, int, UUID, PoseStack, int): a, renderTablistHearts, method_45590, renderHearts, m_247345_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

ehi

eii

字段

构造函数

方法

1.19

名称

eau

ehi

字段

int: i, HEART_GOLDEN_FULL, field_32210, GOLDEN_HEART_U, f_169054_

int: f, HEART_GOLDEN_FULL, field_32210, GOLDEN_HEART_U, f_169054_

构造函数

方法

1.18.2

名称

dzp

eau

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

dxp

dzp

字段

构造函数

方法

1.17.1

名称

dxo

dxp

字段

构造函数

方法

1.17

名称

dly

dxo

net.minecraft.client.gui.overlay.PlayerTabOverlayGui

net.minecraft.src.C_3479_

字段

com.google.common.collect.Ordering<PlayerInfo>: a, PLAYER_ORDERING, field_2156, ENTRY_ORDERING, field_175252_a

com.google.common.collect.Ordering<PlayerInfo>: m, PLAYER_ORDERING, field_2156, ENTRY_ORDERING, f_94518_

Minecraft: b, minecraft, field_2155, client, field_175250_f

Minecraft: n, minecraft, field_2155, client, f_94519_

Gui: c, gui, field_2157, inGameHud, field_175251_g

Gui: o, gui, field_2157, inGameHud, f_94520_

Component: d, footer, field_2154, footer, field_175255_h

Component: p, footer, field_2154, footer, f_94521_

Component: e, header, field_2153, header, field_175256_i

Component: q, header, field_2153, header, f_94522_

long: i, visibilityId, field_2152, showTime, field_175253_j

long: r, visibilityId, field_2152, showTime, f_94523_

boolean: j, visible, field_2158, visible, field_175254_k

boolean: s, visible, field_2158, visible, f_94524_

int: a, MAX_ROWS_PER_COL, field_32205, MAX_ROWS, f_169049_

int: b, HEART_EMPTY_CONTAINER, field_32206, HEART_OUTLINE_U, f_169050_

int: c, HEART_EMPTY_CONTAINER_BLINKING, field_32207, BLINKING_HEART_OUTLINE_U, f_169051_

int: d, HEART_FULL, field_32208, HEART_U, f_169052_

int: e, HEART_HALF_FULL, field_32209, HALF_HEART_U, f_169053_

int: i, HEART_GOLDEN_FULL, field_32210, GOLDEN_HEART_U, f_169054_

int: j, HEART_GOLDEN_HALF_FULL, field_32211, HALF_GOLDEN_HEART_U, f_169055_

int: k, HEART_GHOST_FULL, field_32212, BLINKING_HEART_U, f_169056_

int: l, HEART_GHOST_HALF_FULL, field_32213, BLINKING_HALF_HEART_U, f_169057_

构造函数

方法

Component (PlayerInfo): a, getNameForDisplay, method_1918, getPlayerName, func_200262_a

Component (PlayerInfo): a, getNameForDisplay, method_1918, getPlayerName, m_94549_

void (boolean): a, setVisible, method_1921, tick, func_175246_a

void (boolean): a, setVisible, method_1921, setVisible, m_94556_

void (Component): a, setFooter, method_1924, setFooter, func_175248_a

void (Component): a, setFooter, method_1924, setFooter, m_94554_

void (Component): b, setHeader, method_1925, setHeader, func_175244_b

void (Component): b, setHeader, method_1925, setHeader, m_94558_

void (): a, reset, method_1920, clear, func_181030_a

void (): a, reset, method_1920, clear, m_94529_

Component (PlayerInfo, MutableComponent): a, decorateName, method_27538, applyGameModeFormatting, func_238524_a_

Component (PlayerInfo, MutableComponent): a, decorateName, method_27538, applyGameModeFormatting, m_94551_

void (PoseStack, int, Scoreboard, Objective): a, render, method_1919, render, func_238523_a_

void (PoseStack, int, Scoreboard, Objective): a, render, method_1919, render, m_94544_

void (PoseStack, int, int, int, PlayerInfo): a, renderPingIcon, method_1923, renderLatencyIcon, func_238522_a_

void (PoseStack, int, int, int, PlayerInfo): a, renderPingIcon, method_1923, renderLatencyIcon, m_94538_

void (Objective, int, String, int, int, PlayerInfo, PoseStack): a, renderTablistScore, method_1922, renderScoreboardObjective, func_175247_a_

void (Objective, int, String, int, int, PlayerInfo, PoseStack): a, renderTablistScore, method_1922, renderScoreboardObjective, m_94530_

1.16.5

名称

字段

构造函数

方法

Component (PlayerInfo, MutableComponent): a, decorateName, method_27538, method_27538, func_238524_a_

Component (PlayerInfo, MutableComponent): a, decorateName, method_27538, applyGameModeFormatting, func_238524_a_

1.16.4

名称

dlv

dly

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

dnw

dlv

字段

构造函数

方法

1.16.1

名称

ddj

dnw

字段

long: f, visibilityId, field_2152, showTime, field_175253_j

long: i, visibilityId, field_2152, showTime, field_175253_j

boolean: g, visible, field_2158, visible, field_175254_k

boolean: j, visible, field_2158, visible, field_175254_k

构造函数

方法

void (int, Scoreboard, Objective): a, render, method_1919, render, func_175249_a

void (int, int, int, PlayerInfo): a, renderPingIcon, method_1923, renderLatencyIcon, func_175245_a

void (Objective, int, String, int, int, PlayerInfo): a, renderTablistScore, method_1922, renderScoreboardObjective, func_175247_a

Component (PlayerInfo, MutableComponent): a, decorateName, method_27538, method_27538, func_238524_a_

void (PoseStack, int, Scoreboard, Objective): a, render, method_1919, render, func_238523_a_

void (PoseStack, int, int, int, PlayerInfo): a, renderPingIcon, method_1923, renderLatencyIcon, func_238522_a_

void (Objective, int, String, int, int, PlayerInfo, PoseStack): a, renderTablistScore, method_1922, renderScoreboardObjective, func_175247_a_

1.15.2

名称

ddh

ddj

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

czv

ddh

字段

构造函数

方法

1.14.4

名称

cxh

czv

net.minecraft.client.gui.components.PlayerTabOverlay

字段

com.google.common.collect.Ordering<PlayerListEntry>: a, field_2156, ENTRY_ORDERING, field_175252_a

com.google.common.collect.Ordering<PlayerInfo>: a, PLAYER_ORDERING, field_2156, ENTRY_ORDERING, field_175252_a

MinecraftClient: b, field_2155, client, field_175250_f

Minecraft: b, minecraft, field_2155, client, field_175250_f

InGameHud: c, field_2157, inGameHud, field_175251_g

Gui: c, gui, field_2157, inGameHud, field_175251_g

IChatBaseComponent: d, field_2154, footer, field_175255_h

Component: d, footer, field_2154, footer, field_175255_h

IChatBaseComponent: e, field_2153, header, field_175256_i

Component: e, header, field_2153, header, field_175256_i

long: f, field_2152, showTime, field_175253_j

long: f, visibilityId, field_2152, showTime, field_175253_j

boolean: g, field_2158, visible, field_175254_k

boolean: g, visible, field_2158, visible, field_175254_k

构造函数

方法

IChatBaseComponent (PlayerListEntry): a, method_1918, getPlayerName, func_200262_a

Component (PlayerInfo): a, getNameForDisplay, method_1918, getPlayerName, func_200262_a

void (boolean): a, method_1921, tick, func_175246_a

void (boolean): a, setVisible, method_1921, tick, func_175246_a

void (int, Scoreboard, ScoreboardObjective): a, method_1919, render, func_175249_a

void (int, Scoreboard, Objective): a, render, method_1919, render, func_175249_a

void (int, int, int, PlayerListEntry): a, method_1923, renderLatencyIcon, func_175245_a

void (int, int, int, PlayerInfo): a, renderPingIcon, method_1923, renderLatencyIcon, func_175245_a

void (ScoreboardObjective, int, String, int, int, PlayerListEntry): a, method_1922, renderScoreboardObjective, func_175247_a

void (Objective, int, String, int, int, PlayerInfo): a, renderTablistScore, method_1922, renderScoreboardObjective, func_175247_a

void (IChatBaseComponent): a, method_1924, setFooter, func_175248_a

void (Component): a, setFooter, method_1924, setFooter, func_175248_a

void (IChatBaseComponent): b, method_1925, setHeader, func_175244_b

void (Component): b, setHeader, method_1925, setHeader, func_175244_b

void (): a, method_1920, clear, func_181030_a

void (): a, reset, method_1920, clear, func_181030_a

1.14.3

名称

cxd

cxh

net.minecraft.client.gui.hud.PlayerListHud

字段

com.google.common.collect.Ordering<NetworkPlayerInfo>: a, field_2156, field_175252_a

com.google.common.collect.Ordering<PlayerListEntry>: a, field_2156, ENTRY_ORDERING, field_175252_a

Minecraft: b, field_2155, field_175250_f

MinecraftClient: b, field_2155, client, field_175250_f

IngameGui: c, field_2157, field_175251_g

InGameHud: c, field_2157, inGameHud, field_175251_g

IChatBaseComponent: d, field_2154, field_175255_h

IChatBaseComponent: d, field_2154, footer, field_175255_h

IChatBaseComponent: e, field_2153, field_175256_i

IChatBaseComponent: e, field_2153, header, field_175256_i

long: f, field_2152, field_175253_j

long: f, field_2152, showTime, field_175253_j

boolean: g, field_2158, field_175254_k

boolean: g, field_2158, visible, field_175254_k

构造函数

方法

IChatBaseComponent (NetworkPlayerInfo): a, method_1918, func_200262_a

IChatBaseComponent (PlayerListEntry): a, method_1918, getPlayerName, func_200262_a

void (boolean): a, method_1921, func_175246_a

void (boolean): a, method_1921, tick, func_175246_a

void (int, Scoreboard, ScoreboardObjective): a, method_1919, func_175249_a

void (int, Scoreboard, ScoreboardObjective): a, method_1919, render, func_175249_a

void (int, int, int, NetworkPlayerInfo): a, method_1923, func_175245_a

void (int, int, int, PlayerListEntry): a, method_1923, renderLatencyIcon, func_175245_a

void (ScoreboardObjective, int, String, int, int, NetworkPlayerInfo): a, method_1922, func_175247_a

void (ScoreboardObjective, int, String, int, int, PlayerListEntry): a, method_1922, renderScoreboardObjective, func_175247_a

void (IChatBaseComponent): a, method_1924, func_175248_a

void (IChatBaseComponent): a, method_1924, setFooter, func_175248_a

void (IChatBaseComponent): b, method_1925, func_175244_b

void (IChatBaseComponent): b, method_1925, setHeader, func_175244_b

void (): a, method_1920, func_181030_a

void (): a, method_1920, clear, func_181030_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

cxb

cxd

字段

构造函数

方法

1.14

名称

cxb

net.minecraft.class_355

net.minecraft.client.gui.overlay.PlayerTabOverlayGui

字段

com.google.common.collect.Ordering<NetworkPlayerInfo>: a, field_2156, field_175252_a

Minecraft: b, field_2155, field_175250_f

IngameGui: c, field_2157, field_175251_g

IChatBaseComponent: d, field_2154, field_175255_h

IChatBaseComponent: e, field_2153, field_175256_i

long: f, field_2152, field_175253_j

boolean: g, field_2158, field_175254_k

构造函数

(Minecraft, IngameGui)

方法

IChatBaseComponent (NetworkPlayerInfo): a, method_1918, func_200262_a

void (boolean): a, method_1921, func_175246_a

void (int, Scoreboard, ScoreboardObjective): a, method_1919, func_175249_a

void (int, int, int, NetworkPlayerInfo): a, method_1923, func_175245_a

void (ScoreboardObjective, int, String, int, int, NetworkPlayerInfo): a, method_1922, func_175247_a

void (IChatBaseComponent): a, method_1924, func_175248_a

void (IChatBaseComponent): b, method_1925, func_175244_b

void (): a, method_1920, func_181030_a