历史 - net.minecraft.client.particle.SingleQuadParticle$Layer

1.21.11

名称

hdo$b

hmg$b

字段

boolean: d, translucent, comp_4894, translucent, f_412548_

boolean: e, translucent, comp_4894, translucent, f_412548_

ResourceLocation: e, textureAtlasLocation, comp_4895, textureAtlasLocation, f_411993_

Identifier: f, textureAtlasLocation, comp_4895, textureAtlasLocation, f_411993_

RenderPipeline: f, pipeline, comp_4896, pipeline, f_413243_

RenderPipeline: g, pipeline, comp_4896, pipeline, f_413243_

SingleQuadParticle$Layer: b, OPAQUE, field_62640, PARTICLE_ATLAS_OPAQUE, f_413870_

SingleQuadParticle$Layer: c, OPAQUE, field_62640, PARTICLE_ATLAS_OPAQUE, f_413870_

SingleQuadParticle$Layer: c, TRANSLUCENT, field_62641, PARTICLE_ATLAS_TRANSLUCENT, f_413176_

SingleQuadParticle$Layer: d, TRANSLUCENT, field_62641, PARTICLE_ATLAS_TRANSLUCENT, f_413176_

SingleQuadParticle$Layer: b, ITEMS, field_64447, ITEM_ATLAS_TRANSLUCENT, f_436283_

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

hdo$b

net.minecraft.client.particle.SingleQuadParticle$Layer

net.minecraft.class_3940$class_11941

net.minecraft.client.particle.BillboardParticle$RenderType

net.minecraft.src.C_4047_$C_410838_

字段

boolean: d, translucent, comp_4894, translucent, f_412548_

ResourceLocation: e, textureAtlasLocation, comp_4895, textureAtlasLocation, f_411993_

RenderPipeline: f, pipeline, comp_4896, pipeline, f_413243_

SingleQuadParticle$Layer: a, TERRAIN, field_62639, BLOCK_ATLAS_TRANSLUCENT, f_411618_

SingleQuadParticle$Layer: b, OPAQUE, field_62640, PARTICLE_ATLAS_OPAQUE, f_413870_

SingleQuadParticle$Layer: c, TRANSLUCENT, field_62641, PARTICLE_ATLAS_TRANSLUCENT, f_413176_

构造函数

(boolean, ResourceLocation, RenderPipeline)

方法

boolean (): a, translucent, comp_4894, translucent, f_412548_

ResourceLocation (): b, textureAtlasLocation, comp_4895, textureAtlasLocation, f_411993_

RenderPipeline (): c, pipeline, comp_4896, pipeline, f_413243_