历史 - net.minecraft.client.particle.SingleQuadParticle$Layer
1.21.11
名称
hdo$b
hmg$b
字段
boolean: d, translucent, comp_4894, translucent, f_412548_
boolean: e, translucent, comp_4894, translucent, f_412548_
ResourceLocation: e, textureAtlasLocation, comp_4895, textureAtlasLocation, f_411993_
Identifier: f, textureAtlasLocation, comp_4895, textureAtlasLocation, f_411993_
RenderPipeline: f, pipeline, comp_4896, pipeline, f_413243_
RenderPipeline: g, pipeline, comp_4896, pipeline, f_413243_
SingleQuadParticle$Layer: b, OPAQUE, field_62640, PARTICLE_ATLAS_OPAQUE, f_413870_
SingleQuadParticle$Layer: c, OPAQUE, field_62640, PARTICLE_ATLAS_OPAQUE, f_413870_
SingleQuadParticle$Layer: c, TRANSLUCENT, field_62641, PARTICLE_ATLAS_TRANSLUCENT, f_413176_
SingleQuadParticle$Layer: d, TRANSLUCENT, field_62641, PARTICLE_ATLAS_TRANSLUCENT, f_413176_
SingleQuadParticle$Layer: b, ITEMS, field_64447, ITEM_ATLAS_TRANSLUCENT, f_436283_
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
hdo$b
net.minecraft.client.particle.SingleQuadParticle$Layer
net.minecraft.class_3940$class_11941
net.minecraft.client.particle.BillboardParticle$RenderType
net.minecraft.src.C_4047_$C_410838_
字段
boolean: d, translucent, comp_4894, translucent, f_412548_
ResourceLocation: e, textureAtlasLocation, comp_4895, textureAtlasLocation, f_411993_
RenderPipeline: f, pipeline, comp_4896, pipeline, f_413243_
SingleQuadParticle$Layer: a, TERRAIN, field_62639, BLOCK_ATLAS_TRANSLUCENT, f_411618_
SingleQuadParticle$Layer: b, OPAQUE, field_62640, PARTICLE_ATLAS_OPAQUE, f_413870_
SingleQuadParticle$Layer: c, TRANSLUCENT, field_62641, PARTICLE_ATLAS_TRANSLUCENT, f_413176_
构造函数
(boolean, ResourceLocation, RenderPipeline)
方法
boolean (): a, translucent, comp_4894, translucent, f_412548_
ResourceLocation (): b, textureAtlasLocation, comp_4895, textureAtlasLocation, f_411993_
RenderPipeline (): c, pipeline, comp_4896, pipeline, f_413243_