历史 - net.minecraft.world.entity.animal.goat.GoatAi
1.21.11
名称
cte
cvz
字段
构造函数
方法
Predicate<ItemStack> (): a, getTemptations, method_35181, getTemptItemPredicate, m_149444_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
col
cte
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
cmb
col
字段
构造函数
方法
1.21.5
名称
cja
cmb
字段
构造函数
方法
1.21.4
名称
cjy
cja
字段
构造函数
方法
1.21.3
名称
chf
cjy
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
chi
chf
字段
构造函数
方法
1.20.6
名称
bzu
chi
字段
float: j, SPEED_MULTIPLIER_WHEN_MAKING_LOVE, field_30405, BREEDING_WALK_SPEED, f_149429_
float: k, SPEED_MULTIPLIER_WHEN_IDLING, field_30406, FOLLOWING_TARGET_WALK_SPEED, f_149430_
float: j, SPEED_MULTIPLIER_WHEN_IDLING, field_30406, FOLLOWING_TARGET_WALK_SPEED, f_149430_
float: l, SPEED_MULTIPLIER_WHEN_FOLLOWING_ADULT, field_30408, TEMPTED_WALK_SPEED, f_149431_
float: k, SPEED_MULTIPLIER_WHEN_FOLLOWING_ADULT, field_30408, TEMPTED_WALK_SPEED, f_149431_
float: m, SPEED_MULTIPLIER_WHEN_TEMPTED, field_30409, FOLLOW_ADULT_WALK_SPEED, f_149432_
float: l, SPEED_MULTIPLIER_WHEN_TEMPTED, field_30409, FOLLOW_ADULT_WALK_SPEED, f_149432_
float: n, SPEED_MULTIPLIER_WHEN_PANICKING, field_30410, NORMAL_WALK_SPEED, f_149433_
float: m, SPEED_MULTIPLIER_WHEN_PANICKING, field_30410, NORMAL_WALK_SPEED, f_149433_
float: o, SPEED_MULTIPLIER_WHEN_PREPARING_TO_RAM, field_33498, PREPARING_RAM_WALK_SPEED, f_149434_
float: n, SPEED_MULTIPLIER_WHEN_PREPARING_TO_RAM, field_33498, PREPARING_RAM_WALK_SPEED, f_149434_
UniformInt: p, TIME_BETWEEN_LONG_JUMPS, field_30411, LONG_JUMP_COOLDOWN_RANGE, f_149435_
UniformInt: o, TIME_BETWEEN_LONG_JUMPS, field_30411, LONG_JUMP_COOLDOWN_RANGE, f_149435_
float: e, MAX_JUMP_VELOCITY, field_33494, LONG_JUMP_MAX_RANGE, f_149424_
UniformInt: q, TIME_BETWEEN_RAMS, field_33499, RAM_COOLDOWN_RANGE, f_149436_
UniformInt: p, TIME_BETWEEN_RAMS, field_33499, RAM_COOLDOWN_RANGE, f_149436_
UniformInt: r, TIME_BETWEEN_RAMS_SCREAMER, field_33693, SCREAMING_RAM_COOLDOWN_RANGE, f_149437_
UniformInt: q, TIME_BETWEEN_RAMS_SCREAMER, field_33693, SCREAMING_RAM_COOLDOWN_RANGE, f_149437_
TargetingConditions: s, RAM_TARGET_CONDITIONS, field_33500, RAM_TARGET_PREDICATE, f_149438_
TargetingConditions: r, RAM_TARGET_CONDITIONS, field_33500, RAM_TARGET_PREDICATE, f_149438_
float: t, SPEED_MULTIPLIER_WHEN_RAMMING, field_33501, RAM_SPEED, f_149439_
float: s, SPEED_MULTIPLIER_WHEN_RAMMING, field_33501, RAM_SPEED, f_149439_
float: e, MAX_JUMP_VELOCITY_MULTIPLIER, field_49093, field_49093, f_314685_
构造函数
方法
Ingredient (): a, getTemptations, method_35181, getTemptItems, m_149444_
Predicate<ItemStack> (): a, getTemptations, method_35181, getTemptItemPredicate, m_149444_
1.20.4
名称
bwn
bzu
字段
构造函数
方法
1.20.2
名称
bth
bwn
字段
构造函数
方法
1.20.1
名称
btf
bth
字段
构造函数
方法
1.19.4
名称
brk
btf
字段
构造函数
方法
1.19.3
名称
box
brk
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
boa
box
字段
构造函数
方法
1.19
名称
bjl
boa
字段
构造函数
方法
void (Goat): a, initMemories, method_35184, resetLongJumpCooldown, m_149449_
void (Goat): b, updateActivity, method_35186, updateActivities, m_149455_
void (Goat): a, updateActivity, method_35186, updateActivities, m_149455_
void (Goat, RandomSource): a, initMemories, method_35184, resetLongJumpCooldown, m_218764_
1.18.2
名称
bit
bjl
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
bfg
bit
字段
构造函数
方法
1.17.1
名称
bff
bfg
字段
int: a, RAM_PREPARE_TIME, field_33490, field_33490, f_149420_
int: a, RAM_PREPARE_TIME, field_33490, PREPARE_RAM_DURATION, f_149420_
int: b, RAM_MAX_DISTANCE, field_33491, field_33491, f_149421_
int: b, RAM_MAX_DISTANCE, field_33491, MAX_RAM_TARGET_DISTANCE, f_149421_
float: o, SPEED_MULTIPLIER_WHEN_PREPARING_TO_RAM, field_33498, field_33498, f_149434_
float: o, SPEED_MULTIPLIER_WHEN_PREPARING_TO_RAM, field_33498, PREPARING_RAM_WALK_SPEED, f_149434_
int: c, MAX_LONG_JUMP_HEIGHT, field_33492, field_33492, f_149422_
int: c, MAX_LONG_JUMP_HEIGHT, field_33492, LONG_JUMP_VERTICAL_RANGE, f_149422_
int: d, MAX_LONG_JUMP_WIDTH, field_33493, field_33493, f_149423_
int: d, MAX_LONG_JUMP_WIDTH, field_33493, LONG_JUMP_HORIZONTAL_RANGE, f_149423_
float: e, MAX_JUMP_VELOCITY, field_33494, field_33494, f_149424_
float: e, MAX_JUMP_VELOCITY, field_33494, LONG_JUMP_MAX_RANGE, f_149424_
float: t, SPEED_MULTIPLIER_WHEN_RAMMING, field_33501, field_33501, f_149439_
float: t, SPEED_MULTIPLIER_WHEN_RAMMING, field_33501, RAM_SPEED, f_149439_
int: f, RAM_MIN_DISTANCE, field_33495, field_33495, f_149425_
int: f, RAM_MIN_DISTANCE, field_33495, MIN_RAM_TARGET_DISTANCE, f_149425_
int: u, ADULT_RAM_DAMAGE, field_33502, field_33502, f_149440_
int: v, BABY_RAM_DAMAGE, field_33503, field_33503, f_149441_
float: g, ADULT_RAM_KNOCKBACK_FORCE, field_33496, field_33496, f_149426_
float: g, ADULT_RAM_KNOCKBACK_FORCE, field_33496, ADULT_RAM_STRENGTH_MULTIPLIER, f_149426_
float: h, BABY_RAM_KNOCKBACK_FORCE, field_33497, field_33497, f_149427_
float: h, BABY_RAM_KNOCKBACK_FORCE, field_33497, BABY_RAM_STRENGTH_MULTIPLIER, f_149427_
构造函数
方法
1.17
名称
bff
net.minecraft.world.entity.animal.goat.GoatAi
net.minecraft.class_6054
net.minecraft.entity.passive.GoatBrain
net.minecraft.src.C_141132_
net.minecraft.world.entity.animal.goat.GoatAi
字段
int: a, RAM_PREPARE_TIME, field_33490, field_33490, f_149420_
int: b, RAM_MAX_DISTANCE, field_33491, field_33491, f_149421_
UniformInt: i, ADULT_FOLLOW_RANGE, field_30407, WALKING_SPEED, f_149428_
float: j, SPEED_MULTIPLIER_WHEN_MAKING_LOVE, field_30405, BREEDING_WALK_SPEED, f_149429_
float: k, SPEED_MULTIPLIER_WHEN_IDLING, field_30406, FOLLOWING_TARGET_WALK_SPEED, f_149430_
float: l, SPEED_MULTIPLIER_WHEN_FOLLOWING_ADULT, field_30408, TEMPTED_WALK_SPEED, f_149431_
float: m, SPEED_MULTIPLIER_WHEN_TEMPTED, field_30409, FOLLOW_ADULT_WALK_SPEED, f_149432_
float: n, SPEED_MULTIPLIER_WHEN_PANICKING, field_30410, NORMAL_WALK_SPEED, f_149433_
float: o, SPEED_MULTIPLIER_WHEN_PREPARING_TO_RAM, field_33498, field_33498, f_149434_
UniformInt: p, TIME_BETWEEN_LONG_JUMPS, field_30411, LONG_JUMP_COOLDOWN_RANGE, f_149435_
int: c, MAX_LONG_JUMP_HEIGHT, field_33492, field_33492, f_149422_
int: d, MAX_LONG_JUMP_WIDTH, field_33493, field_33493, f_149423_
float: e, MAX_JUMP_VELOCITY, field_33494, field_33494, f_149424_
UniformInt: q, TIME_BETWEEN_RAMS, field_33499, RAM_COOLDOWN_RANGE, f_149436_
UniformInt: r, TIME_BETWEEN_RAMS_SCREAMER, field_33693, SCREAMING_RAM_COOLDOWN_RANGE, f_149437_
TargetingConditions: s, RAM_TARGET_CONDITIONS, field_33500, RAM_TARGET_PREDICATE, f_149438_
float: t, SPEED_MULTIPLIER_WHEN_RAMMING, field_33501, field_33501, f_149439_
int: f, RAM_MIN_DISTANCE, field_33495, field_33495, f_149425_
int: u, ADULT_RAM_DAMAGE, field_33502, field_33502, f_149440_
int: v, BABY_RAM_DAMAGE, field_33503, field_33503, f_149441_
float: g, ADULT_RAM_KNOCKBACK_FORCE, field_33496, field_33496, f_149426_
float: h, BABY_RAM_KNOCKBACK_FORCE, field_33497, field_33497, f_149427_
构造函数
()
方法
void (Goat): a, initMemories, method_35184, resetLongJumpCooldown, m_149449_
Brain<?> (Brain<Goat>): a, makeBrain, method_35183, create, m_149447_
void (Brain<Goat>): b, initCoreActivity, method_35185, addCoreActivities, m_149453_
void (Brain<Goat>): c, initIdleActivity, method_35187, addIdleActivities, m_149457_
void (Brain<Goat>): d, initLongJumpActivity, method_35188, addLongJumpActivities, m_149461_
void (Brain<Goat>): e, initRamActivity, method_36288, addRamActivities, m_149465_
void (Goat): b, updateActivity, method_35186, updateActivities, m_149455_
Ingredient (): a, getTemptations, method_35181, getTemptItems, m_149444_