历史 - net.minecraft.world.entity.animal.goat.GoatAi

1.21.11

名称

cte

cvz

字段

构造函数

方法

Predicate<ItemStack> (): a, getTemptations, method_35181, getTemptItemPredicate, m_149444_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

col

cte

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

cmb

col

字段

构造函数

方法

1.21.5

名称

cja

cmb

字段

构造函数

方法

1.21.4

名称

cjy

cja

字段

构造函数

方法

1.21.3

名称

chf

cjy

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

chi

chf

字段

构造函数

方法

1.20.6

名称

bzu

chi

字段

float: j, SPEED_MULTIPLIER_WHEN_MAKING_LOVE, field_30405, BREEDING_WALK_SPEED, f_149429_

float: k, SPEED_MULTIPLIER_WHEN_IDLING, field_30406, FOLLOWING_TARGET_WALK_SPEED, f_149430_

float: j, SPEED_MULTIPLIER_WHEN_IDLING, field_30406, FOLLOWING_TARGET_WALK_SPEED, f_149430_

float: l, SPEED_MULTIPLIER_WHEN_FOLLOWING_ADULT, field_30408, TEMPTED_WALK_SPEED, f_149431_

float: k, SPEED_MULTIPLIER_WHEN_FOLLOWING_ADULT, field_30408, TEMPTED_WALK_SPEED, f_149431_

float: m, SPEED_MULTIPLIER_WHEN_TEMPTED, field_30409, FOLLOW_ADULT_WALK_SPEED, f_149432_

float: l, SPEED_MULTIPLIER_WHEN_TEMPTED, field_30409, FOLLOW_ADULT_WALK_SPEED, f_149432_

float: n, SPEED_MULTIPLIER_WHEN_PANICKING, field_30410, NORMAL_WALK_SPEED, f_149433_

float: m, SPEED_MULTIPLIER_WHEN_PANICKING, field_30410, NORMAL_WALK_SPEED, f_149433_

float: o, SPEED_MULTIPLIER_WHEN_PREPARING_TO_RAM, field_33498, PREPARING_RAM_WALK_SPEED, f_149434_

float: n, SPEED_MULTIPLIER_WHEN_PREPARING_TO_RAM, field_33498, PREPARING_RAM_WALK_SPEED, f_149434_

UniformInt: p, TIME_BETWEEN_LONG_JUMPS, field_30411, LONG_JUMP_COOLDOWN_RANGE, f_149435_

UniformInt: o, TIME_BETWEEN_LONG_JUMPS, field_30411, LONG_JUMP_COOLDOWN_RANGE, f_149435_

float: e, MAX_JUMP_VELOCITY, field_33494, LONG_JUMP_MAX_RANGE, f_149424_

UniformInt: q, TIME_BETWEEN_RAMS, field_33499, RAM_COOLDOWN_RANGE, f_149436_

UniformInt: p, TIME_BETWEEN_RAMS, field_33499, RAM_COOLDOWN_RANGE, f_149436_

UniformInt: r, TIME_BETWEEN_RAMS_SCREAMER, field_33693, SCREAMING_RAM_COOLDOWN_RANGE, f_149437_

UniformInt: q, TIME_BETWEEN_RAMS_SCREAMER, field_33693, SCREAMING_RAM_COOLDOWN_RANGE, f_149437_

TargetingConditions: s, RAM_TARGET_CONDITIONS, field_33500, RAM_TARGET_PREDICATE, f_149438_

TargetingConditions: r, RAM_TARGET_CONDITIONS, field_33500, RAM_TARGET_PREDICATE, f_149438_

float: t, SPEED_MULTIPLIER_WHEN_RAMMING, field_33501, RAM_SPEED, f_149439_

float: s, SPEED_MULTIPLIER_WHEN_RAMMING, field_33501, RAM_SPEED, f_149439_

float: e, MAX_JUMP_VELOCITY_MULTIPLIER, field_49093, field_49093, f_314685_

构造函数

方法

Ingredient (): a, getTemptations, method_35181, getTemptItems, m_149444_

Predicate<ItemStack> (): a, getTemptations, method_35181, getTemptItemPredicate, m_149444_

1.20.4

名称

bwn

bzu

字段

构造函数

方法

1.20.2

名称

bth

bwn

字段

构造函数

方法

1.20.1

名称

btf

bth

字段

构造函数

方法

1.19.4

名称

brk

btf

字段

构造函数

方法

1.19.3

名称

box

brk

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

boa

box

字段

构造函数

方法

1.19

名称

bjl

boa

字段

构造函数

方法

void (Goat): a, initMemories, method_35184, resetLongJumpCooldown, m_149449_

void (Goat): b, updateActivity, method_35186, updateActivities, m_149455_

void (Goat): a, updateActivity, method_35186, updateActivities, m_149455_

void (Goat, RandomSource): a, initMemories, method_35184, resetLongJumpCooldown, m_218764_

1.18.2

名称

bit

bjl

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

bfg

bit

字段

构造函数

方法

1.17.1

名称

bff

bfg

字段

int: a, RAM_PREPARE_TIME, field_33490, field_33490, f_149420_

int: a, RAM_PREPARE_TIME, field_33490, PREPARE_RAM_DURATION, f_149420_

int: b, RAM_MAX_DISTANCE, field_33491, field_33491, f_149421_

int: b, RAM_MAX_DISTANCE, field_33491, MAX_RAM_TARGET_DISTANCE, f_149421_

float: o, SPEED_MULTIPLIER_WHEN_PREPARING_TO_RAM, field_33498, field_33498, f_149434_

float: o, SPEED_MULTIPLIER_WHEN_PREPARING_TO_RAM, field_33498, PREPARING_RAM_WALK_SPEED, f_149434_

int: c, MAX_LONG_JUMP_HEIGHT, field_33492, field_33492, f_149422_

int: c, MAX_LONG_JUMP_HEIGHT, field_33492, LONG_JUMP_VERTICAL_RANGE, f_149422_

int: d, MAX_LONG_JUMP_WIDTH, field_33493, field_33493, f_149423_

int: d, MAX_LONG_JUMP_WIDTH, field_33493, LONG_JUMP_HORIZONTAL_RANGE, f_149423_

float: e, MAX_JUMP_VELOCITY, field_33494, field_33494, f_149424_

float: e, MAX_JUMP_VELOCITY, field_33494, LONG_JUMP_MAX_RANGE, f_149424_

float: t, SPEED_MULTIPLIER_WHEN_RAMMING, field_33501, field_33501, f_149439_

float: t, SPEED_MULTIPLIER_WHEN_RAMMING, field_33501, RAM_SPEED, f_149439_

int: f, RAM_MIN_DISTANCE, field_33495, field_33495, f_149425_

int: f, RAM_MIN_DISTANCE, field_33495, MIN_RAM_TARGET_DISTANCE, f_149425_

int: u, ADULT_RAM_DAMAGE, field_33502, field_33502, f_149440_

int: v, BABY_RAM_DAMAGE, field_33503, field_33503, f_149441_

float: g, ADULT_RAM_KNOCKBACK_FORCE, field_33496, field_33496, f_149426_

float: g, ADULT_RAM_KNOCKBACK_FORCE, field_33496, ADULT_RAM_STRENGTH_MULTIPLIER, f_149426_

float: h, BABY_RAM_KNOCKBACK_FORCE, field_33497, field_33497, f_149427_

float: h, BABY_RAM_KNOCKBACK_FORCE, field_33497, BABY_RAM_STRENGTH_MULTIPLIER, f_149427_

构造函数

方法

1.17

名称

bff

net.minecraft.world.entity.animal.goat.GoatAi

net.minecraft.class_6054

net.minecraft.entity.passive.GoatBrain

net.minecraft.src.C_141132_

net.minecraft.world.entity.animal.goat.GoatAi

字段

int: a, RAM_PREPARE_TIME, field_33490, field_33490, f_149420_

int: b, RAM_MAX_DISTANCE, field_33491, field_33491, f_149421_

UniformInt: i, ADULT_FOLLOW_RANGE, field_30407, WALKING_SPEED, f_149428_

float: j, SPEED_MULTIPLIER_WHEN_MAKING_LOVE, field_30405, BREEDING_WALK_SPEED, f_149429_

float: k, SPEED_MULTIPLIER_WHEN_IDLING, field_30406, FOLLOWING_TARGET_WALK_SPEED, f_149430_

float: l, SPEED_MULTIPLIER_WHEN_FOLLOWING_ADULT, field_30408, TEMPTED_WALK_SPEED, f_149431_

float: m, SPEED_MULTIPLIER_WHEN_TEMPTED, field_30409, FOLLOW_ADULT_WALK_SPEED, f_149432_

float: n, SPEED_MULTIPLIER_WHEN_PANICKING, field_30410, NORMAL_WALK_SPEED, f_149433_

float: o, SPEED_MULTIPLIER_WHEN_PREPARING_TO_RAM, field_33498, field_33498, f_149434_

UniformInt: p, TIME_BETWEEN_LONG_JUMPS, field_30411, LONG_JUMP_COOLDOWN_RANGE, f_149435_

int: c, MAX_LONG_JUMP_HEIGHT, field_33492, field_33492, f_149422_

int: d, MAX_LONG_JUMP_WIDTH, field_33493, field_33493, f_149423_

float: e, MAX_JUMP_VELOCITY, field_33494, field_33494, f_149424_

UniformInt: q, TIME_BETWEEN_RAMS, field_33499, RAM_COOLDOWN_RANGE, f_149436_

UniformInt: r, TIME_BETWEEN_RAMS_SCREAMER, field_33693, SCREAMING_RAM_COOLDOWN_RANGE, f_149437_

TargetingConditions: s, RAM_TARGET_CONDITIONS, field_33500, RAM_TARGET_PREDICATE, f_149438_

float: t, SPEED_MULTIPLIER_WHEN_RAMMING, field_33501, field_33501, f_149439_

int: f, RAM_MIN_DISTANCE, field_33495, field_33495, f_149425_

int: u, ADULT_RAM_DAMAGE, field_33502, field_33502, f_149440_

int: v, BABY_RAM_DAMAGE, field_33503, field_33503, f_149441_

float: g, ADULT_RAM_KNOCKBACK_FORCE, field_33496, field_33496, f_149426_

float: h, BABY_RAM_KNOCKBACK_FORCE, field_33497, field_33497, f_149427_

构造函数

()

方法

void (Goat): a, initMemories, method_35184, resetLongJumpCooldown, m_149449_

Brain<?> (Brain<Goat>): a, makeBrain, method_35183, create, m_149447_

void (Brain<Goat>): b, initCoreActivity, method_35185, addCoreActivities, m_149453_

void (Brain<Goat>): c, initIdleActivity, method_35187, addIdleActivities, m_149457_

void (Brain<Goat>): d, initLongJumpActivity, method_35188, addLongJumpActivities, m_149461_

void (Brain<Goat>): e, initRamActivity, method_36288, addRamActivities, m_149465_

void (Goat): b, updateActivity, method_35186, updateActivities, m_149455_

Ingredient (): a, getTemptations, method_35181, getTemptItems, m_149444_