历史 - net.minecraft.network.protocol.game.ClientboundContainerSetContentPacket

1.21.11

名称

adl

adv

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

adk

adl

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

acz

adk

字段

构造函数

方法

1.21.5

名称

acg

acz

字段

int: b, containerId, field_12146, syncId, f_131942_

int: b, containerId, comp_3837, syncId, f_131942_

List<ItemStack>: d, items, field_12147, contents, f_131943_

List<ItemStack>: d, items, comp_3839, contents, f_131943_

int: c, stateId, field_34034, revision, f_182701_

int: c, stateId, comp_3838, revision, f_182701_

ItemStack: e, carriedItem, field_34035, cursorStack, f_182702_

ItemStack: e, carriedItem, comp_3840, cursorStack, f_182702_

构造函数

(int, int, NonNullList<ItemStack>, ItemStack)

(RegistryFriendlyByteBuf)

(int, int, List<ItemStack>, ItemStack)

方法

int (): b, getContainerId, method_11440, getSyncId, m_131954_

List<ItemStack> (): e, getItems, method_11441, getContents, m_131957_

ItemStack (): f, getCarriedItem, method_37437, getCursorStack, m_182708_

int (): g, getStateId, method_37438, getRevision, m_182709_

void (RegistryFriendlyByteBuf): a, write, method_55869, write, m_131955_

int (): b, containerId, comp_3837, syncId, f_131942_

int (): e, stateId, comp_3838, revision, f_182701_

List<ItemStack> (): f, items, comp_3839, contents, f_131943_

ItemStack (): g, carriedItem, comp_3840, cursorStack, f_182702_

1.21.4

名称

adm

acg

字段

构造函数

方法

PacketType<ClientboundContainerSetContentPacket> (): a, type, method_55846, getPacketId, m_5779_

PacketType<ClientboundContainerSetContentPacket> (): a, type, method_65080, getPacketType, m_5779_

1.21.3

名称

acp

adm

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

add

acp

字段

构造函数

方法

1.20.6

名称

zu

add

字段

int: a, containerId, field_12146, syncId, f_131942_

int: b, containerId, field_12146, syncId, f_131942_

List<ItemStack>: c, items, field_12147, contents, f_131943_

List<ItemStack>: d, items, field_12147, contents, f_131943_

int: b, stateId, field_34034, revision, f_182701_

int: c, stateId, field_34034, revision, f_182701_

ItemStack: d, carriedItem, field_34035, cursorStack, f_182702_

ItemStack: e, carriedItem, field_34035, cursorStack, f_182702_

StreamCodec<RegistryFriendlyByteBuf, ClientboundContainerSetContentPacket>: a, STREAM_CODEC, field_47916, CODEC, f_315707_

构造函数

(FriendlyByteBuf)

(RegistryFriendlyByteBuf)

方法

void (FriendlyByteBuf): a, write, method_11052, write, m_5779_

int (): a, getContainerId, method_11440, getSyncId, m_131954_

int (): b, getContainerId, method_11440, getSyncId, m_131954_

List<ItemStack> (): d, getItems, method_11441, getContents, m_131957_

List<ItemStack> (): e, getItems, method_11441, getContents, m_131957_

ItemStack (): e, getCarriedItem, method_37437, getCursorStack, m_182708_

ItemStack (): f, getCarriedItem, method_37437, getCursorStack, m_182708_

int (): f, getStateId, method_37438, getRevision, m_182709_

int (): g, getStateId, method_37438, getRevision, m_182709_

void (RegistryFriendlyByteBuf): a, write, method_55869, write, m_131955_

PacketType<ClientboundContainerSetContentPacket> (): a, type, method_55846, getPacketId, m_5779_

1.20.4

名称

xq

zu

字段

构造函数

方法

1.20.2

名称

vk

xq

字段

构造函数

方法

List<ItemStack> (): c, getItems, method_11441, getContents, m_131957_

List<ItemStack> (): d, getItems, method_11441, getContents, m_131957_

ItemStack (): d, getCarriedItem, method_37437, getCursorStack, m_182708_

ItemStack (): e, getCarriedItem, method_37437, getCursorStack, m_182708_

int (): e, getStateId, method_37438, getRevision, m_182709_

int (): f, getStateId, method_37438, getRevision, m_182709_

1.20.1

名称

vx

vk

字段

构造函数

方法

1.19.4

名称

vb

vx

字段

构造函数

方法

int (): b, getContainerId, method_11440, getSyncId, m_131954_

int (): a, getContainerId, method_11440, getSyncId, m_131954_

1.19.3

名称

tx

vb

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

tj

tx

net.minecraft.network.protocol.game.PacketPlayOutWindowItems

字段

构造函数

方法

1.19

名称

sa

tj

net.minecraft.network.protocol.game.PacketPlayOutWindowItems

字段

构造函数

方法

1.18.2

名称

rp

sa

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

qi

rp

字段

构造函数

方法

1.17.1

名称

字段

List<ItemStack>: b, items, field_12147, contents, f_131943_

List<ItemStack>: c, items, field_12147, contents, f_131943_

int: b, stateId, field_34034, revision, f_182701_

ItemStack: d, carriedItem, field_34035, cursorStack, f_182702_

构造函数

(int, NonNullList<ItemStack>)

(int, int, NonNullList<ItemStack>, ItemStack)

方法

ItemStack (): d, getCarriedItem, method_37437, getCursorStack, m_182708_

int (): e, getStateId, method_37438, getRevision, m_182709_

1.17

名称

pg

qi

net.minecraft.network.play.server.SWindowItemsPacket

net.minecraft.src.C_5056_

net.minecraft.server.v1_16_R3.PacketPlayOutWindowItems

net.minecraft.network.protocol.game.PacketPlayOutWindowItems

字段

int: a, containerId, field_12146, syncId, field_148914_a

int: a, containerId, field_12146, syncId, f_131942_

List<ItemStack>: b, items, field_12147, contents, field_148913_b

List<ItemStack>: b, items, field_12147, contents, f_131943_

构造函数

()

(FriendlyByteBuf)

方法

void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a

void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b

void (FriendlyByteBuf): a, write, method_11052, write, m_5779_

void (ClientGamePacketListener): a, handle, method_11439, apply, func_148833_a

void (ClientGamePacketListener): a, handle, method_11439, apply, m_5797_

int (): b, getContainerId, method_11440, getSyncId, func_148911_c

int (): b, getContainerId, method_11440, getSyncId, m_131954_

List<ItemStack> (): c, getItems, method_11441, getContents, func_148910_d

List<ItemStack> (): c, getItems, method_11441, getContents, m_131957_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

net.minecraft.server.v1_16_R2.PacketPlayOutWindowItems

net.minecraft.server.v1_16_R3.PacketPlayOutWindowItems

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

og

pg

net.minecraft.server.v1_16_R1.PacketPlayOutWindowItems

net.minecraft.server.v1_16_R2.PacketPlayOutWindowItems

字段

构造函数

方法

1.16.1

名称

ms

og

net.minecraft.server.v1_15_R1.PacketPlayOutWindowItems

net.minecraft.server.v1_16_R1.PacketPlayOutWindowItems

字段

int: a, containerId, field_12146, guiId, field_148914_a

int: a, containerId, field_12146, syncId, field_148914_a

List<ItemStack>: b, items, field_12147, slotStackList, field_148913_b

List<ItemStack>: b, items, field_12147, contents, field_148913_b

构造函数

方法

int (): b, getContainerId, method_11440, getGuiId, func_148911_c

int (): b, getContainerId, method_11440, getSyncId, func_148911_c

List<ItemStack> (): c, getItems, method_11441, getSlotStacks, func_148910_d

List<ItemStack> (): c, getItems, method_11441, getContents, func_148910_d

1.15.2

名称

net.minecraft.client.network.packet.InventoryS2CPacket

net.minecraft.network.packet.s2c.play.InventoryS2CPacket

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

lb

ms

net.minecraft.network.packet.s2c.play.InventoryS2CPacket

net.minecraft.client.network.packet.InventoryS2CPacket

net.minecraft.server.v1_14_R1.PacketPlayOutWindowItems

net.minecraft.server.v1_15_R1.PacketPlayOutWindowItems

字段

构造函数

方法

1.14.4

名称

kz

lb

net.minecraft.network.protocol.game.ClientboundContainerSetContentPacket

net.minecraft.client.network.packet.InventoryS2CPacket

net.minecraft.network.packet.s2c.play.InventoryS2CPacket

字段

int: a, field_12146, guiId, field_148914_a

int: a, containerId, field_12146, guiId, field_148914_a

List<ItemStack>: b, field_12147, slotStackList, field_148913_b

List<ItemStack>: b, items, field_12147, slotStackList, field_148913_b

构造函数

方法

void (PacketDataSerializer): a, method_11053, read, func_148837_a

void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a

void (PacketDataSerializer): b, method_11052, write, func_148840_b

void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b

void (PacketListenerPlayOut): a, method_11439, method_11439, func_148833_a

void (ClientGamePacketListener): a, handle, method_11439, apply, func_148833_a

int (): b, method_11440, getGuiId, func_148911_c

int (): b, getContainerId, method_11440, getGuiId, func_148911_c

List<ItemStack> (): c, method_11441, getSlotStacks, func_148910_d

List<ItemStack> (): c, getItems, method_11441, getSlotStacks, func_148910_d

1.14.3

名称

ky

kz

net.minecraft.client.network.packet.InventoryS2CPacket

字段

int: a, field_12146, field_148914_a

int: a, field_12146, guiId, field_148914_a

List<ItemStack>: b, field_12147, field_148913_b

List<ItemStack>: b, field_12147, slotStackList, field_148913_b

构造函数

方法

void (PacketDataSerializer): a, method_11053, func_148837_a

void (PacketDataSerializer): a, method_11053, read, func_148837_a

void (PacketDataSerializer): b, method_11052, func_148840_b

void (PacketDataSerializer): b, method_11052, write, func_148840_b

void (PacketListenerPlayOut): a, method_11439, func_148833_a

void (PacketListenerPlayOut): a, method_11439, method_11439, func_148833_a

int (): b, method_11440, func_148911_c

int (): b, method_11440, getGuiId, func_148911_c

List<ItemStack> (): c, method_11441, func_148910_d

List<ItemStack> (): c, method_11441, getSlotStacks, func_148910_d

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

字段

构造函数

方法

1.14

名称

ju

ky

net.minecraft.class_2649

net.minecraft.network.play.server.SPacketWindowItems

net.minecraft.network.play.server.SWindowItemsPacket

net.minecraft.server.v1_13_R2.PacketPlayOutWindowItems

net.minecraft.server.v1_14_R1.PacketPlayOutWindowItems

字段

int: a, field_148914_a

int: a, field_12146, field_148914_a

List<ItemStack>: b, field_148913_b

List<ItemStack>: b, field_12147, field_148913_b

构造函数

方法

void (PacketDataSerializer): a, func_148837_a

void (PacketDataSerializer): a, method_11053, func_148837_a

void (PacketDataSerializer): b, func_148840_b

void (PacketDataSerializer): b, method_11052, func_148840_b

void (PacketListenerPlayOut): a, func_148833_a

void (PacketListenerPlayOut): a, method_11439, func_148833_a

int (): b, func_148911_c

int (): b, method_11440, func_148911_c

List<ItemStack> (): c, func_148910_d

List<ItemStack> (): c, method_11441, func_148910_d

1.13.2

名称

字段

构造函数

方法

1.13.1

名称

net.minecraft.server.v1_13_R1.PacketPlayOutWindowItems

net.minecraft.server.v1_13_R2.PacketPlayOutWindowItems

字段

构造函数

方法

1.13

名称

is

ju

net.minecraft.server.v1_12_R1.PacketPlayOutWindowItems

net.minecraft.server.v1_13_R1.PacketPlayOutWindowItems

字段

构造函数

方法

int (): a, func_148911_c

int (): b, func_148911_c

List<ItemStack> (): b, func_148910_d

List<ItemStack> (): c, func_148910_d

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

字段

构造函数

方法

1.12

名称

gk

is

net.minecraft.server.v1_11_R1.PacketPlayOutWindowItems

net.minecraft.server.v1_12_R1.PacketPlayOutWindowItems

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

字段

构造函数

方法

1.11

名称

gh

gk

net.minecraft.server.v1_10_R1.PacketPlayOutWindowItems

net.minecraft.server.v1_11_R1.PacketPlayOutWindowItems

字段

ItemStack[]: b, field_148913_b

List<ItemStack>: b, field_148913_b

构造函数

(int, List<ItemStack>)

(int, NonNullList<ItemStack>)

方法

ItemStack[] (): b, func_148910_d

List<ItemStack> (): b, func_148910_d

1.10.2

名称

字段

构造函数

方法

1.10

名称

gf

gh

net.minecraft.server.v1_9_R2.PacketPlayOutWindowItems

net.minecraft.server.v1_10_R1.PacketPlayOutWindowItems

字段

构造函数

方法

1.9.4

名称

gd

gf

net.minecraft.server.v1_9_R1.PacketPlayOutWindowItems

net.minecraft.server.v1_9_R2.PacketPlayOutWindowItems

字段

构造函数

方法

1.9.2

名称

字段

构造函数

方法

1.9

名称

net.minecraft.network.play.server.S30PacketWindowItems

net.minecraft.network.play.server.SPacketWindowItems

net.minecraft.server.v1_8_R3.PacketPlayOutWindowItems

net.minecraft.server.v1_9_R1.PacketPlayOutWindowItems

字段

构造函数

方法

1.8.8

名称

gd

net.minecraft.network.play.server.S30PacketWindowItems

net.minecraft.server.v1_8_R3.PacketPlayOutWindowItems

字段

int: a, field_148914_a

ItemStack[]: b, field_148913_b

构造函数

()

(int, List<ItemStack>)

方法

void (PacketDataSerializer): a, func_148837_a

void (PacketDataSerializer): b, func_148840_b

void (PacketListenerPlayOut): a, func_148833_a

int (): a, func_148911_c

ItemStack[] (): b, func_148910_d