历史 - net.minecraft.network.protocol.game.ClientboundContainerSetContentPacket
1.21.11
名称
adl
adv
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
adk
adl
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
acz
adk
字段
构造函数
方法
1.21.5
名称
acg
acz
字段
int: b, containerId, field_12146, syncId, f_131942_
int: b, containerId, comp_3837, syncId, f_131942_
List<ItemStack>: d, items, field_12147, contents, f_131943_
List<ItemStack>: d, items, comp_3839, contents, f_131943_
int: c, stateId, field_34034, revision, f_182701_
int: c, stateId, comp_3838, revision, f_182701_
ItemStack: e, carriedItem, field_34035, cursorStack, f_182702_
ItemStack: e, carriedItem, comp_3840, cursorStack, f_182702_
构造函数
(int, int, NonNullList<ItemStack>, ItemStack)
(int, int, List<ItemStack>, ItemStack)
方法
int (): b, getContainerId, method_11440, getSyncId, m_131954_
List<ItemStack> (): e, getItems, method_11441, getContents, m_131957_
ItemStack (): f, getCarriedItem, method_37437, getCursorStack, m_182708_
int (): g, getStateId, method_37438, getRevision, m_182709_
void (RegistryFriendlyByteBuf): a, write, method_55869, write, m_131955_
int (): b, containerId, comp_3837, syncId, f_131942_
int (): e, stateId, comp_3838, revision, f_182701_
List<ItemStack> (): f, items, comp_3839, contents, f_131943_
ItemStack (): g, carriedItem, comp_3840, cursorStack, f_182702_
1.21.4
名称
adm
acg
字段
构造函数
方法
PacketType<ClientboundContainerSetContentPacket> (): a, type, method_55846, getPacketId, m_5779_
PacketType<ClientboundContainerSetContentPacket> (): a, type, method_65080, getPacketType, m_5779_
1.21.3
名称
acp
adm
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
add
acp
字段
构造函数
方法
1.20.6
名称
zu
add
字段
int: a, containerId, field_12146, syncId, f_131942_
int: b, containerId, field_12146, syncId, f_131942_
List<ItemStack>: c, items, field_12147, contents, f_131943_
List<ItemStack>: d, items, field_12147, contents, f_131943_
int: b, stateId, field_34034, revision, f_182701_
int: c, stateId, field_34034, revision, f_182701_
ItemStack: d, carriedItem, field_34035, cursorStack, f_182702_
ItemStack: e, carriedItem, field_34035, cursorStack, f_182702_
StreamCodec<RegistryFriendlyByteBuf, ClientboundContainerSetContentPacket>: a, STREAM_CODEC, field_47916, CODEC, f_315707_
构造函数
方法
void (FriendlyByteBuf): a, write, method_11052, write, m_5779_
int (): a, getContainerId, method_11440, getSyncId, m_131954_
int (): b, getContainerId, method_11440, getSyncId, m_131954_
List<ItemStack> (): d, getItems, method_11441, getContents, m_131957_
List<ItemStack> (): e, getItems, method_11441, getContents, m_131957_
ItemStack (): e, getCarriedItem, method_37437, getCursorStack, m_182708_
ItemStack (): f, getCarriedItem, method_37437, getCursorStack, m_182708_
int (): f, getStateId, method_37438, getRevision, m_182709_
int (): g, getStateId, method_37438, getRevision, m_182709_
void (RegistryFriendlyByteBuf): a, write, method_55869, write, m_131955_
PacketType<ClientboundContainerSetContentPacket> (): a, type, method_55846, getPacketId, m_5779_
1.20.4
名称
xq
zu
字段
构造函数
方法
1.20.2
名称
vk
xq
字段
构造函数
方法
List<ItemStack> (): c, getItems, method_11441, getContents, m_131957_
List<ItemStack> (): d, getItems, method_11441, getContents, m_131957_
ItemStack (): d, getCarriedItem, method_37437, getCursorStack, m_182708_
ItemStack (): e, getCarriedItem, method_37437, getCursorStack, m_182708_
int (): e, getStateId, method_37438, getRevision, m_182709_
int (): f, getStateId, method_37438, getRevision, m_182709_
1.20.1
名称
vx
vk
字段
构造函数
方法
1.19.4
名称
vb
vx
字段
构造函数
方法
int (): b, getContainerId, method_11440, getSyncId, m_131954_
int (): a, getContainerId, method_11440, getSyncId, m_131954_
1.19.3
名称
tx
vb
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
tj
tx
net.minecraft.network.protocol.game.PacketPlayOutWindowItems
字段
构造函数
方法
1.19
名称
sa
tj
net.minecraft.network.protocol.game.PacketPlayOutWindowItems
字段
构造函数
方法
1.18.2
名称
rp
sa
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
qi
rp
字段
构造函数
方法
1.17.1
名称
字段
List<ItemStack>: b, items, field_12147, contents, f_131943_
List<ItemStack>: c, items, field_12147, contents, f_131943_
int: b, stateId, field_34034, revision, f_182701_
ItemStack: d, carriedItem, field_34035, cursorStack, f_182702_
构造函数
(int, NonNullList<ItemStack>)
(int, int, NonNullList<ItemStack>, ItemStack)
方法
ItemStack (): d, getCarriedItem, method_37437, getCursorStack, m_182708_
int (): e, getStateId, method_37438, getRevision, m_182709_
1.17
名称
pg
qi
net.minecraft.network.play.server.SWindowItemsPacket
net.minecraft.src.C_5056_
net.minecraft.server.v1_16_R3.PacketPlayOutWindowItems
net.minecraft.network.protocol.game.PacketPlayOutWindowItems
字段
int: a, containerId, field_12146, syncId, field_148914_a
int: a, containerId, field_12146, syncId, f_131942_
List<ItemStack>: b, items, field_12147, contents, field_148913_b
List<ItemStack>: b, items, field_12147, contents, f_131943_
构造函数
()
方法
void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a
void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b
void (FriendlyByteBuf): a, write, method_11052, write, m_5779_
void (ClientGamePacketListener): a, handle, method_11439, apply, func_148833_a
void (ClientGamePacketListener): a, handle, method_11439, apply, m_5797_
int (): b, getContainerId, method_11440, getSyncId, func_148911_c
int (): b, getContainerId, method_11440, getSyncId, m_131954_
List<ItemStack> (): c, getItems, method_11441, getContents, func_148910_d
List<ItemStack> (): c, getItems, method_11441, getContents, m_131957_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
net.minecraft.server.v1_16_R2.PacketPlayOutWindowItems
net.minecraft.server.v1_16_R3.PacketPlayOutWindowItems
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
og
pg
net.minecraft.server.v1_16_R1.PacketPlayOutWindowItems
net.minecraft.server.v1_16_R2.PacketPlayOutWindowItems
字段
构造函数
方法
1.16.1
名称
ms
og
net.minecraft.server.v1_15_R1.PacketPlayOutWindowItems
net.minecraft.server.v1_16_R1.PacketPlayOutWindowItems
字段
int: a, containerId, field_12146, guiId, field_148914_a
int: a, containerId, field_12146, syncId, field_148914_a
List<ItemStack>: b, items, field_12147, slotStackList, field_148913_b
List<ItemStack>: b, items, field_12147, contents, field_148913_b
构造函数
方法
int (): b, getContainerId, method_11440, getGuiId, func_148911_c
int (): b, getContainerId, method_11440, getSyncId, func_148911_c
List<ItemStack> (): c, getItems, method_11441, getSlotStacks, func_148910_d
List<ItemStack> (): c, getItems, method_11441, getContents, func_148910_d
1.15.2
名称
net.minecraft.client.network.packet.InventoryS2CPacket
net.minecraft.network.packet.s2c.play.InventoryS2CPacket
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
lb
ms
net.minecraft.network.packet.s2c.play.InventoryS2CPacket
net.minecraft.client.network.packet.InventoryS2CPacket
net.minecraft.server.v1_14_R1.PacketPlayOutWindowItems
net.minecraft.server.v1_15_R1.PacketPlayOutWindowItems
字段
构造函数
方法
1.14.4
名称
kz
lb
net.minecraft.network.protocol.game.ClientboundContainerSetContentPacket
net.minecraft.client.network.packet.InventoryS2CPacket
net.minecraft.network.packet.s2c.play.InventoryS2CPacket
字段
int: a, field_12146, guiId, field_148914_a
int: a, containerId, field_12146, guiId, field_148914_a
List<ItemStack>: b, field_12147, slotStackList, field_148913_b
List<ItemStack>: b, items, field_12147, slotStackList, field_148913_b
构造函数
方法
void (PacketDataSerializer): a, method_11053, read, func_148837_a
void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a
void (PacketDataSerializer): b, method_11052, write, func_148840_b
void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b
void (PacketListenerPlayOut): a, method_11439, method_11439, func_148833_a
void (ClientGamePacketListener): a, handle, method_11439, apply, func_148833_a
int (): b, method_11440, getGuiId, func_148911_c
int (): b, getContainerId, method_11440, getGuiId, func_148911_c
List<ItemStack> (): c, method_11441, getSlotStacks, func_148910_d
List<ItemStack> (): c, getItems, method_11441, getSlotStacks, func_148910_d
1.14.3
名称
ky
kz
net.minecraft.client.network.packet.InventoryS2CPacket
字段
int: a, field_12146, field_148914_a
int: a, field_12146, guiId, field_148914_a
List<ItemStack>: b, field_12147, field_148913_b
List<ItemStack>: b, field_12147, slotStackList, field_148913_b
构造函数
方法
void (PacketDataSerializer): a, method_11053, func_148837_a
void (PacketDataSerializer): a, method_11053, read, func_148837_a
void (PacketDataSerializer): b, method_11052, func_148840_b
void (PacketDataSerializer): b, method_11052, write, func_148840_b
void (PacketListenerPlayOut): a, method_11439, func_148833_a
void (PacketListenerPlayOut): a, method_11439, method_11439, func_148833_a
int (): b, method_11440, func_148911_c
int (): b, method_11440, getGuiId, func_148911_c
List<ItemStack> (): c, method_11441, func_148910_d
List<ItemStack> (): c, method_11441, getSlotStacks, func_148910_d
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
字段
构造函数
方法
1.14
名称
ju
ky
net.minecraft.class_2649
net.minecraft.network.play.server.SPacketWindowItems
net.minecraft.network.play.server.SWindowItemsPacket
net.minecraft.server.v1_13_R2.PacketPlayOutWindowItems
net.minecraft.server.v1_14_R1.PacketPlayOutWindowItems
字段
int: a, field_148914_a
int: a, field_12146, field_148914_a
List<ItemStack>: b, field_148913_b
List<ItemStack>: b, field_12147, field_148913_b
构造函数
方法
void (PacketDataSerializer): a, func_148837_a
void (PacketDataSerializer): a, method_11053, func_148837_a
void (PacketDataSerializer): b, func_148840_b
void (PacketDataSerializer): b, method_11052, func_148840_b
void (PacketListenerPlayOut): a, func_148833_a
void (PacketListenerPlayOut): a, method_11439, func_148833_a
int (): b, func_148911_c
int (): b, method_11440, func_148911_c
List<ItemStack> (): c, func_148910_d
List<ItemStack> (): c, method_11441, func_148910_d
1.13.2
名称
字段
构造函数
方法
1.13.1
名称
net.minecraft.server.v1_13_R1.PacketPlayOutWindowItems
net.minecraft.server.v1_13_R2.PacketPlayOutWindowItems
字段
构造函数
方法
1.13
名称
is
ju
net.minecraft.server.v1_12_R1.PacketPlayOutWindowItems
net.minecraft.server.v1_13_R1.PacketPlayOutWindowItems
字段
构造函数
方法
int (): a, func_148911_c
int (): b, func_148911_c
List<ItemStack> (): b, func_148910_d
List<ItemStack> (): c, func_148910_d
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
字段
构造函数
方法
1.12
名称
gk
is
net.minecraft.server.v1_11_R1.PacketPlayOutWindowItems
net.minecraft.server.v1_12_R1.PacketPlayOutWindowItems
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
字段
构造函数
方法
1.11
名称
gh
gk
net.minecraft.server.v1_10_R1.PacketPlayOutWindowItems
net.minecraft.server.v1_11_R1.PacketPlayOutWindowItems
字段
ItemStack[]: b, field_148913_b
List<ItemStack>: b, field_148913_b
构造函数
(int, NonNullList<ItemStack>)
方法
ItemStack[] (): b, func_148910_d
List<ItemStack> (): b, func_148910_d
1.10.2
名称
字段
构造函数
方法
1.10
名称
gf
gh
net.minecraft.server.v1_9_R2.PacketPlayOutWindowItems
net.minecraft.server.v1_10_R1.PacketPlayOutWindowItems
字段
构造函数
方法
1.9.4
名称
gd
gf
net.minecraft.server.v1_9_R1.PacketPlayOutWindowItems
net.minecraft.server.v1_9_R2.PacketPlayOutWindowItems
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
net.minecraft.network.play.server.S30PacketWindowItems
net.minecraft.network.play.server.SPacketWindowItems
net.minecraft.server.v1_8_R3.PacketPlayOutWindowItems
net.minecraft.server.v1_9_R1.PacketPlayOutWindowItems
字段
构造函数
方法
1.8.8
名称
gd
net.minecraft.network.play.server.S30PacketWindowItems
net.minecraft.server.v1_8_R3.PacketPlayOutWindowItems
字段
int: a, field_148914_a
ItemStack[]: b, field_148913_b
构造函数
()
方法
void (PacketDataSerializer): a, func_148837_a
void (PacketDataSerializer): b, func_148840_b
void (PacketListenerPlayOut): a, func_148833_a
int (): a, func_148911_c
ItemStack[] (): b, func_148910_d