历史 - net.minecraft.data.worldgen.ProcessorLists

1.21.11

名称

re

qz

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

qy

re

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

qq

qy

字段

构造函数

方法

1.21.5

名称

qm

qq

字段

构造函数

方法

1.21.4

名称

rs

qm

字段

构造函数

方法

1.21.3

名称

qy

rs

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

rk

qy

字段

ResourceKey<StructureProcessorList>: M, EMPTY, field_26688, EMPTY, f_127198_

ResourceKey<StructureProcessorList>: N, EMPTY, field_26688, EMPTY, f_127198_

ResourceKey<StructureProcessorList>: M, TRIAL_CHAMBERS_COPPER_BULB_DEGRADATION, field_51848, TRIAL_CHAMBERS_COPPER_BULB_DEGRADATION, f_337706_

构造函数

方法

1.20.6

名称

pm

rk

字段

构造函数

方法

CappedProcessor (ResourceLocation, int): a, trailsArchyLootProcessor, method_51464, createTrailRuinsTowerTopProcessor, m_280251_

CappedProcessor (ResourceKey<LootTable>, int): a, trailsArchyLootProcessor, method_51464, createTrailRuinsTowerTopProcessor, m_280251_

1.20.4

名称

nz

pm

字段

构造函数

方法

1.20.2

名称

nu

nz

字段

构造函数

方法

1.20.1

名称

oi

nu

字段

ResourceKey<StructureProcessorList>: J, EMPTY, field_26688, EMPTY, f_127198_

ResourceKey<StructureProcessorList>: M, EMPTY, field_26688, EMPTY, f_127198_

ResourceKey<StructureProcessorList>: J, TRAIL_RUINS_HOUSES_ARCHAEOLOGY, field_44689, TRAIL_RUINS_HOUSES_ARCHAEOLOGY, f_279666_

ResourceKey<StructureProcessorList>: K, TRAIL_RUINS_ROADS_ARCHAEOLOGY, field_44690, TRAIL_RUINS_ROADS_ARCHAEOLOGY, f_279575_

ResourceKey<StructureProcessorList>: L, TRAIL_RUINS_TOWER_TOP_ARCHAEOLOGY, field_44691, TRAIL_RUINS_TOWER_TOP_ARCHAEOLOGY, f_279605_

构造函数

方法

CappedProcessor (ResourceLocation, int): a, trailsArchyLootProcessor, method_51464, createTrailRuinsTowerTopProcessor, m_280251_

1.19.4

名称

nt

oi

字段

构造函数

方法

1.19.3

名称

mn

nt

字段

ProcessorRule: K, ADD_GILDED_BLACKSTONE, field_26621, BLACKSTONE_TO_GILDED_BLACKSTONE, f_127196_

ProcessorRule: L, REMOVE_GILDED_BLACKSTONE, field_26622, GILDED_BLACKSTONE_TO_BLACKSTONE, f_127197_

Holder<StructureProcessorList>: a, EMPTY, field_26688, EMPTY, f_127198_

Holder<StructureProcessorList>: b, ZOMBIE_PLAINS, field_26259, ZOMBIE_PLAINS, f_127199_

Holder<StructureProcessorList>: c, ZOMBIE_SAVANNA, field_26260, ZOMBIE_SAVANNA, f_127200_

Holder<StructureProcessorList>: d, ZOMBIE_SNOWY, field_26261, ZOMBIE_SNOWY, f_127201_

Holder<StructureProcessorList>: e, ZOMBIE_TAIGA, field_26262, ZOMBIE_TAIGA, f_127202_

Holder<StructureProcessorList>: f, ZOMBIE_DESERT, field_26263, ZOMBIE_DESERT, f_127203_

Holder<StructureProcessorList>: g, MOSSIFY_10_PERCENT, field_26264, MOSSIFY_10_PERCENT, f_127204_

Holder<StructureProcessorList>: h, MOSSIFY_20_PERCENT, field_26265, MOSSIFY_20_PERCENT, f_127205_

Holder<StructureProcessorList>: i, MOSSIFY_70_PERCENT, field_26266, MOSSIFY_70_PERCENT, f_127206_

Holder<StructureProcessorList>: j, STREET_PLAINS, field_26267, STREET_PLAINS, f_127207_

Holder<StructureProcessorList>: k, STREET_SAVANNA, field_26268, STREET_SAVANNA, f_127208_

Holder<StructureProcessorList>: l, STREET_SNOWY_OR_TAIGA, field_26269, STREET_SNOWY_OR_TAIGA, f_127209_

Holder<StructureProcessorList>: m, FARM_PLAINS, field_26270, FARM_PLAINS, f_127210_

Holder<StructureProcessorList>: n, FARM_SAVANNA, field_26271, FARM_SAVANNA, f_127211_

Holder<StructureProcessorList>: o, FARM_SNOWY, field_26272, FARM_SNOWY, f_127212_

Holder<StructureProcessorList>: p, FARM_TAIGA, field_26273, FARM_TAIGA, f_127213_

Holder<StructureProcessorList>: q, FARM_DESERT, field_26274, FARM_DESERT, f_127214_

Holder<StructureProcessorList>: r, OUTPOST_ROT, field_26689, OUTPOST_ROT, f_127215_

Holder<StructureProcessorList>: s, BOTTOM_RAMPART, field_26275, BOTTOM_RAMPART, f_127216_

Holder<StructureProcessorList>: t, TREASURE_ROOMS, field_26276, TREASURE_ROOMS, f_127217_

Holder<StructureProcessorList>: u, HOUSING, field_26277, HOUSING, f_127218_

Holder<StructureProcessorList>: v, SIDE_WALL_DEGRADATION, field_26278, SIDE_WALL_DEGRADATION, f_127219_

Holder<StructureProcessorList>: w, STABLE_DEGRADATION, field_26279, STABLE_DEGRADATION, f_127220_

Holder<StructureProcessorList>: x, BASTION_GENERIC_DEGRADATION, field_26280, BASTION_GENERIC_DEGRADATION, f_127221_

Holder<StructureProcessorList>: y, RAMPART_DEGRADATION, field_26281, RAMPART_DEGRADATION, f_127222_

Holder<StructureProcessorList>: z, ENTRANCE_REPLACEMENT, field_26282, ENTRANCE_REPLACEMENT, f_127223_

Holder<StructureProcessorList>: A, BRIDGE, field_26283, BRIDGE, f_127192_

Holder<StructureProcessorList>: B, ROOF, field_26284, ROOF, f_127193_

Holder<StructureProcessorList>: C, HIGH_WALL, field_26256, HIGH_WALL, f_127194_

Holder<StructureProcessorList>: D, HIGH_RAMPART, field_26257, HIGH_RAMPART, f_127195_

Holder<StructureProcessorList>: E, FOSSIL_ROT, field_29537, FOSSIL_ROT, f_177022_

Holder<StructureProcessorList>: F, FOSSIL_COAL, field_29538, FOSSIL_COAL, f_177023_

Holder<StructureProcessorList>: G, FOSSIL_DIAMONDS, field_29539, FOSSIL_DIAMONDS, f_177024_

Holder<StructureProcessorList>: H, ANCIENT_CITY_START_DEGRADATION, field_38472, ANCIENT_CITY_START_DEGRADATION, f_236493_

Holder<StructureProcessorList>: I, ANCIENT_CITY_GENERIC_DEGRADATION, field_38473, ANCIENT_CITY_GENERIC_DEGRADATION, f_236494_

Holder<StructureProcessorList>: J, ANCIENT_CITY_WALLS_DEGRADATION, field_38474, ANCIENT_CITY_WALLS_DEGRADATION, f_236495_

ResourceKey<StructureProcessorList>: J, EMPTY, field_26688, EMPTY, f_127198_

ResourceKey<StructureProcessorList>: a, ZOMBIE_PLAINS, field_26259, ZOMBIE_PLAINS, f_127199_

ResourceKey<StructureProcessorList>: b, ZOMBIE_SAVANNA, field_26260, ZOMBIE_SAVANNA, f_127200_

ResourceKey<StructureProcessorList>: c, ZOMBIE_SNOWY, field_26261, ZOMBIE_SNOWY, f_127201_

ResourceKey<StructureProcessorList>: d, ZOMBIE_TAIGA, field_26262, ZOMBIE_TAIGA, f_127202_

ResourceKey<StructureProcessorList>: e, ZOMBIE_DESERT, field_26263, ZOMBIE_DESERT, f_127203_

ResourceKey<StructureProcessorList>: f, MOSSIFY_10_PERCENT, field_26264, MOSSIFY_10_PERCENT, f_127204_

ResourceKey<StructureProcessorList>: g, MOSSIFY_20_PERCENT, field_26265, MOSSIFY_20_PERCENT, f_127205_

ResourceKey<StructureProcessorList>: h, MOSSIFY_70_PERCENT, field_26266, MOSSIFY_70_PERCENT, f_127206_

ResourceKey<StructureProcessorList>: i, STREET_PLAINS, field_26267, STREET_PLAINS, f_127207_

ResourceKey<StructureProcessorList>: j, STREET_SAVANNA, field_26268, STREET_SAVANNA, f_127208_

ResourceKey<StructureProcessorList>: k, STREET_SNOWY_OR_TAIGA, field_26269, STREET_SNOWY_OR_TAIGA, f_127209_

ResourceKey<StructureProcessorList>: l, FARM_PLAINS, field_26270, FARM_PLAINS, f_127210_

ResourceKey<StructureProcessorList>: m, FARM_SAVANNA, field_26271, FARM_SAVANNA, f_127211_

ResourceKey<StructureProcessorList>: n, FARM_SNOWY, field_26272, FARM_SNOWY, f_127212_

ResourceKey<StructureProcessorList>: o, FARM_TAIGA, field_26273, FARM_TAIGA, f_127213_

ResourceKey<StructureProcessorList>: p, FARM_DESERT, field_26274, FARM_DESERT, f_127214_

ResourceKey<StructureProcessorList>: q, OUTPOST_ROT, field_26689, OUTPOST_ROT, f_127215_

ResourceKey<StructureProcessorList>: r, BOTTOM_RAMPART, field_26275, BOTTOM_RAMPART, f_127216_

ResourceKey<StructureProcessorList>: s, TREASURE_ROOMS, field_26276, TREASURE_ROOMS, f_127217_

ResourceKey<StructureProcessorList>: t, HOUSING, field_26277, HOUSING, f_127218_

ResourceKey<StructureProcessorList>: u, SIDE_WALL_DEGRADATION, field_26278, SIDE_WALL_DEGRADATION, f_127219_

ResourceKey<StructureProcessorList>: v, STABLE_DEGRADATION, field_26279, STABLE_DEGRADATION, f_127220_

ResourceKey<StructureProcessorList>: w, BASTION_GENERIC_DEGRADATION, field_26280, BASTION_GENERIC_DEGRADATION, f_127221_

ResourceKey<StructureProcessorList>: x, RAMPART_DEGRADATION, field_26281, RAMPART_DEGRADATION, f_127222_

ResourceKey<StructureProcessorList>: y, ENTRANCE_REPLACEMENT, field_26282, ENTRANCE_REPLACEMENT, f_127223_

ResourceKey<StructureProcessorList>: z, BRIDGE, field_26283, BRIDGE, f_127192_

ResourceKey<StructureProcessorList>: A, ROOF, field_26284, ROOF, f_127193_

ResourceKey<StructureProcessorList>: B, HIGH_WALL, field_26256, HIGH_WALL, f_127194_

ResourceKey<StructureProcessorList>: C, HIGH_RAMPART, field_26257, HIGH_RAMPART, f_127195_

ResourceKey<StructureProcessorList>: D, FOSSIL_ROT, field_29537, FOSSIL_ROT, f_177022_

ResourceKey<StructureProcessorList>: E, FOSSIL_COAL, field_29538, FOSSIL_COAL, f_177023_

ResourceKey<StructureProcessorList>: F, FOSSIL_DIAMONDS, field_29539, FOSSIL_DIAMONDS, f_177024_

ResourceKey<StructureProcessorList>: G, ANCIENT_CITY_START_DEGRADATION, field_38472, ANCIENT_CITY_START_DEGRADATION, f_236493_

ResourceKey<StructureProcessorList>: H, ANCIENT_CITY_GENERIC_DEGRADATION, field_38473, ANCIENT_CITY_GENERIC_DEGRADATION, f_236494_

ResourceKey<StructureProcessorList>: I, ANCIENT_CITY_WALLS_DEGRADATION, field_38474, ANCIENT_CITY_WALLS_DEGRADATION, f_236495_

构造函数

方法

Holder<StructureProcessorList> (String, com.google.common.collect.ImmutableList<StructureProcessor>): a, register, method_30601, register, m_206437_

ResourceKey<StructureProcessorList> (String): a, createKey, method_46845, of, m_255337_

void (BootstapContext<StructureProcessorList>, ResourceKey<StructureProcessorList>, List<StructureProcessor>): a, register, method_30601, register, m_254991_

void (BootstapContext<StructureProcessorList>): a, bootstrap, method_46846, bootstrap, m_254888_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

net.minecraft.data.worldgen.ProcessorLists

字段

构造函数

方法

1.19

名称

lo

mn

net.minecraft.data.worldgen.ProcessorLists

字段

ProcessorRule: H, ADD_GILDED_BLACKSTONE, field_26621, BLACKSTONE_TO_GILDED_BLACKSTONE, f_127196_

ProcessorRule: K, ADD_GILDED_BLACKSTONE, field_26621, BLACKSTONE_TO_GILDED_BLACKSTONE, f_127196_

ProcessorRule: I, REMOVE_GILDED_BLACKSTONE, field_26622, GILDED_BLACKSTONE_TO_BLACKSTONE, f_127197_

ProcessorRule: L, REMOVE_GILDED_BLACKSTONE, field_26622, GILDED_BLACKSTONE_TO_BLACKSTONE, f_127197_

Holder<StructureProcessorList>: H, ANCIENT_CITY_START_DEGRADATION, field_38472, ANCIENT_CITY_START_DEGRADATION, f_236493_

Holder<StructureProcessorList>: I, ANCIENT_CITY_GENERIC_DEGRADATION, field_38473, ANCIENT_CITY_GENERIC_DEGRADATION, f_236494_

Holder<StructureProcessorList>: J, ANCIENT_CITY_WALLS_DEGRADATION, field_38474, ANCIENT_CITY_WALLS_DEGRADATION, f_236495_

构造函数

方法

1.18.2

名称

lh

lo

字段

StructureProcessorList: a, EMPTY, field_26688, EMPTY, f_127198_

StructureProcessorList: b, ZOMBIE_PLAINS, field_26259, ZOMBIE_PLAINS, f_127199_

StructureProcessorList: c, ZOMBIE_SAVANNA, field_26260, ZOMBIE_SAVANNA, f_127200_

StructureProcessorList: d, ZOMBIE_SNOWY, field_26261, ZOMBIE_SNOWY, f_127201_

StructureProcessorList: e, ZOMBIE_TAIGA, field_26262, ZOMBIE_TAIGA, f_127202_

StructureProcessorList: f, ZOMBIE_DESERT, field_26263, ZOMBIE_DESERT, f_127203_

StructureProcessorList: g, MOSSIFY_10_PERCENT, field_26264, MOSSIFY_10_PERCENT, f_127204_

StructureProcessorList: h, MOSSIFY_20_PERCENT, field_26265, MOSSIFY_20_PERCENT, f_127205_

StructureProcessorList: i, MOSSIFY_70_PERCENT, field_26266, MOSSIFY_70_PERCENT, f_127206_

StructureProcessorList: j, STREET_PLAINS, field_26267, STREET_PLAINS, f_127207_

StructureProcessorList: k, STREET_SAVANNA, field_26268, STREET_SAVANNA, f_127208_

StructureProcessorList: l, STREET_SNOWY_OR_TAIGA, field_26269, STREET_SNOWY_OR_TAIGA, f_127209_

StructureProcessorList: m, FARM_PLAINS, field_26270, FARM_PLAINS, f_127210_

StructureProcessorList: n, FARM_SAVANNA, field_26271, FARM_SAVANNA, f_127211_

StructureProcessorList: o, FARM_SNOWY, field_26272, FARM_SNOWY, f_127212_

StructureProcessorList: p, FARM_TAIGA, field_26273, FARM_TAIGA, f_127213_

StructureProcessorList: q, FARM_DESERT, field_26274, FARM_DESERT, f_127214_

StructureProcessorList: r, OUTPOST_ROT, field_26689, OUTPOST_ROT, f_127215_

StructureProcessorList: s, BOTTOM_RAMPART, field_26275, BOTTOM_RAMPART, f_127216_

StructureProcessorList: t, TREASURE_ROOMS, field_26276, TREASURE_ROOMS, f_127217_

StructureProcessorList: u, HOUSING, field_26277, HOUSING, f_127218_

StructureProcessorList: v, SIDE_WALL_DEGRADATION, field_26278, SIDE_WALL_DEGRADATION, f_127219_

StructureProcessorList: w, STABLE_DEGRADATION, field_26279, STABLE_DEGRADATION, f_127220_

StructureProcessorList: x, BASTION_GENERIC_DEGRADATION, field_26280, BASTION_GENERIC_DEGRADATION, f_127221_

StructureProcessorList: y, RAMPART_DEGRADATION, field_26281, RAMPART_DEGRADATION, f_127222_

StructureProcessorList: z, ENTRANCE_REPLACEMENT, field_26282, ENTRANCE_REPLACEMENT, f_127223_

StructureProcessorList: A, BRIDGE, field_26283, BRIDGE, f_127192_

StructureProcessorList: B, ROOF, field_26284, ROOF, f_127193_

StructureProcessorList: C, HIGH_WALL, field_26256, HIGH_WALL, f_127194_

StructureProcessorList: D, HIGH_RAMPART, field_26257, HIGH_RAMPART, f_127195_

StructureProcessorList: E, FOSSIL_ROT, field_29537, FOSSIL_ROT, f_177022_

StructureProcessorList: F, FOSSIL_COAL, field_29538, FOSSIL_COAL, f_177023_

StructureProcessorList: G, FOSSIL_DIAMONDS, field_29539, FOSSIL_DIAMONDS, f_177024_

Holder<StructureProcessorList>: a, EMPTY, field_26688, EMPTY, f_127198_

Holder<StructureProcessorList>: b, ZOMBIE_PLAINS, field_26259, ZOMBIE_PLAINS, f_127199_

Holder<StructureProcessorList>: c, ZOMBIE_SAVANNA, field_26260, ZOMBIE_SAVANNA, f_127200_

Holder<StructureProcessorList>: d, ZOMBIE_SNOWY, field_26261, ZOMBIE_SNOWY, f_127201_

Holder<StructureProcessorList>: e, ZOMBIE_TAIGA, field_26262, ZOMBIE_TAIGA, f_127202_

Holder<StructureProcessorList>: f, ZOMBIE_DESERT, field_26263, ZOMBIE_DESERT, f_127203_

Holder<StructureProcessorList>: g, MOSSIFY_10_PERCENT, field_26264, MOSSIFY_10_PERCENT, f_127204_

Holder<StructureProcessorList>: h, MOSSIFY_20_PERCENT, field_26265, MOSSIFY_20_PERCENT, f_127205_

Holder<StructureProcessorList>: i, MOSSIFY_70_PERCENT, field_26266, MOSSIFY_70_PERCENT, f_127206_

Holder<StructureProcessorList>: j, STREET_PLAINS, field_26267, STREET_PLAINS, f_127207_

Holder<StructureProcessorList>: k, STREET_SAVANNA, field_26268, STREET_SAVANNA, f_127208_

Holder<StructureProcessorList>: l, STREET_SNOWY_OR_TAIGA, field_26269, STREET_SNOWY_OR_TAIGA, f_127209_

Holder<StructureProcessorList>: m, FARM_PLAINS, field_26270, FARM_PLAINS, f_127210_

Holder<StructureProcessorList>: n, FARM_SAVANNA, field_26271, FARM_SAVANNA, f_127211_

Holder<StructureProcessorList>: o, FARM_SNOWY, field_26272, FARM_SNOWY, f_127212_

Holder<StructureProcessorList>: p, FARM_TAIGA, field_26273, FARM_TAIGA, f_127213_

Holder<StructureProcessorList>: q, FARM_DESERT, field_26274, FARM_DESERT, f_127214_

Holder<StructureProcessorList>: r, OUTPOST_ROT, field_26689, OUTPOST_ROT, f_127215_

Holder<StructureProcessorList>: s, BOTTOM_RAMPART, field_26275, BOTTOM_RAMPART, f_127216_

Holder<StructureProcessorList>: t, TREASURE_ROOMS, field_26276, TREASURE_ROOMS, f_127217_

Holder<StructureProcessorList>: u, HOUSING, field_26277, HOUSING, f_127218_

Holder<StructureProcessorList>: v, SIDE_WALL_DEGRADATION, field_26278, SIDE_WALL_DEGRADATION, f_127219_

Holder<StructureProcessorList>: w, STABLE_DEGRADATION, field_26279, STABLE_DEGRADATION, f_127220_

Holder<StructureProcessorList>: x, BASTION_GENERIC_DEGRADATION, field_26280, BASTION_GENERIC_DEGRADATION, f_127221_

Holder<StructureProcessorList>: y, RAMPART_DEGRADATION, field_26281, RAMPART_DEGRADATION, f_127222_

Holder<StructureProcessorList>: z, ENTRANCE_REPLACEMENT, field_26282, ENTRANCE_REPLACEMENT, f_127223_

Holder<StructureProcessorList>: A, BRIDGE, field_26283, BRIDGE, f_127192_

Holder<StructureProcessorList>: B, ROOF, field_26284, ROOF, f_127193_

Holder<StructureProcessorList>: C, HIGH_WALL, field_26256, HIGH_WALL, f_127194_

Holder<StructureProcessorList>: D, HIGH_RAMPART, field_26257, HIGH_RAMPART, f_127195_

Holder<StructureProcessorList>: E, FOSSIL_ROT, field_29537, FOSSIL_ROT, f_177022_

Holder<StructureProcessorList>: F, FOSSIL_COAL, field_29538, FOSSIL_COAL, f_177023_

Holder<StructureProcessorList>: G, FOSSIL_DIAMONDS, field_29539, FOSSIL_DIAMONDS, f_177024_

构造函数

方法

StructureProcessorList (String, com.google.common.collect.ImmutableList<StructureProcessor>): a, register, method_30601, register, m_127225_

Holder<StructureProcessorList> (String, com.google.common.collect.ImmutableList<StructureProcessor>): a, register, method_30601, register, m_206437_

1.18.1

名称

字段

构造函数

方法

1.18

名称

le

lh

字段

构造函数

方法

1.17.1

名称

字段

构造函数

方法

1.17

名称

kl

le

net.minecraft.world.gen.feature.template.ProcessorLists

net.minecraft.src.C_4871_

net.minecraft.server.v1_16_R3.ProcessorLists

net.minecraft.data.worldgen.ProcessorLists

字段

ProcessorRule: E, ADD_GILDED_BLACKSTONE, field_26621, field_26621, field_244099_E

ProcessorRule: H, ADD_GILDED_BLACKSTONE, field_26621, BLACKSTONE_TO_GILDED_BLACKSTONE, f_127196_

ProcessorRule: F, REMOVE_GILDED_BLACKSTONE, field_26622, field_26622, field_244100_F

ProcessorRule: I, REMOVE_GILDED_BLACKSTONE, field_26622, GILDED_BLACKSTONE_TO_BLACKSTONE, f_127197_

StructureProcessorList: a, EMPTY, field_26688, EMPTY, field_244101_a

StructureProcessorList: a, EMPTY, field_26688, EMPTY, f_127198_

StructureProcessorList: b, ZOMBIE_PLAINS, field_26259, ZOMBIE_PLAINS, field_244102_b

StructureProcessorList: b, ZOMBIE_PLAINS, field_26259, ZOMBIE_PLAINS, f_127199_

StructureProcessorList: c, ZOMBIE_SAVANNA, field_26260, ZOMBIE_SAVANNA, field_244103_c

StructureProcessorList: c, ZOMBIE_SAVANNA, field_26260, ZOMBIE_SAVANNA, f_127200_

StructureProcessorList: d, ZOMBIE_SNOWY, field_26261, ZOMBIE_SNOWY, field_244104_d

StructureProcessorList: d, ZOMBIE_SNOWY, field_26261, ZOMBIE_SNOWY, f_127201_

StructureProcessorList: e, ZOMBIE_TAIGA, field_26262, ZOMBIE_TAIGA, field_244105_e

StructureProcessorList: e, ZOMBIE_TAIGA, field_26262, ZOMBIE_TAIGA, f_127202_

StructureProcessorList: f, ZOMBIE_DESERT, field_26263, ZOMBIE_DESERT, field_244106_f

StructureProcessorList: f, ZOMBIE_DESERT, field_26263, ZOMBIE_DESERT, f_127203_

StructureProcessorList: g, MOSSIFY_10_PERCENT, field_26264, MOSSIFY_10_PERCENT, field_244107_g

StructureProcessorList: g, MOSSIFY_10_PERCENT, field_26264, MOSSIFY_10_PERCENT, f_127204_

StructureProcessorList: h, MOSSIFY_20_PERCENT, field_26265, MOSSIFY_20_PERCENT, field_244108_h

StructureProcessorList: h, MOSSIFY_20_PERCENT, field_26265, MOSSIFY_20_PERCENT, f_127205_

StructureProcessorList: i, MOSSIFY_70_PERCENT, field_26266, MOSSIFY_70_PERCENT, field_244109_i

StructureProcessorList: i, MOSSIFY_70_PERCENT, field_26266, MOSSIFY_70_PERCENT, f_127206_

StructureProcessorList: j, STREET_PLAINS, field_26267, STREET_PLAINS, field_244110_j

StructureProcessorList: j, STREET_PLAINS, field_26267, STREET_PLAINS, f_127207_

StructureProcessorList: k, STREET_SAVANNA, field_26268, STREET_SAVANNA, field_244111_k

StructureProcessorList: k, STREET_SAVANNA, field_26268, STREET_SAVANNA, f_127208_

StructureProcessorList: l, STREET_SNOWY_OR_TAIGA, field_26269, STREET_SNOWY_OR_TAIGA, field_244112_l

StructureProcessorList: l, STREET_SNOWY_OR_TAIGA, field_26269, STREET_SNOWY_OR_TAIGA, f_127209_

StructureProcessorList: m, FARM_PLAINS, field_26270, FARM_PLAINS, field_244113_m

StructureProcessorList: m, FARM_PLAINS, field_26270, FARM_PLAINS, f_127210_

StructureProcessorList: n, FARM_SAVANNA, field_26271, FARM_SAVANNA, field_244114_n

StructureProcessorList: n, FARM_SAVANNA, field_26271, FARM_SAVANNA, f_127211_

StructureProcessorList: o, FARM_SNOWY, field_26272, FARM_SNOWY, field_244115_o

StructureProcessorList: o, FARM_SNOWY, field_26272, FARM_SNOWY, f_127212_

StructureProcessorList: p, FARM_TAIGA, field_26273, FARM_TAIGA, field_244116_p

StructureProcessorList: p, FARM_TAIGA, field_26273, FARM_TAIGA, f_127213_

StructureProcessorList: q, FARM_DESERT, field_26274, FARM_DESERT, field_244117_q

StructureProcessorList: q, FARM_DESERT, field_26274, FARM_DESERT, f_127214_

StructureProcessorList: r, OUTPOST_ROT, field_26689, OUTPOST_ROT, field_244118_r

StructureProcessorList: r, OUTPOST_ROT, field_26689, OUTPOST_ROT, f_127215_

StructureProcessorList: s, BOTTOM_RAMPART, field_26275, BOTTOM_RAMPART, field_244119_s

StructureProcessorList: s, BOTTOM_RAMPART, field_26275, BOTTOM_RAMPART, f_127216_

StructureProcessorList: t, TREASURE_ROOMS, field_26276, TREASURE_ROOMS, field_244120_t

StructureProcessorList: t, TREASURE_ROOMS, field_26276, TREASURE_ROOMS, f_127217_

StructureProcessorList: u, HOUSING, field_26277, HOUSING, field_244121_u

StructureProcessorList: u, HOUSING, field_26277, HOUSING, f_127218_

StructureProcessorList: v, SIDE_WALL_DEGRADATION, field_26278, SIDE_WALL_DEGRADATION, field_244122_v

StructureProcessorList: v, SIDE_WALL_DEGRADATION, field_26278, SIDE_WALL_DEGRADATION, f_127219_

StructureProcessorList: w, STABLE_DEGRADATION, field_26279, STABLE_DEGRADATION, field_244123_w

StructureProcessorList: w, STABLE_DEGRADATION, field_26279, STABLE_DEGRADATION, f_127220_

StructureProcessorList: x, BASTION_GENERIC_DEGRADATION, field_26280, BASTION_GENERIC_DEGRADATION, field_244124_x

StructureProcessorList: x, BASTION_GENERIC_DEGRADATION, field_26280, BASTION_GENERIC_DEGRADATION, f_127221_

StructureProcessorList: y, RAMPART_DEGRADATION, field_26281, RAMPART_DEGRADATION, field_244125_y

StructureProcessorList: y, RAMPART_DEGRADATION, field_26281, RAMPART_DEGRADATION, f_127222_

StructureProcessorList: z, ENTRANCE_REPLACEMENT, field_26282, ENTRANCE_REPLACEMENT, field_244126_z

StructureProcessorList: z, ENTRANCE_REPLACEMENT, field_26282, ENTRANCE_REPLACEMENT, f_127223_

StructureProcessorList: A, BRIDGE, field_26283, BRIDGE, field_244095_A

StructureProcessorList: A, BRIDGE, field_26283, BRIDGE, f_127192_

StructureProcessorList: B, ROOF, field_26284, ROOF, field_244096_B

StructureProcessorList: B, ROOF, field_26284, ROOF, f_127193_

StructureProcessorList: C, HIGH_WALL, field_26256, HIGH_WALL, field_244097_C

StructureProcessorList: C, HIGH_WALL, field_26256, HIGH_WALL, f_127194_

StructureProcessorList: D, HIGH_RAMPART, field_26257, HIGH_RAMPART, field_244098_D

StructureProcessorList: D, HIGH_RAMPART, field_26257, HIGH_RAMPART, f_127195_

StructureProcessorList: E, FOSSIL_ROT, field_29537, FOSSIL_ROT, f_177022_

StructureProcessorList: F, FOSSIL_COAL, field_29538, FOSSIL_COAL, f_177023_

StructureProcessorList: G, FOSSIL_DIAMONDS, field_29539, FOSSIL_DIAMONDS, f_177024_

构造函数

()

方法

StructureProcessorList (String, com.google.common.collect.ImmutableList<StructureProcessor>): a, register, method_30601, register, func_244127_a

StructureProcessorList (String, com.google.common.collect.ImmutableList<StructureProcessor>): a, register, method_30601, register, m_127225_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

net.minecraft.server.v1_16_R2.ProcessorLists

net.minecraft.server.v1_16_R3.ProcessorLists

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

kl

net.minecraft.data.worldgen.ProcessorLists

net.minecraft.class_5469

net.minecraft.structure.processor.StructureProcessorLists

net.minecraft.world.gen.feature.template.ProcessorLists

net.minecraft.server.v1_16_R2.ProcessorLists

字段

ProcessorRule: E, ADD_GILDED_BLACKSTONE, field_26621, field_26621, field_244099_E

ProcessorRule: F, REMOVE_GILDED_BLACKSTONE, field_26622, field_26622, field_244100_F

StructureProcessorList: a, EMPTY, field_26688, EMPTY, field_244101_a

StructureProcessorList: b, ZOMBIE_PLAINS, field_26259, ZOMBIE_PLAINS, field_244102_b

StructureProcessorList: c, ZOMBIE_SAVANNA, field_26260, ZOMBIE_SAVANNA, field_244103_c

StructureProcessorList: d, ZOMBIE_SNOWY, field_26261, ZOMBIE_SNOWY, field_244104_d

StructureProcessorList: e, ZOMBIE_TAIGA, field_26262, ZOMBIE_TAIGA, field_244105_e

StructureProcessorList: f, ZOMBIE_DESERT, field_26263, ZOMBIE_DESERT, field_244106_f

StructureProcessorList: g, MOSSIFY_10_PERCENT, field_26264, MOSSIFY_10_PERCENT, field_244107_g

StructureProcessorList: h, MOSSIFY_20_PERCENT, field_26265, MOSSIFY_20_PERCENT, field_244108_h

StructureProcessorList: i, MOSSIFY_70_PERCENT, field_26266, MOSSIFY_70_PERCENT, field_244109_i

StructureProcessorList: j, STREET_PLAINS, field_26267, STREET_PLAINS, field_244110_j

StructureProcessorList: k, STREET_SAVANNA, field_26268, STREET_SAVANNA, field_244111_k

StructureProcessorList: l, STREET_SNOWY_OR_TAIGA, field_26269, STREET_SNOWY_OR_TAIGA, field_244112_l

StructureProcessorList: m, FARM_PLAINS, field_26270, FARM_PLAINS, field_244113_m

StructureProcessorList: n, FARM_SAVANNA, field_26271, FARM_SAVANNA, field_244114_n

StructureProcessorList: o, FARM_SNOWY, field_26272, FARM_SNOWY, field_244115_o

StructureProcessorList: p, FARM_TAIGA, field_26273, FARM_TAIGA, field_244116_p

StructureProcessorList: q, FARM_DESERT, field_26274, FARM_DESERT, field_244117_q

StructureProcessorList: r, OUTPOST_ROT, field_26689, OUTPOST_ROT, field_244118_r

StructureProcessorList: s, BOTTOM_RAMPART, field_26275, BOTTOM_RAMPART, field_244119_s

StructureProcessorList: t, TREASURE_ROOMS, field_26276, TREASURE_ROOMS, field_244120_t

StructureProcessorList: u, HOUSING, field_26277, HOUSING, field_244121_u

StructureProcessorList: v, SIDE_WALL_DEGRADATION, field_26278, SIDE_WALL_DEGRADATION, field_244122_v

StructureProcessorList: w, STABLE_DEGRADATION, field_26279, STABLE_DEGRADATION, field_244123_w

StructureProcessorList: x, BASTION_GENERIC_DEGRADATION, field_26280, BASTION_GENERIC_DEGRADATION, field_244124_x

StructureProcessorList: y, RAMPART_DEGRADATION, field_26281, RAMPART_DEGRADATION, field_244125_y

StructureProcessorList: z, ENTRANCE_REPLACEMENT, field_26282, ENTRANCE_REPLACEMENT, field_244126_z

StructureProcessorList: A, BRIDGE, field_26283, BRIDGE, field_244095_A

StructureProcessorList: B, ROOF, field_26284, ROOF, field_244096_B

StructureProcessorList: C, HIGH_WALL, field_26256, HIGH_WALL, field_244097_C

StructureProcessorList: D, HIGH_RAMPART, field_26257, HIGH_RAMPART, field_244098_D

构造函数

方法

StructureProcessorList (String, com.google.common.collect.ImmutableList<StructureProcessor>): a, register, method_30601, register, func_244127_a