历史 - net.minecraft.client.renderer.chunk.CompiledChunk

1.14.4

名称

dni

dpw

net.minecraft.client.renderer.chunk.CompiledChunk

字段

ChunkRenderData: a, field_4451, EMPTY, field_178502_a

CompiledChunk: a, UNCOMPILED, field_4451, EMPTY, field_178502_a

boolean[]: b, field_4450, nonEmpty, field_178500_b

boolean[]: b, hasBlocks, field_4450, nonEmpty, field_178500_b

boolean[]: c, field_4452, initialized, field_178501_c

boolean[]: c, hasLayer, field_4452, initialized, field_178501_c

boolean: d, field_4454, empty, field_178498_d

boolean: d, isCompletelyEmpty, field_4454, empty, field_178498_d

List<TileEntity>: e, field_4456, blockEntities, field_178499_e

List<BlockEntity>: e, renderableBlockEntities, field_4456, blockEntities, field_178499_e

ChunkOcclusionGraph: f, field_4455, occlusionGraph, field_178496_f

VisibilitySet: f, visibilitySet, field_4455, occlusionGraph, field_178496_f

BufferBuilder$State: g, field_4453, bufferState, field_178497_g

BufferBuilder$State: g, transparencyState, field_4453, bufferState, field_178497_g

构造函数

方法

boolean (): a, method_3645, isEmpty, func_178489_a

boolean (): a, hasNoRenderableLayers, method_3645, isEmpty, func_178489_a

List<TileEntity> (): b, method_3642, getBlockEntities, func_178485_b

List<BlockEntity> (): b, getRenderableBlockEntities, method_3642, getBlockEntities, func_178485_b

void (TileEntity): a, method_3646, addBlockEntity, func_178490_a

void (BlockEntity): a, addRenderableBlockEntity, method_3646, addBlockEntity, func_178490_a

boolean (EnumDirection, EnumDirection): a, method_3650, isVisibleThrough, func_178495_a

boolean (Direction, Direction): a, facesCanSeeEachother, method_3650, isVisibleThrough, func_178495_a

void (ChunkOcclusionGraph): a, method_3640, setOcclusionGraph, func_178488_a

void (VisibilitySet): a, setVisibilitySet, method_3640, setOcclusionGraph, func_178488_a

void (TextureType): a, method_3643, setNonEmpty, func_178486_a

void (BlockLayer): a, setChanged, method_3643, setNonEmpty, func_178486_a

boolean (TextureType): b, method_3641, isEmpty, func_178491_b

boolean (BlockLayer): b, isEmpty, method_3641, isEmpty, func_178491_b

void (TextureType): c, method_3647, markBufferInitialized, func_178493_c

void (BlockLayer): c, layerIsPresent, method_3647, markBufferInitialized, func_178493_c

boolean (TextureType): d, method_3649, isBufferInitialized, func_178492_d

boolean (BlockLayer): d, hasLayer, method_3649, isBufferInitialized, func_178492_d

BufferBuilder$State (): c, method_3644, getBufferState, func_178487_c

BufferBuilder$State (): c, getTransparencyState, method_3644, getBufferState, func_178487_c

void (BufferBuilder$State): a, method_3648, setBufferState, func_178494_a

void (BufferBuilder$State): a, setTransparencyState, method_3648, setBufferState, func_178494_a

1.14.3

名称

dne

dni

net.minecraft.client.render.chunk.ChunkRenderData

字段

CompiledChunk: a, field_4451, field_178502_a

ChunkRenderData: a, field_4451, EMPTY, field_178502_a

boolean[]: b, field_4450, field_178500_b

boolean[]: b, field_4450, nonEmpty, field_178500_b

boolean[]: c, field_4452, field_178501_c

boolean[]: c, field_4452, initialized, field_178501_c

boolean: d, field_4454, field_178498_d

boolean: d, field_4454, empty, field_178498_d

List<TileEntity>: e, field_4456, field_178499_e

List<TileEntity>: e, field_4456, blockEntities, field_178499_e

SetVisibility: f, field_4455, field_178496_f

ChunkOcclusionGraph: f, field_4455, occlusionGraph, field_178496_f

BufferBuilder$State: g, field_4453, field_178497_g

BufferBuilder$State: g, field_4453, bufferState, field_178497_g

构造函数

方法

boolean (): a, method_3645, func_178489_a

boolean (): a, method_3645, isEmpty, func_178489_a

List<TileEntity> (): b, method_3642, func_178485_b

List<TileEntity> (): b, method_3642, getBlockEntities, func_178485_b

void (TileEntity): a, method_3646, func_178490_a

void (TileEntity): a, method_3646, addBlockEntity, func_178490_a

boolean (EnumDirection, EnumDirection): a, method_3650, func_178495_a

boolean (EnumDirection, EnumDirection): a, method_3650, isVisibleThrough, func_178495_a

void (SetVisibility): a, method_3640, func_178488_a

void (ChunkOcclusionGraph): a, method_3640, setOcclusionGraph, func_178488_a

void (TextureType): a, method_3643, func_178486_a

void (TextureType): a, method_3643, setNonEmpty, func_178486_a

boolean (TextureType): b, method_3641, func_178491_b

boolean (TextureType): b, method_3641, isEmpty, func_178491_b

void (TextureType): c, method_3647, func_178493_c

void (TextureType): c, method_3647, markBufferInitialized, func_178493_c

boolean (TextureType): d, method_3649, func_178492_d

boolean (TextureType): d, method_3649, isBufferInitialized, func_178492_d

BufferBuilder$State (): c, method_3644, func_178487_c

BufferBuilder$State (): c, method_3644, getBufferState, func_178487_c

void (BufferBuilder$State): a, method_3648, func_178494_a

void (BufferBuilder$State): a, method_3648, setBufferState, func_178494_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

dnc

dne

字段

构造函数

方法

1.14

名称

cwr

dnc

net.minecraft.class_849

字段

CompiledChunk: a, field_178502_a

CompiledChunk: a, field_4451, field_178502_a

boolean[]: b, field_178500_b

boolean[]: b, field_4450, field_178500_b

boolean[]: c, field_178501_c

boolean[]: c, field_4452, field_178501_c

boolean: d, field_178498_d

boolean: d, field_4454, field_178498_d

List<TileEntity>: e, field_178499_e

List<TileEntity>: e, field_4456, field_178499_e

SetVisibility: f, field_178496_f

SetVisibility: f, field_4455, field_178496_f

BufferBuilder$State: g, field_178497_g

BufferBuilder$State: g, field_4453, field_178497_g

构造函数

方法

boolean (): a, func_178489_a

boolean (): a, method_3645, func_178489_a

List<TileEntity> (): b, func_178485_b

List<TileEntity> (): b, method_3642, func_178485_b

void (TileEntity): a, func_178490_a

void (TileEntity): a, method_3646, func_178490_a

boolean (EnumDirection, EnumDirection): a, func_178495_a

boolean (EnumDirection, EnumDirection): a, method_3650, func_178495_a

void (SetVisibility): a, func_178488_a

void (SetVisibility): a, method_3640, func_178488_a

void (TextureType): a, func_178486_a

void (TextureType): a, method_3643, func_178486_a

boolean (TextureType): b, func_178491_b

boolean (TextureType): b, method_3641, func_178491_b

void (TextureType): c, func_178493_c

void (TextureType): c, method_3647, func_178493_c

boolean (TextureType): d, func_178492_d

boolean (TextureType): d, method_3649, func_178492_d

BufferBuilder$State (): c, func_178487_c

BufferBuilder$State (): c, method_3644, func_178487_c

void (BufferBuilder$State): a, func_178494_a

void (BufferBuilder$State): a, method_3648, func_178494_a

1.13.2

名称

cwq

cwr

字段

构造函数

方法

1.13.1

名称

cwg

cwq

字段

构造函数

方法

1.13

名称

bxo

cwg

字段

构造函数

方法

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

bxm

bxo

字段

构造函数

方法

1.12

名称

btb

bxm

字段

VertexBuffer$State: g, field_178497_g

BufferBuilder$State: g, field_178497_g

构造函数

方法

VertexBuffer$State (): c, func_178487_c

void (VertexBuffer$State): a, func_178494_a

BufferBuilder$State (): c, func_178487_c

void (BufferBuilder$State): a, func_178494_a

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

bsz

btb

字段

构造函数

方法

1.11

名称

bqv

bsz

字段

构造函数

方法

1.10.2

名称

字段

构造函数

方法

1.10

名称

bpz

bqv

字段

构造函数

方法

1.9.4

名称

字段

构造函数

方法

1.9.2

名称

bqc

bpz

字段

构造函数

方法

1.9

名称

bhq

bqc

字段

WorldRenderer$State: g, field_178497_g

VertexBuffer$State: g, field_178497_g

构造函数

方法

void (EnumWorldBlockLayer): a, func_178486_a

boolean (EnumWorldBlockLayer): b, func_178491_b

void (EnumWorldBlockLayer): c, func_178493_c

boolean (EnumWorldBlockLayer): d, func_178492_d

WorldRenderer$State (): c, func_178487_c

void (WorldRenderer$State): a, func_178494_a

void (BlockRenderLayer): a, func_178486_a

boolean (BlockRenderLayer): b, func_178491_b

void (BlockRenderLayer): c, func_178493_c

boolean (BlockRenderLayer): d, func_178492_d

VertexBuffer$State (): c, func_178487_c

void (VertexBuffer$State): a, func_178494_a

1.8.8

名称

bhq

net.minecraft.client.renderer.chunk.CompiledChunk

字段

CompiledChunk: a, field_178502_a

boolean[]: b, field_178500_b

boolean[]: c, field_178501_c

boolean: d, field_178498_d

List<TileEntity>: e, field_178499_e

SetVisibility: f, field_178496_f

WorldRenderer$State: g, field_178497_g

构造函数

()

方法

boolean (): a, func_178489_a

void (EnumWorldBlockLayer): a, func_178486_a

boolean (EnumWorldBlockLayer): b, func_178491_b

void (EnumWorldBlockLayer): c, func_178493_c

boolean (EnumWorldBlockLayer): d, func_178492_d

List<TileEntity> (): b, func_178485_b

void (TileEntity): a, func_178490_a

boolean (EnumDirection, EnumDirection): a, func_178495_a

void (SetVisibility): a, func_178488_a

WorldRenderer$State (): c, func_178487_c

void (WorldRenderer$State): a, func_178494_a