历史 - net.minecraft.client.renderer.chunk.CompiledChunk
1.14.4
名称
dni
dpw
net.minecraft.client.renderer.chunk.CompiledChunk
字段
ChunkRenderData: a, field_4451, EMPTY, field_178502_a
CompiledChunk: a, UNCOMPILED, field_4451, EMPTY, field_178502_a
boolean[]: b, field_4450, nonEmpty, field_178500_b
boolean[]: b, hasBlocks, field_4450, nonEmpty, field_178500_b
boolean[]: c, field_4452, initialized, field_178501_c
boolean[]: c, hasLayer, field_4452, initialized, field_178501_c
boolean: d, field_4454, empty, field_178498_d
boolean: d, isCompletelyEmpty, field_4454, empty, field_178498_d
List<TileEntity>: e, field_4456, blockEntities, field_178499_e
List<BlockEntity>: e, renderableBlockEntities, field_4456, blockEntities, field_178499_e
ChunkOcclusionGraph: f, field_4455, occlusionGraph, field_178496_f
VisibilitySet: f, visibilitySet, field_4455, occlusionGraph, field_178496_f
BufferBuilder$State: g, field_4453, bufferState, field_178497_g
BufferBuilder$State: g, transparencyState, field_4453, bufferState, field_178497_g
构造函数
方法
boolean (): a, method_3645, isEmpty, func_178489_a
boolean (): a, hasNoRenderableLayers, method_3645, isEmpty, func_178489_a
List<TileEntity> (): b, method_3642, getBlockEntities, func_178485_b
List<BlockEntity> (): b, getRenderableBlockEntities, method_3642, getBlockEntities, func_178485_b
void (TileEntity): a, method_3646, addBlockEntity, func_178490_a
void (BlockEntity): a, addRenderableBlockEntity, method_3646, addBlockEntity, func_178490_a
boolean (EnumDirection, EnumDirection): a, method_3650, isVisibleThrough, func_178495_a
boolean (Direction, Direction): a, facesCanSeeEachother, method_3650, isVisibleThrough, func_178495_a
void (ChunkOcclusionGraph): a, method_3640, setOcclusionGraph, func_178488_a
void (VisibilitySet): a, setVisibilitySet, method_3640, setOcclusionGraph, func_178488_a
void (TextureType): a, method_3643, setNonEmpty, func_178486_a
void (BlockLayer): a, setChanged, method_3643, setNonEmpty, func_178486_a
boolean (TextureType): b, method_3641, isEmpty, func_178491_b
boolean (BlockLayer): b, isEmpty, method_3641, isEmpty, func_178491_b
void (TextureType): c, method_3647, markBufferInitialized, func_178493_c
void (BlockLayer): c, layerIsPresent, method_3647, markBufferInitialized, func_178493_c
boolean (TextureType): d, method_3649, isBufferInitialized, func_178492_d
boolean (BlockLayer): d, hasLayer, method_3649, isBufferInitialized, func_178492_d
BufferBuilder$State (): c, method_3644, getBufferState, func_178487_c
BufferBuilder$State (): c, getTransparencyState, method_3644, getBufferState, func_178487_c
void (BufferBuilder$State): a, method_3648, setBufferState, func_178494_a
void (BufferBuilder$State): a, setTransparencyState, method_3648, setBufferState, func_178494_a
1.14.3
名称
dne
dni
net.minecraft.client.render.chunk.ChunkRenderData
字段
CompiledChunk: a, field_4451, field_178502_a
ChunkRenderData: a, field_4451, EMPTY, field_178502_a
boolean[]: b, field_4450, field_178500_b
boolean[]: b, field_4450, nonEmpty, field_178500_b
boolean[]: c, field_4452, field_178501_c
boolean[]: c, field_4452, initialized, field_178501_c
boolean: d, field_4454, field_178498_d
boolean: d, field_4454, empty, field_178498_d
List<TileEntity>: e, field_4456, field_178499_e
List<TileEntity>: e, field_4456, blockEntities, field_178499_e
SetVisibility: f, field_4455, field_178496_f
ChunkOcclusionGraph: f, field_4455, occlusionGraph, field_178496_f
BufferBuilder$State: g, field_4453, field_178497_g
BufferBuilder$State: g, field_4453, bufferState, field_178497_g
构造函数
方法
boolean (): a, method_3645, func_178489_a
boolean (): a, method_3645, isEmpty, func_178489_a
List<TileEntity> (): b, method_3642, func_178485_b
List<TileEntity> (): b, method_3642, getBlockEntities, func_178485_b
void (TileEntity): a, method_3646, func_178490_a
void (TileEntity): a, method_3646, addBlockEntity, func_178490_a
boolean (EnumDirection, EnumDirection): a, method_3650, func_178495_a
boolean (EnumDirection, EnumDirection): a, method_3650, isVisibleThrough, func_178495_a
void (SetVisibility): a, method_3640, func_178488_a
void (ChunkOcclusionGraph): a, method_3640, setOcclusionGraph, func_178488_a
void (TextureType): a, method_3643, func_178486_a
void (TextureType): a, method_3643, setNonEmpty, func_178486_a
boolean (TextureType): b, method_3641, func_178491_b
boolean (TextureType): b, method_3641, isEmpty, func_178491_b
void (TextureType): c, method_3647, func_178493_c
void (TextureType): c, method_3647, markBufferInitialized, func_178493_c
boolean (TextureType): d, method_3649, func_178492_d
boolean (TextureType): d, method_3649, isBufferInitialized, func_178492_d
BufferBuilder$State (): c, method_3644, func_178487_c
BufferBuilder$State (): c, method_3644, getBufferState, func_178487_c
void (BufferBuilder$State): a, method_3648, func_178494_a
void (BufferBuilder$State): a, method_3648, setBufferState, func_178494_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
dnc
dne
字段
构造函数
方法
1.14
名称
cwr
dnc
net.minecraft.class_849
字段
CompiledChunk: a, field_178502_a
CompiledChunk: a, field_4451, field_178502_a
boolean[]: b, field_178500_b
boolean[]: b, field_4450, field_178500_b
boolean[]: c, field_178501_c
boolean[]: c, field_4452, field_178501_c
boolean: d, field_178498_d
boolean: d, field_4454, field_178498_d
List<TileEntity>: e, field_178499_e
List<TileEntity>: e, field_4456, field_178499_e
SetVisibility: f, field_178496_f
SetVisibility: f, field_4455, field_178496_f
BufferBuilder$State: g, field_178497_g
BufferBuilder$State: g, field_4453, field_178497_g
构造函数
方法
boolean (): a, func_178489_a
boolean (): a, method_3645, func_178489_a
List<TileEntity> (): b, func_178485_b
List<TileEntity> (): b, method_3642, func_178485_b
void (TileEntity): a, func_178490_a
void (TileEntity): a, method_3646, func_178490_a
boolean (EnumDirection, EnumDirection): a, func_178495_a
boolean (EnumDirection, EnumDirection): a, method_3650, func_178495_a
void (SetVisibility): a, func_178488_a
void (SetVisibility): a, method_3640, func_178488_a
void (TextureType): a, func_178486_a
void (TextureType): a, method_3643, func_178486_a
boolean (TextureType): b, func_178491_b
boolean (TextureType): b, method_3641, func_178491_b
void (TextureType): c, func_178493_c
void (TextureType): c, method_3647, func_178493_c
boolean (TextureType): d, func_178492_d
boolean (TextureType): d, method_3649, func_178492_d
BufferBuilder$State (): c, func_178487_c
BufferBuilder$State (): c, method_3644, func_178487_c
void (BufferBuilder$State): a, func_178494_a
void (BufferBuilder$State): a, method_3648, func_178494_a
1.13.2
名称
cwq
cwr
字段
构造函数
方法
1.13.1
名称
cwg
cwq
字段
构造函数
方法
1.13
名称
bxo
cwg
字段
构造函数
方法
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
bxm
bxo
字段
构造函数
方法
1.12
名称
btb
bxm
字段
VertexBuffer$State: g, field_178497_g
BufferBuilder$State: g, field_178497_g
构造函数
方法
VertexBuffer$State (): c, func_178487_c
void (VertexBuffer$State): a, func_178494_a
BufferBuilder$State (): c, func_178487_c
void (BufferBuilder$State): a, func_178494_a
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
bsz
btb
字段
构造函数
方法
1.11
名称
bqv
bsz
字段
构造函数
方法
1.10.2
名称
字段
构造函数
方法
1.10
名称
bpz
bqv
字段
构造函数
方法
1.9.4
名称
字段
构造函数
方法
1.9.2
名称
bqc
bpz
字段
构造函数
方法
1.9
名称
bhq
bqc
字段
WorldRenderer$State: g, field_178497_g
VertexBuffer$State: g, field_178497_g
构造函数
方法
void (EnumWorldBlockLayer): a, func_178486_a
boolean (EnumWorldBlockLayer): b, func_178491_b
void (EnumWorldBlockLayer): c, func_178493_c
boolean (EnumWorldBlockLayer): d, func_178492_d
WorldRenderer$State (): c, func_178487_c
void (WorldRenderer$State): a, func_178494_a
void (BlockRenderLayer): a, func_178486_a
boolean (BlockRenderLayer): b, func_178491_b
void (BlockRenderLayer): c, func_178493_c
boolean (BlockRenderLayer): d, func_178492_d
VertexBuffer$State (): c, func_178487_c
void (VertexBuffer$State): a, func_178494_a
1.8.8
名称
bhq
net.minecraft.client.renderer.chunk.CompiledChunk
字段
CompiledChunk: a, field_178502_a
boolean[]: b, field_178500_b
boolean[]: c, field_178501_c
boolean: d, field_178498_d
List<TileEntity>: e, field_178499_e
SetVisibility: f, field_178496_f
WorldRenderer$State: g, field_178497_g
构造函数
()
方法
boolean (): a, func_178489_a
void (EnumWorldBlockLayer): a, func_178486_a
boolean (EnumWorldBlockLayer): b, func_178491_b
void (EnumWorldBlockLayer): c, func_178493_c
boolean (EnumWorldBlockLayer): d, func_178492_d
List<TileEntity> (): b, func_178485_b
void (TileEntity): a, func_178490_a
boolean (EnumDirection, EnumDirection): a, func_178495_a
void (SetVisibility): a, func_178488_a
WorldRenderer$State (): c, func_178487_c
void (WorldRenderer$State): a, func_178494_a