历史 - net.minecraft.client.renderer.ScreenEffectRenderer
1.21.11
名称
hgm
hpc
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
gyb
hgm
字段
MultiBufferSource: d, bufferSource, field_59971, vertexConsumers, f_399640_
MultiBufferSource: e, bufferSource, field_59971, vertexConsumers, f_399640_
ItemStack: e, itemActivationItem, field_59972, floatingItem, f_399572_
ItemStack: f, itemActivationItem, field_59972, floatingItem, f_399572_
int: f, itemActivationTicks, field_59973, floatingItemTimer, f_400101_
int: g, itemActivationTicks, field_59973, floatingItemTimer, f_400101_
float: g, itemActivationOffX, field_59974, floatingItemOffsetX, f_400303_
float: h, itemActivationOffX, field_59974, floatingItemOffsetX, f_400303_
float: h, itemActivationOffY, field_59975, floatingItemOffsetY, f_399512_
float: i, itemActivationOffY, field_59975, floatingItemOffsetY, f_399512_
MaterialSet: d, materials, field_61744, spriteHolder, f_411665_
构造函数
(Minecraft, MultiBufferSource)
(Minecraft, MaterialSet, MultiBufferSource)
方法
void (PoseStack, MultiBufferSource): a, renderFire, method_23070, renderFireOverlay, m_110728_
void (boolean, float): a, renderScreenEffect, method_23067, renderOverlays, m_110718_
void (PoseStack, float): a, renderItemActivationAnimation, method_70939, renderFloatingItem, m_402803_
void (boolean, float, SubmitNodeCollector): a, renderScreenEffect, method_23067, renderOverlays, m_110718_
void (PoseStack, float, SubmitNodeCollector): a, renderItemActivationAnimation, method_70939, renderFloatingItem, m_402803_
void (PoseStack, MultiBufferSource, TextureAtlasSprite): a, renderFire, method_23070, renderFireOverlay, m_110728_
1.21.8
名称
gya
gyb
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gsa
gya
字段
ResourceLocation: a, UNDERWATER_LOCATION, field_20986, UNDERWATER_TEXTURE, f_110714_
ResourceLocation: b, UNDERWATER_LOCATION, field_20986, UNDERWATER_TEXTURE, f_110714_
Minecraft: c, minecraft, field_59970, client, f_400257_
MultiBufferSource: d, bufferSource, field_59971, vertexConsumers, f_399640_
int: a, ITEM_ACTIVATION_ANIMATION_LENGTH, field_59969, field_59969, f_398808_
ItemStack: e, itemActivationItem, field_59972, floatingItem, f_399572_
int: f, itemActivationTicks, field_59973, floatingItemTimer, f_400101_
float: g, itemActivationOffX, field_59974, floatingItemOffsetX, f_400303_
float: h, itemActivationOffY, field_59975, floatingItemOffsetY, f_399512_
构造函数
()
(Minecraft, MultiBufferSource)
方法
void (Minecraft, PoseStack, MultiBufferSource): a, renderScreenEffect, method_23067, renderOverlays, m_110718_
void (Minecraft, PoseStack, MultiBufferSource): b, renderWater, method_23069, renderUnderwaterOverlay, m_110725_
void (Minecraft, PoseStack, MultiBufferSource): a, renderWater, method_23069, renderUnderwaterOverlay, m_110725_
void (): a, tick, method_70937, tickFloatingItemTimer, m_401464_
void (boolean, float): a, renderScreenEffect, method_23067, renderOverlays, m_110718_
void (PoseStack, float): a, renderItemActivationAnimation, method_70939, renderFloatingItem, m_402803_
void (): b, resetItemActivation, method_70940, clearFloatingItem, m_401365_
void (ItemStack, RandomSource): a, displayItemActivation, method_70938, setFloatingItem, m_403713_
1.21.5
名称
gml
gsa
字段
构造函数
方法
1.21.4
名称
glx
gml
字段
构造函数
方法
void (Minecraft, PoseStack): a, renderScreenEffect, method_23067, renderOverlays, m_110718_
void (Minecraft, PoseStack): b, renderWater, method_23069, renderUnderwaterOverlay, m_110725_
void (Minecraft, PoseStack): c, renderFire, method_23070, renderFireOverlay, m_110728_
void (TextureAtlasSprite, PoseStack): a, renderTex, method_23068, renderInWallOverlay, m_173296_
void (Minecraft, PoseStack, MultiBufferSource): a, renderScreenEffect, method_23067, renderOverlays, m_110718_
void (TextureAtlasSprite, PoseStack, MultiBufferSource): a, renderTex, method_23068, renderInWallOverlay, m_173296_
void (Minecraft, PoseStack, MultiBufferSource): b, renderWater, method_23069, renderUnderwaterOverlay, m_110725_
void (PoseStack, MultiBufferSource): a, renderFire, method_23070, renderFireOverlay, m_110728_
1.21.3
名称
gfj
glx
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
gea
gfj
字段
构造函数
方法
1.20.6
名称
ftr
gea
字段
构造函数
方法
1.20.4
名称
foo
ftr
字段
构造函数
方法
1.20.2
名称
fkh
foo
字段
构造函数
方法
1.20.1
名称
fiq
fkh
字段
构造函数
方法
1.19.4
名称
fef
fiq
字段
构造函数
方法
1.19.3
名称
fac
fef
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
eye
fac
字段
构造函数
方法
1.19
名称
erc
eye
字段
构造函数
方法
1.18.2
名称
epv
erc
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
ens
epv
字段
构造函数
方法
1.17.1
名称
enr
ens
字段
构造函数
方法
1.17
名称
eaq
enr
net.minecraft.client.renderer.OverlayRenderer
net.minecraft.src.C_4176_
字段
ResourceLocation: a, UNDERWATER_LOCATION, field_20986, UNDERWATER_TEXTURE, field_228733_a_
ResourceLocation: a, UNDERWATER_LOCATION, field_20986, UNDERWATER_TEXTURE, f_110714_
构造函数
()
方法
void (Minecraft, PoseStack): a, renderScreenEffect, method_23067, renderOverlays, func_228734_a_
void (Minecraft, PoseStack): a, renderScreenEffect, method_23067, renderOverlays, m_110718_
BlockState (Player): a, getViewBlockingState, method_24225, getInWallBlockState, func_230018_a_
BlockState (Player): a, getViewBlockingState, method_24225, getInWallBlockState, m_110716_
void (Minecraft, TextureAtlasSprite, PoseStack): a, renderTex, method_23068, renderInWallOverlay, func_228735_a_
void (Minecraft, PoseStack): b, renderWater, method_23069, renderUnderwaterOverlay, func_228736_b_
void (Minecraft, PoseStack): b, renderWater, method_23069, renderUnderwaterOverlay, m_110725_
void (Minecraft, PoseStack): c, renderFire, method_23070, renderFireOverlay, func_228737_c_
void (Minecraft, PoseStack): c, renderFire, method_23070, renderFireOverlay, m_110728_
void (TextureAtlasSprite, PoseStack): a, renderTex, method_23068, renderInWallOverlay, m_173296_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
eai
eaq
字段
构造函数
方法
1.16.3
名称
字段
ResourceLocation: a, UNDERWATER_LOCATION, field_20986, UNDERWATER_TEX, field_228733_a_
ResourceLocation: a, UNDERWATER_LOCATION, field_20986, UNDERWATER_TEXTURE, field_228733_a_
构造函数
方法
1.16.2
名称
ecj
eai
字段
构造函数
方法
1.16.1
名称
drd
ecj
字段
构造函数
方法
1.15.2
名称
dra
drd
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
dra
net.minecraft.client.renderer.ScreenEffectRenderer
net.minecraft.class_4603
net.minecraft.client.gui.hud.InGameOverlayRenderer
net.minecraft.client.renderer.OverlayRenderer
字段
ResourceLocation: a, UNDERWATER_LOCATION, field_20986, UNDERWATER_TEX, field_228733_a_
构造函数
方法
void (Minecraft, PoseStack): a, renderScreenEffect, method_23067, renderOverlays, func_228734_a_
BlockState (Player): a, getViewBlockingState, method_24225, getInWallBlockState, func_230018_a_
void (Minecraft, TextureAtlasSprite, PoseStack): a, renderTex, method_23068, renderInWallOverlay, func_228735_a_
void (Minecraft, PoseStack): b, renderWater, method_23069, renderUnderwaterOverlay, func_228736_b_
void (Minecraft, PoseStack): c, renderFire, method_23070, renderFireOverlay, func_228737_c_