历史 - net.minecraft.client.renderer.ScreenEffectRenderer

1.21.11

名称

hgm

hpc

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

gyb

hgm

字段

MultiBufferSource: d, bufferSource, field_59971, vertexConsumers, f_399640_

MultiBufferSource: e, bufferSource, field_59971, vertexConsumers, f_399640_

ItemStack: e, itemActivationItem, field_59972, floatingItem, f_399572_

ItemStack: f, itemActivationItem, field_59972, floatingItem, f_399572_

int: f, itemActivationTicks, field_59973, floatingItemTimer, f_400101_

int: g, itemActivationTicks, field_59973, floatingItemTimer, f_400101_

float: g, itemActivationOffX, field_59974, floatingItemOffsetX, f_400303_

float: h, itemActivationOffX, field_59974, floatingItemOffsetX, f_400303_

float: h, itemActivationOffY, field_59975, floatingItemOffsetY, f_399512_

float: i, itemActivationOffY, field_59975, floatingItemOffsetY, f_399512_

MaterialSet: d, materials, field_61744, spriteHolder, f_411665_

构造函数

(Minecraft, MultiBufferSource)

(Minecraft, MaterialSet, MultiBufferSource)

方法

void (PoseStack, MultiBufferSource): a, renderFire, method_23070, renderFireOverlay, m_110728_

void (boolean, float): a, renderScreenEffect, method_23067, renderOverlays, m_110718_

void (PoseStack, float): a, renderItemActivationAnimation, method_70939, renderFloatingItem, m_402803_

void (boolean, float, SubmitNodeCollector): a, renderScreenEffect, method_23067, renderOverlays, m_110718_

void (PoseStack, float, SubmitNodeCollector): a, renderItemActivationAnimation, method_70939, renderFloatingItem, m_402803_

void (PoseStack, MultiBufferSource, TextureAtlasSprite): a, renderFire, method_23070, renderFireOverlay, m_110728_

1.21.8

名称

gya

gyb

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gsa

gya

字段

ResourceLocation: a, UNDERWATER_LOCATION, field_20986, UNDERWATER_TEXTURE, f_110714_

ResourceLocation: b, UNDERWATER_LOCATION, field_20986, UNDERWATER_TEXTURE, f_110714_

Minecraft: c, minecraft, field_59970, client, f_400257_

MultiBufferSource: d, bufferSource, field_59971, vertexConsumers, f_399640_

int: a, ITEM_ACTIVATION_ANIMATION_LENGTH, field_59969, field_59969, f_398808_

ItemStack: e, itemActivationItem, field_59972, floatingItem, f_399572_

int: f, itemActivationTicks, field_59973, floatingItemTimer, f_400101_

float: g, itemActivationOffX, field_59974, floatingItemOffsetX, f_400303_

float: h, itemActivationOffY, field_59975, floatingItemOffsetY, f_399512_

构造函数

()

(Minecraft, MultiBufferSource)

方法

void (Minecraft, PoseStack, MultiBufferSource): a, renderScreenEffect, method_23067, renderOverlays, m_110718_

void (Minecraft, PoseStack, MultiBufferSource): b, renderWater, method_23069, renderUnderwaterOverlay, m_110725_

void (Minecraft, PoseStack, MultiBufferSource): a, renderWater, method_23069, renderUnderwaterOverlay, m_110725_

void (): a, tick, method_70937, tickFloatingItemTimer, m_401464_

void (boolean, float): a, renderScreenEffect, method_23067, renderOverlays, m_110718_

void (PoseStack, float): a, renderItemActivationAnimation, method_70939, renderFloatingItem, m_402803_

void (): b, resetItemActivation, method_70940, clearFloatingItem, m_401365_

void (ItemStack, RandomSource): a, displayItemActivation, method_70938, setFloatingItem, m_403713_

1.21.5

名称

gml

gsa

字段

构造函数

方法

1.21.4

名称

glx

gml

字段

构造函数

方法

void (Minecraft, PoseStack): a, renderScreenEffect, method_23067, renderOverlays, m_110718_

void (Minecraft, PoseStack): b, renderWater, method_23069, renderUnderwaterOverlay, m_110725_

void (Minecraft, PoseStack): c, renderFire, method_23070, renderFireOverlay, m_110728_

void (TextureAtlasSprite, PoseStack): a, renderTex, method_23068, renderInWallOverlay, m_173296_

void (Minecraft, PoseStack, MultiBufferSource): a, renderScreenEffect, method_23067, renderOverlays, m_110718_

void (TextureAtlasSprite, PoseStack, MultiBufferSource): a, renderTex, method_23068, renderInWallOverlay, m_173296_

void (Minecraft, PoseStack, MultiBufferSource): b, renderWater, method_23069, renderUnderwaterOverlay, m_110725_

void (PoseStack, MultiBufferSource): a, renderFire, method_23070, renderFireOverlay, m_110728_

1.21.3

名称

gfj

glx

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

gea

gfj

字段

构造函数

方法

1.20.6

名称

ftr

gea

字段

构造函数

方法

1.20.4

名称

foo

ftr

字段

构造函数

方法

1.20.2

名称

fkh

foo

字段

构造函数

方法

1.20.1

名称

fiq

fkh

字段

构造函数

方法

1.19.4

名称

fef

fiq

字段

构造函数

方法

1.19.3

名称

fac

fef

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

eye

fac

字段

构造函数

方法

1.19

名称

erc

eye

字段

构造函数

方法

1.18.2

名称

epv

erc

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

ens

epv

字段

构造函数

方法

1.17.1

名称

enr

ens

字段

构造函数

方法

1.17

名称

eaq

enr

net.minecraft.client.renderer.OverlayRenderer

net.minecraft.src.C_4176_

字段

ResourceLocation: a, UNDERWATER_LOCATION, field_20986, UNDERWATER_TEXTURE, field_228733_a_

ResourceLocation: a, UNDERWATER_LOCATION, field_20986, UNDERWATER_TEXTURE, f_110714_

构造函数

()

方法

void (Minecraft, PoseStack): a, renderScreenEffect, method_23067, renderOverlays, func_228734_a_

void (Minecraft, PoseStack): a, renderScreenEffect, method_23067, renderOverlays, m_110718_

BlockState (Player): a, getViewBlockingState, method_24225, getInWallBlockState, func_230018_a_

BlockState (Player): a, getViewBlockingState, method_24225, getInWallBlockState, m_110716_

void (Minecraft, TextureAtlasSprite, PoseStack): a, renderTex, method_23068, renderInWallOverlay, func_228735_a_

void (Minecraft, PoseStack): b, renderWater, method_23069, renderUnderwaterOverlay, func_228736_b_

void (Minecraft, PoseStack): b, renderWater, method_23069, renderUnderwaterOverlay, m_110725_

void (Minecraft, PoseStack): c, renderFire, method_23070, renderFireOverlay, func_228737_c_

void (Minecraft, PoseStack): c, renderFire, method_23070, renderFireOverlay, m_110728_

void (TextureAtlasSprite, PoseStack): a, renderTex, method_23068, renderInWallOverlay, m_173296_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

eai

eaq

字段

构造函数

方法

1.16.3

名称

字段

ResourceLocation: a, UNDERWATER_LOCATION, field_20986, UNDERWATER_TEX, field_228733_a_

ResourceLocation: a, UNDERWATER_LOCATION, field_20986, UNDERWATER_TEXTURE, field_228733_a_

构造函数

方法

1.16.2

名称

ecj

eai

字段

构造函数

方法

1.16.1

名称

drd

ecj

字段

构造函数

方法

1.15.2

名称

dra

drd

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

dra

net.minecraft.client.renderer.ScreenEffectRenderer

net.minecraft.class_4603

net.minecraft.client.gui.hud.InGameOverlayRenderer

net.minecraft.client.renderer.OverlayRenderer

字段

ResourceLocation: a, UNDERWATER_LOCATION, field_20986, UNDERWATER_TEX, field_228733_a_

构造函数

方法

void (Minecraft, PoseStack): a, renderScreenEffect, method_23067, renderOverlays, func_228734_a_

BlockState (Player): a, getViewBlockingState, method_24225, getInWallBlockState, func_230018_a_

void (Minecraft, TextureAtlasSprite, PoseStack): a, renderTex, method_23068, renderInWallOverlay, func_228735_a_

void (Minecraft, PoseStack): b, renderWater, method_23069, renderUnderwaterOverlay, func_228736_b_

void (Minecraft, PoseStack): c, renderFire, method_23070, renderFireOverlay, func_228737_c_