历史 - net.minecraft.client.model.object.projectile.WindChargeModel
1.21.11
名称
gya
hhh
net.minecraft.client.model.WindChargeModel
net.minecraft.client.model.object.projectile.WindChargeModel
net.minecraft.src.C_301905_
net.minecraft.src.C_433039_
字段
ModelPart: b, bone, field_47441, bone, f_303387_
ModelPart: c, bone, field_47441, bone, f_435293_
int: a, ROTATION_SPEED, field_48704, field_48704, f_314832_
int: b, ROTATION_SPEED, field_48704, field_48704, f_436428_
ModelPart: c, windCharge, field_48705, windCharge, f_315609_
ModelPart: d, windCharge, field_48705, windCharge, f_436366_
ModelPart: d, wind, field_48706, wind, f_314206_
ModelPart: e, wind, field_48706, wind, f_437254_
构造函数
方法
LayerDefinition (): a, createBodyLayer, method_55240, getTexturedModelData, m_305784_
LayerDefinition (): a, createBodyLayer, method_55240, getTexturedModelData, m_445036_
void (EntityRenderState): a, setupAnim, method_72877, setAngles, m_6251_
void (EntityRenderState): a, setupAnim, method_72877, setAngles, m_102844_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
gpz
gya
字段
构造函数
方法
void (EntityRenderState): a, setupAnim, method_2819, setAngles, m_6973_
void (EntityRenderState): a, setupAnim, method_72877, setAngles, m_6251_
1.21.8
名称
gpy
gpz
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gkd
gpy
字段
构造函数
方法
1.21.5
名称
geq
gkd
字段
构造函数
方法
1.21.4
名称
gea
geq
字段
构造函数
方法
1.21.3
名称
fxy
gea
字段
ModelPart: f, windCharge, field_48705, windCharge, f_315609_
ModelPart: c, windCharge, field_48705, windCharge, f_315609_
ModelPart: g, wind, field_48706, wind, f_314206_
ModelPart: d, wind, field_48706, wind, f_314206_
构造函数
方法
LayerDefinition (): b, createBodyLayer, method_55240, getTexturedModelData, m_305784_
LayerDefinition (): a, createBodyLayer, method_55240, getTexturedModelData, m_305784_
ModelPart (): a, root, method_32008, getPart, m_142109_
void (AbstractWindCharge, float, float, float, float, float): a, setupAnim, method_55239, setAngles, m_6973_
void (EntityRenderState): a, setupAnim, method_2819, setAngles, m_6973_
1.21.1
名称
字段
构造函数
方法
1.21
名称
fwq
fxy
字段
构造函数
方法
1.20.6
名称
fml
fwq
字段
ModelPart: a, bone, field_47441, bone, f_303387_
ModelPart: b, bone, field_47441, bone, f_303387_
int: a, ROTATION_SPEED, field_48704, field_48704, f_314832_
ModelPart: f, windCharge, field_48705, windCharge, f_315609_
ModelPart: g, wind, field_48706, wind, f_314206_
构造函数
方法
void (WindCharge, float, float, float, float, float): a, setupAnim, method_55239, setAngles, m_6973_
void (AbstractWindCharge, float, float, float, float, float): a, setupAnim, method_55239, setAngles, m_6973_
1.20.4
名称
fml
net.minecraft.client.model.WindChargeModel
net.minecraft.class_8974
net.minecraft.client.render.entity.model.WindChargeEntityModel
net.minecraft.src.C_301905_
字段
ModelPart: a, bone, field_47441, bone, f_303387_
构造函数
方法
LayerDefinition (): b, createBodyLayer, method_55240, getTexturedModelData, m_305784_
void (WindCharge, float, float, float, float, float): a, setupAnim, method_55239, setAngles, m_6973_
ModelPart (): a, root, method_32008, getPart, m_142109_