历史 - net.minecraft.client.model.object.projectile.WindChargeModel

1.21.11

名称

gya

hhh

net.minecraft.client.model.WindChargeModel

net.minecraft.client.model.object.projectile.WindChargeModel

net.minecraft.src.C_301905_

net.minecraft.src.C_433039_

字段

ModelPart: b, bone, field_47441, bone, f_303387_

ModelPart: c, bone, field_47441, bone, f_435293_

int: a, ROTATION_SPEED, field_48704, field_48704, f_314832_

int: b, ROTATION_SPEED, field_48704, field_48704, f_436428_

ModelPart: c, windCharge, field_48705, windCharge, f_315609_

ModelPart: d, windCharge, field_48705, windCharge, f_436366_

ModelPart: d, wind, field_48706, wind, f_314206_

ModelPart: e, wind, field_48706, wind, f_437254_

构造函数

方法

LayerDefinition (): a, createBodyLayer, method_55240, getTexturedModelData, m_305784_

LayerDefinition (): a, createBodyLayer, method_55240, getTexturedModelData, m_445036_

void (EntityRenderState): a, setupAnim, method_72877, setAngles, m_6251_

void (EntityRenderState): a, setupAnim, method_72877, setAngles, m_102844_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

gpz

gya

字段

构造函数

方法

void (EntityRenderState): a, setupAnim, method_2819, setAngles, m_6973_

void (EntityRenderState): a, setupAnim, method_72877, setAngles, m_6251_

1.21.8

名称

gpy

gpz

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gkd

gpy

字段

构造函数

方法

1.21.5

名称

geq

gkd

字段

构造函数

方法

1.21.4

名称

gea

geq

字段

构造函数

方法

1.21.3

名称

fxy

gea

字段

ModelPart: f, windCharge, field_48705, windCharge, f_315609_

ModelPart: c, windCharge, field_48705, windCharge, f_315609_

ModelPart: g, wind, field_48706, wind, f_314206_

ModelPart: d, wind, field_48706, wind, f_314206_

构造函数

方法

LayerDefinition (): b, createBodyLayer, method_55240, getTexturedModelData, m_305784_

LayerDefinition (): a, createBodyLayer, method_55240, getTexturedModelData, m_305784_

ModelPart (): a, root, method_32008, getPart, m_142109_

void (AbstractWindCharge, float, float, float, float, float): a, setupAnim, method_55239, setAngles, m_6973_

void (EntityRenderState): a, setupAnim, method_2819, setAngles, m_6973_

1.21.1

名称

字段

构造函数

方法

1.21

名称

fwq

fxy

字段

构造函数

方法

1.20.6

名称

fml

fwq

字段

ModelPart: a, bone, field_47441, bone, f_303387_

ModelPart: b, bone, field_47441, bone, f_303387_

int: a, ROTATION_SPEED, field_48704, field_48704, f_314832_

ModelPart: f, windCharge, field_48705, windCharge, f_315609_

ModelPart: g, wind, field_48706, wind, f_314206_

构造函数

方法

void (WindCharge, float, float, float, float, float): a, setupAnim, method_55239, setAngles, m_6973_

void (AbstractWindCharge, float, float, float, float, float): a, setupAnim, method_55239, setAngles, m_6973_

1.20.4

名称

fml

net.minecraft.client.model.WindChargeModel

net.minecraft.class_8974

net.minecraft.client.render.entity.model.WindChargeEntityModel

net.minecraft.src.C_301905_

字段

ModelPart: a, bone, field_47441, bone, f_303387_

构造函数

(ModelPart)

方法

LayerDefinition (): b, createBodyLayer, method_55240, getTexturedModelData, m_305784_

void (WindCharge, float, float, float, float, float): a, setupAnim, method_55239, setAngles, m_6973_

ModelPart (): a, root, method_32008, getPart, m_142109_