历史 - net.minecraft.world.entity.projectile.hurtingprojectile.DragonFireball

1.21.11

名称

czz

den

net.minecraft.world.entity.projectile.DragonFireball

net.minecraft.world.entity.projectile.hurtingprojectile.DragonFireball

net.minecraft.src.C_1155_

net.minecraft.src.C_432061_

net.minecraft.world.entity.projectile.EntityDragonFireball

net.minecraft.world.entity.projectile.hurtingprojectile.EntityDragonFireball

字段

float: d, SPLASH_RANGE, field_30661, DAMAGE_RANGE, f_150132_

float: e, SPLASH_RANGE, field_30661, DAMAGE_RANGE, f_433776_

构造函数

方法

void (HitResult): a, onHit, method_7488, onCollision, m_6532_

void (HitResult): b, onHit, method_7488, onCollision, m_6532_

boolean (): f, shouldBurn, method_7468, isBurning, m_5931_

boolean (): i, shouldBurn, method_7468, isBurning, m_440657_

ParticleOptions (): i, getTrailParticle, method_7467, getParticleType, m_5967_

ParticleOptions (): k, getTrailParticle, method_7467, getParticleType, m_441046_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

cvf

czz

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

csu

cvf

字段

构造函数

方法

1.21.5

名称

cpi

csu

字段

构造函数

方法

boolean (): m, shouldBurn, method_7468, isBurning, m_5931_

boolean (): f, shouldBurn, method_7468, isBurning, m_5931_

ParticleOptions (): s, getTrailParticle, method_7467, getParticleType, m_5967_

ParticleOptions (): i, getTrailParticle, method_7467, getParticleType, m_5967_

1.21.4

名称

cqh

cpi

字段

构造函数

方法

1.21.3

名称

cng

cqh

字段

float: e, SPLASH_RANGE, field_30661, DAMAGE_RANGE, f_150132_

float: d, SPLASH_RANGE, field_30661, DAMAGE_RANGE, f_150132_

构造函数

方法

boolean (DamageSource, float): a, hurt, method_5643, damage, m_6469_

boolean (): t, shouldBurn, method_7468, isBurning, m_5931_

boolean (): m, shouldBurn, method_7468, isBurning, m_5931_

ParticleOptions (): v, getTrailParticle, method_7467, getParticleType, m_5967_

ParticleOptions (): s, getTrailParticle, method_7467, getParticleType, m_5967_

1.21.1

名称

字段

构造函数

方法

1.21

名称

cni

cng

字段

float: g, SPLASH_RANGE, field_30661, DAMAGE_RANGE, f_150132_

float: e, SPLASH_RANGE, field_30661, DAMAGE_RANGE, f_150132_

构造函数

(Level, LivingEntity, double, double, double)

(Level, LivingEntity, Vec3)

方法

boolean (): u, shouldBurn, method_7468, isBurning, m_5931_

boolean (): t, shouldBurn, method_7468, isBurning, m_5931_

1.20.6

名称

cfr

cni

字段

float: e, SPLASH_RANGE, field_30661, DAMAGE_RANGE, f_150132_

float: g, SPLASH_RANGE, field_30661, DAMAGE_RANGE, f_150132_

构造函数

方法

boolean (): bt, isPickable, method_5863, canHit, m_6087_

boolean (): s, shouldBurn, method_7468, isBurning, m_5931_

boolean (): u, shouldBurn, method_7468, isBurning, m_5931_

ParticleOptions (): u, getTrailParticle, method_7467, getParticleType, m_5967_

ParticleOptions (): v, getTrailParticle, method_7467, getParticleType, m_5967_

1.20.4

名称

ccd

cfr

字段

构造函数

方法

boolean (): br, isPickable, method_5863, canHit, m_6087_

boolean (): bt, isPickable, method_5863, canHit, m_6087_

boolean (): ae_, shouldBurn, method_7468, isBurning, m_5931_

boolean (): s, shouldBurn, method_7468, isBurning, m_5931_

ParticleOptions (): s, getTrailParticle, method_7467, getParticleType, m_5967_

ParticleOptions (): u, getTrailParticle, method_7467, getParticleType, m_5967_

1.20.2

名称

byx

ccd

字段

构造函数

方法

boolean (): bo, isPickable, method_5863, canHit, m_6087_

boolean (): br, isPickable, method_5863, canHit, m_6087_

boolean (): aa_, shouldBurn, method_7468, isBurning, m_5931_

boolean (): ae_, shouldBurn, method_7468, isBurning, m_5931_

ParticleOptions (): k, getTrailParticle, method_7467, getParticleType, m_5967_

ParticleOptions (): s, getTrailParticle, method_7467, getParticleType, m_5967_

1.20.1

名称

byv

byx

字段

构造函数

方法

boolean (): bm, isPickable, method_5863, canHit, m_6087_

boolean (): bo, isPickable, method_5863, canHit, m_6087_

boolean (): Z_, shouldBurn, method_7468, isBurning, m_5931_

boolean (): aa_, shouldBurn, method_7468, isBurning, m_5931_

ParticleOptions (): j, getTrailParticle, method_7467, getParticleType, m_5967_

ParticleOptions (): k, getTrailParticle, method_7467, getParticleType, m_5967_

1.19.4

名称

bwy

byv

字段

构造函数

方法

boolean (): bn, isPickable, method_5863, canHit, m_6087_

boolean (): bm, isPickable, method_5863, canHit, m_6087_

boolean (): O_, shouldBurn, method_7468, isBurning, m_5931_

boolean (): Z_, shouldBurn, method_7468, isBurning, m_5931_

ParticleOptions (): i, getTrailParticle, method_7467, getParticleType, m_5967_

ParticleOptions (): j, getTrailParticle, method_7467, getParticleType, m_5967_

1.19.3

名称

bul

bwy

字段

构造函数

方法

boolean (): bk, isPickable, method_5863, canHit, m_6087_

boolean (): bn, isPickable, method_5863, canHit, m_6087_

boolean (): M_, shouldBurn, method_7468, isBurning, m_5931_

boolean (): O_, shouldBurn, method_7468, isBurning, m_5931_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

bto

bul

字段

构造函数

方法

boolean (): bl, isPickable, method_5863, collides, m_6087_

boolean (): bk, isPickable, method_5863, canHit, m_6087_

boolean (): N_, shouldBurn, method_7468, isBurning, m_5931_

boolean (): M_, shouldBurn, method_7468, isBurning, m_5931_

1.19

名称

boq

bto

字段

float: e, SPLASH_RANGE, field_30661, field_30661, f_150132_

float: e, SPLASH_RANGE, field_30661, DAMAGE_RANGE, f_150132_

构造函数

方法

boolean (): bh, isPickable, method_5863, collides, m_6087_

boolean (): bl, isPickable, method_5863, collides, m_6087_

boolean (): L_, shouldBurn, method_7468, isBurning, m_5931_

boolean (): N_, shouldBurn, method_7468, isBurning, m_5931_

1.18.2

名称

bny

boq

字段

构造函数

方法

boolean (): K_, shouldBurn, method_7468, isBurning, m_5931_

boolean (): L_, shouldBurn, method_7468, isBurning, m_5931_

1.18.1

名称

字段

构造函数

方法

1.18

名称

bkl

bny

字段

构造函数

方法

boolean (): bc, isPickable, method_5863, collides, m_6087_, isInteractable

boolean (): bh, isPickable, method_5863, collides, m_6087_

boolean (DamageSource, float): a, hurt, method_5643, damage, m_6469_, damageEntity

boolean (DamageSource, float): a, hurt, method_5643, damage, m_6469_

boolean (): J_, shouldBurn, method_7468, isBurning, m_5931_

boolean (): K_, shouldBurn, method_7468, isBurning, m_5931_

1.17.1

名称

bkk

bkl

字段

构造函数

方法

1.17

名称

bgd

bkk

net.minecraft.entity.projectile.DragonFireballEntity

net.minecraft.src.C_1155_

net.minecraft.server.v1_16_R3.EntityDragonFireball

net.minecraft.world.entity.projectile.EntityDragonFireball

字段

float: e, SPLASH_RANGE, field_30661, field_30661, f_150132_

构造函数

(Level, double, double, double, double, double, double)

方法

void (HitResult): a, onHit, method_7488, onCollision, func_70227_a

void (HitResult): a, onHit, method_7488, onCollision, m_6532_

boolean (): aT, isPickable, method_5863, collides, func_70067_L, isInteractable

boolean (): bc, isPickable, method_5863, collides, m_6087_, isInteractable

boolean (DamageSource, float): a, hurt, method_5643, damage, func_70097_a, damageEntity

boolean (DamageSource, float): a, hurt, method_5643, damage, m_6469_, damageEntity

boolean (): W_, shouldBurn, method_7468, isBurning, func_184564_k

boolean (): J_, shouldBurn, method_7468, isBurning, m_5931_

ParticleOptions (): h, getTrailParticle, method_7467, getParticleType, func_195057_f

ParticleOptions (): i, getTrailParticle, method_7467, getParticleType, m_5967_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

bga

bgd

net.minecraft.server.v1_16_R2.EntityDragonFireball

net.minecraft.server.v1_16_R3.EntityDragonFireball

字段

构造函数

方法

boolean (): aS, isPickable, method_5863, collides, func_70067_L, isInteractable

boolean (): aT, isPickable, method_5863, collides, func_70067_L, isInteractable

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

bej

bga

net.minecraft.server.v1_16_R1.EntityDragonFireball

net.minecraft.server.v1_16_R2.EntityDragonFireball

字段

构造函数

方法

boolean (): aQ, isPickable, method_5863, collides, func_70067_L, isInteractable

boolean (): aS, isPickable, method_5863, collides, func_70067_L, isInteractable

boolean (): Y_, shouldBurn, method_7468, isBurning, func_184564_k

boolean (): W_, shouldBurn, method_7468, isBurning, func_184564_k

1.16.1

名称

ayq

bej

net.minecraft.server.v1_15_R1.EntityDragonFireball

net.minecraft.server.v1_16_R1.EntityDragonFireball

字段

构造函数

方法

void (HitResult): a, onHit, method_7469, onCollision, func_70227_a

void (HitResult): a, onHit, method_7488, onCollision, func_70227_a

boolean (): aK, isPickable, method_5863, collides, func_70067_L, isInteractable

boolean (): aQ, isPickable, method_5863, collides, func_70067_L, isInteractable

boolean (): M_, shouldBurn, method_7468, isBurning, func_184564_k

boolean (): Y_, shouldBurn, method_7468, isBurning, func_184564_k

ParticleOptions (): i, getTrailParticle, method_7467, getParticleType, func_195057_f

ParticleOptions (): h, getTrailParticle, method_7467, getParticleType, func_195057_f

1.15.2

名称

ayn

ayq

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

awn

ayn

net.minecraft.server.v1_14_R1.EntityDragonFireball

net.minecraft.server.v1_15_R1.EntityDragonFireball

字段

构造函数

方法

boolean (): aH, isPickable, method_5863, collides, func_70067_L, isInteractable

boolean (): aK, isPickable, method_5863, collides, func_70067_L, isInteractable

boolean (): K_, shouldBurn, method_7468, isBurning, func_184564_k

boolean (): M_, shouldBurn, method_7468, isBurning, func_184564_k

1.14.4

名称

awi

awn

net.minecraft.world.entity.projectile.DragonFireball

字段

构造函数

方法

void (MovingObjectPosition): a, method_7469, onCollision, func_70227_a

void (HitResult): a, onHit, method_7469, onCollision, func_70227_a

boolean (): aH, method_5863, collides, func_70067_L, isInteractable

boolean (): aH, isPickable, method_5863, collides, func_70067_L, isInteractable

boolean (DamageSource, float): a, method_5643, damage, func_70097_a, damageEntity

boolean (DamageSource, float): a, hurt, method_5643, damage, func_70097_a, damageEntity

boolean (): K_, method_7468, isBurning, func_184564_k

boolean (): K_, shouldBurn, method_7468, isBurning, func_184564_k

ParticleParam (): i, method_7467, getParticleType, func_195057_f

ParticleOptions (): i, getTrailParticle, method_7467, getParticleType, func_195057_f

1.14.3

名称

awf

awi

net.minecraft.entity.projectile.DragonFireballEntity

字段

构造函数

方法

void (MovingObjectPosition): a, method_7469, func_70227_a

void (MovingObjectPosition): a, method_7469, onCollision, func_70227_a

boolean (): aG, method_5863, func_70067_L, isInteractable

boolean (): aH, method_5863, collides, func_70067_L, isInteractable

boolean (DamageSource, float): a, method_5643, func_70097_a, damageEntity

boolean (DamageSource, float): a, method_5643, damage, func_70097_a, damageEntity

boolean (): L_, method_7468, func_184564_k

boolean (): K_, method_7468, isBurning, func_184564_k

ParticleParam (): i, method_7467, func_195057_f

ParticleParam (): i, method_7467, getParticleType, func_195057_f

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

awe

awf

字段

构造函数

方法

1.14

名称

aon

awe

net.minecraft.class_1670

net.minecraft.entity.projectile.EntityDragonFireball

net.minecraft.entity.projectile.DragonFireballEntity

net.minecraft.server.v1_13_R2.EntityDragonFireball

net.minecraft.server.v1_14_R1.EntityDragonFireball

字段

构造函数

(World)

(EntityTypes<? extends EntityDragonFireball>, World)

方法

void (MovingObjectPosition): a, func_70227_a

void (MovingObjectPosition): a, method_7469, func_70227_a

boolean (): aB, func_70067_L, isInteractable

boolean (): aG, method_5863, func_70067_L, isInteractable

boolean (DamageSource, float): a, func_70097_a, damageEntity

boolean (DamageSource, float): a, method_5643, func_70097_a, damageEntity

boolean (): f, func_184564_k

boolean (): L_, method_7468, func_184564_k

ParticleParam (): i, func_195057_f

ParticleParam (): i, method_7467, func_195057_f

1.13.2

名称

aom

aon

字段

构造函数

方法

1.13.1

名称

aoj

aom

net.minecraft.server.v1_13_R1.EntityDragonFireball

net.minecraft.server.v1_13_R2.EntityDragonFireball

字段

构造函数

方法

1.13

名称

aei

aoj

net.minecraft.server.v1_12_R1.EntityDragonFireball

net.minecraft.server.v1_13_R1.EntityDragonFireball

字段

构造函数

方法

boolean (): ay, func_70067_L, isInteractable

boolean (): aB, func_70067_L, isInteractable

EnumParticle (): j, func_184563_j

boolean (): k, func_184564_k

boolean (): f, func_184564_k

void (DataConverterManager): a, func_189747_a

ParticleParam (): i, func_195057_f

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

aeg

aei

字段

构造函数

方法

1.12

名称

abc

aeg

net.minecraft.server.v1_11_R1.EntityDragonFireball

net.minecraft.server.v1_12_R1.EntityDragonFireball

字段

构造函数

方法

boolean (): aq, func_70067_L, isInteractable

boolean (): ay, func_70067_L, isInteractable

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

abb

abc

字段

构造函数

方法

void (DataConverterManager): b, func_189747_a

void (DataConverterManager): a, func_189747_a

1.11

名称

zw

abb

net.minecraft.server.v1_10_R1.EntityDragonFireball

net.minecraft.server.v1_11_R1.EntityDragonFireball

字段

构造函数

方法

void (DataConverterManager): a, func_189747_a

void (DataConverterManager): b, func_189747_a

1.10.2

名称

字段

构造函数

方法

1.10

名称

zn

zw

net.minecraft.server.v1_9_R2.EntityDragonFireball

net.minecraft.server.v1_10_R1.EntityDragonFireball

字段

构造函数

方法

boolean (): ap, func_70067_L, isInteractable

boolean (): aq, func_70067_L, isInteractable

void (DataConverterManager): a, func_189747_a

1.9.4

名称

net.minecraft.server.v1_9_R1.EntityDragonFireball

net.minecraft.server.v1_9_R2.EntityDragonFireball

字段

构造函数

方法

1.9.2

名称

字段

构造函数

方法

1.9

名称

zn

net.minecraft.entity.projectile.EntityDragonFireball

net.minecraft.server.v1_9_R1.EntityDragonFireball

字段

构造函数

(World)

(World, EntityLiving, double, double, double)

(World, double, double, double, double, double, double)

方法

void (MovingObjectPosition): a, func_70227_a

boolean (): ap, func_70067_L, isInteractable

boolean (DamageSource, float): a, func_70097_a, damageEntity

EnumParticle (): j, func_184563_j

boolean (): k, func_184564_k