历史 - net.minecraft.world.entity.projectile.hurtingprojectile.DragonFireball
1.21.11
名称
czz
den
net.minecraft.world.entity.projectile.DragonFireball
net.minecraft.world.entity.projectile.hurtingprojectile.DragonFireball
net.minecraft.src.C_1155_
net.minecraft.src.C_432061_
net.minecraft.world.entity.projectile.EntityDragonFireball
net.minecraft.world.entity.projectile.hurtingprojectile.EntityDragonFireball
字段
float: d, SPLASH_RANGE, field_30661, DAMAGE_RANGE, f_150132_
float: e, SPLASH_RANGE, field_30661, DAMAGE_RANGE, f_433776_
构造函数
方法
void (HitResult): a, onHit, method_7488, onCollision, m_6532_
void (HitResult): b, onHit, method_7488, onCollision, m_6532_
boolean (): f, shouldBurn, method_7468, isBurning, m_5931_
boolean (): i, shouldBurn, method_7468, isBurning, m_440657_
ParticleOptions (): i, getTrailParticle, method_7467, getParticleType, m_5967_
ParticleOptions (): k, getTrailParticle, method_7467, getParticleType, m_441046_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
cvf
czz
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
csu
cvf
字段
构造函数
方法
1.21.5
名称
cpi
csu
字段
构造函数
方法
boolean (): m, shouldBurn, method_7468, isBurning, m_5931_
boolean (): f, shouldBurn, method_7468, isBurning, m_5931_
ParticleOptions (): s, getTrailParticle, method_7467, getParticleType, m_5967_
ParticleOptions (): i, getTrailParticle, method_7467, getParticleType, m_5967_
1.21.4
名称
cqh
cpi
字段
构造函数
方法
1.21.3
名称
cng
cqh
字段
float: e, SPLASH_RANGE, field_30661, DAMAGE_RANGE, f_150132_
float: d, SPLASH_RANGE, field_30661, DAMAGE_RANGE, f_150132_
构造函数
方法
boolean (DamageSource, float): a, hurt, method_5643, damage, m_6469_
boolean (): t, shouldBurn, method_7468, isBurning, m_5931_
boolean (): m, shouldBurn, method_7468, isBurning, m_5931_
ParticleOptions (): v, getTrailParticle, method_7467, getParticleType, m_5967_
ParticleOptions (): s, getTrailParticle, method_7467, getParticleType, m_5967_
1.21.1
名称
字段
构造函数
方法
1.21
名称
cni
cng
字段
float: g, SPLASH_RANGE, field_30661, DAMAGE_RANGE, f_150132_
float: e, SPLASH_RANGE, field_30661, DAMAGE_RANGE, f_150132_
构造函数
(Level, LivingEntity, double, double, double)
(Level, LivingEntity, Vec3)
方法
boolean (): u, shouldBurn, method_7468, isBurning, m_5931_
boolean (): t, shouldBurn, method_7468, isBurning, m_5931_
1.20.6
名称
cfr
cni
字段
float: e, SPLASH_RANGE, field_30661, DAMAGE_RANGE, f_150132_
float: g, SPLASH_RANGE, field_30661, DAMAGE_RANGE, f_150132_
构造函数
方法
boolean (): bt, isPickable, method_5863, canHit, m_6087_
boolean (): s, shouldBurn, method_7468, isBurning, m_5931_
boolean (): u, shouldBurn, method_7468, isBurning, m_5931_
ParticleOptions (): u, getTrailParticle, method_7467, getParticleType, m_5967_
ParticleOptions (): v, getTrailParticle, method_7467, getParticleType, m_5967_
1.20.4
名称
ccd
cfr
字段
构造函数
方法
boolean (): br, isPickable, method_5863, canHit, m_6087_
boolean (): bt, isPickable, method_5863, canHit, m_6087_
boolean (): ae_, shouldBurn, method_7468, isBurning, m_5931_
boolean (): s, shouldBurn, method_7468, isBurning, m_5931_
ParticleOptions (): s, getTrailParticle, method_7467, getParticleType, m_5967_
ParticleOptions (): u, getTrailParticle, method_7467, getParticleType, m_5967_
1.20.2
名称
byx
ccd
字段
构造函数
方法
boolean (): bo, isPickable, method_5863, canHit, m_6087_
boolean (): br, isPickable, method_5863, canHit, m_6087_
boolean (): aa_, shouldBurn, method_7468, isBurning, m_5931_
boolean (): ae_, shouldBurn, method_7468, isBurning, m_5931_
ParticleOptions (): k, getTrailParticle, method_7467, getParticleType, m_5967_
ParticleOptions (): s, getTrailParticle, method_7467, getParticleType, m_5967_
1.20.1
名称
byv
byx
字段
构造函数
方法
boolean (): bm, isPickable, method_5863, canHit, m_6087_
boolean (): bo, isPickable, method_5863, canHit, m_6087_
boolean (): Z_, shouldBurn, method_7468, isBurning, m_5931_
boolean (): aa_, shouldBurn, method_7468, isBurning, m_5931_
ParticleOptions (): j, getTrailParticle, method_7467, getParticleType, m_5967_
ParticleOptions (): k, getTrailParticle, method_7467, getParticleType, m_5967_
1.19.4
名称
bwy
byv
字段
构造函数
方法
boolean (): bn, isPickable, method_5863, canHit, m_6087_
boolean (): bm, isPickable, method_5863, canHit, m_6087_
boolean (): O_, shouldBurn, method_7468, isBurning, m_5931_
boolean (): Z_, shouldBurn, method_7468, isBurning, m_5931_
ParticleOptions (): i, getTrailParticle, method_7467, getParticleType, m_5967_
ParticleOptions (): j, getTrailParticle, method_7467, getParticleType, m_5967_
1.19.3
名称
bul
bwy
字段
构造函数
方法
boolean (): bk, isPickable, method_5863, canHit, m_6087_
boolean (): bn, isPickable, method_5863, canHit, m_6087_
boolean (): M_, shouldBurn, method_7468, isBurning, m_5931_
boolean (): O_, shouldBurn, method_7468, isBurning, m_5931_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
bto
bul
字段
构造函数
方法
boolean (): bl, isPickable, method_5863, collides, m_6087_
boolean (): bk, isPickable, method_5863, canHit, m_6087_
boolean (): N_, shouldBurn, method_7468, isBurning, m_5931_
boolean (): M_, shouldBurn, method_7468, isBurning, m_5931_
1.19
名称
boq
bto
字段
float: e, SPLASH_RANGE, field_30661, field_30661, f_150132_
float: e, SPLASH_RANGE, field_30661, DAMAGE_RANGE, f_150132_
构造函数
方法
boolean (): bh, isPickable, method_5863, collides, m_6087_
boolean (): bl, isPickable, method_5863, collides, m_6087_
boolean (): L_, shouldBurn, method_7468, isBurning, m_5931_
boolean (): N_, shouldBurn, method_7468, isBurning, m_5931_
1.18.2
名称
bny
boq
字段
构造函数
方法
boolean (): K_, shouldBurn, method_7468, isBurning, m_5931_
boolean (): L_, shouldBurn, method_7468, isBurning, m_5931_
1.18.1
名称
字段
构造函数
方法
1.18
名称
bkl
bny
字段
构造函数
方法
boolean (): bc, isPickable, method_5863, collides, m_6087_, isInteractable
boolean (): bh, isPickable, method_5863, collides, m_6087_
boolean (DamageSource, float): a, hurt, method_5643, damage, m_6469_, damageEntity
boolean (DamageSource, float): a, hurt, method_5643, damage, m_6469_
boolean (): J_, shouldBurn, method_7468, isBurning, m_5931_
boolean (): K_, shouldBurn, method_7468, isBurning, m_5931_
1.17.1
名称
bkk
bkl
字段
构造函数
方法
1.17
名称
bgd
bkk
net.minecraft.entity.projectile.DragonFireballEntity
net.minecraft.src.C_1155_
net.minecraft.server.v1_16_R3.EntityDragonFireball
net.minecraft.world.entity.projectile.EntityDragonFireball
字段
float: e, SPLASH_RANGE, field_30661, field_30661, f_150132_
构造函数
(Level, double, double, double, double, double, double)
方法
void (HitResult): a, onHit, method_7488, onCollision, func_70227_a
void (HitResult): a, onHit, method_7488, onCollision, m_6532_
boolean (): aT, isPickable, method_5863, collides, func_70067_L, isInteractable
boolean (): bc, isPickable, method_5863, collides, m_6087_, isInteractable
boolean (DamageSource, float): a, hurt, method_5643, damage, func_70097_a, damageEntity
boolean (DamageSource, float): a, hurt, method_5643, damage, m_6469_, damageEntity
boolean (): W_, shouldBurn, method_7468, isBurning, func_184564_k
boolean (): J_, shouldBurn, method_7468, isBurning, m_5931_
ParticleOptions (): h, getTrailParticle, method_7467, getParticleType, func_195057_f
ParticleOptions (): i, getTrailParticle, method_7467, getParticleType, m_5967_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
bga
bgd
net.minecraft.server.v1_16_R2.EntityDragonFireball
net.minecraft.server.v1_16_R3.EntityDragonFireball
字段
构造函数
方法
boolean (): aS, isPickable, method_5863, collides, func_70067_L, isInteractable
boolean (): aT, isPickable, method_5863, collides, func_70067_L, isInteractable
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bej
bga
net.minecraft.server.v1_16_R1.EntityDragonFireball
net.minecraft.server.v1_16_R2.EntityDragonFireball
字段
构造函数
方法
boolean (): aQ, isPickable, method_5863, collides, func_70067_L, isInteractable
boolean (): aS, isPickable, method_5863, collides, func_70067_L, isInteractable
boolean (): Y_, shouldBurn, method_7468, isBurning, func_184564_k
boolean (): W_, shouldBurn, method_7468, isBurning, func_184564_k
1.16.1
名称
ayq
bej
net.minecraft.server.v1_15_R1.EntityDragonFireball
net.minecraft.server.v1_16_R1.EntityDragonFireball
字段
构造函数
方法
void (HitResult): a, onHit, method_7469, onCollision, func_70227_a
void (HitResult): a, onHit, method_7488, onCollision, func_70227_a
boolean (): aK, isPickable, method_5863, collides, func_70067_L, isInteractable
boolean (): aQ, isPickable, method_5863, collides, func_70067_L, isInteractable
boolean (): M_, shouldBurn, method_7468, isBurning, func_184564_k
boolean (): Y_, shouldBurn, method_7468, isBurning, func_184564_k
ParticleOptions (): i, getTrailParticle, method_7467, getParticleType, func_195057_f
ParticleOptions (): h, getTrailParticle, method_7467, getParticleType, func_195057_f
1.15.2
名称
ayn
ayq
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
awn
ayn
net.minecraft.server.v1_14_R1.EntityDragonFireball
net.minecraft.server.v1_15_R1.EntityDragonFireball
字段
构造函数
方法
boolean (): aH, isPickable, method_5863, collides, func_70067_L, isInteractable
boolean (): aK, isPickable, method_5863, collides, func_70067_L, isInteractable
boolean (): K_, shouldBurn, method_7468, isBurning, func_184564_k
boolean (): M_, shouldBurn, method_7468, isBurning, func_184564_k
1.14.4
名称
awi
awn
net.minecraft.world.entity.projectile.DragonFireball
字段
构造函数
方法
void (MovingObjectPosition): a, method_7469, onCollision, func_70227_a
void (HitResult): a, onHit, method_7469, onCollision, func_70227_a
boolean (): aH, method_5863, collides, func_70067_L, isInteractable
boolean (): aH, isPickable, method_5863, collides, func_70067_L, isInteractable
boolean (DamageSource, float): a, method_5643, damage, func_70097_a, damageEntity
boolean (DamageSource, float): a, hurt, method_5643, damage, func_70097_a, damageEntity
boolean (): K_, method_7468, isBurning, func_184564_k
boolean (): K_, shouldBurn, method_7468, isBurning, func_184564_k
ParticleParam (): i, method_7467, getParticleType, func_195057_f
ParticleOptions (): i, getTrailParticle, method_7467, getParticleType, func_195057_f
1.14.3
名称
awf
awi
net.minecraft.entity.projectile.DragonFireballEntity
字段
构造函数
方法
void (MovingObjectPosition): a, method_7469, func_70227_a
void (MovingObjectPosition): a, method_7469, onCollision, func_70227_a
boolean (): aG, method_5863, func_70067_L, isInteractable
boolean (): aH, method_5863, collides, func_70067_L, isInteractable
boolean (DamageSource, float): a, method_5643, func_70097_a, damageEntity
boolean (DamageSource, float): a, method_5643, damage, func_70097_a, damageEntity
boolean (): L_, method_7468, func_184564_k
boolean (): K_, method_7468, isBurning, func_184564_k
ParticleParam (): i, method_7467, func_195057_f
ParticleParam (): i, method_7467, getParticleType, func_195057_f
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
awe
awf
字段
构造函数
方法
1.14
名称
aon
awe
net.minecraft.class_1670
net.minecraft.entity.projectile.EntityDragonFireball
net.minecraft.entity.projectile.DragonFireballEntity
net.minecraft.server.v1_13_R2.EntityDragonFireball
net.minecraft.server.v1_14_R1.EntityDragonFireball
字段
构造函数
(World)
(EntityTypes<? extends EntityDragonFireball>, World)
方法
void (MovingObjectPosition): a, func_70227_a
void (MovingObjectPosition): a, method_7469, func_70227_a
boolean (): aB, func_70067_L, isInteractable
boolean (): aG, method_5863, func_70067_L, isInteractable
boolean (DamageSource, float): a, func_70097_a, damageEntity
boolean (DamageSource, float): a, method_5643, func_70097_a, damageEntity
boolean (): f, func_184564_k
boolean (): L_, method_7468, func_184564_k
ParticleParam (): i, func_195057_f
ParticleParam (): i, method_7467, func_195057_f
1.13.2
名称
aom
aon
字段
构造函数
方法
1.13.1
名称
aoj
aom
net.minecraft.server.v1_13_R1.EntityDragonFireball
net.minecraft.server.v1_13_R2.EntityDragonFireball
字段
构造函数
方法
1.13
名称
aei
aoj
net.minecraft.server.v1_12_R1.EntityDragonFireball
net.minecraft.server.v1_13_R1.EntityDragonFireball
字段
构造函数
方法
boolean (): ay, func_70067_L, isInteractable
boolean (): aB, func_70067_L, isInteractable
EnumParticle (): j, func_184563_j
boolean (): k, func_184564_k
boolean (): f, func_184564_k
void (DataConverterManager): a, func_189747_a
ParticleParam (): i, func_195057_f
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
aeg
aei
字段
构造函数
方法
1.12
名称
abc
aeg
net.minecraft.server.v1_11_R1.EntityDragonFireball
net.minecraft.server.v1_12_R1.EntityDragonFireball
字段
构造函数
方法
boolean (): aq, func_70067_L, isInteractable
boolean (): ay, func_70067_L, isInteractable
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
abb
abc
字段
构造函数
方法
void (DataConverterManager): b, func_189747_a
void (DataConverterManager): a, func_189747_a
1.11
名称
zw
abb
net.minecraft.server.v1_10_R1.EntityDragonFireball
net.minecraft.server.v1_11_R1.EntityDragonFireball
字段
构造函数
方法
void (DataConverterManager): a, func_189747_a
void (DataConverterManager): b, func_189747_a
1.10.2
名称
字段
构造函数
方法
1.10
名称
zn
zw
net.minecraft.server.v1_9_R2.EntityDragonFireball
net.minecraft.server.v1_10_R1.EntityDragonFireball
字段
构造函数
方法
boolean (): ap, func_70067_L, isInteractable
boolean (): aq, func_70067_L, isInteractable
void (DataConverterManager): a, func_189747_a
1.9.4
名称
net.minecraft.server.v1_9_R1.EntityDragonFireball
net.minecraft.server.v1_9_R2.EntityDragonFireball
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
zn
net.minecraft.entity.projectile.EntityDragonFireball
net.minecraft.server.v1_9_R1.EntityDragonFireball
字段
构造函数
(World)
(World, EntityLiving, double, double, double)
(World, double, double, double, double, double, double)
方法
void (MovingObjectPosition): a, func_70227_a
boolean (): ap, func_70067_L, isInteractable
boolean (DamageSource, float): a, func_70097_a, damageEntity
EnumParticle (): j, func_184563_j
boolean (): k, func_184564_k