历史 - net.minecraft.world.entity.projectile.arrow.ThrownTrident
1.21.11
名称
daw
dek
net.minecraft.world.entity.projectile.ThrownTrident
net.minecraft.world.entity.projectile.arrow.ThrownTrident
net.minecraft.src.C_1179_
net.minecraft.src.C_432362_
net.minecraft.world.entity.projectile.EntityThrownTrident
net.minecraft.world.entity.projectile.arrow.EntityThrownTrident
字段
EntityDataAccessor<Byte>: f, ID_LOYALTY, field_7647, LOYALTY, f_37558_
EntityDataAccessor<Byte>: f, ID_LOYALTY, field_7647, LOYALTY, f_436484_
boolean: j, dealtDamage, field_7648, dealtDamage, f_37556_
boolean: j, dealtDamage, field_7648, dealtDamage, f_435529_
int: d, clientSideReturnTridentTickCount, field_7649, returnTimer, f_37557_
int: e, clientSideReturnTridentTickCount, field_7649, returnTimer, f_436233_
EntityDataAccessor<Boolean>: g, ID_FOIL, field_21514, ENCHANTED, f_37554_
EntityDataAccessor<Boolean>: g, ID_FOIL, field_21514, ENCHANTED, f_437370_
float: h, WATER_INERTIA, field_55019, DRAG_IN_WATER, f_371550_
float: h, WATER_INERTIA, field_55019, DRAG_IN_WATER, f_433810_
boolean: i, DEFAULT_DEALT_DAMAGE, field_57745, DEFAULT_DEALT_DAMAGE, f_380913_
boolean: i, DEFAULT_DEALT_DAMAGE, field_57745, DEFAULT_DEALT_DAMAGE, f_435103_
构造函数
方法
boolean (): B, isAcceptibleReturnOwner, method_7493, isOwnerAlive, m_37594_
boolean (): B, isAcceptibleReturnOwner, method_7493, isOwnerAlive, m_444967_
void (): f, tickDespawn, method_7446, age, m_6901_
void (): i, tickDespawn, method_7446, age, m_441815_
float (): u, getWaterInertia, method_7436, getDragInWater, m_6882_
float (): y, getWaterInertia, method_7436, getDragInWater, m_441178_
EntityHitResult (Vec3, Vec3): b, findHitEntity, method_7434, getEntityCollision, m_6351_
EntityHitResult (Vec3, Vec3): b, findHitEntity, method_7434, getEntityCollision, m_444111_
SoundEvent (): i, getDefaultHitGroundSoundEvent, method_7440, getHitSound, m_7239_
SoundEvent (): k, getDefaultHitGroundSoundEvent, method_7440, getHitSound, m_444392_
boolean (): x, isFoil, method_23751, isEnchanted, m_37593_
boolean (): A, isFoil, method_23751, isEnchanted, m_443409_
boolean (Player): a, tryPickup, method_34713, tryPickup, m_142470_
boolean (Player): a, tryPickup, method_34713, tryPickup, m_444986_
ItemStack (): n, getDefaultPickupItem, method_57314, getDefaultItemStack, m_321416_
ItemStack (): u, getDefaultPickupItem, method_57314, getDefaultItemStack, m_439008_
void (ServerLevel, BlockHitResult, ItemStack): a, hitBlockEnchantmentEffects, method_59956, onBlockHitEnchantmentEffects, m_339443_
void (ServerLevel, BlockHitResult, ItemStack): a, hitBlockEnchantmentEffects, method_59956, onBlockHitEnchantmentEffects, m_442393_
ItemStack (): el, getWeaponItem, method_59958, getWeaponStack, m_338776_
ItemStack (): eq, getWeaponItem, method_59958, getWeaponStack, m_338776_
byte (ItemStack): b, getLoyaltyFromItem, method_59960, getLoyalty, m_340499_
byte (ItemStack): b, getLoyaltyFromItem, method_59960, getLoyalty, m_439077_
Collection<EntityHitResult> (Vec3, Vec3): c, findHitEntities, method_75208, collectPiercingCollisions, m_443007_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
cwc
daw
字段
构造函数
方法
boolean (): A, isAcceptibleReturnOwner, method_7493, isOwnerAlive, m_37594_
boolean (): B, isAcceptibleReturnOwner, method_7493, isOwnerAlive, m_37594_
ItemStack (): ed, getWeaponItem, method_59958, getWeaponStack, m_338776_
ItemStack (): el, getWeaponItem, method_59958, getWeaponStack, m_338776_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
ctr
cwc
字段
EntityDataAccessor<Byte>: e, ID_LOYALTY, field_7647, LOYALTY, f_37558_
EntityDataAccessor<Byte>: f, ID_LOYALTY, field_7647, LOYALTY, f_37558_
boolean: i, dealtDamage, field_7648, dealtDamage, f_37556_
boolean: j, dealtDamage, field_7648, dealtDamage, f_37556_
EntityDataAccessor<Boolean>: f, ID_FOIL, field_21514, ENCHANTED, f_37554_
EntityDataAccessor<Boolean>: g, ID_FOIL, field_21514, ENCHANTED, f_37554_
float: g, WATER_INERTIA, field_55019, DRAG_IN_WATER, f_371550_
float: h, WATER_INERTIA, field_55019, DRAG_IN_WATER, f_371550_
boolean: h, DEFAULT_DEALT_DAMAGE, field_57745, DEFAULT_DEALT_DAMAGE, f_380913_
boolean: i, DEFAULT_DEALT_DAMAGE, field_57745, DEFAULT_DEALT_DAMAGE, f_380913_
构造函数
方法
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, m_7378_
void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToNbt, m_7380_
ItemStack (): dZ, getWeaponItem, method_59958, getWeaponStack, m_338776_
ItemStack (): ed, getWeaponItem, method_59958, getWeaponStack, m_338776_
void (ValueInput): a, readAdditionalSaveData, method_5749, readCustomData, m_7378_
void (ValueOutput): a, addAdditionalSaveData, method_5652, writeCustomData, m_7380_
1.21.5
名称
cqe
ctr
字段
boolean: h, dealtDamage, field_7648, dealtDamage, f_37556_
boolean: i, dealtDamage, field_7648, dealtDamage, f_37556_
float: g, WATER_INERTIA, field_55019, field_55019, f_371550_
float: g, WATER_INERTIA, field_55019, DRAG_IN_WATER, f_371550_
boolean: h, DEFAULT_DEALT_DAMAGE, field_57745, DEFAULT_DEALT_DAMAGE, f_380913_
构造函数
方法
void (): h, tick, method_5773, tick, m_8119_
void (): g, tick, method_5773, tick, m_8119_
boolean (): G, isAcceptibleReturnOwner, method_7493, isOwnerAlive, m_37594_
boolean (): A, isAcceptibleReturnOwner, method_7493, isOwnerAlive, m_37594_
void (): m, tickDespawn, method_7446, age, m_6901_
void (): f, tickDespawn, method_7446, age, m_6901_
float (): A, getWaterInertia, method_7436, getDragInWater, m_6882_
float (): u, getWaterInertia, method_7436, getDragInWater, m_6882_
boolean (double, double, double): k, shouldRender, method_5727, shouldRender, m_6000_
boolean (double, double, double): j, shouldRender, method_5727, shouldRender, m_6000_
EntityHitResult (Vec3, Vec3): c, findHitEntity, method_7434, getEntityCollision, m_6351_
EntityHitResult (Vec3, Vec3): b, findHitEntity, method_7434, getEntityCollision, m_6351_
SoundEvent (): s, getDefaultHitGroundSoundEvent, method_7440, getHitSound, m_7239_
SoundEvent (): i, getDefaultHitGroundSoundEvent, method_7440, getHitSound, m_7239_
boolean (): D, isFoil, method_23751, isEnchanted, m_37593_
boolean (): x, isFoil, method_23751, isEnchanted, m_37593_
ItemStack (): v, getDefaultPickupItem, method_57314, getDefaultItemStack, m_321416_
ItemStack (): n, getDefaultPickupItem, method_57314, getDefaultItemStack, m_321416_
1.21.4
名称
crd
cqe
字段
EntityDataAccessor<Byte>: f, ID_LOYALTY, field_7647, LOYALTY, f_37558_
EntityDataAccessor<Byte>: e, ID_LOYALTY, field_7647, LOYALTY, f_37558_
int: e, clientSideReturnTridentTickCount, field_7649, returnTimer, f_37557_
int: d, clientSideReturnTridentTickCount, field_7649, returnTimer, f_37557_
EntityDataAccessor<Boolean>: g, ID_FOIL, field_21514, ENCHANTED, f_37554_
EntityDataAccessor<Boolean>: f, ID_FOIL, field_21514, ENCHANTED, f_37554_
float: g, WATER_INERTIA, field_55019, field_55019, f_371550_
构造函数
方法
ItemStack (): ea, getWeaponItem, method_59958, getWeaponStack, m_338776_
ItemStack (): dZ, getWeaponItem, method_59958, getWeaponStack, m_338776_
1.21.3
名称
coc
crd
字段
EntityDataAccessor<Byte>: g, ID_LOYALTY, field_7647, LOYALTY, f_37558_
EntityDataAccessor<Byte>: f, ID_LOYALTY, field_7647, LOYALTY, f_37558_
boolean: i, dealtDamage, field_7648, dealtDamage, f_37556_
boolean: h, dealtDamage, field_7648, dealtDamage, f_37556_
int: f, clientSideReturnTridentTickCount, field_7649, returnTimer, f_37557_
int: e, clientSideReturnTridentTickCount, field_7649, returnTimer, f_37557_
EntityDataAccessor<Boolean>: h, ID_FOIL, field_21514, ENCHANTED, f_37554_
EntityDataAccessor<Boolean>: g, ID_FOIL, field_21514, ENCHANTED, f_37554_
构造函数
方法
void (): l, tick, method_5773, tick, m_8119_
void (): h, tick, method_5773, tick, m_8119_
boolean (): J, isAcceptibleReturnOwner, method_7493, isOwnerAlive, m_37594_
boolean (): G, isAcceptibleReturnOwner, method_7493, isOwnerAlive, m_37594_
void (Player): b_, playerTouch, method_5694, onPlayerCollision, m_6123_
void (Player): a_, playerTouch, method_5694, onPlayerCollision, m_6123_
void (): p, tickDespawn, method_7446, age, m_6901_
void (): m, tickDespawn, method_7446, age, m_6901_
float (): D, getWaterInertia, method_7436, getDragInWater, m_6882_
float (): A, getWaterInertia, method_7436, getDragInWater, m_6882_
EntityHitResult (Vec3, Vec3): a, findHitEntity, method_7434, getEntityCollision, m_6351_
EntityHitResult (Vec3, Vec3): c, findHitEntity, method_7434, getEntityCollision, m_6351_
SoundEvent (): t, getDefaultHitGroundSoundEvent, method_7440, getHitSound, m_7239_
SoundEvent (): s, getDefaultHitGroundSoundEvent, method_7440, getHitSound, m_7239_
boolean (): F, isFoil, method_23751, isEnchanted, m_37593_
boolean (): D, isFoil, method_23751, isEnchanted, m_37593_
ItemStack (): x, getDefaultPickupItem, method_57314, getDefaultItemStack, m_321416_
ItemStack (): v, getDefaultPickupItem, method_57314, getDefaultItemStack, m_321416_
ItemStack (): dS, getWeaponItem, method_59958, getWeaponStack, m_338776_
ItemStack (): ea, getWeaponItem, method_59958, getWeaponStack, m_338776_
byte (ItemStack): c, getLoyaltyFromItem, method_59960, getLoyalty, m_340499_
byte (ItemStack): b, getLoyaltyFromItem, method_59960, getLoyalty, m_340499_
1.21.1
名称
字段
构造函数
方法
1.21
名称
coe
coc
字段
构造函数
方法
boolean (): M, isAcceptibleReturnOwner, method_7493, isOwnerAlive, m_37594_
boolean (): J, isAcceptibleReturnOwner, method_7493, isOwnerAlive, m_37594_
float (): E, getWaterInertia, method_7436, getDragInWater, m_6882_
float (): D, getWaterInertia, method_7436, getDragInWater, m_6882_
SoundEvent (): u, getDefaultHitGroundSoundEvent, method_7440, getHitSound, m_7239_
SoundEvent (): t, getDefaultHitGroundSoundEvent, method_7440, getHitSound, m_7239_
boolean (): H, isFoil, method_23751, isEnchanted, m_37593_
boolean (): F, isFoil, method_23751, isEnchanted, m_37593_
boolean (): K, isChanneling, method_31551, hasChanneling, m_150194_
void (ServerLevel, BlockHitResult, ItemStack): a, hitBlockEnchantmentEffects, method_59956, onBlockHitEnchantmentEffects, m_339443_
ItemStack (): dS, getWeaponItem, method_59958, getWeaponStack, m_338776_
byte (ItemStack): c, getLoyaltyFromItem, method_59960, getLoyalty, m_340499_
1.20.6
名称
cgm
coe
字段
boolean: j, dealtDamage, field_7648, dealtDamage, f_37556_
boolean: i, dealtDamage, field_7648, dealtDamage, f_37556_
ItemStack: i, DEFAULT_ARROW_STACK, field_46973, DEFAULT_STACK, f_302381_
构造函数
(Level, double, double, double, ItemStack)
方法
void (): c_, defineSynchedData, method_5693, initDataTracker, m_8097_
boolean (): N, isAcceptibleReturnOwner, method_7493, isOwnerAlive, m_37594_
boolean (): M, isAcceptibleReturnOwner, method_7493, isOwnerAlive, m_37594_
void (): q, tickDespawn, method_7446, age, m_6901_
void (): p, tickDespawn, method_7446, age, m_6901_
float (): G, getWaterInertia, method_7436, getDragInWater, m_6882_
float (): E, getWaterInertia, method_7436, getDragInWater, m_6882_
boolean (): I, isFoil, method_23751, isEnchanted, m_37593_
boolean (): H, isFoil, method_23751, isEnchanted, m_37593_
boolean (): M, isChanneling, method_31551, hasChanneling, m_150194_
boolean (): K, isChanneling, method_31551, hasChanneling, m_150194_
void (SynchedEntityData$Builder): a, defineSynchedData, method_5693, initDataTracker, m_8097_
ItemStack (): x, getDefaultPickupItem, method_57314, getDefaultItemStack, m_321416_
1.20.4
名称
ccy
cgm
字段
ItemStack: i, tridentItem, field_7650, tridentStack, f_37555_
ItemStack: i, DEFAULT_ARROW_STACK, field_46973, DEFAULT_STACK, f_302381_
构造函数
方法
void (): a_, defineSynchedData, method_5693, initDataTracker, m_8097_
void (): c_, defineSynchedData, method_5693, initDataTracker, m_8097_
boolean (): K, isAcceptibleReturnOwner, method_7493, isOwnerAlive, m_37594_
boolean (): N, isAcceptibleReturnOwner, method_7493, isOwnerAlive, m_37594_
ItemStack (): w, getPickupItem, method_7445, asItemStack, m_7941_
float (): C, getWaterInertia, method_7436, getDragInWater, m_6882_
float (): G, getWaterInertia, method_7436, getDragInWater, m_6882_
SoundEvent (): s, getDefaultHitGroundSoundEvent, method_7440, getHitSound, m_7239_
SoundEvent (): u, getDefaultHitGroundSoundEvent, method_7440, getHitSound, m_7239_
boolean (): F, isFoil, method_23751, isEnchanted, m_37593_
boolean (): I, isFoil, method_23751, isEnchanted, m_37593_
boolean (): I, isChanneling, method_31551, hasChanneling, m_150194_
boolean (): M, isChanneling, method_31551, hasChanneling, m_150194_
1.20.2
名称
bzs
ccy
字段
构造函数
方法
boolean (): E, isAcceptibleReturnOwner, method_7493, isOwnerAlive, m_37594_
boolean (): K, isAcceptibleReturnOwner, method_7493, isOwnerAlive, m_37594_
ItemStack (): p, getPickupItem, method_7445, asItemStack, m_7941_
ItemStack (): w, getPickupItem, method_7445, asItemStack, m_7941_
void (): j, tickDespawn, method_7446, age, m_6901_
void (): q, tickDespawn, method_7446, age, m_6901_
float (): x, getWaterInertia, method_7436, getDragInWater, m_6882_
float (): C, getWaterInertia, method_7436, getDragInWater, m_6882_
SoundEvent (): k, getDefaultHitGroundSoundEvent, method_7440, getHitSound, m_7239_
SoundEvent (): s, getDefaultHitGroundSoundEvent, method_7440, getHitSound, m_7239_
boolean (): z, isFoil, method_23751, isEnchanted, m_37593_
boolean (): F, isFoil, method_23751, isEnchanted, m_37593_
boolean (): D, isChanneling, method_31551, hasChanneling, m_150194_
boolean (): I, isChanneling, method_31551, hasChanneling, m_150194_
1.20.1
名称
bzq
bzs
字段
构造函数
方法
boolean (): D, isAcceptibleReturnOwner, method_7493, isOwnerAlive, m_37594_
boolean (): E, isAcceptibleReturnOwner, method_7493, isOwnerAlive, m_37594_
ItemStack (): o, getPickupItem, method_7445, asItemStack, m_7941_
ItemStack (): p, getPickupItem, method_7445, asItemStack, m_7941_
void (): i, tickDespawn, method_7446, age, m_6901_
void (): j, tickDespawn, method_7446, age, m_6901_
float (): w, getWaterInertia, method_7436, getDragInWater, m_6882_
float (): x, getWaterInertia, method_7436, getDragInWater, m_6882_
SoundEvent (): j, getDefaultHitGroundSoundEvent, method_7440, getHitSound, m_7239_
SoundEvent (): k, getDefaultHitGroundSoundEvent, method_7440, getHitSound, m_7239_
boolean (): y, isFoil, method_23751, isEnchanted, m_37593_
boolean (): z, isFoil, method_23751, isEnchanted, m_37593_
boolean (): C, isChanneling, method_31551, hasChanneling, m_150194_
boolean (): D, isChanneling, method_31551, hasChanneling, m_150194_
1.19.4
名称
bxt
bzq
字段
EntityDataAccessor<Byte>: ao, ID_LOYALTY, field_7647, LOYALTY, f_37558_
EntityDataAccessor<Byte>: g, ID_LOYALTY, field_7647, LOYALTY, f_37558_
ItemStack: aq, tridentItem, field_7650, tridentStack, f_37555_
ItemStack: i, tridentItem, field_7650, tridentStack, f_37555_
boolean: ar, dealtDamage, field_7648, dealtDamage, f_37556_
boolean: j, dealtDamage, field_7648, dealtDamage, f_37556_
EntityDataAccessor<Boolean>: ap, ID_FOIL, field_21514, ENCHANTED, f_37554_
EntityDataAccessor<Boolean>: h, ID_FOIL, field_21514, ENCHANTED, f_37554_
构造函数
方法
boolean (): B, isAcceptibleReturnOwner, method_7493, isOwnerAlive, m_37594_
boolean (): D, isAcceptibleReturnOwner, method_7493, isOwnerAlive, m_37594_
ItemStack (): k, getPickupItem, method_7445, asItemStack, m_7941_
ItemStack (): o, getPickupItem, method_7445, asItemStack, m_7941_
void (Player): c_, playerTouch, method_5694, onPlayerCollision, m_6123_
void (Player): b_, playerTouch, method_5694, onPlayerCollision, m_6123_
void (): h, tickDespawn, method_7446, age, m_6901_
void (): i, tickDespawn, method_7446, age, m_6901_
float (): t, getWaterInertia, method_7436, getDragInWater, m_6882_
float (): w, getWaterInertia, method_7436, getDragInWater, m_6882_
SoundEvent (): i, getDefaultHitGroundSoundEvent, method_7440, getHitSound, m_7239_
SoundEvent (): j, getDefaultHitGroundSoundEvent, method_7440, getHitSound, m_7239_
boolean (): w, isFoil, method_23751, isEnchanted, m_37593_
boolean (): y, isFoil, method_23751, isEnchanted, m_37593_
boolean (): A, isChanneling, method_31551, hasChanneling, m_150194_
boolean (): C, isChanneling, method_31551, hasChanneling, m_150194_
1.19.3
名称
bvg
bxt
字段
构造函数
方法
void (): k, tick, method_5773, tick, m_8119_
void (): l, tick, method_5773, tick, m_8119_
boolean (): C, isAcceptibleReturnOwner, method_7493, isOwnerAlive, m_37594_
boolean (): B, isAcceptibleReturnOwner, method_7493, isOwnerAlive, m_37594_
ItemStack (): l, getPickupItem, method_7445, asItemStack, m_7941_
ItemStack (): k, getPickupItem, method_7445, asItemStack, m_7941_
void (Player): b_, playerTouch, method_5694, onPlayerCollision, m_6123_
void (Player): c_, playerTouch, method_5694, onPlayerCollision, m_6123_
boolean (double, double, double): j, shouldRender, method_5727, shouldRender, m_6000_
boolean (double, double, double): k, shouldRender, method_5727, shouldRender, m_6000_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
buj
bvg
字段
构造函数
方法
1.19
名称
bpl
buj
字段
构造函数
方法
void (Player): b, playerTouch, method_5694, onPlayerCollision, m_6123_
void (Player): b_, playerTouch, method_5694, onPlayerCollision, m_6123_
1.18.2
名称
bot
bpl
字段
EntityDataAccessor<Byte>: ap, ID_LOYALTY, field_7647, LOYALTY, f_37558_
EntityDataAccessor<Byte>: ao, ID_LOYALTY, field_7647, LOYALTY, f_37558_
ItemStack: ar, tridentItem, field_7650, tridentStack, f_37555_
ItemStack: aq, tridentItem, field_7650, tridentStack, f_37555_
boolean: as, dealtDamage, field_7648, dealtDamage, f_37556_
boolean: ar, dealtDamage, field_7648, dealtDamage, f_37556_
EntityDataAccessor<Boolean>: aq, ID_FOIL, field_21514, ENCHANTED, f_37554_
EntityDataAccessor<Boolean>: ap, ID_FOIL, field_21514, ENCHANTED, f_37554_
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
blg
bot
字段
EntityDataAccessor<Byte>: ao, ID_LOYALTY, field_7647, LOYALTY, f_37558_
EntityDataAccessor<Byte>: ap, ID_LOYALTY, field_7647, LOYALTY, f_37558_
ItemStack: aq, tridentItem, field_7650, tridentStack, f_37555_
ItemStack: ar, tridentItem, field_7650, tridentStack, f_37555_
boolean: ar, dealtDamage, field_7648, dealtDamage, f_37556_
boolean: as, dealtDamage, field_7648, dealtDamage, f_37556_
EntityDataAccessor<Boolean>: ap, ID_FOIL, field_21514, ENCHANTED, f_37554_
EntityDataAccessor<Boolean>: aq, ID_FOIL, field_21514, ENCHANTED, f_37554_
构造函数
方法
void (): a_, defineSynchedData, method_5693, initDataTracker, m_8097_, initDatawatcher
void (): a_, defineSynchedData, method_5693, initDataTracker, m_8097_
void (): k, tick, method_5773, tick, m_8119_, tick
void (): k, tick, method_5773, tick, m_8119_
boolean (): B, isAcceptibleReturnOwner, method_7493, isOwnerAlive, m_37594_
boolean (): C, isAcceptibleReturnOwner, method_7493, isOwnerAlive, m_37594_
ItemStack (): l, getPickupItem, method_7445, asItemStack, m_7941_, getItemStack
ItemStack (): l, getPickupItem, method_7445, asItemStack, m_7941_
void (Player): b, playerTouch, method_5694, onPlayerCollision, m_6123_, pickup
void (Player): b, playerTouch, method_5694, onPlayerCollision, m_6123_
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, m_7378_, loadData
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, m_7378_
float (): s, getWaterInertia, method_7436, getDragInWater, m_6882_
float (): t, getWaterInertia, method_7436, getDragInWater, m_6882_
void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToNbt, m_7380_, saveData
void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToNbt, m_7380_
boolean (): v, isFoil, method_23751, isEnchanted, m_37593_
boolean (): w, isFoil, method_23751, isEnchanted, m_37593_
1.17.1
名称
blf
blg
字段
构造函数
方法
1.17
名称
bgy
blf
net.minecraft.entity.projectile.TridentEntity
net.minecraft.src.C_1179_
net.minecraft.server.v1_16_R3.EntityThrownTrident
net.minecraft.world.entity.projectile.EntityThrownTrident
字段
EntityDataAccessor<Byte>: g, ID_LOYALTY, field_7647, LOYALTY, field_203053_g
EntityDataAccessor<Byte>: ao, ID_LOYALTY, field_7647, LOYALTY, f_37558_
ItemStack: ah, tridentItem, field_7650, tridentStack, field_203054_h, trident
ItemStack: aq, tridentItem, field_7650, tridentStack, f_37555_
boolean: ai, dealtDamage, field_7648, dealtDamage, field_203051_au
boolean: ar, dealtDamage, field_7648, dealtDamage, f_37556_
int: f, clientSideReturnTridentTickCount, field_7649, returnTimer, field_203052_f
int: f, clientSideReturnTridentTickCount, field_7649, returnTimer, f_37557_
EntityDataAccessor<Boolean>: ag, ID_FOIL, field_21514, ENCHANTED, field_226571_aq_
EntityDataAccessor<Boolean>: ap, ID_FOIL, field_21514, ENCHANTED, f_37554_
构造函数
(Level, double, double, double)
方法
void (): e, defineSynchedData, method_5693, initDataTracker, func_70088_a, initDatawatcher
void (): a_, defineSynchedData, method_5693, initDataTracker, m_8097_, initDatawatcher
void (): j, tick, method_5773, tick, func_70071_h_, tick
void (): k, tick, method_5773, tick, m_8119_, tick
boolean (): z, isAcceptibleReturnOwner, method_7493, isOwnerAlive, func_207403_q
boolean (): B, isAcceptibleReturnOwner, method_7493, isOwnerAlive, m_37594_
ItemStack (): m, getPickupItem, method_7445, asItemStack, func_184550_j, getItemStack
ItemStack (): l, getPickupItem, method_7445, asItemStack, m_7941_, getItemStack
void (Player): a_, playerTouch, method_5694, onPlayerCollision, func_70100_b_, pickup
void (Player): b, playerTouch, method_5694, onPlayerCollision, m_6123_, pickup
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, func_70037_a, loadData
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, m_7378_, loadData
void (): h, tickDespawn, method_7446, age, func_225516_i_
void (): h, tickDespawn, method_7446, age, m_6901_
float (): s, getWaterInertia, method_7436, getDragInWater, func_203044_p
float (): s, getWaterInertia, method_7436, getDragInWater, m_6882_
boolean (double, double, double): j, shouldRender, method_5727, shouldRender, func_145770_h
boolean (double, double, double): j, shouldRender, method_5727, shouldRender, m_6000_
EntityHitResult (Vec3, Vec3): a, findHitEntity, method_7434, getEntityCollision, func_213866_a
EntityHitResult (Vec3, Vec3): a, findHitEntity, method_7434, getEntityCollision, m_6351_
void (EntityHitResult): a, onHitEntity, method_7454, onEntityHit, func_213868_a
void (EntityHitResult): a, onHitEntity, method_7454, onEntityHit, m_5790_
SoundEvent (): i, getDefaultHitGroundSoundEvent, method_7440, getHitSound, func_213867_k
SoundEvent (): i, getDefaultHitGroundSoundEvent, method_7440, getHitSound, m_7239_
void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToNbt, func_213281_b, saveData
void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToNbt, m_7380_, saveData
boolean (): u, isFoil, method_23751, isEnchanted, func_226572_w_
boolean (): v, isFoil, method_23751, isEnchanted, m_37593_
boolean (): A, isChanneling, method_31551, hasChanneling, m_150194_
boolean (Player): a, tryPickup, method_34713, tryPickup, m_142470_
1.16.5
名称
字段
构造函数
方法
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromTag, func_70037_a, loadData
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, func_70037_a, loadData
void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToTag, func_213281_b, saveData
void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToNbt, func_213281_b, saveData
1.16.4
名称
bgv
bgy
net.minecraft.server.v1_16_R2.EntityThrownTrident
net.minecraft.server.v1_16_R3.EntityThrownTrident
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bfe
bgv
net.minecraft.server.v1_16_R1.EntityThrownTrident
net.minecraft.server.v1_16_R2.EntityThrownTrident
字段
ItemStack: ao, tridentItem, field_7650, tridentStack, field_203054_h, trident
ItemStack: ah, tridentItem, field_7650, tridentStack, field_203054_h, trident
boolean: ap, dealtDamage, field_7648, dealtDamage, field_203051_au
boolean: ai, dealtDamage, field_7648, dealtDamage, field_203051_au
EntityDataAccessor<Boolean>: an, ID_FOIL, field_21514, ENCHANTED, field_226571_aq_
EntityDataAccessor<Boolean>: ag, ID_FOIL, field_21514, ENCHANTED, field_226571_aq_
构造函数
方法
boolean (double, double, double): i, shouldRender, method_5727, shouldRender, func_145770_h
boolean (double, double, double): j, shouldRender, method_5727, shouldRender, func_145770_h
1.16.1
名称
azk
bfe
net.minecraft.server.v1_15_R1.EntityThrownTrident
net.minecraft.server.v1_16_R1.EntityThrownTrident
字段
EntityDataAccessor<Byte>: ap, ID_LOYALTY, field_7647, LOYALTY, field_203053_g
EntityDataAccessor<Byte>: g, ID_LOYALTY, field_7647, LOYALTY, field_203053_g
ItemStack: ar, tridentItem, field_7650, tridentStack, field_203054_h, trident
ItemStack: ao, tridentItem, field_7650, tridentStack, field_203054_h, trident
boolean: as, dealtDamage, field_7648, dealtDamage, field_203051_au
boolean: ap, dealtDamage, field_7648, dealtDamage, field_203051_au
int: ao, clientSideReturnTridentTickCount, field_7649, returnTimer, field_203052_f
int: f, clientSideReturnTridentTickCount, field_7649, returnTimer, field_203052_f
EntityDataAccessor<Boolean>: aq, ID_FOIL, field_21514, field_226571_aq_
EntityDataAccessor<Boolean>: an, ID_FOIL, field_21514, ENCHANTED, field_226571_aq_
构造函数
方法
void (): w_, defineSynchedData, method_5693, initDataTracker, func_70088_a, initDatawatcher
void (): e, defineSynchedData, method_5693, initDataTracker, func_70088_a, initDatawatcher
void (): h, tick, method_5773, tick, func_70071_h_, tick
void (): j, tick, method_5773, tick, func_70071_h_, tick
ItemStack (): n, getPickupItem, method_7445, asItemStack, func_184550_j, getItemStack
ItemStack (): m, getPickupItem, method_7445, asItemStack, func_184550_j, getItemStack
void (Player): b, playerTouch, method_5694, onPlayerCollision, func_70100_b_, pickup
void (Player): a_, playerTouch, method_5694, onPlayerCollision, func_70100_b_, pickup
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromTag, func_70037_a
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromTag, func_70037_a, loadData
void (): i, tickDespawn, method_7446, age, func_225516_i_
void (): h, tickDespawn, method_7446, age, func_225516_i_
float (): u, getWaterInertia, method_7436, getDragInWater, func_203044_p
float (): s, getWaterInertia, method_7436, getDragInWater, func_203044_p
SoundEvent (): k, getDefaultHitGroundSoundEvent, method_7440, getHitSound, func_213867_k
SoundEvent (): i, getDefaultHitGroundSoundEvent, method_7440, getHitSound, func_213867_k
void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToTag, func_213281_b
void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToTag, func_213281_b, saveData
boolean (): w, isFoil, method_23751, func_226572_w_
boolean (): u, isFoil, method_23751, isEnchanted, func_226572_w_
1.15.2
名称
azh
azk
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
axh
azh
net.minecraft.server.v1_14_R1.EntityThrownTrident
net.minecraft.server.v1_15_R1.EntityThrownTrident
字段
EntityDataAccessor<Byte>: as, ID_LOYALTY, field_7647, LOYALTY, field_203053_g
EntityDataAccessor<Byte>: ap, ID_LOYALTY, field_7647, LOYALTY, field_203053_g
ItemStack: at, tridentItem, field_7650, tridentStack, field_203054_h, trident
ItemStack: ar, tridentItem, field_7650, tridentStack, field_203054_h, trident
boolean: au, dealtDamage, field_7648, dealtDamage, field_203051_au
boolean: as, dealtDamage, field_7648, dealtDamage, field_203051_au
int: ar, clientSideReturnTridentTickCount, field_7649, field_203052_f
int: ao, clientSideReturnTridentTickCount, field_7649, returnTimer, field_203052_f
EntityDataAccessor<Boolean>: aq, ID_FOIL, field_21514, field_226571_aq_
构造函数
方法
void (): u_, defineSynchedData, method_5693, initDataTracker, func_70088_a, initDatawatcher
void (): w_, defineSynchedData, method_5693, initDataTracker, func_70088_a, initDatawatcher
boolean (): w, isAcceptibleReturnOwner, method_7493, isOwnerAlive, func_207403_q
boolean (): z, isAcceptibleReturnOwner, method_7493, isOwnerAlive, func_207403_q
void (): i, checkDespawn, method_7446, age, func_203048_f
void (): i, tickDespawn, method_7446, age, func_225516_i_
boolean (double, double, double): g, shouldRender, method_5727, shouldRender, func_145770_h
boolean (double, double, double): i, shouldRender, method_5727, shouldRender, func_145770_h
boolean (): w, isFoil, method_23751, func_226572_w_
1.14.4
名称
axc
axh
net.minecraft.world.entity.projectile.ThrownTrident
字段
DataWatcherObject<Byte>: as, field_7647, LOYALTY, field_203053_g
EntityDataAccessor<Byte>: as, ID_LOYALTY, field_7647, LOYALTY, field_203053_g
ItemStack: at, field_7650, tridentStack, field_203054_h, trident
ItemStack: at, tridentItem, field_7650, tridentStack, field_203054_h, trident
boolean: au, field_7648, dealtDamage, field_203051_au
boolean: au, dealtDamage, field_7648, dealtDamage, field_203051_au
int: ar, field_7649, field_7649, field_203052_f
int: ar, clientSideReturnTridentTickCount, field_7649, field_203052_f
构造函数
方法
void (): u_, method_5693, initDataTracker, func_70088_a, initDatawatcher
void (): u_, defineSynchedData, method_5693, initDataTracker, func_70088_a, initDatawatcher
void (): h, method_5773, tick, func_70071_h_, tick
void (): h, tick, method_5773, tick, func_70071_h_, tick
boolean (): w, method_7493, isOwnerAlive, func_207403_q
boolean (): w, isAcceptibleReturnOwner, method_7493, isOwnerAlive, func_207403_q
ItemStack (): n, method_7445, asItemStack, func_184550_j, getItemStack
ItemStack (): n, getPickupItem, method_7445, asItemStack, func_184550_j, getItemStack
void (EntityHuman): b, method_5694, onPlayerCollision, func_70100_b_, pickup
void (Player): b, playerTouch, method_5694, onPlayerCollision, func_70100_b_, pickup
void (NBTTagCompound): a, method_5749, readCustomDataFromTag, func_70037_a
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromTag, func_70037_a
void (): i, method_7446, age, func_203048_f
void (): i, checkDespawn, method_7446, age, func_203048_f
float (): u, method_7436, getDragInWater, func_203044_p
float (): u, getWaterInertia, method_7436, getDragInWater, func_203044_p
boolean (double, double, double): g, method_5727, shouldRenderFrom, func_145770_h
boolean (double, double, double): g, shouldRender, method_5727, shouldRender, func_145770_h
MovingObjectPositionEntity (Vec3D, Vec3D): a, method_7434, getEntityCollision, func_213866_a
EntityHitResult (Vec3, Vec3): a, findHitEntity, method_7434, getEntityCollision, func_213866_a
void (MovingObjectPositionEntity): a, method_7454, onEntityHit, func_213868_a
void (EntityHitResult): a, onHitEntity, method_7454, onEntityHit, func_213868_a
SoundEffect (): k, method_7440, getSound, func_213867_k
SoundEvent (): k, getDefaultHitGroundSoundEvent, method_7440, getHitSound, func_213867_k
void (NBTTagCompound): b, method_5652, writeCustomDataToTag, func_213281_b
void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToTag, func_213281_b
1.14.3
名称
awz
axc
net.minecraft.entity.projectile.TridentEntity
字段
DataWatcherObject<Byte>: as, field_7647, field_203053_g
DataWatcherObject<Byte>: as, field_7647, LOYALTY, field_203053_g
ItemStack: at, field_7650, field_203054_h, trident
ItemStack: at, field_7650, tridentStack, field_203054_h, trident
boolean: au, field_7648, field_203051_au
boolean: au, field_7648, dealtDamage, field_203051_au
int: ar, field_7649, field_203052_f
int: ar, field_7649, field_7649, field_203052_f
构造函数
方法
void (): u_, method_5693, func_70088_a, initDatawatcher
void (): u_, method_5693, initDataTracker, func_70088_a, initDatawatcher
void (): h, method_5773, func_70071_h_, tick
void (): h, method_5773, tick, func_70071_h_, tick
boolean (): w, method_7493, func_207403_q
boolean (): w, method_7493, isOwnerAlive, func_207403_q
ItemStack (): n, method_7445, func_184550_j, getItemStack
ItemStack (): n, method_7445, asItemStack, func_184550_j, getItemStack
void (EntityHuman): b, method_5694, func_70100_b_, pickup
void (EntityHuman): b, method_5694, onPlayerCollision, func_70100_b_, pickup
void (NBTTagCompound): a, method_5749, func_70037_a
void (NBTTagCompound): a, method_5749, readCustomDataFromTag, func_70037_a
void (): i, method_7446, func_203048_f
void (): i, method_7446, age, func_203048_f
float (): u, method_7436, func_203044_p
float (): u, method_7436, getDragInWater, func_203044_p
boolean (double, double, double): g, method_5727, func_145770_h
boolean (double, double, double): g, method_5727, shouldRenderFrom, func_145770_h
MovingObjectPositionEntity (Vec3D, Vec3D): a, method_7434, func_213866_a
MovingObjectPositionEntity (Vec3D, Vec3D): a, method_7434, getEntityCollision, func_213866_a
void (MovingObjectPositionEntity): a, method_7454, func_213868_a
void (MovingObjectPositionEntity): a, method_7454, onEntityHit, func_213868_a
SoundEffect (): k, method_7440, func_213867_k
SoundEffect (): k, method_7440, getSound, func_213867_k
void (NBTTagCompound): b, method_5652, func_213281_b
void (NBTTagCompound): b, method_5652, writeCustomDataToTag, func_213281_b
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
awy
awz
字段
构造函数
方法
1.14
名称
ape
awy
net.minecraft.class_1685
net.minecraft.entity.projectile.EntityTrident
net.minecraft.entity.projectile.TridentEntity
net.minecraft.server.v1_13_R2.EntityThrownTrident
net.minecraft.server.v1_14_R1.EntityThrownTrident
字段
DataWatcherObject<Byte>: h, field_203053_g
DataWatcherObject<Byte>: as, field_7647, field_203053_g
ItemStack: aw, field_203054_h, trident
ItemStack: at, field_7650, field_203054_h, trident
boolean: ax, field_203051_au
boolean: au, field_7648, field_203051_au
int: g, field_203052_f
int: ar, field_7649, field_203052_f
构造函数
(World)
(EntityTypes<? extends EntityThrownTrident>, World)
方法
void (): x_, func_70088_a
void (): u_, method_5693, func_70088_a, initDatawatcher
void (): R_, func_70071_h_, tick
void (): h, method_5773, func_70071_h_, tick
boolean (): r, func_207403_q
boolean (): w, method_7493, func_207403_q
ItemStack (): l, func_184550_j, getItemStack
ItemStack (): n, method_7445, func_184550_j, getItemStack
Entity (Vec3D, Vec3D): a, func_184551_a
void (MovingObjectPosition): b, func_203046_b
SoundEffect (): i, func_203050_i
void (EntityHuman): d, func_70100_b_
void (EntityHuman): b, method_5694, func_70100_b_, pickup
void (NBTTagCompound): a, func_70037_a
void (NBTTagCompound): a, method_5749, func_70037_a
void (NBTTagCompound): b, func_70014_b
void (): f, func_203048_f
void (): i, method_7446, func_203048_f
float (): p, func_203044_p
float (): u, method_7436, func_203044_p
boolean (double, double, double): g, func_145770_h
boolean (double, double, double): g, method_5727, func_145770_h
MovingObjectPositionEntity (Vec3D, Vec3D): a, method_7434, func_213866_a
void (MovingObjectPositionEntity): a, method_7454, func_213868_a
SoundEffect (): k, method_7440, func_213867_k
void (NBTTagCompound): b, method_5652, func_213281_b
1.13.2
名称
apd
ape
字段
ItemStack: aw, field_203054_h
ItemStack: aw, field_203054_h, trident
构造函数
方法
1.13.1
名称
apa
apd
net.minecraft.server.v1_13_R1.EntityThrownTrident
net.minecraft.server.v1_13_R2.EntityThrownTrident
字段
DataWatcherObject<Byte>: g, field_203053_g
DataWatcherObject<Byte>: h, field_203053_g
ItemStack: h, field_203054_h
ItemStack: aw, field_203054_h
boolean: aw, field_203051_au
boolean: ax, field_203051_au
int: f, field_203052_f
int: g, field_203052_f
构造函数
方法
boolean (): q, func_207403_q
boolean (): r, func_207403_q
ItemStack (): k, func_184550_j, getItemStack
ItemStack (): l, func_184550_j, getItemStack
float (): o, func_203044_p
float (): p, func_203044_p
1.13
名称
apa
net.minecraft.entity.projectile.EntityTrident
net.minecraft.server.v1_13_R1.EntityThrownTrident
字段
DataWatcherObject<Byte>: g, field_203053_g
ItemStack: h, field_203054_h
boolean: aw, field_203051_au
int: f, field_203052_f
构造函数
(World)
(World, EntityLiving, ItemStack)
(World, double, double, double)
方法
void (): x_, func_70088_a
void (): R_, func_70071_h_, tick
boolean (): q, func_207403_q
ItemStack (): k, func_184550_j, getItemStack
Entity (Vec3D, Vec3D): a, func_184551_a
void (MovingObjectPosition): b, func_203046_b
SoundEffect (): i, func_203050_i
void (EntityHuman): d, func_70100_b_
void (NBTTagCompound): a, func_70037_a
void (NBTTagCompound): b, func_70014_b
void (): f, func_203048_f
float (): o, func_203044_p
boolean (double, double, double): g, func_145770_h