历史 - net.minecraft.client.gui.screens.LevelLoadingScreen

1.21.11

名称

glx

grp

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

geh

glx

字段

StoringChunkProgressListener: b, progressListener, field_17406, progressProvider, f_96138_

long: c, lastNarration, field_19101, lastNarrationTime, f_96139_

long: t, lastNarration, field_19101, lastNarrationTime, f_96139_

it.unimi.dsi.fastutil.objects.Object2IntMap<ChunkStatus>: e, COLORS, field_17407, STATUS_TO_COLOR, f_96140_

it.unimi.dsi.fastutil.objects.Object2IntMap<ChunkStatus>: w, COLORS, field_17407, STATUS_TO_COLOR, f_96140_

long: a, NARRATION_DELAY_MS, field_32246, NARRATION_DELAY, f_169309_

long: c, NARRATION_DELAY_MS, field_32246, NARRATION_DELAY, f_169309_

boolean: d, done, field_33810, done, f_169310_

Component: a, DOWNLOADING_TERRAIN_TEXT, field_61628, DOWNLOADING_TERRAIN_TEXT, f_413085_

Component: b, READY_TO_PLAY_TEXT, field_61629, READY_TO_PLAY_MESSAGE, f_411460_

int: d, PROGRESS_BAR_WIDTH, field_61630, field_61630, f_411694_

LevelLoadTracker: e, loadTracker, field_61631, chunkLoadProgress, f_413747_

float: f, smoothedProgress, field_61632, loadProgress, f_412645_

LevelLoadingScreen$Reason: u, reason, field_61633, reason, f_412338_

TextureAtlasSprite: v, cachedNetherPortalSprite, field_61634, netherPortalSprite, f_411920_

构造函数

(StoringChunkProgressListener)

(LevelLoadTracker, LevelLoadingScreen$Reason)

方法

boolean (): aG_, shouldCloseOnEsc, method_25422, shouldCloseOnEsc, m_6913_

boolean (): aY_, shouldCloseOnEsc, method_25422, shouldCloseOnEsc, m_6913_

void (): aI_, removed, method_25432, removed, m_7861_

boolean (): aR_, shouldNarrateNavigation, method_48262, hasUsageText, m_264396_

boolean (): bc_, shouldNarrateNavigation, method_48262, hasUsageText, m_264396_

void (GuiGraphics, StoringChunkProgressListener, int, int, int, int): a, renderChunks, method_17538, drawChunkMap, m_96149_

Component (): l, getFormattedProgress, method_37057, getPercentage, m_169313_

void (LevelLoadTracker, LevelLoadingScreen$Reason): a, update, method_72800, init, m_417185_

void (): e, tick, method_25393, tick, m_86600_

void (GuiGraphics, int, int, int, int, float): a, drawProgressBar, method_72799, drawLoadingBar, m_419897_

void (GuiGraphics, int, int, int, int, ChunkLoadStatusView): a, renderChunks, method_17538, drawChunkMap, m_96149_

void (GuiGraphics, int, int, float): b, renderBackground, method_25420, renderBackground, m_280273_

TextureAtlasSprite (): o, getNetherPortalSprite, method_72801, getNetherPortalSprite, m_416007_

void (): aX_, onClose, method_25419, close, m_7379_

boolean (): ba_, isPauseScreen, method_25421, shouldPause, m_7043_

1.21.8

名称

geg

geh

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

fze

geg

字段

it.unimi.dsi.fastutil.objects.Object2IntMap<ChunkStatus>: s, COLORS, field_17407, STATUS_TO_COLOR, f_96140_

it.unimi.dsi.fastutil.objects.Object2IntMap<ChunkStatus>: e, COLORS, field_17407, STATUS_TO_COLOR, f_96140_

构造函数

方法

boolean (): aD_, shouldCloseOnEsc, method_25422, shouldCloseOnEsc, m_6913_

boolean (): aG_, shouldCloseOnEsc, method_25422, shouldCloseOnEsc, m_6913_

void (): aF_, removed, method_25432, removed, m_7861_

void (): aI_, removed, method_25432, removed, m_7861_

boolean (): aN_, shouldNarrateNavigation, method_48262, hasUsageText, m_264396_

boolean (): aR_, shouldNarrateNavigation, method_48262, hasUsageText, m_264396_

Component (): m, getFormattedProgress, method_37057, getPercentage, m_169313_

Component (): l, getFormattedProgress, method_37057, getPercentage, m_169313_

1.21.5

名称

fua

fze

字段

构造函数

方法

boolean (): aG_, shouldCloseOnEsc, method_25422, shouldCloseOnEsc, m_6913_

boolean (): aD_, shouldCloseOnEsc, method_25422, shouldCloseOnEsc, m_6913_

void (): aI_, removed, method_25432, removed, m_7861_

void (): aF_, removed, method_25432, removed, m_7861_

boolean (): aQ_, shouldNarrateNavigation, method_48262, hasUsageText, m_264396_

boolean (): aN_, shouldNarrateNavigation, method_48262, hasUsageText, m_264396_

1.21.4

名称

ftm

fua

字段

构造函数

方法

boolean (): aH_, shouldCloseOnEsc, method_25422, shouldCloseOnEsc, m_6913_

boolean (): aG_, shouldCloseOnEsc, method_25422, shouldCloseOnEsc, m_6913_

void (): aJ_, removed, method_25432, removed, m_7861_

void (): aI_, removed, method_25432, removed, m_7861_

boolean (): aS_, shouldNarrateNavigation, method_48262, hasUsageText, m_264396_

boolean (): aQ_, shouldNarrateNavigation, method_48262, hasUsageText, m_264396_

Component (): l, getFormattedProgress, method_37057, getPercentage, m_169313_

Component (): m, getFormattedProgress, method_37057, getPercentage, m_169313_

1.21.3

名称

fnr

ftm

字段

boolean: r, done, field_33810, done, f_169310_

boolean: d, done, field_33810, done, f_169310_

构造函数

方法

boolean (): aJ_, shouldCloseOnEsc, method_25422, shouldCloseOnEsc, m_6913_

boolean (): aH_, shouldCloseOnEsc, method_25422, shouldCloseOnEsc, m_6913_

void (): j, removed, method_25432, removed, m_7861_

void (): aJ_, removed, method_25432, removed, m_7861_

Component (): m, getFormattedProgress, method_37057, getPercentage, m_169313_

Component (): l, getFormattedProgress, method_37057, getPercentage, m_169313_

1.21.1

名称

字段

构造函数

方法

1.21

名称

fmp

fnr

字段

it.unimi.dsi.fastutil.objects.Object2IntMap<ChunkStatus>: r, COLORS, field_17407, STATUS_TO_COLOR, f_96140_

it.unimi.dsi.fastutil.objects.Object2IntMap<ChunkStatus>: s, COLORS, field_17407, STATUS_TO_COLOR, f_96140_

boolean: d, done, field_33810, done, f_169310_

boolean: r, done, field_33810, done, f_169310_

构造函数

方法

boolean (): aC_, shouldCloseOnEsc, method_25422, shouldCloseOnEsc, m_6913_

boolean (): aJ_, shouldCloseOnEsc, method_25422, shouldCloseOnEsc, m_6913_

boolean (): aL_, shouldNarrateNavigation, method_48262, hasUsageText, m_264396_

boolean (): aS_, shouldNarrateNavigation, method_48262, hasUsageText, m_264396_

1.20.6

名称

fcl

fmp

字段

it.unimi.dsi.fastutil.objects.Object2IntMap<ChunkStatus>: l, COLORS, field_17407, STATUS_TO_COLOR, f_96140_

it.unimi.dsi.fastutil.objects.Object2IntMap<ChunkStatus>: r, COLORS, field_17407, STATUS_TO_COLOR, f_96140_

boolean: k, done, field_33810, done, f_169310_

boolean: d, done, field_33810, done, f_169310_

构造函数

方法

boolean (): aL_, shouldCloseOnEsc, method_25422, shouldCloseOnEsc, m_6913_

boolean (): aC_, shouldCloseOnEsc, method_25422, shouldCloseOnEsc, m_6913_

boolean (): aM_, shouldNarrateNavigation, method_48262, hasUsageText, m_264396_

boolean (): aL_, shouldNarrateNavigation, method_48262, hasUsageText, m_264396_

Component (): n, getFormattedProgress, method_37057, getPercentage, m_169313_

Component (): m, getFormattedProgress, method_37057, getPercentage, m_169313_

1.20.4

名称

exu

fcl

net.minecraft.client.gui.screen.LevelLoadingScreen

net.minecraft.client.gui.screen.world.LevelLoadingScreen

字段

构造函数

方法

boolean (): ay_, shouldCloseOnEsc, method_25422, shouldCloseOnEsc, m_6913_

boolean (): aL_, shouldCloseOnEsc, method_25422, shouldCloseOnEsc, m_6913_

void (): h, removed, method_25432, removed, m_7861_

void (): j, removed, method_25432, removed, m_7861_

boolean (): aG_, shouldNarrateNavigation, method_48262, hasUsageText, m_264396_

boolean (): aM_, shouldNarrateNavigation, method_48262, hasUsageText, m_264396_

Component (): l, getFormattedProgress, method_37057, getPercentage, m_169313_

Component (): n, getFormattedProgress, method_37057, getPercentage, m_169313_

1.20.2

名称

eub

exu

字段

构造函数

方法

boolean (): av_, shouldCloseOnEsc, method_25422, shouldCloseOnEsc, m_6913_

boolean (): ay_, shouldCloseOnEsc, method_25422, shouldCloseOnEsc, m_6913_

void (): ax_, removed, method_25432, removed, m_7861_

void (): h, removed, method_25432, removed, m_7861_

String (): l, getFormattedProgress, method_37057, getPercentage, m_169313_

boolean (): aH_, shouldNarrateNavigation, method_48262, hasUsageText, m_264396_

boolean (): aG_, shouldNarrateNavigation, method_48262, hasUsageText, m_264396_

Component (): l, getFormattedProgress, method_37057, getPercentage, m_169313_

1.20.1

名称

eso

eub

字段

it.unimi.dsi.fastutil.objects.Object2IntMap<ChunkStatus>: p, COLORS, field_17407, STATUS_TO_COLOR, f_96140_

it.unimi.dsi.fastutil.objects.Object2IntMap<ChunkStatus>: l, COLORS, field_17407, STATUS_TO_COLOR, f_96140_

boolean: o, done, field_33810, done, f_169310_

boolean: k, done, field_33810, done, f_169310_

构造函数

方法

boolean (): ax_, shouldCloseOnEsc, method_25422, shouldCloseOnEsc, m_6913_

boolean (): av_, shouldCloseOnEsc, method_25422, shouldCloseOnEsc, m_6913_

void (): az_, removed, method_25432, removed, m_7861_

void (): ax_, removed, method_25432, removed, m_7861_

void (PoseStack, int, int, float): a, render, method_25394, render, m_86412_

void (PoseStack, StoringChunkProgressListener, int, int, int, int): a, renderChunks, method_17538, drawChunkMap, m_96149_

String (): m, getFormattedProgress, method_37057, getPercentage, m_169313_

String (): l, getFormattedProgress, method_37057, getPercentage, m_169313_

boolean (): aJ_, shouldNarrateNavigation, method_48262, hasUsageText, m_264396_

boolean (): aH_, shouldNarrateNavigation, method_48262, hasUsageText, m_264396_

void (GuiGraphics, int, int, float): a, render, method_25394, render, m_88315_

void (GuiGraphics, StoringChunkProgressListener, int, int, int, int): a, renderChunks, method_17538, drawChunkMap, m_96149_

1.19.4

名称

eom

eso

字段

it.unimi.dsi.fastutil.objects.Object2IntMap<ChunkStatus>: o, COLORS, field_17407, STATUS_TO_COLOR, f_96140_

it.unimi.dsi.fastutil.objects.Object2IntMap<ChunkStatus>: p, COLORS, field_17407, STATUS_TO_COLOR, f_96140_

boolean: n, done, field_33810, done, f_169310_

boolean: o, done, field_33810, done, f_169310_

构造函数

方法

boolean (): ai_, shouldCloseOnEsc, method_25422, shouldCloseOnEsc, m_6913_

boolean (): ax_, shouldCloseOnEsc, method_25422, shouldCloseOnEsc, m_6913_

void (): g, removed, method_25432, removed, m_7861_

void (): az_, removed, method_25432, removed, m_7861_

String (): i, getFormattedProgress, method_37057, getPercentage, m_169313_

String (): m, getFormattedProgress, method_37057, getPercentage, m_169313_

boolean (): aJ_, shouldNarrateNavigation, method_48262, hasUsageText, m_264396_

1.19.3

名称

ekx

eom

字段

构造函数

方法

boolean (): af_, shouldCloseOnEsc, method_25422, shouldCloseOnEsc, m_6913_

boolean (): ai_, shouldCloseOnEsc, method_25422, shouldCloseOnEsc, m_6913_

void (): e, removed, method_25432, removed, m_7861_

void (): g, removed, method_25432, removed, m_7861_

void (PoseStack, int, int, float): a, render, method_25394, render, m_6305_

void (PoseStack, int, int, float): a, render, method_25394, render, m_86412_

String (): g, getFormattedProgress, method_37057, getPercentage, m_169313_

String (): i, getFormattedProgress, method_37057, getPercentage, m_169313_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

eju

ekx

字段

构造函数

方法

boolean (): ag_, shouldCloseOnEsc, method_25422, shouldCloseOnEsc, m_6913_

boolean (): af_, shouldCloseOnEsc, method_25422, shouldCloseOnEsc, m_6913_

String (): h, getFormattedProgress, method_37057, getPercentage, m_169313_

String (): g, getFormattedProgress, method_37057, getPercentage, m_169313_

1.19

名称

edi

eju

字段

构造函数

方法

boolean (): ah_, shouldCloseOnEsc, method_25422, shouldCloseOnEsc, m_6913_

boolean (): ag_, shouldCloseOnEsc, method_25422, shouldCloseOnEsc, m_6913_

1.18.2

名称

ecd

edi

字段

构造函数

方法

boolean (): af_, shouldCloseOnEsc, method_25422, shouldCloseOnEsc, m_6913_

boolean (): ah_, shouldCloseOnEsc, method_25422, shouldCloseOnEsc, m_6913_

1.18.1

名称

字段

构造函数

方法

1.18

名称

ead

ecd

字段

long: a, NARRATION_DELAY_MS, field_32246, field_32246, f_169309_

long: a, NARRATION_DELAY_MS, field_32246, NARRATION_DELAY, f_169309_

构造函数

方法

boolean (): ag_, shouldCloseOnEsc, method_25422, shouldCloseOnEsc, m_6913_

boolean (): af_, shouldCloseOnEsc, method_25422, shouldCloseOnEsc, m_6913_

1.17.1

名称

eac

ead

字段

long: c, lastNarration, field_19101, field_19101, f_96139_

long: c, lastNarration, field_19101, lastNarrationTime, f_96139_

boolean: n, done, field_33810, field_33810, f_169310_

boolean: n, done, field_33810, done, f_169310_

构造函数

方法

1.17

名称

dog

eac

net.minecraft.client.gui.screen.WorldLoadProgressScreen

net.minecraft.src.C_3564_

字段

StoringChunkProgressListener: a, progressListener, field_17406, progressProvider, field_213040_a

StoringChunkProgressListener: b, progressListener, field_17406, progressProvider, f_96138_

long: b, lastNarration, field_19101, field_19101, field_213041_b

long: c, lastNarration, field_19101, field_19101, f_96139_

it.unimi.dsi.fastutil.objects.Object2IntMap<ChunkStatus>: c, COLORS, field_17407, STATUS_TO_COLOR, field_213042_c

it.unimi.dsi.fastutil.objects.Object2IntMap<ChunkStatus>: o, COLORS, field_17407, STATUS_TO_COLOR, f_96140_

long: a, NARRATION_DELAY_MS, field_32246, field_32246, f_169309_

boolean: n, done, field_33810, field_33810, f_169310_

构造函数

方法

boolean (): as_, shouldCloseOnEsc, method_25422, shouldCloseOnEsc, func_231178_ax__

boolean (): ag_, shouldCloseOnEsc, method_25422, shouldCloseOnEsc, m_6913_

void (): e, removed, method_25432, removed, func_231164_f_

void (): e, removed, method_25432, removed, m_7861_

void (PoseStack, int, int, float): a, render, method_25394, render, func_230430_a_

void (PoseStack, int, int, float): a, render, method_25394, render, m_6305_

void (PoseStack, StoringChunkProgressListener, int, int, int, int): a, renderChunks, method_17538, drawChunkMap, func_238625_a_

void (PoseStack, StoringChunkProgressListener, int, int, int, int): a, renderChunks, method_17538, drawChunkMap, m_96149_

void (NarrationElementOutput): b, updateNarratedWidget, method_37056, addElementNarrations, m_142227_

String (): h, getFormattedProgress, method_37057, getPercentage, m_169313_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

dod

dog

字段

构造函数

方法

boolean (): at_, shouldCloseOnEsc, method_25422, shouldCloseOnEsc, func_231178_ax__

boolean (): as_, shouldCloseOnEsc, method_25422, shouldCloseOnEsc, func_231178_ax__

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

dqe

dod

字段

构造函数

方法

1.16.1

名称

dfp

dqe

字段

long: b, lastNarration, field_19101, field_213041_b

long: b, lastNarration, field_19101, field_19101, field_213041_b

构造函数

方法

boolean (): shouldCloseOnEsc, shouldCloseOnEsc, shouldCloseOnEsc, shouldCloseOnEsc

boolean (): at_, shouldCloseOnEsc, method_25422, shouldCloseOnEsc, func_231178_ax__

void (): removed, removed, removed, removed

void (): e, removed, method_25432, removed, func_231164_f_

void (int, int, float): render, render, render, render, render

void (StoringChunkProgressListener, int, int, int, int): a, renderChunks, method_17538, drawChunkMap, func_213038_a

void (PoseStack, int, int, float): a, render, method_25394, render, func_230430_a_

void (PoseStack, StoringChunkProgressListener, int, int, int, int): a, renderChunks, method_17538, drawChunkMap, func_238625_a_

1.15.2

名称

dfn

dfp

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

dca

dfn

字段

构造函数

方法

1.14.4

名称

czm

dca

net.minecraft.client.gui.screens.LevelLoadingScreen

字段

WorldGenerationProgressTracker: a, field_17406, progressProvider, field_213040_a

StoringChunkProgressListener: a, progressListener, field_17406, progressProvider, field_213040_a

long: b, field_19101, field_19101, field_213041_b

long: b, lastNarration, field_19101, field_213041_b

it.unimi.dsi.fastutil.objects.Object2IntMap<ChunkStatus>: c, field_17407, STATUS_TO_COLOR, field_213042_c

it.unimi.dsi.fastutil.objects.Object2IntMap<ChunkStatus>: c, COLORS, field_17407, STATUS_TO_COLOR, field_213042_c

构造函数

方法

boolean (): shouldCloseOnEsc, shouldCloseOnEsc, shouldCloseOnEsc, shouldCloseOnEsc

boolean (): shouldCloseOnEsc, shouldCloseOnEsc, shouldCloseOnEsc, shouldCloseOnEsc

void (): removed, removed, removed, removed

void (): removed, removed, removed, removed

void (int, int, float): render, render, render, render

void (int, int, float): render, render, render, render, render

void (WorldGenerationProgressTracker, int, int, int, int): a, method_17538, drawChunkMap, func_213038_a

void (StoringChunkProgressListener, int, int, int, int): a, renderChunks, method_17538, drawChunkMap, func_213038_a

1.14.3

名称

czi

czm

net.minecraft.client.gui.screen.LevelLoadingScreen

字段

TrackingChunkStatusListener: a, field_17406, field_213040_a

WorldGenerationProgressTracker: a, field_17406, progressProvider, field_213040_a

long: b, field_19101, field_213041_b

long: b, field_19101, field_19101, field_213041_b

it.unimi.dsi.fastutil.objects.Object2IntMap<ChunkStatus>: c, field_17407, field_213042_c

it.unimi.dsi.fastutil.objects.Object2IntMap<ChunkStatus>: c, field_17407, STATUS_TO_COLOR, field_213042_c

构造函数

方法

boolean (): shouldCloseOnEsc, shouldCloseOnEsc

boolean (): shouldCloseOnEsc, shouldCloseOnEsc, shouldCloseOnEsc, shouldCloseOnEsc

void (): removed, removed

void (): removed, removed, removed, removed

void (int, int, float): render, render

void (int, int, float): render, render, render, render

void (TrackingChunkStatusListener, int, int, int, int): a, method_17538, func_213038_a

void (WorldGenerationProgressTracker, int, int, int, int): a, method_17538, drawChunkMap, func_213038_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

czg

czi

字段

构造函数

方法

1.14

名称

czg

net.minecraft.class_3928

net.minecraft.client.gui.screen.WorldLoadProgressScreen

字段

TrackingChunkStatusListener: a, field_17406, field_213040_a

long: b, field_19101, field_213041_b

it.unimi.dsi.fastutil.objects.Object2IntMap<ChunkStatus>: c, field_17407, field_213042_c

构造函数

(TrackingChunkStatusListener)

方法

boolean (): shouldCloseOnEsc, shouldCloseOnEsc

void (): removed, removed

void (int, int, float): render, render

void (TrackingChunkStatusListener, int, int, int, int): a, method_17538, func_213038_a