历史 - net.minecraft.server.level.ServerPlayerGameMode

1.21.11

名称

awz

axh

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

aud

awz

字段

boolean: f, isDestroyingBlock, field_14003, mining, f_9249_

boolean: g, isDestroyingBlock, field_14003, mining, f_9249_

int: g, destroyProgressStart, field_20326, startMiningTime, f_9250_

int: h, destroyProgressStart, field_20326, startMiningTime, f_9250_

BlockPos: h, destroyPos, field_20327, miningPos, f_9251_

BlockPos: i, destroyPos, field_20327, miningPos, f_9251_

int: i, gameTicks, field_14000, tickCounter, f_9252_

int: j, gameTicks, field_14000, tickCounter, f_9252_

boolean: j, hasDelayedDestroy, field_20328, failedToMine, f_9253_

boolean: k, hasDelayedDestroy, field_20328, failedToMine, f_9253_

BlockPos: k, delayedDestroyPos, field_20329, failedMiningPos, f_9254_

BlockPos: l, delayedDestroyPos, field_20329, failedMiningPos, f_9254_

int: l, delayedTickStart, field_20330, failedStartMiningTime, f_9255_

int: m, delayedTickStart, field_20330, failedStartMiningTime, f_9255_

int: m, lastSentState, field_20331, blockBreakingProgress, f_9256_

int: n, lastSentState, field_20331, blockBreakingProgress, f_9256_

GameType: b, gameModeForPlayer, field_14005, gameMode, f_9247_

GameType: e, gameModeForPlayer, field_14005, gameMode, f_9247_

GameType: e, previousGameModeForPlayer, field_25715, previousGameMode, f_9248_

GameType: f, previousGameModeForPlayer, field_25715, previousGameMode, f_9248_

org.slf4j.Logger: a, LOGGER, field_20325, LOGGER, f_9246_

org.slf4j.Logger: b, LOGGER, field_20325, LOGGER, f_9246_

double: a, FLIGHT_DISABLE_RANGE, field_62843, field_62843, f_413042_

构造函数

方法

boolean (): f, isInRangeOfGround, method_74539, isHoveringOnGround, m_415323_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

asd

aud

字段

构造函数

方法

1.21.5

名称

arf

asd

字段

构造函数

方法

1.21.4

名称

asj

arf

字段

构造函数

方法

1.21.3

名称

aqw

asj

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

arh

aqw

字段

构造函数

方法

1.20.6

名称

anf

arh

字段

构造函数

方法

void (BlockPos, boolean, int, String): a, debugLogging, method_41250, method_41250, m_215125_

void (BlockPos, boolean, int, String): a, debugLogging, method_41250, onBlockBreakingAction, m_215125_

1.20.4

名称

aks

anf

字段

构造函数

方法

1.20.2

名称

aih

aks

字段

构造函数

方法

1.20.1

名称

air

aih

字段

构造函数

方法

1.19.4

名称

aho

air

字段

构造函数

方法

1.19.3

名称

agi

aho

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

afq

agi

字段

构造函数

方法

1.19

名称

ady

afq

字段

构造函数

方法

void (BlockPos, ServerboundPlayerActionPacket$Action, Direction, int): a, handleBlockBreakAction, method_14263, processBlockBreakingAction, m_7391_

void (BlockPos, ServerboundPlayerActionPacket$Action, String): a, destroyAndAck, method_21717, finishMining, m_9286_

void (BlockPos, boolean, int, String): a, debugLogging, method_41250, method_41250, m_215125_

void (BlockPos, ServerboundPlayerActionPacket$Action, Direction, int, int): a, handleBlockBreakAction, method_14263, processBlockBreakingAction, m_214168_

void (BlockPos, int, String): a, destroyAndAck, method_21717, finishMining, m_215116_

1.18.2

名称

adk

ady

字段

org.apache.logging.log4j.Logger: a, LOGGER, field_20325, LOGGER, f_9246_

org.slf4j.Logger: a, LOGGER, field_20325, LOGGER, f_9246_

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

abt

adk

字段

构造函数

方法

boolean (): e, isCreative, method_14268, isCreative, m_9295_, isCreative

boolean (): e, isCreative, method_14268, isCreative, m_9295_

boolean (BlockPos): a, destroyBlock, method_14266, tryBreakBlock, m_9280_, breakBlock

boolean (BlockPos): a, destroyBlock, method_14266, tryBreakBlock, m_9280_

GameType (): b, getGameModeForPlayer, method_14257, getGameMode, m_9290_, getGameMode

GameType (): b, getGameModeForPlayer, method_14257, getGameMode, m_9290_

boolean (GameType): a, changeGameModeForPlayer, method_30118, changeGameMode, m_143473_, setGameMode

boolean (GameType): a, changeGameModeForPlayer, method_30118, changeGameMode, m_143473_

1.17.1

名称

字段

构造函数

方法

1.17

名称

aai

abt

net.minecraft.server.management.PlayerInteractionManager

net.minecraft.src.C_14_

net.minecraft.server.v1_16_R3.PlayerInteractManager

net.minecraft.server.level.PlayerInteractManager

字段

ServerPlayer: b, player, field_14008, player, field_73090_b, player

ServerPlayer: d, player, field_14008, player, f_9245_

boolean: f, isDestroyingBlock, field_14003, mining, field_73088_d

boolean: f, isDestroyingBlock, field_14003, mining, f_9249_

int: g, destroyProgressStart, field_20326, startMiningTime, field_73089_e, lastDigTick

int: g, destroyProgressStart, field_20326, startMiningTime, f_9250_

BlockPos: h, destroyPos, field_20327, miningPos, field_180240_f

BlockPos: h, destroyPos, field_20327, miningPos, f_9251_

int: i, gameTicks, field_14000, tickCounter, field_73100_i, currentTick

int: i, gameTicks, field_14000, tickCounter, f_9252_

boolean: j, hasDelayedDestroy, field_20328, failedToMine, field_73097_j

boolean: j, hasDelayedDestroy, field_20328, failedToMine, f_9253_

BlockPos: k, delayedDestroyPos, field_20329, failedMiningPos, field_180241_i

BlockPos: k, delayedDestroyPos, field_20329, failedMiningPos, f_9254_

int: l, delayedTickStart, field_20330, failedStartMiningTime, field_73093_n

int: l, delayedTickStart, field_20330, failedStartMiningTime, f_9255_

int: m, lastSentState, field_20331, blockBreakingProgress, field_73094_o

int: m, lastSentState, field_20331, blockBreakingProgress, f_9256_

GameType: d, gameModeForPlayer, field_14005, gameMode, field_73091_c, gamemode

GameType: b, gameModeForPlayer, field_14005, gameMode, f_9247_

ServerLevel: a, level, field_14007, world, field_73092_a, world

ServerLevel: c, level, field_14007, world, f_9244_

org.apache.logging.log4j.Logger: c, LOGGER, field_20325, LOGGER, field_225418_c

org.apache.logging.log4j.Logger: a, LOGGER, field_20325, LOGGER, f_9246_

GameType: e, previousGameModeForPlayer, field_25715, previousGameMode, field_241813_e_

GameType: e, previousGameModeForPlayer, field_25715, previousGameMode, f_9248_

构造函数

(ServerLevel)

(ServerPlayer)

方法

boolean (): d, isSurvival, method_14267, isSurvivalLike, func_180239_c

boolean (): d, isSurvival, method_14267, isSurvivalLike, m_9294_

boolean (): e, isCreative, method_14268, isCreative, func_73083_d, isCreative

boolean (): e, isCreative, method_14268, isCreative, m_9295_, isCreative

void (): a, tick, method_14264, update, func_73075_a

void (): a, tick, method_14264, update, m_7712_

boolean (BlockPos): a, destroyBlock, method_14266, tryBreakBlock, func_180237_b, breakBlock

boolean (BlockPos): a, destroyBlock, method_14266, tryBreakBlock, m_9280_, breakBlock

void (ServerLevel): a, setLevel, method_14259, setWorld, func_73080_a

void (ServerLevel): a, setLevel, method_14259, setWorld, m_9260_

void (GameType): a, setGameModeForPlayer, method_30118, setGameMode, func_73076_a, setGameMode

GameType (): b, getGameModeForPlayer, method_14257, getGameMode, func_73081_b, getGameMode

GameType (): b, getGameModeForPlayer, method_14257, getGameMode, m_9290_, getGameMode

void (GameType): b, updateGameMode, method_14260, setGameModeIfNotPresent, func_73077_b

void (BlockPos, ServerboundPlayerActionPacket$Action, Direction, int): a, handleBlockBreakAction, method_14263, processBlockBreakingAction, func_225416_a

void (BlockPos, ServerboundPlayerActionPacket$Action, Direction, int): a, handleBlockBreakAction, method_14263, processBlockBreakingAction, m_7391_

float (BlockState, BlockPos, int): a, incrementDestroyProgress, method_21716, continueMining, func_229859_a_

float (BlockState, BlockPos, int): a, incrementDestroyProgress, method_21716, continueMining, m_9276_

void (BlockPos, ServerboundPlayerActionPacket$Action, String): a, destroyAndAck, method_21717, finishMining, func_229860_a_

void (BlockPos, ServerboundPlayerActionPacket$Action, String): a, destroyAndAck, method_21717, finishMining, m_9286_

void (GameType, GameType): a, setGameModeForPlayer, method_14261, setGameMode, func_241820_a

void (GameType, GameType): a, setGameModeForPlayer, method_14261, setGameMode, m_9273_

GameType (): c, getPreviousGameModeForPlayer, method_30119, getPreviousGameMode, func_241815_c_

GameType (): c, getPreviousGameModeForPlayer, method_30119, getPreviousGameMode, m_9293_

InteractionResult (ServerPlayer, Level, ItemStack, InteractionHand): a, useItem, method_14256, interactItem, func_187250_a

InteractionResult (ServerPlayer, Level, ItemStack, InteractionHand): a, useItem, method_14256, interactItem, m_6261_

InteractionResult (ServerPlayer, Level, ItemStack, InteractionHand, BlockHitResult): a, useItemOn, method_14262, interactBlock, func_219441_a

InteractionResult (ServerPlayer, Level, ItemStack, InteractionHand, BlockHitResult): a, useItemOn, method_14262, interactBlock, m_7179_

boolean (GameType): a, changeGameModeForPlayer, method_30118, changeGameMode, m_143473_, setGameMode

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

net.minecraft.server.v1_16_R2.PlayerInteractManager

net.minecraft.server.v1_16_R3.PlayerInteractManager

字段

构造函数

方法

1.16.3

名称

字段

GameType: e, previousGameModeForPlayer, field_25715, field_25715, field_241813_e_

GameType: e, previousGameModeForPlayer, field_25715, previousGameMode, field_241813_e_

构造函数

方法

void (GameType): a, setGameModeForPlayer, method_30118, method_30118, func_73076_a, setGameMode

void (GameType): a, setGameModeForPlayer, method_30118, setGameMode, func_73076_a, setGameMode

GameType (): c, getPreviousGameModeForPlayer, method_30119, method_30119, func_241815_c_

GameType (): c, getPreviousGameModeForPlayer, method_30119, getPreviousGameMode, func_241815_c_

1.16.2

名称

zf

aai

net.minecraft.server.v1_16_R1.PlayerInteractManager

net.minecraft.server.v1_16_R2.PlayerInteractManager

字段

构造函数

方法

1.16.1

名称

xf

zf

net.minecraft.server.v1_15_R1.PlayerInteractManager

net.minecraft.server.v1_16_R1.PlayerInteractManager

字段

boolean: e, isDestroyingBlock, field_14003, mining, field_73088_d

boolean: f, isDestroyingBlock, field_14003, mining, field_73088_d

int: f, destroyProgressStart, field_20326, startMiningTime, field_73089_e, lastDigTick

int: g, destroyProgressStart, field_20326, startMiningTime, field_73089_e, lastDigTick

BlockPos: g, destroyPos, field_20327, miningPos, field_180240_f

BlockPos: h, destroyPos, field_20327, miningPos, field_180240_f

int: h, gameTicks, field_14000, tickCounter, field_73100_i, currentTick

int: i, gameTicks, field_14000, tickCounter, field_73100_i, currentTick

boolean: i, hasDelayedDestroy, field_20328, failedToMine, field_73097_j

boolean: j, hasDelayedDestroy, field_20328, failedToMine, field_73097_j

BlockPos: j, delayedDestroyPos, field_20329, failedMiningPos, field_180241_i

BlockPos: k, delayedDestroyPos, field_20329, failedMiningPos, field_180241_i

int: k, delayedTickStart, field_20330, failedStartMiningTime, field_73093_n

int: l, delayedTickStart, field_20330, failedStartMiningTime, field_73093_n

int: l, lastSentState, field_20331, blockBreakingProgress, field_73094_o

int: m, lastSentState, field_20331, blockBreakingProgress, field_73094_o

GameType: e, previousGameModeForPlayer, field_25715, field_25715, field_241813_e_

构造函数

方法

boolean (): c, isSurvival, method_14267, isSurvivalLike, func_180239_c

boolean (): d, isSurvival, method_14267, isSurvivalLike, func_180239_c

boolean (): d, isCreative, method_14268, isCreative, func_73083_d, isCreative

boolean (): e, isCreative, method_14268, isCreative, func_73083_d, isCreative

InteractionResult (Player, Level, ItemStack, InteractionHand): a, useItem, method_14256, interactItem, func_187250_a

void (GameType): a, setGameModeForPlayer, method_14261, setGameMode, func_73076_a, setGameMode

void (GameType): a, setGameModeForPlayer, method_30118, method_30118, func_73076_a, setGameMode

InteractionResult (Player, Level, ItemStack, InteractionHand, BlockHitResult): a, useItemOn, method_14262, interactBlock, func_219441_a

void (GameType, GameType): a, setGameModeForPlayer, method_14261, setGameMode, func_241820_a

GameType (): c, getPreviousGameModeForPlayer, method_30119, method_30119, func_241815_c_

InteractionResult (ServerPlayer, Level, ItemStack, InteractionHand): a, useItem, method_14256, interactItem, func_187250_a

InteractionResult (ServerPlayer, Level, ItemStack, InteractionHand, BlockHitResult): a, useItemOn, method_14262, interactBlock, func_219441_a

1.15.2

名称

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

vm

xf

net.minecraft.server.v1_14_R1.PlayerInteractManager

net.minecraft.server.v1_15_R1.PlayerInteractManager

字段

boolean: e, isDestroyingBlock, field_14003, field_73088_d

boolean: e, isDestroyingBlock, field_14003, mining, field_73088_d

int: f, destroyProgressStart, field_20326, field_73089_e, lastDigTick

int: f, destroyProgressStart, field_20326, startMiningTime, field_73089_e, lastDigTick

BlockPos: g, destroyPos, field_20327, field_180240_f

BlockPos: g, destroyPos, field_20327, miningPos, field_180240_f

int: h, gameTicks, field_14000, field_73100_i, currentTick

int: h, gameTicks, field_14000, tickCounter, field_73100_i, currentTick

boolean: i, hasDelayedDestroy, field_20328, field_73097_j

boolean: i, hasDelayedDestroy, field_20328, failedToMine, field_73097_j

BlockPos: j, delayedDestroyPos, field_20329, field_180241_i

BlockPos: j, delayedDestroyPos, field_20329, failedMiningPos, field_180241_i

int: k, delayedTickStart, field_20330, field_73093_n

int: k, delayedTickStart, field_20330, failedStartMiningTime, field_73093_n

int: l, lastSentState, field_20331, field_73094_o

int: l, lastSentState, field_20331, blockBreakingProgress, field_73094_o

org.apache.logging.log4j.Logger: c, LOGGER, field_20325, field_225418_c

org.apache.logging.log4j.Logger: c, LOGGER, field_20325, LOGGER, field_225418_c

构造函数

方法

float (BlockState, BlockPos): a, incrementDestroyProgress, method_21716, func_225417_a

void (BlockPos, ServerboundPlayerActionPacket$Action, Direction, int): a, handleBlockBreakAction, method_14263, func_225416_a

void (BlockPos, ServerboundPlayerActionPacket$Action, Direction, int): a, handleBlockBreakAction, method_14263, processBlockBreakingAction, func_225416_a

void (BlockPos, ServerboundPlayerActionPacket$Action): a, destroyAndAck, method_21717, func_225415_a

float (BlockState, BlockPos, int): a, incrementDestroyProgress, method_21716, continueMining, func_229859_a_

void (BlockPos, ServerboundPlayerActionPacket$Action, String): a, destroyAndAck, method_21717, finishMining, func_229860_a_

1.14.4

名称

vk

vm

net.minecraft.server.level.ServerPlayerGameMode

字段

EntityPlayer: b, field_14008, player, field_73090_b, player

ServerPlayer: b, player, field_14008, player, field_73090_b, player

boolean: d, field_14003, field_14003, field_73088_d

boolean: e, isDestroyingBlock, field_14003, field_73088_d

int: e, field_14002, field_14002, field_73089_e, lastDigTick

int: f, destroyProgressStart, field_20326, field_73089_e, lastDigTick

BlockPosition: f, field_14006, field_14006, field_180240_f

BlockPos: g, destroyPos, field_20327, field_180240_f

int: g, field_14000, field_14000, field_73100_i, currentTick

int: h, gameTicks, field_14000, field_73100_i, currentTick

boolean: h, field_14001, field_14001, field_73097_j

boolean: i, hasDelayedDestroy, field_20328, field_73097_j

BlockPosition: i, field_14004, field_14004, field_180241_i

BlockPos: j, delayedDestroyPos, field_20329, field_180241_i

int: j, field_14010, field_14010, field_73093_n

int: k, delayedTickStart, field_20330, field_73093_n

int: k, field_14009, field_14009, field_73094_o

int: l, lastSentState, field_20331, field_73094_o

EnumGamemode: c, field_14005, gameMode, field_73091_c, gamemode

GameType: d, gameModeForPlayer, field_14005, gameMode, field_73091_c, gamemode

WorldServer: a, field_14007, world, field_73092_a, world

ServerLevel: a, level, field_14007, world, field_73092_a, world

org.apache.logging.log4j.Logger: c, LOGGER, field_20325, field_225418_c

构造函数

方法

boolean (): c, method_14267, isSurvivalLike, func_180239_c

boolean (): c, isSurvival, method_14267, isSurvivalLike, func_180239_c

boolean (): d, method_14268, isCreative, func_73083_d, isCreative

boolean (): d, isCreative, method_14268, isCreative, func_73083_d, isCreative

void (): a, method_14264, update, func_73075_a

void (): a, tick, method_14264, update, func_73075_a

void (BlockPosition, EnumDirection): a, method_14263, method_14263, func_180784_a

void (BlockPosition): a, method_14258, method_14258, func_180785_a

void (): e, method_14269, method_14269, func_180238_e

boolean (BlockPosition): c, method_14265, destroyBlock, func_180235_c

boolean (BlockPosition): b, method_14266, tryBreakBlock, func_180237_b, breakBlock

boolean (BlockPos): a, destroyBlock, method_14266, tryBreakBlock, func_180237_b, breakBlock

void (WorldServer): a, method_14259, setWorld, func_73080_a

void (ServerLevel): a, setLevel, method_14259, setWorld, func_73080_a

EnumInteractionResult (EntityHuman, World, ItemStack, EnumHand): a, method_14256, interactItem, func_187250_a

InteractionResult (Player, Level, ItemStack, InteractionHand): a, useItem, method_14256, interactItem, func_187250_a

void (EnumGamemode): a, method_14261, setGameMode, func_73076_a, setGameMode

void (GameType): a, setGameModeForPlayer, method_14261, setGameMode, func_73076_a, setGameMode

EnumGamemode (): b, method_14257, getGameMode, func_73081_b, getGameMode

GameType (): b, getGameModeForPlayer, method_14257, getGameMode, func_73081_b, getGameMode

void (EnumGamemode): b, method_14260, setGameModeIfNotPresent, func_73077_b

void (GameType): b, updateGameMode, method_14260, setGameModeIfNotPresent, func_73077_b

EnumInteractionResult (EntityHuman, World, ItemStack, EnumHand, MovingObjectPositionBlock): a, method_14262, interactBlock, func_219441_a

InteractionResult (Player, Level, ItemStack, InteractionHand, BlockHitResult): a, useItemOn, method_14262, interactBlock, func_219441_a

float (BlockState, BlockPos): a, incrementDestroyProgress, method_21716, func_225417_a

void (BlockPos, ServerboundPlayerActionPacket$Action, Direction, int): a, handleBlockBreakAction, method_14263, func_225416_a

void (BlockPos, ServerboundPlayerActionPacket$Action): a, destroyAndAck, method_21717, func_225415_a

1.14.3

名称

vi

vk

net.minecraft.server.network.ServerPlayerInteractionManager

字段

EntityPlayer: b, field_14008, field_73090_b, player

EntityPlayer: b, field_14008, player, field_73090_b, player

boolean: d, field_14003, field_73088_d

boolean: d, field_14003, field_14003, field_73088_d

int: e, field_14002, field_73089_e, lastDigTick

int: e, field_14002, field_14002, field_73089_e, lastDigTick

BlockPosition: f, field_14006, field_180240_f

BlockPosition: f, field_14006, field_14006, field_180240_f

int: g, field_14000, field_73100_i, currentTick

int: g, field_14000, field_14000, field_73100_i, currentTick

boolean: h, field_14001, field_73097_j

boolean: h, field_14001, field_14001, field_73097_j

BlockPosition: i, field_14004, field_180241_i

BlockPosition: i, field_14004, field_14004, field_180241_i

int: j, field_14010, field_73093_n

int: j, field_14010, field_14010, field_73093_n

int: k, field_14009, field_73094_o

int: k, field_14009, field_14009, field_73094_o

EnumGamemode: c, field_14005, field_73091_c, gamemode

EnumGamemode: c, field_14005, gameMode, field_73091_c, gamemode

WorldServer: a, field_14007, field_73092_a, world

WorldServer: a, field_14007, world, field_73092_a, world

构造函数

方法

boolean (): c, method_14267, func_180239_c

boolean (): c, method_14267, isSurvivalLike, func_180239_c

boolean (): d, method_14268, func_73083_d, isCreative

boolean (): d, method_14268, isCreative, func_73083_d, isCreative

void (): a, method_14264, func_73075_a

void (): a, method_14264, update, func_73075_a

void (BlockPosition, EnumDirection): a, method_14263, func_180784_a

void (BlockPosition, EnumDirection): a, method_14263, method_14263, func_180784_a

void (BlockPosition): a, method_14258, func_180785_a

void (BlockPosition): a, method_14258, method_14258, func_180785_a

void (): e, method_14269, func_180238_e

void (): e, method_14269, method_14269, func_180238_e

boolean (BlockPosition): c, method_14265, func_180235_c

boolean (BlockPosition): c, method_14265, destroyBlock, func_180235_c

boolean (BlockPosition): b, method_14266, func_180237_b, breakBlock

boolean (BlockPosition): b, method_14266, tryBreakBlock, func_180237_b, breakBlock

void (WorldServer): a, method_14259, func_73080_a

void (WorldServer): a, method_14259, setWorld, func_73080_a

EnumInteractionResult (EntityHuman, World, ItemStack, EnumHand): a, method_14256, func_187250_a

EnumInteractionResult (EntityHuman, World, ItemStack, EnumHand): a, method_14256, interactItem, func_187250_a

void (EnumGamemode): a, method_14261, func_73076_a, setGameMode

void (EnumGamemode): a, method_14261, setGameMode, func_73076_a, setGameMode

EnumGamemode (): b, method_14257, func_73081_b, getGameMode

EnumGamemode (): b, method_14257, getGameMode, func_73081_b, getGameMode

void (EnumGamemode): b, method_14260, func_73077_b

void (EnumGamemode): b, method_14260, setGameModeIfNotPresent, func_73077_b

EnumInteractionResult (EntityHuman, World, ItemStack, EnumHand, MovingObjectPositionBlock): a, method_14262, func_219441_a

EnumInteractionResult (EntityHuman, World, ItemStack, EnumHand, MovingObjectPositionBlock): a, method_14262, interactBlock, func_219441_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

字段

构造函数

方法

1.14

名称

tg

vi

net.minecraft.class_3225

net.minecraft.server.v1_13_R2.PlayerInteractManager

net.minecraft.server.v1_14_R1.PlayerInteractManager

字段

World: a, field_73092_a, world

EntityPlayer: b, field_73090_b, player

EntityPlayer: b, field_14008, field_73090_b, player

boolean: d, field_73088_d

boolean: d, field_14003, field_73088_d

int: e, field_73089_e, lastDigTick

int: e, field_14002, field_73089_e, lastDigTick

BlockPosition: f, field_180240_f

BlockPosition: f, field_14006, field_180240_f

int: g, field_73100_i, currentTick

int: g, field_14000, field_73100_i, currentTick

boolean: h, field_73097_j

boolean: h, field_14001, field_73097_j

BlockPosition: i, field_180241_i

BlockPosition: i, field_14004, field_180241_i

int: j, field_73093_n

int: j, field_14010, field_73093_n

int: k, field_73094_o

int: k, field_14009, field_73094_o

EnumGamemode: c, field_73091_c, gamemode

EnumGamemode: c, field_14005, field_73091_c, gamemode

WorldServer: a, field_14007, field_73092_a, world

构造函数

(World)

(WorldServer)

方法

boolean (): c, func_180239_c

boolean (): c, method_14267, func_180239_c

boolean (): d, func_73083_d, isCreative

boolean (): d, method_14268, func_73083_d, isCreative

void (): a, func_73075_a

void (): a, method_14264, func_73075_a

void (BlockPosition, EnumDirection): a, func_180784_a

void (BlockPosition, EnumDirection): a, method_14263, func_180784_a

void (BlockPosition): a, func_180785_a

void (BlockPosition): a, method_14258, func_180785_a

void (): e, func_180238_e

void (): e, method_14269, func_180238_e

boolean (BlockPosition): c, func_180235_c

boolean (BlockPosition): c, method_14265, func_180235_c

boolean (BlockPosition): b, func_180237_b, breakBlock

boolean (BlockPosition): b, method_14266, func_180237_b, breakBlock

void (WorldServer): a, func_73080_a

void (WorldServer): a, method_14259, func_73080_a

EnumInteractionResult (EntityHuman, World, ItemStack, EnumHand): a, func_187250_a

EnumInteractionResult (EntityHuman, World, ItemStack, EnumHand): a, method_14256, func_187250_a

EnumInteractionResult (EntityHuman, World, ItemStack, EnumHand, BlockPosition, EnumDirection, float, float, float): a, func_187251_a

void (EnumGamemode): a, func_73076_a, setGameMode

void (EnumGamemode): a, method_14261, func_73076_a, setGameMode

EnumGamemode (): b, func_73081_b, getGameMode

EnumGamemode (): b, method_14257, func_73081_b, getGameMode

void (EnumGamemode): b, func_73077_b

void (EnumGamemode): b, method_14260, func_73077_b

EnumInteractionResult (EntityHuman, World, ItemStack, EnumHand, MovingObjectPositionBlock): a, method_14262, func_219441_a

1.13.2

名称

字段

构造函数

方法

1.13.1

名称

tf

tg

net.minecraft.server.v1_13_R1.PlayerInteractManager

net.minecraft.server.v1_13_R2.PlayerInteractManager

字段

构造函数

方法

1.13

名称

or

tf

net.minecraft.server.v1_12_R1.PlayerInteractManager

net.minecraft.server.v1_13_R1.PlayerInteractManager

字段

构造函数

方法

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

op

or

字段

构造函数

方法

1.12

名称

lz

op

net.minecraft.server.v1_11_R1.PlayerInteractManager

net.minecraft.server.v1_12_R1.PlayerInteractManager

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

字段

构造函数

方法

1.11

名称

lv

lz

net.minecraft.server.v1_10_R1.PlayerInteractManager

net.minecraft.server.v1_11_R1.PlayerInteractManager

字段

构造函数

方法

1.10.2

名称

字段

构造函数

方法

1.10

名称

lt

lv

net.minecraft.server.v1_9_R2.PlayerInteractManager

net.minecraft.server.v1_10_R1.PlayerInteractManager

字段

WorldSettings$EnumGamemode: c, field_73091_c, gamemode

EnumGamemode: c, field_73091_c, gamemode

构造函数

方法

void (WorldSettings$EnumGamemode): a, func_73076_a, setGameMode

WorldSettings$EnumGamemode (): b, func_73081_b, getGameMode

void (WorldSettings$EnumGamemode): b, func_73077_b

void (EnumGamemode): a, func_73076_a, setGameMode

EnumGamemode (): b, func_73081_b, getGameMode

void (EnumGamemode): b, func_73077_b

1.9.4

名称

ls

lt

net.minecraft.server.v1_9_R1.PlayerInteractManager

net.minecraft.server.v1_9_R2.PlayerInteractManager

字段

构造函数

方法

1.9.2

名称

字段

构造函数

方法

1.9

名称

lg

ls

net.minecraft.server.management.ItemInWorldManager

net.minecraft.server.management.PlayerInteractionManager

net.minecraft.server.v1_8_R3.PlayerInteractManager

net.minecraft.server.v1_9_R1.PlayerInteractManager

字段

构造函数

方法

boolean (EntityHuman, World, ItemStack): a, func_73085_a, useItem

boolean (EntityHuman, World, ItemStack, BlockPosition, EnumDirection, float, float, float): a, func_180236_a, interact

EnumInteractionResult (EntityHuman, World, ItemStack, EnumHand): a, func_187250_a

EnumInteractionResult (EntityHuman, World, ItemStack, EnumHand, BlockPosition, EnumDirection, float, float, float): a, func_187251_a

1.8.8

名称

lg

net.minecraft.server.management.ItemInWorldManager

net.minecraft.server.v1_8_R3.PlayerInteractManager

字段

World: a, field_73092_a, world

EntityPlayer: b, field_73090_b, player

WorldSettings$EnumGamemode: c, field_73091_c, gamemode

boolean: d, field_73088_d

int: e, field_73089_e, lastDigTick

BlockPosition: f, field_180240_f

int: g, field_73100_i, currentTick

boolean: h, field_73097_j

BlockPosition: i, field_180241_i

int: j, field_73093_n

int: k, field_73094_o

构造函数

(World)

方法

void (WorldSettings$EnumGamemode): a, func_73076_a, setGameMode

WorldSettings$EnumGamemode (): b, func_73081_b, getGameMode

boolean (): c, func_180239_c

boolean (): d, func_73083_d, isCreative

void (WorldSettings$EnumGamemode): b, func_73077_b

void (): a, func_73075_a

void (BlockPosition, EnumDirection): a, func_180784_a

void (BlockPosition): a, func_180785_a

void (): e, func_180238_e

boolean (BlockPosition): c, func_180235_c

boolean (BlockPosition): b, func_180237_b, breakBlock

boolean (EntityHuman, World, ItemStack): a, func_73085_a, useItem

boolean (EntityHuman, World, ItemStack, BlockPosition, EnumDirection, float, float, float): a, func_180236_a, interact

void (WorldServer): a, func_73080_a