历史 - net.minecraft.server.level.ServerPlayerGameMode
1.21.11
名称
awz
axh
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
aud
awz
字段
boolean: f, isDestroyingBlock, field_14003, mining, f_9249_
boolean: g, isDestroyingBlock, field_14003, mining, f_9249_
int: g, destroyProgressStart, field_20326, startMiningTime, f_9250_
int: h, destroyProgressStart, field_20326, startMiningTime, f_9250_
BlockPos: h, destroyPos, field_20327, miningPos, f_9251_
BlockPos: i, destroyPos, field_20327, miningPos, f_9251_
int: i, gameTicks, field_14000, tickCounter, f_9252_
int: j, gameTicks, field_14000, tickCounter, f_9252_
boolean: j, hasDelayedDestroy, field_20328, failedToMine, f_9253_
boolean: k, hasDelayedDestroy, field_20328, failedToMine, f_9253_
BlockPos: k, delayedDestroyPos, field_20329, failedMiningPos, f_9254_
BlockPos: l, delayedDestroyPos, field_20329, failedMiningPos, f_9254_
int: l, delayedTickStart, field_20330, failedStartMiningTime, f_9255_
int: m, delayedTickStart, field_20330, failedStartMiningTime, f_9255_
int: m, lastSentState, field_20331, blockBreakingProgress, f_9256_
int: n, lastSentState, field_20331, blockBreakingProgress, f_9256_
GameType: b, gameModeForPlayer, field_14005, gameMode, f_9247_
GameType: e, gameModeForPlayer, field_14005, gameMode, f_9247_
GameType: e, previousGameModeForPlayer, field_25715, previousGameMode, f_9248_
GameType: f, previousGameModeForPlayer, field_25715, previousGameMode, f_9248_
org.slf4j.Logger: a, LOGGER, field_20325, LOGGER, f_9246_
org.slf4j.Logger: b, LOGGER, field_20325, LOGGER, f_9246_
double: a, FLIGHT_DISABLE_RANGE, field_62843, field_62843, f_413042_
构造函数
方法
boolean (): f, isInRangeOfGround, method_74539, isHoveringOnGround, m_415323_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
asd
aud
字段
构造函数
方法
1.21.5
名称
arf
asd
字段
构造函数
方法
1.21.4
名称
asj
arf
字段
构造函数
方法
1.21.3
名称
aqw
asj
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
arh
aqw
字段
构造函数
方法
1.20.6
名称
anf
arh
字段
构造函数
方法
void (BlockPos, boolean, int, String): a, debugLogging, method_41250, method_41250, m_215125_
void (BlockPos, boolean, int, String): a, debugLogging, method_41250, onBlockBreakingAction, m_215125_
1.20.4
名称
aks
anf
字段
构造函数
方法
1.20.2
名称
aih
aks
字段
构造函数
方法
1.20.1
名称
air
aih
字段
构造函数
方法
1.19.4
名称
aho
air
字段
构造函数
方法
1.19.3
名称
agi
aho
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
afq
agi
字段
构造函数
方法
1.19
名称
ady
afq
字段
构造函数
方法
void (BlockPos, ServerboundPlayerActionPacket$Action, Direction, int): a, handleBlockBreakAction, method_14263, processBlockBreakingAction, m_7391_
void (BlockPos, ServerboundPlayerActionPacket$Action, String): a, destroyAndAck, method_21717, finishMining, m_9286_
void (BlockPos, boolean, int, String): a, debugLogging, method_41250, method_41250, m_215125_
void (BlockPos, ServerboundPlayerActionPacket$Action, Direction, int, int): a, handleBlockBreakAction, method_14263, processBlockBreakingAction, m_214168_
void (BlockPos, int, String): a, destroyAndAck, method_21717, finishMining, m_215116_
1.18.2
名称
adk
ady
字段
org.apache.logging.log4j.Logger: a, LOGGER, field_20325, LOGGER, f_9246_
org.slf4j.Logger: a, LOGGER, field_20325, LOGGER, f_9246_
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
abt
adk
字段
构造函数
方法
boolean (): e, isCreative, method_14268, isCreative, m_9295_, isCreative
boolean (): e, isCreative, method_14268, isCreative, m_9295_
boolean (BlockPos): a, destroyBlock, method_14266, tryBreakBlock, m_9280_, breakBlock
boolean (BlockPos): a, destroyBlock, method_14266, tryBreakBlock, m_9280_
GameType (): b, getGameModeForPlayer, method_14257, getGameMode, m_9290_, getGameMode
GameType (): b, getGameModeForPlayer, method_14257, getGameMode, m_9290_
boolean (GameType): a, changeGameModeForPlayer, method_30118, changeGameMode, m_143473_, setGameMode
boolean (GameType): a, changeGameModeForPlayer, method_30118, changeGameMode, m_143473_
1.17.1
名称
字段
构造函数
方法
1.17
名称
aai
abt
net.minecraft.server.management.PlayerInteractionManager
net.minecraft.src.C_14_
net.minecraft.server.v1_16_R3.PlayerInteractManager
net.minecraft.server.level.PlayerInteractManager
字段
ServerPlayer: b, player, field_14008, player, field_73090_b, player
ServerPlayer: d, player, field_14008, player, f_9245_
boolean: f, isDestroyingBlock, field_14003, mining, field_73088_d
boolean: f, isDestroyingBlock, field_14003, mining, f_9249_
int: g, destroyProgressStart, field_20326, startMiningTime, field_73089_e, lastDigTick
int: g, destroyProgressStart, field_20326, startMiningTime, f_9250_
BlockPos: h, destroyPos, field_20327, miningPos, field_180240_f
BlockPos: h, destroyPos, field_20327, miningPos, f_9251_
int: i, gameTicks, field_14000, tickCounter, field_73100_i, currentTick
int: i, gameTicks, field_14000, tickCounter, f_9252_
boolean: j, hasDelayedDestroy, field_20328, failedToMine, field_73097_j
boolean: j, hasDelayedDestroy, field_20328, failedToMine, f_9253_
BlockPos: k, delayedDestroyPos, field_20329, failedMiningPos, field_180241_i
BlockPos: k, delayedDestroyPos, field_20329, failedMiningPos, f_9254_
int: l, delayedTickStart, field_20330, failedStartMiningTime, field_73093_n
int: l, delayedTickStart, field_20330, failedStartMiningTime, f_9255_
int: m, lastSentState, field_20331, blockBreakingProgress, field_73094_o
int: m, lastSentState, field_20331, blockBreakingProgress, f_9256_
GameType: d, gameModeForPlayer, field_14005, gameMode, field_73091_c, gamemode
GameType: b, gameModeForPlayer, field_14005, gameMode, f_9247_
ServerLevel: a, level, field_14007, world, field_73092_a, world
ServerLevel: c, level, field_14007, world, f_9244_
org.apache.logging.log4j.Logger: c, LOGGER, field_20325, LOGGER, field_225418_c
org.apache.logging.log4j.Logger: a, LOGGER, field_20325, LOGGER, f_9246_
GameType: e, previousGameModeForPlayer, field_25715, previousGameMode, field_241813_e_
GameType: e, previousGameModeForPlayer, field_25715, previousGameMode, f_9248_
构造函数
方法
boolean (): d, isSurvival, method_14267, isSurvivalLike, func_180239_c
boolean (): d, isSurvival, method_14267, isSurvivalLike, m_9294_
boolean (): e, isCreative, method_14268, isCreative, func_73083_d, isCreative
boolean (): e, isCreative, method_14268, isCreative, m_9295_, isCreative
void (): a, tick, method_14264, update, func_73075_a
void (): a, tick, method_14264, update, m_7712_
boolean (BlockPos): a, destroyBlock, method_14266, tryBreakBlock, func_180237_b, breakBlock
boolean (BlockPos): a, destroyBlock, method_14266, tryBreakBlock, m_9280_, breakBlock
void (ServerLevel): a, setLevel, method_14259, setWorld, func_73080_a
void (ServerLevel): a, setLevel, method_14259, setWorld, m_9260_
void (GameType): a, setGameModeForPlayer, method_30118, setGameMode, func_73076_a, setGameMode
GameType (): b, getGameModeForPlayer, method_14257, getGameMode, func_73081_b, getGameMode
GameType (): b, getGameModeForPlayer, method_14257, getGameMode, m_9290_, getGameMode
void (GameType): b, updateGameMode, method_14260, setGameModeIfNotPresent, func_73077_b
void (BlockPos, ServerboundPlayerActionPacket$Action, Direction, int): a, handleBlockBreakAction, method_14263, processBlockBreakingAction, func_225416_a
void (BlockPos, ServerboundPlayerActionPacket$Action, Direction, int): a, handleBlockBreakAction, method_14263, processBlockBreakingAction, m_7391_
float (BlockState, BlockPos, int): a, incrementDestroyProgress, method_21716, continueMining, func_229859_a_
float (BlockState, BlockPos, int): a, incrementDestroyProgress, method_21716, continueMining, m_9276_
void (BlockPos, ServerboundPlayerActionPacket$Action, String): a, destroyAndAck, method_21717, finishMining, func_229860_a_
void (BlockPos, ServerboundPlayerActionPacket$Action, String): a, destroyAndAck, method_21717, finishMining, m_9286_
void (GameType, GameType): a, setGameModeForPlayer, method_14261, setGameMode, func_241820_a
void (GameType, GameType): a, setGameModeForPlayer, method_14261, setGameMode, m_9273_
GameType (): c, getPreviousGameModeForPlayer, method_30119, getPreviousGameMode, func_241815_c_
GameType (): c, getPreviousGameModeForPlayer, method_30119, getPreviousGameMode, m_9293_
InteractionResult (ServerPlayer, Level, ItemStack, InteractionHand): a, useItem, method_14256, interactItem, func_187250_a
InteractionResult (ServerPlayer, Level, ItemStack, InteractionHand): a, useItem, method_14256, interactItem, m_6261_
InteractionResult (ServerPlayer, Level, ItemStack, InteractionHand, BlockHitResult): a, useItemOn, method_14262, interactBlock, func_219441_a
InteractionResult (ServerPlayer, Level, ItemStack, InteractionHand, BlockHitResult): a, useItemOn, method_14262, interactBlock, m_7179_
boolean (GameType): a, changeGameModeForPlayer, method_30118, changeGameMode, m_143473_, setGameMode
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
net.minecraft.server.v1_16_R2.PlayerInteractManager
net.minecraft.server.v1_16_R3.PlayerInteractManager
字段
构造函数
方法
1.16.3
名称
字段
GameType: e, previousGameModeForPlayer, field_25715, field_25715, field_241813_e_
GameType: e, previousGameModeForPlayer, field_25715, previousGameMode, field_241813_e_
构造函数
方法
void (GameType): a, setGameModeForPlayer, method_30118, method_30118, func_73076_a, setGameMode
void (GameType): a, setGameModeForPlayer, method_30118, setGameMode, func_73076_a, setGameMode
GameType (): c, getPreviousGameModeForPlayer, method_30119, method_30119, func_241815_c_
GameType (): c, getPreviousGameModeForPlayer, method_30119, getPreviousGameMode, func_241815_c_
1.16.2
名称
zf
aai
net.minecraft.server.v1_16_R1.PlayerInteractManager
net.minecraft.server.v1_16_R2.PlayerInteractManager
字段
构造函数
方法
1.16.1
名称
xf
zf
net.minecraft.server.v1_15_R1.PlayerInteractManager
net.minecraft.server.v1_16_R1.PlayerInteractManager
字段
boolean: e, isDestroyingBlock, field_14003, mining, field_73088_d
boolean: f, isDestroyingBlock, field_14003, mining, field_73088_d
int: f, destroyProgressStart, field_20326, startMiningTime, field_73089_e, lastDigTick
int: g, destroyProgressStart, field_20326, startMiningTime, field_73089_e, lastDigTick
BlockPos: g, destroyPos, field_20327, miningPos, field_180240_f
BlockPos: h, destroyPos, field_20327, miningPos, field_180240_f
int: h, gameTicks, field_14000, tickCounter, field_73100_i, currentTick
int: i, gameTicks, field_14000, tickCounter, field_73100_i, currentTick
boolean: i, hasDelayedDestroy, field_20328, failedToMine, field_73097_j
boolean: j, hasDelayedDestroy, field_20328, failedToMine, field_73097_j
BlockPos: j, delayedDestroyPos, field_20329, failedMiningPos, field_180241_i
BlockPos: k, delayedDestroyPos, field_20329, failedMiningPos, field_180241_i
int: k, delayedTickStart, field_20330, failedStartMiningTime, field_73093_n
int: l, delayedTickStart, field_20330, failedStartMiningTime, field_73093_n
int: l, lastSentState, field_20331, blockBreakingProgress, field_73094_o
int: m, lastSentState, field_20331, blockBreakingProgress, field_73094_o
GameType: e, previousGameModeForPlayer, field_25715, field_25715, field_241813_e_
构造函数
方法
boolean (): c, isSurvival, method_14267, isSurvivalLike, func_180239_c
boolean (): d, isSurvival, method_14267, isSurvivalLike, func_180239_c
boolean (): d, isCreative, method_14268, isCreative, func_73083_d, isCreative
boolean (): e, isCreative, method_14268, isCreative, func_73083_d, isCreative
InteractionResult (Player, Level, ItemStack, InteractionHand): a, useItem, method_14256, interactItem, func_187250_a
void (GameType): a, setGameModeForPlayer, method_14261, setGameMode, func_73076_a, setGameMode
void (GameType): a, setGameModeForPlayer, method_30118, method_30118, func_73076_a, setGameMode
InteractionResult (Player, Level, ItemStack, InteractionHand, BlockHitResult): a, useItemOn, method_14262, interactBlock, func_219441_a
void (GameType, GameType): a, setGameModeForPlayer, method_14261, setGameMode, func_241820_a
GameType (): c, getPreviousGameModeForPlayer, method_30119, method_30119, func_241815_c_
InteractionResult (ServerPlayer, Level, ItemStack, InteractionHand): a, useItem, method_14256, interactItem, func_187250_a
InteractionResult (ServerPlayer, Level, ItemStack, InteractionHand, BlockHitResult): a, useItemOn, method_14262, interactBlock, func_219441_a
1.15.2
名称
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
vm
xf
net.minecraft.server.v1_14_R1.PlayerInteractManager
net.minecraft.server.v1_15_R1.PlayerInteractManager
字段
boolean: e, isDestroyingBlock, field_14003, field_73088_d
boolean: e, isDestroyingBlock, field_14003, mining, field_73088_d
int: f, destroyProgressStart, field_20326, field_73089_e, lastDigTick
int: f, destroyProgressStart, field_20326, startMiningTime, field_73089_e, lastDigTick
BlockPos: g, destroyPos, field_20327, field_180240_f
BlockPos: g, destroyPos, field_20327, miningPos, field_180240_f
int: h, gameTicks, field_14000, field_73100_i, currentTick
int: h, gameTicks, field_14000, tickCounter, field_73100_i, currentTick
boolean: i, hasDelayedDestroy, field_20328, field_73097_j
boolean: i, hasDelayedDestroy, field_20328, failedToMine, field_73097_j
BlockPos: j, delayedDestroyPos, field_20329, field_180241_i
BlockPos: j, delayedDestroyPos, field_20329, failedMiningPos, field_180241_i
int: k, delayedTickStart, field_20330, field_73093_n
int: k, delayedTickStart, field_20330, failedStartMiningTime, field_73093_n
int: l, lastSentState, field_20331, field_73094_o
int: l, lastSentState, field_20331, blockBreakingProgress, field_73094_o
org.apache.logging.log4j.Logger: c, LOGGER, field_20325, field_225418_c
org.apache.logging.log4j.Logger: c, LOGGER, field_20325, LOGGER, field_225418_c
构造函数
方法
float (BlockState, BlockPos): a, incrementDestroyProgress, method_21716, func_225417_a
void (BlockPos, ServerboundPlayerActionPacket$Action, Direction, int): a, handleBlockBreakAction, method_14263, func_225416_a
void (BlockPos, ServerboundPlayerActionPacket$Action, Direction, int): a, handleBlockBreakAction, method_14263, processBlockBreakingAction, func_225416_a
void (BlockPos, ServerboundPlayerActionPacket$Action): a, destroyAndAck, method_21717, func_225415_a
float (BlockState, BlockPos, int): a, incrementDestroyProgress, method_21716, continueMining, func_229859_a_
void (BlockPos, ServerboundPlayerActionPacket$Action, String): a, destroyAndAck, method_21717, finishMining, func_229860_a_
1.14.4
名称
vk
vm
net.minecraft.server.level.ServerPlayerGameMode
字段
EntityPlayer: b, field_14008, player, field_73090_b, player
ServerPlayer: b, player, field_14008, player, field_73090_b, player
boolean: d, field_14003, field_14003, field_73088_d
boolean: e, isDestroyingBlock, field_14003, field_73088_d
int: e, field_14002, field_14002, field_73089_e, lastDigTick
int: f, destroyProgressStart, field_20326, field_73089_e, lastDigTick
BlockPosition: f, field_14006, field_14006, field_180240_f
BlockPos: g, destroyPos, field_20327, field_180240_f
int: g, field_14000, field_14000, field_73100_i, currentTick
int: h, gameTicks, field_14000, field_73100_i, currentTick
boolean: h, field_14001, field_14001, field_73097_j
boolean: i, hasDelayedDestroy, field_20328, field_73097_j
BlockPosition: i, field_14004, field_14004, field_180241_i
BlockPos: j, delayedDestroyPos, field_20329, field_180241_i
int: j, field_14010, field_14010, field_73093_n
int: k, delayedTickStart, field_20330, field_73093_n
int: k, field_14009, field_14009, field_73094_o
int: l, lastSentState, field_20331, field_73094_o
EnumGamemode: c, field_14005, gameMode, field_73091_c, gamemode
GameType: d, gameModeForPlayer, field_14005, gameMode, field_73091_c, gamemode
WorldServer: a, field_14007, world, field_73092_a, world
ServerLevel: a, level, field_14007, world, field_73092_a, world
org.apache.logging.log4j.Logger: c, LOGGER, field_20325, field_225418_c
构造函数
方法
boolean (): c, method_14267, isSurvivalLike, func_180239_c
boolean (): c, isSurvival, method_14267, isSurvivalLike, func_180239_c
boolean (): d, method_14268, isCreative, func_73083_d, isCreative
boolean (): d, isCreative, method_14268, isCreative, func_73083_d, isCreative
void (): a, method_14264, update, func_73075_a
void (): a, tick, method_14264, update, func_73075_a
void (BlockPosition, EnumDirection): a, method_14263, method_14263, func_180784_a
void (BlockPosition): a, method_14258, method_14258, func_180785_a
void (): e, method_14269, method_14269, func_180238_e
boolean (BlockPosition): c, method_14265, destroyBlock, func_180235_c
boolean (BlockPosition): b, method_14266, tryBreakBlock, func_180237_b, breakBlock
boolean (BlockPos): a, destroyBlock, method_14266, tryBreakBlock, func_180237_b, breakBlock
void (WorldServer): a, method_14259, setWorld, func_73080_a
void (ServerLevel): a, setLevel, method_14259, setWorld, func_73080_a
EnumInteractionResult (EntityHuman, World, ItemStack, EnumHand): a, method_14256, interactItem, func_187250_a
InteractionResult (Player, Level, ItemStack, InteractionHand): a, useItem, method_14256, interactItem, func_187250_a
void (EnumGamemode): a, method_14261, setGameMode, func_73076_a, setGameMode
void (GameType): a, setGameModeForPlayer, method_14261, setGameMode, func_73076_a, setGameMode
EnumGamemode (): b, method_14257, getGameMode, func_73081_b, getGameMode
GameType (): b, getGameModeForPlayer, method_14257, getGameMode, func_73081_b, getGameMode
void (EnumGamemode): b, method_14260, setGameModeIfNotPresent, func_73077_b
void (GameType): b, updateGameMode, method_14260, setGameModeIfNotPresent, func_73077_b
EnumInteractionResult (EntityHuman, World, ItemStack, EnumHand, MovingObjectPositionBlock): a, method_14262, interactBlock, func_219441_a
InteractionResult (Player, Level, ItemStack, InteractionHand, BlockHitResult): a, useItemOn, method_14262, interactBlock, func_219441_a
float (BlockState, BlockPos): a, incrementDestroyProgress, method_21716, func_225417_a
void (BlockPos, ServerboundPlayerActionPacket$Action, Direction, int): a, handleBlockBreakAction, method_14263, func_225416_a
void (BlockPos, ServerboundPlayerActionPacket$Action): a, destroyAndAck, method_21717, func_225415_a
1.14.3
名称
vi
vk
net.minecraft.server.network.ServerPlayerInteractionManager
字段
EntityPlayer: b, field_14008, field_73090_b, player
EntityPlayer: b, field_14008, player, field_73090_b, player
boolean: d, field_14003, field_73088_d
boolean: d, field_14003, field_14003, field_73088_d
int: e, field_14002, field_73089_e, lastDigTick
int: e, field_14002, field_14002, field_73089_e, lastDigTick
BlockPosition: f, field_14006, field_180240_f
BlockPosition: f, field_14006, field_14006, field_180240_f
int: g, field_14000, field_73100_i, currentTick
int: g, field_14000, field_14000, field_73100_i, currentTick
boolean: h, field_14001, field_73097_j
boolean: h, field_14001, field_14001, field_73097_j
BlockPosition: i, field_14004, field_180241_i
BlockPosition: i, field_14004, field_14004, field_180241_i
int: j, field_14010, field_73093_n
int: j, field_14010, field_14010, field_73093_n
int: k, field_14009, field_73094_o
int: k, field_14009, field_14009, field_73094_o
EnumGamemode: c, field_14005, field_73091_c, gamemode
EnumGamemode: c, field_14005, gameMode, field_73091_c, gamemode
WorldServer: a, field_14007, field_73092_a, world
WorldServer: a, field_14007, world, field_73092_a, world
构造函数
方法
boolean (): c, method_14267, func_180239_c
boolean (): c, method_14267, isSurvivalLike, func_180239_c
boolean (): d, method_14268, func_73083_d, isCreative
boolean (): d, method_14268, isCreative, func_73083_d, isCreative
void (): a, method_14264, func_73075_a
void (): a, method_14264, update, func_73075_a
void (BlockPosition, EnumDirection): a, method_14263, func_180784_a
void (BlockPosition, EnumDirection): a, method_14263, method_14263, func_180784_a
void (BlockPosition): a, method_14258, func_180785_a
void (BlockPosition): a, method_14258, method_14258, func_180785_a
void (): e, method_14269, func_180238_e
void (): e, method_14269, method_14269, func_180238_e
boolean (BlockPosition): c, method_14265, func_180235_c
boolean (BlockPosition): c, method_14265, destroyBlock, func_180235_c
boolean (BlockPosition): b, method_14266, func_180237_b, breakBlock
boolean (BlockPosition): b, method_14266, tryBreakBlock, func_180237_b, breakBlock
void (WorldServer): a, method_14259, func_73080_a
void (WorldServer): a, method_14259, setWorld, func_73080_a
EnumInteractionResult (EntityHuman, World, ItemStack, EnumHand): a, method_14256, func_187250_a
EnumInteractionResult (EntityHuman, World, ItemStack, EnumHand): a, method_14256, interactItem, func_187250_a
void (EnumGamemode): a, method_14261, func_73076_a, setGameMode
void (EnumGamemode): a, method_14261, setGameMode, func_73076_a, setGameMode
EnumGamemode (): b, method_14257, func_73081_b, getGameMode
EnumGamemode (): b, method_14257, getGameMode, func_73081_b, getGameMode
void (EnumGamemode): b, method_14260, func_73077_b
void (EnumGamemode): b, method_14260, setGameModeIfNotPresent, func_73077_b
EnumInteractionResult (EntityHuman, World, ItemStack, EnumHand, MovingObjectPositionBlock): a, method_14262, func_219441_a
EnumInteractionResult (EntityHuman, World, ItemStack, EnumHand, MovingObjectPositionBlock): a, method_14262, interactBlock, func_219441_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
字段
构造函数
方法
1.14
名称
tg
vi
net.minecraft.class_3225
net.minecraft.server.v1_13_R2.PlayerInteractManager
net.minecraft.server.v1_14_R1.PlayerInteractManager
字段
World: a, field_73092_a, world
EntityPlayer: b, field_73090_b, player
EntityPlayer: b, field_14008, field_73090_b, player
boolean: d, field_73088_d
boolean: d, field_14003, field_73088_d
int: e, field_73089_e, lastDigTick
int: e, field_14002, field_73089_e, lastDigTick
BlockPosition: f, field_180240_f
BlockPosition: f, field_14006, field_180240_f
int: g, field_73100_i, currentTick
int: g, field_14000, field_73100_i, currentTick
boolean: h, field_73097_j
boolean: h, field_14001, field_73097_j
BlockPosition: i, field_180241_i
BlockPosition: i, field_14004, field_180241_i
int: j, field_73093_n
int: j, field_14010, field_73093_n
int: k, field_73094_o
int: k, field_14009, field_73094_o
EnumGamemode: c, field_73091_c, gamemode
EnumGamemode: c, field_14005, field_73091_c, gamemode
WorldServer: a, field_14007, field_73092_a, world
构造函数
(World)
方法
boolean (): c, func_180239_c
boolean (): c, method_14267, func_180239_c
boolean (): d, func_73083_d, isCreative
boolean (): d, method_14268, func_73083_d, isCreative
void (): a, func_73075_a
void (): a, method_14264, func_73075_a
void (BlockPosition, EnumDirection): a, func_180784_a
void (BlockPosition, EnumDirection): a, method_14263, func_180784_a
void (BlockPosition): a, func_180785_a
void (BlockPosition): a, method_14258, func_180785_a
void (): e, func_180238_e
void (): e, method_14269, func_180238_e
boolean (BlockPosition): c, func_180235_c
boolean (BlockPosition): c, method_14265, func_180235_c
boolean (BlockPosition): b, func_180237_b, breakBlock
boolean (BlockPosition): b, method_14266, func_180237_b, breakBlock
void (WorldServer): a, func_73080_a
void (WorldServer): a, method_14259, func_73080_a
EnumInteractionResult (EntityHuman, World, ItemStack, EnumHand): a, func_187250_a
EnumInteractionResult (EntityHuman, World, ItemStack, EnumHand): a, method_14256, func_187250_a
EnumInteractionResult (EntityHuman, World, ItemStack, EnumHand, BlockPosition, EnumDirection, float, float, float): a, func_187251_a
void (EnumGamemode): a, func_73076_a, setGameMode
void (EnumGamemode): a, method_14261, func_73076_a, setGameMode
EnumGamemode (): b, func_73081_b, getGameMode
EnumGamemode (): b, method_14257, func_73081_b, getGameMode
void (EnumGamemode): b, func_73077_b
void (EnumGamemode): b, method_14260, func_73077_b
EnumInteractionResult (EntityHuman, World, ItemStack, EnumHand, MovingObjectPositionBlock): a, method_14262, func_219441_a
1.13.2
名称
字段
构造函数
方法
1.13.1
名称
tf
tg
net.minecraft.server.v1_13_R1.PlayerInteractManager
net.minecraft.server.v1_13_R2.PlayerInteractManager
字段
构造函数
方法
1.13
名称
or
tf
net.minecraft.server.v1_12_R1.PlayerInteractManager
net.minecraft.server.v1_13_R1.PlayerInteractManager
字段
构造函数
方法
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
op
or
字段
构造函数
方法
1.12
名称
lz
op
net.minecraft.server.v1_11_R1.PlayerInteractManager
net.minecraft.server.v1_12_R1.PlayerInteractManager
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
字段
构造函数
方法
1.11
名称
lv
lz
net.minecraft.server.v1_10_R1.PlayerInteractManager
net.minecraft.server.v1_11_R1.PlayerInteractManager
字段
构造函数
方法
1.10.2
名称
字段
构造函数
方法
1.10
名称
lt
lv
net.minecraft.server.v1_9_R2.PlayerInteractManager
net.minecraft.server.v1_10_R1.PlayerInteractManager
字段
WorldSettings$EnumGamemode: c, field_73091_c, gamemode
EnumGamemode: c, field_73091_c, gamemode
构造函数
方法
void (WorldSettings$EnumGamemode): a, func_73076_a, setGameMode
WorldSettings$EnumGamemode (): b, func_73081_b, getGameMode
void (WorldSettings$EnumGamemode): b, func_73077_b
void (EnumGamemode): a, func_73076_a, setGameMode
EnumGamemode (): b, func_73081_b, getGameMode
void (EnumGamemode): b, func_73077_b
1.9.4
名称
ls
lt
net.minecraft.server.v1_9_R1.PlayerInteractManager
net.minecraft.server.v1_9_R2.PlayerInteractManager
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
lg
ls
net.minecraft.server.management.ItemInWorldManager
net.minecraft.server.management.PlayerInteractionManager
net.minecraft.server.v1_8_R3.PlayerInteractManager
net.minecraft.server.v1_9_R1.PlayerInteractManager
字段
构造函数
方法
boolean (EntityHuman, World, ItemStack): a, func_73085_a, useItem
boolean (EntityHuman, World, ItemStack, BlockPosition, EnumDirection, float, float, float): a, func_180236_a, interact
EnumInteractionResult (EntityHuman, World, ItemStack, EnumHand): a, func_187250_a
EnumInteractionResult (EntityHuman, World, ItemStack, EnumHand, BlockPosition, EnumDirection, float, float, float): a, func_187251_a
1.8.8
名称
lg
net.minecraft.server.management.ItemInWorldManager
net.minecraft.server.v1_8_R3.PlayerInteractManager
字段
World: a, field_73092_a, world
EntityPlayer: b, field_73090_b, player
WorldSettings$EnumGamemode: c, field_73091_c, gamemode
boolean: d, field_73088_d
int: e, field_73089_e, lastDigTick
BlockPosition: f, field_180240_f
int: g, field_73100_i, currentTick
boolean: h, field_73097_j
BlockPosition: i, field_180241_i
int: j, field_73093_n
int: k, field_73094_o
构造函数
(World)
方法
void (WorldSettings$EnumGamemode): a, func_73076_a, setGameMode
WorldSettings$EnumGamemode (): b, func_73081_b, getGameMode
boolean (): c, func_180239_c
boolean (): d, func_73083_d, isCreative
void (WorldSettings$EnumGamemode): b, func_73077_b
void (): a, func_73075_a
void (BlockPosition, EnumDirection): a, func_180784_a
void (BlockPosition): a, func_180785_a
void (): e, func_180238_e
boolean (BlockPosition): c, func_180235_c
boolean (BlockPosition): b, func_180237_b, breakBlock
boolean (EntityHuman, World, ItemStack): a, func_73085_a, useItem
boolean (EntityHuman, World, ItemStack, BlockPosition, EnumDirection, float, float, float): a, func_180236_a, interact
void (WorldServer): a, func_73080_a