历史 - net.minecraft.client.gui.screens.worldselection.EditGameRulesScreen

1.21.11

名称

gsf

gxz

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

gkn

gsf

字段

Button: v, doneButton, field_24296, doneButton, f_101047_

Button: u, doneButton, field_24296, doneButton, f_101047_

EditGameRulesScreen$RuleList: u, ruleList, field_49903, ruleListWidget, f_313989_

EditGameRulesScreen$RuleList: t, ruleList, field_49903, ruleListWidget, f_313989_

构造函数

方法

void (): aV_, init, method_25426, init, m_7856_

void (): bg_, init, method_25426, init, m_7856_

void (): aP_, onClose, method_25419, close, m_7379_

void (): aX_, onClose, method_25419, close, m_7379_

void (): l, updateDoneButton, method_27632, updateDoneButton, m_101094_

void (): o, updateDoneButton, method_27632, updateDoneButton, m_101094_

1.21.8

名称

gkm

gkn

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

get

gkm

字段

Set<EditGameRulesScreen$RuleEntry>: s, invalidEntries, field_24295, invalidRuleWidgets, f_101046_

Set<EditGameRulesScreen$RuleEntry>: e, invalidEntries, field_24295, invalidRuleWidgets, f_101046_

Button: w, doneButton, field_24296, doneButton, f_101047_

Button: v, doneButton, field_24296, doneButton, f_101047_

GameRules: u, gameRules, field_24298, gameRules, f_101049_

GameRules: f, gameRules, field_24298, gameRules, f_101049_

EditGameRulesScreen$RuleList: v, ruleList, field_49903, ruleListWidget, f_313989_

EditGameRulesScreen$RuleList: u, ruleList, field_49903, ruleListWidget, f_313989_

构造函数

方法

void (): aO_, init, method_25426, init, m_7856_

void (): aV_, init, method_25426, init, m_7856_

void (): aL_, onClose, method_25419, close, m_7379_

void (): aP_, onClose, method_25419, close, m_7379_

void (): m, updateDoneButton, method_27632, updateDoneButton, m_101094_

void (): l, updateDoneButton, method_27632, updateDoneButton, m_101094_

1.21.5

名称

fzn

get

字段

构造函数

方法

void (): aR_, init, method_25426, init, m_7856_

void (): aO_, init, method_25426, init, m_7856_

void (): aO_, onClose, method_25419, close, m_7379_

void (): aL_, onClose, method_25419, close, m_7379_

1.21.4

名称

fyz

fzn

字段

构造函数

方法

void (): aT_, init, method_25426, init, m_7856_

void (): aR_, init, method_25426, init, m_7856_

void (): aP_, onClose, method_25419, close, m_7379_

void (): aO_, onClose, method_25419, close, m_7379_

void (): l, updateDoneButton, method_27632, updateDoneButton, m_101094_

void (): m, updateDoneButton, method_27632, updateDoneButton, m_101094_

1.21.3

名称

ftd

fyz

字段

Consumer<Optional<GameRules>>: r, exitCallback, field_24293, ruleSaver, f_101044_

Consumer<Optional<GameRules>>: d, exitCallback, field_24293, ruleSaver, f_101044_

构造函数

方法

void (): d, onClose, method_25419, close, m_7379_

void (): aP_, onClose, method_25419, close, m_7379_

void (): m, updateDoneButton, method_27632, updateDoneButton, m_101094_

void (): l, updateDoneButton, method_27632, updateDoneButton, m_101094_

void (): c, repositionElements, method_48640, initTabNavigation, m_267719_

void (): c, repositionElements, method_48640, refreshWidgetPositions, m_267719_

1.21.1

名称

字段

构造函数

方法

1.21

名称

frv

ftd

字段

Consumer<Optional<GameRules>>: d, exitCallback, field_24293, ruleSaver, f_101044_

Consumer<Optional<GameRules>>: r, exitCallback, field_24293, ruleSaver, f_101044_

Set<EditGameRulesScreen$RuleEntry>: r, invalidEntries, field_24295, invalidRuleWidgets, f_101046_

Set<EditGameRulesScreen$RuleEntry>: s, invalidEntries, field_24295, invalidRuleWidgets, f_101046_

Button: v, doneButton, field_24296, doneButton, f_101047_

Button: w, doneButton, field_24296, doneButton, f_101047_

GameRules: s, gameRules, field_24298, gameRules, f_101049_

GameRules: u, gameRules, field_24298, gameRules, f_101049_

EditGameRulesScreen$RuleList: u, ruleList, field_49903, ruleListWidget, f_313989_

EditGameRulesScreen$RuleList: v, ruleList, field_49903, ruleListWidget, f_313989_

构造函数

方法

void (): aM_, init, method_25426, init, m_7856_

void (): aT_, init, method_25426, init, m_7856_

1.20.6

名称

fhs

frv

字段

Consumer<Optional<GameRules>>: a, exitCallback, field_24293, ruleSaver, f_101044_

Consumer<Optional<GameRules>>: d, exitCallback, field_24293, ruleSaver, f_101044_

EditGameRulesScreen$RuleList: b, rules, field_24294, ruleListWidget, f_101045_

Set<EditGameRulesScreen$RuleEntry>: c, invalidEntries, field_24295, invalidRuleWidgets, f_101046_

Set<EditGameRulesScreen$RuleEntry>: r, invalidEntries, field_24295, invalidRuleWidgets, f_101046_

Button: k, doneButton, field_24296, doneButton, f_101047_

Button: v, doneButton, field_24296, doneButton, f_101047_

List<FormattedCharSequence>: l, tooltip, field_24297, field_24297, f_101048_

GameRules: m, gameRules, field_24298, gameRules, f_101049_

GameRules: s, gameRules, field_24298, gameRules, f_101049_

Component: a, TITLE, field_49558, TITLE, f_316287_

int: b, SPACING, field_49559, field_49559, f_315007_

HeaderAndFooterLayout: c, layout, field_49560, layout, f_316237_

EditGameRulesScreen$RuleList: u, ruleList, field_49903, ruleListWidget, f_313989_

构造函数

方法

void (): aN_, init, method_25426, init, m_7856_

void (): aM_, init, method_25426, init, m_7856_

void (): aE_, onClose, method_25419, close, m_7379_

void (): d, onClose, method_25419, close, m_7379_

void (): n, updateDoneButton, method_27632, updateDoneButton, m_101094_

void (): m, updateDoneButton, method_27632, updateDoneButton, m_101094_

void (GuiGraphics, int, int, float): a, render, method_25394, render, m_88315_

void (): c, repositionElements, method_48640, initTabNavigation, m_267719_

1.20.4

名称

fcz

fhs

字段

构造函数

方法

void (): aH_, init, method_25426, init, m_7856_

void (): aN_, init, method_25426, init, m_7856_

void (): az_, onClose, method_25419, close, m_7379_

void (): aE_, onClose, method_25419, close, m_7379_

void (): l, updateDoneButton, method_27632, updateDoneButton, m_101094_

void (): n, updateDoneButton, method_27632, updateDoneButton, m_101094_

1.20.2

名称

ezb

fcz

字段

构造函数

方法

void (): b, init, method_25426, init, m_7856_

void (): aH_, init, method_25426, init, m_7856_

void (): aw_, onClose, method_25419, close, m_7379_

void (): az_, onClose, method_25419, close, m_7379_

1.20.1

名称

exo

ezb

字段

Button: o, doneButton, field_24296, doneButton, f_101047_

Button: k, doneButton, field_24296, doneButton, f_101047_

List<FormattedCharSequence>: p, tooltip, field_24297, field_24297, f_101048_

List<FormattedCharSequence>: l, tooltip, field_24297, field_24297, f_101048_

GameRules: q, gameRules, field_24298, gameRules, f_101049_

GameRules: m, gameRules, field_24298, gameRules, f_101049_

构造函数

方法

void (): ay_, onClose, method_25419, close, m_7379_

void (): aw_, onClose, method_25419, close, m_7379_

void (PoseStack, int, int, float): a, render, method_25394, render, m_86412_

void (): m, updateDoneButton, method_27632, updateDoneButton, m_101094_

void (): l, updateDoneButton, method_27632, updateDoneButton, m_101094_

void (GuiGraphics, int, int, float): a, render, method_25394, render, m_88315_

1.19.4

名称

etj

exo

字段

Button: n, doneButton, field_24296, doneButton, f_101047_

Button: o, doneButton, field_24296, doneButton, f_101047_

List<FormattedCharSequence>: o, tooltip, field_24297, field_24297, f_101048_

List<FormattedCharSequence>: p, tooltip, field_24297, field_24297, f_101048_

GameRules: p, gameRules, field_24298, gameRules, f_101049_

GameRules: q, gameRules, field_24298, gameRules, f_101049_

构造函数

方法

void (): aj_, onClose, method_25419, close, m_7379_

void (): ay_, onClose, method_25419, close, m_7379_

void (): i, updateDoneButton, method_27632, updateDoneButton, m_101094_

void (): m, updateDoneButton, method_27632, updateDoneButton, m_101094_

1.19.3

名称

epm

etj

字段

List<FormattedCharSequence>: o, tooltip, field_24297, tooltip, f_101048_

List<FormattedCharSequence>: o, tooltip, field_24297, field_24297, f_101048_

构造函数

方法

void (): e, removed, method_25432, removed, m_7861_

void (): ag_, onClose, method_25419, close, m_7379_

void (): aj_, onClose, method_25419, close, m_7379_

void (PoseStack, int, int, float): a, render, method_25394, render, m_6305_

void (PoseStack, int, int, float): a, render, method_25394, render, m_86412_

void (List<FormattedCharSequence>): b, setTooltip, method_27624, setTooltip, m_101081_

void (): g, updateDoneButton, method_27632, updateDoneButton, m_101094_

void (): i, updateDoneButton, method_27632, updateDoneButton, m_101094_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

eod

epm

字段

构造函数

方法

void (): ah_, onClose, method_25419, close, m_7379_

void (): ag_, onClose, method_25419, close, m_7379_

void (): h, updateDoneButton, method_27632, updateDoneButton, m_101094_

void (): g, updateDoneButton, method_27632, updateDoneButton, m_101094_

1.19

名称

ehp

eod

字段

构造函数

方法

void (): ai_, onClose, method_25419, close, m_7379_

void (): ah_, onClose, method_25419, close, m_7379_

1.18.2

名称

egi

ehp

字段

构造函数

方法

void (): ag_, onClose, method_25419, onClose, m_7379_

void (): ai_, onClose, method_25419, close, m_7379_

void (List<FormattedCharSequence>): b, setTooltip, method_27624, setTooltipDescription, m_101081_

void (List<FormattedCharSequence>): b, setTooltip, method_27624, setTooltip, m_101081_

1.18.1

名称

字段

构造函数

方法

1.18

名称

eef

egi

字段

构造函数

方法

void (): ah_, onClose, method_25419, onClose, m_7379_

void (): ag_, onClose, method_25419, onClose, m_7379_

1.17.1

名称

eee

eef

字段

构造函数

方法

1.17

名称

dsg

eee

net.minecraft.client.gui.screen.EditGamerulesScreen

net.minecraft.src.C_3745_

字段

Consumer<Optional<GameRules>>: a, exitCallback, field_24293, ruleSaver, field_238965_a_

Consumer<Optional<GameRules>>: a, exitCallback, field_24293, ruleSaver, f_101044_

EditGameRulesScreen$RuleList: b, rules, field_24294, ruleListWidget, field_238966_b_

EditGameRulesScreen$RuleList: b, rules, field_24294, ruleListWidget, f_101045_

Set<EditGameRulesScreen$RuleEntry>: c, invalidEntries, field_24295, invalidRuleWidgets, field_238967_c_

Set<EditGameRulesScreen$RuleEntry>: c, invalidEntries, field_24295, invalidRuleWidgets, f_101046_

Button: p, doneButton, field_24296, doneButton, field_238968_p_

Button: n, doneButton, field_24296, doneButton, f_101047_

List<FormattedCharSequence>: q, tooltip, field_24297, tooltip, field_238969_q_

List<FormattedCharSequence>: o, tooltip, field_24297, tooltip, f_101048_

GameRules: r, gameRules, field_24298, gameRules, field_238970_r_

GameRules: p, gameRules, field_24298, gameRules, f_101049_

构造函数

方法

void (): b, init, method_25426, init, func_231160_c_

void (): b, init, method_25426, init, m_7856_

void (): e, removed, method_25432, removed, func_231164_f_

void (): e, removed, method_25432, removed, m_7861_

void (): at_, onClose, method_25419, onClose, func_231175_as__

void (): ah_, onClose, method_25419, onClose, m_7379_

void (PoseStack, int, int, float): a, render, method_25394, render, func_230430_a_

void (PoseStack, int, int, float): a, render, method_25394, render, m_6305_

void (List<FormattedCharSequence>): b, setTooltip, method_27624, setTooltipDescription, func_238980_b_

void (List<FormattedCharSequence>): b, setTooltip, method_27624, setTooltipDescription, m_101081_

void (): h, updateDoneButton, method_27632, updateDoneButton, func_238984_g_

void (): h, updateDoneButton, method_27632, updateDoneButton, m_101094_

void (EditGameRulesScreen$RuleEntry): a, markInvalid, method_27620, markInvalid, func_238972_a_

void (EditGameRulesScreen$RuleEntry): a, markInvalid, method_27620, markInvalid, m_101060_

void (EditGameRulesScreen$RuleEntry): b, clearInvalid, method_27626, markValid, func_238977_b_

void (EditGameRulesScreen$RuleEntry): b, clearInvalid, method_27626, markValid, m_101074_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

dry

dsg

字段

构造函数

方法

void (): au_, onClose, method_25419, onClose, func_231175_as__

void (): at_, onClose, method_25419, onClose, func_231175_as__

void (): i, updateDoneButton, method_27632, updateDoneButton, func_238984_g_

void (): h, updateDoneButton, method_27632, updateDoneButton, func_238984_g_

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

dtz

dry

字段

构造函数

方法

1.16.1

名称

dtz

net.minecraft.client.gui.screens.worldselection.EditGameRulesScreen

net.minecraft.class_5235

net.minecraft.client.gui.screen.world.EditGameRulesScreen

net.minecraft.client.gui.screen.EditGamerulesScreen

字段

Consumer<Optional<GameRules>>: a, exitCallback, field_24293, ruleSaver, field_238965_a_

EditGameRulesScreen$RuleList: b, rules, field_24294, ruleListWidget, field_238966_b_

Set<EditGameRulesScreen$RuleEntry>: c, invalidEntries, field_24295, invalidRuleWidgets, field_238967_c_

Button: p, doneButton, field_24296, doneButton, field_238968_p_

List<FormattedText>: q, tooltip, field_24297, tooltip, field_238969_q_

GameRules: r, gameRules, field_24298, gameRules, field_238970_r_

构造函数

(GameRules, Consumer<Optional<GameRules>>)

方法

void (): b, init, method_25426, init, func_231160_c_

void (): e, removed, method_25432, removed, func_231164_f_

void (): au_, onClose, method_25419, onClose, func_231175_as__

void (PoseStack, int, int, float): a, render, method_25394, render, func_230430_a_

void (List<FormattedText>): b, setTooltip, method_27624, setTooltipDescription, func_238980_b_

void (): i, updateDoneButton, method_27632, updateDoneButton, func_238984_g_

void (EditGameRulesScreen$RuleEntry): a, markInvalid, method_27620, markInvalid, func_238972_a_

void (EditGameRulesScreen$RuleEntry): b, clearInvalid, method_27626, markValid, func_238977_b_