历史 - net.minecraft.client.gui.screens.worldselection.EditGameRulesScreen
1.21.11
名称
gsf
gxz
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
gkn
gsf
字段
Button: v, doneButton, field_24296, doneButton, f_101047_
Button: u, doneButton, field_24296, doneButton, f_101047_
EditGameRulesScreen$RuleList: u, ruleList, field_49903, ruleListWidget, f_313989_
EditGameRulesScreen$RuleList: t, ruleList, field_49903, ruleListWidget, f_313989_
构造函数
方法
void (): aV_, init, method_25426, init, m_7856_
void (): bg_, init, method_25426, init, m_7856_
void (): aP_, onClose, method_25419, close, m_7379_
void (): aX_, onClose, method_25419, close, m_7379_
void (): l, updateDoneButton, method_27632, updateDoneButton, m_101094_
void (): o, updateDoneButton, method_27632, updateDoneButton, m_101094_
1.21.8
名称
gkm
gkn
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
get
gkm
字段
Set<EditGameRulesScreen$RuleEntry>: s, invalidEntries, field_24295, invalidRuleWidgets, f_101046_
Set<EditGameRulesScreen$RuleEntry>: e, invalidEntries, field_24295, invalidRuleWidgets, f_101046_
Button: w, doneButton, field_24296, doneButton, f_101047_
Button: v, doneButton, field_24296, doneButton, f_101047_
GameRules: u, gameRules, field_24298, gameRules, f_101049_
GameRules: f, gameRules, field_24298, gameRules, f_101049_
EditGameRulesScreen$RuleList: v, ruleList, field_49903, ruleListWidget, f_313989_
EditGameRulesScreen$RuleList: u, ruleList, field_49903, ruleListWidget, f_313989_
构造函数
方法
void (): aO_, init, method_25426, init, m_7856_
void (): aV_, init, method_25426, init, m_7856_
void (): aL_, onClose, method_25419, close, m_7379_
void (): aP_, onClose, method_25419, close, m_7379_
void (): m, updateDoneButton, method_27632, updateDoneButton, m_101094_
void (): l, updateDoneButton, method_27632, updateDoneButton, m_101094_
1.21.5
名称
fzn
get
字段
构造函数
方法
void (): aR_, init, method_25426, init, m_7856_
void (): aO_, init, method_25426, init, m_7856_
void (): aO_, onClose, method_25419, close, m_7379_
void (): aL_, onClose, method_25419, close, m_7379_
1.21.4
名称
fyz
fzn
字段
构造函数
方法
void (): aT_, init, method_25426, init, m_7856_
void (): aR_, init, method_25426, init, m_7856_
void (): aP_, onClose, method_25419, close, m_7379_
void (): aO_, onClose, method_25419, close, m_7379_
void (): l, updateDoneButton, method_27632, updateDoneButton, m_101094_
void (): m, updateDoneButton, method_27632, updateDoneButton, m_101094_
1.21.3
名称
ftd
fyz
字段
Consumer<Optional<GameRules>>: r, exitCallback, field_24293, ruleSaver, f_101044_
Consumer<Optional<GameRules>>: d, exitCallback, field_24293, ruleSaver, f_101044_
构造函数
方法
void (): d, onClose, method_25419, close, m_7379_
void (): aP_, onClose, method_25419, close, m_7379_
void (): m, updateDoneButton, method_27632, updateDoneButton, m_101094_
void (): l, updateDoneButton, method_27632, updateDoneButton, m_101094_
void (): c, repositionElements, method_48640, initTabNavigation, m_267719_
void (): c, repositionElements, method_48640, refreshWidgetPositions, m_267719_
1.21.1
名称
字段
构造函数
方法
1.21
名称
frv
ftd
字段
Consumer<Optional<GameRules>>: d, exitCallback, field_24293, ruleSaver, f_101044_
Consumer<Optional<GameRules>>: r, exitCallback, field_24293, ruleSaver, f_101044_
Set<EditGameRulesScreen$RuleEntry>: r, invalidEntries, field_24295, invalidRuleWidgets, f_101046_
Set<EditGameRulesScreen$RuleEntry>: s, invalidEntries, field_24295, invalidRuleWidgets, f_101046_
Button: v, doneButton, field_24296, doneButton, f_101047_
Button: w, doneButton, field_24296, doneButton, f_101047_
GameRules: s, gameRules, field_24298, gameRules, f_101049_
GameRules: u, gameRules, field_24298, gameRules, f_101049_
EditGameRulesScreen$RuleList: u, ruleList, field_49903, ruleListWidget, f_313989_
EditGameRulesScreen$RuleList: v, ruleList, field_49903, ruleListWidget, f_313989_
构造函数
方法
void (): aM_, init, method_25426, init, m_7856_
void (): aT_, init, method_25426, init, m_7856_
1.20.6
名称
fhs
frv
字段
Consumer<Optional<GameRules>>: a, exitCallback, field_24293, ruleSaver, f_101044_
Consumer<Optional<GameRules>>: d, exitCallback, field_24293, ruleSaver, f_101044_
EditGameRulesScreen$RuleList: b, rules, field_24294, ruleListWidget, f_101045_
Set<EditGameRulesScreen$RuleEntry>: c, invalidEntries, field_24295, invalidRuleWidgets, f_101046_
Set<EditGameRulesScreen$RuleEntry>: r, invalidEntries, field_24295, invalidRuleWidgets, f_101046_
Button: k, doneButton, field_24296, doneButton, f_101047_
Button: v, doneButton, field_24296, doneButton, f_101047_
List<FormattedCharSequence>: l, tooltip, field_24297, field_24297, f_101048_
GameRules: m, gameRules, field_24298, gameRules, f_101049_
GameRules: s, gameRules, field_24298, gameRules, f_101049_
Component: a, TITLE, field_49558, TITLE, f_316287_
int: b, SPACING, field_49559, field_49559, f_315007_
HeaderAndFooterLayout: c, layout, field_49560, layout, f_316237_
EditGameRulesScreen$RuleList: u, ruleList, field_49903, ruleListWidget, f_313989_
构造函数
方法
void (): aN_, init, method_25426, init, m_7856_
void (): aM_, init, method_25426, init, m_7856_
void (): aE_, onClose, method_25419, close, m_7379_
void (): d, onClose, method_25419, close, m_7379_
void (): n, updateDoneButton, method_27632, updateDoneButton, m_101094_
void (): m, updateDoneButton, method_27632, updateDoneButton, m_101094_
void (GuiGraphics, int, int, float): a, render, method_25394, render, m_88315_
void (): c, repositionElements, method_48640, initTabNavigation, m_267719_
1.20.4
名称
fcz
fhs
字段
构造函数
方法
void (): aH_, init, method_25426, init, m_7856_
void (): aN_, init, method_25426, init, m_7856_
void (): az_, onClose, method_25419, close, m_7379_
void (): aE_, onClose, method_25419, close, m_7379_
void (): l, updateDoneButton, method_27632, updateDoneButton, m_101094_
void (): n, updateDoneButton, method_27632, updateDoneButton, m_101094_
1.20.2
名称
ezb
fcz
字段
构造函数
方法
void (): b, init, method_25426, init, m_7856_
void (): aH_, init, method_25426, init, m_7856_
void (): aw_, onClose, method_25419, close, m_7379_
void (): az_, onClose, method_25419, close, m_7379_
1.20.1
名称
exo
ezb
字段
Button: o, doneButton, field_24296, doneButton, f_101047_
Button: k, doneButton, field_24296, doneButton, f_101047_
List<FormattedCharSequence>: p, tooltip, field_24297, field_24297, f_101048_
List<FormattedCharSequence>: l, tooltip, field_24297, field_24297, f_101048_
GameRules: q, gameRules, field_24298, gameRules, f_101049_
GameRules: m, gameRules, field_24298, gameRules, f_101049_
构造函数
方法
void (): ay_, onClose, method_25419, close, m_7379_
void (): aw_, onClose, method_25419, close, m_7379_
void (PoseStack, int, int, float): a, render, method_25394, render, m_86412_
void (): m, updateDoneButton, method_27632, updateDoneButton, m_101094_
void (): l, updateDoneButton, method_27632, updateDoneButton, m_101094_
void (GuiGraphics, int, int, float): a, render, method_25394, render, m_88315_
1.19.4
名称
etj
exo
字段
Button: n, doneButton, field_24296, doneButton, f_101047_
Button: o, doneButton, field_24296, doneButton, f_101047_
List<FormattedCharSequence>: o, tooltip, field_24297, field_24297, f_101048_
List<FormattedCharSequence>: p, tooltip, field_24297, field_24297, f_101048_
GameRules: p, gameRules, field_24298, gameRules, f_101049_
GameRules: q, gameRules, field_24298, gameRules, f_101049_
构造函数
方法
void (): aj_, onClose, method_25419, close, m_7379_
void (): ay_, onClose, method_25419, close, m_7379_
void (): i, updateDoneButton, method_27632, updateDoneButton, m_101094_
void (): m, updateDoneButton, method_27632, updateDoneButton, m_101094_
1.19.3
名称
epm
etj
字段
List<FormattedCharSequence>: o, tooltip, field_24297, tooltip, f_101048_
List<FormattedCharSequence>: o, tooltip, field_24297, field_24297, f_101048_
构造函数
方法
void (): e, removed, method_25432, removed, m_7861_
void (): ag_, onClose, method_25419, close, m_7379_
void (): aj_, onClose, method_25419, close, m_7379_
void (PoseStack, int, int, float): a, render, method_25394, render, m_6305_
void (PoseStack, int, int, float): a, render, method_25394, render, m_86412_
void (List<FormattedCharSequence>): b, setTooltip, method_27624, setTooltip, m_101081_
void (): g, updateDoneButton, method_27632, updateDoneButton, m_101094_
void (): i, updateDoneButton, method_27632, updateDoneButton, m_101094_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
eod
epm
字段
构造函数
方法
void (): ah_, onClose, method_25419, close, m_7379_
void (): ag_, onClose, method_25419, close, m_7379_
void (): h, updateDoneButton, method_27632, updateDoneButton, m_101094_
void (): g, updateDoneButton, method_27632, updateDoneButton, m_101094_
1.19
名称
ehp
eod
字段
构造函数
方法
void (): ai_, onClose, method_25419, close, m_7379_
void (): ah_, onClose, method_25419, close, m_7379_
1.18.2
名称
egi
ehp
字段
构造函数
方法
void (): ag_, onClose, method_25419, onClose, m_7379_
void (): ai_, onClose, method_25419, close, m_7379_
void (List<FormattedCharSequence>): b, setTooltip, method_27624, setTooltipDescription, m_101081_
void (List<FormattedCharSequence>): b, setTooltip, method_27624, setTooltip, m_101081_
1.18.1
名称
字段
构造函数
方法
1.18
名称
eef
egi
字段
构造函数
方法
void (): ah_, onClose, method_25419, onClose, m_7379_
void (): ag_, onClose, method_25419, onClose, m_7379_
1.17.1
名称
eee
eef
字段
构造函数
方法
1.17
名称
dsg
eee
net.minecraft.client.gui.screen.EditGamerulesScreen
net.minecraft.src.C_3745_
字段
Consumer<Optional<GameRules>>: a, exitCallback, field_24293, ruleSaver, field_238965_a_
Consumer<Optional<GameRules>>: a, exitCallback, field_24293, ruleSaver, f_101044_
EditGameRulesScreen$RuleList: b, rules, field_24294, ruleListWidget, field_238966_b_
EditGameRulesScreen$RuleList: b, rules, field_24294, ruleListWidget, f_101045_
Set<EditGameRulesScreen$RuleEntry>: c, invalidEntries, field_24295, invalidRuleWidgets, field_238967_c_
Set<EditGameRulesScreen$RuleEntry>: c, invalidEntries, field_24295, invalidRuleWidgets, f_101046_
Button: p, doneButton, field_24296, doneButton, field_238968_p_
Button: n, doneButton, field_24296, doneButton, f_101047_
List<FormattedCharSequence>: q, tooltip, field_24297, tooltip, field_238969_q_
List<FormattedCharSequence>: o, tooltip, field_24297, tooltip, f_101048_
GameRules: r, gameRules, field_24298, gameRules, field_238970_r_
GameRules: p, gameRules, field_24298, gameRules, f_101049_
构造函数
方法
void (): b, init, method_25426, init, func_231160_c_
void (): b, init, method_25426, init, m_7856_
void (): e, removed, method_25432, removed, func_231164_f_
void (): e, removed, method_25432, removed, m_7861_
void (): at_, onClose, method_25419, onClose, func_231175_as__
void (): ah_, onClose, method_25419, onClose, m_7379_
void (PoseStack, int, int, float): a, render, method_25394, render, func_230430_a_
void (PoseStack, int, int, float): a, render, method_25394, render, m_6305_
void (List<FormattedCharSequence>): b, setTooltip, method_27624, setTooltipDescription, func_238980_b_
void (List<FormattedCharSequence>): b, setTooltip, method_27624, setTooltipDescription, m_101081_
void (): h, updateDoneButton, method_27632, updateDoneButton, func_238984_g_
void (): h, updateDoneButton, method_27632, updateDoneButton, m_101094_
void (EditGameRulesScreen$RuleEntry): a, markInvalid, method_27620, markInvalid, func_238972_a_
void (EditGameRulesScreen$RuleEntry): a, markInvalid, method_27620, markInvalid, m_101060_
void (EditGameRulesScreen$RuleEntry): b, clearInvalid, method_27626, markValid, func_238977_b_
void (EditGameRulesScreen$RuleEntry): b, clearInvalid, method_27626, markValid, m_101074_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
dry
dsg
字段
构造函数
方法
void (): au_, onClose, method_25419, onClose, func_231175_as__
void (): at_, onClose, method_25419, onClose, func_231175_as__
void (): i, updateDoneButton, method_27632, updateDoneButton, func_238984_g_
void (): h, updateDoneButton, method_27632, updateDoneButton, func_238984_g_
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
dtz
dry
字段
构造函数
方法
1.16.1
名称
dtz
net.minecraft.client.gui.screens.worldselection.EditGameRulesScreen
net.minecraft.class_5235
net.minecraft.client.gui.screen.world.EditGameRulesScreen
net.minecraft.client.gui.screen.EditGamerulesScreen
字段
Consumer<Optional<GameRules>>: a, exitCallback, field_24293, ruleSaver, field_238965_a_
EditGameRulesScreen$RuleList: b, rules, field_24294, ruleListWidget, field_238966_b_
Set<EditGameRulesScreen$RuleEntry>: c, invalidEntries, field_24295, invalidRuleWidgets, field_238967_c_
Button: p, doneButton, field_24296, doneButton, field_238968_p_
List<FormattedText>: q, tooltip, field_24297, tooltip, field_238969_q_
GameRules: r, gameRules, field_24298, gameRules, field_238970_r_
构造函数
(GameRules, Consumer<Optional<GameRules>>)
方法
void (): b, init, method_25426, init, func_231160_c_
void (): e, removed, method_25432, removed, func_231164_f_
void (): au_, onClose, method_25419, onClose, func_231175_as__
void (PoseStack, int, int, float): a, render, method_25394, render, func_230430_a_
void (List<FormattedText>): b, setTooltip, method_27624, setTooltipDescription, func_238980_b_
void (): i, updateDoneButton, method_27632, updateDoneButton, func_238984_g_
void (EditGameRulesScreen$RuleEntry): a, markInvalid, method_27620, markInvalid, func_238972_a_
void (EditGameRulesScreen$RuleEntry): b, clearInvalid, method_27626, markValid, func_238977_b_