历史 - net.minecraft.world.entity.animal.wolf.WolfVariants
1.21.11
名称
cue
cxy
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
cpn
cue
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
cnb
cpn
字段
构造函数
方法
Optional<? extends Holder<WolfVariant>> (RandomSource, RegistryAccess, SpawnContext): a, selectVariantToSpawn, method_67139, select, m_388777_
1.21.5
名称
cie
cnb
net.minecraft.world.entity.animal.WolfVariants
net.minecraft.world.entity.animal.wolf.WolfVariants
net.minecraft.src.C_313826_
net.minecraft.src.C_379341_
net.minecraft.world.entity.animal.WolfVariants
net.minecraft.world.entity.animal.wolf.WolfVariants
字段
ResourceKey<WolfVariant>: a, PALE, field_49725, PALE, f_316890_
ResourceKey<WolfVariant>: a, PALE, field_49725, PALE, f_379610_
ResourceKey<WolfVariant>: b, SPOTTED, field_49726, SPOTTED, f_315388_
ResourceKey<WolfVariant>: b, SPOTTED, field_49726, SPOTTED, f_380018_
ResourceKey<WolfVariant>: c, SNOWY, field_49727, SNOWY, f_316488_
ResourceKey<WolfVariant>: c, SNOWY, field_49727, SNOWY, f_381443_
ResourceKey<WolfVariant>: d, BLACK, field_49728, BLACK, f_314751_
ResourceKey<WolfVariant>: d, BLACK, field_49728, BLACK, f_381899_
ResourceKey<WolfVariant>: e, ASHEN, field_49729, ASHEN, f_315462_
ResourceKey<WolfVariant>: e, ASHEN, field_49729, ASHEN, f_379422_
ResourceKey<WolfVariant>: f, RUSTY, field_49730, RUSTY, f_315181_
ResourceKey<WolfVariant>: f, RUSTY, field_49730, RUSTY, f_381872_
ResourceKey<WolfVariant>: g, WOODS, field_49731, WOODS, f_316736_
ResourceKey<WolfVariant>: g, WOODS, field_49731, WOODS, f_382238_
ResourceKey<WolfVariant>: h, CHESTNUT, field_49732, CHESTNUT, f_315883_
ResourceKey<WolfVariant>: h, CHESTNUT, field_49732, CHESTNUT, f_381283_
ResourceKey<WolfVariant>: i, STRIPED, field_49733, STRIPED, f_314008_
ResourceKey<WolfVariant>: i, STRIPED, field_49733, STRIPED, f_381491_
ResourceKey<WolfVariant>: j, DEFAULT, field_51588, DEFAULT, f_336887_
ResourceKey<WolfVariant>: j, DEFAULT, field_51588, DEFAULT, f_381261_
构造函数
方法
ResourceKey<WolfVariant> (String): a, createKey, method_58066, of, m_323798_
ResourceKey<WolfVariant> (String): a, createKey, method_58066, of, m_384764_
void (BootstrapContext<WolfVariant>, ResourceKey<WolfVariant>, String, ResourceKey<Biome>): a, register, method_58069, register, m_324598_
void (BootstrapContext<WolfVariant>, ResourceKey<WolfVariant>, String, ResourceKey<Biome>): a, register, method_58069, register, m_388978_
void (BootstrapContext<WolfVariant>, ResourceKey<WolfVariant>, String, TagKey<Biome>): a, register, method_58170, register, m_320593_
void (BootstrapContext<WolfVariant>, ResourceKey<WolfVariant>, String, TagKey<Biome>): a, register, method_58170, register, m_384535_
void (BootstrapContext<WolfVariant>, ResourceKey<WolfVariant>, String, HolderSet<Biome>): a, register, method_58171, register, m_319176_
Holder<WolfVariant> (RegistryAccess, Holder<Biome>): a, getSpawnVariant, method_58067, fromBiome, m_320536_
void (BootstrapContext<WolfVariant>): a, bootstrap, method_58068, bootstrap, m_322012_
void (BootstrapContext<WolfVariant>): a, bootstrap, method_58068, bootstrap, m_386608_
SpawnPrioritySelectors (HolderSet<Biome>): a, highPrioBiome, method_67140, createSpawnConditions, m_387706_
void (BootstrapContext<WolfVariant>, ResourceKey<WolfVariant>, String, SpawnPrioritySelectors): a, register, method_58171, register, m_383981_
Optional<? extends Holder<WolfVariant>> (RandomSource, RegistryAccess, SpawnContext): a, selectVariantToSpawn, method_67139, select, m_388777_
1.21.4
名称
cjc
cie
字段
构造函数
方法
1.21.3
名称
cgj
cjc
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
cgm
cgj
字段
ResourceKey<WolfVariant>: j, DEFAULT, field_51588, DEFAULT, f_336887_
构造函数
方法
1.20.6
名称
cgm
net.minecraft.world.entity.animal.WolfVariants
net.minecraft.class_9347
net.minecraft.entity.passive.WolfVariants
net.minecraft.src.C_313826_
net.minecraft.world.entity.animal.WolfVariants
字段
ResourceKey<WolfVariant>: a, PALE, field_49725, PALE, f_316890_
ResourceKey<WolfVariant>: b, SPOTTED, field_49726, SPOTTED, f_315388_
ResourceKey<WolfVariant>: c, SNOWY, field_49727, SNOWY, f_316488_
ResourceKey<WolfVariant>: d, BLACK, field_49728, BLACK, f_314751_
ResourceKey<WolfVariant>: e, ASHEN, field_49729, ASHEN, f_315462_
ResourceKey<WolfVariant>: f, RUSTY, field_49730, RUSTY, f_315181_
ResourceKey<WolfVariant>: g, WOODS, field_49731, WOODS, f_316736_
ResourceKey<WolfVariant>: h, CHESTNUT, field_49732, CHESTNUT, f_315883_
ResourceKey<WolfVariant>: i, STRIPED, field_49733, STRIPED, f_314008_
构造函数
()
方法
ResourceKey<WolfVariant> (String): a, createKey, method_58066, of, m_323798_
void (BootstrapContext<WolfVariant>, ResourceKey<WolfVariant>, String, ResourceKey<Biome>): a, register, method_58069, register, m_324598_
void (BootstrapContext<WolfVariant>, ResourceKey<WolfVariant>, String, TagKey<Biome>): a, register, method_58170, register, m_320593_
void (BootstrapContext<WolfVariant>, ResourceKey<WolfVariant>, String, HolderSet<Biome>): a, register, method_58171, register, m_319176_
Holder<WolfVariant> (RegistryAccess, Holder<Biome>): a, getSpawnVariant, method_58067, fromBiome, m_320536_
void (BootstrapContext<WolfVariant>): a, bootstrap, method_58068, bootstrap, m_322012_