历史 - net.minecraft.world.entity.animal.wolf.WolfVariants

1.21.11

名称

cue

cxy

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

cpn

cue

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

cnb

cpn

字段

构造函数

方法

Optional<? extends Holder<WolfVariant>> (RandomSource, RegistryAccess, SpawnContext): a, selectVariantToSpawn, method_67139, select, m_388777_

1.21.5

名称

cie

cnb

net.minecraft.world.entity.animal.WolfVariants

net.minecraft.world.entity.animal.wolf.WolfVariants

net.minecraft.src.C_313826_

net.minecraft.src.C_379341_

net.minecraft.world.entity.animal.WolfVariants

net.minecraft.world.entity.animal.wolf.WolfVariants

字段

ResourceKey<WolfVariant>: a, PALE, field_49725, PALE, f_316890_

ResourceKey<WolfVariant>: a, PALE, field_49725, PALE, f_379610_

ResourceKey<WolfVariant>: b, SPOTTED, field_49726, SPOTTED, f_315388_

ResourceKey<WolfVariant>: b, SPOTTED, field_49726, SPOTTED, f_380018_

ResourceKey<WolfVariant>: c, SNOWY, field_49727, SNOWY, f_316488_

ResourceKey<WolfVariant>: c, SNOWY, field_49727, SNOWY, f_381443_

ResourceKey<WolfVariant>: d, BLACK, field_49728, BLACK, f_314751_

ResourceKey<WolfVariant>: d, BLACK, field_49728, BLACK, f_381899_

ResourceKey<WolfVariant>: e, ASHEN, field_49729, ASHEN, f_315462_

ResourceKey<WolfVariant>: e, ASHEN, field_49729, ASHEN, f_379422_

ResourceKey<WolfVariant>: f, RUSTY, field_49730, RUSTY, f_315181_

ResourceKey<WolfVariant>: f, RUSTY, field_49730, RUSTY, f_381872_

ResourceKey<WolfVariant>: g, WOODS, field_49731, WOODS, f_316736_

ResourceKey<WolfVariant>: g, WOODS, field_49731, WOODS, f_382238_

ResourceKey<WolfVariant>: h, CHESTNUT, field_49732, CHESTNUT, f_315883_

ResourceKey<WolfVariant>: h, CHESTNUT, field_49732, CHESTNUT, f_381283_

ResourceKey<WolfVariant>: i, STRIPED, field_49733, STRIPED, f_314008_

ResourceKey<WolfVariant>: i, STRIPED, field_49733, STRIPED, f_381491_

ResourceKey<WolfVariant>: j, DEFAULT, field_51588, DEFAULT, f_336887_

ResourceKey<WolfVariant>: j, DEFAULT, field_51588, DEFAULT, f_381261_

构造函数

方法

ResourceKey<WolfVariant> (String): a, createKey, method_58066, of, m_323798_

ResourceKey<WolfVariant> (String): a, createKey, method_58066, of, m_384764_

void (BootstrapContext<WolfVariant>, ResourceKey<WolfVariant>, String, ResourceKey<Biome>): a, register, method_58069, register, m_324598_

void (BootstrapContext<WolfVariant>, ResourceKey<WolfVariant>, String, ResourceKey<Biome>): a, register, method_58069, register, m_388978_

void (BootstrapContext<WolfVariant>, ResourceKey<WolfVariant>, String, TagKey<Biome>): a, register, method_58170, register, m_320593_

void (BootstrapContext<WolfVariant>, ResourceKey<WolfVariant>, String, TagKey<Biome>): a, register, method_58170, register, m_384535_

void (BootstrapContext<WolfVariant>, ResourceKey<WolfVariant>, String, HolderSet<Biome>): a, register, method_58171, register, m_319176_

Holder<WolfVariant> (RegistryAccess, Holder<Biome>): a, getSpawnVariant, method_58067, fromBiome, m_320536_

void (BootstrapContext<WolfVariant>): a, bootstrap, method_58068, bootstrap, m_322012_

void (BootstrapContext<WolfVariant>): a, bootstrap, method_58068, bootstrap, m_386608_

SpawnPrioritySelectors (HolderSet<Biome>): a, highPrioBiome, method_67140, createSpawnConditions, m_387706_

void (BootstrapContext<WolfVariant>, ResourceKey<WolfVariant>, String, SpawnPrioritySelectors): a, register, method_58171, register, m_383981_

Optional<? extends Holder<WolfVariant>> (RandomSource, RegistryAccess, SpawnContext): a, selectVariantToSpawn, method_67139, select, m_388777_

1.21.4

名称

cjc

cie

字段

构造函数

方法

1.21.3

名称

cgj

cjc

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

cgm

cgj

字段

ResourceKey<WolfVariant>: j, DEFAULT, field_51588, DEFAULT, f_336887_

构造函数

方法

1.20.6

名称

cgm

net.minecraft.world.entity.animal.WolfVariants

net.minecraft.class_9347

net.minecraft.entity.passive.WolfVariants

net.minecraft.src.C_313826_

net.minecraft.world.entity.animal.WolfVariants

字段

ResourceKey<WolfVariant>: a, PALE, field_49725, PALE, f_316890_

ResourceKey<WolfVariant>: b, SPOTTED, field_49726, SPOTTED, f_315388_

ResourceKey<WolfVariant>: c, SNOWY, field_49727, SNOWY, f_316488_

ResourceKey<WolfVariant>: d, BLACK, field_49728, BLACK, f_314751_

ResourceKey<WolfVariant>: e, ASHEN, field_49729, ASHEN, f_315462_

ResourceKey<WolfVariant>: f, RUSTY, field_49730, RUSTY, f_315181_

ResourceKey<WolfVariant>: g, WOODS, field_49731, WOODS, f_316736_

ResourceKey<WolfVariant>: h, CHESTNUT, field_49732, CHESTNUT, f_315883_

ResourceKey<WolfVariant>: i, STRIPED, field_49733, STRIPED, f_314008_

构造函数

()

方法

ResourceKey<WolfVariant> (String): a, createKey, method_58066, of, m_323798_

void (BootstrapContext<WolfVariant>, ResourceKey<WolfVariant>, String, ResourceKey<Biome>): a, register, method_58069, register, m_324598_

void (BootstrapContext<WolfVariant>, ResourceKey<WolfVariant>, String, TagKey<Biome>): a, register, method_58170, register, m_320593_

void (BootstrapContext<WolfVariant>, ResourceKey<WolfVariant>, String, HolderSet<Biome>): a, register, method_58171, register, m_319176_

Holder<WolfVariant> (RegistryAccess, Holder<Biome>): a, getSpawnVariant, method_58067, fromBiome, m_320536_

void (BootstrapContext<WolfVariant>): a, bootstrap, method_58068, bootstrap, m_322012_