历史 - net.minecraft.world.inventory.ItemCombinerMenu
1.21.11
名称
dek
din
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
czq
dek
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
cxf
czq
字段
构造函数
方法
1.21.5
名称
cth
cxf
字段
构造函数
方法
boolean (ItemStack): c, canMoveIntoInputSlots, method_48356, isValidIngredient, m_5861_
boolean (ItemStack): b, canMoveIntoInputSlots, method_48356, isValidIngredient, m_5861_
1.21.4
名称
cug
cth
字段
构造函数
方法
1.21.3
名称
cqx
cug
字段
Container: q, inputSlots, field_22480, input, f_39769_
Container: s, inputSlots, field_22480, input, f_39769_
ContainerLevelAccess: o, access, field_22481, context, f_39770_
ContainerLevelAccess: q, access, field_22481, context, f_39770_
Player: p, player, field_22482, player, f_39771_
Player: r, player, field_22482, player, f_39771_
ResultContainer: r, resultSlots, field_22479, output, f_39768_
ResultContainer: t, resultSlots, field_22479, output, f_39768_
int: k, INVENTORY_SLOTS_PER_ROW, field_41901, field_41901, f_265978_
int: m, INVENTORY_SLOTS_PER_ROW, field_41901, field_41901, f_265978_
int: l, INVENTORY_SLOTS_PER_COLUMN, field_41902, field_41902, f_266084_
int: n, INVENTORY_ROWS, field_41902, field_41902, f_346782_
List<Integer>: m, inputSlotIndexes, field_41903, inputSlotIndices, f_266110_
int: n, resultSlotIndex, field_41904, resultSlotIndex, f_266048_
int: p, resultSlotIndex, field_41904, resultSlotIndex, f_266048_
int: o, INPUT_SLOT_START, field_54595, field_54595, f_349215_
构造函数
(MenuType<?>, int, Inventory, ContainerLevelAccess)
(MenuType<?>, int, Inventory, ContainerLevelAccess, ItemCombinerMenuSlotDefinition)
方法
void (): m, createResult, method_24928, updateResult, m_6640_
void (): l, createResult, method_24928, updateResult, m_6640_
void (Inventory): a, createInventorySlots, method_48353, addPlayerInventorySlots, m_266235_
ItemCombinerMenuSlotDefinition (): l, createInputSlotDefinitions, method_48352, getForgingSlotsManager, m_266183_
int (ItemStack): d, getSlotToQuickMoveTo, method_48357, getSlotFor, m_266159_
int (): o, getResultSlot, method_48360, getResultSlotIndex, m_266562_
int (): n, getResultSlot, method_48360, getResultSlotIndex, m_266562_
int (): n, getInventorySlotStart, method_48359, getPlayerInventoryStartIndex, m_266318_
int (): m, getInventorySlotStart, method_48359, getPlayerInventoryStartIndex, m_266318_
int (): p, getInventorySlotEnd, method_48361, getPlayerInventoryEndIndex, m_266402_
int (): o, getInventorySlotEnd, method_48361, getPlayerInventoryEndIndex, m_266402_
int (): q, getUseRowStart, method_48362, getPlayerHotbarStartIndex, m_266416_
int (): p, getUseRowStart, method_48362, getPlayerHotbarStartIndex, m_266416_
int (): r, getUseRowEnd, method_48363, getPlayerHotbarEndIndex, m_266360_
int (): q, getUseRowEnd, method_48363, getPlayerHotbarEndIndex, m_266360_
1.21.1
名称
字段
构造函数
方法
1.21
名称
cqy
cqx
字段
构造函数
方法
void (Player): b, removed, method_7595, onClosed, m_6877_
void (Player): a, removed, method_7595, onClosed, m_6877_
boolean (Player): a, stillValid, method_7597, canUse, m_6875_
boolean (Player): b, stillValid, method_7597, canUse, m_6875_
ItemStack (Player, int): a, quickMoveStack, method_7601, quickMove, m_7648_
ItemStack (Player, int): b, quickMoveStack, method_7601, quickMove, m_7648_
1.20.6
名称
cjd
cqy
字段
构造函数
方法
1.20.4
名称
cfl
cjd
字段
构造函数
方法
1.20.2
名称
ccf
cfl
字段
构造函数
方法
1.20.1
名称
ccd
ccf
字段
构造函数
方法
1.19.4
名称
cag
ccd
字段
Container: p, inputSlots, field_22480, input, f_39769_
Container: q, inputSlots, field_22480, input, f_39769_
ContainerLevelAccess: q, access, field_22481, context, f_39770_
ContainerLevelAccess: o, access, field_22481, context, f_39770_
Player: r, player, field_22482, player, f_39771_
Player: p, player, field_22482, player, f_39771_
ResultContainer: o, resultSlots, field_22479, output, f_39768_
ResultContainer: r, resultSlots, field_22479, output, f_39768_
int: l, INPUT_SLOT, field_30814, FIRST_INPUT_SLOT_INDEX, f_150595_
int: m, ADDITIONAL_SLOT, field_30815, SECOND_INPUT_SLOT_INDEX, f_150596_
int: n, RESULT_SLOT, field_30816, OUTPUT_SLOT_INDEX, f_150597_
int: k, INV_SLOT_START, field_30813, PLAYER_INVENTORY_START_INDEX, f_150594_
int: s, INV_SLOT_END, field_30817, field_30817, f_150598_
int: t, USE_ROW_SLOT_START, field_30818, field_30818, f_150599_
int: u, USE_ROW_SLOT_END, field_30819, PLAYER_INVENTORY_END_INDEX, f_150600_
int: k, INVENTORY_SLOTS_PER_ROW, field_41901, field_41901, f_265978_
int: l, INVENTORY_SLOTS_PER_COLUMN, field_41902, field_41902, f_266084_
List<Integer>: m, inputSlotIndexes, field_41903, inputSlotIndices, f_266110_
int: n, resultSlotIndex, field_41904, resultSlotIndex, f_266048_
构造函数
方法
void (): l, createResult, method_24928, updateResult, m_6640_
void (): m, createResult, method_24928, updateResult, m_6640_
void (Player): b, removed, method_7595, close, m_6877_
void (Player): b, removed, method_7595, onClosed, m_6877_
boolean (ItemStack): c, shouldQuickMoveToAdditionalSlot, method_30025, isUsableAsAddition, m_5861_
boolean (ItemStack): c, canMoveIntoInputSlots, method_48356, isValidIngredient, m_5861_
void (ItemCombinerMenuSlotDefinition): a, createInputSlots, method_48354, addInputSlots, m_266254_
void (ItemCombinerMenuSlotDefinition): b, createResultSlot, method_48355, addResultSlot, m_266430_
void (Inventory): a, createInventorySlots, method_48353, addPlayerInventorySlots, m_266235_
ItemCombinerMenuSlotDefinition (): l, createInputSlotDefinitions, method_48352, getForgingSlotsManager, m_266183_
SimpleContainer (int): e, createContainer, method_48358, createInputInventory, m_266190_
int (ItemStack): d, getSlotToQuickMoveTo, method_48357, getSlotFor, m_266159_
int (): o, getResultSlot, method_48360, getResultSlotIndex, m_266562_
int (): n, getInventorySlotStart, method_48359, getPlayerInventoryStartIndex, m_266318_
int (): p, getInventorySlotEnd, method_48361, getPlayerInventoryEndIndex, m_266402_
int (): q, getUseRowStart, method_48362, getPlayerHotbarStartIndex, m_266416_
int (): r, getUseRowEnd, method_48363, getPlayerHotbarEndIndex, m_266360_
1.19.3
名称
bxm
cag
字段
构造函数
方法
ItemStack (Player, int): a, quickMoveStack, method_7601, transferSlot, m_7648_
ItemStack (Player, int): a, quickMoveStack, method_7601, quickMove, m_7648_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
bwp
bxm
字段
构造函数
方法
1.19
名称
brp
bwp
字段
构造函数
方法
ItemStack (Player, int): b, quickMoveStack, method_7601, transferSlot, m_7648_
ItemStack (Player, int): a, quickMoveStack, method_7601, transferSlot, m_7648_
1.18.2
名称
bqx
brp
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
bnk
bqx
字段
构造函数
方法
boolean (Player): a, stillValid, method_7597, canUse, m_6875_, canUse
boolean (Player): a, stillValid, method_7597, canUse, m_6875_
ItemStack (Player, int): b, quickMoveStack, method_7601, transferSlot, m_7648_, shiftClick
ItemStack (Player, int): b, quickMoveStack, method_7601, transferSlot, m_7648_
1.17.1
名称
bnj
bnk
字段
构造函数
方法
void (): i, createResult, method_24928, updateResult, m_6640_
void (): l, createResult, method_24928, updateResult, m_6640_
boolean (ItemStack): c, shouldQuickMoveToAdditionalSlot, method_30025, method_30025, m_5861_
boolean (ItemStack): c, shouldQuickMoveToAdditionalSlot, method_30025, isUsableAsAddition, m_5861_
1.17
名称
bja
bnj
net.minecraft.inventory.container.AbstractRepairContainer
net.minecraft.src.C_1278_
net.minecraft.server.v1_16_R3.ContainerAnvilAbstract
net.minecraft.world.inventory.ContainerAnvilAbstract
字段
Container: d, inputSlots, field_22480, input, field_234643_d_, repairInventory
Container: p, inputSlots, field_22480, input, f_39769_
ContainerLevelAccess: e, access, field_22481, context, field_234644_e_, containerAccess
ContainerLevelAccess: q, access, field_22481, context, f_39770_
Player: f, player, field_22482, player, field_234645_f_, player
Player: r, player, field_22482, player, f_39771_
ResultContainer: c, resultSlots, field_22479, output, field_234642_c_, resultInventory
ResultContainer: o, resultSlots, field_22479, output, f_39768_
int: l, INPUT_SLOT, field_30814, FIRST_INPUT_SLOT_INDEX, f_150595_
int: m, ADDITIONAL_SLOT, field_30815, SECOND_INPUT_SLOT_INDEX, f_150596_
int: n, RESULT_SLOT, field_30816, OUTPUT_SLOT_INDEX, f_150597_
int: k, INV_SLOT_START, field_30813, PLAYER_INVENTORY_START_INDEX, f_150594_
int: s, INV_SLOT_END, field_30817, field_30817, f_150598_
int: t, USE_ROW_SLOT_START, field_30818, field_30818, f_150599_
int: u, USE_ROW_SLOT_END, field_30819, PLAYER_INVENTORY_END_INDEX, f_150600_
构造函数
方法
boolean (Player, boolean): b, mayPickup, method_24927, canTakeOutput, func_230303_b_
boolean (Player, boolean): a, mayPickup, method_24927, canTakeOutput, m_6560_
ItemStack (Player, ItemStack): a, onTake, method_24923, onTakeOutput, func_230301_a_
boolean (BlockState): a, isValidBlock, method_24925, canUse, func_230302_a_
boolean (BlockState): a, isValidBlock, method_24925, canUse, m_8039_
void (): e, createResult, method_24928, updateResult, func_82848_d
void (): i, createResult, method_24928, updateResult, m_6640_
void (Container): a, slotsChanged, method_7609, onContentChanged, func_75130_a
void (Container): a, slotsChanged, method_7609, onContentChanged, m_6199_
void (Player): b, removed, method_7595, close, func_75134_a
void (Player): b, removed, method_7595, close, m_6877_
boolean (Player): a, stillValid, method_7597, canUse, func_75145_c, canUse
boolean (Player): a, stillValid, method_7597, canUse, m_6875_, canUse
boolean (ItemStack): a, shouldQuickMoveToAdditionalSlot, method_30025, method_30025, func_241210_a_
boolean (ItemStack): c, shouldQuickMoveToAdditionalSlot, method_30025, method_30025, m_5861_
ItemStack (Player, int): b, quickMoveStack, method_7601, transferSlot, func_82846_b, shiftClick
ItemStack (Player, int): b, quickMoveStack, method_7601, transferSlot, m_7648_, shiftClick
void (Player, ItemStack): a, onTake, method_24923, onTakeOutput, m_142365_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
bix
bja
net.minecraft.server.v1_16_R2.ContainerAnvilAbstract
net.minecraft.server.v1_16_R3.ContainerAnvilAbstract
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bhg
bix
net.minecraft.server.v1_16_R1.ContainerAnvilAbstract
net.minecraft.server.v1_16_R2.ContainerAnvilAbstract
字段
Container: c, resultSlots, field_22479, output, field_234642_c_, resultInventory
ResultContainer: c, resultSlots, field_22479, output, field_234642_c_, resultInventory
构造函数
方法
1.16.1
名称
bhg
net.minecraft.world.inventory.ItemCombinerMenu
net.minecraft.class_4861
net.minecraft.screen.ForgingScreenHandler
net.minecraft.inventory.container.AbstractRepairContainer
net.minecraft.server.v1_16_R1.ContainerAnvilAbstract
字段
Container: c, resultSlots, field_22479, output, field_234642_c_, resultInventory
Container: d, inputSlots, field_22480, input, field_234643_d_, repairInventory
ContainerLevelAccess: e, access, field_22481, context, field_234644_e_, containerAccess
Player: f, player, field_22482, player, field_234645_f_, player
构造函数
(MenuType<?>, int, Inventory, ContainerLevelAccess)
方法
boolean (Player, boolean): b, mayPickup, method_24927, canTakeOutput, func_230303_b_
ItemStack (Player, ItemStack): a, onTake, method_24923, onTakeOutput, func_230301_a_
boolean (BlockState): a, isValidBlock, method_24925, canUse, func_230302_a_
void (): e, createResult, method_24928, updateResult, func_82848_d
void (Container): a, slotsChanged, method_7609, onContentChanged, func_75130_a
void (Player): b, removed, method_7595, close, func_75134_a
boolean (Player): a, stillValid, method_7597, canUse, func_75145_c, canUse
boolean (ItemStack): a, shouldQuickMoveToAdditionalSlot, method_30025, method_30025, func_241210_a_
ItemStack (Player, int): b, quickMoveStack, method_7601, transferSlot, func_82846_b, shiftClick