历史 - net.minecraft.client.resources.sounds.SimpleSoundInstance
1.21.11
名称
igf
iph
字段
构造函数
方法
SimpleSoundInstance (SoundEvent): a, forMusic, method_4759, music, m_119745_
SimpleSoundInstance (SoundEvent): a, forAmbientAddition, method_25466, ambient, m_119759_
SimpleSoundInstance (SoundEvent): b, forAmbientAddition, method_25466, ambient, m_119759_
SimpleSoundInstance (SoundEvent, float): b, forMusic, method_4759, music, m_119745_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
hvm
igf
字段
构造函数
方法
1.21.8
名称
hvl
hvm
字段
构造函数
方法
1.21.7
名称
hvk
hvl
字段
构造函数
方法
1.21.6
名称
hoi
hvk
字段
构造函数
方法
SimpleSoundInstance (SoundEvent): a, forMusic, method_4759, music, m_119745_
SimpleSoundInstance (SoundEvent): b, forAmbientAddition, method_25466, ambient, m_119759_
SimpleSoundInstance (SoundEvent): a, forAmbientAddition, method_25466, ambient, m_119759_
SimpleSoundInstance (SoundEvent, float): b, forMusic, method_4759, music, m_119745_
1.21.5
名称
hil
hoi
字段
构造函数
方法
1.21.4
名称
hfd
hil
字段
构造函数
方法
1.21.3
名称
gtv
hfd
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
gsk
gtv
字段
构造函数
方法
SimpleSoundInstance (SoundEvent, Vec3): a, forRecord, method_4760, record, m_246411_
SimpleSoundInstance (SoundEvent, Vec3): a, forJukeboxSong, method_4760, record, m_246411_
1.20.6
名称
ghv
gsk
字段
构造函数
方法
1.20.4
名称
gch
ghv
字段
构造函数
方法
1.20.2
名称
fxt
gch
字段
构造函数
方法
1.20.1
名称
fwa
fxt
字段
构造函数
方法
1.19.4
名称
frj
fwa
字段
构造函数
方法
1.19.3
名称
fmr
frj
字段
构造函数
方法
SimpleSoundInstance (SoundEvent, double, double, double): a, forRecord, method_4760, record, m_119747_
SimpleSoundInstance (Holder<SoundEvent>, float): a, forUI, method_47978, master, m_263171_
SimpleSoundInstance (SoundEvent, Vec3): a, forRecord, method_4760, record, m_246411_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
fkt
fmr
字段
构造函数
方法
1.19
名称
fdl
fkt
字段
构造函数
(SoundEvent, SoundSource, float, float, BlockPos)
(SoundEvent, SoundSource, float, float, double, double, double)
(SoundEvent, SoundSource, float, float, boolean, int, SoundInstance$Attenuation, double, double, double)
(ResourceLocation, SoundSource, float, float, boolean, int, SoundInstance$Attenuation, double, double, double, boolean)
(SoundEvent, SoundSource, float, float, RandomSource, BlockPos)
(SoundEvent, SoundSource, float, float, RandomSource, double, double, double)
(SoundEvent, SoundSource, float, float, RandomSource, boolean, int, SoundInstance$Attenuation, double, double, double)
(ResourceLocation, SoundSource, float, float, RandomSource, boolean, int, SoundInstance$Attenuation, double, double, double, boolean)
方法
SimpleSoundInstance (SoundEvent, double, double, double): b, forAmbientMood, method_25467, ambient, m_119761_
SimpleSoundInstance (SoundEvent, RandomSource, double, double, double): a, forAmbientMood, method_25467, ambient, m_235127_
1.18.2
名称
fce
fdl
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
ezz
fce
字段
构造函数
方法
1.17.1
名称
ezy
ezz
字段
构造函数
方法
1.17
名称
emp
ezy
net.minecraft.client.audio.SimpleSound
net.minecraft.src.C_4561_
字段
构造函数
方法
SimpleSoundInstance (SoundEvent, float): a, forUI, method_4758, master, func_184371_a
SimpleSoundInstance (SoundEvent, float): a, forUI, method_4758, master, m_119752_
SimpleSoundInstance (SoundEvent, float, float): a, forUI, method_4757, master, func_194007_a
SimpleSoundInstance (SoundEvent, float, float): a, forUI, method_4757, master, m_119755_
SimpleSoundInstance (SoundEvent): a, forMusic, method_4759, music, func_184370_a
SimpleSoundInstance (SoundEvent): a, forMusic, method_4759, music, m_119745_
SimpleSoundInstance (SoundEvent, double, double, double): a, forRecord, method_4760, record, func_184372_a
SimpleSoundInstance (SoundEvent, double, double, double): a, forRecord, method_4760, record, m_119747_
SimpleSoundInstance (SoundEvent, float, float): b, forLocalAmbience, method_24877, ambient, func_239532_b_
SimpleSoundInstance (SoundEvent, float, float): b, forLocalAmbience, method_24877, ambient, m_119766_
SimpleSoundInstance (SoundEvent): b, forAmbientAddition, method_25466, ambient, func_239530_b_
SimpleSoundInstance (SoundEvent): b, forAmbientAddition, method_25466, ambient, m_119759_
SimpleSoundInstance (SoundEvent, double, double, double): b, forAmbientMood, method_25467, ambient, func_239531_b_
SimpleSoundInstance (SoundEvent, double, double, double): b, forAmbientMood, method_25467, ambient, m_119761_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
emh
emp
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
eoi
emh
字段
构造函数
方法
1.16.1
名称
ecv
eoi
字段
构造函数
(SoundEvent, SoundSource, float, float, float, float, float)
(SoundEvent, SoundSource, float, float, boolean, int, SoundInstance$Attenuation, float, float, float)
(ResourceLocation, SoundSource, float, float, boolean, int, SoundInstance$Attenuation, float, float, float, boolean)
(SoundEvent, SoundSource, float, float, double, double, double)
(SoundEvent, SoundSource, float, float, boolean, int, SoundInstance$Attenuation, double, double, double)
(ResourceLocation, SoundSource, float, float, boolean, int, SoundInstance$Attenuation, double, double, double, boolean)
方法
SimpleSoundInstance (SoundEvent, float, float, float): a, forRecord, method_4760, record, func_184372_a
SimpleSoundInstance (SoundEvent, double, double, double): a, forRecord, method_4760, record, func_184372_a
SimpleSoundInstance (SoundEvent, float, float): b, forLocalAmbience, method_24877, ambient, func_239532_b_
SimpleSoundInstance (SoundEvent): b, forAmbientAddition, method_25466, ambient, func_239530_b_
SimpleSoundInstance (SoundEvent, double, double, double): b, forAmbientMood, method_25467, ambient, func_239531_b_
1.15.2
名称
ecs
ecv
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
dzl
ecs
字段
构造函数
方法
1.14.4
名称
dwx
dzl
net.minecraft.client.resources.sounds.SimpleSoundInstance
字段
构造函数
方法
PositionedSoundInstance (SoundEffect, float): a, method_4758, master, func_184371_a
SimpleSoundInstance (SoundEvent, float): a, forUI, method_4758, master, func_184371_a
PositionedSoundInstance (SoundEffect, float, float): a, method_4757, master, func_194007_a
SimpleSoundInstance (SoundEvent, float, float): a, forUI, method_4757, master, func_194007_a
PositionedSoundInstance (SoundEffect): a, method_4759, music, func_184370_a
SimpleSoundInstance (SoundEvent): a, forMusic, method_4759, music, func_184370_a
PositionedSoundInstance (SoundEffect, float, float, float): a, method_4760, record, func_184372_a
SimpleSoundInstance (SoundEvent, float, float, float): a, forRecord, method_4760, record, func_184372_a
1.14.3
名称
dwt
dwx
net.minecraft.client.sound.PositionedSoundInstance
字段
构造函数
方法
SimpleSound (SoundEffect, float): a, method_4758, func_184371_a
PositionedSoundInstance (SoundEffect, float): a, method_4758, master, func_184371_a
SimpleSound (SoundEffect, float, float): a, method_4757, func_194007_a
PositionedSoundInstance (SoundEffect, float, float): a, method_4757, master, func_194007_a
SimpleSound (SoundEffect): a, method_4759, func_184370_a
PositionedSoundInstance (SoundEffect): a, method_4759, music, func_184370_a
SimpleSound (SoundEffect, float, float, float): a, method_4760, func_184372_a
PositionedSoundInstance (SoundEffect, float, float, float): a, method_4760, record, func_184372_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
dwq
dwt
字段
构造函数
方法
1.14
名称
dfs
dwq
net.minecraft.class_1109
字段
构造函数
(MinecraftKey, SoundCategory, float, float, boolean, int, ISound$AttenuationType, float, float, float)
(MinecraftKey, SoundCategory, float, float, boolean, int, ISound$AttenuationType, float, float, float, boolean)
方法
SimpleSound (SoundEffect, float): a, func_184371_a
SimpleSound (SoundEffect, float): a, method_4758, func_184371_a
SimpleSound (SoundEffect, float, float): a, func_194007_a
SimpleSound (SoundEffect, float, float): a, method_4757, func_194007_a
SimpleSound (SoundEffect): a, func_184370_a
SimpleSound (SoundEffect): a, method_4759, func_184370_a
SimpleSound (SoundEffect, float, float, float): a, func_184372_a
SimpleSound (SoundEffect, float, float, float): a, method_4760, func_184372_a
1.13.2
名称
dfr
dfs
字段
构造函数
方法
1.13.1
名称
dfr
net.minecraft.client.audio.SimpleSound
字段
构造函数
(SoundEffect, SoundCategory, float, float, BlockPosition)
(SoundEffect, SoundCategory, float, float, float, float, float)
(SoundEffect, SoundCategory, float, float, boolean, int, ISound$AttenuationType, float, float, float)
(MinecraftKey, SoundCategory, float, float, boolean, int, ISound$AttenuationType, float, float, float)
方法
SimpleSound (SoundEffect, float): a, func_184371_a
SimpleSound (SoundEffect, float, float): a, func_194007_a
SimpleSound (SoundEffect): a, func_184370_a
SimpleSound (SoundEffect, float, float, float): a, func_184372_a