历史 - net.minecraft.client.resources.sounds.SimpleSoundInstance

1.21.11

名称

igf

iph

字段

构造函数

方法

SimpleSoundInstance (SoundEvent): a, forMusic, method_4759, music, m_119745_

SimpleSoundInstance (SoundEvent): a, forAmbientAddition, method_25466, ambient, m_119759_

SimpleSoundInstance (SoundEvent): b, forAmbientAddition, method_25466, ambient, m_119759_

SimpleSoundInstance (SoundEvent, float): b, forMusic, method_4759, music, m_119745_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

hvm

igf

字段

构造函数

方法

1.21.8

名称

hvl

hvm

字段

构造函数

方法

1.21.7

名称

hvk

hvl

字段

构造函数

方法

1.21.6

名称

hoi

hvk

字段

构造函数

方法

SimpleSoundInstance (SoundEvent): a, forMusic, method_4759, music, m_119745_

SimpleSoundInstance (SoundEvent): b, forAmbientAddition, method_25466, ambient, m_119759_

SimpleSoundInstance (SoundEvent): a, forAmbientAddition, method_25466, ambient, m_119759_

SimpleSoundInstance (SoundEvent, float): b, forMusic, method_4759, music, m_119745_

1.21.5

名称

hil

hoi

字段

构造函数

方法

1.21.4

名称

hfd

hil

字段

构造函数

方法

1.21.3

名称

gtv

hfd

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

gsk

gtv

字段

构造函数

方法

SimpleSoundInstance (SoundEvent, Vec3): a, forRecord, method_4760, record, m_246411_

SimpleSoundInstance (SoundEvent, Vec3): a, forJukeboxSong, method_4760, record, m_246411_

1.20.6

名称

ghv

gsk

字段

构造函数

方法

1.20.4

名称

gch

ghv

字段

构造函数

方法

1.20.2

名称

fxt

gch

字段

构造函数

方法

1.20.1

名称

fwa

fxt

字段

构造函数

方法

1.19.4

名称

frj

fwa

字段

构造函数

方法

1.19.3

名称

fmr

frj

字段

构造函数

方法

SimpleSoundInstance (SoundEvent, double, double, double): a, forRecord, method_4760, record, m_119747_

SimpleSoundInstance (Holder<SoundEvent>, float): a, forUI, method_47978, master, m_263171_

SimpleSoundInstance (SoundEvent, Vec3): a, forRecord, method_4760, record, m_246411_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

fkt

fmr

字段

构造函数

方法

1.19

名称

fdl

fkt

字段

构造函数

(SoundEvent, SoundSource, float, float, BlockPos)

(SoundEvent, SoundSource, float, float, double, double, double)

(SoundEvent, SoundSource, float, float, boolean, int, SoundInstance$Attenuation, double, double, double)

(ResourceLocation, SoundSource, float, float, boolean, int, SoundInstance$Attenuation, double, double, double, boolean)

(SoundEvent, SoundSource, float, float, RandomSource, BlockPos)

(SoundEvent, SoundSource, float, float, RandomSource, double, double, double)

(SoundEvent, SoundSource, float, float, RandomSource, boolean, int, SoundInstance$Attenuation, double, double, double)

(ResourceLocation, SoundSource, float, float, RandomSource, boolean, int, SoundInstance$Attenuation, double, double, double, boolean)

方法

SimpleSoundInstance (SoundEvent, double, double, double): b, forAmbientMood, method_25467, ambient, m_119761_

SimpleSoundInstance (SoundEvent, RandomSource, double, double, double): a, forAmbientMood, method_25467, ambient, m_235127_

1.18.2

名称

fce

fdl

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

ezz

fce

字段

构造函数

方法

1.17.1

名称

ezy

ezz

字段

构造函数

方法

1.17

名称

emp

ezy

net.minecraft.client.audio.SimpleSound

net.minecraft.src.C_4561_

字段

构造函数

方法

SimpleSoundInstance (SoundEvent, float): a, forUI, method_4758, master, func_184371_a

SimpleSoundInstance (SoundEvent, float): a, forUI, method_4758, master, m_119752_

SimpleSoundInstance (SoundEvent, float, float): a, forUI, method_4757, master, func_194007_a

SimpleSoundInstance (SoundEvent, float, float): a, forUI, method_4757, master, m_119755_

SimpleSoundInstance (SoundEvent): a, forMusic, method_4759, music, func_184370_a

SimpleSoundInstance (SoundEvent): a, forMusic, method_4759, music, m_119745_

SimpleSoundInstance (SoundEvent, double, double, double): a, forRecord, method_4760, record, func_184372_a

SimpleSoundInstance (SoundEvent, double, double, double): a, forRecord, method_4760, record, m_119747_

SimpleSoundInstance (SoundEvent, float, float): b, forLocalAmbience, method_24877, ambient, func_239532_b_

SimpleSoundInstance (SoundEvent, float, float): b, forLocalAmbience, method_24877, ambient, m_119766_

SimpleSoundInstance (SoundEvent): b, forAmbientAddition, method_25466, ambient, func_239530_b_

SimpleSoundInstance (SoundEvent): b, forAmbientAddition, method_25466, ambient, m_119759_

SimpleSoundInstance (SoundEvent, double, double, double): b, forAmbientMood, method_25467, ambient, func_239531_b_

SimpleSoundInstance (SoundEvent, double, double, double): b, forAmbientMood, method_25467, ambient, m_119761_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

emh

emp

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

eoi

emh

字段

构造函数

方法

1.16.1

名称

ecv

eoi

字段

构造函数

(SoundEvent, SoundSource, float, float, float, float, float)

(SoundEvent, SoundSource, float, float, boolean, int, SoundInstance$Attenuation, float, float, float)

(ResourceLocation, SoundSource, float, float, boolean, int, SoundInstance$Attenuation, float, float, float, boolean)

(SoundEvent, SoundSource, float, float, double, double, double)

(SoundEvent, SoundSource, float, float, boolean, int, SoundInstance$Attenuation, double, double, double)

(ResourceLocation, SoundSource, float, float, boolean, int, SoundInstance$Attenuation, double, double, double, boolean)

方法

SimpleSoundInstance (SoundEvent, float, float, float): a, forRecord, method_4760, record, func_184372_a

SimpleSoundInstance (SoundEvent, double, double, double): a, forRecord, method_4760, record, func_184372_a

SimpleSoundInstance (SoundEvent, float, float): b, forLocalAmbience, method_24877, ambient, func_239532_b_

SimpleSoundInstance (SoundEvent): b, forAmbientAddition, method_25466, ambient, func_239530_b_

SimpleSoundInstance (SoundEvent, double, double, double): b, forAmbientMood, method_25467, ambient, func_239531_b_

1.15.2

名称

ecs

ecv

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

dzl

ecs

字段

构造函数

方法

1.14.4

名称

dwx

dzl

net.minecraft.client.resources.sounds.SimpleSoundInstance

字段

构造函数

方法

PositionedSoundInstance (SoundEffect, float): a, method_4758, master, func_184371_a

SimpleSoundInstance (SoundEvent, float): a, forUI, method_4758, master, func_184371_a

PositionedSoundInstance (SoundEffect, float, float): a, method_4757, master, func_194007_a

SimpleSoundInstance (SoundEvent, float, float): a, forUI, method_4757, master, func_194007_a

PositionedSoundInstance (SoundEffect): a, method_4759, music, func_184370_a

SimpleSoundInstance (SoundEvent): a, forMusic, method_4759, music, func_184370_a

PositionedSoundInstance (SoundEffect, float, float, float): a, method_4760, record, func_184372_a

SimpleSoundInstance (SoundEvent, float, float, float): a, forRecord, method_4760, record, func_184372_a

1.14.3

名称

dwt

dwx

net.minecraft.client.sound.PositionedSoundInstance

字段

构造函数

方法

SimpleSound (SoundEffect, float): a, method_4758, func_184371_a

PositionedSoundInstance (SoundEffect, float): a, method_4758, master, func_184371_a

SimpleSound (SoundEffect, float, float): a, method_4757, func_194007_a

PositionedSoundInstance (SoundEffect, float, float): a, method_4757, master, func_194007_a

SimpleSound (SoundEffect): a, method_4759, func_184370_a

PositionedSoundInstance (SoundEffect): a, method_4759, music, func_184370_a

SimpleSound (SoundEffect, float, float, float): a, method_4760, func_184372_a

PositionedSoundInstance (SoundEffect, float, float, float): a, method_4760, record, func_184372_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

dwq

dwt

字段

构造函数

方法

1.14

名称

dfs

dwq

net.minecraft.class_1109

字段

构造函数

(MinecraftKey, SoundCategory, float, float, boolean, int, ISound$AttenuationType, float, float, float)

(MinecraftKey, SoundCategory, float, float, boolean, int, ISound$AttenuationType, float, float, float, boolean)

方法

SimpleSound (SoundEffect, float): a, func_184371_a

SimpleSound (SoundEffect, float): a, method_4758, func_184371_a

SimpleSound (SoundEffect, float, float): a, func_194007_a

SimpleSound (SoundEffect, float, float): a, method_4757, func_194007_a

SimpleSound (SoundEffect): a, func_184370_a

SimpleSound (SoundEffect): a, method_4759, func_184370_a

SimpleSound (SoundEffect, float, float, float): a, func_184372_a

SimpleSound (SoundEffect, float, float, float): a, method_4760, func_184372_a

1.13.2

名称

dfr

dfs

字段

构造函数

方法

1.13.1

名称

dfr

net.minecraft.client.audio.SimpleSound

字段

构造函数

(SoundEffect, SoundCategory, float, float, BlockPosition)

(SoundEffect, SoundCategory, float, float, float, float, float)

(SoundEffect, SoundCategory, float, float, boolean, int, ISound$AttenuationType, float, float, float)

(MinecraftKey, SoundCategory, float, float, boolean, int, ISound$AttenuationType, float, float, float)

方法

SimpleSound (SoundEffect, float): a, func_184371_a

SimpleSound (SoundEffect, float, float): a, func_194007_a

SimpleSound (SoundEffect): a, func_184370_a

SimpleSound (SoundEffect, float, float, float): a, func_184372_a