历史 - net.minecraft.world.level.block.CrossCollisionBlock
1.21.11
名称
dwv
ebq
字段
构造函数
方法
boolean (BlockState): d_, propagatesSkylightDown, method_9579, isTransparent, m_49099_
boolean (BlockState): e_, propagatesSkylightDown, method_9579, isTransparent, m_49099_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
drx
dwv
字段
构造函数
方法
boolean (BlockState): e_, propagatesSkylightDown, method_9579, isTransparent, m_49099_
boolean (BlockState): d_, propagatesSkylightDown, method_9579, isTransparent, m_49099_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dpm
drx
字段
构造函数
方法
1.21.5
名称
dlk
dpm
字段
VoxelShape[]: g, collisionShapeByIndex, field_10901, collisionShapes, f_52315_
VoxelShape[]: h, shapeByIndex, field_10906, boundingShapes, f_52316_
it.unimi.dsi.fastutil.objects.Object2IntMap<BlockState>: i, stateToIndex, field_19313, SHAPE_INDEX_CACHE, f_52317_
Function<BlockState, VoxelShape>: g, collisionShapes, field_55751, collisionShapeFunction, f_381754_
Function<BlockState, VoxelShape>: h, shapes, field_55752, outlineShapeFunction, f_382100_
构造函数
方法
VoxelShape[] (float, float, float, float, float): a, makeShapes, method_9984, createShapes, m_52326_
int (Direction): a, indexFor, method_9985, getDirectionMask, m_52343_
int (BlockState): h, getAABBIndex, method_9987, getShapeIndex, m_52363_
Function<BlockState, VoxelShape> (float, float, float, float, float): a, makeShapes, method_9984, createShapeFunction, m_52326_
1.21.4
名称
dmk
dlk
字段
构造函数
方法
1.21.3
名称
dhu
dmk
字段
构造函数
方法
int (BlockState): g, getAABBIndex, method_9987, getShapeIndex, m_52363_
int (BlockState): h, getAABBIndex, method_9987, getShapeIndex, m_52363_
boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_49099_
boolean (BlockState): e_, propagatesSkylightDown, method_9579, isTransparent, m_49099_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dgx
dhu
字段
构造函数
方法
1.20.6
名称
cym
dgx
字段
构造函数
方法
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_7420_
boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_49099_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
1.20.4
名称
cun
cym
字段
构造函数
方法
boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTransparent, m_7420_
boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_7420_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, m_5939_
com.mojang.serialization.MapCodec<? extends CrossCollisionBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
crf
cun
字段
构造函数
方法
1.20.1
名称
cqy
crf
字段
构造函数
方法
1.19.4
名称
coi
cqy
字段
构造函数
方法
boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTranslucent, m_7420_
boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTransparent, m_7420_
1.19.3
名称
clg
coi
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
ckj
clg
net.minecraft.world.level.block.BlockTall
字段
构造函数
方法
1.19
名称
cfd
ckj
net.minecraft.world.level.block.BlockTall
字段
构造函数
方法
1.18.2
名称
cel
cfd
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
cbc
cel
字段
构造函数
方法
1.17.1
名称
cbb
cbc
字段
构造函数
方法
1.17
名称
bvt
cbb
net.minecraft.block.FourWayBlock
net.minecraft.src.C_1752_
net.minecraft.server.v1_16_R3.BlockTall
net.minecraft.world.level.block.BlockTall
字段
BooleanProperty: a, NORTH, field_10905, NORTH, field_196409_a, NORTH
BooleanProperty: a, NORTH, field_10905, NORTH, f_52309_
BooleanProperty: b, EAST, field_10907, EAST, field_196411_b, EAST
BooleanProperty: b, EAST, field_10907, EAST, f_52310_
BooleanProperty: c, SOUTH, field_10904, SOUTH, field_196413_c, SOUTH
BooleanProperty: c, SOUTH, field_10904, SOUTH, f_52311_
BooleanProperty: d, WEST, field_10903, WEST, field_196414_y, WEST
BooleanProperty: d, WEST, field_10903, WEST, f_52312_
BooleanProperty: e, WATERLOGGED, field_10900, WATERLOGGED, field_204514_u
BooleanProperty: e, WATERLOGGED, field_10900, WATERLOGGED, f_52313_
Map<Direction, BooleanProperty>: f, PROPERTY_BY_DIRECTION, field_10902, FACING_PROPERTIES, field_196415_z
Map<Direction, BooleanProperty>: f, PROPERTY_BY_DIRECTION, field_10902, FACING_PROPERTIES, f_52314_
VoxelShape[]: g, collisionShapeByIndex, field_10901, collisionShapes, field_196410_A
VoxelShape[]: g, collisionShapeByIndex, field_10901, collisionShapes, f_52315_
VoxelShape[]: h, shapeByIndex, field_10906, boundingShapes, field_196412_B
VoxelShape[]: h, shapeByIndex, field_10906, boundingShapes, f_52316_
it.unimi.dsi.fastutil.objects.Object2IntMap<BlockState>: i, stateToIndex, field_19313, SHAPE_INDEX_CACHE, field_223008_i
it.unimi.dsi.fastutil.objects.Object2IntMap<BlockState>: i, stateToIndex, field_19313, SHAPE_INDEX_CACHE, f_52317_
构造函数
方法
VoxelShape[] (float, float, float, float, float): a, makeShapes, method_9984, createShapes, func_196408_a
VoxelShape[] (float, float, float, float, float): a, makeShapes, method_9984, createShapes, m_52326_
int (Direction): a, indexFor, method_9985, getDirectionMask, func_196407_a
int (Direction): a, indexFor, method_9985, getDirectionMask, m_52343_
int (BlockState): g, getAABBIndex, method_9987, getShapeIndex, func_196406_i
int (BlockState): g, getAABBIndex, method_9987, getShapeIndex, m_52363_
FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_
boolean (BlockState, BlockGetter, BlockPos): b, propagatesSkylightDown, method_9579, isTranslucent, func_200123_i
boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTranslucent, m_7420_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
bvq
bvt
net.minecraft.server.v1_16_R2.BlockTall
net.minecraft.server.v1_16_R3.BlockTall
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bww
bvq
net.minecraft.server.v1_16_R1.BlockTall
net.minecraft.server.v1_16_R2.BlockTall
字段
构造函数
方法
1.16.1
名称
bql
bww
net.minecraft.server.v1_15_R1.BlockTall
net.minecraft.server.v1_16_R1.BlockTall
字段
构造函数
(float, float, float, float, float, Block$Properties)
(float, float, float, float, float, BlockBehaviour$Properties)
方法
int (BlockState): h, getAABBIndex, method_9987, getShapeIndex, func_196406_i
int (BlockState): g, getAABBIndex, method_9987, getShapeIndex, func_196406_i
FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t
FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, func_220071_b
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b
1.15.2
名称
bqi
bql
net.minecraft.block.HorizontalConnectedBlock
net.minecraft.block.HorizontalConnectingBlock
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bnz
bqi
net.minecraft.block.HorizontalConnectingBlock
net.minecraft.block.HorizontalConnectedBlock
net.minecraft.server.v1_14_R1.BlockTall
net.minecraft.server.v1_15_R1.BlockTall
字段
构造函数
方法
int (BlockState): j, getAABBIndex, method_9987, getShapeIndex, func_196406_i
int (BlockState): h, getAABBIndex, method_9987, getShapeIndex, func_196406_i
FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t
FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t
1.14.4
名称
bnu
bnz
net.minecraft.world.level.block.CrossCollisionBlock
net.minecraft.block.HorizontalConnectedBlock
net.minecraft.block.HorizontalConnectingBlock
字段
BlockStateBoolean: a, field_10905, NORTH, field_196409_a, NORTH
BooleanProperty: a, NORTH, field_10905, NORTH, field_196409_a, NORTH
BlockStateBoolean: b, field_10907, EAST, field_196411_b, EAST
BooleanProperty: b, EAST, field_10907, EAST, field_196411_b, EAST
BlockStateBoolean: c, field_10904, SOUTH, field_196413_c, SOUTH
BooleanProperty: c, SOUTH, field_10904, SOUTH, field_196413_c, SOUTH
BlockStateBoolean: d, field_10903, WEST, field_196414_y, WEST
BooleanProperty: d, WEST, field_10903, WEST, field_196414_y, WEST
BlockStateBoolean: e, field_10900, WATERLOGGED, field_204514_u
BooleanProperty: e, WATERLOGGED, field_10900, WATERLOGGED, field_204514_u
Map<EnumDirection, BlockStateBoolean>: f, field_10902, FACING_PROPERTIES, field_196415_z
Map<Direction, BooleanProperty>: f, PROPERTY_BY_DIRECTION, field_10902, FACING_PROPERTIES, field_196415_z
VoxelShape[]: g, field_10901, collisionShapes, field_196410_A
VoxelShape[]: g, collisionShapeByIndex, field_10901, collisionShapes, field_196410_A
VoxelShape[]: h, field_10906, boundingShapes, field_196412_B
VoxelShape[]: h, shapeByIndex, field_10906, boundingShapes, field_196412_B
it.unimi.dsi.fastutil.objects.Object2IntMap<IBlockData>: i, field_19313, SHAPE_INDEX_CACHE, field_223008_i
it.unimi.dsi.fastutil.objects.Object2IntMap<BlockState>: i, stateToIndex, field_19313, SHAPE_INDEX_CACHE, field_223008_i
构造函数
方法
VoxelShape[] (float, float, float, float, float): a, method_9984, createShapes, func_196408_a
VoxelShape[] (float, float, float, float, float): a, makeShapes, method_9984, createShapes, func_196408_a
int (EnumDirection): a, method_9985, getDirectionMask, func_196407_a
int (Direction): a, indexFor, method_9985, getDirectionMask, func_196407_a
int (IBlockData): j, method_9987, getShapeIndex, func_196406_i
int (BlockState): j, getAABBIndex, method_9987, getShapeIndex, func_196406_i
Fluid (IBlockData): g, method_9545, getFluidState, func_204507_t
FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a
boolean (IBlockData, IBlockAccess, BlockPosition): b, method_9579, isTranslucent, func_200123_i
boolean (BlockState, BlockGetter, BlockPos): b, propagatesSkylightDown, method_9579, isTranslucent, func_200123_i
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, getCollisionShape, func_220071_b
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, func_220071_b
1.14.3
名称
bnq
bnu
net.minecraft.block.HorizontalConnectedBlock
字段
BlockStateBoolean: a, field_10905, field_196409_a, NORTH
BlockStateBoolean: a, field_10905, NORTH, field_196409_a, NORTH
BlockStateBoolean: b, field_10907, field_196411_b, EAST
BlockStateBoolean: b, field_10907, EAST, field_196411_b, EAST
BlockStateBoolean: c, field_10904, field_196413_c, SOUTH
BlockStateBoolean: c, field_10904, SOUTH, field_196413_c, SOUTH
BlockStateBoolean: d, field_10903, field_196414_y, WEST
BlockStateBoolean: d, field_10903, WEST, field_196414_y, WEST
BlockStateBoolean: e, field_10900, field_204514_u
BlockStateBoolean: e, field_10900, WATERLOGGED, field_204514_u
Map<EnumDirection, BlockStateBoolean>: f, field_10902, field_196415_z
Map<EnumDirection, BlockStateBoolean>: f, field_10902, FACING_PROPERTIES, field_196415_z
VoxelShape[]: g, field_10901, field_196410_A
VoxelShape[]: g, field_10901, collisionShapes, field_196410_A
VoxelShape[]: h, field_10906, field_196412_B
VoxelShape[]: h, field_10906, boundingShapes, field_196412_B
it.unimi.dsi.fastutil.objects.Object2IntMap<IBlockData>: i, field_19313, field_223008_i
it.unimi.dsi.fastutil.objects.Object2IntMap<IBlockData>: i, field_19313, SHAPE_INDEX_CACHE, field_223008_i
构造函数
方法
VoxelShape[] (float, float, float, float, float): a, method_9984, func_196408_a
VoxelShape[] (float, float, float, float, float): a, method_9984, createShapes, func_196408_a
int (EnumDirection): a, method_9985, func_196407_a
int (EnumDirection): a, method_9985, getDirectionMask, func_196407_a
int (IBlockData): j, method_9987, func_196406_i
int (IBlockData): j, method_9987, getShapeIndex, func_196406_i
Fluid (IBlockData): g, method_9545, func_204507_t
Fluid (IBlockData): g, method_9545, getFluidState, func_204507_t
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a
boolean (IBlockData, IBlockAccess, BlockPosition): b, method_9579, func_200123_i
boolean (IBlockData, IBlockAccess, BlockPosition): b, method_9579, isTranslucent, func_200123_i
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, func_220071_b
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, getCollisionShape, func_220071_b
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bnp
bnq
字段
it.unimi.dsi.fastutil.objects.Object2IntMap<IBlockData>: i, field_19313, field_223008_i
构造函数
方法
1.14
名称
bdw
bnp
net.minecraft.class_2310
net.minecraft.block.BlockFourWay
net.minecraft.block.FourWayBlock
net.minecraft.server.v1_13_R2.BlockTall
net.minecraft.server.v1_14_R1.BlockTall
字段
BlockStateBoolean: a, field_196409_a, NORTH
BlockStateBoolean: a, field_10905, field_196409_a, NORTH
BlockStateBoolean: b, field_196411_b, EAST
BlockStateBoolean: b, field_10907, field_196411_b, EAST
BlockStateBoolean: c, field_196413_c, SOUTH
BlockStateBoolean: c, field_10904, field_196413_c, SOUTH
BlockStateBoolean: o, field_196414_y, WEST
BlockStateBoolean: d, field_10903, field_196414_y, WEST
BlockStateBoolean: p, field_204514_u
BlockStateBoolean: e, field_10900, field_204514_u
Map<EnumDirection, BlockStateBoolean>: q, field_196415_z
Map<EnumDirection, BlockStateBoolean>: f, field_10902, field_196415_z
VoxelShape[]: r, field_196410_A
VoxelShape[]: g, field_10901, field_196410_A
VoxelShape[]: s, field_196412_B
VoxelShape[]: h, field_10906, field_196412_B
构造函数
方法
VoxelShape[] (float, float, float, float, float): a, func_196408_a
VoxelShape[] (float, float, float, float, float): a, method_9984, func_196408_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
VoxelShape (IBlockData, IBlockAccess, BlockPosition): f, func_196268_f
int (EnumDirection): a, func_196407_a
int (EnumDirection): a, method_9985, func_196407_a
int (IBlockData): k, func_196406_i
int (IBlockData): j, method_9987, func_196406_i
FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a, removeFluid
Fluid (IBlockData): h, func_204507_t
Fluid (IBlockData): g, method_9545, func_204507_t
boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a, canPlace
boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a, place
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a
boolean (IBlockData, IBlockAccess, BlockPosition): b, method_9579, func_200123_i
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, func_220071_b
1.13.2
名称
bdv
bdw
字段
构造函数
方法
FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a
FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a, removeFluid
1.13.1
名称
bdn
bdv
net.minecraft.server.v1_13_R1.BlockTall
net.minecraft.server.v1_13_R2.BlockTall
字段
BlockStateBoolean: p, field_196414_y, WEST
BlockStateBoolean: o, field_196414_y, WEST
BlockStateBoolean: q, field_204514_u
BlockStateBoolean: p, field_204514_u
Map<EnumDirection, BlockStateBoolean>: r, field_196415_z
Map<EnumDirection, BlockStateBoolean>: q, field_196415_z
VoxelShape[]: s, field_196410_A
VoxelShape[]: r, field_196410_A
VoxelShape[]: t, field_196412_B
VoxelShape[]: s, field_196412_B
构造函数
方法
boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a
boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a, canPlace
boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a
boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a, place
1.13
名称
bdn
net.minecraft.block.BlockFourWay
net.minecraft.server.v1_13_R1.BlockTall
字段
BlockStateBoolean: a, field_196409_a, NORTH
BlockStateBoolean: b, field_196411_b, EAST
BlockStateBoolean: c, field_196413_c, SOUTH
BlockStateBoolean: p, field_196414_y, WEST
BlockStateBoolean: q, field_204514_u
Map<EnumDirection, BlockStateBoolean>: r, field_196415_z
VoxelShape[]: s, field_196410_A
VoxelShape[]: t, field_196412_B
构造函数
(float, float, float, float, float, Block$Info)
方法
VoxelShape[] (float, float, float, float, float): a, func_196408_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
VoxelShape (IBlockData, IBlockAccess, BlockPosition): f, func_196268_f
int (EnumDirection): a, func_196407_a
int (IBlockData): k, func_196406_i
FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a
Fluid (IBlockData): h, func_204507_t
boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a
boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a