历史 - net.minecraft.world.level.block.CrossCollisionBlock

1.21.11

名称

dwv

ebq

字段

构造函数

方法

boolean (BlockState): d_, propagatesSkylightDown, method_9579, isTransparent, m_49099_

boolean (BlockState): e_, propagatesSkylightDown, method_9579, isTransparent, m_49099_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

drx

dwv

字段

构造函数

方法

boolean (BlockState): e_, propagatesSkylightDown, method_9579, isTransparent, m_49099_

boolean (BlockState): d_, propagatesSkylightDown, method_9579, isTransparent, m_49099_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dpm

drx

字段

构造函数

方法

1.21.5

名称

dlk

dpm

字段

VoxelShape[]: g, collisionShapeByIndex, field_10901, collisionShapes, f_52315_

VoxelShape[]: h, shapeByIndex, field_10906, boundingShapes, f_52316_

it.unimi.dsi.fastutil.objects.Object2IntMap<BlockState>: i, stateToIndex, field_19313, SHAPE_INDEX_CACHE, f_52317_

Function<BlockState, VoxelShape>: g, collisionShapes, field_55751, collisionShapeFunction, f_381754_

Function<BlockState, VoxelShape>: h, shapes, field_55752, outlineShapeFunction, f_382100_

构造函数

方法

VoxelShape[] (float, float, float, float, float): a, makeShapes, method_9984, createShapes, m_52326_

int (Direction): a, indexFor, method_9985, getDirectionMask, m_52343_

int (BlockState): h, getAABBIndex, method_9987, getShapeIndex, m_52363_

Function<BlockState, VoxelShape> (float, float, float, float, float): a, makeShapes, method_9984, createShapeFunction, m_52326_

1.21.4

名称

dmk

dlk

字段

构造函数

方法

1.21.3

名称

dhu

dmk

字段

构造函数

方法

int (BlockState): g, getAABBIndex, method_9987, getShapeIndex, m_52363_

int (BlockState): h, getAABBIndex, method_9987, getShapeIndex, m_52363_

boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_49099_

boolean (BlockState): e_, propagatesSkylightDown, method_9579, isTransparent, m_49099_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dgx

dhu

字段

构造函数

方法

1.20.6

名称

cym

dgx

字段

构造函数

方法

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_7420_

boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_49099_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

1.20.4

名称

cun

cym

字段

构造函数

方法

boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTransparent, m_7420_

boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_7420_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, m_5939_

com.mojang.serialization.MapCodec<? extends CrossCollisionBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

名称

crf

cun

字段

构造函数

方法

1.20.1

名称

cqy

crf

字段

构造函数

方法

1.19.4

名称

coi

cqy

字段

构造函数

方法

boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTranslucent, m_7420_

boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTransparent, m_7420_

1.19.3

名称

clg

coi

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

ckj

clg

net.minecraft.world.level.block.BlockTall

字段

构造函数

方法

1.19

名称

cfd

ckj

net.minecraft.world.level.block.BlockTall

字段

构造函数

方法

1.18.2

名称

cel

cfd

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

cbc

cel

字段

构造函数

方法

1.17.1

名称

cbb

cbc

字段

构造函数

方法

1.17

名称

bvt

cbb

net.minecraft.block.FourWayBlock

net.minecraft.src.C_1752_

net.minecraft.server.v1_16_R3.BlockTall

net.minecraft.world.level.block.BlockTall

字段

BooleanProperty: a, NORTH, field_10905, NORTH, field_196409_a, NORTH

BooleanProperty: a, NORTH, field_10905, NORTH, f_52309_

BooleanProperty: b, EAST, field_10907, EAST, field_196411_b, EAST

BooleanProperty: b, EAST, field_10907, EAST, f_52310_

BooleanProperty: c, SOUTH, field_10904, SOUTH, field_196413_c, SOUTH

BooleanProperty: c, SOUTH, field_10904, SOUTH, f_52311_

BooleanProperty: d, WEST, field_10903, WEST, field_196414_y, WEST

BooleanProperty: d, WEST, field_10903, WEST, f_52312_

BooleanProperty: e, WATERLOGGED, field_10900, WATERLOGGED, field_204514_u

BooleanProperty: e, WATERLOGGED, field_10900, WATERLOGGED, f_52313_

Map<Direction, BooleanProperty>: f, PROPERTY_BY_DIRECTION, field_10902, FACING_PROPERTIES, field_196415_z

Map<Direction, BooleanProperty>: f, PROPERTY_BY_DIRECTION, field_10902, FACING_PROPERTIES, f_52314_

VoxelShape[]: g, collisionShapeByIndex, field_10901, collisionShapes, field_196410_A

VoxelShape[]: g, collisionShapeByIndex, field_10901, collisionShapes, f_52315_

VoxelShape[]: h, shapeByIndex, field_10906, boundingShapes, field_196412_B

VoxelShape[]: h, shapeByIndex, field_10906, boundingShapes, f_52316_

it.unimi.dsi.fastutil.objects.Object2IntMap<BlockState>: i, stateToIndex, field_19313, SHAPE_INDEX_CACHE, field_223008_i

it.unimi.dsi.fastutil.objects.Object2IntMap<BlockState>: i, stateToIndex, field_19313, SHAPE_INDEX_CACHE, f_52317_

构造函数

方法

VoxelShape[] (float, float, float, float, float): a, makeShapes, method_9984, createShapes, func_196408_a

VoxelShape[] (float, float, float, float, float): a, makeShapes, method_9984, createShapes, m_52326_

int (Direction): a, indexFor, method_9985, getDirectionMask, func_196407_a

int (Direction): a, indexFor, method_9985, getDirectionMask, m_52343_

int (BlockState): g, getAABBIndex, method_9987, getShapeIndex, func_196406_i

int (BlockState): g, getAABBIndex, method_9987, getShapeIndex, m_52363_

FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_

boolean (BlockState, BlockGetter, BlockPos): b, propagatesSkylightDown, method_9579, isTranslucent, func_200123_i

boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTranslucent, m_7420_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

bvq

bvt

net.minecraft.server.v1_16_R2.BlockTall

net.minecraft.server.v1_16_R3.BlockTall

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

bww

bvq

net.minecraft.server.v1_16_R1.BlockTall

net.minecraft.server.v1_16_R2.BlockTall

字段

构造函数

方法

1.16.1

名称

bql

bww

net.minecraft.server.v1_15_R1.BlockTall

net.minecraft.server.v1_16_R1.BlockTall

字段

构造函数

(float, float, float, float, float, Block$Properties)

(float, float, float, float, float, BlockBehaviour$Properties)

方法

int (BlockState): h, getAABBIndex, method_9987, getShapeIndex, func_196406_i

int (BlockState): g, getAABBIndex, method_9987, getShapeIndex, func_196406_i

FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, func_220071_b

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b

1.15.2

名称

bqi

bql

net.minecraft.block.HorizontalConnectedBlock

net.minecraft.block.HorizontalConnectingBlock

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bnz

bqi

net.minecraft.block.HorizontalConnectingBlock

net.minecraft.block.HorizontalConnectedBlock

net.minecraft.server.v1_14_R1.BlockTall

net.minecraft.server.v1_15_R1.BlockTall

字段

构造函数

方法

int (BlockState): j, getAABBIndex, method_9987, getShapeIndex, func_196406_i

int (BlockState): h, getAABBIndex, method_9987, getShapeIndex, func_196406_i

FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t

1.14.4

名称

bnu

bnz

net.minecraft.world.level.block.CrossCollisionBlock

net.minecraft.block.HorizontalConnectedBlock

net.minecraft.block.HorizontalConnectingBlock

字段

BlockStateBoolean: a, field_10905, NORTH, field_196409_a, NORTH

BooleanProperty: a, NORTH, field_10905, NORTH, field_196409_a, NORTH

BlockStateBoolean: b, field_10907, EAST, field_196411_b, EAST

BooleanProperty: b, EAST, field_10907, EAST, field_196411_b, EAST

BlockStateBoolean: c, field_10904, SOUTH, field_196413_c, SOUTH

BooleanProperty: c, SOUTH, field_10904, SOUTH, field_196413_c, SOUTH

BlockStateBoolean: d, field_10903, WEST, field_196414_y, WEST

BooleanProperty: d, WEST, field_10903, WEST, field_196414_y, WEST

BlockStateBoolean: e, field_10900, WATERLOGGED, field_204514_u

BooleanProperty: e, WATERLOGGED, field_10900, WATERLOGGED, field_204514_u

Map<EnumDirection, BlockStateBoolean>: f, field_10902, FACING_PROPERTIES, field_196415_z

Map<Direction, BooleanProperty>: f, PROPERTY_BY_DIRECTION, field_10902, FACING_PROPERTIES, field_196415_z

VoxelShape[]: g, field_10901, collisionShapes, field_196410_A

VoxelShape[]: g, collisionShapeByIndex, field_10901, collisionShapes, field_196410_A

VoxelShape[]: h, field_10906, boundingShapes, field_196412_B

VoxelShape[]: h, shapeByIndex, field_10906, boundingShapes, field_196412_B

it.unimi.dsi.fastutil.objects.Object2IntMap<IBlockData>: i, field_19313, SHAPE_INDEX_CACHE, field_223008_i

it.unimi.dsi.fastutil.objects.Object2IntMap<BlockState>: i, stateToIndex, field_19313, SHAPE_INDEX_CACHE, field_223008_i

构造函数

方法

VoxelShape[] (float, float, float, float, float): a, method_9984, createShapes, func_196408_a

VoxelShape[] (float, float, float, float, float): a, makeShapes, method_9984, createShapes, func_196408_a

int (EnumDirection): a, method_9985, getDirectionMask, func_196407_a

int (Direction): a, indexFor, method_9985, getDirectionMask, func_196407_a

int (IBlockData): j, method_9987, getShapeIndex, func_196406_i

int (BlockState): j, getAABBIndex, method_9987, getShapeIndex, func_196406_i

Fluid (IBlockData): g, method_9545, getFluidState, func_204507_t

FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

boolean (IBlockData, IBlockAccess, BlockPosition): b, method_9579, isTranslucent, func_200123_i

boolean (BlockState, BlockGetter, BlockPos): b, propagatesSkylightDown, method_9579, isTranslucent, func_200123_i

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, getCollisionShape, func_220071_b

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, func_220071_b

1.14.3

名称

bnq

bnu

net.minecraft.block.HorizontalConnectedBlock

字段

BlockStateBoolean: a, field_10905, field_196409_a, NORTH

BlockStateBoolean: a, field_10905, NORTH, field_196409_a, NORTH

BlockStateBoolean: b, field_10907, field_196411_b, EAST

BlockStateBoolean: b, field_10907, EAST, field_196411_b, EAST

BlockStateBoolean: c, field_10904, field_196413_c, SOUTH

BlockStateBoolean: c, field_10904, SOUTH, field_196413_c, SOUTH

BlockStateBoolean: d, field_10903, field_196414_y, WEST

BlockStateBoolean: d, field_10903, WEST, field_196414_y, WEST

BlockStateBoolean: e, field_10900, field_204514_u

BlockStateBoolean: e, field_10900, WATERLOGGED, field_204514_u

Map<EnumDirection, BlockStateBoolean>: f, field_10902, field_196415_z

Map<EnumDirection, BlockStateBoolean>: f, field_10902, FACING_PROPERTIES, field_196415_z

VoxelShape[]: g, field_10901, field_196410_A

VoxelShape[]: g, field_10901, collisionShapes, field_196410_A

VoxelShape[]: h, field_10906, field_196412_B

VoxelShape[]: h, field_10906, boundingShapes, field_196412_B

it.unimi.dsi.fastutil.objects.Object2IntMap<IBlockData>: i, field_19313, field_223008_i

it.unimi.dsi.fastutil.objects.Object2IntMap<IBlockData>: i, field_19313, SHAPE_INDEX_CACHE, field_223008_i

构造函数

方法

VoxelShape[] (float, float, float, float, float): a, method_9984, func_196408_a

VoxelShape[] (float, float, float, float, float): a, method_9984, createShapes, func_196408_a

int (EnumDirection): a, method_9985, func_196407_a

int (EnumDirection): a, method_9985, getDirectionMask, func_196407_a

int (IBlockData): j, method_9987, func_196406_i

int (IBlockData): j, method_9987, getShapeIndex, func_196406_i

Fluid (IBlockData): g, method_9545, func_204507_t

Fluid (IBlockData): g, method_9545, getFluidState, func_204507_t

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a

boolean (IBlockData, IBlockAccess, BlockPosition): b, method_9579, func_200123_i

boolean (IBlockData, IBlockAccess, BlockPosition): b, method_9579, isTranslucent, func_200123_i

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, func_220071_b

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, getCollisionShape, func_220071_b

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bnp

bnq

字段

it.unimi.dsi.fastutil.objects.Object2IntMap<IBlockData>: i, field_19313, field_223008_i

构造函数

方法

1.14

名称

bdw

bnp

net.minecraft.class_2310

net.minecraft.block.BlockFourWay

net.minecraft.block.FourWayBlock

net.minecraft.server.v1_13_R2.BlockTall

net.minecraft.server.v1_14_R1.BlockTall

字段

BlockStateBoolean: a, field_196409_a, NORTH

BlockStateBoolean: a, field_10905, field_196409_a, NORTH

BlockStateBoolean: b, field_196411_b, EAST

BlockStateBoolean: b, field_10907, field_196411_b, EAST

BlockStateBoolean: c, field_196413_c, SOUTH

BlockStateBoolean: c, field_10904, field_196413_c, SOUTH

BlockStateBoolean: o, field_196414_y, WEST

BlockStateBoolean: d, field_10903, field_196414_y, WEST

BlockStateBoolean: p, field_204514_u

BlockStateBoolean: e, field_10900, field_204514_u

Map<EnumDirection, BlockStateBoolean>: q, field_196415_z

Map<EnumDirection, BlockStateBoolean>: f, field_10902, field_196415_z

VoxelShape[]: r, field_196410_A

VoxelShape[]: g, field_10901, field_196410_A

VoxelShape[]: s, field_196412_B

VoxelShape[]: h, field_10906, field_196412_B

构造函数

方法

VoxelShape[] (float, float, float, float, float): a, func_196408_a

VoxelShape[] (float, float, float, float, float): a, method_9984, func_196408_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

VoxelShape (IBlockData, IBlockAccess, BlockPosition): f, func_196268_f

int (EnumDirection): a, func_196407_a

int (EnumDirection): a, method_9985, func_196407_a

int (IBlockData): k, func_196406_i

int (IBlockData): j, method_9987, func_196406_i

FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a, removeFluid

Fluid (IBlockData): h, func_204507_t

Fluid (IBlockData): g, method_9545, func_204507_t

boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a, canPlace

boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a, place

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a

boolean (IBlockData, IBlockAccess, BlockPosition): b, method_9579, func_200123_i

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, func_220071_b

1.13.2

名称

bdv

bdw

字段

构造函数

方法

FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a

FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a, removeFluid

1.13.1

名称

bdn

bdv

net.minecraft.server.v1_13_R1.BlockTall

net.minecraft.server.v1_13_R2.BlockTall

字段

BlockStateBoolean: p, field_196414_y, WEST

BlockStateBoolean: o, field_196414_y, WEST

BlockStateBoolean: q, field_204514_u

BlockStateBoolean: p, field_204514_u

Map<EnumDirection, BlockStateBoolean>: r, field_196415_z

Map<EnumDirection, BlockStateBoolean>: q, field_196415_z

VoxelShape[]: s, field_196410_A

VoxelShape[]: r, field_196410_A

VoxelShape[]: t, field_196412_B

VoxelShape[]: s, field_196412_B

构造函数

方法

boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a

boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a, canPlace

boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a

boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a, place

1.13

名称

bdn

net.minecraft.block.BlockFourWay

net.minecraft.server.v1_13_R1.BlockTall

字段

BlockStateBoolean: a, field_196409_a, NORTH

BlockStateBoolean: b, field_196411_b, EAST

BlockStateBoolean: c, field_196413_c, SOUTH

BlockStateBoolean: p, field_196414_y, WEST

BlockStateBoolean: q, field_204514_u

Map<EnumDirection, BlockStateBoolean>: r, field_196415_z

VoxelShape[]: s, field_196410_A

VoxelShape[]: t, field_196412_B

构造函数

(float, float, float, float, float, Block$Info)

方法

VoxelShape[] (float, float, float, float, float): a, func_196408_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

VoxelShape (IBlockData, IBlockAccess, BlockPosition): f, func_196268_f

int (EnumDirection): a, func_196407_a

int (IBlockData): k, func_196406_i

FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a

Fluid (IBlockData): h, func_204507_t

boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a

boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a