历史 - net.minecraft.client.multiplayer.PlayerInfo
1.21.11
名称
gzy
hiq
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
grw
gzy
字段
构造函数
方法
1.21.8
名称
grv
grw
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gma
grv
字段
构造函数
方法
1.21.5
名称
ggm
gma
字段
构造函数
方法
1.21.4
名称
gfw
ggm
字段
SignedMessageValidator: g, messageValidator, field_39809, messageVerifier, f_240895_
SignedMessageValidator: h, messageValidator, field_39809, messageVerifier, f_240895_
RemoteChatSession: f, chatSession, field_40495, session, f_244238_
RemoteChatSession: g, chatSession, field_40495, session, f_244238_
int: h, tabListOrder, field_53033, listOrder, f_349448_
int: i, tabListOrder, field_53033, listOrder, f_349448_
boolean: f, showHat, field_55126, showHat, f_371578_
构造函数
方法
SignedMessageValidator (boolean): b, fallbackMessageValidator, method_46531, getInitialVerifier, m_253000_
SignedMessageValidator (boolean): c, fallbackMessageValidator, method_46531, getInitialVerifier, m_253000_
int (): j, getTabListOrder, method_62154, getListOrder, m_357195_
int (): k, getTabListOrder, method_62154, getListOrder, m_357195_
void (boolean): b, setShowHat, method_65194, setShowHat, m_374343_
boolean (): j, showHat, method_65195, shouldShowHat, m_372537_
1.21.3
名称
fzq
gfw
字段
int: h, tabListOrder, field_53033, listOrder, f_349448_
构造函数
方法
void (int): b, setTabListOrder, method_62153, setListOrder, m_353668_
int (): j, getTabListOrder, method_62154, getListOrder, m_357195_
1.21.1
名称
字段
构造函数
方法
1.21
名称
fyi
fzq
字段
构造函数
方法
1.20.6
名称
fob
fyi
字段
构造函数
方法
1.20.4
名称
fjf
fob
字段
构造函数
方法
1.20.2
名称
ffb
fjf
字段
Map<com.mojang.authlib.minecraft.MinecraftProfileTexture$Type, ResourceLocation>: b, textureLocations, field_3742, textures, f_105299_
boolean: e, pendingTextures, field_3740, texturesLoaded, f_105302_
String: f, skinModel, field_3745, model, f_105303_
Component: g, tabListDisplayName, field_3743, displayName, f_105304_
Component: e, tabListDisplayName, field_3743, displayName, f_105304_
SignedMessageValidator: i, messageValidator, field_39809, messageVerifier, f_240895_
SignedMessageValidator: g, messageValidator, field_39809, messageVerifier, f_240895_
RemoteChatSession: h, chatSession, field_40495, session, f_244238_
RemoteChatSession: f, chatSession, field_40495, session, f_244238_
Supplier<PlayerSkin>: b, skinLookup, field_45607, texturesSupplier, f_291667_
构造函数
方法
boolean (): h, isSkinLoaded, method_2967, hasSkinTexture, m_105335_
String (): i, getModelName, method_2977, getModel, m_105336_
ResourceLocation (): j, getSkinLocation, method_2968, getSkinTexture, m_105337_
ResourceLocation (): k, getCapeLocation, method_2979, getCapeTexture, m_105338_
ResourceLocation (): l, getElytraLocation, method_2957, getElytraTexture, m_105339_
PlayerTeam (): m, getTeam, method_2955, getScoreboardTeam, m_105340_
PlayerTeam (): h, getTeam, method_2955, getScoreboardTeam, m_105340_
void (): n, registerTextures, method_2969, loadTextures, m_105341_
Component (): o, getTabListDisplayName, method_2971, getDisplayName, m_105342_
Component (): i, getTabListDisplayName, method_2971, getDisplayName, m_105342_
boolean (): g, isCapeLoaded, method_35757, hasCape, m_171808_
Supplier<PlayerSkin> (com.mojang.authlib.GameProfile): a, createSkinLookup, method_52803, texturesSupplier, m_295900_
PlayerSkin (): g, getSkin, method_52810, getSkinTextures, m_293823_
1.20.1
名称
fdo
ffb
字段
构造函数
方法
1.19.4
名称
eze
fdo
字段
构造函数
方法
1.19.3
名称
euz
eze
字段
com.mojang.authlib.GameProfile: b, profile, field_3741, profile, f_105298_
com.mojang.authlib.GameProfile: a, profile, field_3741, profile, f_105298_
Map<com.mojang.authlib.minecraft.MinecraftProfileTexture$Type, ResourceLocation>: c, textureLocations, field_3742, textures, f_105299_
Map<com.mojang.authlib.minecraft.MinecraftProfileTexture$Type, ResourceLocation>: b, textureLocations, field_3742, textures, f_105299_
GameType: d, gameMode, field_3744, gameMode, f_105300_
GameType: c, gameMode, field_3744, gameMode, f_105300_
int: e, latency, field_3739, latency, f_105301_
int: d, latency, field_3739, latency, f_105301_
boolean: f, pendingTextures, field_3740, texturesLoaded, f_105302_
boolean: e, pendingTextures, field_3740, texturesLoaded, f_105302_
String: g, skinModel, field_3745, model, f_105303_
String: f, skinModel, field_3745, model, f_105303_
Component: h, tabListDisplayName, field_3743, displayName, f_105304_
Component: g, tabListDisplayName, field_3743, displayName, f_105304_
int: i, lastHealth, field_3738, lastHealth, f_105305_
int: j, displayHealth, field_3736, health, f_105306_
long: k, lastHealthTime, field_3737, lastHealthTime, f_105307_
long: l, healthBlinkTime, field_3747, blinkingHeartTime, f_105308_
long: m, renderVisibilityId, field_3746, showTime, f_105309_
org.slf4j.Logger: a, LOGGER, field_39072, LOGGER, f_233758_
ProfilePublicKey: n, profilePublicKey, field_39073, publicKeyData, f_233759_
SignedMessageValidator: o, messageValidator, field_39809, messageVerifier, f_240895_
SignedMessageValidator: i, messageValidator, field_39809, messageVerifier, f_240895_
RemoteChatSession: h, chatSession, field_40495, session, f_244238_
构造函数
(ClientboundPlayerInfoPacket$PlayerUpdate, SignatureValidator, boolean)
(com.mojang.authlib.GameProfile, boolean)
方法
GameType (): d, getGameMode, method_2958, getGameMode, m_105325_
GameType (): e, getGameMode, method_2958, getGameMode, m_105325_
int (): e, getLatency, method_2959, getLatency, m_105330_
int (): f, getLatency, method_2959, getLatency, m_105330_
boolean (): g, isSkinLoaded, method_2967, hasSkinTexture, m_105335_
boolean (): h, isSkinLoaded, method_2967, hasSkinTexture, m_105335_
String (): h, getModelName, method_2977, getModel, m_105336_
String (): i, getModelName, method_2977, getModel, m_105336_
ResourceLocation (): i, getSkinLocation, method_2968, getSkinTexture, m_105337_
ResourceLocation (): j, getSkinLocation, method_2968, getSkinTexture, m_105337_
ResourceLocation (): j, getCapeLocation, method_2979, getCapeTexture, m_105338_
ResourceLocation (): k, getCapeLocation, method_2979, getCapeTexture, m_105338_
ResourceLocation (): k, getElytraLocation, method_2957, getElytraTexture, m_105339_
ResourceLocation (): l, getElytraLocation, method_2957, getElytraTexture, m_105339_
PlayerTeam (): l, getTeam, method_2955, getScoreboardTeam, m_105340_
PlayerTeam (): m, getTeam, method_2955, getScoreboardTeam, m_105340_
void (): m, registerTextures, method_2969, loadTextures, m_105341_
void (): n, registerTextures, method_2969, loadTextures, m_105341_
Component (): n, getTabListDisplayName, method_2971, getDisplayName, m_105342_
Component (): o, getTabListDisplayName, method_2971, getDisplayName, m_105342_
int (): o, getLastHealth, method_2973, getLastHealth, m_105343_
void (int): b, setLastHealth, method_2972, setLastHealth, m_105326_
int (): p, getDisplayHealth, method_2960, getHealth, m_105344_
void (int): c, setDisplayHealth, method_2965, setHealth, m_105331_
long (): q, getLastHealthTime, method_2974, getLastHealthTime, m_105345_
void (long): a, setLastHealthTime, method_2978, setLastHealthTime, m_105315_
long (): r, getHealthBlinkTime, method_2961, getBlinkingHeartTime, m_105346_
void (long): b, setHealthBlinkTime, method_2975, setBlinkingHeartTime, m_105328_
long (): s, getRenderVisibilityId, method_2976, getShowTime, m_105347_
void (long): c, setRenderVisibilityId, method_2964, setShowTime, m_105333_
boolean (): f, isCapeLoaded, method_35757, hasCape, m_171808_
boolean (): g, isCapeLoaded, method_35757, hasCape, m_171808_
ProfilePublicKey (): b, getProfilePublicKey, method_43598, getPublicKeyData, m_233764_
RemoteChatSession (): b, getChatSession, method_45741, getSession, m_247593_
boolean (): d, hasVerifiableChat, method_45742, hasPublicKey, m_247101_
void (RemoteChatSession): a, setChatSession, method_45740, setSession, m_246479_
void (boolean): a, clearChatSession, method_46530, resetSession, m_253204_
SignedMessageValidator (boolean): b, fallbackMessageValidator, method_46531, getInitialVerifier, m_253000_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
etq
euz
字段
SignedMessageValidator: o, messageValidator, field_39809, messageVerifier, f_240895_
构造函数
(ClientboundPlayerInfoPacket$PlayerUpdate, SignatureValidator)
(ClientboundPlayerInfoPacket$PlayerUpdate, SignatureValidator, boolean)
方法
GameType (): c, getGameMode, method_2958, getGameMode, m_105325_
GameType (): d, getGameMode, method_2958, getGameMode, m_105325_
int (): d, getLatency, method_2959, getLatency, m_105330_
int (): e, getLatency, method_2959, getLatency, m_105330_
boolean (): f, isSkinLoaded, method_2967, hasSkinTexture, m_105335_
boolean (): g, isSkinLoaded, method_2967, hasSkinTexture, m_105335_
String (): g, getModelName, method_2977, getModel, m_105336_
String (): h, getModelName, method_2977, getModel, m_105336_
ResourceLocation (): h, getSkinLocation, method_2968, getSkinTexture, m_105337_
ResourceLocation (): i, getSkinLocation, method_2968, getSkinTexture, m_105337_
ResourceLocation (): i, getCapeLocation, method_2979, getCapeTexture, m_105338_
ResourceLocation (): j, getCapeLocation, method_2979, getCapeTexture, m_105338_
ResourceLocation (): j, getElytraLocation, method_2957, getElytraTexture, m_105339_
ResourceLocation (): k, getElytraLocation, method_2957, getElytraTexture, m_105339_
PlayerTeam (): k, getTeam, method_2955, getScoreboardTeam, m_105340_
PlayerTeam (): l, getTeam, method_2955, getScoreboardTeam, m_105340_
void (): l, registerTextures, method_2969, loadTextures, m_105341_
void (): m, registerTextures, method_2969, loadTextures, m_105341_
Component (): m, getTabListDisplayName, method_2971, getDisplayName, m_105342_
Component (): n, getTabListDisplayName, method_2971, getDisplayName, m_105342_
int (): n, getLastHealth, method_2973, getLastHealth, m_105343_
int (): o, getLastHealth, method_2973, getLastHealth, m_105343_
int (): o, getDisplayHealth, method_2960, getHealth, m_105344_
int (): p, getDisplayHealth, method_2960, getHealth, m_105344_
long (): p, getLastHealthTime, method_2974, getLastHealthTime, m_105345_
long (): q, getLastHealthTime, method_2974, getLastHealthTime, m_105345_
long (): q, getHealthBlinkTime, method_2961, getBlinkingHeartTime, m_105346_
long (): r, getHealthBlinkTime, method_2961, getBlinkingHeartTime, m_105346_
long (): r, getRenderVisibilityId, method_2976, getShowTime, m_105347_
long (): s, getRenderVisibilityId, method_2976, getShowTime, m_105347_
boolean (): e, isCapeLoaded, method_35757, hasCape, m_171808_
boolean (): f, isCapeLoaded, method_35757, hasCape, m_171808_
SignedMessageValidator (): c, getMessageValidator, method_44817, getMessageVerifier, m_241043_
1.19
名称
emw
etq
字段
com.mojang.authlib.GameProfile: a, profile, field_3741, profile, f_105298_
com.mojang.authlib.GameProfile: b, profile, field_3741, profile, f_105298_
Map<com.mojang.authlib.minecraft.MinecraftProfileTexture$Type, ResourceLocation>: b, textureLocations, field_3742, textures, f_105299_
Map<com.mojang.authlib.minecraft.MinecraftProfileTexture$Type, ResourceLocation>: c, textureLocations, field_3742, textures, f_105299_
GameType: c, gameMode, field_3744, gameMode, f_105300_
GameType: d, gameMode, field_3744, gameMode, f_105300_
int: d, latency, field_3739, latency, f_105301_
int: e, latency, field_3739, latency, f_105301_
boolean: e, pendingTextures, field_3740, texturesLoaded, f_105302_
boolean: f, pendingTextures, field_3740, texturesLoaded, f_105302_
String: f, skinModel, field_3745, model, f_105303_
String: g, skinModel, field_3745, model, f_105303_
Component: g, tabListDisplayName, field_3743, displayName, f_105304_
Component: h, tabListDisplayName, field_3743, displayName, f_105304_
int: h, lastHealth, field_3738, lastHealth, f_105305_
int: i, lastHealth, field_3738, lastHealth, f_105305_
int: i, displayHealth, field_3736, health, f_105306_
int: j, displayHealth, field_3736, health, f_105306_
long: j, lastHealthTime, field_3737, lastHealthTime, f_105307_
long: k, lastHealthTime, field_3737, lastHealthTime, f_105307_
long: k, healthBlinkTime, field_3747, blinkingHeartTime, f_105308_
long: l, healthBlinkTime, field_3747, blinkingHeartTime, f_105308_
long: l, renderVisibilityId, field_3746, showTime, f_105309_
long: m, renderVisibilityId, field_3746, showTime, f_105309_
org.slf4j.Logger: a, LOGGER, field_39072, LOGGER, f_233758_
ProfilePublicKey: n, profilePublicKey, field_39073, publicKeyData, f_233759_
构造函数
(ClientboundPlayerInfoPacket$PlayerUpdate)
(ClientboundPlayerInfoPacket$PlayerUpdate, SignatureValidator)
方法
GameType (): b, getGameMode, method_2958, getGameMode, m_105325_
GameType (): c, getGameMode, method_2958, getGameMode, m_105325_
int (): c, getLatency, method_2959, getLatency, m_105330_
int (): d, getLatency, method_2959, getLatency, m_105330_
boolean (): e, isSkinLoaded, method_2967, hasSkinTexture, m_105335_
boolean (): f, isSkinLoaded, method_2967, hasSkinTexture, m_105335_
String (): f, getModelName, method_2977, getModel, m_105336_
String (): g, getModelName, method_2977, getModel, m_105336_
ResourceLocation (): g, getSkinLocation, method_2968, getSkinTexture, m_105337_
ResourceLocation (): h, getSkinLocation, method_2968, getSkinTexture, m_105337_
ResourceLocation (): h, getCapeLocation, method_2979, getCapeTexture, m_105338_
ResourceLocation (): i, getCapeLocation, method_2979, getCapeTexture, m_105338_
ResourceLocation (): i, getElytraLocation, method_2957, getElytraTexture, m_105339_
ResourceLocation (): j, getElytraLocation, method_2957, getElytraTexture, m_105339_
PlayerTeam (): j, getTeam, method_2955, getScoreboardTeam, m_105340_
PlayerTeam (): k, getTeam, method_2955, getScoreboardTeam, m_105340_
void (): k, registerTextures, method_2969, loadTextures, m_105341_
void (): l, registerTextures, method_2969, loadTextures, m_105341_
Component (): l, getTabListDisplayName, method_2971, getDisplayName, m_105342_
Component (): m, getTabListDisplayName, method_2971, getDisplayName, m_105342_
int (): m, getLastHealth, method_2973, getLastHealth, m_105343_
int (): n, getLastHealth, method_2973, getLastHealth, m_105343_
int (): n, getDisplayHealth, method_2960, getHealth, m_105344_
int (): o, getDisplayHealth, method_2960, getHealth, m_105344_
long (): o, getLastHealthTime, method_2974, getLastHealthTime, m_105345_
long (): p, getLastHealthTime, method_2974, getLastHealthTime, m_105345_
long (): p, getHealthBlinkTime, method_2961, getBlinkingHeartTime, m_105346_
long (): q, getHealthBlinkTime, method_2961, getBlinkingHeartTime, m_105346_
long (): q, getRenderVisibilityId, method_2976, getShowTime, m_105347_
long (): r, getRenderVisibilityId, method_2976, getShowTime, m_105347_
boolean (): d, isCapeLoaded, method_35757, hasCape, m_171808_
boolean (): e, isCapeLoaded, method_35757, hasCape, m_171808_
ProfilePublicKey (): b, getProfilePublicKey, method_43598, getPublicKeyData, m_233764_
1.18.2
名称
elp
emw
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
ejm
elp
字段
构造函数
方法
1.17.1
名称
ejl
ejm
字段
构造函数
方法
1.17
名称
dwx
ejl
net.minecraft.client.network.play.NetworkPlayerInfo
net.minecraft.src.C_3906_
字段
com.mojang.authlib.GameProfile: a, profile, field_3741, profile, field_178867_a
com.mojang.authlib.GameProfile: a, profile, field_3741, profile, f_105298_
Map<com.mojang.authlib.minecraft.MinecraftProfileTexture$Type, ResourceLocation>: b, textureLocations, field_3742, textures, field_187107_a
Map<com.mojang.authlib.minecraft.MinecraftProfileTexture$Type, ResourceLocation>: b, textureLocations, field_3742, textures, f_105299_
GameType: c, gameMode, field_3744, gameMode, field_178866_b
GameType: c, gameMode, field_3744, gameMode, f_105300_
int: d, latency, field_3739, latency, field_78829_b
int: d, latency, field_3739, latency, f_105301_
boolean: e, pendingTextures, field_3740, texturesLoaded, field_178864_d
boolean: e, pendingTextures, field_3740, texturesLoaded, f_105302_
String: f, skinModel, field_3745, model, field_178863_g
String: f, skinModel, field_3745, model, f_105303_
Component: g, tabListDisplayName, field_3743, displayName, field_178872_h
Component: g, tabListDisplayName, field_3743, displayName, f_105304_
int: h, lastHealth, field_3738, field_3738, field_178873_i
int: h, lastHealth, field_3738, lastHealth, f_105305_
int: i, displayHealth, field_3736, field_3736, field_178870_j
int: i, displayHealth, field_3736, health, f_105306_
long: j, lastHealthTime, field_3737, field_3737, field_178871_k
long: j, lastHealthTime, field_3737, lastHealthTime, f_105307_
long: k, healthBlinkTime, field_3747, field_3747, field_178868_l
long: k, healthBlinkTime, field_3747, blinkingHeartTime, f_105308_
long: l, renderVisibilityId, field_3746, field_3746, field_178869_m
long: l, renderVisibilityId, field_3746, showTime, f_105309_
构造函数
方法
com.mojang.authlib.GameProfile (): a, getProfile, method_2966, getProfile, func_178845_a
com.mojang.authlib.GameProfile (): a, getProfile, method_2966, getProfile, m_105312_
GameType (): b, getGameMode, method_2958, getGameMode, func_178848_b
GameType (): b, getGameMode, method_2958, getGameMode, m_105325_
void (GameType): a, setGameMode, method_2963, setGameMode, func_178839_a
void (GameType): a, setGameMode, method_2963, setGameMode, m_105317_
int (): c, getLatency, method_2959, getLatency, func_178853_c
int (): c, getLatency, method_2959, getLatency, m_105330_
void (int): a, setLatency, method_2970, setLatency, func_178838_a
void (int): a, setLatency, method_2970, setLatency, m_105313_
boolean (): e, isSkinLoaded, method_2967, hasSkinTexture, func_178856_e
boolean (): e, isSkinLoaded, method_2967, hasSkinTexture, m_105335_
String (): f, getModelName, method_2977, getModel, func_178851_f
String (): f, getModelName, method_2977, getModel, m_105336_
ResourceLocation (): g, getSkinLocation, method_2968, getSkinTexture, func_178837_g
ResourceLocation (): g, getSkinLocation, method_2968, getSkinTexture, m_105337_
ResourceLocation (): h, getCapeLocation, method_2979, getCapeTexture, func_178861_h
ResourceLocation (): h, getCapeLocation, method_2979, getCapeTexture, m_105338_
ResourceLocation (): i, getElytraLocation, method_2957, getElytraTexture, func_187106_i
ResourceLocation (): i, getElytraLocation, method_2957, getElytraTexture, m_105339_
PlayerTeam (): j, getTeam, method_2955, getScoreboardTeam, func_178850_i
PlayerTeam (): j, getTeam, method_2955, getScoreboardTeam, m_105340_
void (): k, registerTextures, method_2969, loadTextures, func_178841_j
void (): k, registerTextures, method_2969, loadTextures, m_105341_
void (Component): a, setTabListDisplayName, method_2962, setDisplayName, func_178859_a
void (Component): a, setTabListDisplayName, method_2962, setDisplayName, m_105323_
Component (): l, getTabListDisplayName, method_2971, getDisplayName, func_178854_k
Component (): l, getTabListDisplayName, method_2971, getDisplayName, m_105342_
int (): m, getLastHealth, method_2973, method_2973, func_178835_l
int (): m, getLastHealth, method_2973, getLastHealth, m_105343_
void (int): b, setLastHealth, method_2972, method_2972, func_178836_b
void (int): b, setLastHealth, method_2972, setLastHealth, m_105326_
int (): n, getDisplayHealth, method_2960, method_2960, func_178860_m
int (): n, getDisplayHealth, method_2960, getHealth, m_105344_
void (int): c, setDisplayHealth, method_2965, method_2965, func_178857_c
void (int): c, setDisplayHealth, method_2965, setHealth, m_105331_
long (): o, getLastHealthTime, method_2974, method_2974, func_178847_n
long (): o, getLastHealthTime, method_2974, getLastHealthTime, m_105345_
void (long): a, setLastHealthTime, method_2978, method_2978, func_178846_a
void (long): a, setLastHealthTime, method_2978, setLastHealthTime, m_105315_
long (): p, getHealthBlinkTime, method_2961, method_2961, func_178858_o
long (): p, getHealthBlinkTime, method_2961, getBlinkingHeartTime, m_105346_
void (long): b, setHealthBlinkTime, method_2975, method_2975, func_178844_b
void (long): b, setHealthBlinkTime, method_2975, setBlinkingHeartTime, m_105328_
long (): q, getRenderVisibilityId, method_2976, method_2976, func_178855_p
long (): q, getRenderVisibilityId, method_2976, getShowTime, m_105347_
void (long): c, setRenderVisibilityId, method_2964, method_2964, func_178843_c
void (long): c, setRenderVisibilityId, method_2964, setShowTime, m_105333_
boolean (): d, isCapeLoaded, method_35757, hasCape, m_171808_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
dwp
dwx
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
dyq
dwp
字段
构造函数
方法
1.16.1
名称
dns
dyq
字段
int: h, lastHealth, field_3738, field_178873_i
int: h, lastHealth, field_3738, field_3738, field_178873_i
int: i, displayHealth, field_3736, field_178870_j
int: i, displayHealth, field_3736, field_3736, field_178870_j
long: j, lastHealthTime, field_3737, field_178871_k
long: j, lastHealthTime, field_3737, field_3737, field_178871_k
long: k, healthBlinkTime, field_3747, field_178868_l
long: k, healthBlinkTime, field_3747, field_3747, field_178868_l
long: l, renderVisibilityId, field_3746, field_178869_m
long: l, renderVisibilityId, field_3746, field_3746, field_178869_m
构造函数
方法
int (): m, getLastHealth, method_2973, func_178835_l
int (): m, getLastHealth, method_2973, method_2973, func_178835_l
void (int): b, setLastHealth, method_2972, func_178836_b
void (int): b, setLastHealth, method_2972, method_2972, func_178836_b
int (): n, getDisplayHealth, method_2960, func_178860_m
int (): n, getDisplayHealth, method_2960, method_2960, func_178860_m
void (int): c, setDisplayHealth, method_2965, func_178857_c
void (int): c, setDisplayHealth, method_2965, method_2965, func_178857_c
long (): o, getLastHealthTime, method_2974, func_178847_n
long (): o, getLastHealthTime, method_2974, method_2974, func_178847_n
void (long): a, setLastHealthTime, method_2978, func_178846_a
void (long): a, setLastHealthTime, method_2978, method_2978, func_178846_a
long (): p, getHealthBlinkTime, method_2961, func_178858_o
long (): p, getHealthBlinkTime, method_2961, method_2961, func_178858_o
void (long): b, setHealthBlinkTime, method_2975, func_178844_b
void (long): b, setHealthBlinkTime, method_2975, method_2975, func_178844_b
long (): q, getRenderVisibilityId, method_2976, func_178855_p
long (): q, getRenderVisibilityId, method_2976, method_2976, func_178855_p
void (long): c, setRenderVisibilityId, method_2964, func_178843_c
void (long): c, setRenderVisibilityId, method_2964, method_2964, func_178843_c
1.15.2
名称
dnp
dns
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
dkg
dnp
字段
构造函数
(com.mojang.authlib.GameProfile)
方法
1.14.4
名称
dhs
dkg
net.minecraft.client.multiplayer.PlayerInfo
字段
com.mojang.authlib.GameProfile: a, field_3741, profile, field_178867_a
com.mojang.authlib.GameProfile: a, profile, field_3741, profile, field_178867_a
Map<com.mojang.authlib.minecraft.MinecraftProfileTexture$Type, MinecraftKey>: b, field_3742, textures, field_187107_a
Map<com.mojang.authlib.minecraft.MinecraftProfileTexture$Type, ResourceLocation>: b, textureLocations, field_3742, textures, field_187107_a
EnumGamemode: c, field_3744, gameMode, field_178866_b
GameType: c, gameMode, field_3744, gameMode, field_178866_b
int: d, field_3739, latency, field_78829_b
int: d, latency, field_3739, latency, field_78829_b
boolean: e, field_3740, texturesLoaded, field_178864_d
boolean: e, pendingTextures, field_3740, texturesLoaded, field_178864_d
String: f, field_3745, model, field_178863_g
String: f, skinModel, field_3745, model, field_178863_g
IChatBaseComponent: g, field_3743, displayName, field_178872_h
Component: g, tabListDisplayName, field_3743, displayName, field_178872_h
int: h, field_3738, field_3738, field_178873_i
int: h, lastHealth, field_3738, field_178873_i
int: i, field_3736, field_3736, field_178870_j
int: i, displayHealth, field_3736, field_178870_j
long: j, field_3737, field_3737, field_178871_k
long: j, lastHealthTime, field_3737, field_178871_k
long: k, field_3747, field_3747, field_178868_l
long: k, healthBlinkTime, field_3747, field_178868_l
long: l, field_3746, field_3746, field_178869_m
long: l, renderVisibilityId, field_3746, field_178869_m
构造函数
方法
com.mojang.authlib.GameProfile (): a, method_2966, getProfile, func_178845_a
com.mojang.authlib.GameProfile (): a, getProfile, method_2966, getProfile, func_178845_a
EnumGamemode (): b, method_2958, getGameMode, func_178848_b
GameType (): b, getGameMode, method_2958, getGameMode, func_178848_b
void (EnumGamemode): a, method_2963, setGameMode, func_178839_a
void (GameType): a, setGameMode, method_2963, setGameMode, func_178839_a
int (): c, method_2959, getLatency, func_178853_c
int (): c, getLatency, method_2959, getLatency, func_178853_c
void (int): a, method_2970, setLatency, func_178838_a
void (int): a, setLatency, method_2970, setLatency, func_178838_a
boolean (): e, method_2967, hasSkinTexture, func_178856_e
boolean (): e, isSkinLoaded, method_2967, hasSkinTexture, func_178856_e
String (): f, method_2977, getModel, func_178851_f
String (): f, getModelName, method_2977, getModel, func_178851_f
MinecraftKey (): g, method_2968, getSkinTexture, func_178837_g
ResourceLocation (): g, getSkinLocation, method_2968, getSkinTexture, func_178837_g
MinecraftKey (): h, method_2979, getCapeTexture, func_178861_h
ResourceLocation (): h, getCapeLocation, method_2979, getCapeTexture, func_178861_h
MinecraftKey (): i, method_2957, getElytraTexture, func_187106_i
ResourceLocation (): i, getElytraLocation, method_2957, getElytraTexture, func_187106_i
ScoreboardTeam (): j, method_2955, getScoreboardTeam, func_178850_i
PlayerTeam (): j, getTeam, method_2955, getScoreboardTeam, func_178850_i
void (): k, method_2969, loadTextures, func_178841_j
void (): k, registerTextures, method_2969, loadTextures, func_178841_j
void (IChatBaseComponent): a, method_2962, setDisplayName, func_178859_a
void (Component): a, setTabListDisplayName, method_2962, setDisplayName, func_178859_a
IChatBaseComponent (): l, method_2971, getDisplayName, func_178854_k
Component (): l, getTabListDisplayName, method_2971, getDisplayName, func_178854_k
int (): m, method_2973, method_2973, func_178835_l
int (): m, getLastHealth, method_2973, func_178835_l
void (int): b, method_2972, method_2972, func_178836_b
void (int): b, setLastHealth, method_2972, func_178836_b
int (): n, method_2960, method_2960, func_178860_m
int (): n, getDisplayHealth, method_2960, func_178860_m
void (int): c, method_2965, method_2965, func_178857_c
void (int): c, setDisplayHealth, method_2965, func_178857_c
long (): o, method_2974, method_2974, func_178847_n
long (): o, getLastHealthTime, method_2974, func_178847_n
void (long): a, method_2978, method_2978, func_178846_a
void (long): a, setLastHealthTime, method_2978, func_178846_a
long (): p, method_2961, method_2961, func_178858_o
long (): p, getHealthBlinkTime, method_2961, func_178858_o
void (long): b, method_2975, method_2975, func_178844_b
void (long): b, setHealthBlinkTime, method_2975, func_178844_b
long (): q, method_2976, method_2976, func_178855_p
long (): q, getRenderVisibilityId, method_2976, func_178855_p
void (long): c, method_2964, method_2964, func_178843_c
void (long): c, setRenderVisibilityId, method_2964, func_178843_c
1.14.3
名称
dho
dhs
net.minecraft.client.network.PlayerListEntry
字段
com.mojang.authlib.GameProfile: a, field_3741, field_178867_a
com.mojang.authlib.GameProfile: a, field_3741, profile, field_178867_a
Map<com.mojang.authlib.minecraft.MinecraftProfileTexture$Type, MinecraftKey>: b, field_3742, field_187107_a
Map<com.mojang.authlib.minecraft.MinecraftProfileTexture$Type, MinecraftKey>: b, field_3742, textures, field_187107_a
EnumGamemode: c, field_3744, field_178866_b
EnumGamemode: c, field_3744, gameMode, field_178866_b
int: d, field_3739, field_78829_b
int: d, field_3739, latency, field_78829_b
boolean: e, field_3740, field_178864_d
boolean: e, field_3740, texturesLoaded, field_178864_d
String: f, field_3745, field_178863_g
String: f, field_3745, model, field_178863_g
IChatBaseComponent: g, field_3743, field_178872_h
IChatBaseComponent: g, field_3743, displayName, field_178872_h
int: h, field_3738, field_178873_i
int: h, field_3738, field_3738, field_178873_i
int: i, field_3736, field_178870_j
int: i, field_3736, field_3736, field_178870_j
long: j, field_3737, field_178871_k
long: j, field_3737, field_3737, field_178871_k
long: k, field_3747, field_178868_l
long: k, field_3747, field_3747, field_178868_l
long: l, field_3746, field_178869_m
long: l, field_3746, field_3746, field_178869_m
构造函数
方法
com.mojang.authlib.GameProfile (): a, method_2966, func_178845_a
com.mojang.authlib.GameProfile (): a, method_2966, getProfile, func_178845_a
EnumGamemode (): b, method_2958, func_178848_b
EnumGamemode (): b, method_2958, getGameMode, func_178848_b
void (EnumGamemode): a, method_2963, func_178839_a
void (EnumGamemode): a, method_2963, setGameMode, func_178839_a
int (): c, method_2959, func_178853_c
int (): c, method_2959, getLatency, func_178853_c
void (int): a, method_2970, func_178838_a
void (int): a, method_2970, setLatency, func_178838_a
boolean (): e, method_2967, func_178856_e
boolean (): e, method_2967, hasSkinTexture, func_178856_e
String (): f, method_2977, func_178851_f
String (): f, method_2977, getModel, func_178851_f
MinecraftKey (): g, method_2968, func_178837_g
MinecraftKey (): g, method_2968, getSkinTexture, func_178837_g
MinecraftKey (): h, method_2979, func_178861_h
MinecraftKey (): h, method_2979, getCapeTexture, func_178861_h
MinecraftKey (): i, method_2957, func_187106_i
MinecraftKey (): i, method_2957, getElytraTexture, func_187106_i
ScoreboardTeam (): j, method_2955, func_178850_i
ScoreboardTeam (): j, method_2955, getScoreboardTeam, func_178850_i
void (): k, method_2969, func_178841_j
void (): k, method_2969, loadTextures, func_178841_j
void (IChatBaseComponent): a, method_2962, func_178859_a
void (IChatBaseComponent): a, method_2962, setDisplayName, func_178859_a
IChatBaseComponent (): l, method_2971, func_178854_k
IChatBaseComponent (): l, method_2971, getDisplayName, func_178854_k
int (): m, method_2973, func_178835_l
int (): m, method_2973, method_2973, func_178835_l
void (int): b, method_2972, func_178836_b
void (int): b, method_2972, method_2972, func_178836_b
int (): n, method_2960, func_178860_m
int (): n, method_2960, method_2960, func_178860_m
void (int): c, method_2965, func_178857_c
void (int): c, method_2965, method_2965, func_178857_c
long (): o, method_2974, func_178847_n
long (): o, method_2974, method_2974, func_178847_n
void (long): a, method_2978, func_178846_a
void (long): a, method_2978, method_2978, func_178846_a
long (): p, method_2961, func_178858_o
long (): p, method_2961, method_2961, func_178858_o
void (long): b, method_2975, func_178844_b
void (long): b, method_2975, method_2975, func_178844_b
long (): q, method_2976, func_178855_p
long (): q, method_2976, method_2976, func_178855_p
void (long): c, method_2964, func_178843_c
void (long): c, method_2964, method_2964, func_178843_c
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
dhm
dho
字段
构造函数
方法
1.14
名称
dhm
net.minecraft.class_640
net.minecraft.client.network.play.NetworkPlayerInfo
字段
com.mojang.authlib.GameProfile: a, field_3741, field_178867_a
Map<com.mojang.authlib.minecraft.MinecraftProfileTexture$Type, MinecraftKey>: b, field_3742, field_187107_a
EnumGamemode: c, field_3744, field_178866_b
int: d, field_3739, field_78829_b
boolean: e, field_3740, field_178864_d
String: f, field_3745, field_178863_g
IChatBaseComponent: g, field_3743, field_178872_h
int: h, field_3738, field_178873_i
int: i, field_3736, field_178870_j
long: j, field_3737, field_178871_k
long: k, field_3747, field_178868_l
long: l, field_3746, field_178869_m
构造函数
(com.mojang.authlib.GameProfile)
(PacketPlayOutPlayerInfo$PlayerInfoData)
方法
com.mojang.authlib.GameProfile (): a, method_2966, func_178845_a
EnumGamemode (): b, method_2958, func_178848_b
void (EnumGamemode): a, method_2963, func_178839_a
int (): c, method_2959, func_178853_c
void (int): a, method_2970, func_178838_a
boolean (): e, method_2967, func_178856_e
String (): f, method_2977, func_178851_f
MinecraftKey (): g, method_2968, func_178837_g
MinecraftKey (): h, method_2979, func_178861_h
MinecraftKey (): i, method_2957, func_187106_i
ScoreboardTeam (): j, method_2955, func_178850_i
void (): k, method_2969, func_178841_j
void (IChatBaseComponent): a, method_2962, func_178859_a
IChatBaseComponent (): l, method_2971, func_178854_k
int (): m, method_2973, func_178835_l
void (int): b, method_2972, func_178836_b
int (): n, method_2960, func_178860_m
void (int): c, method_2965, func_178857_c
long (): o, method_2974, func_178847_n
void (long): a, method_2978, func_178846_a
long (): p, method_2961, func_178858_o
void (long): b, method_2975, func_178844_b
long (): q, method_2976, func_178855_p
void (long): c, method_2964, func_178843_c