历史 - net.minecraft.world.level.biome.MobSpawnSettings
1.21.11
名称
dtf
dya
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
doj
dtf
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dly
doj
字段
构造函数
方法
1.21.5
名称
dhx
dly
字段
构造函数
方法
1.21.4
名称
diw
dhx
字段
构造函数
方法
1.21.3
名称
dei
diw
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
ddl
dei
字段
构造函数
方法
1.20.6
名称
cva
ddl
字段
构造函数
方法
1.20.4
名称
crf
cva
字段
构造函数
方法
1.20.2
名称
cnw
crf
字段
构造函数
方法
1.20.1
名称
cnr
cnw
字段
构造函数
方法
1.19.4
名称
clf
cnr
字段
构造函数
方法
1.19.3
名称
cif
clf
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
chi
cif
net.minecraft.world.level.biome.BiomeSettingsMobs
字段
构造函数
方法
1.19
名称
ccb
chi
net.minecraft.world.level.biome.BiomeSettingsMobs
字段
构造函数
方法
1.18.2
名称
cbj
ccb
字段
org.apache.logging.log4j.Logger: a, LOGGER, field_26645, LOGGER, f_48325_
MobSpawnSettings: c, EMPTY, field_26646, INSTANCE, f_48326_
MobSpawnSettings: b, EMPTY, field_26646, INSTANCE, f_48326_
com.mojang.serialization.MapCodec<MobSpawnSettings>: d, CODEC, field_26403, CODEC, f_48327_
com.mojang.serialization.MapCodec<MobSpawnSettings>: c, CODEC, field_26403, CODEC, f_48327_
WeightedRandomList<MobSpawnSettings$SpawnerData>: b, EMPTY_MOB_LIST, field_30982, EMPTY_ENTRY_POOL, f_151796_
WeightedRandomList<MobSpawnSettings$SpawnerData>: a, EMPTY_MOB_LIST, field_30982, EMPTY_ENTRY_POOL, f_151796_
org.slf4j.Logger: d, LOGGER, field_26645, LOGGER, f_48325_
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
bya
cbj
字段
boolean: i, playerSpawnFriendly, field_26692, playerSpawnFriendly, f_48331_
构造函数
(float, Map<MobCategory, WeightedRandomList<MobSpawnSettings$SpawnerData>>, Map<EntityType<?>, MobSpawnSettings$MobSpawnCost>, boolean)
(float, Map<MobCategory, WeightedRandomList<MobSpawnSettings$SpawnerData>>, Map<EntityType<?>, MobSpawnSettings$MobSpawnCost>)
方法
boolean (): b, playerSpawnFriendly, method_31082, isPlayerSpawnFriendly, m_48353_
1.17.1
名称
bxz
bya
字段
构造函数
方法
1.17
名称
btg
bxz
net.minecraft.world.biome.MobSpawnInfo
net.minecraft.src.C_1660_
net.minecraft.server.v1_16_R3.BiomeSettingsMobs
net.minecraft.world.level.biome.BiomeSettingsMobs
字段
org.apache.logging.log4j.Logger: a, LOGGER, field_26645, LOGGER, field_242550_a
org.apache.logging.log4j.Logger: a, LOGGER, field_26645, LOGGER, f_48325_
MobSpawnSettings: b, EMPTY, field_26646, INSTANCE, field_242551_b
MobSpawnSettings: c, EMPTY, field_26646, INSTANCE, f_48326_
com.mojang.serialization.MapCodec<MobSpawnSettings>: c, CODEC, field_26403, CODEC, field_242552_c
com.mojang.serialization.MapCodec<MobSpawnSettings>: d, CODEC, field_26403, CODEC, f_48327_
float: d, creatureGenerationProbability, field_26404, creatureSpawnProbability, field_242553_d
float: f, creatureGenerationProbability, field_26404, creatureSpawnProbability, f_48328_
Map<MobCategory, List<MobSpawnSettings$SpawnerData>>: e, spawners, field_26405, spawners, field_242554_e
Map<MobCategory, WeightedRandomList<MobSpawnSettings$SpawnerData>>: g, spawners, field_26405, spawners, f_48329_
Map<EntityType<?>, MobSpawnSettings$MobSpawnCost>: f, mobSpawnCosts, field_26406, spawnCosts, field_242555_f
Map<EntityType<?>, MobSpawnSettings$MobSpawnCost>: h, mobSpawnCosts, field_26406, spawnCosts, f_48330_
boolean: g, playerSpawnFriendly, field_26692, playerSpawnFriendly, field_242556_g
boolean: i, playerSpawnFriendly, field_26692, playerSpawnFriendly, f_48331_
float: e, DEFAULT_CREATURE_SPAWN_PROBABILITY, field_30983, field_30983, f_151797_
WeightedRandomList<MobSpawnSettings$SpawnerData>: b, EMPTY_MOB_LIST, field_30982, EMPTY_ENTRY_POOL, f_151796_
构造函数
方法
List<MobSpawnSettings$SpawnerData> (MobCategory): a, getMobs, method_31004, getSpawnEntry, func_242559_a
MobSpawnSettings$MobSpawnCost (EntityType<?>): a, getMobSpawnCost, method_31003, getSpawnDensity, func_242558_a
MobSpawnSettings$MobSpawnCost (EntityType<?>): a, getMobSpawnCost, method_31003, getSpawnDensity, m_48345_
float (): a, getCreatureProbability, method_31002, getCreatureSpawnProbability, func_242557_a
float (): a, getCreatureProbability, method_31002, getCreatureSpawnProbability, m_48344_
boolean (): b, playerSpawnFriendly, method_31082, isPlayerSpawnFriendly, func_242562_b
boolean (): b, playerSpawnFriendly, method_31082, isPlayerSpawnFriendly, m_48353_
WeightedRandomList<MobSpawnSettings$SpawnerData> (MobCategory): a, getMobs, method_31004, getSpawnEntries, m_151798_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
btd
btg
net.minecraft.server.v1_16_R2.BiomeSettingsMobs
net.minecraft.server.v1_16_R3.BiomeSettingsMobs
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
btd
net.minecraft.world.level.biome.MobSpawnSettings
net.minecraft.class_5483
net.minecraft.world.biome.SpawnSettings
net.minecraft.world.biome.MobSpawnInfo
net.minecraft.server.v1_16_R2.BiomeSettingsMobs
字段
org.apache.logging.log4j.Logger: a, LOGGER, field_26645, LOGGER, field_242550_a
MobSpawnSettings: b, EMPTY, field_26646, INSTANCE, field_242551_b
com.mojang.serialization.MapCodec<MobSpawnSettings>: c, CODEC, field_26403, CODEC, field_242552_c
float: d, creatureGenerationProbability, field_26404, creatureSpawnProbability, field_242553_d
Map<MobCategory, List<MobSpawnSettings$SpawnerData>>: e, spawners, field_26405, spawners, field_242554_e
Map<EntityType<?>, MobSpawnSettings$MobSpawnCost>: f, mobSpawnCosts, field_26406, spawnCosts, field_242555_f
boolean: g, playerSpawnFriendly, field_26692, playerSpawnFriendly, field_242556_g
构造函数
(float, Map<MobCategory, List<MobSpawnSettings$SpawnerData>>, Map<EntityType<?>, MobSpawnSettings$MobSpawnCost>, boolean)
方法
List<MobSpawnSettings$SpawnerData> (MobCategory): a, getMobs, method_31004, getSpawnEntry, func_242559_a
MobSpawnSettings$MobSpawnCost (EntityType<?>): a, getMobSpawnCost, method_31003, getSpawnDensity, func_242558_a
float (): a, getCreatureProbability, method_31002, getCreatureSpawnProbability, func_242557_a
boolean (): b, playerSpawnFriendly, method_31082, isPlayerSpawnFriendly, func_242562_b