历史 - net.minecraft.world.level.biome.MobSpawnSettings

1.21.11

名称

dtf

dya

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

doj

dtf

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dly

doj

字段

构造函数

方法

1.21.5

名称

dhx

dly

字段

构造函数

方法

1.21.4

名称

diw

dhx

字段

构造函数

方法

1.21.3

名称

dei

diw

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

ddl

dei

字段

构造函数

方法

1.20.6

名称

cva

ddl

字段

构造函数

方法

1.20.4

名称

crf

cva

字段

构造函数

方法

1.20.2

名称

cnw

crf

字段

构造函数

方法

1.20.1

名称

cnr

cnw

字段

构造函数

方法

1.19.4

名称

clf

cnr

字段

构造函数

方法

1.19.3

名称

cif

clf

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

chi

cif

net.minecraft.world.level.biome.BiomeSettingsMobs

字段

构造函数

方法

1.19

名称

ccb

chi

net.minecraft.world.level.biome.BiomeSettingsMobs

字段

构造函数

方法

1.18.2

名称

cbj

ccb

字段

org.apache.logging.log4j.Logger: a, LOGGER, field_26645, LOGGER, f_48325_

MobSpawnSettings: c, EMPTY, field_26646, INSTANCE, f_48326_

MobSpawnSettings: b, EMPTY, field_26646, INSTANCE, f_48326_

com.mojang.serialization.MapCodec<MobSpawnSettings>: d, CODEC, field_26403, CODEC, f_48327_

com.mojang.serialization.MapCodec<MobSpawnSettings>: c, CODEC, field_26403, CODEC, f_48327_

WeightedRandomList<MobSpawnSettings$SpawnerData>: b, EMPTY_MOB_LIST, field_30982, EMPTY_ENTRY_POOL, f_151796_

WeightedRandomList<MobSpawnSettings$SpawnerData>: a, EMPTY_MOB_LIST, field_30982, EMPTY_ENTRY_POOL, f_151796_

org.slf4j.Logger: d, LOGGER, field_26645, LOGGER, f_48325_

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

bya

cbj

字段

boolean: i, playerSpawnFriendly, field_26692, playerSpawnFriendly, f_48331_

构造函数

(float, Map<MobCategory, WeightedRandomList<MobSpawnSettings$SpawnerData>>, Map<EntityType<?>, MobSpawnSettings$MobSpawnCost>, boolean)

(float, Map<MobCategory, WeightedRandomList<MobSpawnSettings$SpawnerData>>, Map<EntityType<?>, MobSpawnSettings$MobSpawnCost>)

方法

boolean (): b, playerSpawnFriendly, method_31082, isPlayerSpawnFriendly, m_48353_

1.17.1

名称

bxz

bya

字段

构造函数

方法

1.17

名称

btg

bxz

net.minecraft.world.biome.MobSpawnInfo

net.minecraft.src.C_1660_

net.minecraft.server.v1_16_R3.BiomeSettingsMobs

net.minecraft.world.level.biome.BiomeSettingsMobs

字段

org.apache.logging.log4j.Logger: a, LOGGER, field_26645, LOGGER, field_242550_a

org.apache.logging.log4j.Logger: a, LOGGER, field_26645, LOGGER, f_48325_

MobSpawnSettings: b, EMPTY, field_26646, INSTANCE, field_242551_b

MobSpawnSettings: c, EMPTY, field_26646, INSTANCE, f_48326_

com.mojang.serialization.MapCodec<MobSpawnSettings>: c, CODEC, field_26403, CODEC, field_242552_c

com.mojang.serialization.MapCodec<MobSpawnSettings>: d, CODEC, field_26403, CODEC, f_48327_

float: d, creatureGenerationProbability, field_26404, creatureSpawnProbability, field_242553_d

float: f, creatureGenerationProbability, field_26404, creatureSpawnProbability, f_48328_

Map<MobCategory, List<MobSpawnSettings$SpawnerData>>: e, spawners, field_26405, spawners, field_242554_e

Map<MobCategory, WeightedRandomList<MobSpawnSettings$SpawnerData>>: g, spawners, field_26405, spawners, f_48329_

Map<EntityType<?>, MobSpawnSettings$MobSpawnCost>: f, mobSpawnCosts, field_26406, spawnCosts, field_242555_f

Map<EntityType<?>, MobSpawnSettings$MobSpawnCost>: h, mobSpawnCosts, field_26406, spawnCosts, f_48330_

boolean: g, playerSpawnFriendly, field_26692, playerSpawnFriendly, field_242556_g

boolean: i, playerSpawnFriendly, field_26692, playerSpawnFriendly, f_48331_

float: e, DEFAULT_CREATURE_SPAWN_PROBABILITY, field_30983, field_30983, f_151797_

WeightedRandomList<MobSpawnSettings$SpawnerData>: b, EMPTY_MOB_LIST, field_30982, EMPTY_ENTRY_POOL, f_151796_

构造函数

方法

List<MobSpawnSettings$SpawnerData> (MobCategory): a, getMobs, method_31004, getSpawnEntry, func_242559_a

MobSpawnSettings$MobSpawnCost (EntityType<?>): a, getMobSpawnCost, method_31003, getSpawnDensity, func_242558_a

MobSpawnSettings$MobSpawnCost (EntityType<?>): a, getMobSpawnCost, method_31003, getSpawnDensity, m_48345_

float (): a, getCreatureProbability, method_31002, getCreatureSpawnProbability, func_242557_a

float (): a, getCreatureProbability, method_31002, getCreatureSpawnProbability, m_48344_

boolean (): b, playerSpawnFriendly, method_31082, isPlayerSpawnFriendly, func_242562_b

boolean (): b, playerSpawnFriendly, method_31082, isPlayerSpawnFriendly, m_48353_

WeightedRandomList<MobSpawnSettings$SpawnerData> (MobCategory): a, getMobs, method_31004, getSpawnEntries, m_151798_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

btd

btg

net.minecraft.server.v1_16_R2.BiomeSettingsMobs

net.minecraft.server.v1_16_R3.BiomeSettingsMobs

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

btd

net.minecraft.world.level.biome.MobSpawnSettings

net.minecraft.class_5483

net.minecraft.world.biome.SpawnSettings

net.minecraft.world.biome.MobSpawnInfo

net.minecraft.server.v1_16_R2.BiomeSettingsMobs

字段

org.apache.logging.log4j.Logger: a, LOGGER, field_26645, LOGGER, field_242550_a

MobSpawnSettings: b, EMPTY, field_26646, INSTANCE, field_242551_b

com.mojang.serialization.MapCodec<MobSpawnSettings>: c, CODEC, field_26403, CODEC, field_242552_c

float: d, creatureGenerationProbability, field_26404, creatureSpawnProbability, field_242553_d

Map<MobCategory, List<MobSpawnSettings$SpawnerData>>: e, spawners, field_26405, spawners, field_242554_e

Map<EntityType<?>, MobSpawnSettings$MobSpawnCost>: f, mobSpawnCosts, field_26406, spawnCosts, field_242555_f

boolean: g, playerSpawnFriendly, field_26692, playerSpawnFriendly, field_242556_g

构造函数

(float, Map<MobCategory, List<MobSpawnSettings$SpawnerData>>, Map<EntityType<?>, MobSpawnSettings$MobSpawnCost>, boolean)

方法

List<MobSpawnSettings$SpawnerData> (MobCategory): a, getMobs, method_31004, getSpawnEntry, func_242559_a

MobSpawnSettings$MobSpawnCost (EntityType<?>): a, getMobSpawnCost, method_31003, getSpawnDensity, func_242558_a

float (): a, getCreatureProbability, method_31002, getCreatureSpawnProbability, func_242557_a

boolean (): b, playerSpawnFriendly, method_31082, isPlayerSpawnFriendly, func_242562_b